Теги: magazine   magazine gameon  

Год: 2024

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Welcome Welcome to issue 175 of The GameOn Magazine! We're already preparing ourselves for the onslaught of Not-E3 coming in June, but for now at least we've been able to play some games. Tune in next month to witness the start of my annual breakdown! We want your feedback! Our articles this month have a look at backlogs, failed games, "stealth", and Fortnite. We also have a couple of recent anniversaries that people wanted to write about, in the forms of Pokemon Snap and Metal Gear Solid V: Ground Zeroes! In the preview section you'll find Early Access takes from Jacob about Aether, Bennet for Estate Agent Simulator, Alyssa for Gods of the Twilight, and Jacob again with Nightingale. And we got a nice, early look at SYNDUALITY Echo of Ada, so Artura wrote about that! I had a go myself, and while it's not as fast as the anime, I'm looking forward to it! Which brings us to our reviews, with Martin looking at some Snufkin: Melody of Moominvalley, and Alana going a little Berserk Boy. Then, Erin took a deep breath before reviewing KONOSUBA - God's Blessing on this Wonderful World! Love For These Clothes Of Desire!. While that's the longest title in this issue, the shortest wrestled with Mick because it's WWE 2K24. You've probably noticed the bigger titles, courtesy of this page, and the cover! There's plenty more, of course, so just get to reading and GameOn until next issue! If you could change anything about this magazine, what would it be? For instance: not enough news, or too many articles, anything you want us to start adding... Please email me personally, your email will not be passed on to any third party. steve@gameonmag.com theeduor Conbribubors Created By Editor Editorial Designer Steve Greenfield Andrew Duncan Andrew Duncan Games Critic Alana Dunitz Games Critic Alyssa Payne Games Critic Andrew Duncan Games Critic Ariel Mann Games Critic Artura Dawn Games Critic Bennet Perry Games Critic Bex Prouse Games Critic Dylan Pamintuan Games Critic Erin McAllister Games Critic Gary Sheppard Games Critic Jacob Sanderson Games Critic Joshua Render Games Critic Martin Heath Games Critic Mike Crewe Games Critic Violet Plata
228 out of 914 games played 24% 174 / 300 XP to next level 3, Average price 0 Average price per hour © Hours on record Average playtime Today's prices £11.23 £0.51____________________4.552h 20.0h £8977 4 • GameOn Magazine Issue 175 «May 2024
Hours on record Average playtime 4,552h 20.Oh
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Star Wars: The Force Unleashed II Diaries Part Four By Andrew Duncan Andrew continues a Star Wars This is my ongoing exploration of Star Wars: The Force Unleashed where I will chronicle my playthrough like a text-based Let's Play. This time I will begin Star Wars: The Force Unleashed II. H aving chased after Boba Fett to rescue Juno Eclipse, I had managed to overcome many boarding parties aboard the Rebellion's capital ship Salvation, before deciding to crash it into a planet... To be fair, my target was more specific than just the planet of Kamino, but as people abandoned the ship, with Rahm Kota and PROXY aboard the Rogue Shadow, I aimed the ship downwards and hit full throttle. Of course, debris and ships required moving out of the way using The Force, but as the ship entered the atmosphere and the buildings came rushing towards me, I smashed out through 18 • GameOn Magazine Issue 175 «May 2024
the cockpit window and went into freefall! The ship smashed into Timira City and a whole swarm of TIE Fighters flew out of the destruction. One caught me on its wing, so I literally threw it away, presumably because The Force. killed a few more before hurrying down the corridor. I arrived on a platform overlooking Kota and the Rebels, who were under fire from snipers, so I quickly killed those before the Incinerator War Droid that was also there. Somehow safely landing in a courtyard, I just so happened to be close to a pair of AT-STs being watched over by two turrets. The surrounding debris made things a little easier, but not a whole bunch... A third AT-ST joined the fun the moment I destroyed the second, and after that a whole slew of Troopers and an АТ-MP came out to play. Once the area was clear, I moved some debris out of the way and entered the facility. As I reached the top of a security tower, Kota just so happened to be in the one opposite me! He deactivated the security field to allow me to progress just as I finished off the Imperials, then I Upon opening the doors into the next hallway, I saw a large number of Imperials. So, wanting to defeat them a few at a time, I backed into the platform so they would follow. Spontaneously, the Saber Guard died. An Incinerator War Droid followed close behind them, and died at the exact same point! For some reason, the room literally killed them. Unfortunately, the Stormtroopers wouldn't leave their position for the good of science, so I had to kill them using the old ways. Further along my route, a TIE Bomber destroyed the bridge I would soon require, so while I dealt with the Troopers on the next platform, Kota said that he would see what he could do. However, » Issue 175 • May 2024 GameOn Magazine • 19
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Take his starfighter. Scour the far reaches of the galaxy. Find the last of the Rebels and destroy them.
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w e I с о m e t о "bob’s game" 26 • GameOn Magazine Issue 175 «May 2024
hacking is our weapon .... 5% downloading CONTROL TRAIN L. attract JAM COMMUNICATIONS • Я TRAFFIC LIGHTS HACKING обсела hacking earner, control citizen
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This has two effects; one, it makes the world feel more alive. If there were one major complaint about the Arkham games, it would be how empty the worlds feel. I know this can be explained away by everyone "leaving", but that still feels weak as an explanation. It also allows the enemy's origins to feel more organic and based on the plater, which is perfect for Jason as he doesn't have any enemies in this universe, at least not ones that fans would be horrified to see die and it would let the player build their own rogues gallery. Heck, you could include the fear toxin-using Batman, who begins to hunt you down if you kill too many people, etc. Imagine you suddenly hear that your gang is vanishing, they're being picked off one by one, and eventually, you run into Batman, but he is different. Something has happened to him. He is a monster now, heck you could have even included the Brainiac control here and have this be the lead-in for that whole plot point. Regardless, having Batman involved, as well as goons who get more powerful as you either fail to take them out or improve them on your own. I'm not saying this is a perfect concept by any means, and I once again want to state that I hold no hatred for Suicide Squad and in truth this is unlikely to ever happen now for a variety of reasons. However, would this not be more fitting and a better resolution for the character we already knew and loved? Or just make a Batman Beyond Arkham game...that would work too. Issue 175 • May 2024 GameOn Magazine • 33
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Articles The Issue With "Stealth" in Play-lt-Your-Way Games By Joshua Render Joshua has issues I have an issue with stealth mechanics in modern games, primarily in the "stealth vs combat" reward mechanics we often see. Let me explain. If, like me, you enjoy a good old-fashioned multiple-routes game where the choice to proceed is up to you, then you might have come across the same issue I have: stealth is the better option, to the detriment of the faster-paced combat. Now, if I am honest, I have had this issue for a while, but it really came to a head in some games that I recently played, and I thought, "Why not see what it is that annoys me?'. The first entry was Far Cry 6, a game I really wanted to like, and there are parts that I legitimately enjoyed. I loved Anton Castillo, Yara's dictator, played by the fantastic Giancarlo Esposito. I even prefer the setting to Far Cry 5's drug-induced cult experience. However, the detection mechanics and the push for stealth have really turned me off the game. It works as follows: you need to clear an area, and the game offers several options for how to do this — you can either go in all guns blazing or sneak 44 • GameOn Magazine Issue 175 «May 2024
around and take everyone out. In a perfect world, these two would offer the same level of fun and still be viable, but in the early game, they really aren't. The issue is that enemies will call a helicopter on you regardless of your level when you are spotted. The vehicle will not leave the area and will seemingly hunt you wherever you might be hiding, and you really can't take a punch. The result is a situation where going in for some good ol' run-and- gun shooting just isn't worth it, the choice is an illusion. However, this could be solved by rewarding you for playing it how it wants to be played, but this is another area many games fall short on. My issue with the stealth game reward system can best be shown in both Metal Gear Solid V: The Phantom Pain and Dishonored. Both titles posit a pseudo-moral choice reason for not going loud in combat encounters and state that going non-lethal is the better option for the player and the world. However, this idea has an issue: nearly every reward in the game is focused on killing people. In Metal Gear Solid you are often rewarded with new guns that you... just won't use it. Meanwhile, Dishonored gives you traps and spells that will penalise you by the end. I find it infuriating when trying to go down a specific gameplay route to have the game continuously push the exact opposite play style on me. It's irritating and means that my inventory and weapon selection menus are just full of stuff I will never use and then receive next to nothing to help the stealth. Then there's the fact that many games will offer more XP for stealth, and you hit a very strange loop: you get more levels and, thus, more rewards that you can't use. It just doesn't make sense to me. I can't speak on how to solve this issue, but I have some ideas that might help; offer alternative rewards for the player that strengthen their play style. This can be in the form of specific perks or weapons, and it certainly isn't a new concept. Some games have tried to approach it in other ways, such as the Deus Ex franchise, but it causes other issues to arise, like the combat being too tough in the harder difficulties. For one final musing, I would simply like to say this: if you have to have a level-based system, don't bring DAMN HELICOPTERS TOO EARLY WITH NO MEANS OF TAKING THEM OUT! Okay, rant over. Issue 175 • May 2024 GameOn Magazine • 45
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Previews Nightingale By Jacob Sanderson Publisher: Inflexion Games Developer: Inflexion Games Genre: Survival Release Date: Out Now (Steam Early Access) Platform: PC Typically, I keep an eye on survival games; they're a genre I enjoy playing, but more often than not, I find them all a little too similar. I've been following the development of Nightingale since its World Premiere back in 2022, as it looked as though it was going to make some interesting changes to the formula, and after some time with it, I can comfortably say that is the case. biggest change for me was being able to place the outlines for all of your pieces before adding the resources, which makes building incredibly fluid. Across the world, you can also find a multitude of small points of interest, from enemy-occupied areas to bastilles, which contain different puzzles and challenges. These all reward essence, which can be spent on learning new blueprints and upgrading tools and clothing. The world-building feels far more developed than a lot of its competition; taking place in a Victorian-era world, Earth fell to a disaster known simply as "The Pale". People escaped into other Realms, some of which were inhabited by the Pae, including Puck, who helps you get to grips with the alternate Realms you explore. This fantasy setting is made more impressive thanks to the stellar visual design. At its core, Nightingale is still a survival game, so you can expect the usual grind. Like most in the survival genre, there's a lot of chopping trees, hunting wildlife, and hitting rocks. You'll spend a lot of your time building, and there are a lot of quality- of-life changes in Nightingale compared to other titles which make this much less of a hassle. The The more interesting content can be found around the different Realms, from Fae Towers to Sites of 60 • GameOn Magazine Issue 175* May 2024
Previews Power. These all act as mini-dungeons, with combat encounters, loot, and traps strewn around. The combat is solid, with attacks all feeling very weighty, yet enemy Al could use a little improvement: enemies don't have any interesting strategies, and mostly they either run at you or awkwardly circle around you. Ranged combat is mostly solid, however aiming feels a little floaty, and shots don't seem to go straight all the time (this might however be a skill issue...). Fae Towers specifically reward Synchronous Lotus' which allow you to craft unique Fae-themed items and structures, such as Portals. These are tied to the main exploration mechanic: Realm-walking. As you explore and clear Sites of Power, you'll learn to craft many realm cards with unique effects. Realms are created by combining a Biome Card — either a Desert, Swamp, or Forest — and a Realm card, which have differing difficulty tiers, which affect your rewards. You can also find Realmic Transmuters, which can be used to add different modifiers to the realm you're in. These can range from increasing your damage, but increasing your weight and limiting your movement, to plunging the Realm into an eternal night, increasing resource gains, but making you take damage over time. Sites of Power also unlock buildable Augmentations, which can be placed near crafting stations to unlock new blueprints. It isn’t perfect, as an Early Access title it lacks optimisation in some areas, from the occasional frame drops and sending my GPU's fans spinning through the roof. It also is stuck as an always- online title, even when played solo, which makes the already long loading times even longer. There are also a few awkward-looking or entirely missing animations, such as the doors and trees falling, but it's nothing that ruins the experience or immersion. Despite these few issues, Nightingale looks as if it might carve out a very good niche for itself. With a charming world and a unique story, Nightingale has made a great start with its launch into Early Access, with a variety of content, and a bunch more to come in the future. Issue 175 • May 2024 GameOn Magazine • 61
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RESJAURAlilONIENHANGERI Improves crystals restoration, reducing by IOS the amount needed to level up.
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Reviews doing damage. Hopefully, that's part of the Day One patch. This is all cool, but they're worthless without a goal to complete, so it's time for some quests, and by Yods there are a lot you can take at a time. There are so many quests that require you to travel from village to village, taking care of one thing so you can do another, doing favours for various people around the world so that everything doesn't blow up and you get cool stuff. I had so many ongoing main quests that I sort of lost track of it all, and guess what? For completionists, you need to collect more than you need on fetch quests to bring out the full potential of your reward. You don't really feel like a hero with an awesome jetpack and highly-moddable guns, but an errand boy... with an awesome jetpack and highly-moddable guns. A lot of quests are pretty cool, but there is so much that feels like busy work. At least travelling around the world is fun to do if you decide to mix it up and not use fast travel. Onto the side stuff, there's a lot you want to do if you want to make Slade into a serious powerhouse: Complete platforming challenges to make your jetpack better and increase your max HP, take out bases to collect the resources needed to improve your combat abilities and weapons, collect plants and other junk for crafting and selling, and whole lot more. The optional challenges are pretty fun, although I did notice you could cheese a few of them. Some platforming challenges required certain skills like the Shield Dash, but with enough energy, maybe a different skill, and abuse of the terrain, you can easily beat quite a few you technically aren't ready for. Onto technical performance. With an AMD Ryzen 7 3800X 8-Core Processor and an NVIDIA GeForce RTX 2070 SUPER, I barely met the minimum 150 • GameOn Magazine Issue 175 • May 2024
Reviews requirements to play the game and I ran into some performance issues while my settings were put on Low. Decent length loading times and pop-in were expected, but I didn't expect times when my game that should make things better, but I wanted to bring this up just in case. That being said, I really like my time with Outcast - would go down to seven FPS in certain areas and for my game to freeze for several minutes until suddenly resuming. This happened on early play sessions, but as time went on, it got much better. However, I ran into some really annoying glitches, such as the aforementioned tracking bullets not working, invincible enemies, missing map markers, the summonable Galenta not coming until I reloaded the game, and people speaking but not moving their lips. Now, be aware that I was playing a pre-release version, and there is a Day One patch A New Beginning. It's a fun open-world adventure with fun movement mechanics, good gunplay, and a world you can really dive into if you're all for it. The story can be predictable and a little cliche, but it does what it does well. It has some really annoying issues, but they can be overlooked for a nice adventure in a beautiful world worth protecting. Outcast - A New Beginning is available on PlayStation 5, Steam, and Xbox Series X | S. Outcast - A New Beginning is a fun time and something fans of the first game may enjoy. It has some issues, but it’s worth experiencing and protecting Adelpha from anyone who wishes to destroy it. Issue 175 • May 2024 151 • GameOn Magazin
Thanks for reading! See you next monbn!