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                    1985 — 2023

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LE ADER FLYING THE FLAG Patriotism doesn’t always come naturally to Britons, but if anything can provoke a swell of national pride, it’s our track record in mixing console design. Germany and Austria may have led the way in microphone development, while the USA and Japan dominated the synth world, but this island has always punched above its weight when it comes to anything with faders. Neve and SSL remain two of the biggest names in the field. The golden age of the ’70s and ’80s also gave us Helios, Pye, Sound Techniques, Soundcraft, Calrec, Cadac, Tweed, Soundtracs, DDA, Chilton, Raindirk, Midas, Amek, Focusrite and Trident, among many others. Today, British manufacturers lead the way in modern digital live sound — as this issue’s exclusive review of the new Allen & Heath CQ-series highlights — while the likes of Audient offer cutting-edge analogue designs at extremely competitive prices. What all of these companies have in common is ambition. Whether the goal was to offer the best possible sound and technical specs, to push the envelope in terms of features, to exploit new technological developments or simply to offer unprecedented value for money, the list of breakthroughs and innovations is endless. What’s more, quite a few of these breakthroughs were achieved on a scarily hand-to-mouth basis, without millions in venture capital or much business expertise SOUND ON SOUND LTD (HEAD OFFICE) ALLIA BUSINESS CENTRE KING’S HEDGES ROAD CAMBRIDGE, CB4 2HY, UK T +44 (0)1223 851658 sos@soundonsound.com www.soundonsound.com to call on. What might be possible if the ambition and inventiveness that are the hallmarks of British audio design could be backed by proper investment and sound management? We may be about to find out, courtesy of this month’s cover product. Karno’s SEPIA project is hugely ambitious. It’s technologically ground-breaking and beautifully engineered. It meets real-world needs. And, unlike some of those historic products, it’s the outcome of a lengthy, well-funded R&D process, which has seen its designers forge partnerships across the industry. None of this is a guarantee of success, but in a world where innovation has often foundered on the harsh realities of business, you’d hope it has a decent chance. SEPIA itself is not a mixing console, but it draws on practically every aspect of this grand tradition of British design. Indeed, although Karno haven’t officially announced the names of the manufacturers who are working on SEPIA Modules, it’s safe to say that well-known console makers from both sides of the Atlantic will be involved. And I don’t think it will be long before SEPIA systems start to pop up wherever high-end audio processing is needed. Our cooking’s still pretty ropey, our weather is rubbish and our heavy industry has gone the way of the dodo, but at least there’s still one great British tradition worth celebrating. “Our cooking’s still pretty ropey, our weather is rubbish and our heavy industry has gone the way of the dodo, but at least there’s still one great British tradition worth celebrating.” ADMIN IS T R AT IO N ADV ER T ISING sos.feedback@soundonsound.com admin@soundonsound.com david.carson@soundonsound.com Editorial Director Dave Lockwood Executive Editor Paul White Editor In Chief Sam Inglis Technical Editor Hugh Robjohns Managing Director/Chairman Ian Gilby Editorial Director Dave Lockwood Sales Director Robert Cottee Marketing Director Paul Gilby Finance Manager Keith Werthmann Sales Director Robert Cottee Regional Sales Manager David Carson Reviews Editor David Glasper Reviews Editor Matt Houghton Reviews Editor Chris Korff Production Editor Chris Korff News Editor Luke Wood S U B S CR I P T I O N S WORLDW IDE EDI T IONS Circulation Manager Luci Harper Administrator Nathalie Balzano UK/WORLD Editor In Chief EDITORIAL WWW.SOUNDONSOUND.COM/SUBSCRIBE NORTH AMERICA Sam Inglis subscribe@soundonsound.com www.soundonsound.com/subscribe MARKETING marketing@soundonsound.com Business Development Manager Nick Humbert O N LIN E support@soundonsound.com Digital Media Director Paul Gilby Design Andy Baldwin Web Content Editor Callum Hall Web Editor Adam Bull Podcast Production Manager Atheen Spencer www.soundonsound.com twitter.com/soundonsoundmag facebook.com/soundonsoundmag instagram.com/soundonsoundmag P R ODUC T I ON DIS T R IB U T IO N graphics@soundonsound.com distribution@soundonsound.com Production Manager Michael Groves Designer Alan Edwards Designer Andy Baldwin International Distribution Magazine Heaven Direct www.magazineheavendirect.com Printed in the USA Not for re-sale outside North America ISSN 1473-5326 A Member of the SOS Publications Group The contents of this publication are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or electronic, is expressly forbidden without the prior written consent of the Publisher. Great care is taken to ensure accuracy in the preparation of this publication but neither Sound On Sound Limited nor the Editor can be held responsible for its contents. The views expressed are those of the contributors and not necessarily those of the Publisher or Editor. The Publisher accepts no responsibility for the return of unsolicited manuscripts, photographs, or artwork. © Copyright 2023 Sound On Sound Limited. Incorporating Music Software magazine, Recording Musician magazine, Sound On Stage magazine, SPL magazine, Sound Pro magazine and Performing Musician magazine. All rights reserved. All prices include VAT unless otherwise stated. SOS recognises all trademarks. www.soundonsound.com / October 2023 3
MASSIVE SOUND. ! NEW E P M RT PO SUP 24 voices · 3 osc per voice · 4 mu both PPG-lineage and modern wavetables · built-in wavemaker · g r o o v e s y n t h e s i s . c o m
NOW IN TWO SIZES. - Rory Dow, Sound On Sound ulti-parts · >˜>œ}E`ˆ}ˆÌ>wÌiÀà virtual analog oscs · sequencer · 2 FX per part · 4 LFOs · 6 envelopes
130 PJ HARVEY IN THIS ISSUE www.soundonsound.com WIN October 2023 / issue 12 / volume 38 FEATURES 11 Paul DaCruz 1964 - 2023 It is with deep sadness that we announce the passing of our longtime colleague and good friend, Paul DaCruz. 36 Modular Modbap founder and owner Corry Banks on how he finds boombap and Eurorack not just compatible but inspiring. 98 An Introduction To Parabolic Reflectors The parabolic reflector is the ultimate directional microphone setup for outdoor recording. Here’s how to get the best from it. 118 Inside Track: Koen Heldens Working on Trippie Redd’s mixtape A Love Letter To You 5 at Miami’s Criteria Studios gave mixer Koen Heldens the rare chance to mix a rap album to half-inch tape. 124 Spotlight: All-in-one Podcasting Devices Many manufacturers now offer dedicated products tailored for the distinctive workflows involved in podcasting and live streaming. 130 Flood & John Parish: Producing I Inside The Old Year Dying FOCAL CLEAR MG PRO HEADPHONES WORTH $1499 PAGE 26 144 Talkback Becca Mancari on learning to believe in herself and why limitations in the studio are a good thing. 146 How I Got That Sound Michael Brauer tells us how he got the vocal sound on Elle King’s ‘Ex’s & Oh’s’. PJ Harvey and her fearless collaborators have navigated three decades and six albums without repeating themselves, and her new album is another masterclass in innovative production. 150 Q&A 138 Afrojack 154 Why I Love... My Nagra VI If you want to see the state of the art in studio design, there’s no better place to look than EDM star Afrojack’s Wall Recordings. SOS Technical Editor Hugh Robjohns on why his veteran Nagra VI hard-disk recorder has never been bettered. Your studio and recording questions answered.
42 FOCUSRITE SCARLETT 4TH GEN ON TEST 10 Apogee Jam X 48 12 Audix PDX720 Signature Edition 52 54 S-CAT Double Trouble UE Pro UE PREMIER 60 In-ear Monitors 24 Origin Effects Halcyon Gold 62 Embody Immerse Virtual Studio Signature Edition Knobula Pianophonic COVER Virtual Control Room Plug-in 32 66 38 42 72 78 Eurorack Module 84 Horrothia Berkeley Digitally Controlled Modulation Pedal 97 Soundevice Digital Plamen Multiband Saturation Plug-in 148 Sample Libraries Blackstar St James Plugin Guitar Amp Modelling Plug-in Sonuscore Trinity Drums 2 Synclavier Regen FrozenPlain Lost Reveries The Very Loud Indeed Co Shift Karno SEPIA Preview: Modular Audio Processing System AJH Synth/Tone Science Triple Cross Melbourne Instruments Nina WORKSHOPS Polyphonic Synthesizer Sequential Trigon-6 Polyphonic Synthesizer Frap Audio Dynamics 2806 500-series Compressor & Expander 88 Focusrite Scarlett 4th Gen 92 USB Audio Interfaces 96 Spitfire Audio Abbey Road Orchestra: Metal Percussion Synthesizer Eurorack Module 34 Waves Clarity vX DeReverb Pro AIR Music Sprite Multi-effects Plug-in Wes Audio ng76 Reverb Removal Plug-in Adaptive Overdrive Pedal 30 Erica Synths Zen Delay Virtual Digitally Controlled FET Compressor Distortion Pedal 20 96 Delay Plug-in Dynamic Microphone 16 Polyend Tracker Mini Sequencer & Sampler USB Audio Interface Steinberg SpectraLayers Pro 10 Spectral Editing Software Allen & Heath CQ-18T Digital Mixer 102 104 106 110 114 116 Studio One Reason Reaper Pro Tools Logic Cubase

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ON TE ST ROBIN VINCENT O n first touch the Jam X is very cool and feels weighty and well-sized. The buttons are easily thumbable, almost like a small torch or a large laser pointer. It looks every bit like the Jam+ and is, in essence, identical except for the change in hue and the specifics around the input stage. The Jam+ had an analogue overdrive circuit built into the instrument preamp; the Jam X has an analogue compressor with three different settings. This deeper access brings a bit more nuance and versatility to an already decent idea. The only physical letdown is that Apogee have kept the micro-USB socket rather than upgrading to USB-C, but I can live with that. Set Up & Go As a Windows user your heart tends to sink a little when you read “No configuration required, just plug in and record,” and as expected it doesn’t apply to non-Apple users. You will have to comb through the manual to find a link to a driver download page which doesn’t list the Jam X so you have to request the installer via a form. An email redirects to another download and then it all works. It’s all a bit of a faff for “No configuration required”. That done, I opened IK Multimedia’s Amplitude, set up the Jam X as the input and I was off. Gosh, it is very, very loud! The sound is enormous, especially to start with when you don’t really know what you’re doing and so you just turn everything up. If you wind down the input level you can get some nice clean guitar running through, but why would you want to do that? Starting with my twin humbucker semi the sound was torn apart as I leaned into the overdrive. And then applying compression I found myself having a really good time. Even when I swapped to my Telecaster the sound was huge. The Tele doesn’t elicit quite the same response as the humbucker and is instead nicely crunchy and full of promise, but my head is still ringing from the experience . There’s nowhere on the Jam X to change the headphone level. On Windows there’s a little Apogee control panel which includes a volume control. It’s set by default to -4dB and bringing that down a little is a source of some relief. Starting with a clean sheet I moved to Studio One where I can be sure of exactly how I’m monitoring and what, if any , plug-ins are running. The functionality is 10 October 2023 / www.soundonsound.com Apogee Jam X USB Guitar Interface With a built-in analogue compressor, Apogee’s Jam X is designed to get your guitar sound right from the start. really basic. Guitar in, headphones out. There’s a three-LED input monitor, a dial to adjust the level and a ‘Blend’ button that turns direct monitoring on or off. The dial also acts as a button to select the compression presets. A quick tip is that both buttons need to pressed twice in order to change the selection. It’s like press it once to wake up the control and then again to change it. The compression presets, by the way, are the Jam X’s unique selling point. There are three; the entertainingly named Smooth Leveller for gentle compression, Purple Squeeze for regular compression and Vintage Blue Stomp for hard and fast compression. The idea is that you set your input level using the dial with the compression off. Once you engage the compressor then the dial becomes the compression level. I found my personal sweet spots on the Purple Squeeze. The Vintage Blue Stomp squashes it all too much for my tastes but it explodes when you route it through some software amps. I found the latency through my DAW to be largely unnoticeable with the ASIO drivers going down to a perfectly respectable 64 samples. Swapping between the two Blend modes didn’t feel particularly dramatic. Apogee are expecting you to run through software amps and effects as the Jam X is only offering compression and overdrive rather than a whole amp and cabinet rig, and you can totally do that without feeling the latency drag. Conclusion Despite the lumpy start the Jam X does exactly what it needs to do. It offers a simple way to improve your guitar’s input to your DAW. The compression can be clean and subtle, just enough to glue it together, or dialled into the overdrive for some seriously fun chunkiness. It’s loud, a bit rude and the only disappointment is that it can’t run standalone. summary The Jam X is an epic upgrade to your guitar recording signal path, with multiple levels of compression. It’s almost too simple. $ $199 W www.apogeedigital.com
In Memory of Paul DaCruz SOS North America Sales Manager R.I.P. 25 August 1964 - 18 August 2023 It is with deep sadness that we announce the passing of our longtime colleague, good friend and Sound On Sound North America Sales Manager, Paul DaCruz. Paul (Paulo Cesar) DaCruz died suddenly at his home in Santa Rosa, California on August 18, just shy of his 59th birthday. THE SOS TEAM P aul was well known to many throughout the industry, having worked in broadcast and pro audio/ music tech publishing for over 25 years. In 1998 he joined IMAS Publishing (latterly NewBay Media) as Sales Manager across TV Technology, Pro Audio Review and the NAB Daily amongst other titles, moving from New York to Santa Rosa in Sonoma County, where he came to embrace his great love of life as a Northern Californian. In 2010 he was enticed to join Sound On Sound as the perfect fit to drive our North America sales operation, becoming instrumental in the US edition’s unparalleled growth over the next decade. As well as being a highly valued member of the SOS family, Paul was universally liked by all his clients and those he met, known for his great humour, generosity and for going above and beyond to meet his clients’ needs, giving them equal attention be they big or small businesses. He was particularly supportive of new companies, helping them get on the map. Paul steadily helped grow Sound On Sound magazine Stateside to become the #1 book in the market, just as its UK/ World edition already was internationally, working unceasingly with clients to achieve innovative, out-of-the-box, successful campaigns across all its print and many new digital channels. Over the years he came to count many clients amongst his personal friends and they saw him as so much more than “just a rep”. He truly enjoyed working with them and seeing them at trade shows, such as NAMM and AES, or on personal client visits — always at his happiest when talking about his passion for collecting wine and cars. Paul was a popular member of many of the local Sonoma vineyards and loved nothing more than hosting guests and giving them ‘Paul’s Tipsy Taxi’ tours in one of his treasured Jeeps or his De Tomaso Pantera. Longtime personal friend and SOS colleague Nick Humbert, International Business Development Manager, said: “The loss of our dear friend and colleague Paul is truly devastating news. He leaves behind him not just the immeasurable contribution to the success of the Sound On Sound North America edition, but many happy and warm memories of his endearing congeniality and generous kindness that touched all those he met. He will be deeply missed every day, and while we will ensure the ongoing success of SOS in America as a legacy to Paul’s hard work and professionalism, it will never be the same without the laughs Paul brought to the tough world of media.” Sound On Sound owner and CEO/ Managing Director Ian Gilby paid this tribute to Paul: “I know the whole SOS Team are heartbroken at the sudden and unexpected death of our esteemed colleague, who became so much more than a fellow staff member to those who counted him as a friend. I include myself in that count. Paul was a superbly gregarious human being with a generous spirit, always willing to help those less fortunate than himself. I wept upon being told the tragic news of Paul’s departure from this world and know for certain that he is in Heaven cracking jokes, wearing his trademark sunglasses, surrounded by a crowd of angels whilst he holds court and entertains them with his jovial repartee. I personally thank you, Paul, for taking Sound On Sound North America edition to the summit during your 13-year tenure. We will all miss you Paul; your work lives on and the whole SOS Team will work our hardest every day to maintain your legacy. Happy 59th birthday, buddy, and rest assured we’ll raise a glass or two of red wine to toast your good name. God bless you Paul and rest in peace.” Memorial Site & Condolences We have created a Memorial website on everloved.com/life-of/paul-dacruz/ in Paul’s honour. It allows anyone to add their condolences to Paul’s long-term partner, Dana Kern, and upload anecdotal stories of Paul they may wish to share to his friends and family, along with photos and videos. SOS compadres have already shared a few fond photographic memories. With the help of industry friends, let’s turn this memorial site into the best celebration of Paul’s life that we possibly can and provide Dana with a heart-warming memento of what her partner meant to all his many, many industry friends. RIP Paul. Donations Anyone wishing to honour Paul’s memory with a donation to a charity that reflected his passion for cars and compassion for disadvantaged children, please give directly to the Speedway Children’s Charities and select the Sonoma chapter. www.speedwaycharities.org/donate/ Paul leaves behind his parents, his two sisters, two brothers and beloved long-term partner Dana. Our deepest condolences to them all.
ON TE ST Audix PDX720 Signature Edition Dynamic Microphone Intended for both speech and music, Audix’s latest microphone demands to be seen as well as heard! SAM INGLIS T he rise of the ‘content creator’ has opened up a new market for quality microphones. Models such as the Shure SM7B and Electro-Voice RE20, which once sold mainly into broadcast and studio environments, are now ubiquitous in podcasting, streaming and online video. And whereas the chunky form factor of these mics might previously have limited their use in on-screen roles, it’s a selling point in Internet media. Expensive and highly visible mics have become status symbols, and in turn, manufacturers are making them even more visible. That’s certainly the case with Audix and the PDX720 Signature Edition. It doesn’t bear the signature of anyone in particular, and there are currently no other versions, so the Signature Edition tag seems designed to introduce an air of exclusivity. So, too, does the mic’s distinctive appearance. With its asymmetric black body and shiny gold-coloured grilles, the PDX720 is a pretty eye-catching affair. Something about the styling also makes it look even larger than it actually is: my initial reaction was “Blimey, this is huge!”, though in fact it’s very similar in size to the SM7B. Big Sig Thanks to its size, its chunky metal shell and its integral standmount, the PDX720 is a hefty beast, weighing in at 12 October 2023 / www.soundonsound.com nearly 870g. Even if the standmount was removable, this is not a mic you’d want to use handheld! The standmount is functionally similar to the SM7B’s integrated yoke, except that it has a single pivot point located inside the microphone rather than one on either side. It allows the mic to be rotated through slightly more than 90 degrees along its front-back axis, and provides enough friction to hold it in place without the need to tighten any thumbwheels. As on the SM7B, the XLR output connector is integrated into the standmount. This is one aspect of the design that I wasn’t crazy about. Because the mount extends an inch or so beyond the socket, it gets in the way when you try to grip the connector on an attached cable, and Audix have used a high-end Switchcraft XLR, which was a very tight fit with all the cables I tried. The design influence of the SM7B is also apparent in the provision of two switches, located on the butt of the microphone. A key concern with this sort of feature on vocal mics is ensuring that switches can’t be moved by accident. Shure achieve this by using recessed slide switches that need a pointed tool to adjust, but Audix have taken a different approach. The switches themselves are simple toggles, but they’re hidden behind a removable end cap, which attaches magnetically. This is quite an elegant solution and certainly hinders unwanted changes, but it means there’s no way to tell at a glance whether the switches are engaged. The functions of the switches are also comparable to those on the SM7B, albeit that there are more choices here. One engages a high-pass filter turning over at either 120Hz or 155Hz, while the other introduces either a 1.5 or a 3 dB presence lift in the upper midrange. The published frequency response diagrams suggest that this is more or less a shelving boost from about 2kHz upwards. It’s perhaps misleading to describe this as a boost, in fact, since the PDX720 is a passive moving-coil dynamic mic just like the SM7B, with no active circuitry. It nevertheless produces a warmish output, with a specified sensitivity of 1.9mV/Pa. On paper, that should make it about 5dB hotter than the SM7B on the same source; in my tests, the difference was actually a little greater than this, and should mean there’s no need for a Cloudlifter or similar device with most mic preamps.
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ON TE ST A U D I X P D X 72 0 S I G N AT U R E E D I T I O N Audix describe the PDX720 as a hypercardioid mic, but the polar pattern plot on the spec sheet actually looks more like you’d expect to see from a subcardioid. I asked Audix about this, and they told me that although the capsule they use is hypercardioid, they make various modifications to it to adapt it for its intended close-up use, and these relax the directionality somewhat. They also point out that their pattern graph has a 30dB scale rather than the 20dB used by some other manufacturers, which can make the same measurements look very different. Smooth Operator Although the point of these capsule adjustments is partly to reduce plosives and proximity effect, Audix definitely don’t intend the PDX720 as ‘merely’ a podcast or speech mic. They see it as a premium general-purpose dynamic model that is equally at home in music recording — just as the SM7B and RE20 are. With that in mind, one thing that’s striking about the published frequency plot is the low-end response. With the filters switched out, the graph is flat or even slightly above flat, all the way down to 20Hz (albeit at a measurement distance of 12 inches rather than the more standard 1 metre). Its performance at the other end of the spectrum is also very respectable, though its high-end extension doesn’t rival The base of the PDX720 houses the mic’s high-pass filter and presence boost switches. 14 October 2023 / www.soundonsound.com Although the capsule is a hypercardioid model, Audix’s implementation of it has made it less directional, which makes the PDX720 less sensitive to changes of mic position. capacitor mics in the way that the RE20 and the Sennheiser MD441 do. It’s broadly flat to about 8kHz, before a gentle roll-off begins, with usable signal still present at 15kHz or so. In the course of this review, I recorded all my test sources with both the PDX720 and an SM7B, although the size of both mics means that it’s not always easy to do A/B comparisons in similar positions on the same take. It was a good illustration of why published frequency response charts shouldn’t be taken as gospel. On paper, the response of the two mics with all the filters switched out should be very similar, with the PDX offering slightly greater low-end extension and the SM7 a bit more in the 10kHz region. In practice, there was a clear difference between the two, especially on vocals, with the SM7B making everything sound quite a bit more present in the upper midrange. Experimenting with the PDX720’s switches actually suggested that the full +3dB presence boost came closest to matching the sound of the SM7B in its flat mode. Not every moving-coil dynamic merits the adjective ‘smooth’, but the PDX720 certainly does. On vocals, it delivers a balanced sound that’s articulate and clear, yet comfortable to listen to for long periods, and never sibilant or harsh. It doesn’t impose its own character, and the high-pass filter settings are well chosen to correct for the proximity effect at typical distances in use. Used right up close, for example. I found the 155Hz setting compensated nicely for the additional bass boost, whereas if I went more than about six inches from the mic, I didn’t need the filter. Resistance to popping seemed pretty good, even without the filter engaged, and you can move off-axis with relatively little change in tonality or sensitivity: it certainly doesn’t have the ‘beaminess’ you’d expect from a true hypercardioid. Considered as a general-purpose studio mic, the PDX720’s potential applications are a little limited by its size and weight, though no more so than the SM7B or RE20. I much preferred it to the SM7 as a kick drum mic: its low-end response delivered more weight, and its smoother midrange made the overall sound less hard and boxy. It also put up an excellent performance on guitar amps, trading some of the SM7’s rock & roll thrill factor for a slightly more ‘hi-fi’ yet very solid tone. And of course if you want to bring back some of that upper-midrange excitement, the tone switch is only a thumb movement away. The PDX720 Signature Edition is not a cheap microphone. You could get two SM7Bs or Beyer M88s for the same price, and it’s also more expensive than the RE20, competing head on with the Neumann BCM104, Sennheiser MD441 and Electro-Voice RE27N/D at the top of the dynamic mic tree. From a functional point of view, it also faces off against rivals like the excellent Earthworks Ethos. Personally, I found its slightly blingy styling less attractive than that of the Ethos, and it doesn’t have the utilitarian, engineering-led charm of the SM7 and RE20. But that’s very much a matter of taste, and I’m sure there are many who will feel differently. What’s important is how it sounds, and if it’s Audix’s aim to create a no-expense-spared dynamic mic that can hold its own against those rivals in almost any application, I’d say they’ve hit the nail on the head. summary A high-end dynamic mic that’s useful on much more than vocals, with a smooth sound, impressive bass extension and a confident visual presence. $ T E W $799 Audix +1 800 966 8261 info@audixusa.com www.audixusa.com
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ON TE ST S-CAT Double Trouble Distortion Pedal This dual-distortion box is equally at home with guitars, synths and drum machines, on a dusted-daily desktop or a filthy stage pedalboard... WILLIAM STOKES S pace Cat Audio Technologies (S-CAT to their friends) started life in the UK almost 15 years ago, with Arron Courts and Abegael Saward modifying vintage electronic instruments and selling them on eBay. More recently, the two began to work on their own, original designs and enlisted the help of circuit designers John W Oram and Dave Cherry. The aim was to create a range of hands-on devices that would be well suited to live settings, while being influenced by Courts’ and Saward’s love of experimental circuit bending. The Double Trouble analogue filtered distortion, reviewed here, comes in the form of a desktop-friendly stompbox, and promises versatility and power in equal measure. It Takes Two The Double Trouble can be thought of as two distortion pedals in one box. Powered by an external 24V DC supply, each distortion stage has its own input and output courtesy of quarter-inch jacks on the rear. They can be used independently or in series, and the latter can be achieved internally so you only need to hook up a single 16 input and output cable. With a sturdy metal chassis and firm knobs, the box has a solid, weighty feel, and its satisfyingly inclined panel seems more typical of a desktop synth or audio interface than an effects pedal. Since it’s intended as much for use as a pedal as on the desktop, footswitches engage/bypass each distortion. That’s not unusual by any means, but as someone who tends to use these things mostly on a desktop I’d like to see manufacturers offer an option for quieter and more hand-friendly switches! S-CAT cite a dearth of good distortion pedals that work well with line-level signals as a key motivation behind the Doube Trouble, but say experimentation with instruments including guitar (because, well, duh...) presented various applications and this sparked a shift in the design direction. The preamp stage was rejigged to better handle high-impedance input signals and a buffered bypass was added so that the pedal could sit nicely between a guitar/bass and the line inputs of a console or audio interface. The first processor is Distortion I. This employs a germanium diode circuit and, S-CAT say, is intended to offer “edgy break-up tones”. To compensate for the tendency of distortion to squeeze the dynamism out of some sounds, there’s also a switched Transient Boost knob with three settings (Low, Mid, High). The manual says this blends back in “the initial transients that have been squashed... giving more punch” and it works — more subtly than I’d like, at points, but you can use it to dial in dynamic front-end detail and attack, particularly for percussion sounds. It sounds to me as though there’s more to the circuitry here than simple parallel distortion. The ‘high-gain’ Distortion II, on the other hand, is conceived as being more like a console’s preamp October 2023 / www.soundonsound.com stage, and offers a slightly less ‘angular’ sounding overdrive to my ear. Turn it up and you’ll reach clipping, and a separate output level control can either be used to tame the output of this distortion or to turn up the output from Distortion I without running it through Distortion II. To shape the sound, Distortion II has a switched-frequency peak filter, and this can be placed pre or post the distortion stage for more flexibility. Drive Time Initially, when using one channel or the other individually, the Double Trouble sounded somewhat tamer than I’d anticipated. Not bad you understand. In fact, you might even call it ‘classy’, but it was a little more classy-sounding than I’d usually look for in a distortion box. Though there were certainly differences in the two channels; both had the feel of a warm boost that could be moved into grittier harmonic distortion at high levels. It was certainly no wild beast — at least, not yet. The Double Trouble’s manual suggests that Distortion I is the best choice for drum machines and bass guitar, while Distortion II is better suited for synths and lead guitar. But I have to say that while both offered slightly different responses, they both sounded great on more or less everything. So I’d encourage you to experiment. It is distortion we’re talking about, after all!

ON TE ST S - C AT DOU BLE T ROU BLE I have a Korg MS-20 Mini — surely a synth that’s primed for this kind of treatment — so I hooked it up to the Double Trouble and set the oscillators to maximum volume (which, I should say, reduces the headroom on its filter and VCA considerably), playing with various combinations of saw and triangle wave drones, experimenting with their phasing relative to each other, as well as sweeping the filter and playing with resonance to try and excite different responses from the distortion. Again, it didn’t initially seem to threaten too much aggression at specific frequencies. But it did respond very nicely, right across the frequency spectrum, so I can’t complain. Those used to distorting synthesizers, will know that things can jump from subtle to savage very quickly: two oscillators at the same pitch are often very harmonically simple, yet the moment one of those oscillators is modulated or detuned and more harmonics are introduced, things can get gnarly — sometimes in a great way, other times not. Often, the first thing to go when playing with distortion is a sense of detail and that just wasn’t a problem here. In fact, at times I felt that the Double Trouble seemed like it could have been a circuit inside the MS-20 itself, so nicely did the two work together. Another thing often thrown out with the distortion bathwater is low end, and again I wasn’t disappointed. I was looking to use the Double Trouble to add some ‘beef’ — a low-end tightness and more punch — and found it. And I’m glad to say it wasn’t a ‘there’ or ‘not there’ effect; I could access various flavours, which was great. The Transient Boost circuit of Distortion I was quite an asset too. Overall, the circuit added and took away various characteristics as I cycled through the settings and I found that just as useful in helping me identify what I didn’t want as well as what I did! The Low setting didn’t feel like it did a huge amount for the sources I was running through it, though I’m sure it has its uses; it’s good to know a more subtle effect is available. Arguably, the thing that most obviously distinguishes Distortion II from the first is its filter section. As I said above, this can be switched in or out of the signal path, and when on it can be placed before or after the distortion circuit, and the two positions give you very different responses. I enjoy building ‘sonic pressure’ behind a filter by, for 18 October 2023 / www.soundonsound.com Each distortion stage has its own dedicated I/O, but the two can also be cascaded internally. instance, placing a distortion pedal before a wah-wah, and this sort of feel is very much achievable here. Sweeping the filter section while feeding it the bass sounds of a Roland T-8, for instance, a modest and diminutive 808-emulating machine that I hope you’ll deem acceptable in place of the original (I do), it had a very good go at delivering the kind of throaty filtering associated with the TB-303. That’s no mean feat, and it was something I was excited to try on a range of other sounds. Drums generally can be difficult to distort while maintaining all the complexity and character that attracted us to the original sound, and when used with Distortion I’s Transient Boost I was pleased that they seemed to gain in punch and percussive definition, rather than just grit and harmonic content. — the initiated will know that distorted percussion can often end up dully latching onto one fundamental frequency, and that felt well mitigated here. They also responded beautifully to Distortion II’s filter circuit. I’ve not even discussed the Double Trouble’s secret weapon yet! That you can have both circuits connected in series, to process a single input signal, is wonderful. It’s where things get really dirty and, as you can probably imagine, where instruments like electric guitar and their amplifiers come into the discussion. When configured in this way, the Double Trouble essentially became much more than the sum of its parts, and although guitar distortion is a deeply subjective thing I dare say that in a blind shootout between the Double Trouble and your favourite pedalboard stalwarts (the Big Muff Pi, say, or the ProCo Rat) the Double Trouble would more than hold its own. It’s not just about the tone, either — the noise floor still wasn’t a problem; even with both halves in series and set to maximum distortion it remained palatable (if not negligible). It’s also worth noting that you can get quite a level boost when using the two stages in series like this, so if placing it between a guitar and an amp, it can change how the amp responds. In short, there’s a whole world of tonal interaction to play with! Dishing The Dirt? The Double Trouble is a very well made, good-sounding distortion pedal that is more than worthy of what’s a very reasonable asking price. I can almost imagine it as a mainstay in a small setup’s go-to chain, so smooth can it sound and so easy is it to dial in subtle distortions. But despite at first feeling that the Double Trouble might be somewhat limited in its scope, the more I explored it the more I realised just how incredibly versatile it is. It’s as good for treating synths as drum machines, but has plenty to offer bassists and guitarists too. It could be a double-sided tone hub for a synth setup, or a single-channel beast ripping through a guitar amp or into your DAW. It’s rugged enough for the road, but would feel just as at home on the desktop or above a keyboard. In short, S-CAT have come up with a unique contribution to what, let’s face it, is a pretty crowded distortion market, and of this they should be proud. summary A classy sounding and wonderfully versatile studio-grade boutique distortion pedal that doesn’t cost the Earth. Recommended. $ £189.95 (about $240). E spacecataudio@yahoo.co.uk W https://spacecataudiotechnologies.com
F O R T H E WO R L D’S M O ST DEMANDING AUDIO Pro Tools | MTRX Studio™ is a powerful studio centerpiece with the exceptional sound quality Avid is known for. Designed for Pro Tools | HDX™ and compatible with other DAWs, MTRX Studio can take the place of multiple devices while providing greater I/O, routing, and monitoring possibilities. Connect anything to everything—route audio over IP with Dante, to the Dolby Atmos® Production Suite. And now, add 256 channels of native DAW connectivity to Pro Tools | MTRX II™ or 64 channels to MTRX Studio with the new Thunderbolt 3 option. MTRX—more than an “audio interface.” Ready to add more channels to your MTRX Studio or MTRX II? Contact these retailers about the Thunderbolt 3 option: © 2023 Avid Technology, Inc. All rights reserved. Avid, the Avid logo, Pro Tools | MTRX Studio, Pro Tools | HDX, and Pro Tools | MTRX II are trademarks or registered trademarks of Avid Technology, Inc. or its subsidiaries in the United States and/or other countries. All other trademarks are the property of their respective owners.
ON TE ST UE Pro UE PREMIER In-ear Monitors If more is better, then an IEM with no fewer than 21 drivers must be the best ever, right? SAM INGLIS U ltimate Ears Pro are one of the biggest names in in-ear monitoring, offering a wide range of custom-moulded in-ears based around balanced-armature driver technology. The base model in their professional range is the UE 5 Pro, so called because each earpiece features five drivers. These work across high and low audio bands, with a single crossover. As you move up the range, the number of drivers increases, and the frequency spectrum is further divided by additional crossovers, until you reach the pinnacle of the UE Pro line: the new UE PREMIER, which packs in no fewer than 21 20 October 2023 / www.soundonsound.com balanced-armature drivers, working into five separate frequency bands. Fixtures & Fittings The manufacturing process takes up to 14 working days from the point at which UE Pro receive your order and your ear impressions (see box). Various options are available, including two cable lengths and a number of faceplate colours. A $199 cost option is the Switch feature, which allows different faceplates to be swapped in and out, or for an extra $50 you can order the UE PREMIER with an Ambient feature instead. The Ambient feature (which is not compatible with the Switch feature) adds a small port in the faceplate with a plug that can be removed to reduce the level of isolation. The review IEMs came with neither feature, and I chose the clear faceplates so that I could better admire the intricate interior. With the 21 drivers arranged in blocks at different angles and connected by a tracery of fine, coloured wires, there’s a lot to see as well as hear. As you’d expect with so many drivers to fit in, the UE PREMIERs are on the large side. The shape is of course highly irregular, but the most extended parts of each earpiece measure roughly 3cm on all three axes. The shell is made entirely from rigid plastic, with no ‘give’ to it anywhere. The user’s initials are printed on the inward-facing part of the shell, with red and blue ink used to differentiate right and left. A robust and lightweight hardcase is supplied, and includes a cleaning tool with a stiff brush at one end and a wire loop at the other. The sound is delivered through two small holes in the tip of each earpiece, and I found I needed to use the wire loop to clear wax from these holes quite frequently. The IEMs are inserted in the usual way by pushing the tips loosely into the ear and then rotating them backwards by about 90 degrees. The braided ‘SuperBax’ cable then emerges from the front, at the top, and can be looped back over the ear. UE Pro use something called an IPX connector to attach the cable to the earpiece, which allows completely free rotation whilst maintaining a very tight connection. At the other end, the cable terminates in a right-angle mini-jack. I often have trouble achieving a comfortable, secure fit with generic in-ears, even when a wide range of tips is supplied. Not so with the UE PREMIER, which went into place easily, formed a tight seal and never threatened to move or fall out. For general music listening I didn’t even feel the need to loop the cable over my ears. Ultimate Ears Pro claim that the UE PREMIER provide up to 26dB isolation, which is reduced by 12dB if you open the port on the Ambient version. As ever, this is a bit of a simplification, since isolation is always greater at high frequencies than further down the spectrum, but my subjective impression was that the isolation is well up to the mark. In fact, I would probably be tempted to opt for the Ambient version if I were to order them again, as there may be times on stage when you want to trade separation for a feeling of involvement. A comfortable, secure fit and a decent level of isolation are basic requirements
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ON TE ST UE PRO UE PREMIER for any custom-moulded in-ears, though, and UE Pro themselves offer much more affordable options that should do the same job in these respects. The considerable price premium for the UE PREMIER could only be justified by their audio performance. Is it? Top 21 On paper, increasing the number of drivers in a balanced-armature system should improve performance in several ways. Each driver only has to work into a narrower part of the frequency spectrum, so they can be more precisely tuned and optimised for their individual roles; and with two, three or even four drivers per band, the dynamic range of the system is increased. The potential down side is that the presence of so many crossovers, and the need to align so many separate drivers, risks introducing artefacts. Like practically all headphone and in-ear manufacturers, Ultimate Ears Pro quote a very broad frequency range for their products — in this case, 5Hz to 40kHz — without giving any tolerances. A more concrete specification for the UE PREMIER model is sensitivity, which is given as 126dB for a 1mW input at 1kHz. In tandem with a specified impedance of 15Ω at 1kHz, that translates to the real world as “really, really loud”, to the point where carelessness with the volume control can have painful results. An optional buffer cable is available for those who find that things are just too hot with their chosen headphone amp. Lasting Impressions Buying custom-mould IEMs from any manufacturer necessitates having impressions of your ears taken. The standard technique for doing this is to have your ears plugged with cotton and then filled with goop, which sets to form a soft cast of your shell-like. This cast can then be removed and used to prepare a mould, or scanned to generate a 3D model of your lughole. Ultimate Ears Professional are happy to work with 3D impression scans, and many of their official resellers offer this service, but at this year’s NAMM Show, they were showing UE Pro provide a comparison chart on their website which offers tasting notes for each of their different models, with ratings out of six for low, mid and high. Curiously, this chart appears in two different places on the site, and the UE PREMIER model gets different ratings for the mids in each case — but it’s clear that UE Pro see these as a versatile tool for music listening and studio applications as well as live use. (Some resellers even claim that they’re appropriate for mastering, which seems a bit of a reach.) And, I have to say, I was impressed. I’m not sure they sound quite as natural or smooth through the midrange as a top-notch single-driver system, such as a pair of high-end headphones, but the sound is remarkably well integrated given how many different elements go into making it, with no obvious crossover artefacts or other weirdnesses. I can’t imagine needing more dynamic range than is on offer here: as I turned them off an alternative, goop-free measurement technology, currently available only near their LA HQ. A trained operator inserts a scanning probe directly into your ear and moves it around to build up a 3D map. After a couple of false starts, this proved relatively fast, and although having things wiggled around in your ear isn’t exactly fun, it’s smooth, painless and doesn’t leave you feeling uncomfortably shut off from the world. (Mind you, the NAMM Show floor is one place where I’d welcome being shut off from the world for a bit.) up, my sense of self-protection kicked in well before any distortion was audible, and I couldn’t detect any unwanted compression beyond what my own ears were doing in response to the high SPL. And whether or not they really reproduce audio all the way up to 40kHz, there’s no doubt that the UE PREMIER are a genuinely full-range monitoring option. The highs are crisp and clear, and there’s certainly no shortage of low end. In fact, their most obvious deviation from the completely flat is a fairly prominent hump around 150Hz or thereabouts. You’d need to ‘learn’ your way around this if you wanted to use the UE PREMIER to mix, but I think that would be possible, and in most of their intended applications I think this is preferable to their being bass-light or anaemic. There is plenty of true bass below this hump, too, and though I had the sense that some overtones were also being generated when I fed low-frequency sine waves into them, they will put across your 808s with plenty of weight. If what you need is the most neutral monitoring system for mixing recorded audio on the go, then personally I’d still choose a pair of high-end conventional headphones over any in-ears. For this money, you can pretty much take your pick from the very best over-ear phones around and still have some change. But if you want to invest in a really high-quality IEM for live use that’s good enough to rely on in other contexts where you need to make sonic decisions with confidence, the UE PREMIER absolutely fit the bill. summary For an extra $199, you can order the UE PREMIER with the Switch option, which allows faceplates to be swapped. 22 October 2023 / www.soundonsound.com These highly advanced IEMs deliver a rich, full-range sound, with enough level and dynamic range on tap to satisfy anyone. $ $2999 W custom.ultimateears.com
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ON TE ST Origin Effects Halcyon Gold Adaptive Overdrive Pedal Still searching for an ‘always on’ overdrive that works with your guitar’s volume control turned up or backed off? DAV E LO C K WO O D O rigin Effects’ Adaptive dynamic EQ circuitry debuted in their Halcyon Green ‘Tube Screamer variant’ and gets another outing in this Klon Centaur-influenced pedal. Overdrive pedals are usually designed to emphasise midrange, often trimming off significant bass and sometimes some top end too, to create a tone that will work well with distortion and create a fluid, articulate lead guitar sound. That’s fine if you’re only going to switch the pedal on for lead lines, as many do, but an overdrive can also be used as an ‘always-on’ pedal providing a fundamental voicing to complement, or indeed overcome, the basic tonality of an amplifier. A classic and much used example is the combining of a mid-heavy Tube Screamer with the mid-scooped voicing of many Fender tube amps. The issue then is that the ideal amount of mid boost for your ‘singing lead tone’ becomes a weak and incomplete-sounding clean sound when you back off the guitar’s volume control, as there’s too little bass and treble. The world of overdrive pedals is full of attempts to find a ‘better compromise’, either with small tweaks to the Tube Screamer-type symmetrical clipping circuit, the asymmetrical clipping of the classic Boss overdrives, or indeed something completely different like the Klon Centaur. Adaptive EQ Origin’s Adaptive circuitry addresses this issue head-on by providing a level-dependent, analogue EQ stage that provides the necessary mid-forward voicing when the input level is high, with the guitar’s volume control turned up, but progressively restores the shaved-off bass and treble when the input signal is lower. When combined with a distortion circuit that offers good volume-related clean-up, this allows you to have both a warm and sparkling clean tone and a mid-pushed solo tone without touching a single control on the pedal itself, just by riding your guitar’s volume control. Of course, being level-related, the Adaptive circuitry responds to picking dynamics, too, which may not always be what you want, so you have a choice of two 24 October 2023 / www.soundonsound.com degrees of Adaptive implementation, as well as an Off setting. Four rotary controls offer Drive, Level, Tone and Dry — the latter a departure from the Klon Centaur circuit to give you independent control of the amount of dry through signal, rather than have it automatically faded out as the gain is increased. The final control is the Voice switch, offering the relatively narrow midrange peak of the original Klon circuit, or a broader, gentler mid lift combined with a slightly different clipping characteristic. The Magic Diode Myth The Klon Centaur design is actually a conventional hard-clipping circuit, albeit combined with a very unconventional ‘voiced’ clean feed and a dry through path, all mixed together at the output. The diodes used in the clipping stage were ‘specially selected’ germanium components that are no longer available. Many Klon users, however, will never have heard their ‘special’ clipping diodes in action, as they don’t start working until you are quite high up on the Drive control, and the Centaur gained much of its reputation being used as an almost clean boost pedal. A lot of ‘klone’ makers successfully used different germanium diodes to achieve much the same effect, but Origin have taken a completely different approach. The Halcyon Gold actually uses silicon diodes, configured to offer a progressive, soft-threshold clipping characteristic reminiscent of the best germanium-based circuits. It certainly works, and it sounds like the clipping circuit is in play to some extent throughout a large sweep of the Drive control. Wherever you set it, there’s a ton of touch-sensitive tonal nuance available just from picking dynamics and volume-control riding. Combine that with the Adaptive circuitry and you have a truly expressive playing experience more reminiscent of a great tube amp than an overdrive pedal. Blend in some dry signal for a bit of additional articulation if you’re playing into an amp that’s nicely cooking on its own, or turn it right down if your amp is running clean. Does it sound like a Klon? Not at all with those settings. It’s much better as an overdrive than any Klon or ‘klone’ I’ve ever used. But you can easily get it into Centaur territory with the Dry contribution up above 50 percent, while the Drive is low and, of course, with the Adaptive circuitry switched out and Voice set to Klon. There’s a ton of level above unity on tap, so you can easily get your Halcyon Gold to do an authentic Klon-like semi-crunch, pushed-front-end tone, but the Halcyon Gold is still a better, more contemporary overdrive, to my ears: with a Klon at low gain settings you are basically just hearing some fairly stiff op-amp clipping. The tone control is ‘typically Origin’ in that it doesn’t get unusably bright or dark, and it also gets slightly overridden by the Adaptive circuitry, so you can use it to tame a bit of top end in the driven tone, but still have enough sparkle in your cleans. Housed in Origin’s bullet-proof, four-knob, steel enclosure, with top-mounted jacks, buffered bypass and silent switching, the Halcyon Gold is an absolute gem, whether you are looking for something Klon-like or the much wider palette of tones that it has to offer. summary The Halcyon Gold is impressive: while it may have its roots in the Klon Centaur design, it is far more than a ‘klone’. $ $299. W www.origineffects.com
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COMPE TITION Win! Clear Mg Professional Headphones Worth $1499 F ounded in Saint-Étienne in 1979, French speaker manufacturers Focal have earned a reputation for high-quality sound reproduction through a combination of solid engineering and innovative use of materials. Their products span the worlds of hi-fi, studio and automotive loudspeakers and, more recently, headphones. The company’s debut pair, the Spirit Professional, were an instant hit on their launch in 2014, combining excellent isolation and comfort with a revealing, open sound that made them ideal for both tracking and mixing. They soon followed up with an open-backed design, the Clear Professional, a premium set of 26 October 2023 / www.soundonsound.com headphones suitable for even the most critical mixing and mastering roles. Up for grabs in this exclusive SOS competition is the Clear Mg Professional, To enter, please visit: https://sosm.ag/focal-comp-1023 the latest evolution in Focal’s studio headphone design. The innovation here is in the use of pure magnesium for the all-important driver — in this case, a 40mm inverted-dome type with an ‘M’-shaped profile. This combination of material and construction yields a super-fast response and faithful reproduction of transients, while minimising distortion. And as with Focal’s previous headphones, comfort hasn’t been neglected: the headband has been specially designed to maintain even weight distribution, and incorporates memory foam for a consistent fit, making the Clear Mg Professional ideal for longer mixing and mastering sessions. To be in with a chance of winning these fantastic headphones, simply follow the URL shown, and answer the questions there, by Friday 3rd November 2023. Good luck! Prizes kindly donated by Focal W www.focal.com
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ON TE ST Embody Immerse Virtual Studio Signature Edition Virtual Control Room Plug-in Embody’s mission to make immersive mixing on headphones a practical proposition moves forward with the addition of a second virtual studio. SAM INGLIS T here is probably more variety in studio design today than ever before. All over the world, talented engineers and producers are demonstrating that unorthodox spaces and leftfield concepts can produce superb results. It’s more important that your control room works for you than that it adheres to some arbitrary set of design rules. Embody’s Immerse Virtual Studio is the 30 October 2023 / www.soundonsound.com perfect illustration of this trend. The full version features plug-in emulations of five control rooms belonging to well-known producers, and even though they’re all measured and simulated at the ‘sweet spot’, they sound surprisingly different from each other. Embody built on the concept of emulating specific individuals’ working environments with Immerse Virtual Studio Alan Meyerson Signature Edition. This went beyond the original plug-in by emulating not only a stereo monitoring setup but a full 7.1.6 surround array, allowing users to mix in Dolby Atmos and other spatial formats. And it’s now evolved even further with the addition of a second immersive space belonging to celebrated mastering engineer Gavin Lursson. These two Signature Editions are available separately or as a combined plug-in, sold in association with Steinberg; this reflects a joint education initiative and some new integration features with Cubase and Nuendo, though all major surround-capable DAWs are supported. Head Start The combined plug-in retains all of the features of the first version, meaning that it supports Embody’s system for deriving personalised head-related transfer
functions from a photo of the user’s ear. It also incorporates optimisation for a number of different sets of headphones, and as before, this is not measurement-based but ‘tuned’ by the studio owners themselves. This optimisation can be applied in varying degrees, and it’s likewise possible to vary the amount of ambience applied in the room simulation. Modern immersive formats have a strong emphasis on calibration. In order to be certified by Dolby, an Atmos mix room designed for movie soundtrack mixing has to meet stringent standards relating to frequency response, reverberation time, sound pressure level and so on. So, in theory, there’s much less scope for immersive monitoring setups to vary with the taste and preference of the user than is the case with stereo rigs. It’s a theory that is borne out here. Granted, the sample size is smaller, but to my ears, Alan Meyerson and Gavin Lursson’s rooms sound much more similar to each other than do any two of the stereo setups emulated in the original Immerse Virtual Studio. Such differences as there are are most pronounced when you crank up the Ambience setting. The Lursson room remains tightly controlled and even across pretty much the entire frequency range, whilst the emulation of Meyerson’s space begins to reveal a slightly ragged liveliness around 5kHz or so. I don’t think the variation is great enough that you’d make vastly different mix decisions in each case, but toggling between them can provide useful information about vocal EQ and reverb settings especially. Signature Sound The variation in sound between the five control rooms in the original Immerse Virtual Studio had both positive and negative aspects. In a sense, it was useful for checking that your mixes ‘translated’: if they sounded good in all five, you could be pretty confident that they’d sound good everywhere. But the variation was so great that this could sometimes seem an unreachable goal, with plausible mix decisions sounding fine in one virtual environment and all wrong in another. Having used both, I prefer the reassurance of the Signature Edition, which simply lets you switch between emulations of two subtly different top-flight surround monitoring environments of the sort that few of us have access to in real life. There are so many variables at play in immersive mixing anyway that it’s not really practical to take into account the possible variation in listening systems of lesser quality, especially when these are filtered through the lens of binaural encoding for headphones. I’m still not convinced I’d want to mix immersive music on headphones alone, but the Immerse Signature Edition is proving an increasingly valuable tool for anyone who does. summary Embody’s immersive control room emulation plug-in adds a welcome second string to its bow. $ Individual plug-ins $99 each or $9.99 per month; bundle $179.99. W www.embody.co W www.steinberg.net/immerse-virtual-studio/
ON TE ST MODULAR Knobula Pianophonic Eurorack Module S ometimes Knobula’s Pianophonic module sounds a whole lot like a piano, sometimes it just sounds piano-ish, and sometimes it sounds nothing like a piano. Aside from anything else, it doesn’t exist only for acoustic piano sounds, which is one of the best things about it. Its basic architecture consists of three wavetabling oscillators and one sample playback engine. The three wavetables purport to emulate a piano’s three-string hammer action — I suppose they do, without getting too forensic about phase coherence, but more pertinent about the oscillators is their positioning in the stereo field: one is placed on each side and one is in the middle. Atop these is a sampler engine, also panned centrally, which provides percussive transients; for conventional piano voices these are plinky ‘hammer’ sounds. For other sounds they’re, well, other sounds. Concerning acoustic piano voices, the Pianophonic does a good job of sounding as realistic as possible with minimal elements. Obviously you won’t find the 4GB sample library of Toontrack’s EZkeys here, just a clever application of hybrid synthesis to essentially get the job done. Consequently its sonic character recalls those slightly hollow digital piano sounds of the 1980s and ’90s — something I happen to love. I should say that with this comes the occasional spate of audible artefacts, particularly when adjusting settings, but again I’ll chalk that up to the adorable digital character that the Pianophonic delivers so well. The Pianophonic’s 16 factory presets range from acoustic pianos to a Yamaha DX-series-style piano sound and beyond: guitar, synth and even vocal sounds are here, each with their own ‘hammer’ sounds — that is, their own type of attack. The pluck of a guitar, for instance, or breath on the front of a vocal sound. This is where things get a little more interesting: presets need not be loaded wholesale: it’s possible to load the ‘hammer’ sound and central wavetable from one preset and the panned wavetables from another. It’s also possible to load one’s own wavetables and samples into the Pianophonic via Knobula’s online Wave Slicer; a tool not yet available at the time of writing but one I’m very much looking forward to trying. 32 October 2023 / www.soundonsound.com An ADR envelope furnishes the top of the Pianophonic’s panel. Turning the release time to full essentially switches in an endless drone, which is a nice touch. The attack stage is even less conventional: it’s more like a bipolar mixer between the hammer and wavetable sounds, so its default position is actually something like 10 o’clock. Any lower than this and you’ll just hear the hammer sound. Any higher and it’s wavetables only, which made for some truly beautiful string and reed organ-type sounds straight out of the box. The general envelope section is further endowed with a bipolar Start Point knob and a Morph Speed knob for tracking through the wavetable. The wavetable can be played forwards or backwards at a range of speeds, once again with the extreme end of the Morph Speed knob essentially freezing the waveform in place for simpler oscillator shapes. Lastly, at least in the first instance, a detune knob changes the pitch relationship between the three oscillators. This can move from subtle chorus to honky-tonk detuned sounds, all the way to a fifth interval and then down to create a sub-octave. The Pianophonic could reasonably be left there, but Knobula aren’t finished: ambitiously included is a bipolar DJ-style low-pass/high-pass filter, a bipolar compressor-distortion and even a 24-bit stereo reverb. I’m happy to say that contrary to my expectation the reverb sounds gorgeous, feeding back beautifully at high settings. It’s placed after the filter circuit too, so it’s possible to sweep sounds up and down and hear them decay into space. Truth be told, I would love to have seen a CV input for the filter, if nothing else for this very purpose. I actually would like to have seen a couple more CV inputs in general — at times I even wondered why this self-sufficient MIDI-controlled synth is in Eurorack format at all; it doesn’t exactly beg to integrate with the rest of a system and is certainly more at home with MIDI than it is CV, not least because it supports CC messages for many parameters I would like to have seen CV inputs for. I also can’t help but think an extra few HP could have made space for more patch points and more control. In some ways, the Pianophonic is so detailed and capable that it almost feels like an undersell to jam it all onto a 12HP panel, but I’d be lying if I said I wasn’t feeling smug at the prospect of nestling a fully-fledged synthesizer into my system like some kind of secret weapon. I’m genuinely not sure Knobula could have squeezed anything more in here, and for that they should be commended. We seek in Eurorack, do we not, to push and pull at the boundaries of sounds, to deconstruct and reconstruct recognisable things, and this line the Pianophonic treads brilliantly, elegantly blending sampling and stereo wavetabling to contribute something rather unique. Given all that, it also does exceptionally well to maintain an ostensibly WYSIWYG panel. Too complex and it would deter experimentation. Too simple and it would have no raison d’être. I think Knobula have got that balance about right. The Pianophonic is a challenging little thing, but it has a big personality and a very distinctive character, and might just fill a gap in my arsenal I never knew I had. William Stokes $ W $449 www.knobula.com
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ON TE ST MODULAR AJH Synth/Tone Science Triple Cross Eurorack Module I t’s always a good day when I hear of a module created by an artist and a developer working together. This is usually because instead of an idea stemming from a designer scratching their head about which gap in the market they can fill with a new product, it’s arisen from an actual need expressed by those using the tools. Such is the case with the Triple Cross, a three-channel stereo crossfader and panner with some rather powerful tricks up its sleeve. It began life as a joint venture between two stalwarts of the electronic music landscape: Allan J Hall of the eponymous AJH Synth and electronic composer Ian Boddy, owner of the venerable DiN Records and the modular-focused sub-label Tone Science. “Ian comes up with the ideas and we herd the electrons to make them real!” Enthuses Hall on the AJH Synth website. The Triple Cross is what I like to think of as a ‘blank canvas module’: a design so open-ended it has almost no ‘correct’ application in a patch. It can swing signals from one speaker to the other, it can have stereo channels swap places, it can act like a VCA or almost-a-mixer, it can blend modulation signals and exchange them between channels, and then some. Like many classic synth circuits — sample & hold, for example, or a slew limiter — it presents a relatively simple yet elegant concept and challenges you to be as creative as you can with your patching, to think The module’s panel consists of three Fade knobs with accompanying CV inputs and attenuverters. Beneath these are three sets of stereo inputs and outputs with respective input pairs labelled A and B and outputs labelled L and R. On the surface it’s fairly simple, but there’s a lot to explore here. AJH Synth encourage us to think of the Triple Cross as having different ‘modes’, which helps to rationalise things a little. At its most simple, in Mode 1, the Triple Cross can act as a good old-fashioned three-channel VCA. With one signal “Good thing the Triple Cross harks back to the old-school — this has the makings of a classic.” laterally and tease out new behaviours from your system’s circuitry. The idea purportedly arose from Boddy’s work on his vintage Serge system, specifically a patch involving three separate crossfaders and “a sea of patch cables” to create undulating movement within a pool of source signals. The Triple Cross condenses that general idea down into a neat 14HP, and generously is DC-coupled to work just as well with audio as it does with CV. 34 October 2023 / www.soundonsound.com patched to any channel’s A input and its L output, and a voltage source patched to that channel’s CV input, the Fade knob acts as an offset. Being attenuverters, of course, the CV inputs can also open the VCA with negative voltages if desired, which is handy. Patch two inputs — audio or CV — to one output to crossfade between the two down a mono patch cable with the Fade knob, or automate it with CV. Taking two different waveforms from the same oscillator, for example, it’s a cinch to create a sound much more interesting than the sum of its parts — in fact with this simplest of patches it does something of a brilliant job of having that oscillator pretend to be a wavetable. Patch one input to two outputs to pan it between the two channels — or fade a CV signal between two different destinations. Lastly (you may have seen this coming) is the ability to patch both inputs to both outputs on a channel. This is where the elegance of the Triple Cross really comes through, essentially allowing two channels to swap sides with each other according to either CV or manual control — or both. Of course, the CV input opens up some very interesting possibilities, not least the dizzyingly fun exercise of making two sounds swap speakers at audio rate for some bizarre, ghostly ring-mod-type sounds that seemed almost to project into the room beyond the stereo image. Experimenting with variable LFO frequency and waveform made for further excitement, and that’s just scraping the surface of what’s possible. The Triple Cross’s channel 3 adds a few tricks to the equation. It has additional level attenuators, which is useful, and the left sides of channel 1 and channel 2’s outputs are also normalled to the A and B inputs of channel 3. In light of all of the above, in practice this means it’s possible to bus four different crossfading signals down a single stereo output with three different modulation sources at work, and still balance the levels of those constituent sounds internally. Clever. I wondered at points if those aforementioned modes might even have been illustrated on the panel in some way, or at least the signal flow made a little clearer; just to speed up the inevitable mental maths that comes with a module like this, particularly one whose layout isn’t always the most intuitive. I had to keep reminding myself that the normalling does not mean the whole equation can mix down to channel 3. But this is a minor bugbear. It took no time at all to start teasing out some very interesting results, particularly since each channel can simultaneously be used in any one of the above modes. Apparently we can expect more modules from this collaboration, and for those I’ll be waiting eagerly. Good thing the Triple Cross harks back to the old-school — this has the makings of a classic. William Stokes $ W $359 www.ajhsynth.com
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ON TE ST MODULAR Modular Profile: Corry Banks A On his entry into modular I began exploring the world of modular music equipment around 2015 or 2016. My interest was sparked by some friends and online communities where the latest and greatest nerdcore gear was being discussed — particularly Eurorack. I had been primarily exploring those things so I could write about them on my blog and keep up with the latest trends in music production. I realised that modular synthesis appeals to my love for technology and my passion for making beats. This sparked my interest in exploring modular systems and expanding my own sound and production skills. I found that the act of physically patching can turn experimentation into a valuable learning experience. On his go-to modules Currently, my top picks are Qu-Bit Chord v2 and Data Bender. The Make Noise Morphagene is another standout module that I love using. It makes performances fun where you can manipulate time, so to speak, and bring back moments of experimentation to mangle sounds performatively. Also, I find a good low-pass gate fundamental for my music, as it breathes new life into those plucky arpeggios I love so much. I’ve been using the Tenderfoot Pinhl triple LPG for so long now that it’s essential to my setup. On boombap and Eurorack At first, boombap and Eurorack may not appear to be an obvious or typical combination. But I have always preferred incorporating synth lines into my beats, even when sampling vinyl. I enjoy 36 October 2023 / www.soundonsound.com Photo: Laith Majali merican musician and technologist Corry Banks, aka Bboytech, is the driving force behind Modbap, the company responsible for tremendously well-received modules like the Trinity drum array and new Meridian dual filter. “Made for Eurorack. Dope enough for boombap!” goes the LA-based developer’s slogan, which itself grew out of BeatPPL; a self-described “boutique sound design and beat-maker’s lifestyle brand”. Modbap, you may have twigged, is a portmanteau of ‘modular’ and ‘boombap’, geared towards performance-oriented instruments that prioritise the needs of DJs and beat-makers. enhancing sample-based beats with synths. While others may rely solely on modular synthesis, I prefer to keep my MPC at the centre of my musical universe for sequencing, sampling and performance purposes. Old habits die hard, I guess! I integrated Eurorack into my boombap beat-making process, allowing me to experiment and produce results outside of my typical realm of composition. I find myself naturally drawn to the foundational boombap beat-making concepts that are at the core of my process. On the other hand, I also appreciate the sonic exploration and experimentation that comes with using Eurorack, which sometimes leads to unintended but exciting results. That juxtaposition of the two in the creative process is what inspires me. On the Modbap Meridian The inspiration for the Meridian design came from the analogue rackmount filters of the ’90s and early ’00s that were popular among hip-hop, jungle, drum & bass and house music producers and DJs. The idea behind the Meridian is to have a filter that can be quickly configured with unique effects such as drive and crush, as well as a phase-shifter and stereo panning for added movement. In the digital domain, there’s more flexibility regarding filtering. It’s easily configurable, meaning it has two sides that let you choose from four filter types and four filter modes, dual mono or stereo mixing and parallel or serial routing. All this with just a few button clicks. Given its flexible interface, I wanted the Meridian to have the ability to save and retrieve at least four presets. The Meridian is also ping-able, which allows for activation and control of its unique resonance dynamics. Overall, the Meridian is my ideal performance filter with a lot packed into just 14HP. On the culture of modular What’s great about the modular community are its supportive and collaborative aspects. This community is made up of musicians, experimentalists, live performers and hobbyists who are both artistic and tech-savvy. It resonates with me because the community sort of perfectly embodies my own journey, in both the tech and music spheres. Being of hip-hop culture and living a tech life of sorts, I felt the need to keep my passion for technology separate from my passion for beat-making and MC’ing. I eventually realised that there was no need to silo these aspects of my life. When I discovered modular synthesis I felt right at home in this world of experimental music, art and technology. There also seems to be a positive trend towards inclusivity; I mean, I am the proprietor of the first Black-owned modular synth brand, so it’s heartening to see a growing emphasis on representation and inclusion in the modular community. William Stokes

ON TE ST Frap Audio Dynamics 2806 500-series Compressor & Expander With some neat features to control how the compressor and expander interact, there’s more to this module than meets the eye. 38 October 2023 / www.soundonsound.com
NEIL ROGERS I t’s always nice to try a product from a company you haven’t crossed paths with before, and it’s especially nice when it’s something that offers rather more than you first imagined. The product that brought this thought to mind is Frap Audio’s Dynamics 2806, a mono compressor and expander that comes in the form of a ‘double-wide’ 500-series module. Frap, who may be new to the world of studio processors but have been active in the Eurorack modular synth scene for a while, describe their 2806 as belonging to the same family of ‘advanced dynamics processors’ as the ADR Compex. That famous device was released in the late 1960s (see our February 2014 article for more about it: www.soundonsound.com/reviews/ adr-compex-f760x-rs) and, legend says, was used for the iconic drum sound on Led Zeppelin’s ‘When The Levee Breaks’. Although I was pretty sure the 2806 wouldn’t help me play like John Bonham, I was intrigued and keen to hear what it had to offer. Overview There’s a lot going on in this compact design and there are many controls, so I was impressed that the interface didn’t feel overly busy or cluttered. At its heart are two dynamics processors, each with Frap Audio Dynamics 2806 €1329 PROS • Characterful compression that can be easily controlled. • Onboard parallel and Contour controls are excellent. • Huge flexibility throughout the design. • Full-featured expander with internal and external side-chain options. • Encourages an enjoyable and extended learning curve. CONS • Could be a bit fiddly for some perhaps. • Shared metering can often be unhelpful. SUMMARY The Dynamics 2806 from Frap Audio is a versatile dynamics processor that packs a great-sounding analogue compressor and highly flexible expander into a double-wide 500-series module. its own control signal but sharing the same THAT 2181 VCA chip for signal processing. The inputs are electronically balanced, while the output runs through a Lundahl transformer. One processor is a feedback compressor and the other a feed-forward downward expander; the top half of the front panel hosts the compressor controls and the lower half those for the expander, with a few ‘global’ controls in the middle. The two processors can be used individually (either can be bypassed) or in tandem to sculpt your signal, and the LED bar meter on the left displays both the amount of gain reduction (down from the top) and the amount of expansion (up from the bottom). Clever and efficient though that is, it can make the meter pretty busy at times, and I did sometimes find it a little distracting. Both are surprisingly feature-rich processors, and there are some clever ways to control their behaviour individually and the way in which they interact. There are extensive side-chain capabilities too, both for refining the processors’ responses and for more creative triggering. As you’d expect of a VCA compressor this one can be very fast and aggressive. This could be thought of as being its ‘default behaviour’, but the designers have included an impressive selection of controls that make it very malleable. For example, alongside the usual complement of controls (threshold, separate attack and release times, ratio and make-up gain), there’s provision for parallel compression: Frap have opted for a Parallel knob that adds in dry signal without changing the level of the processed sound. The make-up gain control can also attenuate the compressed signal, so there’s the option of starting with the dry and blending in as much processed sound as you need. More novel features include the option to relax the compressor’s behaviour by switching to what Frap call Classic mode: the time constants become much slower and it’s easier to make the compressor ‘pump’ — think more ‘vintage’. The Priority control, just above this, is another thoughtful touch. This prevents the expander operating at the same time as the compressor (ie. the compressor always takes priority), so that it doesn’t counteract any gain reduction being applied. Yet more flexibility comes courtesy of a three-position Ref toggle switch, which selects from where in the signal path the compressor gets its internal control signal. The centre position turns the compressor off (no control signal, so no gain reduction), while the Pre and Post positions take the signal from before or after the make-up gain control, respectively (so always post the VCA). Set to Pre, the make-up gain control does what it says on the tin: turn it clockwise to restore the level lost through compression. Switch to Post, though, and the make-up gain serves as an input gain control into the side-chain circuit, making it feel more like an 1176 in use. There’s also a variable Contour control, which is a side-chain EQ that makes the compressor less sensitive to low frequencies. Full details of the filter aren’t given in the manual, but while the legend suggests it might be a shelving EQ I found in practice that it had much the same effect as using a variable high-pass filter. Either way, it’s a really useful feature! Moving on to the expander, as well as the typical controls you’d expect to find — attack, release, threshold and ratio (called ‘Expand’ here) — there’s a side-chain filter section with variable high- and low-pass filters (18Hz to 1.7kHz and 200Hz to 19kHz, respectively). Since the expander and compressor use the same VCA, the make-up gain and parallel controls I mentioned above apply to both processes. It Takes Two Although this is a mono device, it occupies two 500-series slots. Partly that’s to allow enough space on the front for all the controls, of course, but it also allows the 2806 to exploit two channels of the host rack’s inputs and outputs. The first channel is, naturally, for the main audio input and output, and the second input is used for the external side-chain. But the second output is also used... Between the main compressor and expander controls, a three-position Ext SC toggle switch dictates where any external side-chain signal is routed, and what’s sent to the second output (Aux). With Ext SC set to Expander (down position), the external side-chain keys the expander and can be shaped by the low-/high-pass side-chain filters; a copy of the unprocessed sound is sent to the Aux output and the compressor continues to react to its internal control signal. With Ext SC set to Compressor, the external input triggers the compressor and can www.soundonsound.com / October 2023 39
ON TE ST FRAP AUDIO DYNAMICS 2806 be shaped by the Contour control, with a copy of the processed sound going to the Aux output; the expander reacts to its internal control signal. In the third position (sigma symbol), the compressor reacts to a sum of the internal and external side-chains, the expander reacts to the internal one, and a copy of the processed sound appears at the Aux output. So there’s plenty of versatility here, including the ability to use the second output and input as a send and return to allow external processing of the side-chain signal. A two-position Listen switch allows you to monitor the post-filter side-chain signal, which is great for fine-tuning a trigger. But it’s worth noting that to switch both processors to their internal side-chain, you must physically remove the cable from input 2 — in a rackmounted chassis you may need to think your way around that using your patchbay! In Use Inevitably for a unit with so many controls and options, there’s a learning curve if you’re to get the best out of the 2806. But after a little orientation I found myself very impressed with the range of jobs I could get it to perform well. For instance, my first impression of the compressor was that it seemed pretty aggressive and heavy-handed, but once I got a feel for using the Contour control and the approach to parallel compression, making the compression less obvious was a breeze. Used just as a conventional compressor, the 2806 works very well for controlling transient-heavy sources and for adding heavy pumping effects to drum character mics. The ‘extra’ compression controls, though, make it excellent for sculpting strummed electric guitar parts to sit better in a mix, and for transparent dynamic control of vocals and bass parts. I quickly settled into a nice workflow of compressing a source in a slightly exaggerated way to hear the ‘groove’ of the compression, and then dialling things back so that the effect wasn’t overly audible. In use on its own, the expander section was a pleasant surprise. It’s not the kind of tool I usually look to when working ‘outside of the box’ since we have so many software options now, but even when used for basic gating-style functions I was pleasantly surprised at how effortless it felt to dial in settings with my hands rather than with a mouse. It seemed really easy to isolate snare 40 October 2023 / www.soundonsound.com The Dynamics 2806 occupies two slots, and although a mono device, it makes good use of both channels’ I/O. drums and toms, and while I’m not sure quite how often I would use such a tool in my everyday work here at Half-ton Studios (I’d be a little nervous of committing to this kind of thing whilst tracking), I have to say that, sonically, it seemed to produce more natural and (in a good way!) ‘softer’ sounding results than when doing the same job digitally, and it generally encouraged me to approach some tasks in a different way, which I think is a good thing. Being able to use the expander whilst also adding a few dB of compression was a real joy. It often produced excellent results. For example, it was great that I could use the expander to clean up a noisy vocal take that had lots of mouth and paper noise between lines, and compress the vocal at the same time. It took me a little while to get comfortable with the interaction between the two ‘sides’ of the 2806, but I often found that just using a little of the expander (often dialling back the range control after setting it up) had the pleasing effect of rounding out the sound of the compressor as a part came in and out of a track. The Priority setting is really helpful there too. The extensive side-chain options are welcome too. I found the filtering options really useful and enjoyed my experiments with side-chaining, and I reckon electronic music producers and those who like to get creative with hardware routing could find an awful lot to play with here. Final Thoughts Appearances can be deceptive. When I first saw at the 2806, with its clean look and plentiful controls, my perception was that this was going to be a clean-sounding and very technical sort of tool. It can be used that way if you want, but its ‘default’ sound and vibe is more what you might expect from a stylised, vintage-looking device. The compressor section’s natural setting is not subtle, and if you want saturated, pumping ‘character’ compression (think ‘When The Levee Breaks’) or, more generally, compression that you want to be heard, then this unit will happily oblige. Given the designer’s nod towards the ADR Compex, perhaps this shouldn’t have been such a surprise! But I’m not sure that I can recall an analogue compressor that allowed me to dial back its natural tendencies to such an extent, whilst still offering me firm dynamics control — that’s thanks largely to the Contour control and the way parallel compression is achieved. I suspect that many prospective customers will view the expander section more as ‘bonus content’. Indeed, I did so initially, but I have to say that I found a ‘hands-on’ approach to using this style of tool enjoyable and productive, and it was great to have the control over the way the two processors interact. In this price range, you have a lot of choices when it comes to hardware compression, but if you want a compressor that will suit every task in your studio the Dynamics 2806 is well worth consideration — and if you’re looking for an all-round analogue dynamic processing tool with lots of flexibility, and hidden depths that you can explore over time, then you should definitely check it out: the 2806 is going to be right up your street! $ T E W W €1329 (about $1400). Alex4 +49 (0)30 61 65 100 40 info@alex4.de www.alex4.de https://frap.audio
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ON TE ST Focusrite Scarlett 4th Gen USB Audio Interfaces With the fourth generation of their Scarlett range, Focusrite continue to bring features that were once exclusively ‘professional’ to everyone. Focusrite Scarlett 4th Gen From $140 PROS • New, high-spec preamp design with impressive gain range and excellent performance. • Effective Auto Gain and Clip Safe options. • Elegant control software and good use of front-panel LEDs for visual feedback. • Good low-latency performance. • As always, excellent value for money. CONS • Solo model misses out on the new preamp design, Auto Gain and Clip Safe. • Installing the kernel extension that improves macOS low-latency performance isn’t straightforward on Apple Silicon machines. SUMMARY Focusrite’s designers have once again managed to improve their best-selling interfaces in ways that will bring real benefits to almost all users. 42 October 2023 / www.soundonsound.com SAM INGLIS S ince their launch at the back end of 2011, Focusrite’s Scarlett interfaces have changed relatively little on the outside. The familiar form factor, I/O complement and colour scheme that made them the world’s best-selling USB audio interfaces have remained reassuringly intact. When it comes to functionality and sound quality, however, every new generation of Scarletts has represented a significant step forward. All of these leaps has been taken in response to customer feedback. The original Scarletts offered superb value for money and very decent audio specs for the price, but not every user was able to achieve good low-latency performance, and the Mix Control utility needed to work with the larger models was a bit clunky. In 2016, therefore, the focus of the second-generation Scarletts was on software, with excellent new drivers and an elegant Focusrite Control app borrowed from the Clarett models. The next reinvention, by contrast, was all about features and sound quality. Specs such as dynamic range and preamp gain were improved pretty much across the board in 2019’s third-generation Scarletts, and individual models within the range gained a multitude of additional powers including speaker switching, input pads, loopback inputs, talkback and the Air option to add transformer-style coloration to input signals. There was also a renewed The 2i2 and 4i4 have a second USB-C port on the back in case an additional PSU is required.
emphasis on ease of use and, in particular, in making the learning curve as easy as possible for new users to navigate. Four years on, you might be forgiven for thinking there can’t be much left to improve in a fourth generation. Not so: while the new Scarletts will be instantly familiar to anyone acquainted with the third or previous generations, they better them in nearly every respect. Studio Packs All the Scarlett interfaces are available to buy separately, and come with a healthy selection of free software including Ableton Live Lite, a three-month Pro Tools Artist subscription and the Hitmaker expansion, which collects together a number of very tasty plug-ins. The Solo and 2i2 are also available in Studio bundles which include everything you need to start making music, apart from a computer and some talent: Scarlett-branded headphones, capacitor microphone and an XLR cable. Starting Small The third-generation Scarlett range encompassed six models, from the basic Solo up to the 1U 18i20, which has sufficient I/O for complex multitrack recording. At launch, though, the fourth generation includes only three products. These are the Solo, 2i2 and 4i4, and replace the three smallest models in the third-gen range. For several years now, Focusrite have been at the forefront of sustainable manufacturing, and the fourth-generation Scarletts represent further progress in this respect. The trademark red metal shells are now made from recycled aluminium, and all packaging is biodegradeable. There’s no discernible drop in the excellent build quality, and the use of premium parts such as Neutrik connectors suggests these interfaces are intended to last. All three of these smaller models can be bus-powered through their Type-C USB sockets; the 2i2 and 4i4 also have a second socket for connection of an optional power supply, though only the 4i4 actually comes with a PSU. The reason for this is that the 2i2 can be powered by any source that meets the USB2 specification. Most likely that includes your computer, but if not, any phone charger or similar source can be pressed into service. The 4i4, on the other hand, draws more current and needs a supply that meets the USB-C specification. (I had no problem bus powering both of them from my various Macs.) All three review models retain the basic |/O count of their predecessors. Thus, the Solo features one line/instrument and one mic input, a pair of balanced line outs on quarter-inch TRS sockets, and a single headphone out. The 2i2 has the same output arrangements, but its dual inputs can each accept either a line/instrument signal through a quarter-inch socket on the front, or a mic-level signal through a rear-panel XLR. Finally, the 4i4 has two combi inputs on the front which can accept mic, line or instrument signals, plus an additional pair of line inputs on quarter-inch jacks; and to the Solo and 2i2’s single headphone socket and pair of output jacks it adds a second pair of line outs, as well as MIDI in and out on DIN sockets. Hot Buttons Differences in cosmetics and panel layout compared with the third-generation models seem minor at first, until you realise that the 2i2 and 4i4 no longer have individual buttons for phantom power, input type and Air on each input. Instead, there’s just one of each to serve both mic/line inputs, and they’re joined by three new buttons labelled Select, Auto and Safe. This is a harbinger of what is certainly the biggest improvement in the fourth-generation Scarletts (other than the Solo). Whereas all previous models had conventional mic preamps that were controlled using standard gain potentiometers, the 2i2 and 4i4 now have digitally controlled preamps. The gain control above each input socket is a rotary encoder rather than a pot, and rather than being tied to fixed inputs, the Air and other control buttons operate on whichever input is placed in focus by the Select button. Holding Select for a couple of seconds links the two mic/line inputs so that they can be adjusted together, with obvious benefits when you’re recording a stereo source. What you don’t see is that the specifications of the preamp circuit itself are also noticeably improved. Whereas the third-generation Scarletts had a gain range of 56dB (augmented by the switchable pads on the 18i20), their successors boast a humongous 69dB, alongside an A-weighted equivalent input noise figure of -127dBu, THD+Noise of -100dB and a frequency response that’s flat to ±0.05dB across the audible range. The inputs can accept a maximum level of +16dBu from a microphone or +22dBu from a line-level source, so should be comfortably capable of recording drums at one end of the scale and quiet speech through dynamic mics at the other. The only model to miss out on these improvements is the Solo, which retains the third-generation model’s analogue-controlled input stage. Nevertheless, all the fourth-gen Scarletts including the Solo benefit from improved www.soundonsound.com / October 2023 43
ON TE ST FOCUSRITE SCARLET T 4TH GEN The headline feature in the fourth-generation Scarletts is a new preamp design offering digital control and a very wide gain range. A-D and D-A converters. Dynamic range on the 2i2 and 4i4 is now 116dB for mic inputs and 115dB for line inputs, whilst the line outs deliver a mighty 120dB. For an ‘affordable’ interface, those are seriously impressive figures, and so far beyond what’s needed to make clean recordings in a home or project-studio environment as to make interface noise, headroom and distortion irrelevant. Auto Gain The move to digital control has also allowed Focusrite’s engineers to introduce some additional features. The Air button now cycles through three modes: off, Air Presence and Air Presence & Drive. Air Presence is the same as Air was on the previous generation, essentially adding a very broad high-shelving boost in the analogue domain. Air Presence & Drive pairs this with some additional harmonic saturation added using DSP. (As before, the Air implementation on the Scarletts doesn’t change the preamp input impedance in the way that the Clarett version does.) The Auto and Safe buttons, meanwhile, introduce a feature that Roland introduced years ago on their Studio Capture, but which only now seems to have become flavour of the month: automated gain adjustment. This is a major selling point of Audient’s EVO interfaces, several of which are pitched directly against Scarlett equivalents, so it’s perhaps unsurprising that Focusrite have chosen to develop their own version. In operation, Focusrite’s Auto Gain is very similar to Audient’s Smartgain: 44 October 2023 / www.soundonsound.com you select the input(s) you want to set, press the Auto button, and play or sing for a few seconds. The algorithm aims to optimise the preamp gain so that wanted audio peaks 12dB below full scale at the A-D converter, which seems sensible. And, as with Smartgain, linked channels get matched preamp settings, which is as it should be for stereo recording, while pressing and holding the Auto button activates the process for all inputs simultaneously. In their product literature, Focusrite make the intriguing claim that “Scarlett’s Auto Gain makes sure your levels are set right not only using the input signal but also factors in the preamp’s noise floor, digital silence, inter-channel crosstalk and unwanted knocks or bumps on your microphones.” I was told this means, among other things, that it can detect when noise is present but no wanted audio, and fail Auto Gain as a consequence; it’s also apparently able to ignore the contribution The new preamp design allows gain, phantom power and other options to be set within the Focusrite Control software. It’s also possible to trigger the new Auto Gain function here. of noise to the input level so as not to needlessly turn down the gain too much. If and when Focusrite replace the larger Scarletts with fourth-generation versions, these may provide more of a challenge for Auto Gain than the two-input models I had available for review, but it worked flawlessly in my tests. Nail Clipping Both Audient’s Smartgain and Focusrite’s Auto Gain work very well, and there’s very little to choose between them from the user’s point of view, but Focusrite are hoping to tip the balance in the Scarletts’ favour through an additional feature called Clip Safe. Auto Gain alone is ‘set and forget’, in that the gain setting established by the initial process remains the same thereafter. Engage Clip Safe, however, and this situation can change. It’s available on a per-channel basis and “continually

ON TE ST FOCUSRITE SCARLET T 4TH GEN monitors your input signals”. If clipping is detected, it automatically adjusts the input gain level to reintroduce some headroom. Clip Safe is a simple idea, and as a means of avoiding unwanted clipping distortion due to accidental input overloads, it’s much more effective than soft limiters and other such processes. Although neither the 2i2 nor the 4i4 has a screen or any bargraph meters, they nevertheless provide visual feedback on all of these processes. The labels next to each button light up green when a feature is engaged (or amber for Air Presence & Drive), as do the input numbers when those inputs are selected. The gain controls and the master volume control (which is not an endless encoder) have LED ‘halos’ around them. These can show signal levels in green, shading to orange as clipping is approached, but they also light up white to indicate gain settings when they’re being adjusted, blue to provide an ‘egg-timer’ display of how much of the Auto Gain process is left to complete, and red when Auto Gain fails or clipping is encountered. You couldn’t call them precise, but they’re certainly useful. The move to digital control also means that Focusrite Control is better able to mirror what’s going on within the Scarletts. With a 2i2 or 4i4, all the front-panel settings apart from the main and headphone output levels are now visible and adjustable within the Inputs page, and it’s possible to activate Auto Gain from here, too. What you don’t get at present, though, is a numeric readout of preamp gain, or the ability to type in a value. This would be useful for recall purposes and is presumably straightforward to implement, so I hope it’ll be added at some point. The other page is the mixer, which lets you set up low-latency monitoring on the 4i4 — the Solo and 2i2 still have direct monitoring implemented in hardware. The mixer also allows you to create a balance of signals to be sent to the loopback input. At the time of writing, this too only works with the 4i4, but the Solo and 2i2 should be supported by the time you read this. Focusrite Control is a pretty well-oiled machine by now, and is largely self-explanatory when used with the smaller Scarletts. Kext Messaging As far as I’m aware, the Scarlett driver implementation hasn’t changed a great deal since the second generation back in 2016. On macOS, that means they use 46 October 2023 / www.soundonsound.com Whilst the Solo and 2i2 have simple hardware direct monitoring, the 4i4 has a digital mixer adjusted from Focusrite Control. Apple’s built-in Core Audio USB driver, but it’s possible to install an additional ‘codeless kernel extension’ that reduces latency slightly for a given audio buffer size. Whereas the process of installing Focusrite Control and updating the Scarletts’ firmware is as smooth as butter, though, getting this kernel extension to work on Apple Silicon Macs is more of a challenge thanks to Apple’s tougher security measures. Once you’ve run the installer, you will need to boot your Mac in Safe Mode and hunt around for the menu that will allow you to enable kernel extensions, which isn’t straightforward to find. Without the kernel extension in place, the smallest round-trip latency figure achievable at 44.1kHz, with a 32-sample buffer, was north of 7ms. Installing the extension dropped that to under 5ms, which is significantly better than any other USB interface I’ve tested recently, and probably bettered only by RME’s custom drivers. Focusrite say that similar performance should be achievable on Windows machines, which certainly bears out my experience back in the day with older Scarlett models — I no longer have a Windows test machine to repeat the measurements. Fourward Motion In designing the fourth-generation Scarletts, Focusrite have been careful to avoid fixing anything that wasn’t broken. They haven’t been tempted, for example, to move away from the rectangular form factor to a more radical desktop design with controls on the top panel, or build in features like Bluetooth audio and phone connectors. But they’ve obviously been listening to their users, and the result is a series of interfaces that improve in many small and not-so-small ways over their predecessors. By far the biggest of these improvements is the new preamp design with its much wider gain range. The fact that there’s no longer any need for inline gain boosters will make a big difference to many users. You can connect an SM7B or RE20 straight to the Scarlett and be confident of getting a healthy, clean signal whatever the source. It’s a shame that the Scarlett Solo misses out, as the new preamps significantly elevate the performance of the other models. Focusrite’s designers have also taken full advantage of the other opportunities enabled by the move to digital control. Auto Gain does exactly what it’s meant to, while Clip Safe is one of those simple but effective ideas that makes you wonder why no-one else has done it before. The new Air Presence & Drive mode is interesting; on most sources, it manifests itself more as a tonal change than as distortion or saturation, and seems to cut low mids whilst emphasising the upper midrange. Like the original Air setting, it’s not something I’d want to use on every source, and it would be nice if it could be applied by degrees rather than simply turned off and on, but it’s certainly a valid and useful sound-shaping tool. Value for money has always been the factor that has driven Scarlett sales, making it the best-selling USB interface range of all time. Every new generation has upped the ante in terms of what you get for your hard-earned, and the fourth rewrites the value equation yet again. Until very recently, digitally controlled preamps with these sort of specs were found only on interfaces costing four or five times as much, so Focusrite have done more than enough to keep the Scarletts in their current market-leading position. $ Scarlett Solo $139.99; 2i2 $199.99; 4i4 $279.99; Solo Studio $249.99; 2i2 Studio $299.99. T Focusrite Group US Inc +1 310 322 5500 E sales@focusrite.com W www.focusrite.com
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ON TE ST Polyend Tracker Mini Sequencer & Sampler Polyend’s hardware tracker has got smaller — and at the same time bigger... RORY DOW T he Polyend Tracker, released in 2020, took the concept of old-school software trackers and put it in a hardware box. The result was a fun, hands-on desktop experience that gave you all the power of tracker sequencing and sampling in one affordable package. The Tracker Mini is Polyend’s first revision of the Tracker concept. The new version has shrunk to an almost 48 October 2023 / www.soundonsound.com handheld size and gained a battery, an onboard microphone, stereo sampling, extra RAM and a 12-track stereo USB-C audio interface. The original Polyend Tracker did a great job of packaging the tracker concept into a desktop device. I reviewed it in the November 2021 issue of SOS and found it a fantastic machine for retro-style music making. My only real complaint was the lack of stereo sample support, which Polyend have fixed in the Tracker Mini. Bravo! What’s New? The features of the Tracker Mini are mostly the same as the original Tracker, so rather than repeat myself, I refer you to my original Tracker review for the gritty details, and we’ll concentrate on what’s new or different. The most significant difference is the size. The Tracker Mini is a portable, battery-powered device aimed at music-making on the go. Its 170 x 130 x 21mm case is too large for single-handed use but fits comfortably in two hands, with most button-pushing done with your thumbs. It feels similar to many handheld gaming devices. The case is textured plastic that has a practical, non-slip finish. However, it quickly picks up fingerprints. In fact, beyond some very cheap phone cases, it’s the worst fingerprint magnet I’ve seen. The buttons are a curved plastic
design. They feel somewhat spongy and require more force to press than you might imagine. I found that sessions over 45 minutes caused thumb fatigue, and buttons sometimes didn’t register a push. The Shift button, which is used to access many secondary functions, was particularly bad. I am hopeful this was just a fault of the pre-production model Polyend sent us. The desktop Tracker had a large data wheel and a grid of buttons to input data, select options and play samples and melodies. Due to size constraints, these are missing from the Tracker Mini, which uses a D-pad with an Enter button and four +/- buttons for navigation. I was initially wary of this change, but I didn’t miss the data wheel or the button matrix at all. Polyend have done a great job of keeping the fast workflow of the original despite having less space. I particularly like the four programmable buttons, which can be customised as shortcuts to whichever pages you use the most. Once you find a setup you like, navigating the tracker’s various pages is fast and intuitive. The Tracker Mini’s screen is a 5-inch LCD. Despite being slightly smaller than the original Tracker’s 7-inch screen, I found it big enough to convey all the necessary info without eye strain. I did notice that the screen seemed somewhat unprotected, though. A gentle press on the screen (which isn’t a touchscreen) causes the liquid crystal to pool around the finger. Polyend could have put a tougher piece of transparent plastic over the screen to prevent damage. I certainly wouldn’t want to toss the Mini into a backpack without its smart, zip-up case, which is thankfully included in the package for free. I think Polyend have missed a trick by not including a touchscreen. Several times in the first few days of using it, I found myself absent-mindedly touching the screen in an attempt to edit something. This wasn’t something I found with the desktop version, but perhaps the similarity to a smartphone, or its lack of a data wheel and keyboard, makes the lack of a touchscreen more obvious. The Mini’s battery and portability will undoubtedly be the biggest reason for buying. Polyend claim that the battery will last up to eight hours. I left a song playing from fully charged and got slightly over eight hours before the battery went flat. It took around three hours to charge it back up to full again. One thing that would help is to have a screensaver or auto-sleep mode. It’s unusual to have a battery-powered device with no battery-saving options. The USB socket used for charging and the audio interface is found on the top of the unit, which seems like a sensible place for it, along with the micro-SD card slot used to store samples, projects, and update the firmware. But Polyend have placed all the audio and MIDI input and output jacks on the bottom of the unit. I cannot understand this decision. The Mini’s handheld operation invariably means you will be leaning on something — your lap, a table, the bed covers, etc. You will always need something plugged into the mini-jacks, like headphones, a line input for sampling, or MIDI cables to control an external synth. That means you can no longer lean the unit against your lap or the table without applying pressure to the mini-jack sockets — and we all know how delicate they can be. The jacks would have made much more sense on the top or sides, with the SD card slot on the bottom. This would have allowed you to rest the unit on top of something without compromising those fragile mini-jack sockets. The other use for the USB-C socket is the all-new audio interface. Plug into your computer, and you have 12 stereo channels available. One for master output, one for each of the eight tracks, and the reverb and delay effects. My computer also showed a single stereo output, which I assumed was for sampling. However, the firmware that shipped with the review unit did not utilise it. Hopefully, it’s something Polyend will add in the future. On The Tracks The Tracker Mini’s capabilities are mostly the same as the original Tracker, but there are some important improvements. The sequencer is still based on eight tracks of monophonic sample playback with up to 128 samples loaded into RAM. But the Mini had four times the amount of RAM, upgrading the original 8MB to 32MB. It is a welcome improvement, especially Polyend Tracker Mini $699 PROS • Battery-powered portable tracking. • Stereo sample support — yay! • Four times the RAM of the original Tracker. • USB-C power and audio interface. CONS • Putting mini-jacks on the bottom was a questionable decision. SUMMARY The Tracker Mini is a portable, battery-powered tracker device that retains all the functions of its bigger brother and improves on it with stereo sample support, more RAM, and a USB-C audio interface. with the Mini’s new ability to load stereo samples. These two improvements alone would justify getting a Mini over the OG Tracker. Another significant change is in the Sampling section. The Tracker’s onboard FM radio is gone. In its place, however, is a built-in microphone. It won’t win any awards for sound quality, but it is capable of fun field recording applications. Head into the Sampler screen, select the microphone as your source, and start making music from the world around you. I like this feature; it makes good sense for a handheld device. In all other ways, the Mini functions precisely like the OG Tracker. The sequencer has all the same fun tricks that allow you to manipulate your sample collection easily. Each sequencer step will enable you to insert a note, instrument number, and two ‘effects’. The effects range from simple volume automation to probability functions, ratchets, repeats, LFO manipulation, sample slicing, pitch glides, effect sends and more. Patterns are the basic building block of a Tracker project. A Pattern holds eight tracks with up to 128 steps. A Song is made from a playlist of Patterns. An Instrument consists of a sample, or wavetable, that can Er, What’s A Tracker? A quick recap: Tracker is both the name of Polyend’s product and the sequencer paradigm on which it is based. A tracker combines a software sequencer and sampler. They were popular in the early 1990s when computers like the Atari ST and Commodore Amiga were found in every young person’s bedroom. The sequencing takes on an unusual top-down scrolling spreadsheet approach filled with hexadecimal values, which can bewilder newcomers but quickly becomes efficient to program once you become familiar. If dealing with hexadecimal sounds like your idea of a nightmare, Polyend have included a setting to work in good old decimal. www.soundonsound.com / October 2023 49
ON TE ST P O LY E N D T R A C K E R M I N I This is the Tracker Mini at life size. To save you getting your ruler out, the front panel measures 170 x 130mm. be played back in varying ways, including slicing, looping, and even a basic form of granular synthesis. Then you can filter it, apply LFO or envelope to pitch and cutoff, and send it to the global reverb, chorus and delay effects. There is even a sample editor that includes essential functions like normalisation, trimming and fades, and more complex effects like reverse, overdrive, time-stretch, chorus, flange, EQ, bit crush, compression and limiting. The master page holds a global EQ, side-chain limiter, and two single-parameter effects named Bass Boost and Space. Your compositions can be deconstructed and remixed on the fly using the Performance mode, and there’s even decent MIDI functionality, including MIDI sequencing and external sync. Performance mode allows you to remix your song on the fly and is an excellent example of how Polyend have dealt with the lack of the button grid originally found on the desktop Tracker. You choose 12 performance effects from a list of 21, including things like effect sends, volume, panning, sample start and end, step repeats, pattern playback direction, LFO speeds, etc. For each performance effect, you can choose four values to switch between. In the desktop tracker, this was handled by the grid of 12x4 buttons, with 12 effects and four values to switch between. In the Tracker Mini, you select a column (effect) with your left hand and then use the four master volume buttons on the right to select a value. It isn’t quite as immediate as the Tracker desktop, but it doesn’t feel crippled either. It remains a valuable and creative feature. Conclusion The Tracker Mini hasn’t lost any of the core enjoyment and immediacy that made the original Tracker a hit. Making it portable and battery-powered makes a lot of sense. During my time with the review unit, I wrote 50 October 2023 / www.soundonsound.com several songs on the sofa and spent a highly productive five-hour train journey making beats. The tracker format is ideal for this kind of handheld, portable device. The lack of stereo sample playback was probably my biggest gripe with the Tracker, so its inclusion here is very welcome. The extra RAM will come in handy, too. The finger-grease magnet case, flimsy screen protection, and baffling placement of the input and output mini-jacks are far less welcome. The Mini will cost around the same price as the Tracker desktop, or a little more, depending on where you are in the world. So how do you chose between the two? Perhaps a MkII desktop version with stereo sampling, microphone, and USB-C audio interface would level the playing field somewhat, but in the meantime, the Tracker Mini is the more powerful of the two, and would be my choice until an improved desktop version comes along. If you are a fan of trackers, and the battery-powered aspect appeals to you, then you will love the Tracker Mini. It is a great way to make music on the go, and you’ll barely notice the space or weight it takes up in your backpack. $ $699 W www.polyend.com
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ON TE ST Erica Synths Zen Delay Virtual €99 PROS • Delivers the sound of the hardware. • Intuitive interface. • Some useful extended facilities. CONS • None. SUMMARY Zen Delay Virtual is a deceptively powerful plug-in with an endless list of potential applications — highly recommended. Erica Synths Zen Delay Virtual Delay Plug-in This software adaptation of Erica’s desktop delay unit boasts plenty of substance, flexibility and attitude. WILLIAM STOKES R eleased back in 2019, Erica Synths’ Zen Delay hardware was a great example of the Latvian Eurorack veterans’ ability to seemingly diversify at will. A collaboration with venerable electronic-leaning record label Ninja Tune (home to the likes of Bonobo, Thundercat and Young Fathers), the desktop ‘black box’ was touted as “the first-ever hardware effects unit produced in collaboration with an electronic music label,” and that’s not as strange a boast as it might at first sound. Many hardware-favouring electronic artists mount guitar pedals on the table to cater for effects like delay, of course, but, with their heavy-duty footswitches and interfaces designed for viewing at leg’s length, stompboxes can prove incommodious. The Zen Delay, on the other hand, was purpose-designed for tabletop operation. MIDI and CV compatible, with neat little bypass and tap-tempo buttons, and a detailed panel replete with versatile and tweakable parameters, it features a multi-mode filter 52 October 2023 / www.soundonsound.com and an array of delay models and, to cap it all off, flush in the middle of its panel there’s a real vacuum tube, for that extra dose of ‘analogue kick’ in what’s otherwise a digital domain. Finding Your Zen In many ways the Zen Delay’s move into software was unsurprising — a natural progression, in fact, since most of the signal path on the hardware Zen Delay is digital anyway. The Zen Delay Virtual’s panel presents an exact replica of the hardware unit, with a simple, intuitive layout that doesn’t leave you wanting. On the left side are the delay controls: time, feedback, dry/wet balance and delay mode. And on the right are the tonal controls: filter cutoff, filter resonance, filter mode and drive. Along the bottom are a tap-tempo button, an input level control and a bypass button. The delay ‘circuit’ can also be turned off altogether (using the delay mode control) to render the Zen Delay a simple, drivable multi-mode filter. That’s a role in which it excels, too: it measures up well even against the Moog MF-101S low-pass filter, which I generally consider to represent the gold standard in standalone filter plug-ins. Having said that, sonically it’s more akin to something like the (markedly wilder!) two-mode filter of the Korg MS-20. The filter can also be bypassed, so Zen Delay Virtual can also be used as a simple drive plug-in. Comparing it in this role with Softube’s single-knob Saturation plug-in (a freebie, but a nice one!), Zen Delay Virtual once again performed well, creating anything from subtle break-up to its own brand of ‘angular’ harmonic distortion. Its versatility means the Zen Delay concept suits the software format very well, since its potential uses are legion: splash it across a bus, dial it in on a send, engage it as an insert effect on an individual channel or stack any number of them for fluttering polyrhythmic echoes or feedback-based chaos. In light of all I’ve written above, you won’t be surprised to learn that Zen Delay Virtual replicates its hardware counterpart with good accuracy. The valve in the centre of the plug-in’s virtual panel illuminates nicely the more you drive it. I must admit, I find myself instinctively sceptical of plug-ins with carefully mimicked wear and tear on the panel or animations of ‘analogue’ moving parts — I always imagine that the time spent creating these would have been better spent focusing on the sound. So I’m glad to note that Erica have paid proper attention to recreating the sound of the thing! Of course, being a plug-in, Zen Delay Virtual builds on the original’s functionality, and this goes beyond the expected facilities such as preset storage. Notably, there are improvements in the modulation and signal routing department, and these are accessed by a handy LFO page. First, there’s wave-variable
computer-based production system!). Lastly, there’s a matrix to modulate the filter cutoff frequency, complete with the ability to switch the position of the filter stage before or after the delay. This page also allows the feedback signal path to be adjusted in relation to the filter, which is very handy for anything from sophisticated feedback-based tone shaping to creative noise generation. Zen At Work? The LFO page delivers some useful additional functionality compared with the hardware. time modulation, with both frequency and amplitude cross-modulation, and this is capable of imparting some wild, morphing textures. Next, the Digital Mode section offers variable bit depth (word length), noise and sample rate, and is a great way to introduce some very gritty, bit-crusher-esque, lo-fi textures and digital artefacts into the sound — this is something I’ve grown more and more fond of over the years (possibly in rebellion against my increasingly sleek and high-fidelity I can easily imagine Zen Delay Virtual becoming my go-to delay plug-in — or almost anyone else’s, so versatile is its sound. It’s also doubtless going to appeal to many existing owners of the hardware unit, particularly those of the aforementioned electronic persuasion who might want to perform using the hardware but often make the bulk of their recordings using laptops with minimal I/O. Reliable at the very least, maverick at the most, Zen Delay Virtual is a job well done. $ €99 (about $99). W www.ericasynths.lv
ON TE ST Wes Audio ng76 Digitally Controlled FET Compressor The Polish pioneers pair their plug-in remote control system with a classic analogue compressor. Wes Audio ng76 $1399 PROS • Plug-in based DAW workflow integration, DCA total recall and parameter automation. • Delivers great-sounding vintage 1176-style FET compression with functional enhancements. • Competitively priced and great value for money. CONS • You’ll probably want two! SUMMARY Vintage-style analogue hardware compression partners with plug-in DCA control to deliver enhanced functionality, DAW workflow integration, total recall, automation and a great sound. 54 October 2023 / www.soundonsound.com
The classic 1176 setup is augmented with a number of useful features, not least the interesting side-chain EQ options. F ounded in 2010, Wes Audio’s first product was the Beta76 compressor, an enhanced homage to the UREI 1176 FET compressor. There are plenty of such devices around now, but Wes have come a long way since then. These days, they are best known for their Next Generation (ng) range of digitally controlled analogue outboard, with various offerings for the 19-inch rackmount and 500-series formats. Recently, they released the ng76 and, as the name implies, this 19-inch rackmount device is a FET compressor. SUMMER SPECTACULAR E SAL UP TO 50% OFF of ADA-8XR Like other products in the range it not only features DAW integration, recall and remote parameter control via a plug-in, but it’s also worth noting that while it obviously has much in common with the company’s all-analogue Beta76, it delivers significant increases in functionality. Overview Like the UREI 1176 and the Beta76, the ng76 is a program-dependent feedback compressor that utilises a FET as its variable gain-control element, giving it an extremely fast attack time (80-200 µs) and a short release time (50-1100 ms). Although the lack of a threshold control implies a fixed threshold, the original 1176 manual shows that the threshold rises when higher compression ratios are selected. The compressor’s soft-knee response hardens as ratios increase, making the 4:1 and 8:1 ratios best suited to compression, with the 12:1 and 20:1 ratios aimed more at limiting duties. As a program-dependent compressor, the amount of gain reduction and the ratio vary according to the level of THE WORLD’S BEST SOUNDING CONVERTERS wj0ÀR0(ª0w YOUR REALITY ONCE THEY’RE GONE THEY’RE GONE! Dolby Atmos | Post Production | Recording | Film | Live | Theatre (ª0w(ׁׂّ‫׈‬ 8 TO 128 CHANNELS OF ANALOGUE I/O FLEXIBLE MODULAR CONSTRUCTION FOUR INDEPENDANT CLOCK DOMAINS INTUITIVE ROUTING ARCHITECTURE Contact us now for a demo Hear why the world’s best ²m0²ۜ§ªX²w²„Çy(‫„!خ‬w choose the world’s best ààà‫§خ‬ªX²w²„Çy(‫„!خ‬w www.soundonsound.com / October 2023 55 BACKGROUND PIC: WISSELOORD STUDIOS, NETHERLANDS | WISSELOORD ACOUSTIC DESIGN æ‫ب‬hßّ!„DzÀX!²‫ة‬Ç(X„‫„!ۋ‬DzÀX!!„y²ÇmÀXyJ‫ة‬h„!R0yß0XÀR BOB THOMAS
ON TE ST WES AUDIO NG76 the signal entering the compression circuit. The ng76’s build quality is of the highest order. A substantial brushed-finish fascia fronts its 2U steel chassis and carries the unit’s encoders, switches and meters. The encoders feel good too, offering a reassuring resistance, and the switches have a pleasantly positive action. The encoders are touch-sensitive, their LED indicator rings becoming instantly brighter when touched, and fading back to their lower default level once you’ve completed your adjustment. This welcome feature is complemented by modest levels of illumination in the switch LEDs and in the 10-LED input and output level VU meters that bookend the backlit moving-coil VU gain reduction meter — neither too dim nor too bright, but just right. The back panel carries the balanced audio I/O’s male and female XLR connectors, along with two TRS jack sockets to cater for cross-linked send and receive side-chain signals when two ng76s are configured for stereo operation. There are also USB and RJ45 Ethernet sockets for connection to a computer (you can use either), and a fused mains connector and voltage selector switch. Internally, two beautifully laid-out PCBs are populated by a mix of SMD and through-hole components. The larger PCB carries all the analogue audio circuitry, including two Carnhill transformers (one of which always balances the ng76’s output, while the other is a switchable alternative to electronic balancing on the input) and the associated digital control circuitry. The second, much smaller board handles data communication, which is carried out using Wes’ proprietary high-speed GCon protocol, between the ng76’s DCA circuitry and the host computer over USB or Ethernet. Power to the ng76’s circuitry is supplied via a screened-off toroidal transformer. We’re Not In Kansas Anymore The classic 1176-style compressor control layout is augmented to account for the 56 October 2023 / www.soundonsound.com The plug-in communicates bidirectionally with the hardware. While the hardware can work standalone and its controls are reflected on the plug-in, the latter offers some additional control features and allows settings to be stored, recalled and automated using your DAW. ng76’s increased functionality. Two of these, namely side-chain filter frequency selection and Normal/Vintage input mode switching, were already implemented on the Beta76 and to these the ng76 adds a wet/dry mix encoder that makes parallel compression simple and intuitive. Next to that is a side-chain filter that’s similar to that in the company’s ngBusComp. Featuring both a low-frequency high-pass filter and a high-frequency shelving equaliser, each operates at 6dB/octave across three fixed corner frequencies: 60Hz, 90Hz or 150Hz for the high-pass filter, and 2kHz, 5kHz or 10kHz for the shelf. A detented encoder allows you to cycle sequentially backwards and forwards through the six frequency settings, each of which has its own LED, but keep on turning and you’ll discover that there are actually a further nine possible combinations of HPF plus shelf. The encoder itself also acts as a momentary push switch that activates the side-chain detector link when two ng76s are operating in stereo. The use of a high-pass filter in a compressor side-chain to reduce sensitivity to energetic low frequencies is not at all unusual these days but the shelving EQ (and particularly the two in combination) is much less common. The idea of the shelf is to increase compression at high frequencies, either to increase control or to reduce their level in order to emphasise the high-midrange and darken the sound. With various options to simultaneously reduce compression at low frequencies and increase it at high frequencies, the ng76’s side-chain filter both offers increased control and potentially opens up new areas of creative sound design for artists, engineers and producers. Broadly similar in concept to the API 2500’s Thrust control, the implementation here is slightly different though it’s not entirely new: Wes first introduced the idea in their ngBusComp, which offered two filter-plus-shelf settings. Below the side-chain filter sits a two-row bank of six square momentary switches, each with an indicator LED. Those on the top row activate Saturation, Modern/Vintage input mode and Low/High THD functions. On the bottom row, the outer pair switch between the A and B memory slots — this neat plug-in style feature allows total recall of settings when using the ng76 as a regular standalone device — while the central button switches the ng76 in and out of hard bypass. The four ratio selector switches sit horizontally underneath the mechanical gain reduction meter, rather than in the traditional vertical alignment, and although these are non-interlocked momentary switches they look like the originals and have a somewhat mechanical feel. Switching It Up Further sonic enhancements, based on harmonic distortion rather than equalisation, can be found in the top row of square momentary switches. In the middle is a switch to select the input stage. Over its lifetime, the UREI 1176 was revised several times, each revision being given a letter of the alphabet. Revision F, introduced in 1973, was the last version to be fitted with a transformer-balanced input. Revision G, whose introduction date is unknown, was fitted with an electronically-balanced input, which resulted in a cleaner overall sound due to the absence of transformer-based harmonic distortion at the input. The ng76’s ALTERNATIVES While the world isn’t short of 1176-inspired FET compressors, the only other one I know of that offers this degree of digital control and DAW integration is Wes Audio’s own Mimas 500-series module.
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ON TE ST WES AUDIO NG76 Modern/Vintage switch allows you to choose between G and F revisions, a choice that will depend on the source material and the overall compression effect that you want to achieve. To the right of this is a THD button. Wes Audio’s proprietary Total Harmonic Distortion (THD) circuit is used on some of their other products, but in the ng76 the THD mode utilises the FET compression circuitry to produce odd-numbered harmonics that can be added to the source signal to create, for example, an increased perception of weight, depth and dimension. In conjunction with the Modern and Vintage input balancing options, this means you have four possible THD ‘sounds’ to choose from, and you’ll find that the wet/dry mix control will be extremely useful in tuning the saturation effect to taste. The button on the left engages the SAT (saturation) mode, which turns the ng76 into a powerful distortion tool whose effect ranges from a subtle distortion to hard clipping. It’s extremely useful for adding character and presence — adding excitement and presence to drum sounds is a classic application of saturation, of course, but literally any source can benefit (where artistically appropriate) from some saturation-derived edge — and again the wet/dry mix control is extremely useful to tailor the effect to the source. This mode operates in a unique fashion, in which the compressor side-chain is triggered not by the incoming audio signal, but by a 25kHz sine wave being fed to it via an internal DAC. This establishes static compression at approximately 10dB of gain reduction which, as Wes Audio describe it, creates the harmonic distortion typical of FET compression, and also enables the Sat mode to take advantage of the THD circuit. The attack, release, side-chain filter, ratio selection and gain reduction metering are disabled, with the input and output level controls changing function to Drive and Trim, respectively. In this mode, the UI’s 58 October 2023 / www.soundonsound.com drive control LED ring turns red, and a red representation of a valve gets brighter as the drive level rises, and the ng76’s side-chain filter’s LEDs glow a constant red. The input and output level controls are inversely linked, so that when Drive is at its maximum, input is at its maximum and output is at its minimum, and vice versa. This interaction is designed to maintain unity gain until clipping occurs. Any resulting level changes can be compensated for using the Trim control, which can deliver up to 8dB of boost or cut. The bottom row of momentary switches controls the hard bypass function and toggling between the ng76’s A and B internal configuration memories. The latter are very simple to use: whenever the ng76 is powered up, one of those two memories will be active and automatically store any front-panel changes you make; switching to the other memory instantly loads its stored configuration, giving you the option of having two different configurations available at the press of a button. There’s An App For That The backbone of Wes Audio’s digital control environment is the company’s proprietary, open-specification GCon protocol, and a key benefit is, of course, that the device can be remote controlled from a computer. Setting up remote control of the ng76 via a Windows or macOS machine is simply a matter of downloading and installing the appropriate GCon Manager software. From there you can select the plug-in type(s) appropriate for your setup (VST2, VST3, AU, AAX and AAX DSP are available) and these are installed in both mono and stereo versions. The GCon Manager also handles other ng76 housekeeping duties, such as connection status, firmware updates and setting the intensity level (low, medium or high) of the front-panel encoder LEDs. With the ng76 connected, instantiating the Wes Audio plug-in in a DAW track brings The ng76 can connect to your computer using either USB or Ethernet. up a resizable, high-resolution graphic representation of the ng76 front panel that contains replicas of all the front-panel controls, along with tabs that are necessary to access additional functionality. Once the plug-in has loaded into a track, the ng76 to be controlled can be selected from the drop-down menu at the bottom left of the UI. Once selected, the connection type (USB or Ethernet) and unit ID number appear, and a two-pin plug/socket icon illuminates. When the ng76 is connected to the plug-in, an H-Link indicator LED, to the right of its front-panel attack and release controls, glows green, and when data is passing between the ng76 and the DAW the green Data LED on the other side of these controls illuminates. The plug-in GUI controls, for the most part, look exactly like their hardware counterparts. A notable exception is the side-chain filter encoder, which is replaced here by a bank of six buttons that bring up a little graph of the side-chain frequency curve when activated. The bottom row of buttons have vanished too, their bypass switching and expanded memory functions moving to the bottom of the UI alongside the ID and connection tabs. The link detector switch moves down next to the bypass tab, and a new, plug-in-only Toggle switch that illuminates when active ‘interlocks’ the four on-screen ratio buttons, so that only one ratio can be selected at a time — this can be defeated by pressing shift — and there’s a new, plug-in only All ratio button, for the famous 1176 ‘all buttons in’ setting. In the plug-in, the A and B configuration memories are replaced by a 20-bank preset management system, with three locations per bank. The locations are identified in alphabetical order, so Bank 1’s locations are A, B, and C, Bank 2’s are D, E and F, and so on, with the letter allocation starting over again at Banks 9 and 17. Also helpful when it comes to populating and managing the
memory locations is that you can copy and paste front-panel settings. It’s worth noting that, when active, the first two locations in any bank will automatically store changes in front-panel settings made on the ng76 itself. A multi-step undo/redo function is also provided, making A/B comparisons between various versions of edited front-panel configurations really simple. In addition to the 60 configuration memories, the plug-in allows you to save, annotate and manage front-panel configurations as non-volatile presets within five factory-defined categories: drums, guitars, bass, vocals and other. One point to bear in mind is that if you remove an instance of the plug-in from a track, its configuration memories for that track will be lost unless you have saved them as presets. Finally, the plug-in’s Menu tab allows you to reset all front-panel parameters to their defaults and, if you’re running two ng76s within the stereo version of the plug-in, to copy settings from one unit to the other. Automatic For The People? In use purely as a standalone hardware device, the ng76’s performance lived up to its impressive specifications. As a compressor, it produced results on vocal, bass and drum sources that, given its heritage, were just as I’d expected, and it nailed the All Buttons ‘drum smash’ effect (other button combinations are available!). Its low-pass/high-shelf side-chain filter, saturation and THD modes and switchable electronic/transformer-balanced input also combined to give me extensive sound-shaping options, and the wet/dry mix control always made it easy to dial in the precise compression or distortion effect that I required. Of course, it’s the combination of digitally controlled hardware and the DAW plug-in that really sets this FET compressor apart from the crowd. Indeed, if you want to integrate an automated, remote-controlled 1176-type analogue compressor into your DAW workflow, the ng76 is, other than its slightly less featurepacked 500-series sibling the Mimas, the only game in town. But what a game it is! The plug-in was a pleasure to use, and worked flawlessly throughout to deliver the full potential of the unit’s expanded functionality, total recall, DAW integration and automated parameter control. What’s more, every parameter can be automated in your DAW, and you have the bonus of being able to write automation directly from the ng76’s front-panel level, attack, release and mix encoders. Even used on its own, without the DAW plug-in, Wes Audio’s ng76 would be very competitive in its market segment, in terms of both price and performance. But the additional functionality, DAW integration and automation that the GCon protocol and DAW plug-in bring make the ng76 FET compressor highly attractive, great value for money... and extremely tempting! In fact, I’d go as far as to say that it should be considered by anyone looking to integrate vintage-style analogue compression into their DAW workflow. $ T E W $1399. Matched stereo pair $2799. MusicMax Distribution +1 614 897 0007. sales@musicmaxdistribution.com https://wesaudio.com Three dedicated channels each with their own series of episodes to keep you entertained throughout the month. ELECTRONIC RECORDING PEOPLE & MUSIC & MIXING The Recording & Mixing g channel takes the practical approach proach and will keep you inspired red with expert hints and tips. The Electronic Music channel hannel is for everyone interested erested in synths, samplers and nd the world of electronic ic music. MUSIC INDUSTRY The People & Music Industry channel features the great and good in engineering, production and manufacturing. Follow our cha channels hannels by y subscribing to the shows on Apple Podcasts, Spotify, Apple Podcasts, Google Podcasts sts, Spo fy, Amazon Music or wherever you get your podcasts. Check out our website page for further details www.soundonsound.com/podcasts
ON TE ST M AT T H O U G H TO N T he latest developers to join the AI reverb-removal revolution are Waves, with a pair of plug-ins in their Clarity vX noise-reduction range called DeReverb and DeReverb Pro. Both are available in the usual Mac/Windows plug-in formats, bought through a Waves subscription or a perpetual licence, and authorised using iLok (no dongle required). They employ the same ‘engine’ but the standard version keeps the GUI and control side of things simpler and more beginner friendly, while Pro offers more visual feedback and many more tweakable parameters. Unlike other such tools I’ve Waves Clarity vX DeReverb Pro used, they offer a choice of three neural networks, two trained to identify dialogue and the other to recognise sung vocal parts. That opens up some interesting applications, and hints at possible avenues for development (I’m waiting for such a plug-in that successfully reduces reverb on other home-recorded sources such as acoustic guitar...) DeReverb Operation of the ‘standard’ DeReverb couldn’t be simpler. It defaults to the first dialogue algorithm, and operation can then be as simple as turning the main knob until the reverb is turned down to a workable level. If you just want to make a part more Waves Clarity vX DeReverb Pro $249 PROS • Effective on dialogue and vocals. • Easy to use. • Pro version has a range of useful tools. • Standard version is great value. CONS • Like other AI reverb removers, it still only works on the human voice! SUMMARY An impressively effective reverb-removal tool for dialogue and vocals. 60 October 2023 / www.soundonsound.com Reverb Removal Plug-in Ever wished you could control the level of room sound that’s baked into a dialogue or vocal recording? intelligible without losing the feel of the space, just a touch can be enough, but with more assertive removal you can often transform dialogue so it sounds much drier — think radio or ADR — before artefacts become annoying. When they do, dial things back a touch and you’re usually good to go. A small frequency analyser on the right shows you where in the spectrum reverb is being detected/removed. Used like this on the same material, the results weren’t identical to those I could obtain with one knob in DeRoom Pro’s single-band mode but, on the whole, equally impressive. The only dialogue to pose significant problems was either a poor-quality recording or something with a very prominent first reflection (just as much a stumbling block for Waves’ competitors). Digging deeper, there are the usual tools such as undo/redo, GUI scaling, presets, and A/B setting comparison. Also, there are mono and stereo versions of DeReverb (and DeReverb Pro). The stereo version has an Analysis/Width drop-down menu offering a choice of how to analyse the input signal channels and how wide you want the output. A horizontal Presence slider adds some high mids and highs to the result — helpful if there’s a lot of high end in the reverb you remove, but also to dial in a slightly ‘closer’ sound. It’s nothing I couldn’t do with other plug-ins but it works well and is useful to have at hand. An ‘undo arrow’ button resets the neural network, and there’s also the option to choose a different neural network. Typically, I didn’t find the two dialogue options vastly different. Both worked well on plenty of sources, but one or other always seemed marginally better on a given source. Choosing the singing setting doesn’t change how you use the plug-in but on what material it’s most effective. And it is effective! Used to dial down the natural reverb in a domestic space it worked really well on both male and female vocals, and it became possible to obtain better results when adding artificial reverb — the drier, more present vocal cut through against the reverb tail that bit more. It was similarly effective with long reverb washes on vocal samples, and I can image plenty of producers wanting to use it to breathe new life into sample libraries. When it comes to heavily treated samples it can’t work miracles, of course: it only removes reverb, not discrete delays, and it definitely works
The ‘lite’ version offers the same performance, but with fewer controls to refine the results — for a much lower price. better on ‘clean’ vocals without much compression, distortion and so on. Pro Tour DeReverb Pro offers much more control. A hideable six-band EQ-style section features a much larger analyser. The outer bands are akin to shelf filters and the others bell filters, but it’s not an EQ as such. Bandwidth and frequency controls function as on an EQ, but the ‘gain’ determines the de-reverberation strength, from zero to 200 percent. You can solo each band, which is useful for fine-tuning, and decide if the analyser displays a representation of the neural network or what, to my mind, is a crisper, more helpful view without it — or neither. It’s intuitive, works well, and offers more control than DeRoom Pro 2’s three-band mode or Acon Digital Deverberate 3’s four-band emphasis control. Beneath this is an enhanced main control section. You have the same neural network and mono/stereo options as the standard version, though there’s now an extra control to automatically reset the neural network after a period of inactivity. Adjacent to the main de-reverb knob is a Strength Multiplier control, which as you might expect increases the amount of reverb reduction across the whole spectrum, without changing the balance that you create using the ‘EQ’. Above the Presence knob is another for Tail Smoothing, which, effectively, is a release control for the de-reverb process, with higher values retaining more of the original tail. You also get some output controls: a knob to set the overall stereo width, an output fader (with separate faders for the left and right channels in the stereo version), and an output limiter. I suspect the last one is there to protect against any increases that result from using the Presence control. Finally, and crucially, there’s a Difference button above the analyser: hit this and you hear the delta signal — in other words, what’s being removed. That can make it much easier when listening out for side-effects as you adjust the sensitivity bands or the main de-reverb and Strength Multiplier controls, and is a big advantage of the Pro version. DeVerdict As you can probably tell, I have been impressed by both DeReverb and DeReverb Pro, and I found the GUIs of both really intuitive. To my mind, the key questions when evaluating a reverb-removal tool are how quickly and effectively they detect and reduce the natural reverb that’s present in a signal, at what point and to what degree unwanted artefacts become audible, and how much control the tool affords the user in terms of refining the result. DeReverb Pro scores highly when assessed against all of those criteria, and the standard DeReverb does so against all but the last. In terms of the quality of results on dialogue, I worked on a number of podcasts over the review period and while DeReverb Pro didn’t convince me to ditch DeRoom Pro, it’s up there with it, and my preference changed marginally depending on the source. The only real issue is its ability to deal with strong first reflections, and as I said above, it’s not alone in that struggle — and I understand that Waves’ developers are working hard to jump this hurdle. DeReverb Pro is certainly my preference when working with sung vocal parts, though, and that opens up a range of applications in music, not least because while dialogue is often exposed, some of the artefacts of very aggressive processing can often be masked in a music production. DeReverb Pro is competitively priced, but many will find that the standard DeReverb does all they need, making it even better value. $ Perpetual licenses: Clarity vX DeReverb $99 (discounted to $29.99 when going to press) and DeReverb Pro $249 (discounted to $149). Also available through Waves Creative Access subscription services. W www.waves.com www.soundonsound.com / October 2023 61
ON TE ST Blackstar St James Plugin PAUL WHITE R egular readers may recall that in SOS September 2022 I reviewed Blackstar’s St James guitar amplifier (www.soundonsound.com/ reviews/blackstar-st-james), the design aim for which was to create a true valve amplifier that was lightweight enough to make it as suitable for use live as it would be in the studio. Blackstar decided to offer up two variants of that amp, one with an EL34 output stage and one with a 6L6 output stage, each with a distinct tonal character. Of course Blackstar’s software engineers also have a lot of experience in coaxing the sound and feel of valve amps out of digital systems, and they’ve put that to good use to create the St James Plugin. This plug-in (Windows and macOS AU, VST3, AAX and standalone, Apple Silicon supported) includes emulations of both versions of the St James amp, but Blackstar were keen to stress that they didn’t simply set out to model the St James hardware, but also to add further refinements to optimise the plug-in in 62 October 2023 / www.soundonsound.com Guitar Amp Modelling Plug-in Blackstar have an enviable track record in building genuine valve amps. Can their first modelling plug-in maintain those lofty standards? order to produce the best results in the DAW environment. They’ve also included some useful onboard stomp-style effects. Overview I do appreciate a good-looking interface that provides useful information — it makes operation very intuitive — and that’s the case here, even down to seeing the actually speaker cabinets that are being modelled. The GUI, which has tabbed pages for Pre-FX, Amp, CabRig, Post-FX and EQ, is photorealistic and every page still shows the amplifier control panel along the top. It can also be resized, which is a welcome feature, since at the default size I found the grey-on-black amp control legends difficult to read on my high-DPI laptop screen using my pound-shop reading glasses! On mentioning this to Blackstar, they mentioned that they’ve already put panel readability on the list for improvements in a forthcoming update. More important to a plug-in amp than the graphics, though, is the sound and feel. The EL34 mode of the plug-in is described as offering “vintage clean to chimey mid-gain tones” while the 6L6 model runs from “dynamic clean, via classic crunch, to aggressive modern sounds”. An input control adjusts the amount of signal feeding into the virtual amplifier and this is followed by an adjustable gate that’s very effective in keeping noise at bay without making its presence too obtrusive when using high-gain sounds. The quality of cabinet and miking emulation is also hugely important, and Blackstar already have an
established performer in the form of CabRig. The version included in the plug-in offers a choice of nine Blackstar cabinets and six recording microphones, in addition to a configurable room environment. It’s also possible to set up two miked cabs and to balance and pan these as required. So when you’ve put on your recording engineer’s hat, you have plenty of options to experiment with. The plug-in also includes both pre and post stompbox-style effects. For use before the amp there’s a compressor with a choice of fast or slow response types, drive with switchable TS emulation or overdrive, a stereo chorus with variable width control, and a phaser with two resonance voicings. For use after the amp there’s a flanger, a tremolo, a stereo reverb with plate and hall settings plus a stereo delay, all with options to fine-tune the sound. For example, the tremolo can emulate both valve bias and harmonic tremolo units, and all but the reverb have tempo-sync options. There’s also a separate studio-style analogue EQ emulation that can be applied to the overall output, with four semi-parametric EQ bands plus low-cut and high-cut sections, all with individual band bypass switching. Two Amps, Six Voices The amp model has two channels, nominally clean and driven, and the second channel has two switchable voicings so, given the two output-stage Blackstar St James Plugin $99 PROS • Convincing tone and feel. • Both power-amp versions of the St James amps included. • CabRig and a selection of effects makes it versatile. CONS • None. SUMMARY By concentrating all their firepower on just two amplifiers and a small selection of effects, Blackstar have managed to come up with an amplifier plug-in that feels and sounds authentic — yet it still has the range to cover most guitar styles. options, it’s almost like having six different amplifiers to hand. In addition to the usual three-band EQ and separate drive control for the ‘dirty’ channel, there’s also reverb (independent of the post-amp reverb pedal), and a Sag switch that adds a hint of ‘power supply sag’ compression. With the 6L6 version of the amp, the clean channel stays pretty much clean all the way up to maximum volume, unless you also max out the master volume, in which case you get a very natural pushed amp sound with just a bit of dirt. The drive channel is also reasonably clean when used at minimum drive settings, so there are none of the unreachable tones that fall into a dead spot between the channels, as there are with some amp modelling plug-ins I’ve tried. Turn up the drive with the Voice switch up and you get a classic rock kind of crunch that sounds reassuringly solid and punchy without ever becoming flabby. Dial back the drive and you get into blues territory — good for when you just want to add a bit of hair to the sound. Flip the Voice switch down and you get a brighter and more aggressive hard rock sound. For the EL34 version, the clean sound takes on more of a British character, with a touch of midrange hollowness and just a hint of break-up if you max out the volume control. This goes further as you turn up the master volume, adding a slightly nasal whine that will please many blues players. Go to the ‘dirt’ A version of Blackstar’s tried and tested CabRig mic plus speaker emulation is included, and adds greatly to the plug-in’s versatility. channel with the Voice switch up and you get more crunch, but not nearly as much as with the 6L6 model. Used on its own, I’d describe this as more blues than rock, with a really sweet jangle at lower drive settings. However, bring in the drive pedal and there are some wonderfully organic rock tones to be had. The second Voice switch position adds more drive but it’s still nothing like as much as with the 6L6 version of the amp. Again, this plays very nicely with the drive pedal if you need more of a rock sound but with a less ‘thick’ voice than you might get from the 6L6 amp. There are a few factory presets that show off the scope of the St James plug-in, with the usual choice of clean, mildly grubby and seriously unwashed sounds, but also some nicely responsive ambient clean settings that show off the effects proving that it’s not just ‘dad rock’ guitar sounds on offer. Of course, you can save your own settings as presets too. Saints Above I’ve tried many amp modelling plug-ins and often find myself trawling through endless models of amplifiers that I’ve never met in real life, teamed with an equally bewildering range of speaker cabinets, effects and settings. (What frequency would you like your mains hum and should the amp be miked up www.soundonsound.com / October 2023 63
ON TE ST BL ACK S TA R S T JA M E S PLU GIN on a Monday or a Wednesday?!) To be fair, some of these work pretty well — but others sound disappointingly thin, or I often find they work well ultra-clean or ultra-dirty but don’t have much to give in the middle ground, where you actually need them to work. Blackstar have opted to provide a much more limited choice here, with essentially two amplifiers and just a handful of pedals with a choice of speakers. But here’s the thing — I found myself spending a lot of time just playing and enjoying the sounds, just as I would if plugged into a real amp. The cleans are responsive with just the right feel; they’re not at all sterile or bland. Dial in a bit of hair and again it’s like playing through a real amp, with just the right amount of springiness, a genuine sense of low-end weight and plenty of detail, but without any nasty, raspy highs. Having a choice of mics and speaker cabinets adds greatly to the tonal flexibility, whether you’re looking for the sound of a single-speaker combo, a 2x12 combo or a 4x12 cabinet. CabRig works exceptionally well, yet it’s so simple to use. Pick a cab, pick a mic, decide whether to use it on- or off-axis, then choose your room size and the distance between the two cabs and you’re good to go. When it comes to driven sounds, I used both a Strat with single-coil pickups and a guitar with humbuckers and found that the character of the guitar itself still came through, even with a lot of gain piled on in the plug-in. Having the two power amp types and the dual voicing options opens up a whole range of blues and rock sounds, especially if you use one of the two drive pedal voices to push the amp a little bit harder, but the organic quality of the clean sounds is also an important factor. There’s a palpable sense of cabinet resonance adding the type of low-end punch and lower-mid heft that you normally hear only from physical speaker cabinets. Driven sounds really sing without adding all that unwelcome fizzy grit that so often afflicts the sound of amp plug-ins. Also, and very importantly, the playing feel and dynamics of the physical amplifier are captured, making the St James plug-in a pleasure to play through. One practical operational point worth noting is that if you are working on a laptop-based system and you sit close to the computer while playing your guitar, you might start thinking that the plug-in is overly noisy. In fact what you are hearing is not down to the plug-in — it can happen with any of them — but rather interference from the computer that’s picked up by your guitar pickups and then amplified by whatever drive and gain stages you have in the signal path. The solution is simply to move a couple of metres from the computer after you hit record. The actual noise generated by the plug-in is comparable with what you’d hear from a well-sorted valve amp, and the included gate deals very neatly with the normal noise that accompanies high-gain sounds. Foot In The DAW There’s a small but high-quality range of pre- and post-amp effects. 64 October 2023 / www.soundonsound.com So far I’ve only touched on the included stompboxes, but they are well worth exploring as their quality is excellent. Putting the compressor before the amplifier helps produce a more even ‘studio’ tone and this compressor has a blend knob for parallel compression as well as a fast/slow response switch. For me, the drive pedal works best at lower drive settings, just helping to push an amp setting that’s already breaking up, but if you prefer the sound of dirty pedals into a clean amp, that works as expected too. Chorus may be an old-school effect but this one produces just the right amount of shimmery goodness, while the phaser’s two resonance settings allow it to get close to most of the classic phaser sounds. You can’t change the order of the effects, but while some might like to see that feature implemented I found that they generally work fine exactly as they are. When it comes to the effects positioned after the amplifier, again these
A four-band EQ can be inserted at the end of the signal chain. do what good stompboxes should do, and the only thing I’d really like to see added is a wow/flutter dial for the delay, to add a bit of vintage tape flavour. As it is, you get saturation and tone controls in addition to the usual time, feedback and mix controls, as well as switching for normal, wide or ping-pong modes. I found that in most cases I could dial in a perfectly usable sound using relatively little amp EQ and none of the studio EQ, though if you do need EQ to create a specific sound, the separate EQ offers plenty of scope without the complexity of a fully parametric EQ. Each of the four bands has a choice of four switchable frequencies with separate bypass buttons for each band and for the adjustable low-cut and high-cut filters. I’ve tried and acquired plenty of guitar amp emulations over the years, but when recording my own material I’ve still generally fallen back on putting a mic in front of my favourite small combo. Having tried the St James plug-in, though, I suspect that this will be my first port of call in future. It may offer only two amplifiers, but between them they cover pretty much every clean, hairy and driven character from both sides of the Atlantic — and they do it with great style. $ $99 E info@blackstaramps.com W www.blackstaramps.com 50% OFF LIFETIME LICENSE USE PROMO CODE: SOS (SAVE $149) 2άHUHQGVRQ-DQXDU\VW Create unique music in any genre ZLWKWKHWRXFKRID΋QJHU • Streamline your songwriting process, connects to your DAW! • Take a hands-on approach to learning music theory • Works with iOS, Android, Mac and Windows Download the FREE version today www.soundonsound.com / October 2023 65
ON TE ST Synclavier Regen Synthesizer Can the Synclavier Regen live up to the near legendary status of its ancestors? GORDON REID B ack in the early 1980s there were two names that were almost guaranteed to make a keyboard player’s heart go all a-flutter. The first was Fairlight. The second, less well known but with even greater mystique, was Synclavier. Part of the reason for this was that they were so far out of the reach of most musicians that legends were created around them — legends that sometimes far exceeded reality. So when the chance arose to buy an abandoned Synclavier II for next to nothing, I didn’t hesitate. Having handed over the cash, I then loaded my car with three large cases, a video monitor and keyboard from the dawn of computing, plus all manner of pedals, floppy disk drives and manuals, and drove them to a gentleman named Steve Hills who ran Synclavier European Services. He spent the next few hours swapping hardware and loading various software revisions until... voila! It leapt into life and functioned perfectly. 66 October 2023 / www.soundonsound.com The following day, I proceeded to learn how to use it. Or rather, I didn’t. Sure, it looked gorgeous, but it was a bloody hassle to get anything beyond relatively simple tweaks of the factory sounds out of it. I eventually mastered it, but it hadn’t been my finest purchase. Huge, heavy, and always scaring me that it would take a trip to synthesizer heaven, it fell into disuse even though I still love the ridiculous old beast. But wouldn’t it be nice (I mused for many years) if Moore’s Law eventually made it possible to recreate 100 percent of the Synclavier for one percent of the size, weight and cost. I waited for three decades, but here it is. Or at least, here it might be. I wonder if it’s the real deal. Understanding The Regen The Regen isn’t a conventional synthesizer, so I’ll start by attempting to boil its extended Synclavier sound engine down to the essentials. The bottom layer of a sound is called a Partial, and this is built from two waveforms configured as a 2-op FM voice. Following in the footsteps of later Synclaviers, each carrier can be generated by either additive or subtractive synthesis, or it can be up to 128 samples placed side-by-side across the keyboard, or it can be the result of resynthesizing a sample. The modulator is always an additive waveform generated by up to 24 harmonics that can have any amplitudes and phases with respect to one another. A contour generator shapes the amount of modulation, thus controlling the harmonic content of the sound, while a second shapes the level of the Partial. There are two LFOs — one for vibrato and one for tremolo — and (for all but subtractive synthesis) a chorus effect created by cloning and detuning the results. If you don’t want to invoke FM, any carrier can be used as the underlying sound of a Partial.
Hang on a moment... what’s this resynthesis thingummybob? Invented when RAM was hyper-expensive, it’s a method of slicing an audio sample into short snippets and recreating (as closely as possible) the sound in each using additive synthesis. In the Regen, you can choose how many slices you would like to use and determine whether you want them to start at the beginning of the sample or some specified time later. If you want to edit the slices, you can create different sounds in each and then play them back as a wave sequence, either crossfading or stepping from one to the next. And when the resynthesized sound is used as a carrier, all manner of unusual results can be obtained. Resynthesis doesn’t Synclavier Regen $2499 PROS • It’s a genuine Synclavier at a tiny fraction of the size, weight and price. • The synth engine has been expanded, and effects have been added. • It’s a cliché but, even today, nothing sounds quite like a Synclavier. CONS • It can be difficult to master. • It has limited onboard audio I/O and no internal user memory. • It uses a USB-C power supply. SUMMARY The Regen is a true Synclavier at a fraction of the size or cost of the original. It’s a complex, sometimes annoying, but always fascinating musical instrument that will take you in unexpected directions and often sound unique while it does so. I suspect that you’ll either love it or wonder what all the fuss is about. A Potted History Of The Synclavier The original development that led to the Synclavier was carried out in the 1970s as a university project in Dartmouth College, New Hampshire — one of the states that comprises New England in the North East of the USA. When the developers realised that the project had commercial potential they set up a company in nearby Vermont to build and sell systems based upon it, and they named this New England Digital. They called their first product the Synclavier but, when it was released in 1978, it didn’t look like a conventional synthesizer because it lacked a keyboard and control panel. Based upon 2-op FM synthesis, it was programmed using a DEC VT100 computer terminal and was only of serious interest to academic institutions. In 1980, NED unveiled the Synclavier II. This replaced its predecessor’s single layer of FM sound generation with four layers, introduced additive synthesis, and was supplied with the 61-note ORK keyboard that soon started to appear within the keyboard rigs of the rich and famous — perhaps most notably when used by Tony Banks of Genesis on their Invisible Touch tours. The ORK was limited by its lack of velocity and pressure sensitivity, so it was replaced a couple of years later by the 76-note VPK (Velocity Pressure Keyboard), a huge black slab that used a Prophet T8 keybed because this was deemed to be the best available at the time. With its 32-track sequencer and advanced synthesis, the Synclavier II was one of the earliest incarnations of the keyboard workstation, notwithstanding the fact that its sound generation and sequencing took place in external racks and you still needed a QWERTY keyboard and monitor to get the best from it. In 1982, sampling was added, to be followed by multisampling and resynthesis. There then always work, and the results can be unpredictable if you present it with enharmonic sounds. Even when it works well the results can be a bit lo-fi, although this can be interesting in itself, and there are so many things that you can do with the slices — transposing, cloning, looping, and modulating them — that you’re going to love it anyway. Up to 12 Partials of any type can be combined in a single Timbre. You can determine the levels of each, and there are additional controls over the FM depth and tuning, as well as parameters that allow you to spread the Partials across the soundstage, add Timbre Detune — which is what we would now call Analogue Feel — and to stretch the pitch across the keyboard. (Strictly speaking, some of these act at the Partial level, but we won’t go into that.) A Timbre also includes a multi-mode ‘per-note’ filter shaped by a contour that offers control followed direct-to-disk audio recording, MIDI, notation, and even a guitar interface, all of which made the instrument more flexible but increasingly expensive. By the end of the ’80s, much cheaper digital polysynths, samplers and workstations had appeared and, while they may not have offered the quality and flexibility of a Synclavier, you could purchase scores of them for the same outlay. With base prices of $57,000 for a sample-based Synclavier 3200 and an incredible $148,000 for a Synclavier 9600, and with options such as RAM cards and optical drives costing tens of thousands of dollars more, NED was unable to compete. It had a reputation second-to-none and its systems were beloved in post-production, but the company went into rapid decline. I remember trying to get them to pay a mere £20 invoice in 1990 with no success! NED went bankrupt and was liquidated in the early 1990s, but founder and software developer Cameron Jones was later able to repurchase the intellectual property rights so that he could continue to support existing systems and develop new ones. Recent products include Synclavier X, InterChange X, and the more recent Synclavier3 (all of which are applications that integrate original Synclavier hardware into a Mac environment) plus the Synclavier Go! soft synth for the iPad. But the Synclavier that you’re most likely to have encountered is Arturia’s Synclavier V, which was launched as part of V Collection 5 in 2016. This is based upon original Synclavier code and, while not embodying everything that the Synclavier II had to offer, it adds more Partials, variable word lengths and integrated effects, and includes the entire NED sample library. Not surprisingly, it can recreate the original’s sound with considerable accuracy... and brings us to the present day and the Regen. over the start, peak, sustain and end levels as well as the times of each of the stages and the curves of the decay and release. You can use this to create many contours that don’t conform to traditional ADSR shapes. In addition, there are controls for the keyboard mode and portamento, an arpeggiator, and a small range of additional effects: decimation, a ‘per-Partial’ multi-mode resonant filter, and a ‘per-Partial’ reverb. You can have up to 12 Timbres, each of which exists within a Track, so there are 12 of these within the top level, which is called a Session. Track parameters allow you to do things such as determine the volume, transposition, key mapping and MIDI channels of the Timbres so that you can create splits, layers, and multitimbral performances. There’s also a master reverb that affects all of the Tracks and is stored as part of the Session. The original Synclavier included www.soundonsound.com / October 2023 67
ON TE ST S Y NCL AV IE R R EGE N a sequencer, but the Regen doesn’t recreate this. That seems sensible; there are much better ways to generate sequences in the 21st Century. What it offers instead is the ability to embed a .MID file in a Session. If you load a Session containing one, you’re presented with play, stop and continue buttons, but now’t else. Since the Regen has 12 Tracks, only the first 12 channels of the .MID file are recognised so, if you’re going to import your own compositions, you’ll have to ensure that nothing important is lost. It’s also worth noting that tempo changes are not recognised. If the replacement of an obsolete sequencer by a MIDI player is no great loss, the omission of the original’s ability to record and manipulate a sample is a thornier issue. I understand the argument that it’s easier to record and edit samples on a computer and then transfer them, but I still think that it would be nice to be able to sample on the Regen itself. The other addition that I would welcome would be a simpler method for importing Synclavier II sounds. You can do so now using a combination of the company’s Synclavier3 and Synclavier Go! products as intermediaries, but the method is long-winded and requires two additional products. A direct import option would be much more sensible. Programming The Regen To create or modify a sound, you use the column of silicone buttons to the right of the panel to select the Partials or Timbres that you want to edit, then select high-level functions using large rubbery buttons, then select specific parameters using other large rubbery buttons, and finally use the Swiper and its associated touch-sensitive buttons to edit the values. Unfortunately, the method of selecting Partials, Timbres, Tracks and Sessions caught me out time and again. When the left/right arrow button above these buttons is blue, they represent Tracks, whereupon a blue surround means that a Timbre has been inserted into a given Track, a cyan surround means that that Track is active except that, when the Solo button is lit, chartreuse means that that Track is soloed. But when the left/ right button is red, you’re dealing with Partials, and the equivalent colours are red, magenta and green. It takes time to get to grips with this, especially since some programming choices will jump you from one level to another. Further confusion reigns if you forget where you are in the hierarchy when loading sounds. Don’t mix up your Sessions and your Timbres or, like me, you’ll find your ladies infected with xylophones (or some other mishap). The other concern I have about these buttons is a more prosaic one. All components can fail and, while you can be confident of being able to find a potentiometer, a fader or even an encoder that can be made to work in the event of a failure, the Regen’s touch-sensitive buttons and Swiper could become unobtainium in a few years. Let’s hope that the company has bought a huge stock! There are two further design decisions here that seem odd to me. Firstly, it takes three swipes to move parameters from their minimum to maximum values. Since there’s a ‘fine’ mode, I have no idea why the Swiper isn’t programmed to go from bottom to top (or vice versa) in a single motion. Secondly, its two screens are so recessed that, when the Regen is placed in front of you on a horizontal surface, you can lose sight of the bottom line of data on each. The obvious workaround is to angle the Regen toward you, but a better solution would be to use the mounts on the underside to bolt it to Talking To The Outside World The Regen’s rear panel is unusual in its choice of sockets. The main stereo analogue I/O is found in the centre, with balanced XLR and unbalanced quarter-inch outputs plus an associated quarter-inch socket for headphones. To the right of these you’ll find the power input and on/off button. Power is supplied by USB-C, which, while modern and convenient for your smartphone, seems inappropriate because (for me) it would probably preclude using it live on stage. When the Regen is in its DAW communications mode, a standard USB-B carries MIDI (but not audio) to and from a computer. Alongside this, four USB-A sockets allow you to connect MIDI controllers, MPE keyboards and so on. Unfortunately, the Regen can’t talk to a Mac or 68 October 2023 / www.soundonsound.com PC via USB and recognise directly connected USB peripherals at the same time. Traditional MIDI is carried via 3.5mm sockets rather than 5-pin DIN sockets, and converter cables are supplied with the synth. The Regen is not unique in this, but it feels a bit cheap. MIDI over Bluetooth has also been implemented, although the manual makes it clear that performance may not be reliable and that it’s currently included as an unsupported feature. The paucity of outputs can be ameliorated by the use of a USB audio interface and, with a suitable device connected, you can output each Timbre on a separate channel. However, you can only use one interface at a time, so any others — including the internal converters — are disabled and the analogue outputs fall silent. All-in-all, USB audio would have been preferable, as would more analogue outputs. The final socket is found on the right-hand panel. This accepts the SD cards that you have to use to store your own sounds and sample libraries. The Regen relies heavily on these cards; you can’t even update the synth without one. Apparently, SD was chosen to tie into the nostalgia factor of inserting floppy disks into a Synclavier II. Craig suggested to me that, “Having a catalogue or stack of mini disks per project, each with a little label, is kinda nice.” I’m not sure that that justifies the lack of onboard memory. Hmm... let me correct that statement. I am sure that that fails to justify the lack of onboard memory.

ON TE ST S Y NCL AV IE R R EGE N a 100mm VESA-compliant monitor stand, swinging it into position when wanted, and swinging it away again when not. That’s rather neat. I have always found the underlying Synclavier engine to be quite intuitive but, like its inspiration, the Regen rewards study. Unfortunately, the manual at the time of review lacked some things that I thought would make it quicker and easier to master. In particular I would have liked to have seen a block diagram to illustrate the synth engine, plus a parameter-by-parameter reference section. I discussed this with Craig at Synclavier and, within a few days of our conversation, I received the first draft of a signal flow diagram designed for inclusion in the manual. Although there’s much more detail than can be covered in a single graphic, I think that this will make a huge difference to the speed at which new users learn the system. That was an excellent response. Once I was ready to start programming, I started with a single Partial and confined myself to basic waveforms for both the carrier and modulator. In no time at all, I had created sounds that were instantly recognisable 70 October 2023 / www.soundonsound.com as emanating from a Synclavier. Replacing simple waves with increasingly complex ones then led to sounds ranging from gorgeous cymbals that morphed into female voices, to strings, brass, pads, percussion, and the inevitable screams of aliased cacophony. Interestingly, it was also easy to create virtual analogue sounds that I could never have obtained from my Synclavier II. When I reminded myself that I could have up to 12 of these Partials in a single Timbre and up to 12 Timbres under every note, the power of the system became really apparent. So let’s now ask the question that I’m sure you’re waiting for: does the Regen sound the same as my Synclavier II? You might think that, since we’re comparing digits with digits, it should be obvious that it does. But it’s not that simple. In the original, the pitch of each voice was determined by a variable clock, and mixing 16 voices at different clock rates was beyond the technology of the time. Consequently, each voice board in the Synclavier II has a dedicated D-A converter (which has a very different Obviously the Regen is considerably smaller than its predecessors, but at 310 x 260 x 42mm it’s compact by modern standards too. architecture from today’s equivalents) and the outputs from these are sent to an analogue mixer before passing to the synth’s outputs. So let’s ask a more sensible question: can the Regen sound almost the same as my Synclavier II? Yes, it can and, unless you’re going to carry out a side-by-side comparison (and who but a sad old SOS reviewer would be idiotic enough to attempt that?) or are trying to recreate the tiniest nuances of an existing Synclavier composition, I doubt that any differences are going to matter. Playing The Regen The Synclavier II was a performance instrument, and so is the Regen. You might wonder how I can say that given its lack of knobs and faders, so let me kick a particularly annoying elephant out of the room. For someone like me, the way to create music on a synthesizer is by programming a sound beforehand, including the connection of any physical controllers to the parameters that I might want to affect in real time. In other words, I don’t use the programming controls as performance controls. The Regen conforms to this model so, if you want
to grab a couple of knobs to make a sound go ‘wheeee’, you’ll have to look elsewhere. But if you want to affect dozens of parameters simultaneously to create complex and musically interesting timbral changes, the Regen allows you to do so in ways that would require a whole football team abusing dozens of knobs simultaneously. The elephant, therefore, is not the lack of knobs but the perceived need for them. In addition to standard MIDI CCs and performance messages, the Regen recognises polyphonic aftertouch and MPE. For much of this review, I played it using a Roli Seaboard Rise 2 and this made it possible to do things such as adding brightness, vibrato and reverb to one note and not others, or bending just one note while leaving others unaffected, or even bending two notes in a chord in opposite directions. Nevertheless, there’s an oversight here: MIDI sync hasn’t been implemented. I raised this with Craig and he told me, “While it would be useful for some things like the arpeggiator, it’s not really essential given Regen doesn’t do anything in the sequencing domain.” I’m really surprised by this — many players will want to synchronise their arpeggios and LFOs to the track tempo. Fortunately Craig then added, “so this nice-to-have feature may be added at a later date if we get lots of requests”. OK chaps, I’m requesting. Despite the power and flexibility of the system, some will inevitably ask whether the Regen would have been a better product if it had been a keyboard that echoes the look and feel of the Synclavier II. It would certainly have been more lust-after-able, but it would also have been much larger, much heavier, and much more expensive, and there are many small studios into which a Synclavier clone simply won’t fit. Others will ask whether a large, touch-sensitive screen might have been a better choice than a complex panel, but I can see that this would feel too similar to a soft synth and wouldn’t offer the same experience as the Regen. All in all, I think that Synclavier have got it about right, although I wouldn’t object to a MkII version with a monitor output! THE MIDI SPECIALISTS MERGE SPLIT CONVERT Buying The Regen? The Regen isn’t designed for novices and, if you dive into it without thought and attack it with a blunt stick, you’ll probably end up with nothing useful. Nor is it designed for people who want to twiddle a bunch of knobs and call themselves music producers. Sure, there are some happy accidents to be had, but it’s only when you study the system and start to plan sounds in advance that the depth and power of the Synclavier engine reveals itself. As Craig told me, “The learning curve is undeniable, even for someone with prior experience of a Synclavier II. It’s a system that you don’t just buy and use every now and again, it’s something you have to commit to.” So perhaps this whole review boils down to a simple question: do you want a hardware synthesizer from a company called Synclavier that emulates and extends a vintage synth called a Synclavier, is as deep and as arcane as a Synclavier, sounds like a Synclavier and will take as long to master as a Synclavier... or don’t you? If you do, the size, weight and price just dropped by a couple $ $2499 of orders of magnitude. W www.synclavier.com CONTROL FIND THE BOX YOU NEED AT kentonuk.com www.soundonsound.com / October 2023 71
PRE VIE W Karno SEPIA Preview: Modular Audio Processing System In our exclusive preview, we lift the lid on SEPIA by Karno: a radical new outboard format for the digital age. SAM INGLIS F rom German consoles of the 1950s to classic API and Neve desks, modular systems have a long pedigree. In a professional environment the advantages are obvious. Modular systems are expandable. They’re adaptable to different use cases. They allow servicing and repair without any down time. Modular systems can also become industry standards, allowing multiple manufacturers to offer compatible products. The classic example is API’s 500 series. Originally developed as a flexible way of specifying a mixing console, this took on a life of its own with the Lunchbox, a portable chassis that could host a small number of individual modules. Today, nearly all major console makers, and countless ‘boutique’ manufacturers, offer mic preamps, compressors, EQs and other processors in the 500-series format. However, the market for high-end audio gear has changed since the 500 series was introduced. Recording studios are not the big spenders they once were, while live sound, broadcast and theatre have fully adopted digital audio. A 500-series chassis might be perfect for the aspirational home studio or the recording engineer on the go, but it’s harder to integrate into a touring rig where audio-over-IP rules the roost, and was never designed to withstand life on the road. Out Of The Box In his previous role as Vice President of DPA Microphones, Adam Pierce had 72 October 2023 / www.soundonsound.com observed the frustrations of live and theatre engineers who felt boxed in by the move to digital consoles. Like their counterparts in recording studios, they were passionate about sound quality, and wanted access to high-end outboard gear — but conventional outboard is hard to integrate into a digital environment. Several companies have adapted DSP plug-ins to run on dedicated servers for live use, but many engineers considered software emulations a poor second best to the real thing. There was also a concern that these systems introduced potential instability, an obvious no-no in any live show. Rather than creating more digital emulations, Adam began to wonder if there might be a way to package the original analogue circuits people really wanted to use, in a way that would meet the needs of engineers in all sectors. There have been huge advances in digitally controlled analogue technology since the 500 series became popular. Could these be exploited to create a new modular format that would integrate equally well into studio, live sound and theatre workflows, with no compromise on audio quality? Extensive market research convinced Adam and his team at Karno that they could, and the result is a new modular system known as SEPIA. The first units will be on sale early in 2024, so a full SOS review will have to wait until then. But in the meantime, the system has been developed in consultation with some of the world’s most high-profile engineers, and the previews we’ve seen have been impressive. Is SEPIA really, as Karno claim, “the final evolution of audio hardware”? To answer that question, it would be helpful to know what SEPIA is... Slot Machines At the most basic level, a SEPIA system comprises two hardware elements: Hosts and Modules. Initially, Karno themselves will exclusively manufacture SEPIA Host units, which can occupy any form factor including 19-inch racks, stageboxes and desktop cases. Each Host unit will have slots into which SEPIA Modules can be fitted. Small enough to fit into the palm of the hand, these Modules will be manufactured by licensed partners. Modules from 12 manufacturers are already in active development, with another nine in advanced discussions, and the launch line-up will feature preamps, compressors, EQs and other devices. SEPIA Modules are designed to be remote-controlled digitally, and most will have no physical controls. A SEPIA Host is thus much more than just a chassis supplying power and audio I/O. At the core of the Host is the Mainframe: a sophisticated array of digitally controlled analogue electronics that implements complex routing and switching, level translation and filtering. (The all-important bridging signal flow between Host and Modules is the subject of a pending patent application.) The Host also contains an embedded computer, which handles configuration and communication with
The range of Modules available at launch will include preamps, EQs and compressors — some of which will be very familiar to experienced audio engineers! the outside world, and a newly developed power management system that can provide bespoke power rail voltages to individual Modules. Deep Routes A key feature of the Mainframe is the digitally controlled routing matrix, which allows the signal path within the Host to be configured. This may be
PRE VIE W K ARNO SEPIA The electrical connection between Module and Host is made using 21 metal pins on the rear of the Module, which carry power, data and audio. On the right here is a double-width Module shell such as may be needed for particularly complex circuits, or valve Modules. simplified in smaller Hosts, but in the full implementation, each Module slot has a primary and a secondary audio input, and two audio outputs. The primary input can be at mic or line level, while the secondary input is a line-level signal, so stereo-in/stereo-out is an option for individual Modules that operate at line level. Individual Modules within a Host can be given their own I/O paths or they can be chained, so that a mic input feeds a preamp followed by a compressor Module and an EQ Module. The flexibility of the routing architecture goes much further than this, though. For example, if you have a Module that is a complete input channel with preamp, EQ and compressor, the manufacturer could make it possible to divide this functionality so that the mic preamp operates on the primary input, whilst the compressor is used to process a different signal on the secondary input. Alternatively, the secondary input could be used to feed in a separate side-chain signal for a compressor Module. The split functionality can also be used to provide an insert point, so that other Modules can be patched into the signal path within a Module. It will even be possible to ‘mix and match’ elements of different Modules, such as input and output transformers. All of this configuration preserves a fully analogue signal path throughout the Host, so there’s no latency or A-D/D-A conversion involved in different routing setups, nor any interruption to signal flow if the computer side of things happens to glitch. As well as handling switching and routing, the Mainframe circuitry also includes ‘level translation’ elements such as clean gain stages and pads, allowing Module designs to be simplified or augmented. If a compressor Module 74 October 2023 / www.soundonsound.com needs a clean make-up gain stage, there’s no need to build this circuitry into the Module itself, because it can be handled by the Mainframe. If a mic preamp has a transformer output stage that delivers a balanced output, this can be routed directly to the Host outputs, with the additional gain stages switched out of circuit using relays. By contrast, preamp Modules based on classic console circuits that produce an unbalanced output can be electronically balanced and, if necessary, boosted or attenuated using this Mainframe circuitry. If two Modules have a different understanding of what ‘line level’ means, this can be compensated for by precise gain adjustments when they’re patched together in series. Each Module also has a measurement point where the signal can be tapped and metered. How this is used is up to the manufacturer. For example, a compressor Module might default to reporting input level with the option to switch to gain reduction or output level instead. Screen Time In addition to its analogue or digital audio processing circuitry, each Module also has its own data bus and built-in storage. The latter holds the graphical resources that are used to generate user interfaces on whatever device is handling the control, along with preset data and much more. For example, if you happen to have used a particular Module on a well-known artist’s signal, you can record that information to its built-in storage for posterity. If you choose to participate, the SEPIA system can also store diagnostics and usage data. Karno anticipate that live sound rental companies will be among the early adopters, and these features will be helpful in allowing them to optimise their inventory over time. The Creator pane within Karno’s control software provides intuitive control over the internal routing.
The Dashboard lets you view and edit Module parameters in a variety of configurations. The Karno software will run both standalone and as a DAW plug-in, meaning that SEPIA setups can be saved and recalled with DAW projects. Parameters will also be automatable within your projects. At launch, the actual audio I/O will still be handled via your primary audio interface, so if you want to use SEPIA processing as inserts at mixdown, Hosts will need to be treated as external hardware devices using whatever mechanism your DAW offers for this. However, USB audio interfacing for Hosts is part of the product road map and is already in development. Ins & Outs The data bus is used for communication with the Host’s embedded computer, which runs custom software called the AEQUOREA Engine. Its primary function is to translate control input from a variety of sources into instructions that Modules can accept, and one of the core principles behind SEPIA is to enable parameter adjustment from as many types of device as possible. You’ll be able to hook up a computer using an Ethernet or USB cable, but WiFi and Bluetooth are also supported, enabling wireless control from a phone or tablet. Users of digital mixing consoles will be able to edit Module parameters directly from their touchscreens. Modules will store two levels of user interface data. There will be a basic, generic list of parameters with information such as parameter names and ranges, such as you might see when editing plug-ins from a typical HUI or MCU controller. However, most control devices will be able to exploit the higher level, which will present a full graphical user interface. For Modules that are based on existing designs, skeuomorphic graphics will broadly replicate the look and feel of the original rack or console version. On Mac, PC, phones and tablets, these lifelike interfaces will appear within Karno’s custom control software. The computer version will feature two main pages. Creator is where routing configurations are set up, using a friendly drag-and-drop interface that does away with the need for virtual patch cables or pin matrices. The Dashboard, which will be replicated on the phone and tablet app, gives you a real-time overview over all the Modules in the system, presents parameters for editing and provides visual feedback such as meters. A variety of screen layouts will be available and it will be possible to enter numeric parameter values as well as clicking and dragging or assigning a MIDI controller. Talking of I/O, the SEPIA architecture is designed to be both endlessly scaleable and entirely agnostic about how audio comes in and out. The first Host to market will be the L6, which will have six Module slots and eight primary audio I/O paths, with various different physical I/O options including Dante, MADI and analogue connectivity. Analogue purists could opt for an L6 with only analogue inputs Get the skills to produce serious results. Explore Berklee Online’s vast offerings in music production and learn from Grammy-winning producers and engineers. Online Degree Programs 12-Week Online Courses Master of Music 0XOWL&RXUVH&HUWLƓFDWHV Bachelor of Professional Studies A la Carte Graduate Courses Learn more at online.berklee.edu 1-866-BERKLEE www.soundonsound.com / October 2023 75
PRE VIE W K ARNO SEPIA Inside the L6. The main circuit board is double-sided, with the Mainframe circuitry largely underneath, but the power management features are visible here. The heatsink and fans have been removed in this shot. and outputs, for a signal path with no conversion at all. By contrast, someone whose primary use case is analogue compression within a live sound context might choose to go in and out on Dante. The duration of the Compact Disc format was supposedly dictated by the need to accommodate Beethoven’s Ninth Symphony on a single disc, and SEPIA Module dimensions have been specified with the goal of allowing a certain classic British mic preamp design with particularly meaty transformers to be encapsulated in a single Module. This nevertheless makes it an extremely compact system, with the L6 able to accommodate six Modules in a single 1U rack unit. The SEPIA specifications also permit double-width Modules, which will be of particular interest to one partner. When Karno surveyed live sound engineers to find out their ‘desert island’ Modules, many said that they would love to have a version of Thermionic Culture’s Culture Vulture that was adapted for touring use. Karno duly approached the Essex-based valve specialists, who were quick to see the potential, and have been beavering away to adapt the circuit for the new format. The main challenge relates to heat dissipation; Karno and 76 October 2023 / www.soundonsound.com Thermionic Culture have come up with several working solutions and are currently figuring out which of these is the most effective. On The Rails Outwardly, the L6 is a very boring-looking black box, slightly resembling a rack of RF receivers for radio mics. Internally, though, there is some very clever per module. There’s nothing to stop manufacturers of individual chassis from beefing this up, and many do, but circuits that were originally designed for other consoles or standalone use may still need adaptation for use in 500-series modules; and some classic audio processors, especially ones that use valves, have power and voltage requirements that can’t easily be met within the format. SEPIA Hosts, by contrast, have a sophisticated three-stage power “There have been huge advances in digitally controlled analogue technology since the 500-series became popular. Could these be exploited to create a new modular format that would integrate equally well into studio, live sound and theatre workflows, with no compromise on audio quality?” mechanical and electrical engineering at work. Existing modular analogue formats typically have fixed power rail voltages, and sometimes impose awkward limits on the amount of current each module can draw. 500-series chassis, for example, have ±16V power rails, and the maximum current draw is officially 130mA supply that can deliver exactly what each Module needs to run. A switch-mode power supply first generates 36V DC from the mains supply, then each rail has a tracking pre-regulator feeding a linear power supply to Modules of maximum ±30V. The digitally controlled pre-regulators allow these rail voltages
As well as the rackmount L6 (foreground) the SEPIA family will soon include Hosts in other formats. to be dropped precisely to meet the demands of each circuit. Innovation is also apparent in the physical design of the system. The mechanism by which Modules are inserted and removed feels reassuringly solid, and makes it almost impossible to insert them incorrectly or incompletely; but it’s also an integral part of the SEPIA Host’s advanced thermal management system. Under each Module slot is something Karno are calling a ‘thermal bias spring’; as the Module is pushed into the slot, this forces its upper surface against a large aluminium plate with heatsinks attached. An array of small and near-silent fans drives the dissipated heat away from these heatsinks through the rear of the unit. This gives the SEPIA platform a thermal design rating of 8W per Module slot. Hosts that have been prototyped for desktop use will be able to do away with the fans altogether and rely on passive cooling. The Long Game Each SEPIA Module will be the subject of a licensing agreement between Karno and the Module manufacturer. This allows Karno to enforce stringent quality control standards, which are absent in ‘open’ modular formats like the 500-series or Eurorack, and ensures that manufacturers who devote time and money to developing SEPIA Modules aren’t undercut by cloners and copyists. Karno will also offer extensive assistance to guide Module designers through the development process, with the goal of ensuring that barriers to entry are minimal even for small manufacturers with no experience of digital control. Karno also anticipate a lot of interest from small-scale builders and enthusiasts, and plan to cater to this market with a Homebrew Module. This will effectively be a shell containing all the proprietary elements of the system, which users can populate with their own PCBs and components. Development kits and GUI design toolkits will be available, and once Homebrew designs have been tested and approved, their creators will be licensed to build them in limited numbers. Karno will be working with manufacturers to announce and market Modules, and you can expect SEPIA launches over the next few months to include both some obvious and some more surprising designs. Pricing for Hosts and Modules has yet to be finalised, but Karno expect that a SEPIA system will work out roughly the same as a 500-series chassis containing equivalent modules. The 12 manufacturers already on board include several big names, and Karno are in talks with many others. Their own road map begins with the L6, which is targeted mainly at live sound rental companies, theatres and high-end studios, but there are already plans for other Hosts aimed at project studios and even guitarists. By the time you read this, large-scale testing will have begun, with SEPIA units poised to join tours by Florence + the Machine, the 1975, Maroon 5, Avenged Sevenfold, Bloc Party and Daniel Caesar. I’m looking forward very much to getting my hands on one myself — and to hearing what all those live-sound engineers can do when they finally have access to top-quality analogue gear in a format they can use! W www.karno.com www.soundonsound.com / October 2023 77
ON TE ST Melbourne Instruments Nina Polyphonic Synthesizer Are the motorised knobs of Melbourne Instruments’ debut synth a gimmick, or should all synths have them? WILLIAM STOKES M y first thought upon switching on the debut synthesizer from antipodean developers Melbourne Instruments was, ‘I’ve never before been told off by a synthesizer before.’ ‘DO NOT TOUCH’, warns the Nina as it commences its start-up sequence, which is on the lengthier side, it must be said, but is also so acrobatic that every time I switched it on thenceforth I invariably found myself beckoning the closest person over to show them. The sequence in question is a calibration procedure of the Nina’s knobs, behind each of which is Melbourne Instruments Nina $3599 PROS • The knobs! • A great combination of subtractive and wavetable synthesis styles. • A truly excellent Morph function. • Massively versatile I/O and modulation potential. • MPE compatible and multitimbral. CONS • Expensive. • Very power hungry, very heavy. SUMMARY Melbourne Instruments have created something special with the Nina, which not only opens up a world of potential with its motorised knobs but also brings some excellent ideas to the table with its sound and architecture. 78 October 2023 / www.soundonsound.com a lightning-fast motor whose design stems from those used in drones, allowing them to move by themselves. Upon power-up, waves of rotations move across the panel’s knobs from left to right, before each snaps into position simultaneously according to the currently selected preset. There’s much to discuss about said knobs. They are, after all, the Nina’s headline act, and an impressive one at that. After seeing it at Superbooth one of my SOS colleagues said to me, “I went from thinking, ‘Why does a synth need motorised knobs?’ to ‘All synths should have motorised knobs!’” That remains to be seen, for reasons I’ll come to in due course, but it’s worth mentioning straight out of the gate that it’s by no means the Nina’s only selling point — far from it. Patience Is A Virtue “We’ve started at the top, with a big development effort and a flagship synth for us,” Ian of Melbourne Instruments told SOS editor Sam Inglis, in front of a large banner proclaiming, ‘The Synthesizer Revolution Begins Here’. The Nina’s ambition matches that adage: a hybrid analogue-digital 12-voice polysynth with multitimbrality, onboard effects and a wealth of modulation options, it draws on both wavetable and conventional subtractive synthesis and boasts some seriously nifty design features besides. On top of this, its fully discrete circuitry was designed in-house by Melbourne Instruments. This is no mean feat, least of all for a debut instrument, and thus promises something a little bit unique and characterful on top of the rest. It is a highly impressive synth, but no less than I’d hope for from a $3500+ instrument with no keyboard and no lineage to fall back on à la Oberheim, Sequential or Moog. The time required for that ‘big development effort’ was afforded to Melbourne Instruments by — you guessed it — the Covid-19 pandemic. I must say, while we’re still reading countless album reviews that open with ‘Written and
I reviewed back in July. This is no doubt largely thanks to the grid of brushless drone motors that sit behind the Nina’s knobs, and with chunky metal side cheeks to boot it’s built like a tank. A single screen, cutely labelled ‘Computer’, sits to the top left of the panel, with a data encoder for navigating various menus. recorded during lockdown...’, it’s almost refreshing to be reminded of how that period was also put to good use by instrument designers, not least since the main story for developers since the pandemic has ostensibly concerned parts shortages. The Nina’s design certainly feels well-considered and patient, even if its motorised knobs are possibly the closest a synth can come to the showmanship of a Tesla with ‘falcon wing’ doors. Feature Rich Considering everything going on under the Nina’s faceplate, it’s still a relatively compact desktop instrument with a front panel measuring about 45 x 23cm. As mentioned, it has no keyboard, a respectable decision since it supports a wide range of controller types and styles (including MIDI Polyphonic Expression, impressively) and would in many ways only limit itself by presenting a ‘usual’ means of control. It comes with a pair of 19-inch rack ears; just make sure that rack is strong enough, though, because this thing is very heavy — 5.5 kilograms to be exact. That’s almost two kilos heavier than the physically larger e7 from GS Music, a comparable desktop polysynth, which The Nina can get a little menu-heavy, something that sits in stark contrast to the fact that in almost every other way it presents a WYSIWYG panel endowed with satisfyingly chunky, backlit ‘soft key’ buttons. The motorised knobs take this aspect of the Nina’s interface to another level, of course, but before getting to those it’s worth seeing what it is they actually control, after which it’ll become clearer as to why they’re about much more than just a bit (or a lot) of fun. On first glance, the Nina has the architecture of a fairly classic synth. Two analogue oscillators, a 4-pole ladder filter straight out of the Moog playbook, and a pair of ADSR envelopes. There’s a sequencer, whose buttons double up as a quick-access preset bank, and modulation matrix menu. Already the Nina’s uniqueness comes to the fore, thanks to its discrete circuitry. Its custom VCOs can move between square and triangle wave shapes, both of which have adjustable widths; for the square wave this concerns pulse width, something not shown on the panel for some reason, but the triangle wave can also use this knob to transition to a saw wave. This means that on each oscillator it’s possible to combine both pulse-width and wave-shape modulation between three distinct wave shapes with just two parameters. Oscillator 3 throws further fun into the mix: it’s a digital wavetable oscillator with an array of factory wavetables included, though it can also happily import and export custom wavetables, with Melbourne Instruments promising that most soft-synth formats are supported. This immediately throws open the doors to a vast world of possibility as to what kind of synth you want the Nina to be — VCO 1’s sub-oscillator could simply be used to thicken the sound of a complex wavetable, or with the simplest of modulation a wavetable could inject a dose of extra movement and harmonic content into a weighty, classic analogue voice. Pair this with the Nina’s capacity for four-layer multitimbral mode and the recently-added MPE control, and suffice to say I could fill this entire issue with sonic options. There’s also a noise generator, which has a few nifty tricks of its own: alongside white or pink noise, it can be set to output a ring modulation of the pulse widths of VCOs 1 and 2 and blend this into the main signal. It can also become an attenuator for the aux input to funnel external audio into the front end of the signal flow, and here the Nina’s I/O shows itself to be very impressive. It doesn’t just have four DC-coupled inputs for either line-level audio or CV, mixable in a range of configurations via the screen and data encoder: one of these takes the form of a hybrid XLR-jack input that can happily accept mic-level signals. This opens up huge amounts of exciting signal processing possibilities, not least on account of the Nina’s onboard effects and panning potential. Effects & Morphing It’s always nice to see a drive knob on a synth like this, and the Nina’s sounds predictably good. It also helps with mixing, particularly when in multitimbral land, since it’s actually bipolar and can therefore attenuate residual distortion resulting from the build-up of layers. The Output section on the far left of the panel presents three intriguing knobs: Effect, Spin and Morph. Effect entails options for chorus, reverb or delay, all of which are multi-mode in their own way and sound fantastic. Chorus comes in one of two types whose characteristics work well when played off against the Nina’s stereo spread. The reverb offers a room algorithm, two plates and two halls and can be adjusted time- and tone-wise, as well as endowed with a shimmer. The sync’able delay offers 60ms-1.8s of delay time, and a low-pass filter. www.soundonsound.com / October 2023 79
ON TE ST MELBOURNE INSTRUMENTS NINA The secondary function of the Effect knob, Pan, relates to what Melbourne Instruments dub Stereo Infinite Panning; a kind of super-pan achievable thanks to each voice moving through a set of custom four-quadrant VCAs at the output. This means a sound can pan to one stereo channel while playing with the phase or polarity of the other, to psychoacoustically create a ‘beyond stereo’ level of width, something found in numerous plug-ins but rarely built into a synthesizer. Different voices can be dotted around the stereo image and have this movement modulated, too, for anything from big, lush pads to three-dimensional dancing percussion. The Spin parameter works off the Stereo Infinite Panning, maintaining the distance between voices while literally ‘spinning’ them around the stereo image. “Play with this effect to hear how it sounds. Imagine what it would sound like in a stadium,” says the manual. [Sighs] Yes, we all do. My maxim with effects and stereo tricks on synths has always been to ‘keep it brief’: it should be streamlined, focused and always done well. Huge banks of averagely-executed effects only add to cost and are immediately superseded by outboard gear. The Nina treads this line very well, despite its swirling stereo options striking me as, let’s say, a ‘choice’ effect that can become a little cheesy and tiring if overused, even if on a technical level it is quite brilliant. If there’s one aspect of the Nina’s workflow that deserves special mention, it’s the last parameter in the Output section array, Morph. This I found truly a pleasure to use, partially because in principle it’s just so elegantly simple. Beyond all the other capacity for dynamism and movement I’ve already mentioned, each preset on the Nina has in essence two ‘poles’, A and B. Hit the A/B key and adjust the A side of a present, then hit it again and adjust the B side. The Morph knob then allows for ‘morphing’ between the two, showcasing the Nina’s motorised knobs with aplomb as they simultaneously move this way or that 80 October 2023 / www.soundonsound.com The back panel features four audio outputs, four audio inputs (including one combi jack), MIDI in, out and thru ports, a USB-C port and two USB-A ports. into their respective positions for each side and back again — at the same rate as you turn the Morph knob and with little latency. It’s like having a multitude of elastic bands stretching from the Morph knob around every other control — or, I should say, almost every other control: the Effect and Tempo knobs are not affected. While this came as a minor disappointment, particularly concerning the effects, Morph is still an outstanding performance feature allowing anything from two subtly different versions of the same voice to a full-blown Jekyll-and-Hyde interplay within a single preset. Motorsport While the term ‘brushless motor’ may strike you as a forgettable epithet, it’s actually very important to understanding the Nina’s motorised knobs and their role in the synth’s architecture. The clue is in the start-up procedure: each knob rotates the entire way around as if it were an endless encoder, yet upon assuming its position in a preset suddenly presents a more conventional-feeling knob with a start point and an end point. Some knobs have detents while others don’t, others are stepped. This is because the technology at play in the Nina’s motor design is actually based around the use of a magnetic field, which not only means that their travel is incredibly smooth, but also allows them to physically take on the characteristics of a variety of knob designs by way of a clever use of magnetic resistance. The start and end points at either extreme of each knob’s travel distance are not, so to speak, ‘real’. They are the resistance of a magnetic field stopping the knob from going any further. Elsewhere, the tuning knobs for the Nina’s three oscillators can be set to either coarse or fine tuning. Set to fine, they are smooth. Set to coarse, jumping between octaves, the knobs magically become stepped. So too with the Nina’s data encoder, which switches between smooth and subtly stepped, depending on its role. Some parameters are given a subtle detent at zero, but only when dialling in modulation. It’s a totally ingenious use of haptic feedback, and in the oscillators’ case also economises on panel real estate by giving the knobs some very clever, genuine multi-functionality. The use of magnets also means that these knobs’ speed and torque is astonishing; they can change direction on a sixpence, in much the same way as a drone’s propellors must constantly change direction at speed and make tiny adjustments to steady themselves the air. Switching between presets, the knobs snap into position almost instantaneously. I daresay even if motorised knobs were ubiquitous on synthesizers, the Nina would do it better than most. Of course, the drone motors aren’t only there to contribute to the Nina’s knobs’ feel. The central tenet of their design is concerned with preset recall — I certainly heard about that one first, back when the Nina began making the rumour rounds. This was a hugely impressive concept and it’s just as impressive in practice. Upon switching the Nina on for the first time, I spent more time than I care to admit cycling through presets just to watch the knobs dance before my eyes. In multitimbral mode, the knobs snap to correspond to each timbral layer for lightning-quick editing. The aforementioned modulation matrix also makes clever use of the motors; cycle through each modulation source and the panel will snap to display which parameters are being modulated, and by how much. I was a tad disappointed to see the knobs don’t move in real time in correspondence to their modulation, at least when viewed on the Mod page. It would be marvellous to assign an LFO to the filter, for example, and watch the invisible hand turn the filter knob back and forth. This, I’d imagine, is where some decisions had to be made, though.

ON TE ST MELBOURNE INSTRUMENTS NINA Modulating at audio rate, for example, would require a knob to move at an untenable rate, and it would also present difficulties adjusting fundamental values relative to this. It would also presumably be difficult to have manual control override automation without putting a huge amount of strain on the motors. A Revolution In Motion All this considered, whether the idea of automated knobs appeals to you or not, the key takeaway, happily, is that the Nina doesn’t just implement them, it implements them incredibly well. There’s nothing worse than a statement product executed badly, and Melbourne Instruments’ endeavour to avoid that pitfall has paid off. Who knows, perhaps the pandemic-less Nina of an alternate universe would have lacked the patience that clearly went into this one. That said, it is also likely accountable for a significant chunk of the Nina’s price tag, and it’s in light of this that, lying awake at night, I began to consider the actual benefits of a design like this beyond its sheer coolness. I couldn’t escape the question of how much the Nina genuinely benefits from being furnished with motorised knobs over any alternative type of panel preset recall — they are impressive, tactile and executed beautifully, but I couldn’t but think back to the LED-haloed encoders on my trusted Moog Little Phatty, which, although their limited physical travel distance was a little awkward relative to their digital 82 October 2023 / www.soundonsound.com The Nina weighs in at a healthy 5.5kg and is rackmountable, just in case your desk isn’t up to the job. parameter values (I always wished they could be endless encoders for guaranteed true-to-value positions), achieve essentially the same result at a fraction of the cost, weight and current draw (the Nina demands a whopping 8A, compared to, for example, the aforementioned GS e7’s 3A). “The reason not all synths have gone to LED rings is that there’s always a compromise there,” Ian posited to Sam Inglis at Superbooth. “They’re just not as nice to use.” That, for all intents and purposes, is true. Sure, a couple of extra degrees of movement given through a zero value can be a good LED substitution for detents, but there’s no real replacement for the physical feeling of that subtle resistance under the hand, not to mention its ability to reduce the need to constantly study the panel when making adjustments. What’s in question isn’t the ability to maintain knob-per-function alongside preset recall — instruments like the ASM Hydrasynth demonstrate that we crossed that hurdle years ago. It’s about how this is done. My unwavering maxim with electronic instruments (make that any instrument) is that it’s not about how it looks, nor is it about its fun bells and whistles; it’s about its usability, and how that usability contributes to the most important thing of all, which is the sound. In fairness, all this refers us back to one key benefit of the Nina’s physical motorised knobs. For someone like me who does not respond particularly well to reading small screens and greatly values physical, haptic indicators of what is going on, the Nina carries some major appeal. It manages to maintain a timeless sense of physicality, no matter how clever it is behind the scenes. It comes at a hefty price, no doubt about it, but it’s also worth acknowledging that an instrument designed from scratch like this is always going to be more expensive, partly because most of the off-the-shelf components that help tame the prices of other synths simply don’t exist for it yet. If you want some perspective, just Google the starting price of the Fairlight CMI when it came out in 1979. The Nina is heavy, it’s sturdy, it’s spacious and it’s kinetic; this is a synth for those who miss using their hands and their ears in a world of visualised software instruments and menu-diving. All in all, the Nina’s primary success is not, in fact, its complexity; it is its simplicity. So, to return to the introduction. Should all synths have motorised knobs? Maybe. Will more synths adopt them? Hopefully. Am I glad this one has them? Absolutely. If there’s one thing Nina is not, it’s gimmicky. It’s reliable, it’s deep, it sounds excellent and it’s thrown down one very large gauntlet to developers everywhere. $ $3599 W www.melbourneinstruments.com
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ON TE ST Sequential Trigon-6 Polyphonic Synthesizer Dave Smith’s last synthesizer is a worthy farewell from a man who gave the synth world so much. GORDON REID S ometimes living people feel constrained to write nice things about dead people for no reason other than that they’re dead. I’m not one of them. As far as I’m concerned, an old bugger who has died is just a dead old bugger. I’m telling you this so that you’ll have context when I say that Dave Smith — the founder of Sequential — was one of the nicest blokes you could ever meet. That he was also a brilliant engineer who gave the world some of its finest synthesizers and was instrumental in the creation of MIDI was just another facet of the man. So it was with huge regret that, having planned to meet him at NAMM last year, the first newsflash that I received when I landed at Santa Ana airport was to learn of his death. Never again would I have the opportunity to ask him when he was going to fix my Rev 1 Prophet 5, only for him to repeat our long-time ritual of telling me, most politely, to get lost. I will miss him, as we all should. At the time of his death, Dave was working 84 October 2023 / www.soundonsound.com on the Trigon-6, which was announced later in the year. Now described by Sequential as the company’s “polyphonic take on the classic, thick and creamy analogue sound that defined the dawn of the synth era”, I wonder whether it’s a fitting tribute to the man and his achievements. Let’s find out. The Technology Whether packaged as the original Trigon-6 keyboard or the recently announced desktop module, the Trigon-6 is a 6-voice, monotimbral analogue polysynth based upon three oscillators and a ladder filter per voice. The former makes it unusual, because the majority of polysynths rely upon two oscillators per voice. Nonetheless, it’s clearly a member of a family that includes the Prophet 6 and the OB-6 and, like its siblings, is based upon six voice cards inserted into a motherboard that provides common facilities and housekeeping functions. Each of the three oscillators in a voice offers sawtooth, pulse and triangle waves, with an additional ramp wave on osc 3. With exception of osc 3’s mutually exclusive saw and ramp waves, you can select any combination of these that you wish. Each oscillator also offers five octave settings, with detune of up to ±7 semitones on osc 2 and osc 3, hard sync of osc 2 to osc 1, an LFO mode on osc 3, and the ability to disconnect osc 3 from the keyboard CV and MIDI notes. White noise is provided by a separate noise generator. The output from each voice’s oscillator section passes via a mixer to its Moog-inspired low-pass, resonant ladder filter. This offers 12dB/oct and 24dB/ oct modes and responds like many such filters from the 1970s; as you increase its resonance, it passes less and less of the low frequencies presented to its input, creating a quasi-band-pass response at high values. I have always favoured synths that retain their welly when the resonance is cranked up, but I know players who prefer this response, so I’ll leave it to you to judge whether it’s a good thing or not. The filter will oscillate at maximum resonance in either mode, and will track the keyboard at 50 or 100 percent when asked
to do so. With tracking of 100 percent it will — unless confused by enharmonic pitches — lock to the oscillators, so you can use it as a fourth chromatic oscillator. If there’s a shortcoming (and it’s a common one) it’s that the resolution of the cutoff frequency knob is quite coarse. This may not bother you, but it’s worth noting nonetheless. Lying in the oscillator section, there’s a knob that I haven’t yet mentioned, which is labelled FDBK <> DRIVE. Turned clockwise from 12 o’clock, this increases the oscillators’ output to overdrive the filter input. When turned the other way, it routes each voice card’s output back into its filter input, thus replicating the trick that we all used to fatten up the Minimoog — but here done polyphonically on a voice-by-voice basis. The results can range from warmth to chaos — you choose. The output from the filter passes through an amplifier before being presented to two 24-bit/48kHz digital effects units. Effect A offers two sync’able delays, a chorus, three phasers including an emulation of the original Oberheim phaser, an emulation of the Oberheim ring modulator, and two flangers, while Effect B adds four reverb emulations to these. Each effect algorithm offers just two parameters, so it’s unlikely that any of them will replace your expensive studio devices when recording, but the programmed effects are stored on a patch-by-patch basis so, for sound design and live performance, they work well. Nevertheless, if you’re a fanatic, switching both effects off takes them and their associated A-D and D-A converters out of the signal path, so your sounds can stay in the analogue domain until they reach your digital mixer, or MP3 converter, or CD recorder, or are uploaded to YouTube... or whatever. Shaping and modulation are grounded in the 1970s. The two contour generators — one dedicated to the filter cutoff frequency and the other to the audio signal amplifier — are conventional ADSRs. The global LFO generates six waveforms (yes, I know that only five are shown on the panel), offers eight destinations, can be sync’ed to master clock or MIDI, and can be key-sync’ed if desired. Polyphonic modulation is generated by a Polymod section similar to the one that helped define the Prophet 5, but now with seven destinations rather than three. It was a powerful system 45 years ago, and it still is. Unfortunately, you can’t tune osc 3 perfectly to either osc 1 or osc 2, so it’s impossible to obtain consistent 2-op FM sounds. In addition, the maximum depth may be too shallow if you want to Sequential Trigon-6 $3499 PROS • It sounds great. • It looks great. • It’s simple to use. • It’s solidly built. CONS • The keyboard will be unsuitable for some players. • There are a couple of unexpected voicing limitations. • It would benefit from a modern screen. SUMMARY Dave Smith’s last synthesizer may not turn heads like a dual-manual Prophet 10 or even the recent Prophet 5/10 Rev 4, but it’s an attractive and fine-sounding polysynth. And, when it comes down to it, that’s what Dave did throughout his career — he gave us great instruments that we enjoyed using and our audiences loved hearing. stray into the realms of sonic mayhem. You can do a lot with Polymod, but perhaps not everything that you might imagine. For such a simple-looking synth, the Trigon-6 offers a wealth of additional voicing capabilities including a powerful unison mode and chord memory. When played with your choice of key assignment (low, high or last note with single- or multi-triggering) and glide mode (polyphonic or legato, either fixed rate or fixed time), this makes it a powerful and very flexible monosynth. There’s also a clock section that can generate master clock or sync to MIDI, and this drives the Trigon-6’s arpeggiator and step sequencer, the outputs from which can be transmitted via MIDI to other devices such as synths and DAWs. The sequencer offers 64 steps (including rests and ties if desired), each of which can be up to six-note polyphonic, and the results are stored as part of the current patch. The Rear Panel As befits a monotimbral polysynth, the rear panel is nice’n’simple. It starts with quarter-inch unbalanced stereo outputs and an associated headphone output. (It would be nice if the latter were on the front somewhere, but it isn’t, so let’s move on.) Next come pedal controller inputs for sustain, volume, the filter cutoff frequency and a multi-function input that allows you to start or gate the sequencer and arpeggiator, as well as allowing you to use an audio signal to trigger the contour generators or step the sequencer or arpeggiator. MIDI is handled by a full complement of 5-pin DIN sockets — in, out and thru — as well as USB, which carries MIDI but not audio. The Trigon-6 is class compliant so no drivers are needed on either the Mac or PC. Happily, the front panel transmits parameter changes as MIDI CCs and NRPNs, which means that you can control other equipment and automate the synth itself. The final hole is an IEC mains input for its internal, universal power supply. www.soundonsound.com / October 2023 85
ON TE ST SEQUENTIAL TRIGON-6 Programming it couldn’t be simpler and, if you have enough voices, you can play over the top of it. If you replay any sequence (whether recorded as monophonic or polyphonic) in unison mode, it’s reduced to a monophonic line and playing keys transposes it rather than adding additional notes, which is always welcome. But remember that there’s no multitimbrality here; every note, however generated, produces the same sound. Finally, there’s an analogue distortion unit, a Vintage knob that applies offsets to the oscillators, filters and contour generators to make everything sound ghastly (or interesting, depending upon your perspective), 63 memories for alternative tunings, mono and stereo modes, pan spreading to create a stereo soundstage when multiple notes are played, and a patch volume control so that you can balance each sound against the rest. Having Fun I unboxed the Trigon-6 keyboard as would any new owner, and was dismayed to hear a metallic sliding noise as I removed it from its packaging. This was repeated when I rocked the synth from side to side. Clearly, something had come loose, and there was no way that I was sticking a mains cable into the back until I had fixed it. I don’t like to attack other people’s gear with screwdrivers, but removing a couple of screws at each end released the cheeks, and removing another four allowed me to flip open the control panel to locate the offending object. This turned out to be one of the four retaining screws for the internal power supply. The PSU itself was still held firmly in place, but the loose one could have 86 October 2023 / www.soundonsound.com created a short, so I returned it to its hole, and all was well. I ran the auto-tuning routine before starting my tests because it was obvious that, out of the box, the six voices were quite different from one another. I then ran it again, and again, and again. Each application brought the synth closer to correct calibration — not to the point of being boring, but to the point where every note in a chord sounded like it belonged there. I then made sure that the synth was in Live Panel mode and was finally ready to program and play. One of the key tests of an analogue synth is whether a single oscillator can sound interesting; if you need two detuned oscillators to achieve anything desirable, you’re probably playing the wrong synth. The Trigon-6 passed this test with flying colours; a single overdriven sawtooth wave or a pulse wave with just a tad of PWM can sound lovely. Outputting multiple waveforms from a single oscillator adds depth and, with just a tiny amount of Vintage dialled in, invoking two or three oscillators per note can sound monster. The combination of three oscillators and a ladder filter per voice seems to have caused a section of the synthisphere (did I just invent a word?) to become obsessed with discovering whether the Trigon-6 can emulate the Memorymoog. So I conducted some further tests with various oscillator, drive and filter settings, and the results were as meaningless as I had expected them to be. Program a simple patch ‘just so’ on both, and the sound will of course be similar. But push things further and they are distinctly different instruments. At one end of the scale, the Moog will create that “I don’t care what else is going on, listen to me!” The Trigon-6 measures 807 x 323 x 117mm and weighs 9.5kg, which in polysynth terms is more or less bantamweight. for which it’s famous. At the other end, the Trigon-6 sits more comfortably in sweeter, more mixable Prophet-y territories. But if I’m honest, I think the question is pointless. I love my Memorymoog, but I sometimes feel that I have spent more time bending over it with a mirror to get it to ‘TUNE 6’ than I have playing it. Having done so, I then find myself moaning about its noisy cooling fan and worrying about the day when it takes up smoking. So let’s be practical. If you want a three-osc/voice analogue sound in 2023, you could carry a large, heavy, fragile and stupidly valuable Memorymoog around and produce a glorious Moog-y sound. Alternatively, you could take an even larger and heavier Moog One and produce a much wider and more complex range of even gloriouser Moog-y sounds. Or you could take a Trigon-6. Would any of these produce the precise sounds that you want? How can I know? But, other than for a permanent installation, I would probably choose the Trigon-6 every time. Mind you, I would add a six-octave MIDI controller to the setup... Let’s talk about the Trigon-6’s keyboard. This generates velocity, although you can only direct it to two internal destinations — the amounts of the filter and amplifier contours. It also generates channel aftertouch that you can direct simultaneously to your choice of eight destinations. With eight velocity curves and four aftertouch curves, I quickly found a combination that suited me, and I spent many happy hours recreating expressive sounds from vintage synths such as ARP ProSoloists, and doing more modern things
The Trigon-6 Desktop Module While I was writing this review, there was much speculation about whether Sequential would release a Trigon-6 module. Some of this was fuelled by the description of poly-chaining in the manual, which, even before the recent announcement, stated that, “If you have two Trigon-6 synthesizers you can link them together with MIDI to increase the total available polyphony to 12 voices... If you have a Trigon-6 keyboard and a Trigon-6 module, you such as introducing and increasing the depth of effects by pressing a bit harder. So far, so good. But let’s now talk about the keyboard’s width and feel. My dislike of four-octave keyboards on polysynths has been stated in these pages before, not least when I reviewed the Prophet 6 (SOS November 2015). And, while I realise that Sequential’s ‘6’ series synths are all based upon the same hardware design, what they have done here is install a Rolls Royce Merlin engine into a Ford Focus chassis. Yes, I understand all the arguments regarding small studios, lightness, portability and so on but, if you want to get the best from the Trigon-6, you’re going to need a wider keyboard with a more expensive feel. Four octaves with a light, springy touch are fine for a monosynth but, unless you’re going to spend your life playing pads in triads, it’s not enough for a polysynth. Happily, I found the build quality of the Trigon-6 to be excellent, and I love the maple chosen for the case. If I have to find fault, it’s with the continuing use of a three-character LED display rather than a modern OLED that could fit the same space. I have no problem with this when programming, but it’s a pain in the backside when recalling sounds. If you like to get your hands dirty by programming and saving your own patches, you’ll soon end up with will most likely use the keyboard as the master and the module as the slave.” Given the existence of the Prophet 6 and OB-6 desktop modules, I was pretty certain that a Trigon-6 module was in development. Shortly after I submitted this review (the first time) all was revealed. So I asked myself, why might you be interested in the desktop module? Other than the obvious considerations of space and convenience, I can think of two significant scraps of paper scattered all around the synth to tell you which sound is which and what it does in which composition. In this regard, it’s time for Sequential to move on. That reminds me... There are 500 factory patches duplicated in memories 000 to 499 (all of which can be overwritten) and in memories 500 to 999 (none of which can). Some of the factory sounds are very good, and I imagine that many players will use these as supplied or with just minimal tweaking. But where’s the fun in that? Despite these shortcomings, I like the Trigon-6 very much. There’s nothing here that you haven’t heard before but, depending upon how you program things such as the initial oscillator levels and the drive/feedback, it can be gentle, it can be warm, it can be crunchy, it can be aggressive, and it can even be downright violent. I programmed some pads that took me straight back to 1978, some sequences that reeked of the 1980s, and a whole range of polyphonic patches that brought me right up to the present day. The Trigon-6 also excels as a monosynth, producing sounds that would grace any recording. From gentle orchestral-style accompaniments to the most powerful leads and basses, it’s all there to be discovered. And, when experimenting with the Polymod section and applying high levels of feedback, reasons. Firstly, the 49-note keybed of the Trigon-6 may make the combination of the desktop module and a wider MIDI controller your preferred version. Secondly, the module recognises MPE. As I write, there’s no information regarding the messages recognised and the destinations to which you can direct them, but I think that we can be confident that independent, per-note modulation of pitch, filter cutoff frequency and loudness will be possible. I created sounds and effects that would have enhanced any sci-fi movie from the 1950s. To be fair, the lack of consistent 2-op analogue FM (or ‘cross-mod’) is a disappointment, and harsh clipping can occur if you push things too far but, for me, the Trigon-6 never sounded lifeless or boring, and that’s no small compliment. Conclusions Many years ago, a series of television adverts used the tag line, “One Instinctively Knows When Something Is Right,” and so it is with the Trigon-6. I was playing factory sounds that I liked very much within moments of switching it on, and soon I was programming new ones that I liked even more. Inevitably, it won’t be for everyone, but there are many players for whom it could be an ideal synth. Despite a couple of limitations, it’s capable of sounds ranging from beautiful, ethereal pads to screaming excesses, covering a huge range of ground between, and doing so with an ease and quality that belies its diminutive stature. I hope that Dave would have been pleased by it. Indeed, if you’ll forgive my presumption, I think that he would. $ $3499, desktop version $2499. W www.sequential.com www.soundonsound.com / October 2023 87
ON TE ST Steinberg SpectraLayers Pro 10 JOHN WALDEN S teinberg have kept up a very rapid rate of progress since adding SpectraLayers to their product line-up in 2019. However, with this representing the 10th major update in 10 years (the last five of those under Steinberg’s ownership), even some regular SpectraLayers users might be struggling to keep up. That said, given that so much of what SLP does under the hood is built on AI-based algorithms, perhaps the current speed of development is not so surprising. It’s certainly true that the v10 headlines are dominated by AI-based developments and I’ll therefore focus primarily on those features, both improved and new, for this review. The Magic Of Unmixing When spectral editing first appeared, its appeal was primarily because of its unique capabilities for tasks such as audio restoration (noise reduction, click removal, etc) or forensic audio analysis. SLP10 still does those tasks, but if anything has pushed spectral editing into the wider music production consciousness, it is the addition of ‘unmixing’. Whatever your take on the 88 October 2023 / www.soundonsound.com Spectral Editing Software Underpinned by rapid developments in AI technology, SpectraLayers Pro 10 promises some remarkable advances in performance. world of remixing (extracting the vocal from one song and embedding it into a different backing track) or karaoke (where the vocal is removed to leave the backing track for others to sing over), both have a huge and active user base. Underpinned by AI algorithms, software like SpectraLayers has taken the required unmixing processes to entirely new levels. I was impressed with the progress offered by SLP9 but, just 12 months later, SLP10 represents another significant step forward. In SLP10, the expanded selection of umixing processes now has its own dedicated menu. The advances shown within the main Song unmixing process easily demonstrate the sort of progress made. The dialogue now includes a new layer option — Guitar — that has been added to the existing Vocal, Drum, Bass, Piano and Other layers. You now also get a Non-Unmixed layer as a final catch-all although, in the various example tracks I unmixed during testing, very little material found its way here. The dialogue now offers a choice of Fast, Balanced and Best unmixing and, while each takes progressively longer, the results are generally worth the additional wait. Steinberg SpectraLayers Pro 10 $299 PROS • Rapid AI advances bring very noticeable improvements in the quality of many processes. • Well worth upgrading for those using SLP in a commercial context. CONS • Only the regularity of paying for the upgrades. SUMMARY With major AI advances under the hood, SpectraLayers Pro 10 delivers significant improvements in the audio quality available from its various processing options.
While it’s still true that a busier mix remains a more challenging unmixing target, comparing the results obtained with SLP9 and SLP10 side-by-side, the new release is clearly superior whatever you throw at it. For example, with a grungy rock mix featuring a female lead vocal, the resulting individual instrument layers were all much better with v10. There were fewer traces of one instrument lurking in the layer of another and the resulting layers contained significantly fewer artefacts. In v9, impressive though the separation undoubtedly was, when soloed, individual layers did have a certain ‘phasey’ quality to them. This was almost entirely absent from the layers generated by v10. Indeed, blend even a couple of these layers together — drums and bass, or guitar and drums, for example — and you could easily believe you were simply listening to the instrument busses coming straight off the original mix console session. It’s impressive stuff. Soloed vocals taken from such a busy mix were also much improved, particularly in sections with just the lead vocal present (that is, no backing or harmony parts). OK, As well as the improved Song unmixing, the new Unmix menu has other additional unmixing options. so vocals taken from a busy original might not pass the bar for an a capella, but dropped within a different instrumental mix, it’s pretty easy to mask any remaining artefacts. With a somewhat sparser mix as a starting point, SLP10’s Song unmixing gets even better. Tested with an Adele ballad, for example, the separation of the vocal and piano was truly remarkable. With this kind of source, the extracted vocals can really get quite close to being a capella standard (including the reverb/ ambience from the original) and, when you mute the vocal layer, the piano is equally impressive. This really is very close to un-baking a cake. Remixing or karaoke aside, these improvements also make it more feasible for a mastering engineer to perform stem-like adjustments (for example, ±1 or 2 dB to a specific layer) to a mix when they only have access to the stereo version. Whether it’s simply the expediency of not having to go back to the original mixing session, or that that isn’t an option, SPL10 takes the achievable quality for this type of task to another level. Make A Drum Multitrack? A new Drum Unmix option allows you to further subdivide your drum layer audio into three sub-layers; Kick, Snare and Cymbals. Again, results depend very much on how cleanly the full drum extraction was achieved but, on a typical busy rock mix, the result was a bit like having a multitrack drum recording based upon three mics. Each mic
ON TE ST S T E IN BE R G S P EC T R A L AY E R S P R O 10 The Multiple Voices unmixing process can separate voices even when they overlap. (layer) is dominated by the target kit element but there is an element of bleed between them. That said, the quality is generally good enough to allow you to rebalance these key elements of the kit and blend them back into the full track. Equally, they would make for a perfectly good trigger source if you wanted to get into drum replacement. It’s a very worthwhile addition to the unmixing feature set. Speech Therapy Voice unmixing/sound separation processes such as Reverb Reduction and Noise Reduction have also been improved. Taking the aforementioned Adele vocal as an example, applying a modest (around 50 percent) reverb reduction produced a noticeably drier vocal. Yes, some artefacts were audible, but the quality of the processing was undoubtedly a step up from SLP9. The same is true of the Noise Reduction process and, whether for musical sources, or dialogue recorded on set, SPL10 improves the chances of transforming great performances within compromised audio into a ‘good enough to use’ condition. Another new entry in the Unmix menu is the Multiple Voices option. You can specify the number of voices (and therefore layers) SLP10 is looking for, but in my own testing, results were undoubtedly better when trying to isolate two voices rather than larger groups. Equally, if the audio also includes background noise, it can be worth experimenting with a pre-cleaning stage. However, when applied to reasonably well-recorded audio containing two contrasting voices, the results can be very impressive, even in sections where the voices themselves overlap. This process would obviously appeal for dialogue post-production work, enabling you to rebalance levels between multiple speakers recorded on set, or to isolate individual voices for dialogue replacement while leaving others intact, for example. Sound Archaeology One further new unmixing process is Multichannel Content although, apparently, this is not underpinned by AI. It allows you to make a sound selection based 90 October 2023 / www.soundonsound.com worked pretty well, making it possible to select an almost buried solo instrument within an otherwise noise-filled ambience. Get The Word Out upon spectral data contained within one channel of an audio file, and then let SLP10 automatically expand that selection to find (and then isolate within a layer) the same sound within all the other channels of the audio file. As you only need to use the Frequency Selection tool to select a very small portion of the target audio (for example, a short part of one harmonic for a voice or musical instrument), this is easy to experiment with. The result is two new layers, one containing the target sound and a second containing everything else. Whether you want to mute the target sound, or to raise its volume so it can be heard more clearly, this is clever stuff. In my own testing, providing I was able to make a solid initial selection, the process A range of non-AI improvements includes the ability to build VST3 plug-in chains for additional processing flexibility. SLP10 includes a new Transcription process (in the Unmix menu) that can generate a text-based transcription for a spoken voice or sung vocal. With well-isolated dialogue, this produced impressive results and, while I only tested the English language support, nine different languages (including Spanish, French, German and Italian) are supported. It also worked well with my isolated Adele vocal. If you do find a word or phrase that has been misidentified, the text is fully editable. Equally, if you wish to refine the visual match between the timing of specific words in the transcript and the spectral display, you can zoom in and edit the start/end points of each word on the timeline. Via the Project menu, the Transcript option can be exported in a number of file formats, including plain TXT files. For transcribers, this could be a considerable time saver. Match That A new Reverb Match process joins Ambience Match and EQ Match, allowing you to take the style of reverb from one sound and apply it to another. This could
obviously be used in a musical context but I suspect it will be most useful if you are trying to match a section of dialogue replacement with other audio recorded within a specific environment. The process itself is very straightforward; you simply have to select a portion of the source signal that includes the required reverb. SLP10 will identify the ‘signal’ and ‘reverb’ elements automatically and register the reverb component. You can then switch to another layer within your project and apply that reverb — with control over the match percentage — to your target signal. It’s simple and can be very effective. Best Of The Rest While the AI-based advances provide the obvious release highlights, there are plenty of other changes worth noting. For example, you now get better options for colour-coding layers to aid visual organisation. A Normalise process is now available and can be applied at a project or layer level. Via the Edit menu, time-based operations, such as insert or delete time, can now be applied to individual layers. The Unmix Levels option (allowing you to separate sounds into two layers based upon their relative amplitudes) can now automatically identify the ideal amplitude for separation based upon a small time selection, making it much easier to use. This release also adds the ability to build VST3 plug-in chains. The process for background noise removal from human speech has been improved, while the Unmix Components option — separating audio into Tonal, Transient and Noise layers — also gets a quality bump. You can now import multiple audio files into SLP10 as a single operation. And, amongst a number of other refinements, you can now display the dialogue boxes for multiple processes on screen at the same time, making alternate task-specific workflows easier to explore. Count To 10 Occasional users could be forgiven for struggling to keep up with Steinberg’s rapid SpectraLayers Pro update cycle. However, for those using SLP in a commercial context, where the software is an integral part of their daily workflow, the leap in quality possible from many of the core processes is a compelling reason to upgrade. Steinberg do, of course, have competition, whether that’s the likes of iZotope’s RX (as a fully featured spectral editor) or Hit’n’Mix’s RipX (which provides excellent unmixing features). All of these platforms are also in active AI development, so it is almost inevitable that there will be some leapfrogging in terms of their capabilities. However, if my own experiences during the review period are anything to go by, Steinberg have just jumped to the head of the field; SLP10 is not just a big step up from v9, it’s a step ahead of the obvious competition. Well, for now at least. Watch this space... But, in the meantime, download the free 30-day trial version of SpectraLayers Pro 10; this is a very impressive piece of software. $ SpectraLayers Pro 10 $299.99. Upgrades from $79.99. W www.steinberg.net Built To Last Made in Germany for 70 Years Put your equipment on a sound footing with a König & Meyer stand. Robust and durable, P[^PSSIL`V\YJVTWHUPVUMVYHSVUN[PTL[VJVTL4HKLPU.LYTHU`MYVTÄULZ[X\HSP[` materials and according to our high-quality assurance standards. Rely on innovative KLZPNUZHUK\ZLYMYPLUKS`M\UJ[PVUHSP[`WS\ZHÄ]L`LHY^HYYHU[` km-america.com
ON TE ST Allen & Heath CQ-18T Digital Mixer A&H’s newest live sound consoles combine powerful processing with user-friendly features. PAUL WHITE C ompact digital live sound mixers are increasingly popular with amateur and semi-pro performers, as they offer the prospect of remote control, built-in effects and ease of setting up. The latest model to join the Allen & Heath stable is the CQ-18T, an 18:8 digital mixer that can be controlled either remotely, via its built-in Allen & Heath CQ-18T $1199 PROS • Comprehensive feature set. • Option of using ‘helpers’ to simplify operation. • Clearly set-out screen and app. • Good sound quality. • Sensibly priced. • Integral wireless router. CONS • External PSU — though it is a rugged brick type. SUMMARY The CQ-18T has all the features you’d expect in a modern remote-controlled live sound mixer, with added niceties such as multitrack recording, helpers to simplify key operations, feedback suppression available on all outputs and the Automatic Microphone Mixer. 92 October 2023 / www.soundonsound.com Wi-Fi or an Ethernet connection, or locally from its colour touchscreen interface. A free iOS app is available that closely replicates what is seen on the touchscreen, with some small layout changes to exploit the larger screen size. An Android app will also be available soon, as well as macOS and Windows control software. Housed in a sturdy metal case, the mixer is surprisingly compact and has a couple of raised side wings that protect the controls. Power comes from an external brick, which I’m not normally keen on for live use, but as long as the mixer is housed in a suitable case, that shouldn’t be a problem, and there is a clip to hold the power cable firmly in place. Other than the power inlet and switch, all the controls and (almost) all the I/O connections are on the top panel in clear view, and the large colour touchscreen occupies the centre of the panel. Only the two headphone outs are located on the front edge of the case. Buttons below the screen navigate directly to the main pages: Config, Processing, Fader, FX and Home. To the left of the screen are three encoders with integral status LEDs, while to the right there’s a larger value encoder and three ‘soft’ buttons. These soft controls can be configured as required from the Config page. A fold-up Wi-Fi antenna is built in, and a small fan in the base of the unit keeps the circuitry cool, though this is inaudible in normal use. Ins & Outs The mixer has XLR inputs for the first eight channels and combi jack/XLRs for the second eight channels, plus a further pair of inputs on quarter-inch jacks. In addition to the Ethernet port there’s a USB socket allowing the CQ-18T to connect to a computer for playback and recording of either multitrack audio or a stereo mix. Multitrack recording is also directly supported on the mixer itself, either to SDHC cards up to 32GB or to USB drives inserted in a Type A socket. All the ports have rubber caps to keep dust out. The two main outputs are on balanced XLRs, with six further line outputs on TRS balanced jacks for use as monitor sends and so on. A TRS footswitch jack can accommodate an optional single or dual footswitch, with user-assignable functions.
Four effects send slots can be filled with a choice of delay, reverb or modulation, and the delay has an on-screen tap-tempo facility as well as conventional delay time adjustment. One or more of the effects may be used as channel inserts instead of send effects. Each channel also has access to a parametric EQ, compressor and gate, and all the outputs can be routed through graphic equalisers. Alternatively, the CQ-18T allows the graphic EQ on each output to be switched for a parametric EQ teamed with an auto anti-feedback system, so you can have independent anti-feedback systems on each of your monitor feeds if necessary. Screen Time All the main screens are accessed from the row of round buttons below the display, with further tabs within the screens for deeper navigation. Config is where you set up input sources for the channels, which can be drawn from the analogue inputs, USB, memory card or Bluetooth (playback only). Channels can also be paired here for stereo operation. A gain assistant is available to optimise the input gain settings based on auditioning a short period of ‘loudest performance’, with a secondary Auto Gain option to pull back the gain if excessive peaks are detected, and there are buttons for phantom power and polarity inversion pertaining to the selected channel. There’s also a manual Gain Trim control. Touch one of the on-screen input sockets and a green ring around it confirms that it is selected. You have the option to select multiple inputs and then use the gain assistant on all that are selected, and you can perform ‘batch’ quick switching between analogue and digital source types. Inputs can be named and also colour-coded. Touch the Outputs tab and you can name the main and secondary outputs. You can also select the sources for the two headphone outputs from here, the options being Listen, main outs or any of the secondary outs. A further tab takes you to a page for configuring the digital inputs, with the next tab along bringing up an Automatic Microphone Mixer or AMM. This shows eight channels at a time and has an on/off button for each channel as well as a Follow Fader button. This is included mainly for conference work and gives priority to the person currently speaking, but can also be useful in other speech applications, for example live streaming or podcasting. The last tab on the Config page sets the functions of the footswitch, the rotary controls (which can either be assigned as required or left set to Auto), the soft-key assignments and the network settings. Here, control can be set to Ethernet or Wi-Fi, with a choice of 2.4GHz or 5GHz operation, and there’s a selection of security settings and provision to enter a Wi-Fi password. The Wi-Fi channel can be left set to auto or a specific channel can be set by the user. Processing is where you’ll find the compressor and gate settings for the individual channels, as well as a four-band parametric EQ, plus sends for the four effects and six aux outputs, though you can also navigate directly to the EQ and compressor settings directly from the Fader page, unless you are in the ‘faders only’ view. The upper and lower bands of the parametric EQ can be set to band-pass, high/low-pass or shelving filters. Tabs take you to the first eight inputs, the second eight inputs, the stereo inputs, and effects or outputs. Here you’ll also find the 20-band graphic equalisers that are available for both the main and secondary outputs. Graphic EQ settings can be be saved in a library, as indeed can individual effect settings. A separate low-cut filter for the inputs, with adjustable frequency, is available in the Preamp section of the Processing screen. Almost all of the I/O is on the top panel. www.soundonsound.com / October 2023 93
ON TE ST A L L E N & H E AT H C Q - 18 T The Config page. For those in a hurry, the channels can be set to Quick mode so that instead of having to adjust things like EQ and compression in detail, a single control linked to multiple parameters is used to dial in the sound, sometimes with a couple of other simple controls such as basic EQ or compressor on/off. Quick presets are available for all types of instrument and voice, each with its own customised controls and suitable graphic icon. As stated earlier, the output graphic equalisers can be exchanged individually for a parametric equaliser plus a sophisticated anti-feedback system. That means you could choose to have anti-feedback/parametric EQ on the main outputs and graphic EQs on the secondary outputs, or you could decide to have anti-feedback/parametric EQ on all the outputs. Anti-feedback works in the expected way: by automatically identifying feedback frequencies and then deploying very narrow notch filters. If several frequencies are detected close together, it uses a single wider notch to deal with them rather than wasting lots of individual filters. An EQ display shows the notches as they are deployed. A Live mode allows the filters to gradually reduce in depth at a rate set by the user, or they can be locked in place, as would be normal practice when ‘ringing out’ a system. Faders Up The Fader page is where you’ll do most of the mixing, and it shows faders for eight channels at a time, again with additional tabs to jump to the other inputs, the dedicated stereo channels/effect returns, and outputs. The layer being controlled can be selected to the right of the screen so you don’t need to leave this page to adjust the effects sends or your monitor mix output levels, and you can also jump directly to the EQ and compressor for the selected channel. There’s a headphone Listen button and a mute switch for each input and output, as well as pans for the inputs and effects returns, though you can switch to a Faders Only view, which gives you longer faders for more precise level control but removes all other features other than pan, the Listen button and the mute button. In all cases the fader slots double as level meters. One very nice operational touch is that, when using the app, you don’t have to navigate to the fader cap in order to move it. Put your finger anywhere in the channel strip and the fader will follow your up and down movements — you can slide your finger sideways out of the channel strip region, and remain in control of the fader but now with fine adjustment. This fine control mode is currently not implemented on the mixer’s own touchscreen. The FX screen provides an alternative view of the aux send controls pertaining to the selected effect, this time as knobs, where the value knob is used to adjust the level of the selected control. An amber LED in the middle of the value knob lets you know that it is currently assigned to a parameter. The effects themselves are also to be found in this page, along with their own controls and sends to the secondary outputs. A handy button lets you mute all effects for when a performer is chatting to the audience and doesn’t want to do it through a flanged reverb. Changing the effect currently inhabiting a slot is a matter of opening a library from an on-screen folder icon, selecting the desired effect and then confirming your choice. The effects have been specifically designed for this mixer series, and in general have fairly simple controls yet produce very high-quality results. Another helper to make life easier comes in the form of FX Assist for reverbs and delays. Buttons select preset character options such as ‘Soften’, ‘Clarity’ and ‘Whisper’. Pressing Home shows the level controls for the two headphone outputs, with tabs to take you to a Recording/Playback page, which can either be stereo or multitrack; a Scenes page, for storing mixer snapshots that can be called up during a performance; a Data page to show the status of connected digital media as well as allowing data transfer; and a page showing the system settings and firmware version. Note that supported recording sample rates are 48kHz and 96kHz. In Use During the course of this review I received several software and iOS app updates, and I suspect there will be more to come after the mixer is launched officially. The Processing page offers deep editing of the channel EQs, compressors and gates, or can be used to select Quick presets. 94 October 2023 / www.soundonsound.com
In Assist mode, the FX page lets you make quick and intuitive adjustments to the global effects, with parameters such as Space and Focus. Allen & Heath value feedback from their users and are able to incorporate changes into the control interface through updates if that helps the workflow. I chatted quite extensively to one of the product specialists for the mixer and he wrote down every comment and suggestion that I made, which I hope will be discussed and acted upon if the development team thinks any of them are worthwhile. Even when I was running a beta version of the firmware and app at the start of the review process, I found the CQ-18T to be very stable in operation, and also impressive in terms of sound quality. Its ability to record The Fader page shows eight channels at a time, with two banks for the input channels and separate banks for the stereo ins/effects returns, and the assignable outputs. and play back multitrack audio is a big bonus, and you can easily transfer recorded WAV files from the card to your DAW and work on them there. Allen & Heath have also tried to make the mixer easy to use by incorporating various ‘helpers’ for automatic gain setting, auto anti-feedback, Effects Assist, and the option of Quick channel controls tailored to specific instrument types or voices. Even experienced engineers might appreciate these when faced with time pressures. Once the mixer is set up, most mixing work takes place on the Fader page, and as is usual with this type of mixer, multiple The CQ-20B offers the same I/O and processing as the CQ-18T, but without the touchscreen and local controls. Range re actually ixers in this series. If you ed the remotee and can live the integral reen, there’s the ($999), which ery much like box but offers ey functionality Q-18T, and has e I/O count. Or, re happy with a lower channel count and don’t need remote control, the 12-input CQ-12T ($899) might appeal. Scenes can be saved and recalled, either to call up settings for specific songs or perhaps different scenes for different performers at an open mic night or festival. Having previously used a remote-controlled mixer that required a separate wireless router, I appreciated having one built-in. At the time of review, remote control is only possible via the app, but with macOS and Windows apps in development, hooking up a laptop either using Wi-Fi or an Ethernet cable should be possible soon. A personal monitoring app has also been developed, and will allow performers to adjust their own monitor levels from their own mobile devices, with access only to the selected monitor mix level controls. While basic operation is fairly straightforward, once you have got your bearings as to what resides on which page, there are some deeper functions to be explored, such as configurable additional metering based on multi-colour virtual LEDs, where you can set your own level thresholds for the different colours. You can also save your own effects settings to the library, configure the soft controls and footswitch for specific functions, and so on. However, once you get set up for a gig, it is rarely necessary to leave the Fader page. In short, then, if you’re looking for something powerful yet approachable, compact and rugged yet affordable, the CQ-series mixers have a great deal to commend them. d input count and no remote control facility, but uses the same control scheme as the CQ-18T. $ T W W $1199 American Music & Sound +1 800 431 2609 americanmusicandsound.com www.allen-heath.com www.soundonsound.com / October 2023 95
ON TE ST AIR Music Sprite Multi-effects Plug-in AIR Music’s Sprite is a multi-effects plug-in with a few extra tricks up its sleeves, such as the ability to control certain effect parameters using an envelope follower. The plug-in includes the expected large range of ready-to-use presets, thoughtfully organised into categories, which ably demonstrate its potential. Mac and Windows machines are supported, along with AAX Native, AU, VST2, and VST3 plug-in formats. Open the plug-in and you see something resembling a dessert trolley! But click on Edit and a far more familiar-looking set of user controls is revealed. The graphics represent the five main processing stages, with curved sliders each side of the graphical icons controlling the main two functions of the currently selected effects (for example, rate and depth). The delay and reverb share a box and although they have separate volume and time controls, they share common EQ, compression, depth and mix controls, located on the far right of the GUI. At the top of the screen are meters for the input and output as well as slider controls for EQ, stereo width and gain. So, what of the effects themselves? We have a choice of nine different types of distortion, complete with high- and low-pass filtering, a wet/dry mix control plus two modulation slots that can each be populated by one of four modulation types. There’s flutter, wow, tremolo and auto-pan for one slot, with chorus, multi-chorus, phaser and flanger for the other. In the delay section there’s a tempo-sync option, with a choice of single, dual, and cross modes, 96 October 2023 / www.soundonsound.com with the option to dial in different left and right delay times. To make things more interesting, there are 24 feedback options that make use of different types of filtering plus an envelope follower that can be set to modulate the delay feedback and delay/reverb mix. The reverb offers eight types with simple controls, but then we find a separate compressor with the usual attack, release and depth controls, and a choice of where it can be placed in the signal path (Mix, Delay/Rev or Side-chain). An output EQ offers 31 character presets, such as transistor radios or megaphones, but it can also be adjusted manually, in which case there are three bands with variable cut/boost and frequency. A pitch-shifter can be routed to the reverb or reverb/delay, with a choice of octaves and intervals — useful for creating shimmer reverbs and the like. Different modes optimise its performance to the sound source type. I thought it odd that there was no master wet/dry mix control — this means that if you want to do the EDM or chillout thing of having effects drift in and out rather than switch abruptly, then (unless your DAW happens to offer a wet/dry control for each insert slot) you’ll need to automate multiple depth and mix parameters rather than a single control. The effect types might seem very familiar, but the combination of options here can produce some very complex and appealing results that sound more sophisticated than you might expect — very much a case of the end result sounding greater than the sum of the parts. Other than the lack of a master mix control, Sprite gets a definite thumbs-up both for sound and ease of use. Paul White $ $79.99. W www.airmusictech.com Horrothia Berkeley Digitally Controlled Modulation Pedal The original Shin-ei Uni-Vibe was a curious pedal. Originally conceived as a rotary speaker emulation, it might have faded into oblivion if it weren’t for artists such as Jimi Hendrix using it on a number of classic records, including the song ‘Little Wing’. But it ended up being very much its own thing, and we’re now in the situation where an original costs a fortune and a large number of pedal manufacturers are building their own vibe-alikes. With both chorus and vibrato modes, the Uni-Vibe was based on four photocells arranged around a pulsating light. Because the four stages didn’t perform in an identical way, the resulting modulation had a slightly ‘lumpy’ quality, which became a key component of the Uni-Vibe sound. While one of its modes is called ‘chorus’, the circuitry and sound of the Uni-Vibe is actually far more closely related to that of a phaser. The Berkeley pedal, from UK-based manufacturers Horrothia, aims to recreate the vintage Uni-Vibe sound but it’s not an outright clone. For starters, although the signal path is entirely analogue — it’s largely faithful to the original design, with some tweaks in line with popular mods — the LFO is digital, and Horrothia say that this models the behaviour of the original. Also, there are three internal trim pots allowing the user to revoice the sound to their own liking, by adjusting the wet/dry balance (when in chorus mode), the input impedance, and the voicing, which goes from following the LFO width and depth contours of the original to a wider, deeper effect. Built into a cast case, the Berkeley is designed to stand up to the rigours of touring. Power comes from a centre-negative, external 9V supply, which is not included. The pedal sports a large footswitch, a very large indicator lamp and a 3.5mm TRS expression pedal input for remote control over the modulation speed. A rocker switch selects chorus or vibrato modes (vibrato simply kills the dry part of the sound), with three main knobs governing rate, intensity and volume. In both Vintage and True Bypass modes,
when the effect is engaged the large indicator lights green. In Vintage mode, when bypassed this indicator turns red, but it doesn’t light at all when bypassed in True Bypass mode, which is selected by holding down the footswitch as you plug in the power supply. Note that in True Bypass mode the volume knob affects only the effected sound, whereas in Vintage mode, which leaves a buffer in circuit (as did the original Uni-Vibe), the volume control works on both the effected and bypassed sounds. Soundevice Digital Plamen Multiband Saturation Plug-in Created by Soundevice Digital and marketed under the United Plugins umbrella, Plamen is a five-band saturator, in which each band can be processed using one of five different saturation algorithms. In my own studio, I tend to use subtle multiband saturation mainly when mastering — something I’ve done since before plug-ins took over the world! — but with Plamen there’s enough scope for adding considerable character to individual tracks too. All the common Mac and Windows plug-in formats are supported, including AAX, and authorisation is via a personal licence key file that allows you to run the plug-in on more than one machine. The resizable GUI is very straightforward, with a dynamic spectral display showing what is being processed within each frequency band. It looks nice enough, though it’s worth noting that ‘selectable’ text is dark purple on a darker purple background, changing to a light blue when selected — I found the purple on purple a bit hard to read on a smaller screen, and would have appreciated the option to make this a little more visible. Because adding saturation affects the level of the signals being processed, the plug-in has a set of master controls that include input gain, with a range of -24 to +24 dB. There’s also a wet/dry mix control for setting up parallel distortion, and those after a vintage tape vibe can also add a subtle amount of simulated tape wow. An output gain control is available to compensate for any overall level changes caused by the processing. By increasing the input and decreasing the output (or vice versa), the overall amount of saturation can be adjusted, so it might have been a good idea to offer an input/output link to allow the overall input to be changed while keeping the output volume nominally constant. A smaller white LED pulsates at the current modulation rate. As set up at the factory, the Berkeley produces a very convincing Uni-Vibe effect that matches very closely what you hear on tunes such as Jimi Hendrix’s ‘Little Wing’ and Pink Floyd’s ‘Breathe’. There’s a small amount of circuit noise that modulates along with the sweep rate, but nothing excessive. Having the option to control the speed via an expression pedal makes rotary speaker emulations more realistic, but for me it’s the slow, languorous sweeps that deliver the most attractive sounds. All in all, then, the Berkeley is a very capable modern take on the Uni-Vibe that still delivers the vintage sound character and is built to survive life on the road. Being able to tweak the sound to your liking via the internal trimmers is a thoughtful inclusion that makes this pedal a touch more versatile than many other vibe-alikes. Paul White Tucked away in the top bar is a switchable limiter, a 2x, 4x or 8x oversampling button (better performance at the expense of higher CPU overhead and latency) and a choice of ‘analogue’ or linear-phase filters for the crossovers. Linear phase is recommended but adds more latency, so it’s best used when mixing rather than when tracking. You’ll also find the buttons for preset management here If those modes are too subtle, there’s also a clip distortion option. The Mojo parameter adjusts the level of saturation in each band. Moderate levels of saturation add depth and dimension to the sound in a very positive way but without making the processing obvious. Should you want a touch more ‘nasty’, you can drive the overall input harder. In a mastering context, subtle use of Plamen makes for bigger, fuller mixes: details stands out more and separation between instruments seems better defined. It really is a kind of ‘more of everything’ treatment but without adding to the peak signal level. I found the console EQs to get progressively grainier going from UK to US to German, while Tape can also get quite lively if pushed hard. (But they all work well when used appropriately.) Clip is useful on percussive sounds and maybe on some synth sounds, but for mastering the composition I happened to be working on, I gravitated towards using the UK console model on the first three bands and Tape on the top two, with around 50 to 60 percent Mojo on all bands other than the lower mid, which I’d set to cover 180 to 800 Hz and dialled down to avoid enhancing that part of the spectrum, as that often starts to sound boxy or congested if too prominent. Adding the AGC on the higher bands also helps lift out detail. This type of setting gives everything a positive lift that can be further fine-tuned using the wet/dry control. However, there’s a generous set of presets to explore that covers both mix processing and individual track treatments for drums, vocals, strings, bass and so on, and these are easily tweaked to taste. Plamen has much to commend it and I suspect it will become a key part of my mastering chain as well as seeing frequent use as a track sweetener. Paul White along with an A/B button for comparing settings. Large horizontal bar meters at the bottom of the GUI track the input and output levels. Each of the bands is set out with identical controls, starting with mute, solo and AGC Boost buttons. AGC, which stands for ‘automatic gain compensation’, affects the signal feeding the saturator by adding up to 10dB of gain, but then an inverse gain is applied at the output of the saturator to keep the levels consistent. Gain adjusts the input to the band (-12 to +12 dB) and the crossover frequencies between the bands can each be adjusted over a very wide range. Within the frequency display are draggable marker flags for setting the crossover points. Mode is where the magic happens, as you can choose between UK, US or German console characteristics, or use emulated magnetic tape saturation; any band can be set to any saturation type so there are plenty of permutations to explore. $ $370 (about $470). W www.horrothia.com $ €89 (about $96; discounted to €19/$21 when going to press) W www.unitedplugins.com www.soundonsound.com / October 2023 97
TECHNIQUE An Introduction To Parabolic Reflectors The parabolic reflector is the ultimate directional microphone setup for outdoor recording. Here’s how to get the best from it. MARK FERGUSON L et’s say you’re a sound designer. A new client has just flung a rapid-turnaround promo film your way, which happens to contain three close-up shots of singing UK/European bird species: blackbird, song thrush and blue tit. You ask a few friends for recorded materials and scour online sample libraries, but these sounds sit uncomfortably in the mix and don’t sync well. So you make some shotgun mic recordings in the local park, but they sound terrible when you up the volume and EQ them as needed. You haven’t the time (or trust in the public!) to leave your microphones hidden in the bushes while you wait for the birds to come close enough, so to deliver the sound quality needed you need a way to isolate each species as quickly as possible, at a distance, and with a high signal-to-noise ratio. Well, one possible way to do this is with a parabolic reflector... Historical Reflections Current research suggests that the principles behind parabolic curves were proven by the Greek mathematician and geometer Diocles (circa 240-180 BCE). In his text On Burning Mirrors, he described the properties of a parabola, noting that it always reflects incoming light running parallel to its axis of symmetry to a focal point and, today, the Olympic torch is traditionally ignited using this principle — sunlight is focused on to the head of the torch — before it begins its journey in the hands of enthusiastic runners. We’re working with sound rather than light, of course, but sound waves can be focused in much the same way onto the capsule of a microphone. It’s not entirely clear when people started experimenting with reflectors to gather sound, but Photos: Mark Ferguson, except where otherwise stated. 98 October 2023 / www.soundonsound.com
interest seems to have taken off in the early 20th Century, most notably when the British developed a series of concrete ‘sound mirrors’ to track enemy aircraft before they reached land. Some of these formidable structures exist to this day, by the way: some of the best examples can be found at Denge, near Dungeness in Kent. Portable listening horns, quasi-parabolic reflectors and similar devices, some of which sat rather comically over the user’s ears, were also developed for aircraft tracking purposes by Germany, the USA and other nations throughout the First World War and into the 1930s, until the invention of RADAR rendered them obsolete. Interest in wildlife sound documentation seems to have kickstarted the development of smaller reflectors for field recording purposes during the 1930s, especially for recording avian sounds. As far as historical records suggest, in May 1932 Professor Peter Paul Kellogg of Cornell University (in collaboration with student Peter Keane) became the first person to successfully record a bird using a parabolic reflector: the song of a yellow-breasted chat, Icteria virens. As the decades advanced and reflectors became somewhat lighter and more portable, they were utilised (and sometimes even built from scratch) by formative wildlife sound practitioners around the world. Today, parabolic recordings are frequently used by natural history post-production studios, and are also employed by broadcasters to capture competitive sporting action from the sidelines, notably in American football. By Hand & Tripod So, you want to experiment with using a parabolic reflector for the first time — where do you start? Who sells them and how do they work? A reflector used for field recording is essentially a large, lightweight plastic dish which looks like an oversized contact lens. Typically around 22 inches (56cm) in diameter — more on that later — they can be held or mounted on a tripod, and the latter method of course ensures that the creaking and popping of tired wrist and elbow joints stays out of your recordings. Twenty-two-inch models available from two of the most popular manufacturers, Telinga and Wildtronics, generally retail for £350 to £1000 but sometimes more, depending on the model/kit you go for. Some models are sold with the manufacturer’s own microphone, with mono and stereo options, while others allow you to place your own pencil condenser mic, such as a Sennheiser MKH 8020, Schoeps CCM 4 or Rycote CA-08, inside the dish. On most kits, the microphone mounting apparatus and handle/cable are detachable, and can be stored separately in a backpack, and some dishes are, like my own, made from a flexible polycarbonate blend. This allows them to be rolled up and placed in a bag for easy transport during field recording trips (this is purely a functional benefit: as long as the reflector is well manufactured, in my own experience rigidity/flexibility doesn’t affect sound quality). As with any field recording methods, there are various technical considerations. First, note that wavelengths approaching the diameter of the dish can’t be reflected very well, and this means that unwieldy sizes are required if you want to record anything with significant low-frequency content accurately. For example, with a standard-size 22-inch reflector, a source frequency of around 600Hz is a reasonable, mathematical ‘lower limit’ to bear in mind. Trying to record anything approaching, or below, this threshold generally won’t produce satisfying results (most birdsong and sporting activity contains frequencies well above this). Second, it’s also worth noting that whilst in theory the acoustical amplification a dish provides increases with frequency (at roughly 6dB per octave), in practice it actually tails off — this will become apparent from about 5kHz onwards, when using a 22-inch reflector with a pencil-type omnidirectional microphone. This attenuation is due to the size of the ‘globular focus’, which shrinks with higher frequencies: the acoustical energy at the focal point of higher frequencies can’t move Photo: Wikimedia Commons The concrete ‘acoustic mirrors’ at Denge, Kent, constructed between 1928 and 1935. Microphones were moved around the mirrors to pinpoint incoming enemy aircraft.. www.soundonsound.com / October 2023 99
TECHNIQUE AN INTRODUCTION TO PARABOLIC REFLECTORS a microphone membrane as effectively. Phase cancellation (if the mic isn’t precisely centred within this smaller focus) and atmospheric attenuation of higher frequencies are also contributing factors. Microphone choice has an influence on the result too, of course. The two most sensible polar patterns to go with are cardioid and omnidirectional. Both types’ capsules are placed at the focus, with cardioids always pointing ‘into’ the dish. An omni tends to sound more natural, since direct (non-reflected) sounds are also captured. A cardioid, on the other hand, isolates the reflected subject very well, rejecting direct sources, but it has less overall sensitivity due to its decreased pickup at the sides. Having said that, do bear in mind that omnis become increasingly directional at higher frequencies so differences in overall sensitivity aren’t as significant as you might imagine. The key point to take away from all of this is that as long as a sound source has a reasonable amount of high-frequency content, a reflector will amplify it acoustically, meaning less electronic amplification is required. This obviously means less inherent signal noise, and this can give the recordist a realistic prospect of capturing subjects at a distance of 100m or more. About The Author Dr Mark Ferguson is a wildlife sound recordist and sound artist, with over 15 years of combined field and studio experience. His work explores on, which makes for interesting listening! It’s worth noting that the rear, curved structure of a reflector can make a good windshield; if a moderate wind is blowing, try standing with your back to it. Also, stay the unique and intricate sonic detail of the natural world, with an emphasis on wildlife conservation. W www.markfergusonaudio.com away from woodland when it’s windy, since moving vegetation sounds terrible when recorded parabolically. 2. Rain: For obvious reasons, reflectors are virtually useless in rain, which impacts Getting Crafty Field recording requires just as much mastery of technique as of technology. There’s very little point in knowing how a parabolic reflector works if you don’t know how to utilise it in real-world situations, and I can’t emphasise this enough when it comes to wildlife sound recording, which is arguably the most challenging variant of field recording out there. Fieldcraft can really only be learnt properly through direct experience, and one of the best resources for this is the Wildlife Sound Recording Society, of which I am a member: www.wildlife-sound.org. But having said that, here are some helpful points to bear in mind as you venture out with your big dish for the first time: 1. Wind: Most models of reflector will require some kind of wind cover, which can be stretched over the front. This helps with wind shielding and camouflage (dark greens and browns are good choices). Just be sure not to take it off in a midge-dominated environment, since the little sods will get trapped inside the dish when you put it back 100 October 2023 / www.soundonsound.com As long as incoming sound waves run parallel to the axis of symmetry, they will be reflected directly onto the focal point of the dish. One significant drawback of a parabolic reflector is the amount of coloration that occurs with off-axis sources; for this reason, it doesn’t work particularly well in densely populated spaces where lots of sources blend and move around (eg. overgrown woodland). A reflector is usually at its best in calm, open or semi-open spaces, pointed towards a single source.
the plastic structure and sounds utterly apocalyptic through headphones. 3. Handling Noise: Handling noise can be an issue, especially with cardioid arrangements. Thick gloves help, but in most cases, a tripod is the answer. Look for something lightweight and durable like the Slik Pro series, and make sure it can be attached to your kit before purchasing. 4. Suitability of Location: Reflectors tend to sound very ‘muddy’ in enclosed spaces (eg. thickly vegetated, deciduous woodland). Using them near running water can also be problematic. In my own experience, they sound best in calm, open environments, focused towards a single point like the top of a tree, branch edge or fence post. To illustrate what’s possible in an ideal situation, here’s my own recording of a song thrush vocalising from the very top of an English oak, in a Cotswold meadow: https://tinyurl.com/5n76yz5f. 5. Narrow Focus: Related to the previous point, reflectors excel at individual species capture but are less useful for groups (eg. flocks of birds), since sources within these groups tend to move off-axis. If you are recording large groups of animals, consider doing so at a fair distance, since the whole scene will narrow to a more manageable point for parabolic capture. 6. Working With Animals: Remember that if you’re recording living things they can react to your very presence! Think about how you are going to approach your target species. With birds, approach respectfully, slowly and quietly at a diagonal (never head-on), and don’t wear any white or bright clothing. One of the advantages of a reflector is that you can record species at great distances with relatively little disturbance; this is something to be exploited, rather than worked against. 7. Routes & Distractions: Reflectors are difficult to carry through overgrown habitats, so think about your walking route before you go out. In urban/suburban spots, they tend to attract lots of public curiosity; people regularly mistake mine for some sort of experimental radio antenna or drone. Just answer all questions honestly, and folks tend to move on. Also bear in mind your own safety if you head out to public parks early in the morning to capture birdsong: always tell someone where you are going. 8. Take A Minute: Finally, because of their incredibly high directivity and inherent requirement for headphone monitoring, parabolic reflectors tend to skew your awareness of the wider environment. It’s all too easy to spend long periods with headphones on, focused on a particular The author, recording a Eurasian skylark (Alauda arvensis) in an open field. This species is very challenging to record well, since it starts singing from first light and typically flies upwards in a quasi-spiral as it does so. This necessitates an early start with reflector in hand, which rarely ends well in terms of handling noise. As the photo illustrates, however, it is possible to wait for skylarks to sing from the ground (or a rock, fence post, etc.), and opt for a tripod-mounted approach. This kind of knowledge highlights just how important it is to complement technical know-how with fieldcraft when recording wildlife. area and waiting for the relevant species to appear. Whilst this is inherent to the craft of parabolic recording, it’s good to take your headphones off for a while to recalibrate your ears to the wider soundscape, and locate new recording opportunities. 9. Mono Or Stereo: I generally prefer working in mono, but stereo capture is also possible. One method involves the placement of a dividing baffle vertically along the axis of symmetry, bisecting the focus. Small microphones can then be placed either side of the baffle in a kind of quasi-Jecklin disk arrangement: reflected sound is recorded in mono, while environmental sounds are captured in stereo. Since the mics are mounted close to the baffle, this technique can also take advantage of a pressure-zone amplitude boost. Other stereo methods involve mounting a Mid-Sides configuration internally (with omni or cardioid at the focus, and figure-eight resting just above or below), and mounting two miniature omnis (eg. DPA 4060s) externally on the edges of the dish, to complement an internally mounted mono mic. Above The Mic Locker Hopefully, it’s clear that the studio sound design dilemma I set out at the top of this article (or other similar ones) could be solved effectively and efficiently with a parabolic reflector. As mentioned previously, it’s also an incredibly useful piece of kit for recording action at outdoor sporting events, such as football kicks, running, tackling and more. Just make sure to get permission before you turn up at the sidelines! In short, if you can think of any sound source with a reasonable amount of high-frequency content that you need to capture at a distance for your projects, a reflector can help. It has certainly been an invaluable addition to my own field recording arsenal. I regularly used one throughout my PhD research to record birdsong, fox and deer barks, bush crickets, grasshoppers and bumblebees. These sources were successfully worked into large-scale stereo and multi-channel electroacoustic compositions (see: https://tinyurl.com/mtax246y), and lent themselves to all sorts of experimental processing. Much has changed since the early days of wildlife sound recording, when heavy, unwieldy reflectors had to be hefted through all kinds of habitats by the recordist. Now, you can simply fold one up and assemble it when you get there. And if you do need to carry it fully assembled on a tripod, you no longer require the physique of a special forces operator to manage a hike with one! That said, a good level of physical fitness still helps. Aside from benefitting your own audio work, a high-quality library of parabolic wildlife recordings (with accompanying weather, GPS and observational data) makes a wonderful contribution to bioacoustics research, and many organisations — notably the British Library — are only too happy to receive donations of wildlife recordings made with reflectors. So consider popping one above your mic locker. You won’t regret it! www.soundonsound.com / October 2023 101
Studio One TECHNIQUE Bend Markers let you manipulate your audio timing with ease. ROBIN VINCENT I n our last couple of workshops, we’ve looked at time-based tools that work in and around the grid. We explored the time-conforming functions of snap and quantise. But, although we have casually touched upon audio, the expectation was that we were primarily working with MIDI notes. So, in this workshop, we will shift the focus to audio and its relationship to the grid. And for that, we’re going to have to get into bending time. Time Shift The most common goal with audio time-bending is to tighten up an audio recording to fit with existing material that’s set to the grid. Let’s say the scenario is that your vocalist sings along to the music track, and you now and a whole load of mess. So, let’s not do that. Instead, let’s use the audio bending tools in Studio One, which are all about Bend Markers. Bend Markers You can add Bend Markers to an audio event either through manual placement or via transient detection. Either way, they The Bend Tool offers a number of options over how transients are detected, and how your audio is stretched. become points with which you can stretch audio, and also the boundaries around what you are stretching. What I mean is that if you place a single marker you can pull the entire audio event by moving that marker. If you place additional markers, then only the audio up to the next marker in either direction gets bent. But first, you need to be able to see them. If you take the Bend Tool from the “As you move a Bend Marker, the audio in front of it squashes up and the audio behind stretches...” want to quantise that performance so that every word or syllable lands bang on the beat. As with MIDI, you can go in hard, or use partial quantisation to improve timing without removing all the human expression. The first level of help Studio One gives you is the visualisation of the waveform. If you zoom into your audio track, you can see whether the transients or the front edges of consonants are on the grid. You may need to enable ‘Draw events translucent’ to allow the grid to shine through your audio events. You’ll find it hidden away under Options / Advanced / Event Appearance. At a basic level, you can slice up your vocal track into words or syllables and move them onto the beat. That’s rarely completely satisfying, because you end up messing with the timing at the end of the words, resulting in smaller and smaller cuts, which leaves you with gaps 102 October 2023 / www.soundonsound.com toolbar, you can get right into stretching and squashing that audio but without any sense of what you’re doing. To do this properly, you need to right-click your audio event and tick the Bend Markers box. Your audio event will get darker, and now you’ll be able to place Bend Markers in and around the bits you want to fiddle with. As you move a Bend Marker, the audio in front of it squashes up and the audio behind stretches, and the waveform turns green and red in response, respectively. The deeper the colour, the more likely it is that you’ll hear artefacts, so subtlety is the key here. Tabbing To Transients Before we get into automating the quantisation of audio, you may find that Studio One gives you just enough help to keep the controls on manual. One such tool is the ability to jump to the next detected transient using the Tab key. So, rather than trying to drop the marker on the right point by eye, you can let Studio One find it for you. All you do is select the audio event, whereupon using Tab will move the song pointer/cursor to the next relatively obvious transient. You can then use the Audio Bend tool to drop in a Bend Marker, or simply bend time at that spot. However, you also need to be able to check whether the detected transient is actually the one you want to fiddle with. You can keep hitting play to repeat the piece of audio and try to spot it visually as the timeline passes, but a better way is to use the Listen Tool — it’s the speaker icon with sound coming out. The audio event then starts playing from wherever you click, making it super easy and super fast to find the right section. You can then use Tab to place the Bend Marker on the detected transient precisely. You could combine Tab to Transient and Insert Bend Marker into a single macro shortcut to save you from swapping between tools or using multiple shortcuts. One further tip is that you can alter the position of a Bend Marker without affecting the audio by holding Option on a Mac or Alt on a PC while using the Audio Bend tool. Audio Bend Doing this by hand is all very well, but Studio One can do a lot of work for you through the Audio Bend menu. You’ll find the icon in the toolbar; you might have to turn on Advanced Tools in the toolbar customiser to see it. The idea is that Studio One will analyse your audio, detect all the transients (which, in a vocal track, will largely correspond to the beginnings of words), and add Bend Markers to them. It will then automatically quantise them to the grid if that’s what you’re after. First, you have to choose the level of detection. You have Standard or Sensitive, which changes the sensitivity
Here, the yellow Bend Marker has been moved to the right, stretching the audio before it and squeezing the audio after. The waveform turns red or green to show that it’s been stretched/squeezed. of the analysis. Just go with the default, which is Standard; it’ll be fine. Hit Analyse, and a load of blue lines will turn up. In the Bend Marker section, you can adjust the Threshold, which is a more precise way of setting the sensitivity to get more or fewer detected transients. To maintain the integrity of the performance, it’s usually best to detect the smallest number that wil get the job done. There’s an argument to be made about whether shifting tiny amounts of audio a lot is better than shifting all of it a little, but ultimately you need to experiment to see what works best for what you are trying to fix. The next section dictates the time-stretching algorithm that will be in play. Your choices are Drums (Elastique Pro), Sounds (Elastique Pro Formant), Solo (Elastique Pro Monophonic Formant) and Tape (Resampler). Elastique Pro is a time-stretching technology developed by zplane. You should choose the algorithm that best matches your source material to get the best results. Drums is pretty self-explanatory. Sounds would be best for polyphonic instruments such as guitar, piano and so on, whereas Solo is probably the best choice for a vocal. Tape is a little different in that it resamples the audio and alters the pitch as you adjust the timing, as if you were speeding up or slowing down a tape machine. It also doesn’t introduce any artefacts, which is a definite bonus and so is an excellent alternative algorithm for drums. One neat feature is that you can reference other tracks, or groups of tracks, for the time-stretching. So you could, for example, reference a lead vocal track to keep the backing vocals in line. It’s important to note that if you use multiple microphones on a single source, such as a drum kit or piano, you’ll need to edit all these tracks together as a group. This ensures that they all remain phase-coherent when being quantised. Simply group those tracks, and Studio One takes care of the rest. Once you’re ready, select a quantise strength and hit Apply to move all the Bend Markers to the nearest quantise-defined grid line. As with MIDI notes, the Strength dictates how precise the move is, so if you don’t want to lose all of your humanisation, ease off a little. On the Action panel you may notice another option to Quantise: Slice. This lets you split the audio event up into individual slices at the detected transients — useful for creating drum samples, or if you wanted to reorder your audio. It uses precisely the same process, but for this workshop, it’s the timing we’re interested in. Reaping The benefits Once your markers are placed, you can take advantage of all the aspects of quantisation that we covered in the last workshop. So you can define your grids, use Groove and Swing templates to put some feel back into flat performances, and pull everything into line with the timing of your choice, on both MIDI and audio material. A quantised audio clip. The Bend Markers were placed automatically using Threshold detection, the Solo algorithm was chosen for the stretch algorithm, and the Strength parameter has been turned down to 87 percent, to maintain some of the timing of the original performance. www.soundonsound.com / October 2023 103
Reason TECHNIQUE SIMON SHERBOURNE I t’s been a few months since Reason Studios released their latest instrument, Objekt, but I’m still finding new and occasionally mind-blowing things to do with it. Objekt is a physical-modelling synth with a suite of tools for generating real-world, acoustic-like sounds. Interestingly its panel doesn’t present things in terms of emulating acoustic instruments: there’s no mention of plucks, hammers, strings or pipes. Rather it presents the tools of sound generation in pure synthesis terms. While this might sound like an academic approach, I think it’s a stroke of genius: why get hung up on emulating real instruments when you can make sounds that are lifelike but unique, and morph and bend the rules of physics. It’s great timing: there are many modern electronic genres incorporating more acoustic and fewer traditional synth lines, from Afrobeats to drill, liquid drum & bass to hyperpop. And if you’re making ambient or soundtrack music you should be all over this. Reason’s new Objekt synth takes physical modelling in a new direction. Let’s Get Physical Objekt has lots of presets to explore, helping you get a feel for many of the things it can do. Learning to create your own sounds from scratch takes time and patience, so Reason Studios suggest using existing patches as starting points. The important resonator sections of the synth also provide starting point template settings. Certain types of sound come very naturally to Objekt, in particular bells, mallets, metallic sounds and tuned percussion. But it will also do plucked strings, electric pianos and organs. Less obvious but certainly reachable are wind and brass type sounds. Then you can move away from traditional classifications and explore more ‘sound design-y’ tones as showcased in the Pads and Texture/FX factory patches. To create sounds Objekt uses an Exciter (which in the real world would be something getting hit, plucked, blown, bowed, etc) and two different types of resonators (Modal and Object) which emulate how the excited object or system responds. In a real instrument this can be incredibly complex: a plucked string vibrates, which transfers vibration to the body and sound hole and other strings, resulting in an interacting blend of harmonic and inharmonic frequencies. Looking at the device, the Exciter module is the yellow section to the left. It can generate various types of impulses and noise and can also take an external input. Handy arrows on the panel and a schematic on the rear show how these feed into the three resonators. Each of the resonators can take a direct input from the Exciter, but you can also chain them serially. A mixer section blends the outputs of each section, so you have a lot of routing flexibility. Typically you’ll only use one or two of the resonators in a patch as things can get dense and chaotic quickly. The remaining panel sections will be familiar from other Reason Rack instruments: a five-stage multi-effects module and a modulation assignment section. The mod grid shares space with the global voice section, which has some noteworthy features. As well as regular 104 October 2023 / www.soundonsound.com A panel for sound designers: Objekt rewards experimentation. Mono, Legato and Poly voicing modes, there’s Auto Legato, which is polyphonic but detects legato-articulated single notes (either on their own or while a chord is being held) and plays those without retriggering the exciter and envelope. Voice mode also determines what happens with external inputs. With any of the Poly modes (including Auto Legato) you need to play or trigger notes to open the input. In Mono modes the signal passes the input straight to the resonators. Exciting Sounds The Exciter has two independent sound generator sections. Impact produces tweakable flavours of clicks or impulses. Engaging the Diffuse button smears this out somewhat into more of a scratch, which you could use for example to emulate a plectrum on a wound metal string. The Noise section has a lot more range than the name suggests. As well as White, Colored and Filtered noise there’s Static, Noise Pulse and Random Pulse, all with variable Rates. The Noise Pulse gives you a regular repeating trigger which you could use to simulate fast plucking or modulate for the accelerating bounce of a hammer on a dulcimer string. The Pulse option is something like a sawtooth wave, which you can modulate with the keyboard as a straight-up synth source. The Noise Exciter has its own Envelope, in fact the only envelope on Objekt if you don’t count the Curve generator. The sustain stage means you can create continuous excitement, which you’ll want for making bowed or blown style instruments, or other synth or pad type sounds. The Envelope is available in the modulator so can be borrowed for other parallel uses. The two Exciter types can (and often are) used at the same time, and a Delay control on the Noise side allows you to offset the two in time. Material Science The three resonators have some similar user interface elements featuring a series of columns that represent resonance frequencies. However the Modal and Object sections work quite differently and have a completely different set of peripheral controls arrayed around these main frequency slots. The Modal section uses from one to eight tuned, resonant band-pass filters. The combination of these filters provides a kind of additive synthesis route to creating a sound, except that
instead of synthesized partials you’re utilising resonators pinged by the Exciter. You choose how many bands are active and set their frequencies as ratios. You also set how many of the bands track the keyboard. The two bar sliders in each band control the Decay Scale and Gain of each band, in other words how long the resonant overtones stick around and how loud they are relative to each other. The overall decay is set by a separate knob below, along with the Release Mute, which sets a release time after key release if the sound hasn’t already decayed. With the default ratios in an Init patch you get a simple harmonic series which gives you a basic plinky sound. Things get interesting with non-integer frequencies, quickly moving to sounds like struck wood or metal items. The best bet is to explore the Template configs accessed from the pop-up above the main display area. Here you get examples that sound like, for example, Bells, Chimes, Harps, Metal Bars or Tines. The Modal system is pretty good at synthesizing electric piano tines, and Objekt enhances this with a Pickup mode that emulates the sound of electromagnetic pickups. The Object resonators are more versatile and interesting than Modal, but it’s not an either/or situation as you can, for example, use Modal to form the basic tone then feed it into an Object. The Objects use tuned delay lines: a sound generation method called waveguide synthesis. Each of the eight available stages is essentially a pitch tracking comb filter, so unlike Modal each filter produces a set of harmonics. What’s more, the Coupling mode on the right allows each line to feed into each other. This scheme can get wild quickly (and programming Objekt requires constant gain correction) but sounds can be tamed and pruned using the Damping controls. You have independent control over the decay time of Low, Mid and High frequencies, plus a master decay control. Left of these you’ll find the Collision and Pitch Mod parameters, which simulate the timbral and tonal disruption of something being hit or plucked hard. Then there’s Dispersion which has a dramatic effect on the sound. This sets the linearity (or non-linearity) of harmonics, simulating how different frequencies of vibration can travel at different speeds throughout a material. Fully clockwise gives a linear response. As you turn the knob down the partials will drift apart and become inharmonic and metallic sounding. There are actually several sweet spots throughout the range of this parameter where you arrive at harmonic relationships and it’s a great tool for sound design. Outside Influences Objekt has plenty to keep you surprised and interested, but it has one trick that I think is its killer feature: external input. You can take advantage of this to use Objekt as an effect device, or you can play it dynamically using the external source as exciter, either combining Objekt with another synth or animating a recorded or sequenced source. When you’ve connected a source to the back panel you need to The Object resonators come with some very helpful starting points. Exciting Objekt’s resonators with external sources can produce amazing results. choose an appropriate voice mode. Mono or Legato will let you use Objekt like a passive effects unit, routing the input into the resonators (and also to the External channel of the mixer if you want to blend dry/wet). Poly modes assume you want to play and trigger sounds, kind of akin to a vocoder. Either way, notes played into Objekt will pitch the resonators. (In most cases used like this I turned off the internal Exciter). Just about anything you try with this trick sounds instantly engaging. With drums or loops coming through, you can shape the sound in an interesting way or add a new harmonic part that’s magically generated by the drums. Other live inputs can be dramatically changed and morphed into new things. I highly recommend checking out Beardyman triggering Objekt with his voice and generating complete tracks. www.soundonsound.com / October 2023 105
Reaper TECHNIQUE M AT T H O U G H TO N B ack in June (https://sosm.ag/ reaper-0623), I explained how to embed plug-in controls in Reaper’s Track Control Panel (TCP) and, for a select few plug-ins, how you can embed a GUI, using ReaEQ and JS: VU Meter (ZenoMod) to illustrate that. As I was writing that article, I was reminded of another handy Reaper trick I’ve used a few times, which can make use of both of those plug-ins and refine the embedded meter’s response. Any Reaper track can have up to 64 channels, and even in stereo mix projects that opens up a vast world of routing possibilities. Channel Hopping Reaper has many features that make it unique among software DAWs. Arguably its greatest is its huge versatility when it comes to audio routing. When working with audio (a track is a track in Reaper, whether it’s used for audio, instruments, MIDI or even video), each track can be configured to have up to 64 separate internal audio channels, and any plug-ins inserted on the track can be made to accept inputs from any of those channels, and to deliver its output to any (or none) of them. Importantly, this allows you to use plug-ins not only in esoteric multi-channel setups, but also to create complex audio routing within a single track. For example, with any plug-in you can duplicate the incoming stereo signal on channels 1+2 on channels 3+4, and the next plug-in in the chain can be set to receive a signal from either or both. This enables you to create parallel processing chains, or tap the signal at any point in the chain to use for control or side-chain shaping purposes. Increasing a track’s channel count in the Routing window. in the bottom end, so I decided I’d see if I could take advantage of Reaper’s internal track routing and ReaEQ to apply a ‘K-weighting’ to this meter, to make it react more akin to an LUFS meter. First, you need a track with a signal playing: a loop, an instrument, an audio recording... anything will do. Then we need to create the parallel signal path on which we’ll place our meter and EQ, to weight the former’s response. There are a few ways to create the parallel signal, but for now let’s just click on the track’s Route button to bring up the track routing Weighted VU Meter So far, this all sounds very theoretical, so let’s dive straight in with a simple but useful example. The JS: VU Meter (ZenoMod) plug-in that we used last month is one of the few plug-ins that already support embedded UIs, and it works well as a VU meter. A key benefit of VU meters is that they’re more sensitive around the zero point than other types, but unlike some third-party meters (whose GUIs can’t be embedded, at least not yet) this particular one lacks any option to display other readings, such as LUFS-M or LUFS-S. VUs tend to be less accurate as an indicator of loudness if you’re working on anything with a lot of energy 106 October 2023 / www.soundonsound.com Using ReaEQ to route a K-weighted signal to a track’s second channel pair... ...so that our VU meter can respond more meaningfully to bass-heavy signals.
dialogue. Top-middle of this window, you’ll find fields for ‘Parent channels’ and, beneath, ‘Track channels’. Leave the first one as is, and change Track channels to 4. Next, insert an instance of ReaEQ on the track, followed by one of the VU meter. If you now open either plug-in and click the button at the top labelled ‘2 in 2 out’, the plug-in’s pin matrix window will appear, and on this you’ll see that the plug-in can ‘see’ four input and output channels, but is still in the default state of receiving from and passing audio to channels 1+2. We’ll change this in a moment, but first let’s set up our weighting filter. You can approximate a K-filter with only two bands, so in your ReaEQ instance, you can delete the other bands to keep the GUI tidy. Then set band 1 to be a high-pass filter with a turnover frequency of 800Hz, and make the second a +4dB high shelf at 2kHz. Now for the routing trickery. For each plug-in in turn you must open the pin matrix and tell it which signals to receive/ HP-1 Personal In-Ear Amplifier Get the in-ear monitor experience at a great price. When you increase the channel count of a track, the meters will adjust to show each track separately — but if that bothers you, any LUFS type can always be set to display the first two channels. send on which track channels, and we’ll start at the top of the chain with ReaEQ. This still needs to receive on tracks 1+2, since that’s where the incoming source signal is, but we don’t want it output signal on 1+2; we want only to see the effect of this filter, not hear it! So change Output L and Output R to channels 3 and 4, respectively. In the VU meter’s pin matrix, you need to change the left and right inputs to channels 3 and 4, so the meter receives the signal from ReaEQ but not the un-EQ’ed source. So make sure that inputs 1+2 are unticked. You can also untick the output channels DJ PREII Phono Pre-Amp “Best budget phono pre-amp of 2022.” -Popular Science — since we don’t need to hear the result, the signal doesn’t need to go anywhere. And that’s it: your VU meter should now look just the same, but it will be that bit more accurate as an indicator of loudness. And while there are other meters that can do that, this is the only one I know that can be embedded in the Track or Mixer Control Panel. However, there’s one final quirk you might wish to correct. Now that the track has four channels, these will (by default) all be displayed individually on Reaper’s built-in track meters. If you want those meters to give you a peak BT-DI Bluetooth Direct Box Make your professional audio devices Bluetooth compatible. MX622BT Six Channel Stereo Mixer With Bluetooth and Effects Loop Control the audio in your establishment seamlessly and wirelessly. AUDIO CREATIVITY MADE EASY ar t pro au d i o .co m
Reaper TECHNIQUE T R ACK C H A N N E LS & T H E PIN M AT RIX or RMS reading, I’m afraid there’s no getting around that fact; while you can set Reaper to display a summed stereo value, that will show the sum of both signal paths. But what you can do is to set the track metering to an LUFS type: for these there’s an option to display stereo metering for the first two channels only. Processed Aux Sends We can use a very similar approach to give us much more precise control over our aux send effects. It’s a common mixing practice to use our tracks’ aux controls to send different amounts of multiple sources to a single effects chain that sits on a separate track. Not only is this more CPU-efficient than using reverbs and delays on every channel, but it can make it easier to sit sounds together in the mix, and to refine those effects settings. It’s also very common to EQ the signal going into or coming out of a reverb or delay on such effects tracks, as this tends to stop the effects suffocating the dry sounds that we want to appear ‘up front’. Our parallel routing setup can go one better: it allows us to process each signal as it leaves the source track, and that gives us the option of, for example, You can use any plug-in for multiband processing in Reaper, thanks to the splitter and mixer plug-ins, and Reaper’s ability to support multiple channels on each track. making some sources, brighter, darker or more mid-heavy than others in the reverb. Here’s how to do it. I’ll assume you already have a Reaper project and some audio sources on some tracks. On any track you wish to send from, go through the steps in our metering example above to give the track four channels, and set up an instance of ReaEQ to output on channels 3+4. Then create a new track and insert your reverb or other effect on it. Now, you can set up a send from the ReaEQ channel to your effects. There are many ways to do this, but easiest is to drag from the source track’s Routing button or send slot to the destination track. In the routing dialogue that pop ups, change the source channels to ‘3/4’. Now you can EQ the send signal to your heart’s content. Repeat the setup for other tracks and you can EQ them differently. Of course, you don’t need to limit yourself to EQ for shaping the send signal: you could just as well use compression or limiting, for example, to iron out any annoying peakiness in the effects tail. Or you might want to de-ess some sources, while allowing others to ‘sizzle’ a bit more in the reverb tail. You could also try using a transient designer to pull down the attack, Setting an effects track to receive a signal from another track’s second channel pair. 108 October 2023 / www.soundonsound.com to make the sound smoother in the send effect without robbing the source itself of attitude, and modulation effects can be fun too. A final point worth making is that with this approach you’re no longer limited only to pre/post-fader sends: you can tap a send signal from any insert plug-in in the signal chain. Multiband Processing Having looked at the pin matrix as a means of routing audio around a track or project, it would be remiss of me not to mention that Reaper comes bundled with various crossover splitters and mixer plug-ins that allow you to create pretty much any multiband processor that takes your fancy. Go to a track’s FX window, hit Add, and then type ‘splitter’ in the filter. You’ll see options for a three-, four- or five-band splitter. You need to increase the track’s audio channel count manually, but you can route each band to any channels on the track using the pin matrix. Then you can insert whatever plug-ins you wish on each channel pair and tweak the crossover frequencies using the splitter plug-in. At the end of your parallel chain, you just need to insert a mixer plug-in to sum everything back to stereo. (Again, go to add an effect, type ‘mixer’ in the search field, and you’ll find what you need). There are two mixer plug-ins, one a mono-to-stereo type with level faders and L-R pan controls for every channel, and the other a stereo mixer, a simpler affair with one level fader for each channel pair. You can split and recombine channels as many times as you like in your tracks’ signal paths.
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Pro Tools TECHNIQUE Pro Tools’ metering options can help you stay on top of your levels. JULIAN RODGERS T he meters in your DAW are probably something you take for granted, but the way they behave can make a significant difference to your experience, particularly when things go wrong. In this month’s article we take a closer look at the meters in Pro Tools. In the floating-point environment that almost all DAWs now offer, the dynamic range available is vast, but even if your levels are out of the red when they reach a D-A converter, you still need to make sure you’re not running too hot if you are using plug-ins that model hardware. While other DAWs might offer basic options such as control over the return time or how long peaks are displayed for, Pro Tools Studio and Ultimate provide a rich variety of metering types, and all versions have useful options that are very worth getting to know. Track Meters The first thing to establish is exactly what it is that the track meters are showing you. Pro Tools has the option to display either pre- or post-fader levels, switchable globally. When in pre-fader mode, the level displayed is post clip gain and post insert, but pre-fader, meaning that gain changes introduced as a result of compression or EQ are shown but the influence of the fader position is not. Pre-fader metering is useful for monitoring headroom but doesn’t reflect what the listener hears. As a result, some people favour pre-fader metering during tracking but switch to post-fader metering during mixing. The orange gain-reduction meters, which are displayed next to the track meters, merit 110 In the Options menu, you can globally switch your metering to pre- or post-fader. a mention here. They have five modes in which they can operate: compressor/limiter or expander/gate only, summed, or prioritising comp/limit or expander/ gate. Unlike pre/post metering which is switchable from the Options menu, the gain-reduction meters are set up in the Metering tab of Preferences, a tab which is well worth checking out as it contains so much useful customisation. Meter Types Pro Tools Intro and Artist booth offer four metering types: Sample Peak, Pro Tools Classic, Legacy (the type used in old versions of Pro Tools), and VENUE Peak and RMS. VENUE refers to the extremely successful live sound consoles first marketed by Digidesign. Pro Tools Studio and Ultimate offer much more comprehensive facilities, with two types of linear meter, two styles of VU meter, another RMS option, five variations on the PPM from the world of broadcast and three versions of the ‘K’ metering system created by mastering engineer Bob Katz. A breakdown of the differences between these metering types is available in the Pro Tools Reference Guide, but if you try some different styles you’ll soon get a feel for the practical difference they make to your mixing experience. To access them, right-click on any of the meters and select from the pop-up menu. The change is global, so you can’t select different meter types for different tracks; the exception is Master Faders, which can have their own metering type assigned. As monitoring headroom is more important on outputs, where converter clipping October 2023 / www.soundonsound.com might occur, the Sample Peak meter might be a good choice on your Master Fader, whereas a VU-style meter might suit you better on individual tracks if you prefer your meter to represent perceived levels rather than focusing on the peaks. MIDI tracks have MIDI activity meters which show the velocity of incoming MIDI data and look very peaky compared to audio meters. If you want to find the corresponding MIDI meter in an instrument track you have to click Show Instrument in the show/hide section of the Mix or Edit page. The meter by the fader on an instrument track is a standard audio meter. VCA Metering The meters on VCA tracks (which are only available in Studio and Ultimate) are a special case because, while the meter types changes with the global selection along with the other tracks, the varying track ‘widths’ (ie. channel formats) can be confusing. The track width works as follows. If all the tracks in the group to which the VCA track is assigned are the same width, then the VCA track will display that width. So if all member tracks are 5.1, for example, you’ll see a 5.1 meter on the VCA. If the tracks are of mixed widths the VCA meter will be mono,
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Pro Tools TECHNIQUE METERING The Metering tab in Pro Tools’ Preferences lets you select the type of metering for both tracks and Master Faders. regardless of the widths of the member tracks. So if you have lots of stereo tracks with a single 5.1 track, the VCA meter will be mono. The level that VCA tracks display differs from that found on Routing Folders or Master Faders, which display the sum of all the tracks feeding them. A VCA meter shows the level of the loudest individual member track, reflecting the fact that while a VCA controls its member tracks, it doesn’t sum their audio together. The track meters show level, and they are of course crucial for monitoring levels, but much of the time they are just as useful as indicators of activity, particularly when troubleshooting or when the output is intentionally muted. Folder tracks exist in two flavours: Routing and Basic. While the Routing Folder is a welcome update to the time-honoured system of bussing submixes through aux inputs but without the illogical solo behaviour, Basic Folders are purely organisational, and their ability to easily hide groups of tracks is the reason they and their Routing variant have a pair of very minimal meters just under the Mute button. The top one is green and shows the presence of audio from any of the member tracks, and the other flashes orange indicating MIDI activity. If you choose to, you can also show gain-reduction activity on inserts courtesy of a tiny GR meter on the insert slot itself — useful for differentiating between expansion and compression when both are displayed on the main GR meter, but even more useful when, for example, compression only is displayed 112 October 2023 / www.soundonsound.com on the main GR meter, because it means you can still monitor gating activity without opening the plug-in UI. Colouring In The Preferences menu gives you control over the levels at which meter colour changes occur (between dark green, bright green and orange). The break points change between the different meter types and the defaults are well chosen, but if you want to alter them, you can. The same goes for Integration Time, ie. the time it takes meters to return to -∞dBFS. The numbers that appear under the fader in the Mix window are relevant here. The left number displays the current fader position, while the right number displays the highest peak value on that track. This display persists until it is cleared by clicking on it. Use Option/ Alt-click to clear all. You can set up peak hold and clipping indicators in the Metering Preferences, with a choice of none, infinite or three seconds. The three-second option is the default for The gain-reduction meter can show either compressor or gate activity, or both. peak hold and, in combination with the peak number at the bottom, makes monitoring short-term peaks and total headroom easy. Clip indications are infinite by default and can be cleared by clicking, but if, like me, you find clip lights distracting, the Option/Alt+C keystroke to clear them all is worth knowing. The metering options are extensive in Ultimate and Studio, but these advanced metering types were introduced before loudness workflows were as well established as they now are, and the absence of any loudness metering option working in LUFS is notable. Access to tools that can measure integrated short-term and momentary loudness is essential in these days of streaming, and if you have access to Avid’s Pro series of plug-ins you have these facilities already available in the Pro Limiter. An excellent addition to this plug-in is the AudioSuite Loudness Analyser, which can do offline loudness measurement. An alternative is the excellent free loudness meter from YouLean, which adds a histogram and loudness history. Highly recommended. Lastly I’ll share a trick which, while in the manual, isn’t directly referred to in the GUI. If you feel your meters could do with a bit more visual presence, hold Command+Option+Control (macOS) or Control+Alt+Start (PC) and click on any of the track meters. They will grow to approximately twice their width!
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Logic TECHNIQUE PAUL WHITE L ogic Pro’s Smart Controls seem to be somewhat neglected by seasoned Logic users, and I suspect that’s because they offer a simplified, GarageBand-style view of plug-ins that is at odds with the way most experienced users tend to interact with Logic. I have to admit to neglecting them myself as I couldn’t see what benefits they would bring to my workflow — until I explored one of their under-appreciated superpowers. I was reviewing Slate Audio’s Storch Filter plug-in, a simple one-knob affair that simultaneously closes down a filter while increasing the amount of added effects as the cutoff frequency is turned down, and wondered if I could set up something similar in Logic. It is certainly a useful effect for use in EDM to create a sense of distance: adding reverb and possibly some kind of modulation as the filter closes gives the impression of the sound melting away. It turns out that the solution to controlling multiple plug-in parameters from a single knob is tucked away in Logic’s Smart Controls section. By default, Smart Controls will typically show the most relevant controls of the first one or two inserted plug-ins, depending on whether you start from a preset or not. The actual controls you see are different on an instrument track, but these general instructions work on those too. Any of the knobs that appear can be reassigned to control any of the parameters on any plug-in inserted on that track (or bus or master) and the parameter name shown above the knobs can also be changed as required. If you’re using Smart Controls on a bus or main output, these first need to be made visible 114 Logic’s Smart Controls allow you to create hands-on effects macros. in the Main arrange screen, which you can do by selecting the required bus or output in the mixer view, then using Ctrl-click to open a menu, from which you select Add Track. You can also use the key command Ctrl+T. Smart Controls are, at their most basic, a very useful tool for cutting through the clutter of very busy plug-ins when you just need to access a small number of parameters. The Smart Control knobs can be automated in the same way as most other plug-in controls, but to create our ‘several things happening at once’ control, we need to assign multiple plug-in parameters to a single Smart Control knob to create a macro. Each parameter can be given its own control range and can go in either a normal or reversed direction plus, if you need it, there’s graphical adjustment of the control range for each parameter to allow its default linear operation to be changed. For my take on an effected filter, which I am using as my example here, I set up a high-cut filter followed by a SilverVerb reverb and a Flanger plug-in, the idea being that as a Smart Control is turned anti-clockwise to close down the filter, more reverb is mixed in and the flanger Mix control is advanced. Once you have something useful, you can save it as a user Channel Strip Setting. As with other Channel Strip Settings, you should create separate ones for audio tracks, instrument tracks, busses and the main output. For example, you won’t see a user Channel Strip Setting showing up in a bus’s User Settings submenu. Here’s a step-by step approach to setting up your October 2023 / www.soundonsound.com Smart Controls allow you to control multiple parameters across multiple plug-ins on a single track, using just one set of controls — or even just one knob! own macro knob to give you control over several functions at the same time. There may well be other ways to achieve the same result in Logic Pro X, but this method works for me. Smart Moves Let’s assume that we want to create our filter effect to be used on a single audio track, though the process is essentially the same if you want to process an instrument track, a bus or main output as long as they are visible in the main Arrange page. If I’m creating an instrument track macro, I’ll choose a low-horsepower plug-in as part of my Channel Strip setting then change it to the instrument I want after the user Channel Strip Setting has loaded. First, insert the plug-ins that you want to use in the Channel Strip — in my example I’m using a single-band EQ, a SilverVerb and a Flanger — then leave the track selected and use the knob icon that is fifth from the left at the top of Logic’s Main screen to open Smart Controls. Alternatively, if you haven’t changed the default key commands, pressing the B key should get you there. Make sure the selection buttons at the top left of the Smart Controls pane are set to Track and not Master. A Smart Controls panel will appear with some parameters already mapped out, and at this point it doesn’t matter if they are the parameters you need or not. By default, each knob controls a single parameter. For our example, we only need to reconfigure a single knob, as we’re going to be assigning all our variable parameters to it. I’ve used the control knob at the top left of the Automatic Smart Controls panel. Should you want to clear all the current control mappings, click the cog icon, then click Delete All Patch Mappings. You can then assign any of the other knobs for another task. Click on a knob to select it and you’ll see a faint blueish glow around the knob’s edge. On The Map Click the ‘i’ button at the left of the Automatic Smart Controls window and a panel will drop down. This is where the parameter mapping takes place. Click the down arrow to the left of the words Parameter Mapping. If you’ve cleared all the mappings, the control will show up as Unmapped; otherwise, you’ll see the parameter currently mapped to the selected Smart Control knob. The tiny up/down arrows immediately to the right of the
parameter name access a menu tree that allow you to reassign the knob to any of the available plug-in parameters for any of your inserted plug-ins — and this also works with most third-party plug-in parameters. Note that you can also incorporate your track’s volume and pan controls into a macro. What you can’t do is tie together plug-in parameters from different tracks: Smart Controls apply only to the track to which they are attached. Select the top left knob in Smart Controls and then use the Parameter Mapping line to navigate your way to the Single Band EQ filter cutoff, ensuring that the plug-in is set as a high-cut filter. You can set the slope and resonance using the plug-in’s usual controls. You probably don’t want the filter ever to close fully, so set its lower limit to around 200Hz. You can also assign parameters by clicking Learn and then selecting the relevant knob or slider in your plug-in window. Next we need to assign the reverb’s Wet control to the same knob. To do this, click the down arrow next to the cog icon and then click Add Mapping. This creates another row entitled Unmapped, whereupon we can again use the small up/down arrows to open up the assignment options and this time navigate to the SilverVerb’s Wet parameter. We want this parameter to increase in value Behind the scenes of the Splurge Filter: turning the Smart Control macro knob simultaneously lowers the cutoff of the low-pass filter in the Single Band EQ, increases the Flanger’s Mix parameter, and turns up the Wet control on the SilverVerb. as the filter is closed down, so click Invert in the box below. Add another mapping assignment in the same way and this time select the Flanger’s Mix control, again clicking Invert, as we want the flanging to get deeper as the filter closes down. In the range boxes below, set the minimum flanger mix value to 0 and the maximum to 50. If this gets you where you need to be, then you can save the Channel Strip Setting. I’ve called mine Splurge Filter. Ultimate Control Should you want to refine your macro a little more before saving it, then (providing Invert is not clicked) clicking Open next to the word Scaling brings up a graphical editor with a selection of ready-made curves and its own option to invert the direction of the curve. You can also click to add or drag points to create a control law of your own — for example, one that changes direction halfway through, or an effect that only comes in at all below the halfway setting of your macro knob. You might also want to change the name of the Smart Control knob to match your plug-in combination, in which case you can just edit whatever name is showing at the top of the Automatic Smart Controls panel. Should you want to create variations on the Smart Control macro that you’ve created, you can select multiple lines in the assignment section and then use copy and paste to assign those lines to a new Smart Control knob. The more you think about macros, the more uses you can find for them. For example, if you are in the habit of using two or more compressors to achieve a specific result, you can assign their threshold knobs to a single Smart Control and also add in a make-up gain control so that the level stays nominally even as you add more compression. Similarly, you may want to set up a multiband EQ with each band assigned to a Smart Control knob, possibly each with a different range, so that you can turn all the band gains up or down together, adding output level compensation by assigning the output level control to your macro such that you can hear the EQ changes without being distracted by changes in loudness. This approach is useful for creating a vocal processing strip with two or more macro knobs (one for EQ and one for compression, for example). You can also set up all manner of effects using the same technique — imagine a single control adjusting both high- and low-pass filters at the same time while adding distortion from an overdrive plug-in to morph into a telephone or transistor radiostyle vocal effect. As they say on the packet, what you can do is limited only by your own imagination. It may take a little juggling to get these combinations working just as you want them, but once you have refined them they will always be available to call up when you need them again in the future. www.soundonsound.com / October 2023 115
Cubase TECHNIQUE Embrace the power of Cubase’s Project Logical Editor, and you can become a workflow ninja! JOHN WALDEN I n last month’s workshop I demonstrated just how powerful the MIDI Logical Editor, found in both the Pro and Artist versions of Cubase, can be for manipulating MIDI data, but as I mentioned in that column Pro users also have something called the Project Logical Editor. This is a similar logic-driven tool that allows you to simplify complex tasks, but in this case rather than work with MIDI data, it’s used to streamline project-level tasks. As with the MIDI Logical Editor, if you’re not used to working with Boolean logic, the Project Logical Editor can feel intimidating at first, but exploring just a few example presets will soon get over that initial speed bump. Better In Or Out? We’ll start our introductory tour with a preset that’s conceptually easy to understand yet does a super-useful job. ‘Toggle Inserts Bypass of Selected Tracks’ is found in the Mixing category of the Factory presets and does as the name suggests: action this preset and all the insert plug-ins on the currently selected tracks will have their bypass status switched, with active plug-ins put into bypass and bypassed plug-ins made active. The first screen shows how this is achieved. As with the MIDI Logical Editor last month, the options in the Event Target Filters panel dictate what objects are to be selected. The Event Transform Actions panel then specifies what changes are to be made to those selected objects. In the upper panel, the ‘Container Type’ is selected if it is ‘Equal’ to ‘Track’ and if its ‘Property Is Set’ to ‘Selected’. This means that only tracks that you’ve selected within the Project or MixConsole windows are going to be changed by any of the commands specified in the lower panel. In that lower panel, a single entry applies a ‘Track Operation’ to the ‘Inserts Bypass’ parameter: it ‘Toggles’ the status of the bypass setting. This preset can be a really useful function for A/B comparisons. For example, you can select all your subgroup bus tracks and quickly bypass their insert plug-ins to check whether all those mix processing moves are helping as intended, 116 October 2023 / www.soundonsound.com Toggling the bypass status for insert plug-ins on multiple tracks: a great shortcut for A/B comparison. or hindering. Another scenario is use it on one or more tracks to toggle between two instances of an EQ or compressor (or both) that are configured with different settings, to see which you prefer. And since you can configure a key command to execute any Project Logical Editor preset, once you’ve selected the tracks you wish to work with, a single click lets you toggle the bypass status of all the insert plug-ins. There are other (equally useful) presets within this Mixing category that provide similar ‘bypass’ options for the sends and EQ panels within the MixConsole — I’ll leave you to explore their potential! Automation Reclamation Have you ever got deep into a mix and decided that within one section of the song, the mix just isn’t quite right? Stripping out the automation data (for example, volume, pan, EQ, and any send and insert effects) in a single project section can be a time-consuming process. Thankfully, there’s a Project Logical Editor preset for that: ‘Delete All Automation Data for Selected Audio, Instrument and MIDI Tracks inside Cycle’. The name may be a bit of a mouthful, but this preset does what it says on the tin. Once you’ve placed the left and right locators around the appropriate section of the project timeline, simply select which tracks you wish to remove the automation data from, then execute the preset. As shown in the screenshot, four entries in the Event Target Filters panel do the heavy lifting. The first two selection criteria identify that ‘Media Type’ that is ‘Equal’ to ‘Automation’ data and that it is ‘Contained’ It’s easy to clear out unwanted automation data for only the selected tracks in a specific song section.
within an ‘Event’ (ie. an audio or MIDI clip). However, the selection process also considers the third and fourth criteria: the automation data must have a ‘Position’ ‘Inside Cycle’ (between the left and right locators) and the ‘Parent Object Is Selected’ (the ‘Parent’ property is the Track upon which the event sits), so only tracks you have already selected will be acted upon by the preset. For the automation data that fulfils these combined selection criteria, no transformations are specified in the lower panel. But at the base of the UI, the ‘Delete’ action is specified. When we hit the Apply button, any selected automation data is therefore deleted and replaced by a straight automation line joining the nearest automation points before and after the left and right locators. As a means of cleaning up an unwanted mess of automation data within selected tracks in a portion of a project, it’s a pretty speedy solution. This preset is a great candidate for DIY modifications. For example, if you select the last of the current criteria, you can use the Insert button to refine the selection further. And if you enter ‘Name’ as the Filter Target, ‘Contains’ as the condition, and ‘Volume’ as Parameter 1, then only volume automation data will be selected. When this revised version of the preset is applied, volume automation is reset but other automation data is left intact — very useful if you just want to rethink the track levels within a song section. Of course, you could also apply the preset across your entire project by simply placing the left/right locators appropriately... Refuted When Muted As I work through a busy project, I’ll often end up with lots of audio and MIDI clips that I muted as I ‘trimmed the fat’ while mixing. Once I’m happy that these elements are surplus to requirements, the ‘Delete All Muted Parts And Events’ preset (in the Parts And Events category) provides a speedy way to declutter. The screenshot shows the selection criteria used to find all the Ready to tidy up your unwanted muted parts? It’s easy to add the date (or other details) to selected track names with the Project Logical Editor. muted elements in your project (as with the previous example, no transformations are applied in the lower panel; the selected items are just deleted when you hit Apply). The key thing to note is how the selection criteria find only ‘Container Types’ that are ‘Equal’ to MIDI ‘Parts’ or (in the Bool column) audio ‘Events’ or ‘Audio ‘Parts’. The final entry then ensures only those Events/Parts that are currently muted actually get selected. Usefully, there’s also a Delete Muted Tracks preset (in the Tracks category) if your project requires a different ‘tidy up’ strategy. Make A Date The final screenshot shows the ‘Add a Date to selected MIDI + Audio Track Names’ preset (from the Naming category). Given our earlier examples, the approach used in the four Event Target Filters panel should feel familiar. The four entries combine to identify all ‘Container Types’ that are ‘Tracks’, and that have the ‘Property’ of being ‘Selected’ and the ‘Media Type’ is ‘MIDI’ or ‘Audio’. All tracks that meet these criteria (essentially all MIDI or Audio tracks that you have selected within the Project or MixConsole window) are then subjected to the entry in the Event Transform Actions panel. The Action Target is the track’s ‘Name’, and the Operation is set to ‘Append’ (that is, add something to the existing name). In this case, Parameter 2 is set to ‘Std. Names’ (if you click on this, a drop-down menu of options appears) and Parameter 1 is ‘Date’. When you hit the Apply button, every selected audio and MIDI track has the current date added to its existing name. For projects you’ll be working on over an extended period of time, adding the date to specific tracks can be a really helpful reminder of how the project has evolved. Which vocal take was the original? What’s the most recent version of the saxophone solo? And, if you work with collaborators and want to keep track of who added what to a project, you can simply adapt this preset by clicking on the ‘Date’ entry in the Parameter 1 column and type your own text such as your name or initials. Run both this modified version and the original ‘Date’ version, and every track you select can get your name/date added to its name, making it easy to see who has done what (and when) as the project moves between the various collaborators. Surface Scratching The above examples are very much the tip of the Project Logical Editor iceberg, but they should show you the potential for automating some pretty complex tasks. I hope they’ll encourage you to explore the various preset categories to find titles that might be useful to improve your own Cubase workflow. And remember, many of these presets can be candidates for the kinds of simple DIY customisation demonstrated above — even if you don’t feel ready to roll your own presets from scratch. Combining the MIDI Logical Editor and Project Logical Editor with the use of key commands and the Cubase Macro features (both topics we have covered here in the past but are probably worth revisiting soon) can be absolutely transformative to your Cubase workflow — and bring Cubase ninja status within reach! www.soundonsound.com / October 2023 117
INSIDE TRACK Koen Heldens Working on Trippie Redd’s mixtape A Love Letter To You 5 at Miami’s Criteria Studios gave mixer Koen Heldens the rare chance to mix a rap album to half-inch tape. PAUL TINGEN T rippie Redd’s fifth album Mansion Musik, released in January, didn’t quite live up to expectations, because it had been rush-released after hackers had got hold of the sessions in progress. For this reason, mix engineer Koen Heldens was called in to make sure the final mixes for Redd’s subsequent 118 October 2023 / www.soundonsound.com mixtape, A Love Letter To You 5, were in the best possible shape. He conducted the mixes at Criteria Studios in Miami together with Redd’s regular collaborator Igor Mamet, who had recorded, co-written and/ or co-produced almost the entire album. The end result features guest performances by top artists like Lil Wayne, the Kid Laroi, Roddy Ricch, and others, and is more a collection of ballad-like love songs than a rap album. “We did two songs for A Love Letter To You 5, ‘Take Me Away’ and ‘Thinking Bout You’, at Criteria Studio A in June 2022, using the SSL 9000 J-series in that room,” says Heldens. “We also did the Trippie Redd/Don Toliver standalone single, ‘Ain’t Safe’, in August in Criteria Studio E, which was released in October. Then I heard nothing for a while, until I was asked to mix the rest of A Love Letter To You 5 with Igor.” According to Heldens, Criteria is Redd’s “studio of choice, particularly Studio E, where Lil Wayne recorded his Carter ‘Wind’ Written by Michael Lamar White IV, Charlton Kenneth, Jeffrey Howard, Ace G, AuzTheKid, Anthoine Walters, Antonio ‘Dopamine’ Zito, Michael Mulé, Isaac De Boni, Jocelyn Donald & Zzz. Produced by Igor Mamet, Antonio ‘Dopamine’ Zito, Anthoine Walters & FNZ.
mobile, and have a custom-made laser-cut PeliAir case for my Genelecs and GLM Kit, and custom laser-cut hardcases for the Softube Console 1 system, which includes two fader packs, Mac Studio and Mac Studio Display.” Heldens’ portable monitoring proved its value during the mixing process for Trippie Redd’s mixtape. “Igor and I worked for about two months in Studio D. On the first day we were working with the Genelec 1031s, Yamaha 10s and Augspurgers in the room, but although the room is very well balanced, for some reason I felt I could not judge the low end. The next day I brought in my Genelecs 8831s and used the GLM system to shut out the room. When we pressed Play, even the assistants were like ‘How’s it possible to hear sub out of those small speakers? It’s like having giant headphones on!’ So we could judge the low end better from there. The GLM system also showed the bump in the low-mid area coming from the desk, and corrected that as well.” Tracking Out Koen Heldens at Criteria Studio D. albums”. Heldens chose to work in Studio D for most of the mixing process, because its small size ruled out dozens of people showing up for studio sessions. Bring The Bass When not working in his home studio in Miami, Koen Heldens likes to take his gear with him. “I have acoustic panels in my room, and my gear consists of a maxed-out Apple Mac Studio M2 Ultra, Apple Mac Studio Display, Apogee Duet 3 audio interface, Softube Console 1 system, Genelec The Ones 8831s with GLM Kit, Focal Listen Pro headphones and Apple AirPods Max. I am super Mamet and Helden’s process at Criteria D was to take the former’s rough mixes as a starting point, and then to continue working in his Pro Tools sessions. “Mixing was in the box, with the exception of the two tracks we mixed a year earlier, which we laid out over the SSL 9000, and the fact that we ran all sessions through a Studer A820 half-inch, using Quantegy 499 Grand Master Gold half-inch tape. I was absolutely mind-blown by the enhanced sonics of using tape. “Igor’s rough mixes were usually done with the two-tracks of the beats, so when we started mixing, the first thing I asked for were the individual track-outs of the beats. In general, whenever somebody sends me a two-track with vocals, the first thing I request is the full tracked-out instrumental. If they don’t have it, I respectfully decline the job. I don’t feel like that’s mixing, and I don’t feel I can do the song as much justice. And nowadays with Atmos mixes this issue is even more pressing. If you don’t have the tracked-out beat, you’re going to have a problem with Atmos. “I have strict preparation guidelines for people to stem out their multitrack for a final mix. I call it ‘stem out’, because I don’t need every element separate. There’s usually a lot of layering in the drums, with two or three or more kick
INSIDE TRACK KOEN HELDENS • TRIPPIE REDD drums, which I tell them to bounce out as one kick drum stem. If backing vocals are harmonies, just one stereo harmony group is OK. When sounds are layered, print them out as one sound. Keep the instrumental stems fully wet, keep the background vocals fully wet, and for the lead vocal, give me a tuned version that’s completely dry, and send me the effects returns separately. “When people send me a full Pro Tools session to mix, I don’t want to work out why this track is going to that auxiliary, and then into another aux with maybe some strange EQ settings. I know my mind will wonder, ‘Why did they do it?’ Instead I prefer to receive everything committed, so when I load it in and press Play, it’s the same as the rough mix, and I can work from there. If there’s something technically wrong, I’m using my ears rather than my eyes to judge it.” Back & Forth A Love Letter To You 5 was therefore unusual in that Heldens was working not with stems but with Mamet’s Pro Tools 120 October 2023 / www.soundonsound.com Koen Heldens’ entire mixing rig is designed to be portable. sessions, which meant that he could see the treatments and signal chains in the session, particularly those that been used to treat the vocals. While he did load his template aux tracks into the sessions — “usually a Harmonizer, a standard hall reverb, plate reverb, half-note delay, quarter-note and eighth-note delay” — he rarely used them. “I moved tracks around in Igor’s sessions and colour-coded things, so I knew visually where things were, and my eyes can easily lock on to what I’m hearing. We mixed nearly 30 tracks in total, and we would work on two or three songs a day, going back and forth so we wouldn’t get ear fatigue. Once we felt like we had a song at a certain level, where it’s not quite there yet but it’s solid enough, we’d switch our attention onto a next song, and we’d later return to these earlier songs. In some cases we restarted mixes from the ground up, because we didn’t feel they were on par with the rest of the songs. “The rough mixes with the two-tracks that Trippie had recorded to were our reference points, and sometimes it took time to recreate the beats exactly the way they were, because some of the processing had gotten lost in the stems that we received. After we loaded in the beat stems, I’d mute all the vocals, and I’d listen to whether there was a difference with the two-track. Also, often producers only provided an eight-bar loop originally, so we’d have to rearrange the beat according to whatever Igor had done. Once we had the session back to the rough mixes, the question was: ‘How can we make that better?’ “I kept whatever Igor had on Trippie’s vocals, process-wise, but made small adjustments, usually just EQ, to make them sit better with the track. Many artists today have their own tracking engineer, who adds their own sound, and in this case, I preferred to just keep that. The only thing I might have done is add some EQ at the end if I feel there is some fine-tuning to be done, just to make it fit better sonically.
But in other mix situations I always add my own touch.” Wind Up As an example of his mix work on A Love Letter to You 5, Heldens selects the song ‘Wind’, featuring the Kid Laroi. The beats, he says, required relatively little intervention. “The producers had picked really good kick and 808 samples that already had the right weight. Usually when an 808 misses some of the low end, I add either the Brainworx bx_subsynth or the Waves LoAir, just to synthesize sub. In this case the 808 was OK, and the kicks sat well with the 808. Usually I will do a side-chain to duck whatever fundamental frequency the kick has on the 808 when they occur at the same time. “Because the kick was fine as it was, I did not need to apply the parallel compression chain I learned from Dave Pensado, but I did use it on the snare and clap tracks, with a ‘Snare Lift’ aux. Parallel compression is a great technique to accentuate frequencies on a source, and reinforce them, without changing the source sound sonically. When used on the kick, as I did on many other tracks on the album, I start with the Waves dbx 160 compressor, because it is very fast. I’m always knocking off 10dB of gain for a very snappy sound. I follow the dbx 160 with a Waves PuigTec EQP-1A since it has very low phase shift. I add about 8-9 dB at either 100Hz or 60Hz depending on what feels better. On the high band I roll everything off above 5kHz. “I only used the Waves Trans-X Multiband on the kick in the ‘Wind’ session. The snare/clap parallel in this session also Waves’ Trans-X Multiband was used to add some low-end punch to the kick drum. starts with the dbx 160, but is followed by a Waves API 550A EQ, boosting 4dB at 200Hz (set to bell) and 1.5kHz, to get that in-your-face sound, and removing 2dB at 10kHz (set to shelf). “All instruments are sent to the ‘INST’ aux, on which I have the iZotope Ozone 10 with the following modules: EQ adding some low end and taming a little of the high mids, Exciter to add some saturation, and Multiband compression to recreate the distinct pumping the demo reference had. I also added the Imager for some width and the Maximizer with a lot of soft-clipping to recreate the demo’s lo-fi sound. This is followed by FabFilter Pro-L 2 to offload the heavy limiting between two limiters instead of one. “Many of the beat tracks also have a send to the H3000 aux. It’s imitating the classic Eventide hardware Harmonizer from back in the day, where you slightly detune the left side, maybe flat, and the right side slightly sharp. I do it with the Waves Doubler and the Waves S1 Imager here. It makes the record a bit wider and creates more space for the lead vocal to sit solidly in the centre. I also usually send any of the ad libs and the background vocals to this.” Vocals “When I apply parallel compression on lead vocals, as I did in some other tracks on the album, I use the Waves CLA-76 Blue Face, because it distorts easily, which adds some nice texture to lead vocals. I set it to www w .so ww .sound undons und ons nsoun o und.c d com / Oct Octobe oberr 2 0233 1 1 12
INSIDE TRACK KOEN HELDENS • TRIPPIE REDD medium/slow attack and fastest release knocking off about 10dB gain. I follow this compressor up with the PuigTec EQP-1A and add 4-5dB at 100Hz and remove everything on the high band above about 5kHz. This chain lifts the lead vocal nicely out of the mix and to the forefront. “The Kid Laroi’s vocals were recorded in Melbourne. We originally received the dry vocal stems but felt when recreating the effects that we didn’t capture the same vibe and feel, so we requested the session from his recording engineer in Australia. We then flew Laroi’s vocals into our mix session with all his processing, automation and effects, as they were, apart from that we adjusted the EQ with the FabFilter Pro-Q 3. The main plug-ins used were the FabFilter Pro-DS, Waves RComp, Waves SSL G-channel, iZotope Neutron 4 Exciter, Waves DeEsser and Valhalla Vintage Verb. “Igor created all of Trippie’s vocal effects, and I mostly left them the way they were. However, I removed some low end so it wouldn’t trigger the Waves CLA-76 compressor, which is hitting between 3-6 dB in gain reduction for some control. We also used the FabFilter Pro-MB to dynamically control some of Trippie’s vocal’s boxy-muddiness and some high-end sizzle that was happening in the recording, and followed it up with some static EQ from the FabFilter Pro-Q 3, removing some low thud and notching out some of his nasally tone. Igor added another compressor after that, the RVox. When coming back to mix I still felt Trippie sounded a bit harsh, and instead of going back in the previous processing I added the Waves C1 Side Chain to dynamically suppress some of that harshness. “The hi-hats and percussion in ‘Wind’ have the FabFilter Pro-DS to tame some A Studer half-inch tape machine at Criteria was used to print the master mixes for all tracks on the mixtape. sharpness. With trap beats, they always put the closed hi-hat dead centre and this occupies the same frequency space as the vocal. But if you pan it just to the left or the Koen Heldens The first ever Inside Track article in this magazine featured Dave Pensado, who insisted on printing his email address. One of the people reading was a young dance music producer and engineer from the Netherlands called Koen Heldens. “I began emailing him,” remembers Heldens, “and after 20 emails or so, he responded. We developed a relationship and he showed me his parallel chains, which he had learned from Bob Powers. Somehow, they always work, and they are still at the heart of my mix approach. I also used them on the Trippie Redd album. “The other big influence on my career was producer Dem Jointz, who worked in the same small studio facility in Los Angeles where I had set up. He was and still is signed to Aftermath Entertainment, the label of Dr Dre. I started mixing with Dem, and also with Focus... and the main thing that I learned from them was the importance of feel. I had become very technical in my approach, and they helped me to bring the feel back to my mixes, which is crucial, as music is all about emotion.” 122 October 2023 / www.soundonsound.com Today, says Heldens, “I mix for the forest, not for the individual trees. So I barely solo anything. I listen to everything as a whole, because it’s a painting. I want to see the painting in full, and then if my ear catches something that is sticking out too much, I start homing in. I might solo that channel for a brief second to make sure that’s the sound and what the sound really represents. But in general there’s barely any soloing going on, and I’m almost always listening to the full track. “I like to work in Logic, because of Softube Console 1. It is perfectly integrated with Logic, but not with Pro Tools. Whenever people see me working on that system, first they’re like ‘Why are you in Logic?’, and then they’re like ‘Oh I get it, because your sends are on faders, and your high cut and low cuts, and so on.’ It’s so intuitive. I feel like I have an instrument right in front of me, where I no longer depend on my visuals to see what’s happening, and can just use my ears. There’s also a way I do my gain staging with the Console 1 system. I know exactly the numbers of headroom I want to have.” Working with reggae artist Sizzla on 2017 album I’m Yours led to Heldens meeting XXXTentacion and mixing his breakthrough singles, ‘Jocelyn Flores’ and ‘Fuck Love’ (featuring Trippie Redd) as well as the mega-hit ‘Sad!’. The switch from EDM to hip-hop/R&B involved an adjustment in his mixing techniques. “Both dance music and hip-hop/R&B have many programmed elements, which are similar to work with. The main difference is in dealing with big low end, which Dave Pensado’s parallel chains were a real help with. XXX also liked to use heavy metal guitars, and to be honest, at the time I had no clue what I was doing. I would experiment and was purely going by what sounded cool to me, and I would send it to X to figure out whether he also thought it sounded cool.” Koen Heldens spent part of the pandemic in Germany, where he mixed 30 top-100 singles, including three number ones and three hit albums. Like many studio professionals, he moved to Miami in 2022, because there were no Covid restrictions in Florida. He’s since also mixed a lot of Latin music, and continued to work with Igor Mamut and Trippie Redd.
right, you will be surprised how much the vocal suddenly becomes more clear and more to the forefront. To achieve this I use a trick I learned from Dre, which is to mix for a moment in mono. I switch the monitoring to mono, while the session remains in stereo of course, and I can immediately hear whether something is clouding the vocal. If it is, I will literally pan it either just one step to the left or to the right, and you can immediately hear that the vocal becomes more clear. “It’s one of these tricks that works, just like when you want to judge the level of the vocal versus that of the backing track. The traditional trick is to turn the monitoring level all the way down, until you can barely hear anything, and then you listen whether you can hear the entire song, or whether you hear only the instrumental or only the vocal. If it is only vocal, your vocals are too loud, if you hear only instrumental, your instrumental is too loud. You want to hear both.” To Tape “My template master bus chain consists of the Softube Bus Processor followed by the Chandler Limited Curve Bender, to add vibe and occasionally some high end. This is done within my Softube Console 1 system. It is followed by iZotope Ozone 10 using only two modules: EQ to roll off some low end, because the Curve Bender’s HPF is too broad; and I follow it with the Maximizer, knocking of about 2-3 dB with True Peak enabled and a ceiling of -0.5dB. “However, we took a different route for Trippie’s album. The only plug-in Trippie Redd’s vocals were often treated using a parallel path comprising a Waves CLA-76 compressor and PuigTec EQ. we used was the Waves SSL G-Master Buss Compressor, and we then ran the final mixes to tape. With some other mix sessions we also sent stems to the tape and then printed them back in the sessions, but for ‘Wind’ we only printed the final mix on tape, as hot as we could without distortion. We then recorded the mix from the tape to the studio’s computer in the room. Printing the mix to tape gave it a nice sheen. It wrapped the entire mix in some kind of nice soft blanket. It boosted the low mids, between 100 and 300 Hz, giving it a nice warm bump, and it added some harmonics. You can’t recreate this with a plug-in or EQ. “We mastered the entire album, loading everything into [Sonoris] DDP Creator, so that we could make sure that all the levels were cohesive between the songs, and that the transitions were the way that they envisioned them, and to be able to deliver vinyl A and B sides to the pressing plant. “Interestingly enough, because you can’t run tape as hot as we nowadays do final masters, the whole album is mastered to -10 LUFS, because otherwise it would distort. It’s hip-hop/R&B, so we can’t go as hot with the low end on tape. We considered adding another 3dB after we recorded back into the computer from tape, but it was really strange, it lost the magic of tape. So I was like, ‘Because of the more gentle nature of the music on the album, let’s not go with the loudness wars.’” www.soundonsound.com / October 2023 123
SPOTLIGHT LUKE WOOD I t’s possible to record a podcast with just about any audio interface and DAW software, but podcasters and streamers often have specific needs that mean such setups can get in the way. The need to incorporate audio from multiple other apps, facilitate phone calls, and trigger sound effects or jingles for live shows, for example, can quickly lead to convoluted combinations of gear and software that take the attention away from the task at hand. So there’s a lot to be said for having a single device that can handle all of the routing, mixing and monitoring duties, whilst providing quick, hands-on control over a show. And if it can also record standalone, with no need for a computer, that can make the session even easier. This month, we shine our Spotlight on a selection of devices that aim to provide podcasters with all they need in a single box. Boss Gigcaster 8 Boss’s Gigcaster 8 has been designed specifically for content creators and live streamers, combining all of the essential features into a single device that can act as an audio interface or standalone recorder. Four XLR/TRS combi inputs All-in-one Podcasting Devices Many manufacturers now offer dedicated products tailored for the distinctive workflows involved in podcasting and live streaming. offer connectivity for mic- and line-level sources, and are joined by dedicated stereo line-level, Bluetooth and USB audio channels, whilst the front panel also hosts a high-impedance instrument input. There are eight sound pads with eight banks, providing quick access to up to 64 sound effects, jingles and so on. Four headphone outputs are provided, but although they have their own volume controls, they all share the 124 October 2023 / www.soundonsound.com same main mix signal. Dedicated faders for every input source offer plenty of hands-on control, with metering and more in-depth parameter control provided by a touchscreen. The device boasts a range of onboard processing options, including compression, pitch-correction, delay and reverb, as well as several amp simulation and guitar effects ported from the company’s flagship GT-1000 effects processor. There is also a library loaded with pre-configured processing chains optimised for dialogue, vocals, guitars and bass. As for recording, the Gigcaster 8 can function as a 20-in/14-out USB interface, or record 32-bit/48kHz stereo or multitrack files to a micro-SD card. $ $699.99 W http://boss.info Donner Music PC-02 Donner Music’s PC-02 comes equipped with four inputs that will accept mic or line-level sources via XLR/TRS combi sockets, and four independent headphone outputs, as well as 3.5mm TRS stereo I/O. Nine sound pads with three banks can be used to trigger
but still features sound pads and a range of built-in effects. $ PC-02 $599.99, Podcast Equipment Bundle $233.99 W www.donnermusic.com Focusrite Vocaster Focusrite’s Vocaster offerings differ slightly in that they more closely resemble a traditional audio interface. However, they’ve still been designed specifically for podcast production, and manage to (and loop) sound effects, but can also be programmed to act as shortcuts to a range of parameters. In addition to the wired connectivity, there is also built-in Bluetooth for streaming audio from mobile devices. A range of onboard effects and processors are provided, including compression, noise gates, de-essers, EQ, reverb, delay and pitch-based effects. There are five motorised faders, offering hands-on and recallable level control for the inputs and sound pads, and all headphone output volumes can be controlled directly from the top panel, too. The PC-02 can record directly to a micro-SD card, or function as a USB audio interface. For those looking for a more compact alternative, the company also offer the Podcast Equipment Bundle, which couples their smaller Podcard device — which offers two main inputs instead of four — with a microphone. The Podcard is equipped with shorter, non-motorised faders, and provides its I/O on a mixture of quarter-inch and 3.5mm TRS sockets. It omits the standalone recording and phantom power facilities of the PC-02, pack a lot of useful features into their compact design. The Vocaster One, as its name suggests, is a single-channel device aimed at solo recording, whilst the Vocaster Two offers a pair of mic inputs and headphone outputs. Both offer front-panel access to mic and headphone level controls, as well as mute functions, a voice enhancement feature, and an Auto Gain feature that ensures the mic signals are set to an optimum level. The included Vocaster Hub software provides key features such as loopback, allowing audio from other applications to be mixed into the device’s output, and deeper control over the processing applied by the enhancement feature. TRRS and Bluetooth connectivity also provide wired and wireless phone call integration. $ Vocaster One $149.99, Vocaster Two line-level sources, whilst an additional stereo line-level input is provided on a 3.5mm TRS socket. The gain for both main inputs, along with the main and headphone output levels, can be controlled directly from a rotary encoder on the top panel. Phone connectivity is catered for via USB-C, allowing a mobile device to act as an additional stereo input and output. The included Control Centre software takes care of all of the device’s routing and includes a loopback function for capturing audio from another computer application. Onboard DSP then offers four-band EQ, compressor, expander and maximiser processors, which can be used in the recording or monitor path with no load on the host computer’s CPU. $ $299 W https://sosm.ag/lewitt-connect6 W www.lewitt-audio.com Mackie DLZ Creator Combining a large touchscreen with a set of physical encoders, faders and buttons, Mackie’s DLZ Creator aims to provide users with an intuitive mixer and recorder that offers all the features essential to creating a podcast. Four channels are equipped with XLR/TRS combi $249.99 W https://sosm.ag/focusrite-vocaster-two W https://focusrite.com Lewitt Connect 6 Lewitt Audio’s Connect 6 is another compact desktop interface with several features aimed squarely at podcasters. It’s equipped with a pair of mic preamps and two independent headphone outputs, and both input channels will also accept sockets that will accept mic, line-level or instrument sources, and utilise the company’s Onyx80 preamps to provide up to 80dB of gain — so you won’t need a Cloudlifter! Two stereo channels follow, offering dual quarter-inch TRS and 3.5mm TRS line-level connections, and there is also a stereo bi-directional Bluetooth channel. Six sound pads are present for triggering loaded audio files, and users can also record their own using the DLZ’s inputs. Four individual headphone outputs are provided, each benefiting from its own independent mix. Onboard processing options include three-band parametric EQ and www.soundonsound.com / October 2023 125
SPOTLIGHT A L L- I N - O N E P O D C A S T I N G D E V I C E S a high-pass filter, along with compression, de-essing, noise gating, reverb and delay, all of which can be adjusted using the touchscreen and encoders. To cater to users of all experience levels, the device can be used in three modes: Easy, Enhanced or Pro. The first two modes offer simplified interfaces which provide just the essential recording tools, whilst Pro mode affords users more detailed control over the device’s setup and routing. Dedicated faders along with mute and cue functions are available for every input source, including the built-in sound pads. There is also an Auto Mix feature which will lower channels when no input signal is present, as well as automatically adjusting levels to maintain a consistent output. The DLZ Creator can function as a 14-in/4-out USB audio interface, as well as recording multitrack files to either a micro-SD card or USB storage device. $ $799 W https://mackie.com Rode RodeCaster Rode’s flagship podcasting station, the RodeCaster Pro II, can record a stereo mix or multitrack files to a micro-SD card or USB storage device. It also features two USB-C connectors, which allow it to several other tasks, including applying effects to the input signals, sending MIDI commands to external software applications, and activating automated mixer actions such as fade-ins/outs. Up to eight banks of pad functions can be configured, allowing users to store up to 64 actions. A touchscreen paired with a multi-function rotary encoder offers control over all of the device’s functionality, and plenty of onboard sound-shaping is available, with Aphex processing powering emulations of hardware devices and offering a high-pass filter, de-esser, noise gate, compressor and three-band EQ for every channel. The smaller RodeCaster Duo offers much of the same functionality but with fewer channels and in a smaller footprint. There are two analogue inputs and two headphone outputs, four physical faders and six SMART pads, as well as the same touchscreen and rotary encoder-based interface. The virtual fader count remains the same, as does the wireless connectivity, onboard processing and recording destination options, and the device also gains a TRRS connection for wired headset connectivity. $ Rode RodeCaster Pro II $699, use during call-ins. Eight sound pads with eight banks allow users to trigger sound effects and apply effects to input sources; it’s also possible to record sounds for the pads on the unit itself. Eight faders provide hands-on level control over all of the inputs and the sound pads. There are generous onboard processing options, too. The mic channels all benefit from two-band semi-parametric EQ, compressor, de-esser, noise suppressor and reverb processors, many of which offer simplified automatic settings for less experienced users as well as more in-depth manual parameters. And the USB, TRRS and Bluetooth channels are equipped with a de-esser, noise suppressor and simple Talk or Music enhancer settings. Interestingly, the Mixcast 4 comes with its own Tascam Podcast Editor software package, which is essentially a simplified DAW designed specifically for the device, allowing users to make and edit multitrack recordings without the need for any other software. $ $399 W https://sosm.ag/tascam-mixcast4 W https://tascam.com RodeCaster Duo $499 W https://sosm.ag/rodecaster-pro-ii W https://rode.com Although designed primarily for live streaming, Yamaha’s AG-08 is kitted out with plenty of features that suit podcasters, too. There’s no SD card or Tascam Mixcast 4 stream audio to two separate computers or mobile devices simultaneously. It features four analogue inputs capable of accepting mic, instrument or line-level sources via XLR/TRS combi sockets, along with four independent headphone outputs on quarter-inch TRS sockets. Each of the inputs can supply up to 76dB of gain, and along with its analogue connectivity, the device also boasts onboard Bluetooth for phone call integration and built-in wireless connectivity for the company’s Series IV transmitters such as the Wireless Go II and Wireless ME. There are eight RGB-backlit SMART pads, which, in addition to triggering audio files, can also be used for 126 October 2023 / www.soundonsound.com Yamaha AG-08 Tascam are no strangers to all-in-one recording devices, having brought multitrack recording to the masses with their Portastudio range in 1979. Aimed squarely at podcasters, the Mixcast 4 can record multitrack files directly to an SD card, or act as a 14-in/2-out USB audio interface. It features four microphone inputs and four headphone outputs, along with dedicated USB, line-level (dual quarter-inch TRS or 3.5mm TRRS) and Bluetooth inputs. The all-important mix-minus functionality is available for storage device support, so the actual recording does need to be carried out on a computer or mobile device via USB, but the AG-08 comes with licences for Steinberg’s Cubase AI and WaveLab Cast to cater for that side of things, and can also be used with the free Cubasis LE iOS app. Most things can be controlled using the hardware. Faders and mute controls are provided for every channel, and the first channel also features hands-on control over some key effects parameters. Two mic preamps with gain

SPOTLIGHT A L L- I N - O N E P O D C A S T I N G D E V I C E S knobs are joined by a pair of independent headphone outputs with hardware mix-minus switches. Three stereo channels follow, which can be switched between line-level inputs (the last is equipped with a TRRS input/output for wired phone call connectivity) and USB audio. Both mic channels will also happily accept line-level sources, and the second offers a high-impedance instrument input, which benefits from an onboard amp simulator. There’s a range of onboard DSP effects, including compression, EQ, reverb and delay, and a ducker function can be used to automatically attenuate the stereo playback channels when mic signals are present. A dedicated control app provides deeper access to the various effect and routing parameters. A set of six sound pads can be used to trigger user-loaded samples, and it’s possible to capture samples directly from the device’s inputs. $ $535.99 W https://sosm.ag/yamaha-ag08 W https://yamaha.com Zoom PodTrak & LiveTrak Designed to handle even the most ambitious podcast projects, Zoom’s PodTrak P8 can record a stereo mix or multitracks to an SD card, or act as a 2-in/2-out USB audio interface for recording the stereo mix to a computer. For use outside of the studio, the P8 can operate using four AA batteries for up to 1.5 hours. It boasts six mic preamps with XLR inputs that offer up to 70dB Zoom LiveTrak L-8 Zoom PodTrak P4 of gain and switchable phantom power, as well as six independent headphone outputs. Nine sound pads with four banks make it possible to quickly trigger up to 36 sound effects, jingles, pre-recorded elements and so on. A 3.5mm TRRS input is provided for recording phone calls, and channel six can be switched to a USB mode to allow guests to be recorded connections share a channel with mic inputs 3+4. There are still four dedicated hardware buttons for triggering sound effects, the level of which can be set via another rotary control. The PodTraks aren’t Zoom’s only podcast-oriented devices, though. Their LiveTrak digital mixers offer plenty for the prospective podcaster, but also open the door to a broad range of live sound and recording tasks. The LiveTrak L-8, in particular, should be an attractive all-in-one solution for many creators. The eight input channels all accept line-level inputs, but the first six are also equipped with mic preamps and channels 1 and 2 also feature a high-impedance instrument input, whilst 7 and 8 can also receive a stereo input via USB, control the level of a set of built-in sound pads or be combined to facilitate phone calls using a 3.5mm TRRS socket. Four headphone outputs are provided, three of which can monitor either the main mix or their own dedicated secondary mix. EQ is available for every channel and can be controlled from a set of hardware encoders, along with each channel’s panning and external effect send levels. As well as acting as a multi-channel USB interface, the L-8 can serve as a standalone multitrack recorder, capturing 24-bit files at 44.1, 48 or 96 kHz to an SD card. For completely ‘off-grid’ recordings, the mixer can also operate for up to 1.5 hours on four AA batteries, or be powered by a USB power bank. $ PodTrak P8 $549.99, PodTrak P4 $149.99, “There’s a lot to be said for having a single device that can handle all of the routing, mixing and monitoring duties, whilst providing quick, hands-on control over a show.” Zoom PodTrak P8 128 October 2023 / www.soundonsound.com via a connected computer. Importantly, both options offer a mix-minus feature to prevent feedback and echoes. Eight hardware faders are joined by a touchscreen interface, which, in addition to providing channel gain and processing options, can be used to configure the device’s routing and carry out some onboard editing. Each microphone channel benefits from a high-pass filter, a simple tone adjustment, a compressor/de-esser and a noise reduction feature. The P8’s smaller sibling, the PodTrak P4, is an even more portable package, with four of the same mic preamps and headphone outputs in a device the size of your average field recorder. Rotary controls replace the faders, and the TRRS/USB LiveTrak L-8 $449.99 W https://sosm.ag/zoom-podtrak-p8 W https://sosm.ag/zoom-livetrak-l8 W https://zoomcorp.com

INTER VIE W Flood & John Parish: Producing I Inside The Old Year Dying PJ Harvey and her fearless collaborators have navigated three decades and six albums without repeating themselves, and her new album is another masterclass in innovative production. TOM DOYLE F lood, John Parish and PJ Harvey have been a production team for almost 30 years. They first worked together on Harvey’s third album, To Bring You My Love, in 1995 and have now 130 October 2023 / www.soundonsound.com produced her 10th and latest, I Inside The Old Year Dying. John Parish met Polly Jean Harvey when, as a 19-year-old, she joined his Bristol band Automatic Dlamini in the summer of 1988, contributing guitar, saxophone and vocals. Flood, meanwhile, was first brought in by Harvey’s then-label Island Records to co-produce To Bring You My Love at a time when his credits already included Nick Cave, Nine Inch Nails, Depeche Mode and U2. Sitting in Parish’s home studio in Bristol, he and Flood admit that there are up sides
Both agree that their main challenge, however, is pushing themselves to help create a fresh sound for each new Harvey record and avoid venturing back down well-worn routes. “She’s an artist in the truest sense,” Flood says of the singer, “so she’s pushing all the time. But, working with people that you know, there’s a lot goes unsaid. So you don’t go, ‘Oh, that sounds amazing.’ Even though we’ve done it 300 times. Somebody will chirp up and go, ‘Nah. Heard that one before. Should we try doing something different?’ So that is very, very draining.” “Yeah, it’s tiring,” Parish says, “even though the sessions that we did on this record were incredibly creative, and really, really thoroughly enjoyable. But it’s still tiring, because everybody’s trying to make something that we all haven’t heard before, to make something that’s really emotionally engaging, and that hopefully has an engagement beyond the room. That takes a lot, you know. There are very few artists that come to a new record each time with a totally new body of work, and a really new sound.” Coming Together and down sides to such a lasting and close working relationship. For Parish, the main benefit, as he sees it, is “that level of trust that develops and builds over time that is just absolutely foundational to what we do”. “Yeah, absolutely,” Flood says. “There’s never any question about one’s intent. There’s this sort of level of [relieved sigh], ‘Ah, I don’t need to worry.’ If things are going terribly...” “...You know that there’s always somebody there to pick up the baton,” Parish adds. “So when we’re kind of hitting a wall, and you’re like ‘Aarrrgh!’, one of us will go, ‘Well what about...?’ and you think, ‘Thank God for that.’ You can move on. It could be a totally mad idea. And it might be rubbish, but nobody’s going to think badly of you. They’re going to think well of you for putting that out there... because it might have worked. And sometimes it does work. It makes it a very freeing sort of situation because you do feel that everyone’s going to support you.” When Parish, Flood and Harvey first pooled their talents on To Bring You My Love, it was at a transitional point for the singer, who’d broken up the power trio that bore her name on 1992’s Dry and the Steve Albini-recorded Rid Of Me in 1993. The result was a more experimental and sonically varied set spanning dusty blues, lovelorn country and the bossa nova murder ballad ‘Down By The Water’ that freed PJ Harvey up for the future. “It was such a bold move of Polly’s to effectively [say], ‘I’m going out on my own,’” Flood stresses. “And it doesn’t happen very often, but I have been very privileged to work with a handful of people who you just know, from day one, it’s going to be OK.” “Yeah, from day one, it was a good fit,” says Parish. “We were kind of, ‘OK, we immediately know we’re all on the same page about things.’ We might have different ways of going about doing things or different opinions, but the goal is the same.” Out & About There have been many adventures for the three down the years, not least when Harvey chose to record much of 2011’s Let England Shake on location in Eype Church in Dorset. “But that’s my day job,” Flood points out. “‘I can build a studio for you.’ If you go to a studio, the band has www.soundonsound.com / October 2023 131
INTER VIE W F L O O D & J O H N P A R I S H : P R O D U C I N G PJ H A R V E Y John Parish (left), PJ Harvey and Flood let the tension out during the recording of I Inside The Old Year Dying. to impose their vibe, energy, whatever it is, on that space. Whereas if you, as the studio, go to a space... you can work with the environment. There’s a reason why it’s been chosen. Then all I do is just bring a load of microphones and off we go.” “The only challenge,” Parish points out, “was when somebody died and we had to take the studio out while they had a funeral, and then put it back in.” More unusual still was the making of 2016’s The Hope Six Demolition Project, which involved the team working in a bespoke, white-walled studio at Somerset House in London, in an art installation titled Recording In Progress. Ticket holders were given the opportunity to watch the sessions from behind one-way glass for blocks of 45 minutes. Obviously, some were luckier than others in terms of what was actually going on in the studio when they randomly observed the proceedings. “It seemed like a mad idea at first, I have to say,” Parish admits. “But we quickly embraced it. The funny thing is that you got used to it very, very fast. It was only really the first couple of days that we were even aware that there were people watching. It would have been distracting if you could see them. I think that would have made it not work. “The only time I think that you became aware of it was if you did something particularly good or particularly bad and you thought, either, ‘Well, I hope somebody saw that,’ or ‘I hope nobody was in for that really terrible take of that song!’” 132 October 2023 / www.soundonsound.com Flood adds with a grin, “I do remember one session of about 30 minutes of me trying to tune a foot pedal to the tuning of a tom-tom, and me and Polly lying on the floor just weeping with laughter.” Off The Page I Inside The Old Year Dying arrives after a seven-year gap between albums for PJ Harvey. Exhausted in the wake of the long tour for The Hope Six Demolition Project, she had grown so distanced from music that she wasn’t even sure whether or not she wanted to carry on as a recording artist and live performer. But, as John Parish points out, “Polly’s not the only artist who I’ve heard say, ‘That’s it, I’m never going to tour again!’ or ‘I’m never making another record.’ I think that’s a pretty common thing for an artist. But after a while, y’know, you’ve got some new songs, you’ve got some new ideas, and the whole thing becomes suddenly a bit more appealing again.” Up until this new record, the making of almost every one of Harvey’s albums had involved her creating very minimal, but very precise demos for the team to reference when they got into the studio. This time around, the process was different. In 2022, Harvey published her second book of poetry, Orlam, centred on the tale of a nine-year-old girl growing up in a magical version of rural Dorset. For the album, she adapted many of the poems for the songs’ lyrics. “In a way, the book was the demo,” says Parish. “Because musically, there weren’t arranged demos. They were either piano and voice or guitar and voice. A simple rendition of the idea. Really, a rendition of the lyric with the tune.” Work began on the album in January 2022 at Battery Studios in Willesden, North West London, co-owned by Flood and Alan Moulder. In its Studio 2 tracking room, the team worked on the facility’s Cadac G-series desk, previously owned by Radiohead and housed prior to that in Wessex Studios, where it was used on classic recordings by the likes of Queen and the Clash. Installed in 2018, the Cadac replaced an earlier Neve VR console. “The Neve was past its sell-by date,” Flood says. “Brilliant board, but it ran so hot, you could fry an egg on it. And all the pots were starting to go. They’re really difficult to replace, and it just reached that point where it’d gone over the edge. I persuaded Alan that we should still keep with an old board. Because I think it’s good to know what the old disciplines are, so that people can learn from them. [The Cadac] is not the most instinctual board. But the sound of it is fantastic. As soon as we got it up, and you started EQ’ing it, you were going, ‘I’m putting all this low mid in... I hate low middle,’ and suddenly it sounded like the ’70s.” Chaos Unfolded At the start of the sessions, Harvey, Flood and Parish had no fixed ideas about how they wanted I Inside The Old Year Dying to sound. Very quickly, though, within the first few days, and mainly through improvisations, a pattern began to develop. The result is a beautifully hypnotic and
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INTER VIE W F L O O D & J O H N P A R I S H : P R O D U C I N G PJ H A R V E Y The Battery Studio 2 live room was a riot of equipment and cables during the tracking sessions. Here, John Parish (centre) is on drums whilst Flood (right) handles electronic processing. haunting album, its sounds often treated with tape echo and amp distortion to create an inviting but sometimes unsettling sonic landscape. “We knew the basic tunes and chords, but she was very, very open to how that would develop,” says Parish of Harvey. “So when we started in Battery, it was pretty much a blank slate. We really just set up and played until we started to enjoy what we were hearing. At the beginning of the week, nobody knew what it was going to sound like.” Flood, working with engineer/mixer Rob Kirwan and engineer/musician Cecil (Adam Bartlett), wanted to create a fluid and open workflow, to the extent of not even closing the doors between the control and live rooms. “You see the pictures of the studio, and it looks like a Francis Bacon workshop,” he laughs. “Y’know, wires everywhere. The control room and the studio were as one. You’d just wander around, and everywhere you went, there was an activity centre. So you just migrated out and someone would be playing. Usually John.” “Yeah, there was always something going on,” says Parish. “Everything was set up and miked up all the time. So there was no kind of like, ‘Oh, I’ve got an idea,’ then half an hour later you’re ready to record. It was immediately, ‘Oh, all right. Let’s go.’ It looked like chaos. I don’t know how it Ridiculous Voices Additional vocalists on the album included two actors not normally known for their singing: James Bond and Paddington star Ben Whishaw on ‘A Child’s Question, August’ and ‘August’, and Colin Morgan, best known for Kenneth Branagh’s 2021 film Belfast, on ‘I Inside The Old I Dying’ and ‘A Child’s Question, July’. “Both great guys,” says John Parish. “Friends of Polly’s and she wanted them to be involved and it sounded great.” For the most part, though, it’s Parish’s voice that supports Harvey’s. In the track ‘Autumn Term’, Flood and Harvey pushed Parish to sing falsetto, in what is not his most comfortable register, to achieve an eerie effect. “There was a couple of things I was tricked into,” he laughs. “Or certainly moved out of my comfort zone. Going way, way higher than I would normally do. I thought we 134 October 2023 / www.soundonsound.com were doing it as a joke at first. ‘Autumn Term’, I think I sang it in my normal voice at first because Polly wanted me to sing it with her. And it was like, ‘OK, sounds cool. What would it be like if you did it an octave higher?’ I said, ‘It would be ridiculous.’ I sang a verse of what to me sounded ridiculous, and Flood and Polly said, ‘That’s fantastic.’” “Exactly,” Flood nods, “and all we’re reacting to is the emotion.” “Then when I heard it,” Parish continues, “it was like, ‘OK, it sounds really cool.’ It seemed to me it was a mad idea. I would normally never have done it. In front of anybody else, I wouldn’t have done it. But in that situation, you feel like, ‘OK, what the fuck, let’s try it. Maybe it’s going to work.’ Lo and behold, for that particular song, it did.” was working. But obviously Rob and Cecil seemed to know.” For the beats-driven tracks on the album, Parish tended to start off behind his vintage Slingerland drum kit, augmenting it with a Roland HPD-20 trigger pad. “There was often a weird electronic sound as well that we would incorporate as part of the kit,” he says. “Sometimes it was a trigger off one of the drums that was going through an amp, which would have been miked in the room.” “Or I’d be wandering around in front of him,” Flood says, “with an SM58 attached to a [ ] Space Echo, getting loads of feedback. If the artist or the musician hears what it’s going to be, they can react and work accordingly. Rather than, ‘Uh, yeah, we’ll just do that in the mix.’” Milking Machines Still, within this creative freedom, Harvey did have specific — sometimes highly unusual — elements that she wanted to introduce to the production. Mainly these came in the form of field recordings she wanted to manipulate. “Sometimes Polly has the manifesto, which is, y’know, ideas to try,” says Flood. “Like a book of ingredients. ‘OK, I’d like to try these sorts of things now.’ And it’s always really inspiring because I try never to second-guess her. So, one [part] of Polly’s manifesto was, ‘I’ve got all these natural sounds. Can we try and use them in an interesting way?’ And you go, ‘OK, well, I’d never have thought of using the sound of cows mooing as a bass.’” Flood isn’t joking when he talks about a sample of a mooing cow being
performances. We tried it once and it was just like, ‘Genius.’ There’s even a musical bumblebee. If you don’t know it, you would never know about it. But that adds depth to the record. And it doesn’t really matter what it is that’s made it.” “A lot of the sounds on the record are things that you just don’t know what they are,” Parish says. “And that makes it to us immediately interesting. That you can’t define it. You want something bassy that you can put into some kind of tune and into some kind of rhythm, but it’s nice if you don’t know what it is. “It’s not like you’re sitting there the whole time, thinking, ‘What’s that?’ It’s only if you start to pick something apart, you think, ‘What is making that sound? I thought I was just listening to an ordinary song, but I don’t know what any of the instruments are. I can’t quite tell.’” Uncertain Electronics repurposed as a bass sound. “I mean, I don’t remember what the original cow sounded like,” Parish smiles. “But it translated very well into a sort of a bass thing. Sampled and then filtered, cut up. It went in as a cow and ended up as a bass.” “Cecil just worked his magic,” says Flood. “And [there were] many requests for repeat Another unorthodox sonic feature is Parish’s Variophon, a ’70s German-built electronic wind synth that he bought from Talk Talk producer Tim Friese-Greene. “It’s a really
INTER VIE W F L O O D & J O H N P A R I S H : P R O D U C I N G PJ H A R V E Y we knew we wanted it to work. So, I sort of tweaked the melody. I started messing around with the actual tune. And I thought, ‘If I just change a couple of notes in the melody...’ and it suddenly worked.” More traditionally, for his acoustic guitar parts that feature throughout, John Parish tended to use his antique parlour guitar. “It’s a really beautiful old, old guitar that actually belongs to my wife’s auntie,” he says. “She had it in an attic somewhere and once said to me, ‘Oh, you play guitar.’ I was expecting to see some piece of crap. But she presented me with this thing. I thought, ‘Oh, my God. That’s amazing.’ And so we’ve purloined it, and it’s been put to a lot of good use. It sounds amazing. It’s got a fantastic tone.” Mic Psychology Polly Harvey’s voice was tracked mostly through a Shure SM58, often running into an amp or other processing. An old Neumann CMV 563 is also visible in this photo. early attempt to synthesize brass and woodwind,” Parish explains. “So, it’s pretty crap, 8-bit samples, and each one’s on a chip twice as big as a phone. And it’s very temperamental, it doesn’t always work. But you have to blow into a thing and press a key at the same time. So you get this natural kind of ebb and flow. But sort of an unnatural sound to go with it. “It responds to how heavily you’re blowing and it’s just a pretty mad sound. I’ve got two of them. One hardly ever works. But it’s a fantastic instrument, which is terrifying to use live. I tried twice and both times it was an utter disaster. It’s not that it will sound different... it’s just that it might not do anything.” Elsewhere, Flood’s modular Roland System 700 was used fairly extensively 136 October 2023 / www.soundonsound.com throughout. “‘Seem An I’ has got a really strong modular synth part that’s kind of running underneath,” says Parish. “Which fascinates me, because it sounds like one thing in the track and then when the track stops it carries on for a little bit and you think, ‘Oh, it’s doing that. I didn’t know it was doing that because it sounds very different.’ I love that.” One other track, ‘The Nether-edge’, features Harvey’s lead vocal fed through what sounds like an electronic pulse. “It’s a gate that’s being triggered,” says Flood. “Part of the experimentation is, ‘Let’s take the thing that everybody knows and loves and try a few ideas.’” “There was nothing easy about that track,” Parish says. “That started with kind of an abstract Flood loop that made perfect sense to him, that me and Polly both really liked, but couldn’t quite see how it married to the song. We loved it, but it was just wrong. It didn’t quite work with the tune, but For vocal recording, Flood tended to have Harvey use a handheld Shure SM58 in the control room. “A trusty 58,” he says. “Ninety percent of all lead vocalists that I’ve recorded in my career have been on an SM58. Again, it’s the psychology. People get used to the way that their voice responds on certain mics. So with a lot of singers, I say, ‘OK, have you got a favourite mic? Bring it in.’ Nine times out of 10 they’ll end up with a 58 because where they’re doing most of their singing is live. So, to get them to leave their heads and start performing, give them a very cheap and cheerful microphone. “Over the years, we’ve always done it so that Polly’s in the control room and everybody’s around. So again, from another psychological point, if the artist has an audience, then they’re performing in a different way. For me, the most important thing is communication. So, you don’t have that thing of somebody’s sung their heart out and they’re just looking at generally two blokes talking behind the glass.” “[The SM58] was often going through an amp as well,” Parish points out. “It was plugged into a Fender Twin or something like that, which was dry, or giving a reverb or something, and Polly was responding to that in the room. So, you had that real sound, which was really great to play along with when you were cutting the basic tracks.” For one song, ‘I Inside The Old I Dying’, Flood asked Harvey to close her eyes, so that she wasn’t aware of where the microphone was, while he — as she recently put it — “gave me prompts like a director might an actor”. “Again, to move the voice from the head to the heart,” Flood says. “It’s so difficult when, as the singer, the writer, the lyricist,
you know how [the song] goes. And then to be able to give something that’s really emotional, which is what Polly is about. It’s that idea that you’re capturing something at its very essence. That’s basically what I was trying to do.” Dying Memory Both agree that ‘I Inside The Old I Dying’, the second single released from the album, was the trickiest track to nail. “It was just about, ‘Let’s put it in a different time signature,’ and then it all clicked,” Parish says. “There’s always going to be difficult ones. And it’s about finding the key to unlock it. It was almost the last couple of days and suddenly it really coalesced. We never got to the stage where we thought, ‘Oh, this isn’t going to work. We’re going to lose this song.’ Because we all believed we would find the way to make it work.” “I remember you came in on that one with the parlour guitar,” Flood adds. “You said, ‘I’ve just been playing around with a couple of things.’ And I kicked myself, because normally, there’s microphones everywhere.” But on this rare occasion, Flood wasn’t recording. “You played it through once,” he reminds Parish, “and Polly started singing, and I went, ‘Oh my God this is amazing,’ and then, ‘Nooooooo!’ But I’ve got the memory. So, bad luck everybody else.” “But then,” Parish adds, “we very quickly went, ‘Let’s just do that again... exactly like that.’” were listening to it, and thought, ‘It doesn’t sound as good as the other version, does it?’ So we went back. Thank God for that printed-out version with all the wrong chords because it is much better. There’s a tension there that just went when it had all the right chords. It sounded nice, but it just lost the magic.” Sometimes, as with ‘Autumn Term’ and album opener ‘A Prayer At The Gate’, the mixes kept nagging at Flood, due to his chief Pro Tools bugbear. “My pathological hatred is of delay compensation,” he grimaces. “Which basically means nothing ever plays back the same. So I police this all the time. Like, ‘Autumn Term’, there were a couple of occasions we played that, and I was going, ‘That does not sound the way I remembered it.’ Or with the drums on ‘Prayer’, I kept on going, ‘It doesn’t sound like John’s sitting next to me. No, that’s not the right version. No, that’s not the right version. Yes, that one’ll do.’” “That’s really the magic of Flood’s ears because none of the rest of us could hear it at the time,” Parish stresses. “At first, we’d go, ‘Oh, he’s imagining it.’ But then you listen to it, and you think, ‘Oh, no, actually, he’s right. I can hear it.’ But that’s great, because I think that to be able to hold that memory of sound is quite unusual.” “It’s a blessing and a curse,” Flood laughs. “It’s a blessing for us!” Parish concludes. Two of a kind For your one-of-a-kind sound All Hands Mixing happened mainly during the tracking sessions, with additional tweaks done afterwards at Rob Kirwan’s Open Plan Studios in Manchester. Often, the mixes tended to employ more than one pair of hands on the desk for multiple live fader movements printed back into Pro Tools. “This was one of the major criteria, like, ‘Don’t overthink, just have a laugh,’” says Flood. “I’m looking after the vocals, John’s looking after Variophon and Rob’s giving the hairy eyeball to everybody! But there’s a different feel to everyone mixing on the desk. Very, very different.” In one instance, on ‘Autumn Term’, the team reverted back to an earlier mix, even though it was one that featured wrong chords. “Flood had already basically printed a version like that,” Parish says. “I’d just played this thing, and then we did some other things. Then later on, we thought, ‘Oh the chords are wrong there.’ And so I put the right chords in and then we When a complex live stage needs to sound its best, you need mics that seamlessly combine to capture the true sound. 2012 Cardioid Mic excellent close-miking results on any instrument 2015 Wide Cardioid Mic amazing overhead ambient pick up of instruments dpamicrophones.com/live www.soundonsound.com / October 2023 137
INTER VIE W DJ & Producer If you want to see the state of the art in studio design, there’s no better place to look than EDM star Afrojack’s Wall Recordings. PAUL TINGEN W hen Peter Gabriel opened his Real World Studios in 1989, it revolutionised studio design. With no separate control room, and huge windows that allowed natural light to flood in, Real World became a reference point for studio design the world over. Nearly 35 years later, studio design has changed completely. There’s no longer a need for a desk, or tons of outboard, so studios can be much smaller, and the focus is on comfort and a creative vibe over technical 138 October 2023 / www.soundonsound.com requirements. Unusual, highly personalised studios, often in unusual locations, have become the norm rather than the exception. But clearly, there’s still space for head-turning studio design, as is illustrated by Afrojack’s new studio at his Wall Recordings headquarters in Belgium, a stone’s throw from the border with his native Netherlands. The mind-bend in Afrojack’s case is that his studio is inspired by yacht design, and in part built by companies that are among the world’s foremost constructors of super yachts. Afrojack’s new studio needs to be seen to be believed, and has many unusual features. They include a long, tapered shape that resembles, well, a ship, huge windows, a high ceiling, hardwood glass cabinets, dazzling ceiling lights, a spartan-looking studio workspace, a lounge-like sofa area, an office meeting area with table and chairs, and much more. Yacht Rock Afrojack, aka Nick van de Wall, is one of the world’s foremost DJs and EDM producers, has won many awards (including one Grammy Award and three Grammy nominations), and can routinely be found in the top 10 of DJ Mag’s Top 100. “I came to this place for the first time four years ago,” he says, “and after
buying it, I started drawing, figuring out the best layouts. Architecture is my hobby, so I designed all my own houses, and all the offices at Wall, both layout and interior design. But I don’t do the technical stuff; that’s not the fun part of architecture. “When it came to the studio, I started thinking about how I could do it. I have a few friends who have yachts, and everything fits perfectly on them. There are no empty shelves or loose-standing closets and so on. I’ve always been inspired by that from a design perspective, so I approached Winch Design in London and Feadship in Holland, who both design and build super yachts. “Jelle van der Voet of Pinna Acoustics designed all my other studios. He also designed studios for Martin Garrix, David Guetta, and others. His idea is to put acoustic panels everywhere, but then you get an old-fashioned, boring studio. So I got him together with the people from Winch and Feadship to figure out how to make the studio look like a chill gentleman’s lounge. I didn’t want it to look like a studio, but like a comfortable room. I didn’t want a place that was uninspiring to be in. “It was fun to try to build a next-level example of what you can do with a studio. For example, the windows have glass plates that are 600kg each. They are the biggest ever put in a studio. My former studios did not have any daylight, and I did not want to make that mistake again. Peter Gabriel’s studio was one of my inspirations, and I was surprised they got the glass everywhere to work, acoustically. Generally, studio designers prefer studios without glass because it’s expensive and acoustically difficult. You need a great designer to get it to work. But when you get the right one, it’s worth it. “Blue and turquoise are my favourite colours, so I wanted them in here, and I love glossy hardwood, and we used a lot of that. I wouldn’t recommend it, though, because it can scratch very easily and is expensive as fuck! I also have a world map in a large circle underneath the desk where I work, and above it a starry ceiling, again in a circle. The world map is because I’m a DJ who travels all over the world. It’s perhaps a bit cheesy, but when you walk in at night and the stars are on, it looks cool. Initially, the two circles created a flutter echo between them, so they repanelled the floor circle to treat it acoustically, and it now also works as a bass trap.” Maximum Minimalism From a pure studio perspective, Afrojack’s place is as 21st Century as it gets. During our visit the desk is cleared, and only the huge top-of-the-range PMC QB1 XBD-A monitors — around £200k per pair — and a Yamaha Motif XF keyboard to the side indicate that the room is anything other than someone’s very fancy lounge. “For me, the new flagship large PMCs are like gigantic headphones,” explains Afrojack. “I don’t need nearfields any more. But I never pump the PMCs. I’ve been producing as a professional for 20 years, and I now produce at 70dB, and I can hear everything. Even though this room looks very comfy, I can hear a pin drop because of the acoustic treatment. “Most of the other gear for my studio is tucked away in another, technical room. We also have outboard, but it’s in Studio 2 next door, which is more like a traditional recording studio. We thought about putting in an SSL, but I learned from American studios that you also need to hire an SSL guy to be there all the time to fix things. So we got a smaller mixer, and some 19-inch rack outboard and Focal monitors. “This is very anti-gearheads, but when you’re DJ’ing in front of tons of people, they won’t be able to tell whether the music was made with analogue or digital gear. If I want an analogue sound, I can sample it. But to be honest, I’m too lazy to use the other studio. I’m not going to go through the process of recording every note by myself. I prefer to be in my own studio. I just want to sit down, make music, and then later I can do interesting stuff to treat it sonically by using outboard gear or hardware synths. For inspiration I just want a big clean sound, and ease of use. Plug and play, as fast as possible.” Juicy Fruit Van de Wall took his first musical steps when he learned to play piano at the age of five. When he was 11 he started editing music on a PC, using FastTracker software, followed by Magix Music Maker. “The Music Maker software was terrible. I knew some people who made remixes with it, but I was like, ‘What is this nonsense?’ It made no sense at all. I also used to edit on Sony Sound Forge, and I tried Cubase briefly, but then when I discovered Fruity Mixing & Mastering Afrojack is unusually hands-on within the EDM world, because he also likes to mix his own music. “I always mix everything myself. I’m autistic when it comes to mixing. It actually often holds me back from continuing to make music, because I cannot move on until I get the mix right. If I make a drop, and there’s no impact, I have to fix it. But I don’t master. I do everything apart from mastering. Instead I use Cass Irvine at Wired Masters in London for tracks that are aimed at clubs and concerts, and David Kutch at The Mastering Place in New York when I’m doing radio. “It’s almost impossible to produce and mix and master a record, because you’re hearing things your ears are so used to, that you don’t notice them any more. It’s like when you’ve seen a photo 10 times, your brain kind of already visualises what’s there without you really looking. It’s the same with listening. You know every aspect of a song you’ve produced, because you know it’s there, you know why you created it, and you hear all parts separately. You’re listening in a different way than a mastering engineering, who will immediately go, ‘There’s too much 120Hz,’ or whatever it is.” Loops in 2000 or thereabouts, it was like ‘Wow’. To me it immediately made sense. It’s so easy to use, and very plug and play. When you opened it, there was already a kick and a clap and a hi-hat for you to make a beat.” Afrojack released his first track, In Your Face’, in 2006, at the age of 17, to moderate success in the Netherlands, and enjoyed his international breakthrough with ‘Take Over Control’ (featuring Eva Simons) in 2010. He earned his first Grammy Award that same year, with a remix, together with David Guetta, of Madonna’s ‘Revolver’. In 2011, Afrojack co-wrote and co-produced Guetta’s smash hit ‘Titanium’ and was a featured artist on Pitbull’s megahit ‘Give Me Everything’. Other big hits followed, including ‘The Spark’ (2013), ‘Ten Feet Tall’ (2014), ‘Hey Mama’ (2015, as featured guest on the Guetta track) and ‘Dirty Sexy Money’ (2017, with David Guetta). He also releases under the names AJXJS, Never Sleeps and NLW (his initials), and has been very active as a remixer and producer, with credits including Michael Jackson, Tiësto, Rihanna, Justin Bieber, Pitbull and Chris Brown. Start Small Twenty-three years after discovering FL Studio, van de Wall continues to make www.soundonsound.com / October 2023 139
INTER VIE W AFROJACK With no nearfield monitors, Afrojack relies exclusively on his huge PMC QB1 XBD-A main speakers. music in the DAW. “I also use Ableton, for DJ’ing. Ableton has killer time-stretching and very good processing. But for production, the problem for me is that you cannot see everything at the same time. I want to be able to see everything: the playlist, several synths, EQs and so on, all at once.” Even though van de Wall’s circumstances have dramatically changed since his early days, he’s not forgotten the lessons he’s learned. “I sometimes think about the days when I made music in a small bedroom at my parents’ home, not for nostalgic but for professional reasons. It’s my job. We do a lot of artist development at Wall Recordings, so I go back in time, and think about what motivated and inspired me.” One surprising conclusion van de Wall came to when evaluating his past is that having the best gear does not necessarily lead to better results. “When I started I was not working on great speakers, I think I had Alesis M1s, and also Beyerdynamic DT-880 Pro headphones, which I still use by the way, as they are actually very good. After that 140 October 2023 / www.soundonsound.com I got Dynaudio BM15As. But people like David [Guetta], Martin [Garrix] and I did not produce our first songs on the best sound systems. “The thing is that if you’re not yet a great producer, and you go in front of great speakers, everything you make will sound like shit, because these speakers don’t compress, they don’t take out frequencies, they just give you everything that you just did. Whereas when you’re listening to KRKs, which are great starting speakers, there is no low frequency under 40Hz and the high end is very unclear. Shit is going to sound fatter sooner, and you’re going to be happier faster, and a happier producer is a more motivated producer. “That’s why we have different grades of production rooms here at Wall. I definitely think that if you’re starting out and your mix sounds like shit, work in a less acoustically treated room, where there’s some room noise, where there’s a little bit of reverb, where the speakers are not the greatest, so you get inspired more easily. In fact, if I want to hear a demo, or just mess around, I prefer to work in my living room, where I have my old PMC monitors. I still prefer to start working on stuff in a room that’s not acoustically treated. My main studio is more where I finalise things.” Teach Yourself Asked which people, rather than which gear, have inspired him the most during his career, Afrojack responds: “I learned a lot from Laidback Luke, 15 years ago. I also learned a little bit from the Swedes, like Swedish House Mafia, who gave me some pointers here and there, and Eric Prydz. He is a big inspiration for me in terms of fatness, because his stuff is just so fat. “But I learned 99 percent from analysing things. You put a file in a project and you listen, and you look with a parametric EQ at the peaks. You filter to find out where the sub is: at 30Hz, or 100Hz? Many of the young kids I work with think that the sub needs to be lower so they add more 50Hz. This is the only advice I’ll give for free: low end is actually at 100Hz. It’s not at 50Hz. For some reason, what we experience as a lot of fat low end is around 100Hz with brief punches at 50Hz. “If you put your bass line at 50Hz it won’t sound fat, it will sound muddy and heavy. And if you play it at a festival, because of the wavelength of that sound,
it will push people and they will feel very uncomfortable on the dancefloor. I notice it with my records. Sometimes I play a record in my studio and I’m like ‘Wow, that sounds fat,’ and then I play it on the dancefloor, and within two seconds their hands go down and they’re like ‘Ouch!’ Because the low end pushes too much.” The Little Things Unsurprisingly, Afrojack’s work environment in his DAW is populated with tons of soft synths and plug-ins. He elaborates on some of his favourites. “I love the FabFilter stuff, in particular the FabFilter Pro-Q and Pro-L. I used to have the iZotope Ozone on my master but now it’s just the Pro-L. But I like to believe that bundled plug-ins can achieve the sound that you want, so I use a lot of Fruity EQs, compressors and reverbs. At the end of the day, if you tweak them in the right way, it will achieve, at least for the non-gearhead consumer, the same effect. “With regards to soft synths, I like ReFX Nexus, which is very quick and easy. The presets are very simple to get inspired by and then later if I want to make it complicated for myself I use the Reveal Sound Spire or the Sonic Charge Synplant. I have many obscure VSTs, another one being the Z3TA by Cakewalk. I also love using the Korg Collection pack, which is obscure for EDM producers, but for house music it is standard. “Like I said, that’s if I want to make it complicated for myself. If I want a piano, I can go to Nexus and there are fucking 300 pianos. But that makes no sense. Why waste time going through presets that have a million knobs to change? I can use just two pianos if I want to be gimmicky. Going through tons of presets and messing with settings is fun, don’t get me wrong, but when I want to make music, I don’t want to sit and turn knobs for hours. I used to do that, but I no longer have the time. “In any case, getting a record to sound right for the most part doesn’t have to do with the plug-ins or presets you use. I mean, Spire has almost the same things as Sylenth. It’s not like, ‘Oh, the oscillator is better.’ No, it’s simply a fucking oscillator. When it comes to mixing, what takes the most time is the volume of your synths versus the volume of your sub-bass. Is there a sub-bass, or are you using just one bass line? Are you using three or four synth layers, and is there low end in your synths? Should you take out the low end to make space for the bass or should you keep it to make it feel a bit more organic? “These are the things that make a difference. Or, if you don’t put side-chain on the sub-bass linked to the kick, it will not translate, unless you have a very, very short kick, and your sub-bass accidentally starts late. If you look at how an 808 develops, it starts with a top kick and then the sub comes in. The sub doesn’t start from the first moment. All these tiny things make a difference in the effectiveness of the record. And then, when you play it to people, does it work? Do they go, ‘Wow what a lot of punch!’ Or do they say, ‘I get the concept, but I don’t feel it’?” Teamwork Afrojack prides himself in his hands-on approach in making beats. At the same time, he regularly collaborates NOW ! in Pro Tools TANGERINE AUTOMATION Also available for SSL 4,6,8 k Flying Faders GML – Focusrite thd-labs.com Montréal, Canada SSL, Pro Tools, Flying Faders, GML, Focusrite, are registered trademarks of their respective owners. www.soundonsound.com / October 2023 141
INTER VIE W AFROJACK Not your average studio: Wall Recordings was designed by two companies specialising in yacht building. with other famous producers, and has worked with Guetta, Garrix, Dimitri Vegas & Like Mike, Steve Aoki, Hardwell, Fedde le Grand, R3hab and many more. Collaborations are at the heart of the EDM world, with the DJ vs producer issue a bit of a hot potato. “It’s not for me to comment on other producers who have full teams working for them, not just as engineers and mixers, but also younger producers as ghost producers. But I have to say, what I learned throughout my professional career is that a big part of making music is about the concepts. You have to appreciate people who work with ghost producers, because they will usually come up with the concepts. It’s only a very small percentage of guys who don’t do shit and then say, ‘Look at the record I made.’ “I’ve seen people say, ‘David [Guetta] doesn’t produce his own shit,’ but he’s 142 October 2023 / www.soundonsound.com always made records through a very collaborative process. He has a vision and an ear for what works. For me, he’s the best A&R that I know. He knows everything about making hits. Like when I did ‘Titanium’ with him, he was telling me, ‘Do this, do that, less of this, more of that, this could be shorter, use a different synth, that’s nice, that won’t work,’ and so on. If I had done it alone, it would have been a club banger. “Today David does almost everything by himself, just like Martin [Garrix]. I also do most stuff by myself, but like David, I always ask other people’s opinions. When I finish a record, I ask the young producers who we have under development here to come in, and I play it to them, and ask them what they think. If someone doesn’t like it, or thinks it’s kind of cheesy, it’s a reason to revisit my artistic choices. Yes, you’re an artist, but you also build something for your fans, who consume your music and have expectations. Is the product you’re creating special enough to provoke new thoughts, but also familiar enough so it sounds like you?” Set The Compass “Before I even go into the studio now, I think: ‘Where am I going? What do I want to do? What works? What doesn’t work?’ I like to set a direction before I go in. If you just sit down and don’t have a direction, there’s like a 10 percent chance of doing something great and a 90 percent chance of just fucking around. I don’t have a lot of time to spend in the studio, so to avoid that, I make notes — ‘I love this idea, I don’t like this idea, I love this new genre, I hate this new genre’ — and then I sit down and like: OK, I’m going to do X, Y and Z. Or at least I try. “Fifteen years ago I would sit down and do whatever the fuck I wanted, but as I said, you have responsibility for all the people involved with your project, which is like a tribe. You want to make sure the tribe can eat, that the tribe can prosper, that everyone is taken care of. Today for
M U LT I D YNA M I CS 7 THE POWER OF PRECISION an Afrojack record, good is not good enough, it needs to be ‘wow’. If we are to maintain the momentum we have, and everything we’re trying to build with the company for all these young producers, we need to ‘wow’. “I will put out records that I love completely, but I will also put out records about which I don’t care so much, but that other people are excited about. If I do something that’s not ‘wow’ but that’s interesting to me artistically, there are many aliases I can use. It’s me that made the music, so do you care under what moniker it is? Looking at the Afrojack moniker, 95 percent of the people listening to the music don’t even know what I look like. And the five percent really love my music, and I will try to give them everything that they want, and I can do it under different names. “My main goal with NLW is to create a hub for everyone who loved Afrojack 10 years ago, saying things like ‘The new Afrojack is not like the old Afrojack.’ But when it comes to Afrojack singles and stuff, because there are so many people involved with Wall, it’s whatever works for everyone involved, as in the label, the label partners, the distributing partner, all the artists signed to the company, anyone affiliated with us. The question is, is it a good move for the brand? But at the end of the day, I think the fans can hear whether it was Nick fucking around in the studio, or if it was Nick taking care of his people.” Versatile multi-band processor with sidechain See what it can do at wavearts.com Introductory Price : $99 www.soundonsound.com / October 2023 143
TALKBACK Becca Mancari WILLIAM STOKES “I have an impulsive streak,” confesses Puerto Rican-Italian artist Becca Mancari, wryly adding, “It’s something I’m working on in therapy.” That impulsive streak brought Mancari to Music City around a decade ago. “I had met this producer, and they were like, ‘You know, you should consider coming to Nashville, you would do really well here,’” Mancari explains. “I’d never even visited, but I just got in my car and came here alone. I literally didn’t have any friends here.” It was in Nashville that they met a host of future collaborators, not least Alabama Shakes’ formidable frontwoman Brittany Howard, co-writer and guest on the single ‘Don’t Even Worry’, taken from Mancari’s recently released third LP and self-producing debut Left Hand. At the moment I can’t stop listening to I listen to a lot of pop music because it relieves my stress. Great pop music is incredibly difficult to make, and I’m in awe of it. A friend of mine works with Harry Styles, and I really love that new record [Harry’s House]. Initially I just didn’t listen to it, but I listened to it again and was like, ‘Wait, there is some weightiness to this!’ I’m also late to this party, and I’ve read people mentioning it in so many of your interviews for this column, but the ROSALÍA record is crazy, man! The project I’m most proud of It’s very, very hard for me to pick one. Good Woman I made when I was such a baby — and I made it with my live band, which was a terrible choice, but also the best! I think I broke the brain of Kyle Ryan, who produced that record with me. The Greatest Part is so special because Zach [Farro, of Paramore] and I, we did that mostly in his bedroom, just us. The common thread between The Greatest 144 October 2023 / www.soundonsound.com Part and Left Hand is this incredible engineer, producer, mixer, his name is Carlos de la Garza. He produced the latest Paramore record and has mixed a bunch of their stuff, Hayley [Williams of Paramore]’s records as well. Carlos is a beast, like, if you talk about the drums sounding good on my records, that has a lot to do with Carlos because he’s a drummer originally. I feel like drummers might make the best producers. So I’m working on my drumming! I think Left Hand came out of a place of having no option but to make this record myself. I left the producer I was working on it with initially, and Juan was still scheduled to come and play on the record. So I called him in the middle of the night when I left the session and said, ‘I’m gonna cancel your flight. I’m coming home.’ And he told me, I’ll never forget it: ‘Becca, you’ve already done the work. The songs are ready. If you want me to help you, I will help you. But you can do this.’ And I think that allowed me the freedom and space to realise that I actually did know what was required. I thought, ‘I have put in this work.’ And this isn’t so scary, actually, if you have the right team. We hired an engineer called Dylan Aldridge for Left Hand. I’m so proud of myself for taking that chance. And now there’s no going back! And that’s the thing: a lot of us, especially women, we’re not taught that we can. It is changing. But that change is so gradual. And it’s something that I’m so passionate about now that I’ve experienced it. And there is space for all of us. It’s not like I’m anti-working-with-men. I just think there’s a space for all of us. And what a better world it is when all of us can participate. The first thing I look for in a studio I really appreciate a studio that has limitations, but also fun things to play around with. I think you make a great record when you have to work within what you have. For me, for indie artists, I’m looking for a studio that has something that I don’t have, or something that sparks an interesting sound that might play a part during a whole record process. For Left Hand, there was a Hammond B3 Leslie speaker, so we reamped a lot of the tracks through that speaker. And it sounds so sick! It’s on so many bass tracks across the whole record. And it’s just one of those things that was unique to what Dylan had. I was like, ‘Keep throwing everything through it! Put my vocals through it!’ The person I would consider my mentor There’s a man named Daniel Tashian. He is an incredible producer from Nashville. He did all the Kacey Musgraves records. I met him through his daughter, who was playing ‘little me’ in the ‘First Time’ video from The Greatest Part. He just took me under his wing, as somebody he saw had the potential to do more than just even being a lead singer or a songwriter. We had coffee and he just said, ‘You should produce it. I’ll help you, whatever you need.’ There’s so much gear in my room right now, that he just gave me! He was just like, ‘Learn.’ He’s just a legend. I don’t like the word ‘genius’. But he is just next-level. He understands music in a way that I can’t even begin to describe. He provided the tools but didn’t do any gatekeeping. He showed me everything. My go-to reference track or album Sound And Color, Brittany [ ]’s record with Alabama Shakes. For sure. I think that Shawn Everett is such a baddie. The guy who engineered my record is a huge Shawn Everett fan and the console that we recorded on was an API 1608, which is what Shawn uses. Shawn works all over the place of course, but that is his home studio board. And I know he works a lot on Brittany’s stuff with that board.
Photo: Sophia Matinazad My top tip for a successful session You really can’t think about being on the clock. Especially if you’re paying for everything. That’s a big one for me: when I go into a session, I can’t think about those things, I have to leave all the budgets and the money and all the business outside the door, otherwise that just creates a stressful and unexciting time for everyone involved. I would say, as a real tip, that that requires preparation before you go into that room. Prepare for that time. For a lot of us, that is financial; you have to think, “I only get this amount of time.” So I do not want to go into it worrying about things that you could have taken care of before the session. The studio session I wish I’d witnessed My answer is so lame, but I wish I could have been there when they made ‘Like A Rolling Stone’, the Bob Dylan session. There’s so much lore around that session. And I’m sure a lot of lies around it that have just built up over the years. You know, like the story of the guy who was playing the organ part in the song [Al Kooper — Ed.]; apparently he slipped into the session. He wasn’t actually part of the band! So the story was that the engineer was like, ‘Get this kid outta here! He’s not even part of the session!’ But Bob heard the part and was like, ‘No, turn it up!’ And that’s the most iconic part of that song. Apparently Bob Dylan would do sessions where he would come in and just play it all differently, and the players would never know what was going on. They just be like, ‘Oh, God, like what is he going to do?’ I still get really charmed by that kind of thing, like, ‘Was that real?’. I like mythology. I like to believe that we have these moments that change a song’s life. Without that organ piece, maybe that song wouldn’t have hit the same way. As producers we all know that a single sound can be the reason why a song succeeds. The producer I’d most like to work with I’ve already worked with her: Brittany Howard. No question. Working with her on ‘Don’t Even Worry’ was just transformative. She’s just so special. I have a lot of friends who are in the industry, and I would not tell her this because she’s my one of my best friends, [laughs] but sometimes when I’m around Brittany I’m just like, that’s Brittany Howard! That person is like, beyond what I can imagine when it comes to artistry. It’s just so pure. We’ve been friends going on nine years now, we’ve been in a band together — Bermuda Triangle — we’ve toured together, we’ve slept in the same bed, we’ve been in the same van, we have a very close friendship. But seeing the way that she can look at a song and decipher sounds, and do it in a certain way... and she works in Logic, by the way. It’s not what people think. I think it’s pure and inventive. And it’s interesting! It’s unique and it’s not trained. You can’t train that. I think, as a producer, I look for that. The part of music creation I enjoy the most I think that this answer has changed for me with this record. Before I would have said the communal aspect. But for me this time around, it was just that feeling of being in your room, that feeling of true surrender to the sound. There’s no expectation, there’s no label, there’s no PR, there’s no interview, there’s just you. And there’s a sense. I hope in my life that I’m not only known as a writer, but as somebody who can make you feel an emotion through a sound. I think sound is the most special thing to me, like, I shouldn’t say this, but I would just love to make instrumental music someday! I just want to feel something through sound and not so many words. Words to me are really difficult! I work really hard on words and that’s a goal in my life, to get better at expressing things through words. But, man... sounds will always be the feeling of my heart. So, that space when I’m just by myself with that pouring in of love, that’s real for me. That feels really good. The advice I’d give myself of 10 years ago I would say to myself: please don’t listen to those voices outside of your own, which are going to tell you you can’t. You have everything inside of you already. Choose to believe that now. Make mistakes, fail. You’re gonna fail but it’s OK. Because you will get to you. Everything else doesn’t matter. www.soundonsound.com / October 2023 145
FE ATURE Hear The Sound W www.youtube.com/ watch?v=X9OvgrxaPKU W https://open.spotify.com/ track/70eDxAyAraNTiD6lx2ZEnH Michael Brauer: Elle King ‘Ex’s & Oh’s’ J O E M AT E R A A merican mix master Michael Brauer began his career at Mediasound Studios in New York City in 1976. From there, he went on to mix chart-topping albums for artists ranging from Coldplay, Aretha Franklin, Tony Bennett and KT Tunstall to Bob Dylan, Angélique Kidjo, John Mayer and the Rolling Stones to name but a few. He has developed his own sonic approach, which he calls ‘Brauerising’. Since 2018, he has operated from his own, New York City-based BrauerSound Studios. Asked to pick a favourite sound to dissect, Brauer chooses the vocal sound on Elle King’s ‘Ex’s & Oh’s’. Gnarly & Snarly “The direction I really wanted to get was for the vocal to sound and feel kind of 146 October 2023 / www.soundonsound.com gnarly. I wanted the listener to imagine her snarling when she sang that song. Obviously, I used compression, because I’ve been doing that for quite a long time, but rarely to the extent where everything is pumping and pushing through the speakers. That was not something that seemed appropriate with the kind of records I was mixing. “Originally the song was a demo that everybody loved so much, they decided to keep it as the master. It was a bit of challenge because it was recorded in demo fashion. I mixed this song at Electric Lady Studios on an SSL 9000 J. So, with Elle’s vocal, in Pro Tools I used a BF-76 [compressor plug-in], a Pultec EQ3 and a FabFilter de-esser. On the desk, I put that track and inserted a Presto 41-A tube compressor. The Presto was a radio compressor that was used in the 1950s. It has a nice warm, rich sound to it. “I then copied the vocal out to a second channel and inserted an EAR 660 [Fairchild-inspired valve limiter] across it. That channel was sent out to a UAD ATR plug-in half-inch tape machine with a short left/right delay, and then it went through a [Waves] Manny Marroquin Distortion plug-in. So, if the main vocal was on, say, channel 23, the effected vocal returned on channel 24. “That was my blend and what I would do was either add 24 to the main vocal channel or switch to it entirely depending on the performance of the vocal. Sometimes it could be just a line, or it might just be a word or even a verse. Elle’s vocal tended to get brassy-sounding when she belted it out, so switching to the EAR warmed up those high notes. The EAR kept that higher register of hers nice and fat, but also somewhat distorted. I was doing a fair amount of attenuation or dropping back the distortion any time that it got too nasty.” Make It Jump “I think on that song I was influenced by Tchad Blake and his whole approach to distortion and compression, where a lot of stuff he’d done had a fair amount of grittiness and nastiness like a snarl, which was what I wanted to achieve with the vocal sound. “Over-compression on tracks can make things sound small — but, properly ridden, it can be the opposite. It absolutely jumped out of the speakers. I did a lot of riding of the vocal and most of the instruments to get a lot of dynamics into the song. It worked well within the Brauerise method, where I had the song pumping, very vibing and emotional. And in this case, it fit the song perfectly.”
AWARDS The Best New Products Of The Year, chosen by the readers of Sound On Sound Voting is now open for the 14th annual SOS Awards and continues throughout the rest of October to the end of November 2023 at www.sosawards.com. The results will then be compiled, ready for announcement during January 2024. Each category consists of a shortlist of nominations, chosen by the SOS editorial team, and we’d like you to tell us what you think are the outstanding products in each of the groups. As always, you are not required to vote in every category — if you don’t have any strong opinions on some of the product groups, there’s no need to vote for anything in those categories. The categories are: Audio Interface DAW Effects & Processing Hardware Guitar & Bass Technology Software Plug-in Music Software Performance Controller Keyboard & Synth Drum Machine, Sampler & Sequencer Microphone Mixer & Mixing Controller Monitor Hardware Recorder Mic Preamp Software Instrument Studio Headphones & IEMs Live Sound Product To be nominated for an SOS Award a product has to have been on sale, or tested and reviewed by us, in the 12 months prior to the voting period. This year’s nominations can be viewed at the URL below until the end of November 2023, and we very much look forward to seeing your choices for all the best new products of the last year in music technology and recording. www.sos awar ds .com (voting closes 30th November 2023)
ON TE ST Spitfire Audio Abbey Road Orchestra: Metal Percussion Plug-in Instrument ++++ Spitfire’s flagship ARO series now features a third percussion collection performed by the inexhaustible Joby Burgess. This time the theme is metals, with essentials such as piatti cymbals and tam-tams making a welcome appearance. Performed with up to 10 dynamic layers and 10 round robins, the samples are presented as 16 discrete mic signals, generating a tidy 136GB of data — in terms of data size, a considerably larger collection than its ARO Low Percussion and High Percussion predecessors. The samples run exclusively on Spitfire’s dedicated VST plug-in (supplied free with the library). The handheld piatti clash cymbals come in 21-, 19- and 17-inch sizes, the smaller pair producing the brightest, most ear-grabbing splashes. Three suspended cymbals are played with sticks, brushes and felt mallets, the latter offering nicely played crescendo rolls along with looped rolls with mod wheel dynamic control. For more intense crashes, there are 8- and 10-inch splash cymbals, a 24-inch China cymbal and an alarmingly bright, trashy-sounding spiral cymbal. Most of the above include bowed samples, a spooky horror film staple. Two large tam-tam gongs contribute dramatic booming hits and rolls, while a powerful bash on the 26-inch wind gong creates instant drama. More iconoclastic noises include the Giant Crasher, a pair of large thundersheets layered together and struck with a hammer to produce a fearful racket — not the kind of thing you’d want to hear when waking up with a hangover. In a similar vein, a 40-gallon oil drum provides industrial-strength mallet hits and superball rubs sounding like a cross between a foghorn and a gigantic Arctic marine mammal calling for a mate. Many of the library’s 58 instruments are capable of adding light, mysterious colours to quiet music. Examples include a superb set of temple bowls, beautiful mark tree glissandi, finger cymbals, wind chimes, Indian bells and a bell tree. A menu of more traditional items includes tambourines, triangles, sleigh bells, a Latin-flavoured menu of cowbells, agogos, cabassa, guira 148 October 2023 / www.soundonsound.com and the Brazilian Reco Reco, augmented by exotica such as waterphone and a spring coil. Surprisingly, the library’s anvils, brake drums and scaffold pole hits are light and somewhat tuneful, making me wish Spitfire had supplied chromatically mapped versions of their samples. The mic positions include close, mid and ambient, two Decca Trees, vintage ribbon and valve mics and two mixes created by engineer Simon Rhodes. As ever, the close mics work well for pop, while the more distant positions capture the mighty, enveloping ambience for which Abbey Road Studio One is famous. All in all, it’s an admirably varied and highly dynamic percussion collection created by a top team in a top studio. My one concern is the price, which I fear will be beyond the reach of the vast majority of SOS readers. Dave Stewart $449 www.spitfireaudio.com Sonuscore Trinity Drums 2 Kontakt Instrument +++++ Sonuscore’s original Trinity Drums library (reviewed in the November 2016 issue of ) delivered a combination of orchestral and electronic/industrial drums in a Kontakt-based format that made it very easy to build the big, hard-hitting, drum cues that are so prevalent within action-based film or TV. With its 100 ‘themes’, each with three sonic layers — high, mid and low — that offered pattern variations, the option to play the same sounds freehand, and the ability to mix and match layers between different themes, it made creating a custom cinematic drum cue very easy. Sonuscore are now back with Trinity Drums 2. It does all of the above (because it includes all the themes from the original) but with considerably more content and a refreshed, slicker UI offering an improved preset browser. The new version requires Kontakt 6.7.1 or higher (the free Player version is supported) and ships with over 500 core drum sounds (with around 4GB of content) designed by Sonuscore collaborators Boom Library. The number of themes has been doubled with a further 100+ new preset themes sitting alongside those from the original. As before, each theme offers three sound layers, each occupying a different frequency range and, for each layer within a theme, five pattern variations and a couple of single-shot sounds are available for triggering. The key mapping makes the triggering very flexible, so you can trigger all three layers from a single key, or mix and match different layer combinations, or different patterns from each layer, as well as adding the single-shot sounds for additional variety. By default, you can add further volume dynamics via the mod wheel. Clicking on the preset name (top centre of the Main page) opens the improved browser. This now includes tempo-based filtering as well as options for filtering for v1/ v2 themes, cinematic/modern styles and time-base. As before, a Mixer page lets you adjust the balance between the three layers and apply a degree of Boost (adding extra punch and aggressiveness; this is a good target for automation) and this is also where you can mix and match individual layers between themes. The FX page provides EQ, distortion, compression, transient shaping, a filter and lo-fi options for each layer as well as a global delay and reverb. Trinity Drums 2 certainly packs a punch, and the expanded theme content just means it’s even easier to find something to inspire a new cue or fit into an existing one. What’s more, this doubling of the content is delivered at a reduced price compared to the original, and Sonuscore do offer a modest discount for owners of v1 wanting to upgrade to the new release. OK, so there are other modern cinematic drum libraries that offer more options for those wanting to play in every hit of their own performances but, for busy media composers needing results fast, the easy interface and impactful and film/TV-ready sonics provide Trinity Drums 2 with a winning combination. John Walden $99 www.sonuscore.com
FrozenPlain Lost Reveries Plug-in Instrument ++++ The Lost Reveries sound library from FrozenPlain runs on the free Mirage plug-in instrument and supports both VST2 and AU formats, but not AAX (VST3 is expected soon), on macOS/Windows. Mirage allows up to three samples to be layered, each with its own filter, EQ, LFO and MIDI control options as well as independent ADSR envelope shapers for both the level and the filters within each of the three sections. The three sample waveforms are also displayed and their start points may be adjusted. A master effects section comprises various types of distortion, filtering, modulation, delay and reverb as well as control over stereo width. The sounds offered here are specifically of the ambient drone variety and were created by Hilyard, an artist well known in the genre and with some 25 album releases to his name. The 32 synthesized sounds at the core of the instrument are described as ambient ‘oscillators’, which may then be combined and processed within Mirage’s three-layer engine. The sounds for these ‘oscillators’ were created using both processed real sounds and synthesized voicings. There are 80 presets included, though swapping out sounds or tweaking parameters to create your own variations is straightforward. Hilyard’s ambient-tone ‘oscillators’ are presented as four distinct groupings categorised as Low, Mid, Air and Vocal, which provides an idea of where each sound sits in the audio spectrum. The Lows are all deep and rumbly but with a useful sense of movement and complexity. The Vocal section doesn’t offer photorealistic vocal sounds but rather ambient vowels and hums. In the Air section you’ll find noise-like sounds that still incorporate a tonal element, while in the Mid section there’s a choice of mellow synthetic sounds with varying characters. There are no really bright sounds — the resulting drones are clearly designed to play a supporting role. Most of the presets have slowish attacks and a gently varying character created as the three layers loop independently, which makes them ideal as backdrops to other sounds and melodies. Emotionally, the sounds span uplifting to mildly ominous and in addition to their obvious applications in ambient music, they also lend themselves well to cinematic soundtrack compositions. The majority of the sounds are pitched so that the end result is musically playable, with single notes or very sparse chords seeming to work best. If you are looking for a sound to accompany a spaceship crossing the void or a drone flight over the Grand Canyon, you’ll find something here that provides the necessary soundscape with just a single note. Lost Reveries is also well suited to relaxation music or for use as a background to spoken word therapy sessions. Best of all is that the Mirage engine makes it very easy to customise your own sounds, and also allows you to browse other Mirage libraries you might own directly from the same Mirage interface. Paul White $59 www.frozenplain.com The Very Loud Indeed Co Shift Kontakt Instrument +++++ When it comes to virtual instruments and sample libraries, designing a UI that balances ease of use with a suitable depth of control is quite a skill. If Shift (subtitled ‘Hybrid Scoring Transitions’) is anything to go by, then I think someone at The Very Loud Indeed Co is pretty good at it. As the subtitle suggests, Shift is a ‘transitions’ library and intended to provide modern sound design elements that film composers can blend into their projects to emphasise specific events and/or musical transitions. In essence, the underlying concept is simple; you get 320 24-bit/48kHz individual samples (the library runs to about 2GB in total). Each provides a gradually building sound that reaches its peak at two bars (with tempo-sync’ing to your project) plus a tail/fade. These can all be accessed from a single Kontakt .NKI and are arranged within eight banks (each with 40 transitions) across the MIDI keyboard for easy triggering (the blue keys within the UI). You also get real-time pitch-shifting (on the purple keys) over a 1.5 octave range (or via the pitch wheel; that also works well), allowing for some interesting additional creative options. The sounds themselves are excellent and, while there are plenty of ‘transition sound design’ sample libraries that cover similar sorts of sonic ground, media composers working in drama, action, sci-fi or horror will find plenty here to put to very good use even in the most demanding of commercial contexts. The sounds are ‘hybrid’ in nature so, while some might have traditional and/or orchestral sound sources within them, there is generally a modern feel. The engine enables the sounds to respond to MIDI note velocity so you can control both volume and tonal response depending upon how you play. This is really effective, although you can disable this in the UI if preferred. The super-cool icing on the cake, however, are the simple — but very useful — sound-shaping elements of the UI. These are contained within a single window and provide global-level control over the key elements of the sound. So, for example, you can adjust the attack and decay of the envelope, add reverb and distortion, or apply EQ via low- and high-pass filters and a single sweepable cut/boost band. MIDI Learn lets you easily link any of these controls to a suitable MIDI controller. The combination of having access to all the core sounds (with pitch-shifting) and this well-thought-out, simple but very effective sound design control set makes Shift an absolute doddle to use. With the sounds themselves having plenty to offer, for busy composers, the straightforward workflow will be a big plus point. Simple, sounds great, sensibly priced; Shift can put in a good shift! John Walden $99 www.veryloudindeed.com Audio examples of this month’s libraries are available at www.soundonsound.com. www.soundonsound.com / October 2023 149
Q Why can’t I get my summing mixer to saturate? I’m trying to drive my Rupert Neve Designs 5057 Orbit summing mixer for some transformer saturation warmth, as I saw demonstrated in a YouTube video. cheap, but replacing the Antelope for something that can send the SMPTE standard output level of +24dBu for a 0dBFS source would probably get you the saturation you’re looking for. (There are many interfaces that can do that, but very few can deliver more.) The Rupert Neve Designs 5057 Orbit summing mixer boasts very high headroom. This reduces the risk of unwanted distortion, but means an interface capable of high output levels is better if you want to drive it into obvious saturation. The signal goes from my Antelope Audio Orion Studio Synergy Core interface, to the Orbit, and then to a stereo bus chain of RND 542 tape emulators, a Wes Audio Rhea and an SSL Fusion. The YouTube presenter achieved saturation with zero digital distortion (he’s nowhere near the digital ceiling and can even get his Orbit to clip) but I run into digital distortion before the levels are anywhere near to clipping the Orbit. What am I getting wrong? SOS Forum post Hugh Robjohns, Technical Editor I’m afraid this is a basic gain structure issue imposed by your interface, though there are other factors. The Antelope’s maximum output level per channel is +20dBu whereas the Orbit’s maximum input level is +26dBu, so with one signal even when your interface output is hitting the 0dBFS end-stops, you’re still 6dB below the Orbit’s maximum. That said, as the Orbit is a summing mixer, all the input channels are added together and the sum of multiple channels will be greater than any single channel: typically, each time you double the number of channels the mixed level rises by about 3dB. I say ‘about’ because it’s dependent on the nature of the signals on each input channel: if identical, the level would rise by 6dB; if very different it may not rise at all (and in some cases it could even reduce!). Clearly, if you want to push the Orbit harder, you need an interface that provides more output level or to introduce some amplification between the interface and the Orbit. 16 channels of high-quality standalone amplification wouldn’t come 150 October 2023 / www.soundonsound.com Having said that, my feeling is that the Orbit was designed with such a high headroom specifically to avoid the risk of unwanted overload saturation, even though it happens to distort in a musically pleasing way. For coloration, there’s the onboard Silk facility, of course, which will have some effect even on low-level signals but this is pretty subtle in the grand scheme of your signal chain — if you want to introduce controllable analogue warmth in your current setup, you already have your RND 542s, the Wes Audio Rhea, and the SSL Fusion, and any or all of them could be easily persuaded to add a variety of saturation effects. In your situation, I’d suggest you focus on exploiting those! Q Is a mic with a low-end roll-off OK for recording male vocals? I want to buy my main vocal microphone. I want a balanced microphone, with a smooth top end. I’ve heard the Telefunken ELA M 251E and I love how it sounds and plan to use it to record a capella, without music, but it’s commonly used on female vocals and I have a deep baritone voice. The specs show a low-end roll off from about 100Hz and I’m concerned that this could be too high for a male vocal. Should I go with an alternative like the Telefunken TF51 that has a fuller low end, or could the Neumann U87 be a safe choice? Or perhaps there is a better solution? Ibrahim Alsayad via email Sam Inglis, Editor In Chief I haven’t used the current Telefunken ELA M 251E but, in my experience, modern 251 copies vary in sound. Some are quite well balanced and others are a little brighter. Either way, there is no reason why they shouldn’t work on male vocals, and many classic records have been made using these mics on both male and female singers. I wouldn’t worry too much about the low-end roll-off — this will be compensated by the proximity effect, assuming you are using the mic fairly close up. You don’t mention a budget, but since you are considering the ELA M 251 I assume you are willing to consider quite costly mics! If so, it would definitely be worth trying the new Neumann M49 reissue. In fact, since you are planning on using the mic mainly for your own voice, I think it’s really important to try out a few different options yourself rather than buying ‘blind’. Can you make a trip to a retailer who has these models in stock, or hire a local studio that owns some of them? Set to cardioid, the frequency response for the Telefunken ELA M251E does roll off at the low end, but for typical close-miked vocals this will be compensated for by the proximity effect bass boost.
V IDEO DOCUMEN TARY ORIGINAL S IN ASSOCIATION WITH MIXING THE MOVIES Pop producer and engineer Alan Meyerson was down and out when a chance meeting with Hans Zimmer took his career in a new direction. Thirty years and hundreds of film soundtracks later, Meyerson is Hollywood’s first-call score mixer. We visited Alan in his state-of-the-art Atmos mix room at Zimmer’s Remote Control facility to hear his extraordinary life story and find out what’s involved in mixing a blockbuster movie score. Then, in our special bonus feature, Alan takes us on a deep dive into his mix of Mark Mothersbaugh’s soundtrack to the Marvel classic Thor: Ragnarok. www.youtube.com/soundonsoundvideo
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MY NAGRA VI HUGH ROBJOHNS S wiss manufacturers Nagra-Kudelski are famed for their beautifully engineered audio recorders. When I joined the TV industry in the early 1980s, the mono Nagra III tape machine was still the industry standard for TV location recording. The stereo model IV-S has had been around for a decade or more by then too, while the Nagra V (introduced in 2002) was the stereo digital hard-disk descendent. However, while I’ve used many different Nagra recorders over the years, the only one I’ve ever owned is the glorious Nagra VI. This is an 8-track digital hard-disk recorder, built and sold for an entire decade between 2008 and 2018. AD INDEX By modern standards it’s big and bulky (although not heavy), with lots of physical controls, all nicely spaced out, and the large display screen is easy to read even without glasses! There’s a comprehensive configuration menu, of course, but there’s no menu-diving or fiddly touchscreens to worry about during normal operation. Just chunky switches and knobs. How can you not love that? The Nagra VI is a visually stunning, operationally simple, and a technologically versatile 8-track digital audio recorder, derived from a long genealogy of superb-sounding and beautifully engineered machines. But what I really love about the Nagra VI is its unique and utterly brilliant ‘fuel gauge’. Now you’re probably thinking that’s some kind of battery life indicator... but you’d be wrong! The ‘fuel gauge’ is a horizontal bar graph which appears when the gain of any mic input is adjusted, and it indicates the audio sensitivity in dB SPL — the acoustic Sound Pressure Level needed to hit 0dBFS. This clever magic is calculated from the current preamp gain and the sensitivity of the specific mic(s) in use — information obtained from the mic manufacturers’ spec sheets and selected in the Nagra’s menu (in mV/Pa). Why is this “utterly brilliant”? Because if you’re setting up to record something without a rehearsal, all you need is a rough idea of the peak SPL the source is likely to reach and you can adjust the mic gain accordingly. So, moderate orchestra: 120dB SPL at the mics is a good guess. Gentle interview: 90dB SPL should be plenty. Birdsong in a forest: 70dB SPL is a safe bet. I have really come to rely on this magnificent feature when setting up for recordings, as it provides enormous confidence when using different mic types. Perhaps 32-bit floating-point recording makes gain setting redundant these days, but I really like knowing the relationship between the real-world sound level and my recordings — not least because it makes it easy to adjust my playback system to the exact same level if I want to. Oddly, no other manufacturer seems to have adopted this ingenious and practical feature, and so the Nagra VI remains my most loved audio recorder! To Advertise in Sound On Sound please contact Paul DaCruz t: (707) 569 6021 e: paul.dacruz@soundonsound.com American Music & Sound ....................... 69 AMS Neve ............................................... 47 Antelope Audio ......................................IBC API Audio ................................................ 37 Apogee ................................................... 83 Arturia Software & Hardware .................. 27 Aston Microphones ................................. 41 Audioscape Engineering.......................... 65 Audix ...................................................... 25 Austrian Audio ...................................... 129 AVID Technology ..................................... 19 Barefoot.............................................28-29 Berklee College of Music ........................ 75 Black Lion Audio (RAD Distribution) ....... 109 Cloud Microphones ............................... 135 Cranborne Audio ..................................... 17 Cymasphere ........................................... 65 DPA Microphones ................................. 137 Expressive E ......................................... 121 FabFilter ................................................. 57 Focal Naim ............................................8-9 Focusrite ................................................ 21 Genelec .................................................. 51 Goodhertz .............................................. 31 Grace Design .......................................... 13 Groove Synthesis 3rd Wave ...................4-5 Hear Technologies................................... 53 Scuffham Amps ...................................... 61 Heritage Audio ........................................ 81 sE Electronics ......................................... 45 ILIO ........................................................ 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3-WAY ISOBARIC ACTIVE MONITOR DIGITAL PRECISION. Enjoy pristine audio with 64-bit Acoustically Focused Clocking integration. COAXIAL FOR THE MIDS AND HIGHS. Experience precise mid and high frequencies with a coaxial arrangement. LESS SPACE, MORE BASS. Dual 8-inch isobaric woofers deliver unparalleled depth and detail. + TOP-NOTCH AMPLIFICATION. Custom-designed Class-D amplifiers offer superior clarity and minimal distortion. A new approach to monitoring > Two 8” woofers in an isobaric configuration for unrivaled low-frequency response > Proprietary clocking, conversion, and software control technologies > Three Class-D amplifiers guarantee clean and high SPL > Parametric EQ, Dim, Mute, Volume, Delay Offset, and Preset recall options > Color display for fast access to Volume, routing, EQ, etc. > Designed for both horizontal and vertical positioning > Extended connectivity including XLR, TRS, and AES/EBU I/O Learn more Atlas i8 is the first studio monitor by high-end audio equipment manufacturer Antelope Audio. Thanks to an isobaric bass design, typically used in hi-fi systems, this cutting-edge speaker delivers extended low-end and soaring sound pressure levels in a compact form factor. The Atlas i8 delivers sonic accuracy, pinpoint imaging and fatigue-free listening experience thanks to its custom digital processing system carefully calibrated for neutral frequency response and timealigned phase. The DSP also unlocks a handful of workflow features that improve everyday studio life.