Текст
                    Robert H. Schleicher
MODEL ROAD RACING
HANDBOOK
D. VAN NOSTRAND COMPANY, INC.
Princeton, New Jersey
Toronto London Melbourne


-гя. /V ГАН

Robert H. Schleicher ROAD RACING HANDBOOK D. VAN NOSTRAND COMPANY, INC. Princeton, New Jersey Toronto London Melbourne
Van Nostrand Regional Offices: New York, Chicago, San Francisco D. Van Nostrand Company, Ltd., London D. Van Nosthand Company (Canada). Ltd.. Toronto D.Van Nosthand Australia Pty. Ltd., Melbourne Copyright © 1967. by D. VAN NOSTRAND COMPANY, INC. Published simultaneously in Canada by D. Van Nosthand Company (Canada). Ltd. No reproduction in any form of this book, in whole or in part (except jot brief quotation in critical articles or reviews), may be made without written authorization from the publisher. Library of Congress Catalog Card No. 67-18059 PRINTED IN HIE UNITED STATES OF AMERICA
To Gennie, m\ wife and partner, in appreciation for almost undying patience with a confirmed car 'nut" and model building enthusiast.

Table of Contents INTRODUCTION ix 1 GETTING STARTED 1 Why Model Road Racing • Which Scale to Choose • Commercial Racing • Club Racing • How Cars and Tracks Work • Model Car Motors • Controllers • Tools • Realistic Model Racing • Publica- tions of Interest 2 READY-TO-RUN 1/32 AND 1/24 SCALE CARS 23 Trouble Diagnosis Chart • Basic Tuning • Revell Models, 1962/ 1963 Ferrari GTO • Strombccker Models. 1961 Ford GT • Mono- gram Models. 1965 Ferrari 330/LM and 275/LM Coupes • Aurora Models, Mustang GT 350 • M.P.C. Models, 1958 Scarab • Russkit Models. Porsche Carrera 6 • Tester Models, McKee Plymouth Special • Rannalli Models, Honda GP • Cox Models, 1964 1966 Ferrari GP 3 BUILDING AND TUNING HO SCALE CARS 48 Advantages of HO Scale Racing • HO Driving • Basic 1Ю Con- struction • Hop-up Kits and Techniques for HO Scale • Tyco Models, D Jaguar • Tyco Models. XKE Jaguar • Atlas Models, Porsch 904 • Aurora Models, 1963 Lola Mark VI GT • Aurora Models, Corvette Stingray and GS 4 DRIVING MODEL ROAD RACERS 60 Controller Design • Controller Ratings • Controller Selection Chart • Brakes • Corner Control • When to Brake • Accelerating • The Race 5 BUILDING PERFORMANCE INTO MODEL CAR KITS 70 Manufacturer's Instructions • Axle and Gear Alignment • Axle and Chassis Alignment • Pickup Adjustment • Final Chassis Adjustment • The Body • Strombccker *TC" Kits, Cheetah • Auto Hobbies Kits, Cobra GT Coupe • Revell Kits. 1965 Chaparral 2A • Hawk Kits, 1956 Lancia/Ferrari D50 • Strombccker "Scuttlcr"
Kits, 1964 196(5 Brabham GP • IMG Kits, Lola T70 • AMT Kits, 1961 McLaren Mark 1 • Cox Kits, Lotus 30/40 • K&B Kits, Ferrari 330P2 6 ASSEMBLING, PAINTING, AND DETAILING SCALE MODEL CARS 100 Types of Bodies • Chassis to Fit • Body Mounting • Detailing and Painting Injection Bodies • Color (’hart • Detailing and Painting Clear Bodies • Finishing Touches • Helmet and Driving Suit Color Chart • Scale Modeler’s List • Protective Coatings 7 CHASSIS, MOTORS, GEARS, WHEELS, AND TIRES 125 Chassis • Motors • Motor Tuning • Motor Rewinding • Gears • Gear Ratio • Gear Ratio Table • Table to Determine l ire Travel for Each Motor Revolution • Wheels • Tires • Racing Tire Size Chart • Fraction Chart • Axles • Ball Bearings 8 BUILDING 124 SCALE CARS FROM COMPONENTS 149 Parts Selection • Technique of Soldering • Ixitus 25 Grand Prix Car • Chaparral 2 • Cobra 427 Lang/Cooper • Maserati 5000 GT • Porsche 8 (hand Prix Car • Lotus 23 • Maserati 151 9 BUILDING I 32 SCALE CARS FROM COMPONENTS 176 ‘ Pan Chassis” • Adding Weight • Silastic Motor Mounting • Pin or Flag Pickups • 1964 BRM Grand Prix • Cooper/Ford • Tri- umph TR3 • Ferrari 275P Roadster • Lotus 19 • Ford CT 40 • Lola '170 • Ferrari Dino 206 • Alfa Romeo Type 158/159 10 ADVANCED TUNING AND 11OP-UP PROCEDURES 206 Scale Diflcrences • Theory of Handling • Sidewinders • Weight Balance • Smaller Cars • Lowering the Center of Gravity • Front Tires • Further Modifications • Eliminating Vibration • Body “Tuning” • Chart of Preferable Body/Chassis Assembly Tech- nic pies • More Speed • Replacement Armatures • Replacement Armatures lor Mabuchi Motors • Dewinding and Rewinding • Dewinding Technique • Rewinding Technique • (’hart of Min- imum Recommended Rewinds for Threc-polc and Five-pole Motors • Wire Gauge Sizes • Chemicals that Increase Model Car Performance 1.1 EXPANDING RACING SETS INTO COMPLETE CIRCUITS 230 The So-Cal Course • The Daytona International Raceway • The Suzuka Course
12 ROUTING A CUSTOM TRACK 241 The Plan • Benchwork • Bill of Materials lor 4' x 8* Benchwork • Tools Required • Table Top Routing • Filling In • Track Surface • Wiring • Power Supph 13 SCENERY, BUILDINGS, AND PEOPLE 258 Landscaping • Scenerx Bill of Materials • Tools Required • Building the Hills and Valleys • Buildings, People, Accessories • Detailing Bill of Materials 14 ORGANIZING RACE MEETS 265 Classifying Cars • Rides ♦ A Race System • Score Sheet 15 SPECIAL CLASSES FOR ADDED RACING INTEREST 270 Sports and Grand Prix Cars • Grand Prix Classes • Vintage Cars • Sports Car Classes • Grand Touring Classes • Specific Examples vii

Introduction A FERRARI, Cobra, or Lotus just begs to be raced. But how few ol us can afford the risk of life, time, and savings to challenge the world's racecourses and drivers with such a machine. Yet. in miniature, on table tops around the world. Ferraris, Cobras, and Lotuses are being raced by people just like you and me. These race drivers campaign entire miniature racing stables of sports, Grand Prix, Indy, stock car, or drag racers with all the enthusiasm, skill, and preparation that would be devoted to full-size cars. They change tires, gear ratios, and weight dis- tribution in their cars: they alter their driving techniques; they practice, practice, lap after lap, until even braking point and curve on the track is memorized. Little ol the color and excitement of racing is missing in these scale models. A race meet may begin with the concours (felegance in which your model car, a faithfid duplication of its full-size counterpart, is lined up with its competition to be judged for beaut} and athenticity. Even- tually, the race official calls you to your driving position, and through a series of elimination heats or time trials, you race to determine your posi- tion in the main event, semi-main, or as an “also ran. ’ If your practice and car preparations were thorough enough, you find yourself at the starting line for a 5()-, 100-, 500-lap. or perhaps a I-, 2-, 5-, 10-, or even 24-hour race against the ven fastest cars. You’ve got to push sour car and driving ability beyond what you thought possible if you expect to finish a winner. Your car must be driven around the winding, twisting course with skillful application of throttle and brake to keep it constantly accelerating or stopping without losing complete control. Apply just enough throttle to keep it drifting through the corners. Too little throttle and you’ll be passed: too much, and you’ll spin, losing precious racing seconds while the comer marshall replaces the car. Then away again, accelerating out of the curve and on to the straight. Brake near the end of the straight at just the right point to set the car for drifting the next corner. You and your car are performing as one, racing around the course at the fastest pace you can stand. This, my friend, is racing! Racing with miniature automobiles to be sure, but. racing indeed! Now, turn the pages of this book and let the hobby sport of model road racing unfold for you. IX
-f.fr 11 II II c I I—
I
1 Getting Started THE MAXIMUM performance of any of today’s auto- mobiles exceeds the legal limits for our streets and highways, so the utmost in speed and handling can only be used on a race course. The best way to judge whether the maximum performance of an automobile is being obtained by any given driver is to pit cars of relatively equal ability against each other in a race. Many variations of the racing automobile and, consequently, kinds of racing have developed over the years. There are stock, dragster, sedan, sports, and Grand Prix cars. These are generally categorized as one of three types: drag (a long, straight track), road (atypical road hi various patterns), and oval racers. Why Model Road Racing In the carls years of model car racing, a number of individuals and commercial racing shops tried all three types of racing. It was soon apparent that oval racing (or figure-eight racing to equalize lane distances) was strictly a car-builder’s type of fun. Once you learned the rhythm of driving a particular figure eight or oval, it was simply a matter of turning the power on or off two or three times a lap. No particular variation in speed or throttle control was needed. The fastest car won. Some oval racing still exists, however, primarily because there are many modelers who continue to duplicate the full-size cars that race the oval circuits. Although drag racing has established itself as a solid segment of model car racing, the emphasis here is also on car-building ability. Most model drag racers don’t particularly care to drive, but would rather build and design for maximum performance. The majority of ear-racing fans eventually decide on model road racing because it offers all of the advantages of real road courses: a maximum
balance of acceleration, top speed, braking, and both right- and left-hand cornering. Almost every type of full-size car, Irom Grand Prix through sedan, can be raced on road-racing courses. It gives a lasting challenge and offers a nearly limitless variety of races. FIG. 2 All three cars are the same relative size in real life. Number I Ferrari 33OP2 is 1/24 scale. Number 22 Iola T70 is 1/32 scale, and Number 119 Corvette is HO Scale. Which Scale to Choose The most perplexing question that faces the new model car racer is which scale to choose. The term scale, when used in its most popular form, defines how small a model car is in relation to a full-size car of the same type. To clarify the idea, it might be helpful Гог you to imagine a block of wood 1" x 1" x 12". This is a full-scale block of wood. If you wanted to reduce this block to 1 ,32 scale, you would simply reduce all the dimensions Io 1/32 of their full size. The 1/32 scale block would, therefore, measure 1/32" x 1/32" x 12/32" (3 8"). Similarly, a 1 24 scale block would measure 1/24" x 1/24" x 12/24" (1/2"), 2
The exact scale you choose for your models will depend mostly on what you expect to enjoy most in the'hobbx sport. If you have visions of a vast race course with four lanes a scale mile in length, and if your finances and available space are limited, look carefully at the HO or 1 87 scale cars. 110 offers more racing per dollar and or per square foot than any other size. Special “hop-up” kits for the popular HO scale cars and push-button speed controllers have enabled HO fans to cnjox the same speed and driving thrills that the larger scales offer. They can build a four-lane. 30' per lap, HO scale road racing course on a 4' x 8' sheet of plywood and still have room left over for racing pits, grandstands, and other scenic details. Com- plete HO scale cars that duplicate most of the popular sports cars and sedans are offered in either kit or ready-to-run form. Even HO Indianapolis and Grand Prix cars arc available. If you enjoy racing with friends in your own home, HO scale may be the best for you. FIG. 3 Model cor racing con b« at roalittic at you moko Itl The next popular model racing scale is 1. 32. However, there are several sets that vary in size between the popular 1/87 (HO) and 1/32 scales. These interim sizes often offer the best of both sizes. The cars and track- layouts are small enough to allow a large layout on 5' x 9' tables. Aurora з
offers two- or four-lane track, hot rods, anti sedans in 1/48 scale. S.K.M. of England sells beautifully detailed Grand Prix cars, Mini Minor sedans com- plete with steering, and two-, four-, or six-lane track in 1 40 scale. Wrenn, also from England, has a unique track that allows up to three of their I 52 scale cars to run on one lane. It uses a lever to literally pry the speeding cars out of their slots to allow them to change lanes during a race. The Wrenn line includes most popular Grand Prix cars and two- or four-lane track sections. Many English modelers use the numerous cast metal and plastic display cars, with handmade chassis, to increase the range of avail- able cars in 1/40, 1/48. and 1/52 scales. Most early model racing enthusiasts selected 1 32 scale because of its size and ease of measurement. A 1 32 scale track of really large proportions can be built in an area the size of a single garage. The cars themselves, though small, are large enough to enable a reasonable amount of detail. Dimensions in 1 32 scale are simple to measure: each 1 32" equals one scale inch; 12 32" or 3/8" equals one scale foot. The majority of model racing clubs and the sectional track “set” manufacturers continue to use 1 32 scale for all curs, tracks, and components. The newest scale to achieve popularity in America is 1 24. Most of the excellently detailed passenger car models are either 1 24 or 1 25 scale. Since most I 24 scale racing rides are quite lax, a I 25 car has no trouble passing lor a 1/24 scale racer. Most sports and Grand Prix cars are avail- able in 1/24 scale. Chassis and cars are easier to construct in 1/24 scale, and the resulting car is usually easier to control through the corners than a 1/32 scale car. For these reasons, 1 24 scale is popular with beginners in the hobby. Many, impressed with the sheer size of the cars and commercial tracks, feel 1/24 is the best scale to use. Whatever scale you choose you’ll want your models to have the appear- ance of full-size racing automobiles. To duplicate a car in miniature, you must be able to measure the important dimensions of the “real thing” and apply these dimensions to your model. A realistic model car is the result of aptly converting to miniature all of its full-size dimensions and shapes. These important dimensions and shapes begin with the first thing you sec on a model car, the body. The bod\ determines the scale of the car. The wheel cutouts, or fender wells, of the body must be spaced so that a correctly scaled wheelbase can be used on the chassis. The over-all width of the model bod\ must also be correct so that a correctly scaled track width may be used. Both of these dimensions must be correct for a scale chassis to fit properly under the body. A scale chassis should have correct track width, front and rear, correct wheelbase, and approximately correct tire diameter and width. Only b\ matching a scale chassis to a scale l>ody can you hope to produce an accurate reproduction of a full-size racing 4
ear. Furthermore, the shape of your model's bo<K must match that of a full-size car in as many details as possible, or it will not resemble the real thing, no matter how correcth von have scaled the rest of the car. The photos of full-size ears, as well as models, included in this book should be an invaluable aid in selecting the proper body contours, colors, and racing numbers. FIG. 4 Commercial roccwoy centers feature track» such as this—the easiest woy to start racing. (Courtesy American Raceways) Commercial Racing Your next consideration must be whoie you want to race. This will depend on your personal likes and dislikes as well as your finances. In every major city and in many smaller towns, there are model car racing shops that feature their Own race tracks and sell racing supplies. Most of these shops conduct organized races for trophies, merchandise, cash, or other prizes. Racing on commercial tracks is probably the easiest wav to start racing, because you need only a car and controller to enter an organized race. Often these tracks will rent cars and hand controllers for practicing and open race times if you have not yet purchased your own. The commercial centers do, by the way, charge an hourly rental fee for racing practice and an entry fee for organized races. The commercial tracks have less detail and show a smaller degree of realism than private tracks since the commercial operator must allow a 5
greater latitude in regulations to please the largest number of people. Don’t be too disappointed if the detail on the cars you see there is less than in this book. If you find you prefer a greater degree of realism, you can certainly build it into your own cars and possibly join a scale racing club (we'll discuss them a little later). The telephone book Yellow Pages list these model racing shops under “Hobby and Model Construction Supplies—Retail" or “Slot Car Race Courses.” The ads usually indicate whether the shop has a track. If not, your nearest hobbv dealer can tell you if there is a commercial raceway in your area. The commercial shops generally race the type of car most popular in their area. Many southern shops, for example, specialize in stock car or sedan races, while some in the Midwest hold frequent races for miniature Indianapolis-type cars. Sports car and Grand Prix races are by far the most prevalent, however. Cars for commercial racing must almost always be in 1 24 scale with bodies, and have a 3-1/4" maximum over-all width. Further rules as to scale tolerances, tires, motors, etc., will often vary from shop to shop, so check very carefully with the owner before you build the car you know will win. It must comply with the rules or you won't be able to race it. The cost of commercial racing will depend on you. Occasionally stock kit races arc held where only tires and gears from the model car kit may be altered. For these races a single kit (eight to fifteen dollars), a set of tires (two to four dollars), a set of gears that run best on the particular track (again, check with the shop owner), plus your controller (four to fifteen dollars) arc all that are required. More frequently though, the commercial races arc for “modified" machinery where almost any brand of part can be assembled into a car, provided the completed car complies with the rules. This type of racing can be much more expensive since you will want to experiment continually with different chassis, motors, gears, tires, etc. The initial cost of a car constructed from component parts will be higher than a kit or ready-to-run car, since these parts are theoretically better or faster than those supplied in the kit. A component car can cost between twelve and forty dollars, depending on how exotic a motor you use, whether you use ball bearings or not, and the different motors, gears, and tires you may buy for experiments. The easiest way to get started in commercial racing is to rent a control- ler—if you can—or buy one of the four- or fivc-dollar ones, and purchase an eight- to twenty-dollar car, assembled and ready-to-run. They require only minor adjustments to run well, and no particular modeling skill or time is involved. By entering your ready-to-run in organized races, you will get a better idea of your progress in driving ability and you’ll be able to pick up some ideas and helpful suggestions on what modifications or parts' changes would benefit your car. Most ready-to-runs will need differ- 6
ent gears, tires, and—sometimes—motors to win 'modified’ races: but they all run well and will help you learn the "feel" of a model racing car. They’re good for trying out your tuning ideas also. Club Racing If you have an aversion to public places or are a fanatic about car appearance, you mav prefer to join a model car racing club or even form one of your own. The only wa\, at present, to locate a local club is to check with your local hobby dealers. Find out when and where the club races and pay it a visit before you buy your car. Chib members will wel- come anyone who is truly interested in their hobby sport and will help you select the best car kit or ready-to-run for their track. You. in turn, can better decide if club racing is really your area of the model car racing field. FIG. 5 One of the lorgeil club tracks belongs Io the MESAC group in Hawthorne, California. Switches allow six different layouts up to 200' per lap. Most private model car racing clubs run 1 32 scale cars, since few have the space for the larger tracks that the I 24 scale cars require. The club racers are often much more serious about their racing and are always more particular about the appearance of the cars. The members are, on the average, more experienced, and it will take you longer to combine driving talent and car construction for a potential win than it would on a com- mercial track. On the other hand, the club members will usually be more prone to help you with building and driving—until you whomp them a couple of times! Then, it’s your turn to help. Club racing is usually about as expensive as racing in commercial shops. The primary difference is that you belong to a group that is usually free
to exchange ideas and offer help. In addition, you have more of a say in what tvpe of races are run and how well detailed the cars and track will he. Clubs charge either dues or racing fees to help pay for the track and the chib expenses. Prizes seldom consist of more (han a trophy, so you won’t win merchandise or monex The rewards in dub racing, whether you win or not, are more in personal satisfaction. You are part of a group of people who are enthusiastic and understand the types of automobiles and racing von enjoy. What is more, il is more fun to win over friends than strangers, and to work vour way up from a newcomer to a real threat to the club “hot shoes.” FIG- 6 Even 4' x 8' <on provide racing oclion tor smaller club*. Th»» two-lane court» it detailed in Chapter» 11 and 12. You can start your own chib by collecting a group of friends or neigh- bors to build a track and conduct your own races. The track can either be assembled from a set or handmade as outlined later in this book. Here you have almost complete control over the cost, scale, type of racing, amount ol detail, and when you race. This is by I ar the least expensive form of racing, for you can race a fifteen-dollar. two-lane 1IO scale set: or. if you want the most expensive form ol model car racing, you can buy a custom- built track plus cars lor six hundred dollars. We ll discuss this in greater detail in future chapters, but before we get too carried away, let s take a look at the fundamental workings of the tracks and cars. в
WHERE DOES THE POWER GO? How Cars and Tracks Work First, they do not operate on direct house current. The model car indus- try has established the voltage for all electric model cars at 12 volts of direct current. A 12-volt automobile storage battery is used as a power supply with a battery charger for recharging on some club and com- mercial tracks. However, a storage battery emits highly explosive gases when it is being recharged. For this reason it is preferable to use a trans- former, operating from 115-volt alternating current (A.C. or house cur- rent), to convert the 115 volts of A.C. current to 12 volts of D.C., or direct, current. The two pickup strips on either side of the guide slot in the track are wired to receive the 12 volts of D.C. current. The model cars themselves are equipped with a 12-volt electric motor which is connected by flexible wires to the pivoting nylon guide at the front of the car. This guide rides in the slot in the track to steer the car around the track. Copper brushes on each side of the guide remain in constant contact with the two metal con- tact strips on each side of the slot. The electric current is picked up from these strips by the copper brushes and carried to the motor which, in turn, is geared to the rear wheels of the car. 9
Model Car Motors Figure 8 is a rough sketch of the primary components in a D.C. electric motor. The electric current Hows into the motor through one of the motor brushes. It then Hows into one of the copper commutator segments, through the armature windings, and around the armature poles. This How of cur- rent creates an electro-magnetic field on the armature pole which attracts the armature pole to one of the motor pole pieces. Since each pole is off-set slightly from the commutator segment to which it is wired, this magnetic attraction rotates the armature shaft, lining up another commutator seg- ment to receive more electric current from the motor brush. The stronger the magnet is, the more magnetic pidl it will have. Thus the reason for all the talk about heavy-duty magnets and magnet chargers. The current leaves the motor through the armature windings, back to another commutator segment, through the opposite motor brush, and back to the power supply to complete the circuit. MOTOR LEAD WIRES MOTOR POLE PIECE MAGNET BRUSH SPRING MOTOR BRUSHES COMMUTATOR ARMATURE SHAFT MOTOR POLE PIECE ARMATURE POLE ARMATURE WINDINGS COMMUTATOR SEGMENTS MOTOR BRUSHES FIG. 8 Thi* i» о typical DC model car motor. Many motor» appear to be dlff«rent; however, all muit hare lh«»» ba»ic component». The ''Con" type of fully cncloied motor {jec Chop. 7) combine» the magnet» with the pole piece» iniidc the caw. The bearing», bearing wpports, and pinion geor for the armature »haft are omitted in thi» view for clarity. (Courtesy Model Car & Track) Model car motors are precisely engineered so that the various compo- nents balance each other to produce an efficient, high reving motor that will operate on 12 volts of D.C. current. The slightest flow of current will force the magnetic attraction so that these motors arc self-starting. If a three-pole motor is revolving 5,000 times a minute, the magnetic attraction is repeated 15,000 times a minute. The more current you feed the motor through your hand controller, the faster it will rotate. io
Many model racers have tried to increase the speed of their motors by- increasing the power supply from 12 volts to 14, 18, or even 36 volts. It is a tribute to the skill of the motor manufacturers that their motors will stand this type of abuse for even short periods of time. Most motors can take these high voltages for a while but eventually the wire insulation will be affected and the motor will short out and quit. The electrical circuit created within a model raceway can be compared to the water pipes and valves in your house. The wiring serves the same purpose as the pipes. The battery or power pack is the pump that pushes the current. The amount of push or force is measured in units called volts. The actual movement of electrical current is measured in units called amps. The hand controller acts verv much like the water faucet valve in that it stops, or resists, the How of current. The amount of resistance in an electri- cal circuit is measured in units called ohms. The higher the resistance, or the more the ohms, the more pressure, or voltage, is required to push the current through the circuit. Controllers You will notice that the wires from the power supply in Figure 7 are connected to a controller. This is the device, held by the driver, that con- trols the speed, rate of acceleration, and braking of the car. When model car racing first became popular, the use of on-off buttons was the sole means of controlling the speed of the cars. To drive a car through a tight corner with this primitive control system, you had to rapidly depress and release the button to keep the car moving without spinning it. The very first Scale.xtric, V.I.P., and Strombeckcr racing car sets furnished these simple on-off switches. Many enthusiasts in England and America had tried twist type rheostats similar in operation to the volume control knob on a radio. These rheostats were simply a length of resistance wire wrapped around a ceramic donut. A metallic wiper, attached to a knob, pivoted in the center of the donut and wiped across the windings. Electric cunent flowed through the wiper and the, wire windings to complete the circuit. The larger the number of wire windings that were included in the circuit, the slower the cars would run. So, at last, there was a means of controlling the speed of the cars in corners and when accelerating. The twisting action required to control the car was, however, extremely awkward. Many early model car racers would finish a race with a sore wrist from twisting the control knob. The English firm of MRRC was the first to design a commercially avail- able controller that was operated by thumb pressure pushing down on a plunger. The old, round rheostat was reviser! to a simple, straight tube wound with resistance wire inside the controller. The wiper, instead of pivoting across the windings, was attached to the plunger so that it slid и
across the rheostat windings as the plunger moved up and down. The further you pushed the plunger down, the faster the car would run. Virtually even plunger type of controller for sale (there are now over thirty) owes its basic design to the pioneering efforts of MRRC. Only a few of the newest controller designs have replaced the rheostat inside the controller with transistors and electric-mechanical devices to control the How of electricity. FIG. 9 Three of lhe many hundred* of cor controllers. Two unlh a» right ore operated by thumb pressure. A few manufacturers felt that even the plunger design could be improved and that a model car could be controlled more accurately with the index finger. The American Russkit Company reverted to the old pivoting wiper with one end extended to form a trigger. The donut rheostat was replaced with a simple ceramic rheostat block. The whole assembly was mounted in the now-famous Russkit pistol-grip controller. There are several other brands of this pistol-grip type available now. It still remains a matter of controversy among enthusiasts as to whether you obtain better control with your index finger or your thumb. It’s definitely worth while to try both tvpes before you decide. From an electrical standpoint the controller’s resistance wire governs the speed of the car. These wire windings are of a special size and material (usually nichrome) with a specific number of winds, or turns, to control 12
the motor which requires a specific amount of electricity to nm. The windings resist the How of electricity with the entire length (all the wind- ings) of the rheostat, or resistor block, to keep the car from rolling. The wire that is used to wind the resistor blocks (or rheostat), therefore, is termed the resistance wire. As the wiper on the plunger of the controller passes over these windings, more are incorporated into the electric circuit between the car and the power supply and the car begins to roll. Ideally, the last wind of wire will allow' the car to run at top speed, and the full number of winds will just prevent the car from rolling. On most controllers there is a metal strip located at the end of the last resistor wind that allows full power to flow through the controller, by-passing the wind- ings entirely. At the slow end of the resistor, the wiper will usually pass off the end of the wire to an insulated portion of the resistor so that no current can flow through the windings. If all sizes of electric model ear motors required the same amount of amperage to operate, the design and size of the resistor would be simple. Unfortunately, different model car motors operate best on widely varied amperage. It takes a large amount of resistance to prevent some motors from starting; others require only a little. Some HO motors, for instance, will start revolving with as much as 100 ohms in the circuit, while the bigger 6-volt motors will not revolve until there is less than 15 ohms in the circuit. As a consequence, one controller will not operate all types of cars and motors. The plunger lever of a controller should only move about an inch for it to be useful. If you operate a car that needs 15 ohms with a 100-ohm con- troller. you use up more than 80 per cent of the controller movement before the car even rolls. You are. in effect, back to the original on-off switch method of control. An HO car driven with a 15-ohm controller would immediately run at 80 per cent of its speed. So, the controller rating must be matched as closely as possible to the car motor you intend to use. The manufacturers have rated their controllers at specific ohm ratings, so vou have some idea what to expect from each controller. Most cars from 1/32 scale racing sets, or motors that draw less than half-an-amp maximum, can be controlled well with a 30- to 45-ohm controller. Six-volt and large motors need a 12- to 25-ohm unit, while HO cars need 55 ohms or more. We mentioned that most controllers have a "full on" position past the end of the windings. The last bit of speed in a racing car is controlled b) these last windings, so the jump of power flow between the last winding and the "full on" position should be as small as possible. The hotter or larger the motor, the smaller the jump should be. A 6-volt DC65, for example, requires smooth power flow, less than I-ohm difference, to pre- vent it from jerking when full power is applied. Since this motor is most controllable with approximately a 15-ohm controller, you should select a controller that has a maximum resistance of less than 15 ohms and a mini- 13
mum resistance of less than 1 ohm. An HO scale car, however, will be perfectly controllable with a controller having more than a maximum 55 ohms and less than 15- or 16-ohin minimum resistance. Most model racing tracks are wired for dynamic brakes. A dynamic brake is simply an open circuit across the motor brushes which forces the motor to act as a generator as it slows down. Thus, the motor is trying to stop turning rather than simply coasting to a stop. A third wire must be built into the controller for automatic braking. When the controller is off, a metal contact, which completes the braking circuit, is closed. When we say a controller has brakes, wc mean it has this third wire and automatic contact in the “off” position. Extreme care must be exercised when a controller with brakes is con- nected to the track on the closed brake circuit. If it is accidentally con- nected to the power supply terminal, it will short out and ruin the control- ler. For this reason, some controllers arc equipped with either replaceable fuses or small fuse wires that can easily be replaced when burnt out. The correct procedure for connecting a controller with brakes to the track is as follows: 1) Be sure the track power supply is on; 2) Connect the con- troller brake wire to the brake terminal post on the track; 3) Touch the remaining two controller wires to the two track power terminals. If neither wire sparks, connect them securely. If. however, one of the control- ler wires sparks when you touch it to the terminal post, reverse the two wires to opposite posts and connect securely. Tools With the exception of the HO scale cars, which require few tools beyond a screwdriver, you will want to purchase the necessary equipment to become a model race car constructor. Remember that your cars will assem- ble, disassemble, and tunc more quickly and easily if you use the proper tools. You will also find that your workmanship is much better and more FIG. 10 Competitive model racing machinery can be auembled with Ihii minimum of bond tools, a place to work, and paint, decah, and cement.
likely to last. The simplest tools you’ll need for 1 32 and 1 24 scale cars are the screwdriver and the wrench for wheel and chassis nuts. These are generally supplied with the car or kit you buy. From here, you build your tool room to suit your interest and ability. It is important that you have a place to work and a place to store parts and tools. As a starter, a drawer to hold sour parts and an old breadboard for a work surface will do if you can borrow the kitchen table on occasion. You can assemble, detail, and tune any kit or ready-to-run car with the following: Scale ruler marked with 1/24 and 1/32 scale feet and inches Gear puller for removing motor pin- ion gears Allen wrench to fit axle gear set screws Tweezers Screwdriver (small) Needle nose pliers Hobby Knife 1 leavy scissors Half-round jeweler’s file Round jeweler's file X-Acto razor saw Any hobbv shop can suppl) the majority of these items. You will also need plastic cement, epoxy glue, Goodyear Pliobond cement, and paint. It would be a good idea to invest in a soldering gun kit with extra Nokorode brand soldering paste and Ersin electrical solder. A small vise is also a big help, but these items can come later. I consider myself to be an average model builder. This is simply a way of saying that 1 do not use a lathe to make my own parts, and I do not carve my own car bodies. Few of you probably ever will, and those who do certainly don't need my help in selecting tools. The rest of you may FIG. 11 The Paramount Ranch Race Course and my shop. Track is hast to regular club events.
find some benefit in my collection of tools and iny work area; so, come on into the Schleicher shop, home of the Unicorn Racing Stable, the Para- mount Ranch Race Course, and. about twice a month, the club racing site. The track was featured in the April, May, June, and July 1966 issues of Car Model magazine and was constructed following the ideas used on the Suzuka circuit described later in the book. Like Suzuka, it is a duplicate of a full-size race course, Paramount Ranch in Southern California. The area under the track is used for storage of books, old magazines, and parts. The room itself is 10' x 20'. My workbench area is illustrated in Figure 12. The parts’ cabinets with clear plastic drawers are a great help in keeping track of what is where. The bench is a big, old wooden desk cut to a compact 2' depth and raised to a 30" height using 2 x 4s as legs. The large Compacted drill press is for heavy drilling and tire sizing. I do most of the light chassis drilling and grinding with the smaller Drcmel tool drill press. The tool itself is removable for grinding. A Dremel foot rheostat controls the speed—low for drilling, high for grinding. The tools on the board include the following: Large needle nose pliers Small needle nose pliers Small round needle nose pliers Small Hat needle nose pliers Large diagonal cutters Small diagonal cutters Small end cutters Wire strippers Heavy scissors Hammer Strombccker jeweler's saw X-Acto razor saw Hacksaw Small Micrometers Jeweler's file handle Medium Phillips head screwdriver Small Phillips head screwriver Medium screwriver Two small screwdrivers Cox gear puller International gear puller К & В gear puller Dynamic gear puller General Tools pin vise Nibbiers The pliers and cutters are all American-made, high-quality items. It is worth the extra expense to get the best. Hidden a wav, but handy, in the top three drawers is the balance of my hand tools: Tweezers, clamp type Tweezers, open type Tweezers, aluminum Round jeweler’s files Half-round jeweler’s files Flat jeweler’s files Triangular jeweler’s files К & В, Cox, and Revell wrenches X-Acto #5 knife and blades X-Acto #1 knife and blades Ruler Scale ruler Hand drill, 1/2" Assorted Allen wrenches Soldering iron, 80-watt Solder and paste Epoxy, Pl iobond, plastic cement, and paints. Weller soldering gun Paint brushes, #00, #0, #1, #2, #3
13 Above: these Inexpensive "Nibblers" ore о lobor saver for 1/32 scale racing cars. FIG. 12 lhe complete workshop area should provide a place to store everything to leave the bench top clear for working. FIG. 14 You can build your own chassis to any size or shape with these tools from American Edclstaal: Brake ('confer/ and punch (feftA
Nibbiers, brakes, and punches are the only tools that you are not likely to find in hobby and hardware stores. However, I'm sure they will be happy to order them for you. These three tools are especially helpfid in cutting and bending brass for 1/32 scale chassis "pans" and custom chassis. The Nibbiers by Adel Tool Company, 4640 Ronald Street, Chicago, Illinois 60656 are about the easiest and least expensive tools to cut notches and slots in brass. Actually, they arc a hand-held punch that punches oil a 1 I" x 1 16" chunk of brass each time you squeeze. You can quickly nibble off a notch to dear a wheel or a gear in up to .040" thick brass. The brake and punch arc two useful metalworking tools made by Ameri- can Edelstaal (makers of the Unimat modeler’s lathe). The two clamps are attached to the brake, which is used for bending long strips of brass into angles or channels. The punch will bend, cut, or punch 1/8", 3/16", or I 4" holes in up to 16-gauge brass, as well as rivet. You can make repairs or time anything you need in model car racing with this equipment. 1 don’t propose that you buy it all now. It has taken me fourteen years to accumulate these tools and Io break or throw away manv useless ones. Use this list as a guide to avoid buy ing tools you’ll never use. Realistic Model Racing You will realize the greatest satisfaction from the hobby sport of model car racing if the cars you build arc, to the best of your ability, dead ringers for their full-size brothers. The more that model on the track looks like real life, anti for that matter the more realistic the track itself, the easier it is for you to become part of it. It takes surprising!' little effort to project yourself into the driver’s seal, to pit your wits and skill against the track as a race driver. You can escape, with me and a few hundred thou- sand more, into the realm of the racing automobile. What’s more, it’s a world you created with your own skilled hands. Л realistic model racing car doesn’t necessarily "fall” out of every model car kit box. True, the detail on the bodies, wheels, and tires (all the parts of the car you see when it’s on the track) is absolutely correct in many cases; but. it takes a little extra to make any model car, be it kit, ready-to- run. or handmade, into a true miniature racing automobile. Naturally, as we discussed when we talked about scale, the size and shape of the model must he correct. The little extra you must add is a working knowledge of the contours, shapes, and sizes of details included in the real car plus the ability to recognize those that were excluded. An expert photographer or a professional artist’s success or failure is usually judged by how well he captures the feeling of his subject. The 18
same is true of model car builders. The true character of a racing car is much more than the simple shape or size of the body. The location ol the body scoops and vents, the shape of the windshield, the wheel style, the size, style, and location of the racing numbers, and, most important, the color ol the car and its stripes or other markings determine whether it is just a racing car or a unique and particular racing car. Jim Hall’s (Chapar- rals are a good illustration of this. We all know that they arc white cars with (usually) brown lower panels and black numbers. The body has an unusual pointed nose with a spoiler on the tail. Most of us would recognize a photograph, or the car itself, instantly. But, paint the car red, or open a huge grill in the nose, or change any of the important details and even an expert would have difficulty in identifying the car. Now cop\ a particular Chaparral as it appeared at a particular race. Form the exact fender lips, the headlights, the fins under the nose (called diaplanes), the various body scoops, louvres ami openings, the right size, shape, and style numbers, and. of course, use the correct color. When your model is complete, you have stolen a bit of life, a racing Chaparral in miniature, and now it’s up to von to try to duplicate the driving skill of its original driver. Obviously, to become familiar enough with a particular race car to model it, you must cither see it or pictures of it. In most cases, the picture is better because it has an infinite memory. The more pictures you can get, taken from different angles, the more accurate vour model will be. Again, assume the role of the photographer or artist and study the details of the real car, constantly referring to them as you build vour model. In the chapters that follow, you will find photographs of over forty racing automobiles that I consider the most fascinating in the world. Each is placerl opposite a photograph of a model. In some cases, I have tried to duplicate the lull-size car precisely. Other models arc different miniature examples of the same car to show other paint and number schemes that were used. There is a listing, under the photographs of the actual cars, indicating exactly which car is in the photo, where and when it raced, who drove it, how well it finished, the correct color scheme, and the correct body details. The same information is supplied for the car that inspired the model cars in these chapters. Variety, both in numbers and colors, is one of the attractions of full-size racing, so there are further listings under each photograph of other numbers, colors, and background data of similar cars. You may want to duplicate several models of slightly different exam- ples of the same car. After the body details, on the list of full-size car data, you will find a series of letters and numbers. This refers to specific books or magazines where photographs of each car are published. If the publication has a color photo, the word “color" appears in parenthesis. The name of the book or 19
magazine and the month, year, or volume number are abbreviated accord- ing to the following code: Publications of Interest ABBREVIATION AQ (date) AY (date) CD (date) CM (date) FC <500-65 HPC (date) PUBLICATION Automobile Quarterly. Issue number' volume number. Hardbound book published four times a year. Single copies $5.95. Subscription $21.00 per year from publishers: Automobile Quarterly. Inc.. 333 E. 46th Street. New York. N.Y. 10016; or Autobooks, 2900 T Magnolia, Burbank, California 91505. Most back issues available. Most!) clas- sic, antique, and futuristic; little current racing. Many color photos and paintings. Automobile Year. issue number. Hardbound book pub- lished aumialh. Numbers 1. 1. 5. 6. 7. 8 fa $9.95. Numbers 9, 10, 11. 12, 13 @ $12.50. From Autobooks. 2900 T Mag- nolia. Burbank. California 91505. Excellent international racing coverage with some color photos. Number 13 is the 1965 issue. Car 6 Driver. Year month. MonthK magazine, 600 per cop\ at newsstands. Subscription $6.00 per year from Ziff Davis Publishing Company, 307 North Michigan Avenue, Chicago, Illinois 60601. Good racing and technical cov- erage on full-size cars. Some back issues available. Car Model. Year month. Monthh magazine. 50e per copy at newsstands and some hobbv shops. Subscription $6.00 per year from OLR Publishing Company. 30 E. 20th Street, New York N.Y. 10003. Model cars exclusively. Most back issues available. Floyd Clymer s Indianapolis 500 Yearbook, 1965. Paper- back book published annually, $3.00 per copy from Floyd Clymer Publishing. 222 North Virgil Avenue, Los Angeles, California 90004; or Autobooks, 2900 T Magnolia, Burbank, California 91505. Best coverage on Indianapolis cars. Some back issues available. High Performance Cars. Year. Magazine published annu- ally, $3.00 per copy from Autobooks, 2900 T Magnolia, Burbank, California 91505. Full-size cars, half racing, half road tests. 20
MC (date) МСТ (date) MCS (dale) NM Per. R (?/?) RT (date) SCG (date) Model Cars, month vear. Monthl) magazine, 50c’ per copy. Subscription $5.00 per year from Eastern News Dis- tributors Inc., 255 7th Ac enuc. New York, N.Y. 10001, Back issues from publisher: Model Aeronautical Press Ltd., 13 35 Bridge Street, Hemel Hempstead. Hertfordshire. England. Minimum $1 00 order by international monev order. Model car plans are also available from the pub- lisher. three for $1.00 (semi stamped, self-addressed envelope for lull list). Exclusive!) model cars. Model Car b Track, month vear. Monthly magazine, 50c per copy at newsstands and some hobby shops. Subscrip- tion $5.00 per year from publisher: Delta Magazines Inc.. 131 Barrington Place. Los Angeles. California 90049. Ex- clusively model racing cars. Back issues available from publisher. Model Car Science, month vear. Mouthy magazine, 35c per copy at newsstands and some hobby shops. Subscrip- tions $4.00 per year from Delta Magazines, Inc. Exclu- sively model cars. The New Matadors. Hardbound book by Ken Purdy, photos by Horst Baumann. $20.00 from Bond Publishing, 834 Production Place, Newport Beach, California 92663, or Autobooks. All photos in color. Excellent racing and background of “the race,” full-size cars. Personal photos and measurements by author. Raceway, volume issue. Monthh magazine, 50c per copy, subscription $2.00 per vear from publisher: Riverside In- ternational Raceway, 6067 Hollywood Boulevard, Holly- wood, California 90028. Pull-size cars. Official publication of the raceway. Photos of all major events. Few back issues available. Road & Track, month year. Monthh magazine. 60e per copy at newsstands. Subscription $6.(X) per year from Bond Publications Inc., 834 Production Place, Newport Beach, California 92663. Good racing and technical cov- erage on full-size cars. Some color photos. Back issues available. Sports Car Graphic, month vear. Monthls magazine, 50e per copy at newsstand. Subscription $5.00 per year from Peterson Publishing Company, 5959 Hollywood Boule- vard, Los Angeles, California 90028. Best Racing cover- age on full-size cars. Few back issues available. ai
SM Scale Modeler, date. Bi-monthly magazine, Sl.(X) per cop} at newsstands. Subscription $5.50 per year from Challenge Inc., 7376 Greenbush Avenue, North Hollywood, Califor- nia 91605. Mostl} airplanes and military. This list of references was used to prepare and detail all of the model cars in this book as well as to provide the correct information on the full-size cars. Use as man\ of the full-size automobile books and maga- zines as you can afford. They will give you a steady stream of prototype information and photographs to work from. The model car magazines will keep you informed of the latest products and technical developments in the hobby and occasionally will feature photo articles or plans on full- size racing cars. 22
2 Ready-to-run 1/32 and 1/24 Scale Cars RACING A model car does not necessarily mean build- ing it from a kit or a collection of components. Unfortunately, a surpris- ingly large number of people are so taken b\ the “I-built-it-mysell’’ idea that they fail to investigate other approaches. If you are new to the hobby, or frustrated by a poorly running kit you have assembled, bend just a little—buy one ready-to-run. II you want to race on a commercial track, start with a I 24 scale car. If your 1/24 car is part of a racing set—track, controllers, and ready- to-run cars—and you would like to compete on a commercial track rather than on your own racing track, you can do so by hopping up the motor and replacing some of the parts. Tuning information for a 1 24 scale home racing set car is given in Chapters 5 and 10. If you would like to race on a private club track, a 1. 32 scale home racing set car can form the basis of a really competitive racer. Again refer to Chapters 5 and 10 for tuning and hop-up data. Whichever type of model car you prefer—1 24 scale commercial or home racing set car. or I. 32 scale club or home racing set car—the fol- lowing information should keep it running and looking better than new. Before you go out to beat the model racing world, use your ready-to-run car as a tool of knowledge to gain experience in how it runs, how to drive, and how to get the most from what you have. Bun the car as fast as you can for at least four to six hours total time. It’ll take about half this lime just to get the motor and bearings broken in. While you’re run- ning, compare the car to others that may be on the track to see how well it handles and accelerates. Make mental or written notes of what it seems to take, or what doesn’t seem to be working properly. Do not expect the 23
car to be as fast as the super-modified cars you max run against on a commercial or club track. With a little work, it should handle the corners as well as anything running. If it doesn’t, note what the car does in the corners, or going into them, or accelerating out of them. I’ll tell you later how to correct it. While becoming familiar with your car and the model racing track, you will undoubtedly encounter some trouble. Racing car parts will work loose, get broken, or simply wear out. The Trouble Diagnosis (’hart below will give you the fastest solutions or remedies. Symptom Car won't run. Con- troller is cool to the touch. Car won't run. Motor is hot and/or buzzing. Car won't run. Controller and track found to be OK. Motor docs not run or heat. TROUBLE DIAGNOSIS CHART Remedy 1 Cheek braid on pickup to be sure it is clean and touch- ing track strips. 2. Check to see that controller clips arc tight or that the controller is plugged in tightly. 3. Try another controller. 4. Try another car. 5. If neither steps 3 nor 4 work, check track power and track on-off switch. I. Check to see if tires are touching Ixxly. Bend body mounts to correct alignment or straighten tires- and glue to wheels. 2. Check to see that rear axle spins freely by hand. If not. adjust rear wheels and/or rear bearings to correct. 3 Check to be sure gears are in correct adjustment. Re- adjust if necessary. 4. Check motor shaft by spinning it by hand. If tight, check to see (a) if motor brushes are in place; (b) if both motor bearings are in place. If in doubt, remove motor, disassemble, ami clean. Replace hearings and/or brushes. I. Check connections and wires to pickup. Feel the in- sulated portion of wire near the pickup to see if it bends easier than the balance of wire. If in doubt, re- place both lead wires. 2. Check for oil or dirt on the motor brushes or commu- tator. Clean if necessary. 3- Examine motor windings through inspection hole in motor to see if any are loose. If loose, replace motor, or armature, or rewind armature. •I. Check to be sure motor shaft is free anti both bearings arc in place. If in doubt, disassemble and clean motor. 5. Check for steel shavings inside motor. Remove by wash- ing and brushing with solvent. 24
Car runs noisily. 1. Check for correct gear adjustment and tightness. Adjust or replace. 2. Cheek to be sure motor is mounted tightly. 3. Check to be sure both gears are mounted tightly. •1. Cheek to sec that the motor shaft does not hit axle geai adjusting screw. II so, shorten motor shaft by removing motor and filling end of shaft. 5. Cheek to see that gears do not touch body or frame. 6. Check all rotating parts of motor and wheel tire/axle to be sure they are not rubbing the body or frame. Adjust if necessary. note: Remedies are listed in the most frequent order of occurrence. Always start with num- ber one and proceed in order until trouble is eliminated. Basic Tuning When you have become familiar with your car and your abilities as a driver, you will want to correct the more obvious malfunctions of your model racer—to tune and adjust it to get the best possible performance. First, let’s examine the car a feature at a time and get everything oper- ating the way it should be. CLEANLINESS. Before you begin, remove the bods and clean all traces of oil and dirt from all bearings, gears, and from the corners of the chassis. Lacquer thinner, a pipe cleaner, an old tooth brush, and a rag will help speed things up. PICKUP shoe. First, check the car on the track or by setting it on two books of the same thickness, laid flat and edge to edge, so that the gap between them simulates the slot. Both front wheels must rest on the track. If only one does, bend the frame until both touch. If both front tires are off the track, bend the pickup braid up against the pickup until both front tires do touch. In some rare cases you may have to replace the pickup shoe with one of Revell’s #R3507 (3/16" post) or #R3508 (1/8" post), or Monogram’s #SR1304 (1/8" post) to allow the braid to flatten out enough. Use a small nail or ice pick to unravel the pickup braid into individual strands of wire. Brush them out straight back and flatten with your fingers or pliers so the greatest number of strands will touch the track. File off the flattened braid until copper shows through, then recheck the car on the track or on two books to be sure both front wheels still touch. Check the collar or retaining screw that holds the pickup shoe into the frame. 25
It should be tight enough so that the bottom of the pickup blade cannot rock or vibrate more than 1/16", and loose enough so that the pickup swivels freely from side to side at least 60 degrees in each direction. Also, check the frame and body so they do not interfere with its travel at any angle or position within this 120 degrees of travel. Apply a drop of oil to the pivot pin of the pickup. FIG. 15 The pickup shoe should extend all the way into the slot with the pickup broid Flattened out to allow both front wheels to touch the track. FIG- 16 Pickup braid will provide more constant electrical flow if it it unbraided and brushed out into strands.
front wheels and tires. Be sure they spin freely and that there is no more than 1/64" movement from side to side. If necessary, loosen the lock nuts and adjust. Remove the tires and glue them back onto the wheels with Goodyear Pliobond. Revolve the tire, holding the wheel still, and adjust it until it is perfectly round and free from wobble. If you cannot eliminate tire wobble, remove it and check the wheel. If either wheel or tire is wobbly, replace it; don't try to straighten it. Whenever you replace a bent wheel, remove the axle and all nuts, gears, and wash- ers from it. Roll the bare axle on a perfectly Hat glass to be sure it is not bent. If it is. replace it. With both front tires glued to the rims, perfectly round and free to spin, apply one drop of oil to the front axle and behind each wheel. Be sure the smooth. Hat face of the wheel-jam nut is against the wheel. motor and gear adjustment. Clean out the interior of the motor thoroughly. Wood alcohol is better for this than lacquer thinner. Be sure to dry thoroughly. Do not disassemble the motor unless you are certain it has some internal damage. In Chapter 10, we ll discuss specific modi- fications, but for now let’s concentrate on just making what you have on hand run properly. Check the gear adjustment. If you can rotate the tire, axle, and gear 1/8" or more, measured at the tire, without moving the motor shaft and gear, they need adjustment. Loosen the motor mounting screws and/or the axle gear screw. Slide about an inch-square piece of newspaper be- tween the two gears at the point where they mesh, and slide the motor or gear over so the paper is clamped tightly between the gears. Tighten the screws, remove the paper; the gears arc adjusted. On cars with side- winder motors, where the motor shaft is parallel to the rear axle, check to see that neither the gear nor the motor shaft touches the tires. If necessary, file the end of the shaft or gear so it will clear. rear wheels and tires. The "go” comes out at the rear tires. More than anything else, they affect the performance of your car, so make them perfect. Follow the same steps outlined for the front tires so that they are round, glued to the rims and have no side play. After the Pliobond has dried for about four hours, measure both tires carefully to be sure they are exactly the same diameter. If not, place the car on the track or connect a 12-volt D.C. power supply to the pickup and use the car’s motor to spin them. Hold a piece of fine-grade sandpaper or emery cloth under the oversize tire and sand to match. At the same time, round off about 1/16" of the inner and outer edges of both rear tires. Finally, apph a drop of oil to each bearing. 27
FIG 17 Sond the squorc edges ofl foam rubber tire» to prevent wheel hop in the corner». body. If the car has a clear plastic body, place a layer or two of mask- ing tape behind I he mounting holes to reinforce them. The bod) should be secured tightly to the chassis. If the mounting brackets allow it to rub the tires or gears, it will be a constant source of trouble. A body mounting bracket (try Cox or Dynamic) in addition to those on the car may be needed. In any case, check it over to be certain it does not inter- fere with any of the moving parts ol the chassis. You may, at this time, want to add some detail to the bod). paint the driver, etc., as outlined in Chapter 6. I have outlined a simple, basic tuning procedure. Practice it and re- member it. for it will apply to any oar you build. The entire schedule should be checked out after even eight to twelve hours running or when- ever your car is involved in an accident and hits the floor. This happens occasionally, and when it docs, check out the car complete!) to avoid permanent damage to the motor or gears. Yon will probably need to make gear or tire changes to suit the type of tracks you race on. Check with the shop owners if you are racing on a commercial track or with club members if racing with a private club to find out the best gear ratio and tire for their tracks. Generally, they can suggest the proper gears to substitute. (The system of gear changes is too complicated to properl) cover here, but Chapter 7 gives all the infor- mation needed.) If the rear tires need to be changed, be sure they are the same size as those on the car. If not, some shops will trim them to size, or you can temporarily mount them on an old axle in a hand drill or drillpress and sand to within 1 32" of the right size. Mount them on 28
the wheels first. The following pages outline nine of the most popular 1 32 set cars and 1/24 commercial raceway cars with specific alterations that will be of the most benefit to each. We also begin the series of references to full- size cars, giving pictures and information to help sou in detailing your models for the greatest realism. A number of other brands of ready-to-rim cars are also available, and new ones are introduced every month. The cars reviewed were selected because (a) they are widely available, and (b) they live up to their own type of racing. Naturally, there is not enough space to review, or even catalog, all the available cars Similar chassis of other brands not included still require the same tuning and maintenance as outlined throughout the car and sand them down the final I 32". Kemember to glue them to this book. 29
1962/1963 FERRARI GTO Hie cars shown here were the licit to carry the model designation GTO. which meant, at the time, Grand Touring (GT) homologated (omalgato in Italian). Homolo- gated was the term used by the international ruling committee (F.I.A.) to describe cars that are to be produced in quantity. Actually, only a handful of GTOs were produced, hut the name remained. The ear was derived from the earlier Ferrari Berlinetta and it first appeared without the lip or spoiler on the tail. Most of the racing cars, however, did have the spoiler. The GTO was the most successful GT car during 1962 and 1963. Specifications Wheelbase: 94.5 inches Track Width: Front/Rcar 54/53-7 Over-all Length: 172.5 inches Over-all Width: 64 inches Front Tires: 6.00 x 15 Rear Tires: 7.00 x 15 FIG. 18 The lull-size cor: Ferrari GTO driven by Frank Crane at laguna Seco 1963. JDavc Friedman; courtety American Model Raceway») NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 9 24 19 3S 120 18 Frank Crane Phil Hill Laguna Seen *63 Sebring '62 2nd (won GT class) NoblctZ Lc Mans '62 2nd (won Guichet GT class) Piper/Bianchi Daytona ‘64 2nd Mairesse/ Parkes Pedro Rodriguez Nurburgrlng 2nd *62 Daytona Con- Won tinental ‘63 PLANS: Model Car Plan Service, ••‘MM/785, 1/32 scale Pictured above. White with blue stripe and red numbers. SCG 11/63 Mecom blue with white stripe and circles black numbers. Model pictured. AQ 1/2 (color), RT 6/62, SCG 6/62, CD 6/62 Red body, blue and white stripes. RT 9/62, NM(color), CD 9/62 Green with yellow circles, black num- bers. RT 6/64(color) Red with white square cut numbers. CD 8/62, NM(color) Red with white circles, black numbers. RT 5/63, RT 8/63(color), MCT 5/65 30
THE REVELL READY-TO-RUN CARS FOR HOME RACING SETS FIG. 19 The model Revell'» 1/32 Kale reody.tO'run Ferrari GTO. Two different versions of the Revell 1/32 scale ready-to-run cars are available. The original, more expensive design includes the SP510X Revell Mabuchi motor and alu- minum wheels. For a few dollars less you can purchase the identical body with a similar chassis, the older style ( but revised round Mabuchi motor and nylon wheels Possibly you’ll have to settle for whichever one came with your Revell home racing set, but if you are purchasing a car alone choose the one that suits your style of racing. The less expensive car is perfectly adequate for home racing; if you intern! to use the complete car for club racing, buy the one with the aluminum wheels. You will need to follow the complete set of tuning instructions in this chapter, to the letter, on your Revell ready-to-run cars and other home set cars. The Revell chassis itself is adequate, with more advanced tuning techniques applied, for any type of 1/32 scale home or club racing. You will not. however, realize its full performance without giving it the full tuning treatment. The most obvious modifications for better performance would include front axle bearings installed in drilled-out holes and epoxied, a metal or Delrin crown gear, and a 1.5"x 028" x 2" brass pan Pliobonded to the bottom of the chassis. FIG. 20 ТЫ» I* the more expansive of the two 1/32 scale Revell "home let" reody-to'fun chonis.
1964 FORD GT The history of the Ford GT is intermingled with the development of the Lola and the Cobra. The car was designed as the sports car and/or GT car aspect of Ford Motor Company’s “Total Performance” advertising. Eric Broadlev's Lola racing automobile plant in England was given the initial job of chassis design for the first Ford GT. The body, as only Ford would have it, was done by the Ford styling department. Although pretty and tested in a wind tunnel, the design was very poor It seems the car began to fly at speeds above 150 miles per hour The first of an almost never-ending scries of body modifications began at the pre-race testing on the Le Mans course. The original design was virtually identical to the number II model pictured here. Part of the Le Mans mollifications are shown in the photo of the unnumbered car that competed at Le Mans in 1961. The most obvious change was the spoiler at the rear. The original smooth nose was opened into a grill for better engine cooling. The car actually performed quite well at the 1964 Le Mans twenty-four hour race Three Ford CTs were entered. Phil Hill set a new lap record for the race at 131.375 miles per hour. Ginther squeezed his Ford GT into first place on the third lap and held it there for almost two hours until he had to stop for fuel. After about four hours the first of the Fords retired with a fire in the engine, a little later the second dropped out with gear box trouble, followed by the last of them. Phil Hill's car. a few hours later. The Fords had proven that they could go but not that they could last. The 1965 and 1966 Ford GTs are covered in Chapter 8. Specifications Wheelbase: 95 inches Track Width: Front/Rcar 54/54 Over-all Length: 158.6 inches Over-all Width: 70 inches Front Tires: 5.50 x 15 Rear Tires. 7.25 x 15 FIG. 21 The full-lire cor- The Ford GT os it appeared prior to the 1964 lo Mont race. 'Dave Friedman; courtesy American Model Raceways) RACE FINISHED COLOR AND DETAIL NOTES NUMBER DR! VER(S) 11 R. Ginther 10 Phil Hill 12 Schlesser 140 P. Hill/ McLaren Le Mans ‘64 Le Mans '64 Le Mans '64 Nurburgring ‘64 Early prototype pictured above. White with dark blue nose and side stripes, black numbers. MCT 7/64 dnf Painted as above. Mode! pictured. CD 9/64, MCT 10/64, NM(color) dnf (new Same as 411. CD 9/64, MCT 10/64, lap record) RT 9/64, SCG 8/65, CM 8/65, CM 9/64 dnf Same as 411. CD 9/64, SCG 3/65, NM(color) dnf Same as •11. CD 9/64, RT 9/64, SCG 3/65, SCG 9/64 PLANS; Car Model, September 1964, all scales; Model Carb, Track, July 1964, 1/32 scale 32
FIG. 22 The model: A 1/32 Kale ready-to-run Ford GT by Strombecker. THE STROMBECKER HOME RACING SET CARS This Ford GT car was chosen from a list ol fourteen or more Strombecker racing set cars. The top and bottom hakes of the chassis sandwich together to hold the motor and both axles. No separate frame is needed, but only about half of their cars use this construction. The balance have a stamped metal chassis but the same motor, wheels, etc. If you are only racing Strombecker set ears against Strombecker set cars, the tuning ideas presented earlier will all apply. The only simple change you can make would be to grind out the inside of the body to thin it down a bit, which would reduce the weight. Also, use the pin guide ralhei than the pivoting flag, and pay particular atten- tion to keeping both front wheels on the ground. Then cut the pin, if necessary, to clear the bottom of the slot by 1/64" to 1/32". The Strombecker set cars are the least expensive in the business, but if you want to race them on a 1/32 scale club track, you can discard everything but the body anti front tires. It would be far better to purchase the car of your choice from Strom- hecker's equally complete line of 1/32 scale and 1/24 scale "Competition” series (Chap. 5 gives full details on these kits). The Ford GT, Cobra GT, and Porsche 904 from Strombecker’s “home set” series are not available in the “Competition" series. Frankly, one of our club members liked the Ford GT so well that he assembled it completely (less running parts), glued it together, filled the cracks, and then hollowed it out and mounted it on a "Competition” chassis. The interior of this l>ody is shown in Chapter 6. FIG. 23 The 1/32 tcole Strombockor ready-to-run "homo racing »et." Ford GT uses the body oi a chaiiii; bottom half thown. 33
1965 FERRARI 330/LM and 275/LM OUPES The 1965 Ferrari racing coupe is best known for its win at the 1965 Le Mans 24-hour event. 'Ilie basic design of the car dates back to 1963 when a similar car. although a roadster, won the same event. During the intervening years, the body was lengthened slightly and the original 2.5-litcr engine enlarged or replaced with even larger units. The 1965 Le Mans car had. for example, a 3.3-liter engine. All ol the cars were equipped with the same basic tubular chassis and rear-mounted engine. The 1963 and 1961 coupes were merely roadsters with a hard top. The 1965 coupes, although similar to the '65 and earlier roadsters, featured a much more sloping nose and tail section. The 1965 coupes were occasionally raced with the smaller engines. The 2.9-liter cars were designated 250/LMs, the 3.3-liter cars, 275/LMs, and the 4-litcr cars. 330/LMs. All carried the same body shape. The 1964 cars arc outlined in Chapter 8. Specifications Wheelbase: 94.4 inches Track Width: Front/Rear 53.1/52.7 Over-all Width: 66.9 inches Front Tires: 5.50 x 15 Over-all Length: 161 inches Rear Tires: 7.00 x 15 NUMBER ! DR!VER(S) RACE FINISHED COLOR AND DETAIL NOTES 21 M. Gregory/ J. Rindt Le Mons ‘65 Won Pictured above. Red, white circles. CD 9/65, SCG 9/65 26 Dumay/ Gosselin Le Mans *65 2nd Yellow, white circles, black numbers, red stripes on right door. Model pic- tured AY»13(color), CD 9/65, SCG 9/65 8 D. Piper Reims 12-Hour '65 4th Dark green, white circles, black num- bers. CD 10/65 S Mairesse Nurburgring •65 Sebring ‘65 dnf Same as #26. RT 10/65 31 No scale Piper /Maggs plans available 3rd Same as *?8. RT 6/65, SCG 6/65 FIG. 24 The fvll-sixo cart Winner at le Mani 1965, the Ferrari 275/IM. Motion Gregory and Jochen Rindt driving. (Courtety Geoffrey Goddard)
FIG. 25 The model: A 1/32 icole ready-to-rvn car by Monogram. THE MONOGRAM HOME RACING SET CARS Monogram is a great believer in brass chassis for their entire range of cars in both 1/24 and 1/32 scale kits and 1/32 scale rcady-to-racc ears. Brass, with a very small weight penalty (it is heavier than plastic or aluminum used by other manufacturers), has the advantage of being a material that is easy to solder. Frame modifications or reinforcements, therefore, are quite easy to accomplish. The frame supplied with Monogram's inexpensive home set or rcady-to-run cars is a very thin gauge of brass in pan style with the pin pickup guide that is so popular among the numerous Midwestern 1/32 scale racing clubs. On a racing set it works to the advantage of youngsters. Because there is no guide shoe to line up with the slot, the cars are easier to place on the track: just insert the pin from any direction and go. The frame should be braced slightly by soldering a single 1/16" brass tube on each side, extending from the front bearing bracket to the rear. The cars will benefit from a slightly softer pickup braid. Rail Line or V.I.P. brushes will fit into the holes on the pickup and, if trimmed about 1/4" behind the pin. will provide positive elec- trical contact without lifting the front of the car as the stock brushes often do. Soldered-in front axle bushings are also a help. Use a single length of 1/8" inside diameter brass tubing for this. Check the car on the track with the braid adjusted so all four wheels touch, and see that the pickup pin extends to within 1/32" to 1/64" of the bottom of the slot. If it does not. the entire pickup plate can be pressed down- ward by cutting carefully around the nylon pins which hold it. moving the plate down, and resealing the pins with a soldering iron. 35
FIG 26 The fullsize car National 8 Production Champion for 1965, Jerry Titus in the Mustang GT 350 shewn at Daytona winning the title. (Courtesy Road & Ttock) MUSTANG GT 350 Stock Ford Mustang 2 + 2 coupes .tie delisered to tin- Cobra plant, minus their hoods, for modification. I'he engines are fitted with different manifolds and Holly four-barrel carburetors. Their suspensions arc modified with stiffer springs, shocks. and traction masler-stylc torque arms .it the rear A limited slip differential, wide rim wheels, and high speed ttres are installed. Fiberglass hoods with air scoops for the carburetors are used in place of the stock ones. And, with the addition of some "dress-up" items, there's the "production" GT 350. So far, several thousand have been delivered. The GT 350 competition version includes these modifications plus a fiberglass front splash-pan to replace the original splash-pan and front bumper, plastic side and rear windows, and fibergkiss bucket scats. All the trim is removed from the interior of the cai t he total reduction in weight is about 300 pounds under the street CT 350. A larger gas tank, wider wheels with racing tires, and an even "hotter" engine complete the modifications. The Sports Car Chib of America i S.C.C.A. i holds the annual American Road Race of Champions (A.R.R.C This event allows the individual class winners from the six geographical-division races to compete with each other to determine a national champion in each class. In 1965, the first full racing season for the Mustang GT 350, eight of die fourteen qualifiers for “Class B” Production cars were GT 350s. They placed first, second, third, fourth, sixth, and seventh. Cobra designed the car to win "Class B,” and it certainly did! Specifications Wlu.xdba.se: 108 inches Over-all Width: 68.2 inches Track Width: Front/Rear 56.5/57 Front Tires: 7.75 x 15 Over-all Length: 181.6 inches Rear Tires: 7.75 x 15 NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 61 В Jerry Titus Daytona A. Won "B'' White with blue stripes, black numbers. R.R.C. ‘65 Production Pictured above. SCG 2/66, SCG 6/65 36 Jerry Titus Pomona S.C. Won "B" Same as above- Model pictured. R 1/5 C.A. ‘65 Production GT 350s numbered ! 1,15,2 1,23,3 1,32,41, and 61 qualified for the national championship races (A.R.R.C.) st Daytona 1965, No scale plans available 36
' Ш1П11 THE AURORA HOME RACING SET CARS The Aurora "A Jet" cars are powered by the only American-made motor io a 1/32 or 1/24 ready-to-run car. The motor is virtiiallx identical to the К & В I an Aurora subsidiary) Challenger motor. Aurora has had sex oral million cars’ worth of experience in the HO racing set line, so it is easy to sec why the “A Jets" arc so reliable. 1 he motor itself will accept few changes short of a complete rewind, but that can come later. The pickup will pivot in a truer are, with less wobble, il replaced with some other brand of low profile pickup that uses a brass or aluminum collar and set screw to hold it in place. A small amount of lead or brass, about 1/4 ounce, should be 1’lio- bonded to the top ol the frame just behind the front axle. A better alternative is a sheet of 1-1/2 x .028 brass (2-1/2“ long with a 1/4" hole drilled to clear the chassis assembly screw) Pliolxmded to the bottom ol the frame. This is about the only ready-t.i-run home set car with more tor pre than you can use. The weight, above, solves the common problem of the front end lilting on acceleration and the brass pan aids in handling. This car ami motor, more than others, must be broken in with al least two hours of hard running before it will come up to full performance. The body supplied with the car is a street GT 350. The car pictured was modified into the racing version by filling in the front bumper area and cutting out a large lower-vent hole. The tear louvers were also filled and smoothed oxer. Cox Eord GT wheels were substituted to match the racing version. FIG. 27 The model: Aurora'» 1 32 scale A Jet" homo racing Mt «ar. Model shown bos been modified slightly to duplicate the ''racing" GT 350. 37
FIG. 28 The full-size cor: The 1958 Scarob financed and driven by lance Reventlow. (Courtesy Bob Rolofson) 1958 SCARAB The Scaiab sports/racing cars were undoubtedly some of the most expensive "hack yard specials" ever built in America. Lance Reventlow set out to be World Champion with an all-American car—it would have been quite a triumph! These Cars did win most of the important American sports ear races during 1958 and two of the cars, sold by Reventlow, were still winning in (he early 60s. The Scarab was designed from the ground up with specially shrouded inboard drum brakes at the front and rear, a tubular frame, and a 385-horsepower Chevrolet V8 engine. Specifications Wheelbase 92 inches Track Width: Front/Rear 52/50 Over-all Length: 168 inches Over-all Width: 66 inches Front Tires: 6.00 x 16 Rear Tires: 7.00 x 16 NUMBER DRIVER'S) RACE FINISHED COLOR AND DETAIL NOTES 16 Reventlow Danville, Nd. '59 Palm Springs *59 3rd Won Metallic blue with white markings and black numbers. .Magnesium-colored wheels. Model and full-size car pic- tured. RT2/59, RT 1 l/63(color), RT 12/58(color) 15 Pabst Riverside •60 3rd Same as #16. RT 7/61, RT 2/61(color), RT 1/61 1 Pabst Road America ‘60 Won Same as Мб with white numbers surround- ed by white rings on Sides. RT 10/60 50 Pabst Vacca Valley, Calif. *59 Won Same as MS with white circles and black numbers on sides. RT 1/60 5 Daigh Riverside •58 Won Same as M0. RT 2/59 23 C Kessler Phoenix *58 Practice All aluminum (unpainted), red numbers outlined in black. RT 6/58 No scale plans available 38
FIG. 29 The model: A 1/24 icate ready-to-run Scarab include* the M.P.C. Dyn-O-Charger motor. THE M.P.C. READY-TO-RUN CARS FOR COMMERCIAL RACEWAYS The Model Products Company's Dyn-O-Charger has earned a reputation as one of the fastest slock motors available. With the exception of factory hop-up motors, this is one of the fastest—if the tracks you race on have large enough power supplies. But. it does require a fairly large aiiioun* of electrical current (amperage, not voltage} to achieve maximum performance. The Scarab in the photo uses this motor. A similar, though smaller. Dyn-O-Charger motor is offered in a 1/32 scale ready-to-run car for either club or home set racing M.P.C. also has its own American-made can-type motor, similar to the large Mabuchi motors, in a series of ready-to-run ears. The most obvious change needed, if you prefer road racing cars to dragsters, is to reduce the track width both front and rear. The Scarab in the photo has Ulrich “Halibrand" wheels which are virtually identical to those run on the full-size car. The axles will have to be shortened 1/8" on each end to stay within the width of the wheels. The realism of the car can be further improved by cutting the front section of the body from the bottom half and cementing it to the top half of the body. This, again, was done tx> the car in the photo. The white stripes which are characteristic of most of the full-size Scarabs will have to be hand-painted. FIG. 30 The Dyn-O-Chorg*r chaul*.
PORSCHE CARRERA 6 FIG. 31 The full-rite Con Fouche Correro 6 ol the Duylona 24-hour in 1966. Placed uxth overall with Hani Herrmann and Herbert lingo driving. (Courtesy Pood & Trotl) This production 2-liler GT/sports car. which was designed to regain German auto- mobile prestige, lost to the Dino Ferrari in 19(55. The Carrera 6 chassis is a tubular space-frame unit with independent suspension for all four wheels, and a rear-mounted, air-cooled, Hat six engine. The engine, like the earlier 904/906, is placed ahead of the real axle. It is based on llic same 6-cylinder unit used in the production 912 Porsches, but tuned to produce a greater amount of power. The fiberglass body fea- tures “gull wing” doors, similar to the famous Mercedes 300 SL coupes. I'he Carrera (5 will he produced and sold to private entries for racing in addition to the factorv-sponsored cars. Spec 11 К lATlO.NS Wheelliase: 90.5 inches Trade Width: Front/re.ir 52/55 Over-all Length: 161.9 inches Over-all Width: 66.4 indies Front Tires: 5.50 x 15 Rear Tires: 7.00 x 15 NUMBER DRIVE R(S) RACE FINISHED COLOR AND DETAIL NOTES 15 Hans Daytona '66 6th Dark blue with silver lower panels, white Herrmann. Won (Under circles, black numbers. Pictured above. Herbert Lenge 2-liter) RT 5/66 33 Model pictured. Has no particular prototype, but is patterned after the paint and numbering of the previous 904 and 906 Porsches. PLANS: Model Cars, September 1966, 1/32 scale Model Car & Track. October 1966, 1/24 scale 40
FIG. 32 The model: Russkit's 'Correrp" series of ready-to-run 1/24 scale cars includes a duplicate of the Porsche Correro 6. THE RUSSKIT READY-TO-RUN CARS FOR COMMERCIAL RACEWAYS Carrera, by more than a coincidence, is the name Russkit has used lor the chassis on the car in the photos. The Porsche Carrera 6 body, also pictured, is one of several bodies available. The Russkit factory also sponsored a team of two full-size Porsche Carreras in I960. This helps to promote their products as well as publicize model car racing. A number of other manufacturers have also sponsored full-size racing cars. Russkit oilers an in-line chassis in a ready-to-run. a twin motor four-wheel-drive ready-to-run, and the Carrera sidewinder. All are designed to fit either Russkit’s own American-made motors or one or more of the various Japanese Mabuehis. The Carrera chassis is aluminum and brass with an extra-long drop arm and an unusual wire-clip body attachment. The axles are Teflon-coated, so onlv the motor bearings and gears ever need lubrication. Follow the tuning procedure to the letter on this one. If you prefer an in-line type of motor/chassis assembly, the same body and motor arc available in Russkit’s Super Spyder series of ready-to-run cars. All of their ready-to-run cars come with painted and decaled bodies. Only the small detail painting on the driver, body vents, etc., is required. The number decals ate on the outside of the body. Should you wish different racing numbers, the old decals can be removed with a warm rag. Tire Russkit bodies are also available as separate replacement items in unpainted, clear plastic if you wish to paint your car to match your favorite full-size car. FIG. 33 The Russkit "Carrera" series 1/24 xale side-winder chassis.
FIG. 34 The lull-size car The MtKe* Plymouth Special. Bob Montana driving al Riverside in 1965. (Courtesy Doug Kraft) McKEE PLYMOUTH SPECIAL Bob McKee lias supplied an integral differential and transmission, or transaxle, to a number of America’s special-car builders, including Cobra. It was natural that he should build a car around this successful component. His first effort of note was the Chevette, a rear-engine Chevrolet special, followed by his LMD special which used a 427-cubic inch Ford engine. This ear was driven by Mike* Hall during 1965. Its most successful outing was at Pensacola. Florida, where it placed second to George Folmer's championship-winning Lotus 23/Porsche A similar car was raced, also in 1965, by Dan Gerber. The Plymouth Special pictured here is a direct development of these earlier .McKee designs. It was built especially for Bob Montana, owner of Town and Country Plymouth in Phoenix. Arizona, to drive in the U.S.BBC. professional road races. McKee combined a rear-engine tubular-space frame and mi aluminum body, similar to Ins earlier efforts, with a 126-cubic inch Chrysler "Hemi” engine. I'he McKee Plymouth has proven to be a successful design. At the 1965 Riverside Times race, Montana was able to work his way through a field of the best sports racers all the way from 57th position to 4th before an oil pump failed. He placed second at Salt Lake City' early in 1966. I'he car is now using an automatic transmission. Specifications Wheelbase: 95 inches Track Width: Not Available Over-all Length: Not Available Over-all Width: Not Available Front Tires: 9.20 x 15 Rear Tires: 12.00 x 15 NUM HE К DRIVER'S) RACE FINISHED COLOR AND DETAIL NOTES 15 Bob Montana Riverside ‘65 dnf Model and full-size car pictured. White, blue trim and numbers. CD 1/66, CD 11/65, R 1. 8, RC 1/66 4 Mike Halt Watkins Glen ‘65 Dark blue, white band around nose and over tail. White circles, red numbers. LMD Special. Similar body, larger nose section. SCG 9/65 37 No scale Mike Hall plans available Pensacola ‘65 2nd Same as 4'4. RT 8/6S 42
FIG. 35 The model: Tester's 1/24 stole rcody-to-run model of the McKee Plymouth Spociol Body is delivered pointed ond numbered. Il is shown unpointed to reveal chassis details TESTOR’S READY-TO-RUN CARS FOR COMMERCIAL RACEWAYS The Tester Company is a relative newcomer to the model car racing field, but they’re a very old name in models. Their design talents have produced some slightly different chassis ideas. Tester’s car and chassis shown here sell as both a ready-to-run and a kit. A similar chassis design with an in-line motor is offered with their Grand Prix and Indianapolis cars. The fully adjustable motor-mount is found in few sidewinder chassis, but it does allow a greater variety of gear sizes and gear ratios if they are required. The gears themselves have the fine, precise teeth normally found only on expensive model drag racers. Should you need to change the gear ratio, use a Weldon 61 pitch-gear with the required number of teeth. Other brands will not mesh properly No unusual tuning problem should be encountered with these chassis except, in some cases, the pickup arm or support. With the front wheels resting on the track, be sure that the pickup blade extends a full 1/4" into the slot. If not, a slight "S" bend (as viewed from the side) in the pickup aim will force the pickup blade down- ward. With the blade at the proper depth, adjust the pickup brushes, as outlined previously, to keep both front wheels on the track. Also, double check tile motor shaft and gear, as on all sidewinders, to be sure it clears the rear tire, and file the shaft down if necessary. The bodies on the Testor ready-to-run cars come painted and dccalcd similar to the full-size car. The unpainted body shown here will give you an idea of the chassis location when the car is assembled. 43
FIG. 36 The full-йх» cor: The 1965 Hondo Formula Grand Prix car with Richie Ginther driving finished sixth at the Dutch Grand Prix at Zandvoort, Holland. {Courtesy Geoffrey Goddard) THE HONDA GRAND PRIX CAR Honda is king of the light-weight motorcycle. It holds more World Championship titles and sells more motorcycles than anyone in the world. When the 1964 Honda Grand Prix car was introduced, at the German Grand Prix, its motorcycle heritage was readily apparent. It is the only current Grand Prix car to mount the engine side- ways in the chassis. The V12 engine produces maximum power between 9,000 and 11,500 revolutions per minute. The engine placement and its high speed are features ol the Honda racing motorcycles. 'Hie car did not reach its designed performance, due to a number of minor ailments, until the last few races of the 1-1/2-liler Grand Prix formula Its <>iih win was the last race in 1965 m Mexico Specific xtions Wheelbase: 90.6 inches Track Width: Front Rear 53/53 Over-all Length: 1511 inches Over-all Width: 38 inches Front Tires. 6.50 x 13 Rear Tires; 7.00 x 13 NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 22 R. Ginther Dutch GP ‘65 6th White body, black numbers, red circle on nose, open transmission. Pictured above. CD 11/65, RT 10/65, SCG 10/65 56 Model pictured. Was painted prior to ‘65 transmission. season before car was raced. Covered 25 R. Bucknum U.S. GP ‘64 dnf Same as #56, red circle on nose, covered transmission. II R. Ginther Mexican GP ‘65 Won White body, black number, red dot (rising sun) on top of nose, open transmission. CD 1/66, RT 1/66, RT 10/65, R 1/9, SCG 1/66 10 R. Ginther Belgian GP Won Same as #56, covered transmission. RT 10/65, SCG 9/65 26 R. Ginther French GP •65 R. Ginther Monaca GP ‘65 dnf Same as #11, open transmission. RT 9/65 20 dnf Same as #11, open transmission. RT 9/65(color) 12 R. Bucknum Mexican GP •65 Sth Same as #11, open transmission. SCG 1/66, R 1/9 20 R. Bucknum German GP ‘64 dnf Same as #56, covered transmission. RT 10/64, SCG 10/64, NM(color) PLANS: Road tr. Track. October 1965, Model Cars. March 1966,1/32 1/24 scale scale Model Car &•. Track. Muy 1966 . 1/24 scale 44
FIG. 37 The model: Ronnolli's 1/24 scale Porsche or lotus chassis with о DuBro Hondo body Fitted and detailed. RANNALLI READY-TO-RUN CARS FOR COMMERCIAL RACEWAYS The most popular Rannalli chassis include unusual features that can spell the differ- ence between a g<x«l and an average ready-to-run car. I’he car shown here is based on their Porsche or Lotus Grand Prix cars and is the least expensive in their line. The much heralded drop pickup featured on their other ears is not always necessary. This chassis has a rigid pickup that should prove to be adequate on all but the bumpiest commercial raceways. The Rannalli bodies, in keeping with the smash-bang work! of some commercial tracks, are rugged, clear plastic shells. There is only a superficial resemblance to their full-size counterparts so, rather than hide an excellent chassis under a poorly-detailed body, I substituted the DuBro Honda GP body, shown above. The rubber pads and a close fit over the axle bearings hold the Honda body in place as well as they do the original Lotus or Porsche bodies supplied on the car. The Rannalli in-line chassis have a hypoid rear axle gear which allows the motor to be set about 1/8“ below the axle center for an ultra-low center of gravity. The first step, after you purchase either of the in-line cars, is to replace the Rannalli Delrin crown (rear axle) gear with a 36-tooth, die-cast metal M.D.C. hypoid. The cars run best on most commercial tracks with a 10-tooth pinion gear in place of the original 8-tooth. The pickup braid will require close attention, and maybe a little bending of its mounting bracket, to get and keep the front tires on the track. FIG. 38 Ronnalli't least expensive 1/24 Kale ready-torun chassis for GP cars.
FIG. 39 The full-Uxe cor-. The 1966 Ferrari Formula I Grand Prix car at it» fir»» pre»» ihowing. I Pete Coltrin; courtesy Pood 4 Traci) 1964/1966 FERRARI GRAND PRIX CARS Ferrari captured the I9B4 World Championship with the 158 V8 (the number 2 car pictured) and John Surtees driving. The unusual shape of the rear-engine cover distinguishes this car from its very similar competitors. In the 1965 competition, Ferrari lagged behind the engine and chassis development of its competitors and was unable to finish better than fourth, behind Lotus, BRM, and Brabham. Ferrari was. however, the most likely candidate to win in 1966, the first year for the new 3-liter formula. The 1966 Ferrari (unpainted cat pktmed used an updated VI2 derived from the 365P2 sports racer for most events and. where the course permitted, the 1959 GP engine, a V6 Dino, was installed. Specifications (1964) Wheelbase: 93.7 Inches Track Width: Front/Rear 53.1/53.! Over-all Length: 155.5 inches Over-all Width: 27.4 inches Front Tires: 6.50 x 13 Rear Tires: 7.00 x 13 NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 1966 Car pictured above. Unpainted and unnumbered. RT 3/66, SCG 3/66 1964 cars listed below: 2 John Surtees Dutch GP •64 2nd Model pictured. Red with white numbers. CD 8/64, MCT 10/64 7 John Surtees German GP ‘64 Won Same as *2. CD 11/64, SCG 10/64 7 John Surtees U.S. GP ‘64 Mexican GP 2nd Blue botton and circles, white top and numbers. Body same as #2. CD 2/6S, CD 1/65. RT 12/64, RT 1/65, NM(color) 10 John Surtees Belgian GP ‘64 dnf Same as *2, MCT 10/64 11 Bandini Belgian GP ‘64 dnf Same as #2. 21 John Surtees Monaco GP ‘64 dnf Same as ff2. PLANS : Model Cars, Or. tober 1964, 1/32 scale Model Car 6» Track, October 1964, 1/24 scale 46
FIG. 40 The model: The 1964 Feriaii Formula I «и in I/?4 Kale by Cox. Co' is available os kit or factory assembled and ready-to run. THE COX READY-TO-RUN CARS FOR COMMERCIAL RACEWAYS Virtually all of the Cox 1/24 scale kits are also available as ready-to-run ears. The kits arc assembled at the Cox factory, tested, and packaged. Most of the Cox kits and ready-to-run cars use a sidewinder chassis with the large Mabuchi motors. Two Grand Prix cars, a 1964 Ferrari, shown here, and a 1964 BRM with a chassis identical to the Ferrari’s, arc available. The detail on both cars is superior. The cast and machined one-piece magnesium wheels are a good example. Those on the Ferrari are excellent copies of the full-size Ferrari wheel, while those on the BRM are miniature BRM wheels. The items requiring the most attention on all of Cox’s cars are the front suspension, the pickup, and pickup arm. The front axle should l>e bushed with an appropriate length of 1/8" inside-diameter tubing epoxicd into the axle bracket as a hefting. The spring which forces the pickup arm down, with the car on the track, must be bent to decrease its tension. With the car upside down, the weight of a quarter should be enough to force the pickup ami down. Л brass strip is provided, or it can be fabri- cated, to bolt to the front suspension attachment point. The strip should extend about an inch forward. Bend enough of an "S” into this strip to hit the top of the pickup shoe so that the pickup blade extends 1/4" into the slot with the front wheels on the track. Fray the pickup brushes, and adjust as outlined earlier. 47
3 Building and Tuning HO Scale Cars IT MAY come as a surprise to some, but there are more HO scale cars and sets sold than any other scale. HO has many advantages and few limitations. But on lx a few modelers have explored the realism and racing potential of these ears. FIG. 41 The HO con ore the smallnsl size in model racing The realism and driving excitement of the larger scale* ore the same In HO racing. 48
J—— Advantages of HO Scale Racing HO scale racing offers the same racing action and excitement as the larger 1/32 and 1 '24 scale cars, but the cost is considerably less. Yon can buy a complete ready-to-run I IO car for about the same price as a motor alone in the larger scales. A fully modified HO scale racer costs much less than a fully modified 1/32 or 1/24 scale car. It is no trick at all to spend twelve to thirty dollars on a race car in the larges scales, whereas the most you can spend on an HO car and speed parts is about five dollars. The later chapters of this book will give you a good idea of the relative size of an HO layout as compared to the larger scales. You can build an HO scale model of the famous Daytona raceway, for example, with four lanes of IK) racing and an average lap length of 33' on a 4' x S' board. The same four-lane layout foi 1 32 or I 24 scale cars would require a minimum surface area of 8’ x 12', and the lap length would only increase to 43'. The HO scale track sections cost about the same per foot of track as the higher scales, but there is a much greater variety of curved, straight, and special track sections in HO. The thumb-operated hand controllers that are used in the larger scales are now available for HO racing. The steering wheel and on-off button speed controllers supplied with most sets lack the natural fast action of a thumb-operated controller. The 85-ohm Atlas or the 60-ohm Tower-Stat controllers are a good initial investment if you plan serious competitive HO racing. HO Driving The driving techniques and controller data in the next chapter apply to HO as well as larger scale cars. If you are racing as part ol a shop, club, or national championship program, be sure to check their rules before yon buy or practice with a controller. Some regulations, such as the Ford/Aurora competition, stipulate that a particular type of controller be used. If at all possible, however. 1 would recommend that you use one of the thumb-operated units. All brands of HO scale cars will operate on any HO scale track sec- tions, so the selection of cars is wide indeed. The different manufacturers offer slightly different size chassis, so it is possible to have a correctly scaled large car such as the Corvette, as well as an HO model of the smaller full-size cars such as the Porsche 904. Only the Aurora HO chassis has any provision for adjusting the length of the wheelbase. Therefore, rather than only adapting a body to whatever chassis you may have, it is best to buy a complete car and body to match your favorite full-size rac- ing machine. Again, the cost advantage of HO is apparent. You can buy a complete HO car for little more than some of the larger scale bodies alone. 49
All of the current brands of HO scale cars arc designed to operate on the same 12 volts of D.C. electrical current that other scales use. There are three basic motor gear configurations in HO. These are shown in Figure 42. FIG. 42 Tho three mail popular HO scale chassis, left io right, are Aurora, Arias Mido*!.’' and Tyco. Block» near Aria» and Tyco Cats are load weights furnished in tho cars for extra traction. Basic HO Construction The Aurora Thunderjet 500. or T-Jet 500, cars use a pancake-style motor with the motor shaft perpendicular to the track. The Atlas and Tyco cars have a conventional motor position with the motor shaft parallel to the (rack, rhe Aurora motor chassis is slightly lower than the other brands, which allows the cockpit of their cars to he free of motor for greater real- ism. On some of the Aurora cars, the body can be lowered slightly also. The other brands of motors arc of a more familiar design with about equal power. A word of caution: The Atlas and Tyco cars use a worm or spiral gear on the motor shaft to deliver power to the rear axle. This is the same type of gearing found in most train sets and it is quite efficient. Do not, however, attempt to turn the motor by spinning the rear w heels by hand on these cars, and do not try to push them down the track by hand. This will strip the teeth off the gears. With worm gearing, the motor turns the wheels but you cannot use the wheels to turn the motor. Before you attempt to obtain more performance from your HO cars, be sure they are operating as best as thev can in stock form. Follow the tuning procedures supplied in the preceding chapter. 50
FIG. 43 Popular HO "hop-up" Horns BoHoni left: AJ'* silicone lire», wheels, and axle, nex» Io a single standard HO wheel and lire lor sice comparison. Center- gears ond oversiie tires from Aurora's hop-up kit. Aurora car in background is fitted with the tiros from this kit. Top. the three geor sots and abrasive cleaning block from Atlas' hop-up kit Hop-up Kits and Techniques for HO Scale There are so-called "hop-up” kits available lor the popular brands. Aurora has a kit that can be used on all of their cars, and Xtla.s makes a kit for their cars that can be adapted to the Two cars. Parts from these kits can also be used for Lionel. Marx, Scars, anil other brands. The Aurora hop-up kit contains oversize rear tires and wheels to fit them, a new set of gears to change the gear ratio, and replacement motoi brushes and pickup pins. The Tyco hop-up kit contains three new sets ol gears (each with a different ratio), replacement motor brushes, and an abrasive block to clean the pickup contacts and motor commutators. Extra- wide tires ol Silicone rubber, with wheels and axles, are available from AJ’s National Raceways and LaGanke. Use the hop-up kit to match your own brand ol car. Both kits include excellent illustrated instructions, so I won’t duplicate them here. I would suggest that you try all of the gear and tire changes suggested on your own track. Use a stopwatch to time your fastest laps with a stock car and write them down. Then, as you make a gear or tire change, time and record your lap times. By using this systematic method of tuning, you can determine which combination is best for your track. When you are satis- fied that you have found it, you can proceed to make further tuning changes. On any brand of HO car, or any car for that matter, you will improve the speed through the corners by improving the traction. You can improve the traction by increasing the width of the tire or by improving the "stickiness” of the rubber. The I IO scale Silastic wheels and tires by AJ’s do both. They are a “best buy" to improve the performance of any HO car. 51
FIG 4* A itudy in HO rcor tire*. Stock tire* ore on Number 119 cor. Aurora hop up tire* ond wheel* are on car at right. AJ'j Silicone tire* and wheel* are on car in center. The A J’s tires are only slightly larger than stock tires so they will fit inside the body of any car. They will raise the tail ol the car about 1 16"; however, that amount can be trimmed from the rear mounting post in- side the body to bring it back to its normal height. The oversize tires supplied in the Aurora hop-up kit can be used on other cars to accom- plish much the same thing, but the body must be cut out and the wheels reworked to gel them inside the body. The cars will not look as realistic with the oversize wheel cutouts, and the Aurora Ines are narrower than the A|'s. The slightly different diameter of A|’s tires may force you to change the gear ratio to achieve the same top speed you did with the previous tuning tests and stopwatch method. The increased cornering ability of the car will make another set of gear-changing and lap-timing tests well worth while. You can experiment further to improve traction and handling by tem- porarily attaching modeling clay to the chassis and timing your laps to see if any improvement results. There is space at both ends of the HO chassis for extra weight. If you find that the clay weight helps, weigh it on a postage scale, and cut a small piece of lead (available in racing shops or from printing shops) the same weight as the clay to fit in the end of the chassis between it and the body. Generally, HO cars require more weight for better handling. This weight, however, is better added to the chassis than to the body. The cars will have less tendency to roll if you lighten the body. The only practical tool for this is a Dremel Motor Tool, and the correct technique is shown in Chapter 10. Do not attempt to cut out the inside of the body with a knife. You'll only ruin it, and probably a finger or two also. The HO motors are constructed on the same principles as the larger scale motors. You can rewind them to increase their speed in the same manner detailed for rewinding other motors; however, since a faster HO motor would require more weight lor the car to corner well, 1 do not recommend rewinding. All of the HO cars are painted or colored when vou purchase them. Few, if any, follow the painting or numbering schemes of the full-size racing cars. You can improve the appearance of the cars, and increase your enjoyment in racing, by painting and numbering them to match the 52
real thing (Chap. 6 covers the techniques lor painting and detailing). In HO scale you cannot obtain the great variety of number and circle decals available in the larger scales. FIG 45 Rocing numbers ond lheif white circle backgrounds add realism to HO cars The circles, left, orc 1/4" white Avery labels, Dry transfer numbers by letra Set ore correct size tor HO scale Yon can paint the white circles and numbers on if you have a steady hand or use the markers shown above. Avery Label has 1 i" self-adhesive paper labels that I used for circles on the cars in this chapter, and Letra Set makes dry transfer numbers, either black or white, in 1 8" and 5/32" sizes. These are very easy to use. You merely lay the number sheet over the car with the proper number positioned where you want it. rub over it, pressing it onto the car with the point of a ball point pen or a dull pencil, then remove the number sheet. The HO scale cars on the following pages have been detailed using the methods outlined in Chapter 6 and the numbering process above. The HO scale cars are all simple and effective designs. There is little that can be done to improve their appearance or performance that is not outlined here. I have inserted a photo of one of the popular HO cars with each photo of a full-size car, so you can determine for yourself how realistic the HO cars are. You can use the information on the details and colors of the full-size cars in this chapter and in Chapters 2, 5, 8, and 9 as a guide in painting and detailing your own HO scale cars. S3
FIG 46 The lull-iize cor: A D Jogvor ol on American jports car race ol the mid-1950». (Ralph Poole, covrieiy American Model Raceway») D JAGUAR The "best racing ear Jaguar has produced" is an apt description for lhe 1951 D Jaguar. The car used the engine and basic front and rear suspension from the pro- duction model XK120 Jaguar in a smaller tube-frame and aluminum body. The car car was one of the most streamlined of the period; even the exhaust opening had a streamlined cover. The car was raced with a metal cover user the passenger opening and single windshield whenever the racing rules would allow. Basically, there were three major both modifications. Some cars had a standard rollbar cover, while others had a high fin behind the driver. The 1955 la- Mans cars had a nose 7-1/2" longer to further improve the aerodynamics. Specifications Wheelbase: 90.6 inches Track Width: Front/Rear 50/50 Over-all Width: 65.4 inches Front Tires: 7.00 x 16 Rear Tires 7.00 x 16 Over-all Length: 151 inches NUM BEN DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 63 Unidentified driver 8c- race • - Typical of the 1955 to 1958 sports car club racers. Likely red with white circles. Pictured above 3 Ron Flock- hart/Ivor Bueb Le Mans‘56 Won Navy blue with white band. Full-width windshield. Fin headrest. Model pic- tured RT 7/64, 11 PC 7 58 4 Fairman Monza ‘56 4th Same as "3 above with two white bands. Single windshield. RT 7/64 6 Sanderson Monza ‘56 6th Same as a4 with three white bunds. AY» 5 7/58 19 Hawthorne/ Walters Sebring ‘55 Won Dark green. Fin headrest. Single wind- shield. CM 9/66 10 Ciaes/ Swaters Le Mans ‘55 3rd Yellow with black numbers. Fin head- rest. Single windshield. 6 Hawthorne/ Bueb Le Mans ‘55 Won Same as »3 above with no white bands. White ring around grill opening. Same as »63 above. White with black bands, stripes and headrest. No fin. RT 1/66 152 CM Lou Brero Road America '56 2nd PLANS: Model Cars Plan Service, #MM/597, 1/32 scale Car Model. September 1966, all scales FIG. 47 The model: A Tyco HO wale D lagvar painted and detailed to match the winner of the 1956 le Mons rocc.
XKE JAGUAR FIG. 48 The full size car-. M«rlo Brennan’s XKE dominated S.C.C.A. Class В Production racing until the Mustong GT 350 cornu along. This XKE was national 8 Production Champion In 1964. The running mote to the Number 97 Cobra is featured in Chapter 9. (Oave Friedman, courtesy American Model Raceways) The XK120 and XKE Jaguar body-designs are beautiful! The XK120 was first shown in 1948 and was revolutionary enough to remain in production, with some modifications, until I960. The XKE design, introduced in 1961, created a furor with its sensationally new idea in sports car body-design. Unfortunately, the XKE has never been a real threat in international racing. Several lightweight variations have been built and raced, but without much success. In the S.C.C.A. “B” Production Class, however, Merle Brennan's XKE coupe swept the Held to win the National Championship at Biverside in 1964. The original XKE roadster and fastback coupe were supplemented with a third model, the 2 4-2 coupe, in 1965. The longer 105" wheelbase of this car would make it an interesting model racer, but the full-size car is even heavier than the standard coupe and, beiug so, is unlikely to ever race. Specifications Wheelbase: 96 inches Track Width: Front/Rear 50/50 Over-all Length: 175 indies Ove r all Width: 65.2 inches Front Tires: fl. 40 x 15 Rear Tires: 6/10 x 15 NUMBER DR1VER(S) RACE El NISH ED COLOR AND DETAIL NOTES 61B Meric Brennan — — "B" Production Champion '64, won 29 of 31 races in 1964-65, White with one blue and one red stripe. Pictured above. RT 8/64. RT 2/65 9 Sargent/ Lumsden Le Mans ‘62 5th Dark Green, white circles, black numbers. Model pictured. CD 9/62 31 Walt Hansgcn Daytona ‘63 dnf White with two blue stripes, black num- bers, disc wheels, CD 5/63 10 Cunningham/ Salvador! Le Mans ‘62 4th Same color as '731 above. Square-cut numbers. CD 9/62 PLANS: Model Makers Plan Service, -7 MM/688, 1/32 scale FIG. 49 Tho modol: A dork green XKE. similar in appearance io ihi* HO car by Tyco placed fifth at le Mans in 1967.
FIG. 50 The Full-size car: The Porsche 90* was a consistent Under 2-Liter GT Class Champion. This particular cor ran at Sebring in 1965, but failed to finish. (Dove Friedman; courtesy American Model Raceways) PORSCHE 904/906 The same bodies, but different motors, were used for the Porsche 90-1 and 906 racing cars. I'he 904 was Porsche’s "production" GT racing car for the 1964 and 1965 seasons. The air-cooled rear engine was placed in front of the rear axle to lighten the car as much as possible for racing. It was the hottest dual overhead cam. flat four and was used in the “Carrera” cars of the early 1960s. The 906 is virtually identical to the 904 with the exception of the 6-cylinder over- head cam engine unit which is also used in the more expensive 911 production car. The 904/906 Porsches won nearly every under 2-litcr GT class event in the world during 1965. The 904s and 906s are replaced by the Carrera 6 detailed in Chapter 2 as Porsche’s "production” racer. SPECIFICATIONS Wheelbase: 9(1.5 inches Track Width: Front/Hcar 51.7/51.6 Over-all Length: 161 inches Over-all Width: 60.6 inches Front Tires: 5.90 x 15 Rear Tires: 5.90 x 15 NUMBER DRIVER! S> RACE FINISHED COLOR AND DETAIL NOTES 42 Cassle/Lane/ Sesslar Sebring ‘65 dnf Red with white circles and black num- bers. Pictured above. 37 Cunningham/ Underwood Sebring ‘64 9lh; Won Under 2-1. GT Class Silver with white circles and black num- bers. Model pictured. SCG 6/64 40 Klass/ Underwood Sebring '65 Won Under 2-1. GT; 5th Overall Won Silver with black numbers on white circles. CD 6/65 186 Pucci/Davis Targa Florio ‘64 Silver with red numbers. RT 7/64, SCG 7/64 32 Ltnge/Nocker Le Mans *65 4th Silver, white circles, black numbers. RT 9/65, SCG 9/65 PLANS: Road&. Track, July 1964, 1/24 scale Model Car &. Track, May 1964, 1/32 scale FIG. 51 The model: An Atlor HO Kale "Midgel" series cor. This 904 is painted and numbered lo duplicate the car that won the Sebring 1964 Under 2-liter Class.
FIG- 52 The full-jixo car: This 1963 Lola GT failed to finish the le Man» 24-hour ra<e. Car wa» forerunner of the Ford GT. (Gunther Molter; <ourie»y Road & Track) 1963 LOLA MARK VI GT The Lola Mark VI was the forerunner of today’s Ford GT and, of course, the Lola T70 sports racer. Lola had immense success with Ll-liter spoils cars. Formula Junior open-wheel racers, and even with their own Formula 1 Grand Prix cars. Still, GT cars intrigued the Lola factory, and in 1963 the Mark VI was born. The chassis consisted of a tubular front and rear frame section assembled to two large gas-tank frame members under each door. The engine was in the rear. The Le Mans coupe was fitted with a Ford VS, and a second car was built using a Chevrolet V8. It was sold to the Texas Mccom racing team. Specifications (Stingray Gran Sport) Wheelbase: 92 inches Track Width: Front/Rcar 52/52 Over-all Length: 154 inches Over-all Width: 63 inches Front Tires: 5.00 x 15 Rear Tires: 6.50 x 15 NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 6 Atwood/Hobbs Le Mans *63 dnf Green with yellow stripes. Pictured above RT 7/65, RT 2/64, CD 9/63, RT 9/63, SCG 9/63 115 Maggs/Olthoff Nurburgring *63 dnf Light green with white numbers. Model pictured. SCG 8/63 00 Augie Pabst Nassau *63 Won Mecorn blue, white stripe, silver bottom. Small scoops in rear fenders. SCG 3/64 3 Augie Pabst Brands Hatch '63 Won Same car as above. All Mccom blue with white stripe. 1 Augte Pabst Road America *64 dnf .Mccom blue, white stripe, lower body and circles. Extended lips on both front and rear fenders. MCS 10/65 2 Augie Pabst Watkins Glen (£4 — Same car as ::1 above. MC 7/65 PLANS: Model Makers Plan Service. ЛММ/777, 1/32 scale FIG. 53 The model: Aurora'» HO T-Jet 500 voriion of tho famous Lolo covpe l> painted to match the full-size cor entered in the 1963 Nurburgring I COO kilometers rate.
CORVETTE STINGRAY & GS FIG. 54 The full-iiie car. The la>> at the foctory-racing Chevrolet Corvettes, the 1963/64 Gran Sport. This cor, in the hands of о private owner, finished 18th at Sebring in 1964. (Dave Friedman; courtesy American Mode! Raceways} The Chevrolet Corvette Stingray is one of the fastest production sports or GT cars in the world, Unfortunately. the ven elements of the design that make the car so enjoyable to drive on the street force it out of contention in racing. The Corvette had one good year of S.C.C.A. production "('lass A" racing (1963) where it easily out- classed the Jaguars and Eenaris. which were its closest competitors. The Corvettes were equipped with disc brakes in 1964 to further improve their race-worthiness. But, 1964 was the year of the Cobra and the end of Stingray racing success. The 1964 Corvette, rcady-to-race. weighed just under 3,000 pounds with an engine developing about 380 horsepower. Its new competitor, the Cobra, weighed less than 2,000 pounds and had about the same amount of power. So, when a Cobra finished a race in 1964, the Corvette's chance of victor,' was doomed; Some 1904 and 196-5 Corvettes arc still raced in S.C.C.A. "Class A," and a handful even qualified for the national championships in 1965. The best the) did. however, was eighth (an older 1962 model was seventh). In 1963, the Chevrolet factory was ver)* much interested in automobile racing, almost as much as Eord was in 196-5 and 1966. The Chevy factory prepared a few Corvette Stingray Gran Sport or GS, special racing coupe cars to run in modified sports car races. Before the full power of the factor) backing could be realized, Gen- eral Motors elected to ban any open support of speed events for automobiles. Three of the factory Gran Sports were sold to the Mecoin Racing Team of Texas. They had the help of the factory mechanics at Nassau in 1964. Two of the cars placed, fourth and eighth overall, against some of the fastest modified cars then available. Immedi- ately after this race, Mecum sold two of the cars, and Chevrolet withdrew any official help. With the exception of a third at the ’64 Road America 500 by Jim Hall, Nassau was the beginning and end of the Gran Sport racing success. The Gran Sports, incidentally, weighed only about 2,000 pounds. This, coupled with .1 480-horsepower engine, four-wheel disc brakes, modified suspension, and body modi- fications to allow 12" wide racing tires and extra engine and brake cooling, made the GS more than a match for the Cobra.
SPECIFICATIONS Wheelbase: 98 inches Track Width: Front/Rcar 56.3/57 Over-all Length: 175.3 inches (Stock Corvette) Over-all Width. 69.2 inches Front Tires: 6.70 x 15 Rear Tires: 6.70 x 15 Specifications (Corvette Gran Sport) ° Wheelbase: 98 inches Track Width. Front/Rear 63/63 Over-all Length: 173 inches • approximate Over-all Width: 72 inches Front Tires: 7.00 x 15 Rear Tires: 8.20 x 15 NUMBER 4 DRIVER(S) Jim Hall/ R. Penske RACE FINISHED Sebring ‘64 18th 67 Jim Hull Road Amer- ica 500 ‘64 3rd I Johnson/ Morgan Sebring ‘65 36th 00 Jack Saunders Nassau ‘64 dnf 2 Foyt/Cannon Sebring ‘64 23rd 50 Dick Thompson Nassau ‘63 4th 65 John Cannon Stock Corvette Stingrays Nassau ‘63 8th 119 Jay Hills Riverside 3-Hour ‘63 Won 64 No scale Bob Bondurant Chavez Ravine ‘63 plans available COLOR AND DETAIL NOTES White, special G.S. body with lips on fenders. Pictured above. CD 6/64, SCG 5/64 Same as above. SCG 12/64 White with blue stripes, similar to "I. RT 6/6S Mecom blue, body as #4. CD 6/65, SCG 3/65 Mecom blue, white stripe, body as ;!3. CD 6/64, SCG 5/64 Mecom blue, white stripe on nose, body as #3. SCG 3/64 Mecom blue, black stripe on nose, body □s -73. SCG 3/64 Black, stock ‘63 Corvette body. Model pictured. SCG 1/63 Fastest of ‘63 Corvettes. Cobra metallic blue, black circles, white numbers. SCG 5/63 FIG. 53 The model: Avroro'i HO Mole model of the "rtreel" 1963 Stingroy con be roced "at •»," like in fullaizc brother, or it can be "cuitomizcd" into the Gran Sport version. 59
4 Driving Model Road Racers COMPETITION PLACES model car racing apart from most other hobbies, because the challenge of “the race” makes it also a sport. W hen we think ol a sport, we think of some particular skill. In this case, it’s driving. What can be done to develop your skill as a model road racing driver? Controller Design Your first order of business is to obtain a controller to match the needs of your car. 1 outlined the basic procedure in Chapter 1. If you didn’t read it. please do so now. You need full speed control to get the maximum performance through the corners from model racers. An on-off switch, or a controller that functions like one, just won't do. A few more suggestions may help in your selection. There is some argument among old-time model car racing enthusiasts over which type of controller design is best, the pistol-grip type where you control the speed by pulling back a trigger with your index finger, or the push-button type where you control the speed by depressing a plunger in the top of the controller with your thumb. There is reported to be some medical evidence that your reaction time is quicker with your index finger. I do not pretend to be a medical expert, nor have 1 made a scientific study of human reflexes and reactions. I have, however, watched and talked to literally hundreds of model car racers during the last five or six years. From this and my own experience, there seems to be a little more involved in choosing between the two. First, the controller should be comfortable and natural to use. Notice I did not say hold, but use. Some controllers feel great until you try to move the lever or push the button. The spring control should be relatively light so it doesn’t take ven much strength to depress or actuate the con- troller. You should be able to move the control lever or button with a 60
FIG. 56 The working port* of о Cox thumb-opcrotcd controller. The largest round object ii the resistor block that controls the amount of electricity that reaches the car. natural and comfortable motion of your thumb or index finger. A hand controller is your only physical connection with your speeding car, so it is a personal thing. It must feel right to you! Some prefer a fairly large control and some prefer a smaller one. Over a period of years, each of us has developed some natural hand movements based on our hobbies, sports, and jobs. You automatically bring your past experience and talent into any new endeavor. Model car racing is no exception. If your background includes riding motorcycles, or your job requires that you squeeze some sort of hand lever, you have most likely developed a natural squeezing motion with your entire hand. You should find that the thumb-operated controller most suits the trained motion of your hand. If you are interested in guns, or if your line of work involves a constant use of your index finger, then, obviously, the pistol-giip controller should be vour choice. If you cannot decide which type of controller suits you best, then ex- periment with both. Many commercial raceways will rent different styles of controllers for yon to try. If you belong to a club, maybe one of the members would be willing to lend you his spare controller. To be fair to yourself in this testing, be sure that both styles of controllers are operat- ing properly with no "dead spots”; that both have, or do not have, work- ing dynamic brakes; and that both have approximately the same ohm rating. Spend at least an hour with each tvpe. When you have become at least slightly familiar with the controllers, lime a series of laps, driving as fast as you can. Make the same test with both styles. Then select the controller that gives you the faster lap time. FiG. 57 The inside of rhe Russkit pistol.grip controller.- Trigger, moved by your index finger, wipes across the ceramic wire-bound resistor inside to supply a greater or lesrer amount of power ftow,
Controller Ratings The model manufacturers have rated their motors 12-volt, 9-volt. 6-volt, etc. Actually, this is not correct, because any motor that will run at all on 12 volts of D.C. current can be considered a 12-volt motor. But, you can use their motor ratings as a guide in selecting the correct controller. The chart here is a listing of controller motor combinations that have worked for other drivers on both commercial raceways and club tracks. I must emphasize, however. that it is only a guide. Individual track conditions, inadequate wiring, undersize transformers, or an occasional super-fast motor can force you to a controller with a higher or lower ohm rating. If your car inns close to top speed with the controller button just barely depressed, von need a controller with a higher ohm rating. If the car does not move until the controller button is halfwax depressed, you need a controller with a lower ohm rating. CONTROLLER SELECTION C1LXRT Controller OHM Range MOTOR for Best Performance 3-volt Mabuelii 10 to 12 ohms (.lobe. Pittman DC65.(i. Ram DC857-6 DC85-6 and other motors rated al 6 volts or less 4-1/2-volt Mabuelii 12 to 15 ohms 6-volt KTM and Kemtron, Pittman 1>C65 and DC85, Rain DC426A Strombecker Snpei Charger, Ilemi. Destroyer and Dcvastatoi Wilson 5-volt, Dyn-O-Charger 1л M.P.C. 6-volt Mabuchi 8- to 9-volt KTM and Kemtron К & В Super Challenger Ram DC222, Pittman’1X706. DC196B, DC711 and DC283 Aristo 18. Atlas 6-volt 15 to 20 ohms Late Mabuelii (9-volt • with floating bearings and brush heat sinks Dyno Cans, Strombecker Scuttier Avenger, TC32. TC24, Hustler, Tyco 6-volt. Pittman 1X70-6. DC66. 1X77. DC63 Revell RP66 and RP77 15 to 25 ohms Older Mabuchi (12-volt) with solid bearings Atlas 12-volt. К & В and Aurora Challenger Tradeship Mini motor 20 to 35 ohms Ready-to-Run ears using Mabuchis without heat sinks. Older round Mabuchis, Strombecker Scorcher 12 and set car motors. Tyco 12-volt. Pittman DC 195. DC196.A. DC62B. DC70 MRRC and Auto World Stingray 35 to 50 ohms All HO Motors 50 to 100 ohms 62
If you have one of the Mabuchi motors (Revell, Monogram, Cox, and many other brands) the chapter on components (7) will help yon to iden- tify them. To choose a controller lor rewound motors, use the motor volt ratings given in Chapter 10. There are a number of transistor controllers and electro-mechanical con- trollers (Revell’s R3751 and R3752) that claim to be unaffected by motor ohm ratings or current requirements. In some cases, on some tracks, this is true In other instances they are little better than on-off switches. When track conditions ( power supply, voltage, and wiring without relays) are right, they arc effective and will operate almost any motor. Check to see if those who race where you do use them. Brakes Yon will want a controller with a built-in dynamic brake circuit. Again, however, check with the tracks where you race, as not all are wired for dynamic brakes. If the track and the local rules allow them, you may want to carry it one step further anti try battery-boosted dvnamic brakes. This is nothing more than 1-1 2- to 3-volt flashlight batteries wired into the brake wire of vour controller. When vou release the controller button com- pletely, von automaticalk open the brake circuit—if vour controllei and the track are wired for dynamic brakes. With batteries wired into the brake wire, the motor of the car will actually revolve backwards if the rear wheels arc off the track, or if the car is sitting still, waiting lor the start. There is not enough power in I-1 2 to 3 volts to reverse the ear once it is moving forward; but it is a very effective brake. FIG 58 A 'do'it-yovrjelf" booster broke mode from о penlight Batteriei imide provide extro broking power to help in improving lop time*. 63
You can make your own power brake using a small metal flashlight. 'I'he penlight or small “C” cell type is best. Pick the kind with two batteries. Cut the brake wire about f>" from the track connector. Strip the cut ends of the wire free of insulation. Remove the glass and bulb from the end of the flashlight, using pliers and a rag to carefully break awa\ all the glass from the flashlight bulb. Solder one end of the cut brake wire to the bulb, and insert it back into the flashlight. Solder the other end of the cut brake wire to the outside of the flashlight case. With the switch on and batteries in the flashlight, connect the controller, including the brake wire, with the modified flashlight to the track in the normal manner. With the controller button off. your car should run backwards very slowly. If not, pick up the tail of the car only, ami sec if the wheels will turn backwards; there may not be enough power in the flashlight batteries to move the whole car. If they do not turn at all, recheck all vour connections, especially the modi- fied bulb, and try again. If the car runs forward slowly with the controller button off, reverse the soldered connections you made on the flashlight. Strombecker makes a brake box that you can connect to the controller without having to cut any wires. The Strombecker unit also has a knob so you can select the brake voltage, between I 2 and 3 volts, that suits you best. Power brakes will often give you an extra foot or so per lap over your competition, since you can "power” closer to the corner before you let up on the controller to brake and slow the car. FIG. 59 Most frocks include plug in controller sockets. You con use the wiring diagram above and a three contact telephone jack (available From electrical supply or raceway centers) to adapt your controller to plug-in. I must caution you that although the wiring code here is standard for most controllers and tracks, you must check to see that it matches the wiring diagram that came with your controller and that it matches the track you intend to use. If it doesn't, you'll likely burn out your controller! (Courtesy Model Cor & Track) 64
After you have matched your hand controller io your car and the track, and when you have learned the function and use of either dynamic or dynamic power brakes, you're ready to learn the tricks the pros use to drive their cars. Model car driving is something that must be learned, and. like anything that must be learned, you can only do so with practice and lots of it. If you are going to race against other drivers, you must be able to predict exactly what your car will do with a given amount of movement in the band controller—that is. become familiar with driving your car with your hand controller. Only then can you proceed to learn where and bow to gain those extra split seconds on each lap that can win a race for you. Drive slowly at first, and concentrate on staving in the slot. Corner Control The first, and most important, secret of fast driving is to have smooth control in the corners. Your hand controller allows almost infinite varia- tion in speed. Learn to use it to control the speed of your car precisely. As you drive around the track, pick one corner that is a complete “U” turn. Each time you approach that corner, try to go through it with your controller button in one position so the car negotiates the entire corner at a constant speed. Each time you come to this corner, try going through it with a slightly faster controller setting. Practice, paying attention to this one corner, until you have found the exact setting on the controller that will speed you through the corner at the fastest rate without coming out of the slot. You will soon learn that you can often keep your car from spinning out by letting off on the controller. You will be tempted to run the car through the corner by “blipping" the controlling button, that is. alternately applying a lot of power and none at all. You will find, however, that the fastest drivers all across the country are the ones who use the controller to keep their cars moving smoothly by applying the power smoothlv. When you have practiced long enough, you begin to know when your car will spin. When you reach this point, you can keep your car from spinning out by letting off very slightly on the controller to allow the rear of the car to come back in slightly. The car wants to follow the pickup shoe, which wants to follow the slot. If you let up very slightly, before the car spins, it will straighten itself out, and you can continue through the corner. Figure 60 may give you a clearer picture of the proper line through a given corner. This photo was taken on a 1 32 scale club track with a glass- smooth surface. The tires on the cars are treated with castor oil. STP. or both. The track surface is a light shade of grey to simulate concrete. The tires leave dark skid marks and rubber on the light track, indicating the extreme limits that the rear tires reach as the cars drift or "hang their 65
tails out” through the corner. On most commercial tracks you cannot see the drift patterns, so you may want to study the photo. The black areas indicate the outer limits of the fastest "line" through this particular corner in each lane. FIG. 60 Three 1/32 Kale GP can in different drift angles Car Number 10 it negotiating this corner at the fastest possible speed; car Number 2 is about to spin, ond Number 7 is being driven too slowly. The number 2 and number 7 cars show what happens when you blip the controller to power the car through a corner. The number 2 car is drifting too far out, and is about to spin. The driver's reaction will be to let off on the throttle. If he lets off entirely, and the car doesn’t continue its impending spin out of the slot, the speed of the car will carry it on through the corner at about the same angle as number 7. A throttle blip- per will run through a corner with his car alternately swinging back and forth between the drift angles represented here by cars 2 and 7. 66
Car number 10 is negotiating this comer at the fastest possible speed as indicated by its drift angle. Note that its rear tires are right at the edge of the black area, or skid marks. This is a relatively light corner; the cars will drift out a little more here than on a comer with a larger radius. It is not uncommon at all for the inside rear tire to be on the outside of the slot, as it is on the number 10 car. If the driver of the number 10 car is skillful enough, he will keep his car at this same drift angle all the way- through the corner. Should he apply too much power to his car, it will drift out as far as the number 2 car. This same driver will only let off slightly on his controller to prevent his car from spinning and to bring it back to the original number 10 angle, but he will not allow it to slow down to swing back as far as number 7. It doesn’t sound easy, and it isn't. When you have completely mastered the correct control of your car in one corner, apply the same technique to each corner until you have mastered each corner on one lane. Then, move to the next lane and repeat the process. The radius on the corners is different for each lane! When you have mastered the technique of high-speed cornering, you can concentrate on picking the right spot, at the end of each straight, to let off on the controller to slow the car. or brake, so it will negotiate the impending corner. If yon let off on the controller at exactly the correct time, your car will enter the corner and automatically swing out into the correct drift angle. If you can apply the correct amount of throttle, the car will maintain that drift on through the comer. This is why you learned the cornering technique first. Because you practiced, you know the maxi- mum speed and drift angle that will keep the car in the slot and still allow it to corner at the maximum speed. When to Brake When you can select the perfect time and place to brake before a corner, you maintain the highest possible speed as your car travels from the straight Io and through the corner. If you let off the controller too soon, your car slows down too much, and you enter the corner at about the angle of the number 7 car in Figure 60. To get back up to the fastest speed for the corner, you must accelerate again. This requires more power than is safe for the corner, and often you will apply loo much and spin out or deslot. Even the pros have trouble here. So, if you have entered a corner too slowly, do no/ apply lull power to get back up to speed again. Apply the power slowly, so the car gradually swings out to just the correct drift angle, and then proceed on through at that rate of speed. The natural impulse, when you find your car going too slow at the beginning of a corner, is to jam on the power. This aspect of driving takes about as much mental discipline as it does skill. It is about the only time an experienced driver will spin out. So, no matter how good you get, remember it. 67
On the other hand, if you wait too long before you brake for the cor- ners, your car will spin out. The best way to learn the correct braking point is to lay some sori of marker beside (ho track where you can see it clearly, but where it will not interfere with anyone who may be driving on the other lanes. A paper cup painted a bright orange or "day-glow” red is ideal. This is your “shut-off” marker, and it's the same idea the full-size racing car drivers use to learn braking. Practice Jetting off the controller exactly al the marker. Gradually, about every other lap. move the cup closer to the corner so you brake later. Continue moving it and delaying vour braking until your car spins out while going into the corner. Move the marker back to the last position where you can brake and still negotiate the corner without spinning out. Practice using this braking point until you can do it correctly without the marker. When you have mastered the braking for one particular corner, move to the next lane and repeat the process. The braking point lor each lane, on the same corner, will be slightly different. Try the marker system on each lane and each corner, until you are completely familiar with the track. Eventually, after much practice, you will be able to pick the best braking point after only three or four tries and without the marker. Each time you race a new car or race on a different course, you must learn the right braking point for each corner—and that's what makes it interesting. It is not likelx that you will have time enough to learn each corner of even track you use. on each lane, nor will anyone else, so there is plenty of challenge and excitement. Accelerating The only area 1 haven’t covered is the correct method of accelerating out of the corners. The ideal and the fastest wax is to prevent the back of the car from “fishtailing," or swinging from side to side. In the corner, the tail of the car is over the side of the slot. You want the car to gradu- ally center itself over the slot without swinging across to the opposite side of the slot. The secret here is to apply power gradually as the car exits the turn, Il is by far the easiest technique to master but, again, you must discipline yourself for the natural impulse is to jam on the power. Practice until the car changes smoothly from the drift angle in the curve to the dead straight position on the straightaway. All of these various driving techniques—braking, cornering, accelerating —are repeated time after time on each lap. Each change takes place in only a split second, and you haven't time to think which is right. You must practice until the proper techniques become natural to you. The car should literally ‘How ’ around the track, never jerking from slow to fast, or wobbling from side to side. A good driver will achieve a sort of rhythm as he works the controller, not a staccato blipping of the button. 68
The Race The best thing you can do when racing other cars is to forget the\ are there’ Try to place al! your power of concentration on your car and the track ahead of it. Whatever you do, don’t try to Stax beside or catch up with a car on another lane. II you are driving as fast as you can, you'll probably adopt his braking points, etc., and, since his are different than yours, you'll spin out. Most often a slower driver, who is smooth and con- sistent enough Io keep from deslotting or spinning out, is the winner. So, don’t worry about being passed by other cars. At least you arc moving. If you watch your car and the track ahead of it. you can pick the place to pass slower cars and keep from hitting cars that may be in your path. It is quicker to slow down, and let the corner marshall remove the obstruc- tion, than to hit it and have to wait until your car is placed back on the track. Also, when you are preparing to pass another car, think ahead a bit about how your car drifts while cornering. His car will do pretty much the same thing, so if he is likely to drift into you, wait until a curse, where you would be likely Io drift into him, and then pass, or pass on the straight. Don’t deliberately tn to bump the other cars out of the slot with the tail end of your car (called "nerfing"), because chances arc good that your car may come out also. Most rules require the innocent car. in this case not yours, to be placed back in the lane first. Bv the same token, don’t avoid nerfing another car on a lane next to you, if you are reasonably cer- tain your car will not he affected. If he’s as good a driver as you, he’ll know you’re about to pass, and he’ll slow slightly and let you bv before you come to the corner or chicane (where all the lanes are close together). Remember this same point if someone is passing you. If you’re likely to get nerfed. let the other car by. You can probably catch up with him at the next corner, but if he nerfs you out of the slot, you’ll lose several feet on him. Nerfing is an accepted part of model car racing, lust don’t try to nerf the leaders, if you’re in last place, at every opportunity. You won't race with that group too many times if you do. Your first races will likely be somewhat discouraging. You may benefit from watching how the better drivers manipulate certain sections that may be giving you trouble, or by remembering when and where you were passed and figuring out why. Generally, vour first races determine how much work you’ll have to do on your cars and what you will have to do to improve your driving ability. There is no mystery to it. It takes work, which is really fun after all, and practice, which is still model car racing. Don’t worry about losing; have fun learning to win! 69
5 Building Performance Into Model Car Kits THE I 32 AND I 24 scale kits are the real bargain items in mode) racing. Each contains all the necessary parts for a complete model racer. Yon get the enjoyment and satisfaction of assembling, painting, and detailing, while saving the extra factory assembly cost of a ready-to-run car. The various kit components (body, chassis, motor, etc.) cost much more when purchased individually. Any of the kits in this chapter can be race-prepared to compete with the best custom-made cars. Since each kit offers a different type of chassis, there arc specific improvements that are most effective with each specific brand. However, there are some general modification and assembly hints that can be applied to all kits. 1 would suggest, if you have not done so already that you assemble one of the model car kits according to the instructions and practice driving it for a few hours before you begin to modify or improve it. You’ll have the advantage of being familiar with the tools and the method of assem- bly. When you know how a particular car runs, you can better understand what improvements can be made, and why they are needed. If you’re just beginning to enjoy building model racing car kits, I’d recommend that yon start with the Strombccker or Hawk kits in this chap- ter for 1/32 scale or the Cox or К & В kits for 1 24 scale. You should have some kit-building experience under your hat before you attempt the other brands shown here. The I 24 scale Strombccker, AMT, and Revell, and the 1/32 scale Revell anil Auto Hobbies kits arc not really that much more difficult to assemble. However, they do require a greater degree of adjust- ment on cither the chassis or Ixxly to be assembled correctly. So, try the simpler ones first to get the feel of building and fitting. You’ll enjoy the others more later on. There are many obvious differences between tuning a model race car and a full-size one; yet in one important aspect the two are identical. A 70
model or a full-size car must have a properly aligned, smooth-rolling chassis to be a truly competitive racing machine. .All of the tuning information in Chapter 2 applies to a kit car as well as to a rcady-to-run. Review it and follow the tips exactly, so that the pickup, wheels, gears, tires, and motor of your car are performing as they should, ft is absolutely necessary that you follow each of the basic tuning steps with every ear you race. In addition to this, you will find extra speed and better handling by following a few basic alignment and adjustment ideas. Let’s assume you've followed the instructions and assembled a racing chassis. We’ll also assume that you can get it around the track, flow can you improve its performance? By making sure that the chassis is com- plete!. adjusted and tested before you mount the bodv. Manufacturer's Instructions The speed secret most often overlooked is probably still lying in the package you received yvith youi kit, chassis, 01 motor—the instruction sheet! Read it! Manufacturers want to please you with the performance of their products. 'Го help you obtain the maximum performance, detailed instructions, and often speed-tuning tips, are included with most kits. Only after you have followed the manufacturer’s basic assembly suggestions can you begin to try for added speed and handling from your models. Axle and Gear Alignment Start yvith the motor and gears. Remove the rear axle ami gears to adjust the motor, and/or the axle, so that the motor shaft is at an exact right angle (90 ) to the axle shaft. Any misalignment here will cause the gear to wear improperly. Also, be sure that the motor shaft points to the exact center of the rear axle. If the motor shaft lies slightly above or below the axle, the gears will bind and lose much of their efficiency. After the motor and gear shaft arc aligned, check to be sure they rotate freely in the bear- ings. If any bind is present, you can usually correct it by bending the bearing supports. Next, adjust the motor so that its bottom surface is parallel with the track. Also, check the motor shaft to be sure it rotates freely and the pinion gear does not rub the motor bearing. The crown gear can now be reinstalled on the axle. Adjust it. and install spacer washers to fill the area between the back of the gear and the axle bearing. Then, tighten the set scrcyv on the crown gear against the flat spot on the axle. Fast cornering will force the two gears to mesh tighter than they should, causing loss of power and undue wear on the gears. To prevent this, fill the area between the face of the crown gear and the other axle bearing with spacer washers, leaving only the barest visible sidexvays 71
FIG 61 (CovrfMy Model Cor & Track) motion of the rear axle. With the hearing flanges and axle spacers on the inside of the frame, the gear will remain in adjustment even if the rear wheels must be removed or respaced. If you space the gear adjustment by adding washers onlx between the wheels at the outside of the frame, as some instructions recommend, you need to readjust the gear every time you change the rear wheels. If you must install the axle bearings with the flanges on the outside of the frame, as shown in Figure 61, be certain that spacers are installed between the axle nuts ami bearing to keep the bearings from being forced out of the frame. Ou brass frames with bronze Oilite bearings, it is best to solder the bearings to the frame to keep them from shifting. Center the axle in the frame with the same amount of axle length protruding from each bearing. The entire axle assembly should be held in adjustment by spacer washers, not simply b\ the gear or axle nuts. If the spacer washers arc installed with minimum clearance, they will keep the gears in constant adjustment in spite of the tremendous amount of strain on the gears, hearings, and frame members when racing. Keep the set screw on the crown gear tight by measuring its exact loca- tion on the axle, removing the axle (keep the set of adjusting washers in separate piles), and filing a I 16" wide flat spot on the axle, where the set screw is located. When you install the axle, leave the set screw out of the gear until you have located the axle flat through the hole in the crown gear, install the screw, and tighten. Check the clearance between the end of the motor shaft and the set screw on the crown gear. If there is any possibility that the two might hit, cut or grind off the end of the motor shaft to provide adequate clearance. Do not try to shorten the length of the set screw. Most set screws are hardened steel. The drawing indicates possible weight positions. However, do not install weights until the chassis is complete.
Axle and Chassis Alignment The front and rear track and the wheelbase on a model will have to be adjusted to fit the specific car you are modeling. Check the prototype dimensions, or the model manufacturer’s instructions, to determine exactly what the track and wheelbase measurements should be. Hemember that “track” is measured on the centerlines of the tires, and that “wheelbase" is measured at the axle centers. The pickup guides the car around the track, so all four wheels must be aligned with the pickup to be sure that the chassis travels straight without pulling to either side. To align a model car chassis, simply place it on a section of straight track with the pickup in the slot. Center the frame over the slot, and measure from the center of the slot to the center of each rear tire (dimensions Cl and C2 on the drawing). Adjust the rear wheels so that these dimensions are exacth the same. Next, measure the front wheels (dimensions Bl ami B2) ami adjust them to be equal. These adjustments will center the chassis, and the difference, if any, between the front track and rear track will also be equal (dimensions Al and A2). Next, measure both sides of the chassis to be certain that the right and left hand (R.H., L.H.) wheelbases are equal. Adjust the chassis if necessary. All four tires should be absolutely round and true running. The (ires should also be cemented firmly to the rims. Temporarily install the body to make sure the tires, gears, pickup, etc., are free to operate without rubbing it. 73
FIG. 63 (Courtesy Model Cor A Track) Pickup Adjustment Your model racer must receive a constant supply of electrical current to realize its maximum performance potential. Since the current is deliv- ered to the car through the pickup brushes, it is most important that these parts be correctly installed. Figure 63 illustrates the correct and incorrect methods of installing the pickup and adjusting the pickup brushes. For home or club racing, obtain a section of set track that has a 3 16" deep slot. For commercial racing, you can buy or make a wooden test block with a 1 4" deep by I 8" wide slot cut with a power saw. These are the minimum dimensions established for model-ear track slots. The pickup must always clear the bottom of the slot, or it will drag and slow (he car. Check the angle of the pickup-pivot pin to be sure it is vertical or leaning slightly back when viewed from the side. If the pickup leans for- ward, it will tend to throw the car out of the slot rather than hold il in. Adjust the pickup depth by inserting or removing washers between the pickup and the frame, if at all possible, with the particular chassis you are using. If not, you can trim the bottom edge of the pickup blade. See that the pickup is at an exact 90 degree angle to the track surface, and that all four tires touch the track surface. Install the pickup braid as outlined in the instructions for your car. Cut off the trailing ends of the brushes just in front of the back edge of the pickup, so that they cannot touch one another to “short-out” the motor. 74
Both front wheels should touch the track surface alter the brushes are installed. Do not solder the motor lead wires to the pickup brushes unless it is absolutely a must. When not soldered, the wire Ilexes over its entire length and will last much longer. Many of the current pickup-shoe designs feature a wedge type of installation where the motor lead wires can be wedged in with the pickup braid. It is better to solder the wires than to wrap them around a screw. Even il the screw is tight, you can't rely on the connection. Let the screw hold the pickup brushes, and solder the motor lead wire directly to the brushes (Chap. 8 gives full soldering-technique instructions). Cut about I 16" of the plastic insulation from the motor lead wires. Hold the wire itself in pliers, and pull the insulation back I 4". Now, solder about 1 8" of the exposed wire to the braid and allow the hot solder to run up the lead wire another 1/8". When the solder cools, push the plastic insulation back down the lead wire as dose to the pickup brush as possible. The insulation will help to reinforce the lead wire. Future troubles with broken motor-lead wires are eliminated with this method. It is, incidentally, much quicker to do than to describe. Oil only the axle bearings, gears, pickup pivot, and the motor bearing opposite the motor brushes. Do not oil the motor brushes or the motor bearing closest to them. Oil on these parts will hold worn-off fragments of brush material in the motor and, eventually, will short-out the motor. Final Chassis Adjustments II you’ve followed the suggestions outlined, you will have a smooth- running chassis that needs only some final adjustments to put your car in the winner’s circle. Try it on a track to determine how it handles. If it seems to drift too far in (he corners, you may need some additional weight to improve its handling. If it hops in the corners, or when accelerating, re-check the tires to be certain they are absolutely round. If necessary, sand them again/ Additional weight is seldom the solution to a hopping car. It can, how- ever, provide a great improvement in handling, especially for 1 32 scale cars. The model car, like a full-size car, needs certain weight distribution between front and rear to comer properly. Balance your chassis on a pencil, and mark the point where it balances. Now. measure the distance between the pick-up pivot point and this balance point. Divide the total distance from the rear axle center to the pickup pivot by this dimension to deter- mine the percentage of weight on the rear wheels. On a standard chassis, this figure should be between 50 and 60 per cent. The crosshatched area in Figure 64 indicates the correct positions for any additional weight: more than halfway back on the chassis, yet no 75
FINAL CHASSIS ADJUSTMENTS track clearance FIG. 64 (Courtety Model Cor i Track) further than 1 8" behind the rear axle and below the axle center line. Lead or brass weights can be added in this area to place between 50 and 60 per cent of the weight on the rear wheels. Do not use any type of clay, as it will melt from the motor heat and run into the bearings, gears, and motor. Keeping the weight in this area should prevent the car from being top heavy and eliminate need of any weight in the pickup area. Add only about 1/4 ounce at a time between the motor and rear axle, if possible, then trv the car on a track. Add pieces and test until handling is suffi- ciently improved. The most successful weight for I 32 scale cars is a brass pan, .020" to .030" thick and 1-1/2" wide, extending from the rear axle forward to the front edge of the motor or a little beyond. Additional brass or lead strips can be added as outlined or at the edges of the pan. Cars in 1/24 scale seldom require more than 1 4- to I 2-ounce additional weight. Finally, check the total weight of the chassis on a postage scale. If your weighted chassis exceeds 4 ounces, you are using the motor power to lug around excessive weight. Some road racers handle well with only a total weight of 3 ounces. If you feel your car will-not handle as well as vour competitors with any less than 4 ounces of weight, it is time for vou to experiment with either different gear ratios or different tires. The Body With the exception of the Cox, Hawk, and AMT kits, outlined later in this chapter, all of the kit bodies mount far too high above the chassis. 1 can’t really give you a logical explanation for this, but it’s easy to correct. And, correcting it has practical as well as esthetic value. We want our miniature racing cars to look right and handle well. The model car body- adds weight to the car exactly where it is not needed, and the lower you can mount the body, the more you will improve the handling of the car. 76
Assemble the body to the chassis exactly as outlined in the kit instruc- tions. Now, measure the amount of clearance between the front tires and the nearest point of contact. Make the same measurement at the rear tires. If the bottom of the body is level with the track, then the smaller of these two measurements is the amount you can lower the body. If it is higher at one end. you will have to make a correction for this in your fitting. For most of the kits, you’ll find you can lower both ends of the body 1 16" to 1/8" without having the tires rub. Keep about 1/32" clearance between the edge of the tire and the body. Most of the model car bodies are injection-molded plastic. With few exceptions, these bodies mount to the chassis with round posts containing threaded, brass inserts to accept an assembly screw. The length or posi- tion of these body mounting posts determines how far the body will be above the chassis. The obvious way to lower the body is to shorten these plastic mounting posts. You have, as outlined in the kit instructions, inserted the brass inserts into these posts and expanded them to fit tightly by threading in the assem- bly screws. If you try to remove these brass inserts now, you’ll ruin the body post. Do not remove them. Use a hot soldering iron or a woodburning pencil to heat the brass inserts and sink them further down into the post. Earlier, you measured how much you wanted to lower the body: depress the brass inserts to that measurement. Lay a ruler beside the post, and touch the soldering iron to the brass insert until it becomes hot and melts its way into the plastic. Hold the iron steady so you don’t loosen the brass insert or move it out of alignment. As a starter, depress each post onlv about half as far as you have figured you should. As soon as the insert sinks in this far, remove the iron immedi- ately, and let the post cool. ( Do not touch the plastic post with the hot iron.) Now, place the chassis inside the body for a trial fit. Check to see that the posts still line up with the mounting holes in the chassis and that the body is completely level on the chassis. Again, measure the amount of clearance between the body and the tires. Repeal the process of heating the brass insert to depress it further if needed. Sometimes you will press the insert into the post so that the plastic around the insert is higher than the insert itself. When this happens, cut the protruding plastic away so the chassis will contact the brass insert when assembled. If you find you have shortened the mounting posts too much, you can use the nylon axle- spacers, between the post and the chassis, to raise the body. You will need longer body-assembly screws, however. I’ve outlined the techniques you must know to properly assemble and tune any model kit. Specific information on nine of the best and most popular kits is presented along with the prototype photo and details of the particular car being illustrated. Many of the kits in this chapter are available with other bodies, so you can use the appropriate full-size car information in other chapters to detail these bodies. 77
FIG. 65 The full-iire cat: One of the many, unsuccessful races for the Cheetah was ar Laguna Scca in 1964. Allen Grand, shown here, finished fourteenth overall. (Courtesy Dove Friedman) BILL THOMAS’S CHEETAH The Cheetah coupe was designed by California’s Bill Thomas as the prototype for a production GT car to compete against the Stingrays, Cobras, and Ferrari GTOs. The design combines the desirable rear-engine configuration with more practical rear cockpit and driver location by placing the engine near the center of the car and the driver well to the rear, just in front of tile rear axle. The footwells, on the interior of the car, lie beside the engine and under the exhaust headers. The driver’s feet, in fact, extend almost to the front of the engine. Л number of the cars have been produced, but nowhere near the minimum of 100 required by the S.C.C.A. for the car to be classified as "production." A fire in the Thomas shop in 1965 slowed production of the ears, and it is now questionable if enough will ever be produced. The ear lacks the speed and handling to compete, where it must, with modified sports cars like the Chaparral and Lola T70, but it is a most interesting design. Specifications Wheelbase: 90 inches Track Width: Front/Rear 58/57 Over-all Length; MO inches Over-all Width: 69 inches Front Tires: 6.70 x 15 Rear Tires: 6.70 x 15 NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 81 Allan Grant Laguna Seca '64 14th Metallic green, lips on all fender cut- outs. Pictured above. 14 Ralph Salyer Daytona ‘64 dnf Blue with white circles and exhaust. Model pictured. MC 12/64 32 Ralph Salyer Riverside A.R.R.C. ‘6$ 2nd (modified) Blue, white circles and exhaust. Top and windshield removed. New low plexiglass windshield. SCG 1/65 33 Mike Jones Riverside Times *64 dnf Silver, same body ns #14. CD 1/65 55 Jerry Ent in Riverside Times *65 — Blue, white circles and black numbers, lips on rear fenders only. MCT 6/66 64 - Road Amer- ica *65 — Identical to #14 above. Red, white cir- cles and exhaust, black numbers. RT l/66(color) PLANS: Model Cars, December 1964, 1/32 scale 78
FIG. 66 The model. Stromboeker's 1/32 icolc Chccioh ii a model of the cor in its stock form. The body modification», fender lip», ond scoops were added later by private owner». STROMBECKER KITS WITH "TC” SERIES MOTORS The Strombecker kits consist of two basic types, ihose with Strombeckcrs own Mabuchi-style, tin-ean motor and those with Scuttier motors. The Scuttier style is outlined later in this chapter. Strombecker uses two variations of their tin-ean motors in their kits. The 1/32 cars use the medium-size TC32 and the 1/24 cars, the larger TC24. The chassis for both scales are identical in general design except that the 1/32 scale is brass, while the 1/24 is aluminum. This allows easy modification of the 1/32 by soldering braces and a brass pan. The 1/24 is just fine as it is. Both chassis use an unusual self-aligning Delrin bearing which, in my opinion, is one of the best bearing ideas to come along. Spin the axles in a hand drill and polish them with steel wool, then polishing paste, before you insert them. Do not oil the bearings. The 1/32 scale chassis can lx- best modified by removing the center section and substituting a brass pan and suitable tube braces as outlined in Chapter 8. The TC32 motor can either be rewound or replaced with Strombecker‘s super-hot Hemi 300. The 1/24 scale TC24 motor has a rewound, hot replacement, the Hemi 400. Both Ilemi’s are also sold in "wind-it-yourself” kits. Strombccker’s bodies are among the thickest and heaviest in the business. Granted, they won’t break so easily this way. but total car performance suffers. You can im- prove the speed and handling by grinding away about half the thickness with a Dremel motor tool. 79
FIG. 67 The full-size cor: The Cobro coupe won rhe 1965 World Chompionship for GT cor*. This car finished second ol Daytona, 1965. (Courtesy Dove Friedman) COBRA GT COUPE The Cobra CT coupe is the result of the Cobra factory’s efforts to compete iti the World Championship for GT prototype cars. The body was designed by Pete Brock to provide the best possible streamlining, a feature that the stock Cobra roadster lacks. The chassis for the GT is identical to that used on the production and racing roadsters. The Cobra factory-team of roadsters and GT coupes competed both in America and Europe in 1964 and 196-5. After finishing second in 1961. the Cobras were successful in capturing tin: 1965 GT Championship, the first time for an Ameri- can car. For 1966, the factory raced the Ford GTs. Most of the original six GT coupes have been sold to private owners. Specifications Wheelbase: 90 inches Over-all Width: 68 inches Track Width: Front/Rcar 51.5/52.5 Front Tires: 6.40 x 15 Over-all Length: 166 inches Rear Tires: 8.20 x 15 80
FIG. 68 The model: Auto Hobbies 1/32 scolc Cobro Coupe hoi ports for either the 1264 or 1965 version ol the reel cor. NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 13 Schlosser/ Kock Daytona '65 2nd Dark Cobra blue, white stripes. Pictured above. SCG 5/65 15 Bondurant/ Schlosser Sebring '65 Won GT Class Same as #13. Model pictured. CD 6/65 26 Bondurant/ Schlosser Reims 12-Hour‘65 Won GT Class Same as #13. CD 10/65, SCG 9/65 16 Adams/ Spencer/Hill Sebring ‘65 21st O.A. Same as #13. CD 6/65 5 Gurney' Bondurant Le Mans ‘64 Won GT Class Light Cobra blue, with two white stripes, spoiler. CD 9/64, RT 10/65, RT 9/64, SCG 9/64 10 Holbert/ MacDonald Sebring ‘64 4th Light Cobra blue, no spoiler. SCG 5/64, SCG 6/65(color). MCT 9/64 54 Bondurant Nurburgring '65 7th (Won GT Class) Same аз #13 above. RT 10/65 101 Jack Scars Brands Hatch ‘65 Won GT Class Red with white stripes (one wide, flanked by two narrow) and circles, black numbers PLANS: Model Car Sr. Track, September 1964, 1/32 scale AUTO HOBBIES KITS The one-piece, injection-molded body and the brass-pan-style chassis are the outstanding features of the Auto Hobbies 1/32 scale kits. The Cobra coupe body includes instructions and parts to accurately duplicate any of the body changes made to the full-size cars during 1964 and 1965. The car pic- tured here is the 1965 version. The windows are an extremely light, vacuum-formed, 81
clear plastic piece that snaps into place. The body mounting posts are adjustable to fit other chassis as well but this feature needs a certain amount of "cut and fit” to adjust the body to fit the chassis. The Auto Hobbies frame is designed to fit any motor that will go inside the car. The motor furnished in the kit is the medium-size Mabuchi. 1 found that this frame, like Monograms ready-to-run, required a pair of 1/16" brass-tube braces soldered to the front and rear bearing supports as a reinforcement. Without the braces, it is diffi- cult to keep the motor and axle shafts in accurate alignment for good gear mesh. The car will run smoother and quieter if the stamped-stecl crown gear is replaced with one of Delrin. The front bearings, designed as a press fit in the frame, must 1м- soldered in place to keep them in alignment. The Auto Hobbies kit is definitely for the experienced 1/32 scale enthusiast. All of the parts are supplied as well as the excellent body and all the detail items, in- cluding accurate-scale wheels and inserts. The all-brass frame construction allows you to modify it easily without purchasing a number of extra parts. It’s a good kit on which to try out your own motor/chassis ideas. 82
1965 CHAPARRAL 2A The early development of the famous Chaparral is outlined, both in model and full-size, in Chapter 8. The cars pictured here are examples of the mid-1965 racers. The Chaparral people are a dedicated group in a sport where car development is traditionally pretty much haphazard, ranging from the successful, back yard specials of Max Balchowski (the Old Yellar cars) to the over-organized efforts of the Ford Motor Company. The cars and the Chaparral shop (it is not yet a real factory) are ‘all business,” and it shows. The Chaparral 2AS, covered here, raced 60 times during 1964 and 1965. They won 25 times and placed second 12 times. With competition like the Lola T70, the 330P2 Ferrari, and the McLaren, this is phenomenal! The later cars were fi'ted with an automatic transmission, and diaplanes (trim tabs under the nose) were added to keep the front of the car from lifting at high speeds. In late 1965. a movable rear spoiler was used and the fender tops were louvered again to prevent high speed lift. I'he cars shown here pick up the history of the Chaparral bod)- where those in Chapter 8 leave off. The number 65 and 66 cars are simply the number 3 Sebring 1965 car with the two extra lights and fender lips removed. The Monogram 1/32 and and 1/24 scale bodies can be used with the diaplanes removed to duplicate this car. The Revell 1/32 car is an exact copy. The next development, in mid-1965. was the addition ol the diaplanes. Monogram’s ears duplicate this version. Further development of the Chaparral body will require modifications to either Revells or Monogram's bodies. Diaplanes, a larger rear spoiler, and the vented fender tops will have to be added. The last development of the 2A was the movable rear spoiler and higher fins on the rear fenders. The more recent and smaller Chaparral 2C roadster and 2D coupe are entirely different cars. 83
FIG. 69 The fullsize cor Jim Hall won at laguna Seco in 1965 in this car. (Courtesy Dove Friedman) Specifications (#66 Laguna Seta, 1965) Wheel base: 91.7 inches Track Width: Front/Bear 57-1/2/58 Over-all Width: 70 inches Front Tires: 9.20 x 15 Hear Tires: 12.00 x 15 Over-all Lengt h 159 inches NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES ' 66 Jim Hall Laguna Seca •65 Won Pictured above. CD 8/65 65 Hap Sharp Riverside ‘65 2nd Model pictured. SCG 7/65, R 1/4, CM 1/66 66 Jim Hall Bridge- hampton '65 Won Same as above but with diuplancs (fins) under nose. SCG 8/65, CD 9/65 65 Jim Hail Watkins Glen . *65 Won Same as above with diaplanes. SCG 9/65 66 Jim Hall Mos port *65 Won Same as above with diaplanes and lou- vres on tops of all 4 fenders, large rear spoiler. RT 11/65 65 Hap Sharp Kent ‘65 2nd Same os Mosport above but narrower Spoiler. RT 2/66(color) 65 Hap Sharp Riverside Won Times ‘65 PLANS: Model Carn, July 1965, 1/32 scale Cor Model, November 1964, all scales •Additional Chaparral data in Chapter 8. Same as Mosport car but with movable rear spoiler. CD 3/66, CD 2/66, MCT 4/66, RC 1/66 84
REVELL KITS The current Revell kits in 1/32 scale, with the brass chassis, arc an excellent starting point lor a competitive racing machine. The older, aluminum style can be modified, but you’re better off to replace it with the newer type. By changing only the Ixxly mounting post location, the newer #R33J6 frame will lit the old-style, large, 1/24 scale kits or bodies and the »R330l will lit any of the 1/32 scale bodies and the 1/2-1 scale Lotus 23 and Porsche sports car Ixxlies The #113301 is used in the 1/32 scale Chaparral. The #113316 is similar and is shown with the Lotus 38 in Chapter 8. The Revell Chaparral kit assembles easily until you mount the burly. This is one of those kits where the body is high enough to almost fly an airplane under it. You can save time by trying the body fit before you insert the brass threaded inserts. Cut down the length of the posts with a knife until the body sits level on the chassis and just clears the tires. Then, insert the threaded brass plugs into the posts and. if necessary, heat them to correct the body height This troublesome body has an accurate shape and enough detail so it's worth get- ting it right. It is injection-molded plastic, so it serves as a perfect starling point should you want to modify it to match one of the later cars. The number 3 Sebring car (see (.hap. 8), for example, would require fendei lips which can he cut from 1/24 scale display model wheels, and the two additional headlights can Ik- painted on or. better, a second body kit can Ik- purchased to provide the second set. The fender louvers on the late 1965 and 1966 Chaparrals can be cut with a heated knife or an Auto World AutoMatic "hot" knife. The Revell chassis is readily adaptable to 1/32 scale “super-modified” racing. Chap- ter 8 outlines the easiest and best method of fitting a brass pan to the motor, the forward piece of the stock Revell front bracket can be soldered to this brass pan. FIG. 70 The model- Revell's 1/32 icalc version of tho mid-1965 Chaparral. 85
1956 LAN Cl A/FERRAR1 D50 'I'he Lancia/Ferrari Grand Prix cars raced under the rules of the racing formula, used until 1960. which allowed up to 2-1 2-liter engines. These cars were big. noisy brutes and few were as similar in appearance as Grand Prix ears are today. Because of this, Grand Prix racing was far more exciting then Many hope that the new I960 GP regulations, allowing engines of up to 3 liters, will revive the excitement of the earlier races. Ferrari won the World Championship in 1952 and 1953 with his Grand Prix cars Racing ear development then, as now. did not stand still, and the Ferrari cars were outclassed by the Mercedes Benz WI96 cars in 1951 and 19.55. Ferrari’s 555 Squalo, designed to compete with the Mercedes, was a failure. He was seriously considering withdrawing from Grand Prix racing when the Lancia firm abandoned racing and, with the financial help of the Italian government gave their 1)50 Grand Prix cars to Ferrari. The Lancia D50 was about the only ear to offer serious competition to Mer- cedes during 1955. So. when Mercedes withdrew from racing in 1956. the stage wax set for another world championship for Ferrari. The Lancia'Ferrari Dotis, incorpo- rating some of Ferrari’s own ideas, won the majority of the 1956 GP races—World Champions again. The most unusual feature of the l>ancia/Fcrrari was the body , which spread out between the wheels as shown in the photos. These panniers, on each side of the body, held the gas and oil tanks and contributed somewhat to Ix-tter streamlining. When the Lancia* were delivered to Ferrari, these tanks were separated from the body by tubular supports Ferrari faired them into the body. The cars were raced in the form pictured here dining 1956. For 1957. Ferrari lengthened the nose to further improve streamlining, and the gas tanks were moved back into the body. The pannier tanks were left in place, however, so the appearance of the car changed little. Later in the year, these side tanks were removed completely. SPECiriCATlOXS Wheelbase: 90 inches Over-all Width: Not Available Track Width: Front/Rcar 50/50 Front Tires: 5.50 x 16 Over-all Length: Not Available Rear Tires: 7.00 x 10 FIG. 71 The full-size cor: The loncio , Forrori D50 driven to second piece at the 1965 Monaco Grand Prix by Fongio. (Courtesy Pood 4 Tract) 86
NUMBER DRIVERfS) RACE FINISHED COLOR AND DETAIL NOTES 26 Collins/ Monaco ‘56 Fangio 2nd All red with white numbers. Pictured above Same paint, numbers, and body with Collins driving 2nd at Italian GP •56. KT 12/56, AY •4(color) 2 Collins British GP ‘56 2nd Red with white circles, black numbers. Model pictured. RT 12/60, AY 1-4 3 Castellotti British GP ‘56 10th Same as #2 above. MC 8/6-1, AY #4 4 de Portago British GP •56 Peter Collin:; Belgian GP ‘56 Piletie Belgian GP Car Model, March 1964. 1 32 Model Cars. August 1964, 1/ dnf Same as «2 above. MC 8/64, AY *4 8 Won Same as #26 above. MC 8/64, AY -74 20 PLANS: 6th scale 32 scale Yellow with black numbers. AY ff4 HAWK MODEL KITS The 1/32 scale Hawk kits are simple enough for a beginner to construct, and their brass frame with a latc-stylc, medium Mabuchi motor provides good, basic, racing ingredients. The early Chaparral and the Lancia/Ferrari GP bodies are the only examples of these two historic cars offered in 1/32 scale. Hawk has a kit for both. 1 selected the Lancia/Ferrari. since it can be the most competitive 1 32 scale Grand Prix car with the least amount of modifications. The location of the pickup shoe is the worst feature of this kit. The car tries to trip over the pickup in the corners, which causes it to deslot too casih It is set back further than it normally would l>e because of the short nose on the body, but there are ways of getting around that problem. Cut a 3/4" piece of #402 Russkit brass channel. This 1/4" wide channel has a series of holes stamped into it. so it can easily Im? bolted or soldered onto the original Hawk pickup mount This will extend the pickup forward in front of the axle and almost directly under the front body mount. The pickup will be visible out from under the nose ol the ear. You can use an Auto Hobbies pickup, which will place the pivot further forward Io allow the car to comer better and keep the pickup under the nose of the car and out of sight. The Auto Hobbies #AH203 pickup shoe is similar to Hawk’s except that the pivot pin is at the front end. Drill or file the forward hole in the Russkit brass channe. to 3/16", insert the brass bushing and Install the new' pickup. The Hawk chassis can Ik? further modified to full competition readiness following the same procedure as for the Monograin chassis’ in Chapter 8. FIG. 72 The model: The 1/32 «ole Hawk Lancia Ferrari D50.
FIG. 73 The full-size con Number 22 Brabham curried American Dun Gurney to victory ol the 1964 French Grand Prix. (Gunther Molten courtesy Rood 6 Traci) THE 1964/1966 BRABHAM GP CARS Australian Jack Brabham was the World Champion Grand Prix driver, in a Cooper Formula 1 car. for both 1959 and 1960. In 1961. he began applying the lessons learned on the Grand Prix circuits to cars of his own design. In 1962. the Brabham Grand Prix car made its debut. It put in a creditable performance for a new car by placing fourth al the I nited States GP and al the South African GP later in 1962. All of the Brabham Grand Prix cars, from the original 1962 1-1/2-liter car to the 1966 3-liter one, have steel tubing frames. The body and frame design is derived, like most of today's Cirand Prix cars, from the Lotus 25 and Lotus 33. With only detail differences a technical description ol the Brabham would describe any of the successful 1962, ’63, '61, or '65 (hand Prix cars. Brabhams have independent suspension on both ends which uses "A" arms and rods to link the wheels to the chassis, disc brakes on all four wheels, and a rear-mounted engine. The most distinguishing characteristic of tin- 1964-65 Brabhams is the body shape and color. The body is the lowest of all the GP designs. so that the carburetor intake pipes appear to be much higher than the other cars'. The body is also somewhat Hatter, in cross section, than is common. The cars arc painted an unusual olive shade of dark green with a gold band around the nose, extending to a stripe down the top of the body. In the fall of 1965 and in early 1966, Australia and New Zealand held races for Grand Prix cars of up to 3 liters, very similar to the 1966 World Championship Grand Prix rules for Formula I cars. The first 1966 GP race was not until .May at Monaco, so Brabham, racing on his home circuits, did some extremely valuable, early- season testing by competing in these races. The 3-liter engine used by Brabham is a joint design of Brabham and Repco, an Australian speed shop It is based on lh«- aluminum Oldsmobile VS design with strengthened crank, pistons, and rods to accept the extra power derived from the use of special, single-overhead camshaft cylinder heads. Although the 1966 Brabham is virtually identical to the 1964-65. the larger engine is not quite as well enclosed in the body (two small covers enclose only the cylinder heads on the car in the photo), and the nose is slightly larger, but not noticeably so. Color is the same as the earlier cars. Jack Brabham, in this car, was the 1966 world champion. Specifications (1964 Brabhams) Wlieelbase: 91 inches Track Width. Front/Rear 56/56 Over-all Length: 153 inches Over-all Width: (body) 36inches Front Tires: 5.50 x 13 Rear Tires: 7.00 x 13 88
FIG. 74 The full-lite cor: Brobhom's 1966 Grond Prix cor fitted with the Repto Brobhom 3-liter engine for the new Formula I. (Geoffrey Goddard; courtesy flood i Track) FIG. 75 Strombeckcr's 1/24 scale Scuttier powered Brobhom is a duplicate o< the lull-site 1964 car. It can be modified to match the 1966 version. 89
NUMBER DRIVERfS) RACE FINISH E D COLOR AND DETAIL NOTES 22 Dan Gurney French GP '64 Won Dark green, gold stripe. Pictured above. RT 9/64 6 Dan Gurney Mexican GP ‘64 Won Same as 322. Model pictured. CD 2/65, RT 12/64, RT 1/65, SCG 1/65 8 Dan Gurney Mexican GP '65 2nd Same as 322. CD 1/65, RT 1/66, SCG 1/66, SCG 12/65 16 Dan Gurney Dutch GP ‘64 dnf Same as 322 above. RT 10/64(color), RT 1 l/63(color/Jack Brabham driving) 5 Dan Gurney German GP ‘65 — - Same as •'22. CD 11'65, SCG 10/65, RT 11/65, NM(color) 14 Dan Gurney French GP ‘65 U.S. GP ‘65 dnf Same aa 322. CD 11/65 7 Jack Brabham 3rd Same as #22 above. RT l/66(color) 1 Jack Brabham Monaco GP dnf Same as #22 above. RT 9/65(color) No number The 1966 Brabham GP cor for the new 3-litcr Formula I. Pictured opposite 10 Jack Brabham So. African GP ‘66 dnf Same color as #22. New 3-litcr engine for 66 Formula, exposed headers. Sec- tion of body over top of valve covers. Uncovered engine and unnumbered car pictured above. RT 4/66, CD 3/66, RT 3/66 PLANS: Model Maker* Plan Service, ••-MM/776, 1/32 scale Road & Track, February 1963, 1/24 scale STROMBECKER KITS WITH "SCUTTLER” SERIES MOTORS 'i’he kits with the Scuttier motors are a different breed entirely from the Strom- becker “TC" series kits we discussed earlier. The Scuttler-powered ears have a simple brass channel chassis for attaching the front wheels and axle, since the rear axle bracket is a part of the motor. The greatest improvement that can be made in these cars is to lower the center of gravity for better handling. File out the rear assembly hole in the brass front channel to lower the front, or magnet end, of the motor, and you’ve done it. The Scuttier motor can be replaced with other faster and more powerful Strom- beckcr's without any modifications other than a new set of mounting holes on the l/32s. The dual-magnet Supercharger will be an improvement if your tracks have a large enough power supply. Almost any other brand of in-line motor, including KT.M’s 6-volt, Atlas’s 6-volt. the Pittman's DC 196B, etc., can be easily adapted. If you like the open in-line motors, the Strombecker kits are a good place to start. The tires supplied with the 1/24 scale Brabham GP, shown here, and the similar Ferrari GP are too large. I replaced the fronts with К & B's super-detailed #418 31/32” front tires. The Strombecker front tires can go on the rear, or cut a set of your favorite foam tires to this size. The appearance of the 1/32 scale ears can be greatly improved by substituting an appropriate plastic insert from Strombecker’s #8358 wheel-insert assortment. The tire changes on the 1/24 scale Brabham and Ferrari can lower them about 1/4” by lowering the motor and grinding or filing out the front axle hole in the body, to lower it also. They look and handle infinitely belter. 90
The Strombecker Brabham body can also be modified to match the 1966 3-liter car by cutting away the engine cover at the rear and inserting a hollowed-out. over- head cam Ford engine from IMC’s Indy Lotus or Ford GT kit. When raced, the Brabham had part of the old rear body covering the valve covers ol the engine. This can be cut from the Strombecker engine cover yon removed. FIG 76 The Strombecker ' Scuttler" cho»ir lowered to improve handling. Block-colored gear and motor improve appearance of completed cor. 91
FIG. 77 Tli« full-iizo cor: This Lolo woj raced by the loie Wall Hanigon at Riverside in 1965. (Dave Friedman; courteiy American Model Raceways) LOLA T7O Л man responsible for the construction of a series of racing cars ranging from a LI-liter sports car through a Grand Prix car. a Le Mans coupe, and the design of the early Ford GT car is a constructor to watch! When Eric Broadly and his English- firm Lola Cars decided to produce a sports, racing car. it was destined to he a winner. It was fitted with a big American V8 and meant to compete with the Chaparrals. McLarens, and Lotus 30s and 40s. It has indeed been an extremely competitive ear. Like the Lotus 25/33 and BRM Grand Prix cars and, of course, the Chaparral, the Lola T70 uses an ultra-light, monocoque chassis. In the case of the Lola, this consists of a series of aluminum boxes assembled together to connect the engine end suspen- sions (front and rear). Both Ford and Chevrolet V8 engines have been used. Note: Further data on the Lola T70 appears in Chapter 8. SPECIFICATIONS Wheelbase: 95 inches Over-all Width: 68 inches Track Width: Front/Rcar 54/54 Front Tires: 6.00 x 15 Over-all Length: 156 inches Rear Tires: 7.00 x 15 NUMBER DRIVE R(S) RACE FINISHED COLOR AND DETAIL NOTES’ 11 Walt Hansgen Riverside 65 dnf Mecom blue with white stripes and cir- cles. Pictured above. II Walt Hansgen Road America ‘65 dnf Same as above, without side scoops. Model pictured. SCG 11/65 17 Walt Hansgen Laguna Seca ‘65 Won Mecom blue with navy blue stripe. Nose edged in white, white circles. Modified grill. RT 2/66, SCG 1/66, R 1/9 69 Hugh Dihlcy Riverside Times ‘65 7th Gold with black nose and stripe, white circles. Open engine cover. MCS 4/66 11 Bob Bondurant Riverside Times '65 dnf Dark metallic blue with green flushes on inside of front fenders and on tops of all four fenders. Open engine cover with two jet-type pods on each side of engine opening for air intake. MCT 2/66, MCT 4/66, RT 2/66, SCG 1/66 PLANS: Cat Model. November 1965, all scales Model Cars, December 1965, 1/32 scale Road & Track. July 1965, 1/24 scale •'Additional LOLA T70 numbers, colors and details in Chapter 8.
REVELL SIDEWINDER KITS Revell’s 1/21 stale “sidewinder" style kits could be considered typical of a good 1 24 scale chassis for the large commercial tracks. There are. however, u number of features incorporated in the Revell design that are worthy of note. The most startling feature, perhaps, is that the chassis seems to he bent to the right. The design of the popular Malmchi motor, used by Revell and most others, places the weight of the motor offset from the centerline of the car. because the really heavy part of (he motor, the magnets, are offset along the shaft of the motor. When the Mabnchi motor is mounted in any “sidewinder” chassis, it places a greater amount of weight on one side. Hiis might be fine, if the car only raced around left-hand corners, as the full- size ears at the Indianapolis 500 do. The facts are. however, that model cars usually have an equal number of both right- and left-hand turns to negotiate Theoretically, therefore, it would be an advantage to have the chassis on a model road racer balanced so that there is as much of the total weight on the right wheels as there is on the left. The motor is almost impossible to change, so Revell has balanced the heavy side of the motor by placing the bulk of their chassis on the right of the centerline of the car. This feature is common to both the 121 scale Revell “side- winder" kits and ready-to-run cars. The Revell Lola T70 in the photo has added dirtail in the form of a Revell driver figure, Industro-Motive Corporation decals from their display-model Lola, with Dynamic Models -613 Lola front wheels and #614 I л»1а rear wheels. Although these items add nothing to the performance of the model, they do make it look more realistic. The Delrin gears, drop pickup arm. quick-change pickup braid, the motor level with the bottom of the chassis for the lowest center of gravity, and good cooling are all features to look for in any kit or readv-to-run car that you want to race on the commercial raceways. FIG. 78 The modeli Revell's 1/24 Kale Lolo T70. 93
FIG. 79 The fulltize cor: The Mclaren Mark I wo» rated at the Riverside Times race in 1964 by 6<u«e Mclaren, but did not finish that race. (Dave Friedman; courtesy American Model Raceways) 1964 McLAREN-OLDSMOBILE MK I The McLaren Olds Mark I is a further example of the modern, rear-engine sports/racer. McLarens cars are among the smallest and narrowest in this class of big-time racing. From a tiesign standpoint, this would mean that the McLaren could be slightly lighter and, with a smaller frontal area, have less wind resistance. The body shape of the 1964 McLaren Mark 1. shown here, is most unusual. No other car features the slim lines, high tail section, and flat-topped fenders. The car was designed by Bruce McLaren, and the prototypes were constructed in his homeland. New Zealand. McLaren, like Jack Brabham, is an ex-Crand Prix driver (whose first GP win was in 1959 in a Cooper) who has applied his years of experi- ence with racing ears to his own designs The Mark I and its immediate successor, the Mark II. are among the top three or foui sports racing cars in the world. The McLarens, however, have been plagued by a series of minor parts failures and, after leading many races, have retired or slowed before they completed the race. Specifications Wheelbase: 91 inches Track Width: Front/Reai 50/49 Over-al) Length: 156.2 inches Over-all Width: 59.1 inches Front Tires: 5.50 x 15 Bear Tires: 6.50 x 15 NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 2 Bruce McLaren Riverside Times ‘64 dnf Black with silver stripes and bottom. MCT 2/65, SCG 12/64 47 Bruce McLaren Mosport ‘64 3rd Same as #2 above. CD 12/64 5 Bruce McLaren Nassau '65 2nd Same color as ;>‘2 above. 97 Charles Hayes Riverside Times ‘65 4th White body, purple numbers, black lower panels. Clear rear spoiler. CD 2/66, SCG 3/66, RT 2/66, SCG 1/66 3 Graham Hill Riverside Times ‘65 dnf Gray body, green stripe and bottom. SCG 1/66, R 1/9, MCT 4/66 77 Dan Gurney Riverside Times '65 dnf Dark blue with white numbers and die- plane. К & В decal on side. MCT 4/66 PLANS: Car Model. June 1965, all scale:; Model Car & Track. February 1965, 1/24 scale Model Cars. April 1965, 1/32 scale 94
FIG. 80 The model: AMT's 1/24 scale McLaren Mark I. AMT KITS The design philosophy behind the AM I chassis is weight. The 1/2-1 scale AMT cars, for example, arc the heaviest on the market at about 7 ounces. A strong, thick, brass-pan-style chassis places this extra weight as low as possible. There arc a few tracks, primarily in the Midwest, where heavy I 24 ears are "the thing." Before you make an) radical changes in the chassis, tn it II you're new at model car racing, you'll find that the heavier 1/24 scale chassis will be considerably easier to drive than the more common -I- to 5-ounce cars. With a rewound motor or a "hot” replace- ment armature, you may even find this extra weight is better for you. You will probably want to put this chassis on a "diet.'' I'he Nibblcrs pictured in Chapter I can lie used to cut away the side weight. part ol the pickup bracket, and most of the chassis under the axle. Work carefully, keeping in mind that something has to hold the rest of the car. Properly done, you can pare the total car weight down to about 4 or 5 ounces. The body is as thin and lightweight aS possible, so you can concentrate on the chassis itself. A similar brass-pan-style frame is used on most of the 1/32 scale AMT cars (forget the early I 32 scale Ford GT and Lotus 30 with the aluminum frames). This chassis is excellent as is, although you must settle lor a car with the same wheelbase since it, unlike the 1/24, is not adjustable. All of the AMT cars need plastic wheel inserts for better realism A little grinding on the wheel interior will make them fit. FIG. 81 Th« AMT 1/24 scale brass chassis.
! I FIG 82 The full-»ire <af: The lo«u» 30, in one of it* few succetsful early ovtingi, placed third ol the Riverside Time* rote in 1965 with Jim Clark driving. :Davo Friedman; covrteiy Amerizan Runkit Company) LOTUS 30/40 In 1964. Lotus designed a new sports racing car for the Ford 4.7-liter \'8 engines to replace the older Lotus 19 design. This new car. the Lotus 30, features a unitjue frame design. A single, large, "Y"-shaped tube runs down the center of the chassis with the rear-mounted engine in the branch of the "Y.” This rectangular tube is fabricated from sheet steel. The front suspension, engine, and rear suspension are bolted to the tube. The idea is a refinement of the inonocoque chassis used on the open-wheel Indianapolis and Grand Prix Lotus cars (models 25, 33. and 38). On the open-wheel cars, the driver sits inside the chassis. On the Lotus 30 sports cars, he sits beside it. The car was further modified, in 1965. to accept the larger and more effective 5.8-liter Ford V8. The body was modified to accept larger, 15" wheels, and a spoiler was molded into the tail. This car was designated the Lotus 40. Neither the Lotus 30 nor Lotus 40 is able to match the performance and handling of its competitors. If the Lotus factory can take a breather from their Grand Prix and Indy racing programs to develop the 40. it should be able to compete successfully with the Lola 70s. McLarens, and other cars in its class. Specifications Wheelbase: 94.5 inches Track Width: Front/Rear 53/53 Over-all Length: 165 inches Over-all Width: 68 inches Front Tires: 6.00 X 13 Rear Tires: 7.00 x 13
NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 30 ••IS J. Clark Riverside Times *64 3rd Green with vet low stripe, low exhaust. Pictured above. CD 1/65, SCG 12'64 40 «8 J. Clark Brands Hatch *65 dnf Green with yellow stripe, high exhaust. Model pictured. CD 1/66, CD 12/65, SCG 11/65, R 1/7 30 Al J. Clark Silverstone *65 Won Same color as above, low exhaust, no spoiler. CD 6/65, RT 11/64, SCG 6/65 •10 •VS A.J. Foyt Riverside Times *65 dnf White body, red numbers, blue stripe. 40 »2 A.J. Foyt Nassau *65 dnf Blue body, white circles and numbers. SCG 3/66 40 Al J. Clark Riverside Times ‘65 2nd Same as «8 above. RT 2/66, SCG 1/66, MCT 4/66 40 A4 NOTE: J. Clark 30 & 40 above. Oulton Park dnf *65 indicate body style Same as A30 above. RT 11. 65(color), SCG 7/65 PLANS: Car Model. August 1964, all scales (Lotus 30) COX KITS The entire line of 1/24 scale Cox Sports and GT cars uses basical!) the same chassis. The large 'ГГХ250 Cox Mabuchi is mounted sidewinder-style with Cox “Coxalloy" gears, magnesium wheels, and a magnesium chassis. The magnesium chassis docs not lend itself to change, since you can t solder effectively to it. but. if you can run sidewinder chassis at all. it really doesn’t need any major alterations. The Cox front axle bracket should be bushed with a piece of 1/8” inside-diamctei brass, the length of the axle, and epoxied to the bracket. Bend the pickup spring, so that only the lightest pressure, about the weight of a quarter, will depress the pickup arm. Replace the wide braid on the pickup with softer and narrower 1/8" braid, and brush it out into individual strands. The motor-to-axle distant" cannot be changed to alter the gear ratio. To change it, add up the number of teeth on both the axle gear and the motor (pinion) gear. .Any combination of pinion and axle gears that equals this number will fit. Do not use any other brand of gear in the Cox cars. The spacing shouldn’t be different on differ- ent brands, hut it is. On the cars with independently rotating front wheels, 1>e sure to keep them well oiled, or they will wear rapidly and eventually freeze on the axle. FIG. 83 Tho model: Cox 1/24 Kale lotut con b<> aM+mbled into the lotvt 40. jhown here, ot the Lotut 30. 97
FIG. 84 Tho full-size cor: The Ferrori 275P2. as raced by Graham Hill о» the Nurburgring 1965, failed to finish the race. (Gunther Moller; courtesy Rood & Track) 1965 FERRARI 33OP2 The 1965 Ferrari sports/racing efforts were centered around the P2 roadsters. The chassis design is of sejin-mouocmpie construction, similar to the Ferrari GP and the Ford Gl cars. I'he car has retained the rear-mounted engine of the 1963 and 1964 Ferraris, but the body is of an entirely new shape. The car lias been raced with a low windshield, as well as the high windshield, and Spoiler/rollbar shown in the photo. The ear has been raced with engines of 3.3 liters (model 275P2), 4 liters (model 330P2), and 4.4 liters i model 365P2). For 1966. the body was more streamlined with a spoiler lip faired into the tail, more sloping side-windows, and dual headlights mounted one Irelow the other and enclosed in a single plexiglass cover. This car carries a 1’3 model designation. Most P3s ran with the l-litcr engine as 330 P3s. Specihcai ions Wheelbase. 94.5 inch» Track Width: Front/Rear 57.5/56.3 Over-all ia-ngth: 168 inches Over-all Width: 66.1 inches Front Tires: 5.50 x 15 Rear Tires: 7.00 x 15 W.WDER DRIVE R(S) RACE FINISHED COLOR AND DETAIL NOTES 4 Graham Hill Nurburgring •65 Nurburgring •65 dnf Red. light blue stripes. Pictured obow. 1 John Surtees Won Red. Model pictured. SCG 8/65, CD 9/65 3 Rodriguez/ Guichet Reims 12- Hour ‘6S Won Red, with blue stripe bordered in white, yellow stripes on right side only, and body as above. CD 10/65, SCG 9/65 Red, body as above. CD 8/65, SCG 8/65 RT I0/65(color), AY«13(color) 198 Nino Vaccarella Targa Florio 65 Won 24 Mike Parkes Brands Hatch '65 4th Red, no spoiler, cut-down windshield, tube rollbar. CD 12/65, SCG 11/65 77 John Surtees Daytona ‘65 dnf Red, body as ₽24. CD 5/65, RT 5/65, SCG 5/65 21 No scale Andretti/ Rodriguez plans available Daytona *66 4th Same as #3 above, no yellow marks. Full windshield, but no spoiler. Tube roll bar. R 1/11 99
FIG. 85 The model; X & 8 » 1/24 «:ole Ferrari 365P2. К & В KITS The majority of the К & В kits use the Challenger or Super Challenger motor. This feature alone sets them apart from other brands. The 1/32 scale cars use the Challenger and are identical to the Aurora cars outlined in Chapter 2, except that they ate kits rather than ready-to-runs. Some of the early 1/24 scale cars are also furnished with the Challenger motor. If you have one of these, replace it with the Super Challenger, and we’ll proceed from there. The Super Challenger motor has individual coil-sprung brushes and a conventional three-pole armature. For most tracks it's fast enough as it is. but it does require at least two hours of running to break it in for optimum performance. Later, if you feel you need more speed, it is one of the easiest motors to rewind (see Chap. 10). К & В makes replacement gear and axle sets for the Challenger with 2.1:1, 2.6:1, 3.4:1. or 4.5:1 gear ratios. If you feel you want to change the ratio, this is the simplest way. Assemble the motor upside down from the way outlined in К & B’s instructions. You’ll have to enlarge the small notch in the frame to match the larger one and use a minimum 1-1/8" diameter rear tire, but the car will handle better since it will be about 3/16" lower. A longer assembly screw and a 1/16" axle washer will also be needed to raise the rear body mount on the lowered chassis, so the body will clear the rear wheels. The front of the Ixxly can be lowered to level it out by heating the brass inserts as described earlier. Bend a slight "S” into the pickup arm, as shown in the photo, to keep the pickup in the slot. If you prefer, although it isn't usually necessary, you can replace the entire chassis with one of К A B’s four aluminum ones to accept Mabuchi-style motors of cither medium or large-size sidewinder or in-line types. They’re designed to fit die К & В body, axles, and wheels, so they bolt right in. 99
6 Assembling, Painting, and Detailing Scale Model Cars THE SECRET of making a model racing car look like the real thing is actually quite simple. You must know what the real car looks like! This book contains over fortv photos of full-size racing cars with detailing information about each, in addition, there are many hun- dreds ol specific references to additional photos of (he real car in other books and magazines. Your first decision in building a model is which full-size car you want to model. If you’re building a model car kit or detailing a ready-to-run car, your choice of body style is probably decided by the type of chassis or the cost. If, on the other hand, you arc building your own car from components or adding a different body to a chassis you now have, then you can prob- ably choose the body you want based on the personal appeal of some full- size racing car. If you are buying a body to fit a chassis, take it with you to make sure the body will fit. It’s usually easy enough to lengthen or widen a model car chassis, but if the chassis' is already too wide or too long for the body, you’ll have to choose another body. Types of Bodies You’ll find, as you examine ready-to-run and kit cars and replacement bodies, that some model car bodies are one piece of thin, clear plastic while others are solid colors of plastic pieces. The clear plastic bodies are nothing more than sheets of plastic that have been pulled tightly over a scale duplicate of the car by a strong vacuum. These bodies are generally referred to as vacuum-molded clear plastic, or just plain “clear” bodies. too
You will want to paint and detail a dear plastic body on the inside so that its clear shell acts as a protective cover for the paint and numbers. This protection will allow you to race a car with a clear plastic body for a longer period of time before it becomes cracked or scuffed from acci- dents and hard use. FIGS. 26 and 87 Exomplei of clear plastic bodiej (lell) and injection molded bodies ibefow Both are 1/32 »;ale Cobra coupci by Auto Hobbies. clear plastic. Clear plastic bodies used to be little more than lumps of clear plastic. Improved vacuum-molding techniques, and greater skill on the part of the mold-makers, have enabled the production of very highly detailed bodies. The hood and door lines, scoops, grills, and louvers are now a part of most clear plastic bodies. The primary objection to them is that this fantastic detail is on the inside, rather than on the outside, of the body, and, as such, much of it is lost when the body is painted. However, if the tiny lines are outlined before painting, the clear plastic bods can form the basis of a trulv realistic model. 101
i\jrx.tion-moi DEI» solid plastic. \t present, the injection molded, solid plastic bodies offer the ultimate in detail. With this molding process, used by such giants as Revell, Monogram, Aurora, AMT. etc., all of the liny details, even such things as scale nameplates and medallions, can be molded on the surface of the bod} in precise scale. The production costs are extremely high for injection-molded bodies, and. as a consequence, the manufacturers must be assured of high-volume sales before they can "tool up" and produce a model of any particular car. For this reason, we all benefit when more people become interested in model car racing. With increasing product sales, the manufacturer is able to offer more exotic models. Monogram is a ease in point. They are obvioush satisfied enough with the sales of their earlier King Cobra and Porsche 901 models to venture into more varied prototypes. Few, if any, manufacturers in 1962 or 1963 could hope to sell enough Lolas, for one example, to pay for the tooling of such a car. Now, though, there arc enough of us interested in the Lola so that they can! More and more different racing car models will be pro- duced b\ all the manufacturers. The current lot of bodies is only the beginning. So, you will base literally hundreds of different, prototype cars from which to choose and. with the more popular cars, a choice of several clear plastic and or injection-molded bodies. Now. what should you look for when vou buy a model car body? How do you toll a good model from a bad one? I'll assume vou want to build a model of a particular racing car, and that vou want voui model Io look as much like the real thing as possible. Study the general shape of the full-size car. the windshield, fenders, louvers, and other details. You’ll want most of these to appear on the model car body you select. If possible, find the specifications on the cars that appeal to you. Wheelbase, over-all length, and width must be essentially correct on the model if it's going to look am thing like the real car. Armed with this information, you’re ready to shop for the hotly or kit to build the car of your dreams. choosing л clean body. Since clear plastic vacuum-formed bodies offer the most abundant choice, we ll look al them first. How do you tell a good clear plastic bods from a bad one? It might be helpful to know a few more details of how they arc made. First, a solid (usually metal) model of the car is carved or cut This mold, or “buck," incorporates all of the details I hat will appear on the clear plastic shell. Then, a heated piece of clear plastic is placed over the top of the car and sucked or vacuumed around the mold Holes around the base of the mold draw the plastic down tightly over the mbld to form the bod\ shell. The plastic is then removed from the mold. The result: a clear plastic body. 102
I в—I 'I’he plastic itself must be dear and free of frost, discoloration, or am tiny pits. You’ll probably paint the clear plastic body on tin- inside, so the finish on the plastic itself is important! Also, look lor any wood grain or filo marks that may have1 been on the mold. The\ won’t hurt if they're on areas such as the cockpit openings and wheel cutouts which you’ll remove am way, but they'll mai the finish of vour model if they show up on the bodv or windshield. Check the shape ami dimensions of the bod\ against the photos and dimensions of the full-size car to be sure they agree. Finally, look closely at the sides, nose, and tail of the clear plastic body. On most full-size cars, these areas wrap under at the bottom. Mam clear plastic bodies fail in these important areas and, as a consequence, never look quite right on your model. II they roll under on the full-size car. thes should also roll under on the model. If all of these points check out, you’ve found a good, clear plastic body. If not, don't buy. There are many better-quality clear plastic bodies that offer all of these details. CHOOSING an injection-molded body. As a whole, the injection-molded bodies offer more detail, which is more easily seen, than the clear plastic variety. Since the molds that produce these models are expensive, the manufacturers arc more careful to capture the details, correct shapes, and dimensions. An injection-molded body is produced by injecting hot plastic into a cavity in a metal mold the exact size, inside and out, of the final body shell. These molds usually come apart into at least two pieces, so the body shell can be removed. These molds are "female” duplicates of the body, or, in other words, they arc the same shape that would result if you pressed the model car bods down into a soft block of clav. Obviously, it is quite difficult and time-consuming to carve the correct shape into a female type of metal mold. These molds require hundreds of hours of skilled labor and thus are much more expensive to produce. There are even "good" and 'best" examples of injection-molded bodies. A model race car body takes a terrific floating when the car flies off the track or is knocked around bv other cars. Consequently, the body must be strong enough to withstand the abuse. The fewer the number of pieces that you must glue together, the stronger the body. An injection-molded body from only one solid piece of plastic would be ideal. However, a model car hod) must be light in weight, and it must allow you to fit a motor and chassis into it. So, it must be hollow, and, to allow removal from the mold, some parts must be molded separate!) and glued together by the builder. With modem molding techniques, the number of pieces has been dras- tically reduced. Just remember that the body should be as light as possible and have as few pieces as possible to be the best. Even though the manufacturer’s expense is great, a few of the injection- molded bodies are not correctly scaled, and a few do not even have the 103
proper shape. So, be particularly careful when you compare the body you buv to the photos ami specifications of the full-size car. You have the right to expect the best from any injection-molded model. iemaee-moideu cleah plastic. There are a few firms producing clear plastic bodies in cavitx molds similar to those used for injection forming. These bodies arc referred to as female-molded clear plastic bodies. The number 22 Lola is an example of this type of body as produced by the Detail Model Company. FIG 88 Female-molded dear pladk bodiet ho»t< lhe detail on the outside of the body. Thi* 1/32 scale Lolo hoi a Detail Models' body (see Chap. 8). Chassis to Fit The particular chassis you intend to use must be able to fit under the correctly-sized body you have selected. The most critical dimension to check on a chassis is the distance from the extreme front edge of the pickup shoe to the centerline of the rear tires. Use a picture of the full-size car as a guide to the proper location of rear wheels and chassis, making certain that no part of the guide shoe extends past the front edge of the body. At the same time, yon should also check Io determine if it will be possible to locate the front wheels and axle in the proper position in the chassis. They should clear the pickup-shoe pivot and front edge of the motor. Also, before, you select a motor for your ear, be certain that it will fit under the body. You will find that if your chassis is dimensionally correct, and the body you utilize is accurate, the many little details such as number size, driver position, etc., will be easi to judge correctly on your model. 104
Body Mounting The art of joining the model car chassis and body together can win or lose races for sou. If the body is not mounted securely, it can rub the tires or gears and, without your knowing it, slow down the car or perhaps ruin the motor. The body mounting can even affect the performance of your car without touching any of the moving parts, hut this falls into the category of timing. For now, let's see the various methods that have been devised to hold cither clear plastic or injection-molded bodies to the chassis. If yon purchase a ready-to-run car 01 a complete car kit, the body- mounting problem has already been solved for you, but if you're building your own car or adapting a new body to a kit car, you’ll have to devise a method of mounting. Most often, you’ll want to mount one brand of injection-molded body to a chassis designed for a different brand. Figure 89 illustrates the technique. The bodv-mounting posts are cut from the inside of the body (in this case, a Kevcll I 24 scale Cobra) and assembled to the new chassis (in this case, a 1/24 scale Cox). fIG. 89 Any injection-molded body con be adopted to any chassis by changing th« location of the body-mounting posts. This is о Revolt 1/24 stalo Cobra fitted to a Cox chassis When you fit the body over the chassis, vou will lind that the body posts must either be cut off to a shorter length or, as in this car, extended. To extend them, use longer #4-40 screws (Perfect brand) and axle spacers to adjust the height of the mounting posts so the body will clear the tires. When you arc satisfied that the fit and alignment are correct, glue the posts into the body shell with plastic cement. For extra strength, allow these joints to dry for at least two days. It's not supposed to take that long, but it does. 105
FIG. 90 Most of the popular body-mounting ideas are shown in Figure 90. All of these cars are included in this book. From left to right: Tor Bow All 1 '24-scaIe cars. Lang Cooper (Chapter 9). Dynamic brass hody-mounts screwed to sides of body and soldered to frame. Chaparral (Chapter 9). Dynamic brass body-mounts screwed to sides of hods and tn frame. Maserati 151 (Chapter 9). 1/16" brass tubing soldered to frame. Pins pushed through clear plastic body into ends of tubing. Maserati 5000 (Chapter 9). Aluminum tubes through К & В chassis with self-tapping screws through body sides and into the ends of the tubes. McLaren (Chapter 5). Stock AMT kit mounts body to frame. Cobra (Chapter 9). Revell body with new post locations to fit Cox chassis. Center: 1/32 scale BRM GP (Chapter 8). Body held in place by tight fit on chassis and single screw into post at the front. 1 2-1 scale Bannalli chassis (Chapter 2). Has rubber pads to grip body firmly with additional holding to washers over both axles. 106
Bottom Row: All 1/32 scale cars. Lola T70 (Chapter 8). Bottom flange of clear plastic body attached to brass pan with four self-tapping screws. Ford CT 40 (Chapter 8). Cox Ford GT body has only two mounting-posts. Brass Auto Hobbies frame modified to fit body. Ford GT (Chapter 2). Strombecker ready-to-run body assembled, hollowed out, and brass strips epoxied in place to fit Strombecker "Competition” chassis. Cheetah (Chapter 5). Standard Strombecker ‘‘Competi- tion” frame and body uses two mounting-posts beside motor, one in front. Chapparal (Chapter 5). Revell’s newest body -mounts with two posts beside gears and one in front. Cobra Coupe (Chapter 5). Auto Hobbies body uses two back and one front screw-supports, similar to Monogram and older Revell bodies. More complex body-mounts can be custom-fitted to frame, and even with clear plastic bodies they can be invisible from the outside of the car. FIG. $n The Lotus 30 in Figure 91, in 1/32 scale, is held in place at the rear with two screws through the body, located and painted to appear as taillights. The brass frame extension at the rear holds the two "tail- light” screws. Front-mount is a bent, brass tube soldered to the frame with a tight fit in the nose of the body. Complicated body-mounting like this does take extra time for cutting and fitting, but it is more realistic, stronger, and more reliable than most other methods. It works equally well on 1/24 scale cars. 107
Detailing and Painting Injection Bodies Your first attempt at super-detailing a model car to look as realistic as those on these pages should be with an injection-molded body. Using the Revell Cobra kit as a starting point, I’ll illustrate many of the detailing secrets used in accomplishing such realism. It is not really necessary that you duplicate a real racing car right down to the exact color shade and racing numbers. You do need to refer to the photos of the prototype for the particular car you are modeling to see exactly where numbers are placed, and where the latches, vents, and openings are located. И sou happen to like the color or numbers used on a particular prototype racing car, use them. In thumbing through back-issues of Hoad Ъ Track magazine, 1 particu- larly noticed the color cover on the June 1963 issue. Here were two Cobras that really looked to me like Cobras ought Io look. One had a number 98 in black on a white car and the other, a number 198 in white on a red car. I later found out that this picture was taken at the second race for the factory team at Riverside in January of 1963. But, even this detail is not important. What is important is that I liked these particular Cobras. If they don’t particularly appeal to you. find one that does before you begin construction. The pictures of the prototype will serve as a constant guide in detailing. If the particular car you choose is not included in the full-size photo/data inserts in this book, don't neglect to check the books and magazines listed and to do your own research for the dimensions and photographs you will need. After you have decided how you want your finished model to appear, lhe rest of the job is merely a matter of time, patience, and pleasure! FIG. 92 The full-tize cor, Ken Milct't number 98 Cobra at Rlvnrtidv, 1963. The I /32 Kale Cobra would be even more realistic with the tide grilb filled in. with tide exhausts and with a driver to match the car. 108
FIG 93 The models: Number 98 is 1/32 stole Revell кН, pointed to motch the Full-site tor. Number 3 is a duplicate of the Cobro hardtop raced at Le Mans in 1963. Specifications Wheelbase.- 90 inches Track Width; Front/Rcar 53/52 Over-all Length: 151 inches Over-all Width: 65 inches Front Tires: 6.70 x 15 Rear Tires: 8.20 x 15 NUMBER DRIVER(S) RACE FINISHED 98Л Ken Mlles Riverside S.C.C.A. '63 Won 98 Bill Krause Riverside 3 Hour ‘63 dnf 198 Dave MacDonald Riverside S.C.C.A. '63 2nd 3 Bolton,-' Lc Mans '63 7th Sanderson PLANS: Car Model. May 1964, all scales Mode/ Cars. October 1964, 1/32 scale COLOR AND DETAIL NOTES White with black numbers. Model and lull- size car pictured above. RT 6/63{color), CD 5/63 Same a:; 4'98 above but red car with white numbers. SCG 1/63, RT 1/63 Red, same as Krause /'98 above. CD 5/63, RT 6/63(color) Li^ht Cobra blue with white square on sides and circle on nose for black num- bers. Fitted with hardtop. CD 9/63, RT 9/63, SCG 9/63 There arc three important points to learn from the photos and captions about detailing: First, the finish on your completed model is only as good as the plastic underneath. Always look over the body for the fine lines that appear when the plastic shell is taken from the mold at the factory. These are called “parting-lines," and they are not generally a part of the detail on the model. They should always be filed or sanded down Hush with the surface. If you see a line on the body, and you’re not sure if it should be there or not, look at the picture of the real car to find out. The Cobra does not have a ridge running across the top of the fenders, so sand it off! Second, the model manufacturers who offer beautiful!) detailed body shells go to great expense and effort to be certain that hood outlines, door edges, body-panel joints, etc., appear on the body in their proper places. 109
FIG 94 Most bodies hovn о thin crease, or mold-parting line, running aero» th» top of the grill, over the tops of the fenders, ond back across the trunk lid File or sond this line flush with the rest of tho body before pointing. Ako, file or sond tho bottom edge of the body ond the wheel openings to remove any burrs. FIG. 95 Cut and file the windshield wiper flush with the top of tho cowl. FIG. 96 Sproy the body with AMT lacquer primer. Fog on the first coat and let dry for 30 minutes or more befor» applying the additional coots needed to fully cover the original plastic color. Follow the instructions on the can carefully. A tip: All spray paint will Row on smoother if the con is first healed in a sink of hot tap-water for 5 minutes. FIG. 97 The primer coat will reveal ony imperfections loft on the body. Uso #600 sandpaper to smooth off. The finol color con now bo sprayed on with the AMT lacquer. The number 98 cor in the photo is white. Again, fog on the first coot, follow AMT's instructions, ond heat the con before spraying. FIG. 98 The correct windshield is an important detail on any model. Use tho bock window from the hardtop, included in Revell's kit, to moke the single racing screen. Cut this new windshield 1/16" larger than the size shown by the line, and then file or sand to size. Set the completed windshield aside until body detailing is complete-
FIG. 99 To accent the hood, door, and trunk line». Irate over them with the point of a thorp X-Acto knife at thown Work very slowly and carefully to avoid cutting into other areas of the body. Yet, most of us will paint over these lines, and unless you look extremely closely, this is the last time these details arc seen. On full-size cars, the body-panel joints are an obvious part of the car. It is easy to make them visible on a model: After you have applied the final color coat to the model, use an X-Acto knife to trace these body-joint lines. Cut only deep enough to penetrate through the last layer of paint. This leaves a small crack around all of the seams as on a full-sized car. Brush black India ink over these lines, and then wipe it off with a damp rag to shade them in and make the lines stand out. The black ink stays only in the cuts you have made, leaving a perfect, hairline edge showing on the finished body. Be sure to wipe the excess ink off within a few minutes of application to avoid rubbing it into the finish. The ink will dissolve in water for a few hours after it has dried. If paint were used for this detail, vou would have to wipe it off with thinner, and part of the bodv color would be wiped off with it! FIG. 100 After cutting completely around all the line», paint the cut» with block Indio ink a» illustrated. Accent the louver» on each side of the car, using Indio ink in the some manner. FIG. 101 Immediately offer you have bruthed on the India ink, and before it dries completely, wipe it oft first with a damp, then о dry, rag. Remove all brace* and tmudget from the body iurface. Гои will find that the block will remain only in the cut». Thi* leave» о perfect hairline indicating the joint*, etc. Aho wipe off the Ink in the jide louver», leaving only whot remains in the bottom of the louver».
FIG. 102 Ute only the tide of the tip of о fine pointed (#0 or #00) truth to detail the Cobra badges on the nose, trunk, and body tides. These emblems are raised from the body surface, so you con only touch the paint on their top edges. The "Cobras" and bottom section of the side bodges are blue. The word "Cobra" and the ring on the front ond rear emblems are red os in the top section of the side badges. Touch the hood latches, trunk and door handles, gas cap, and parking and taillights with silver paint. When dry. point only the toillight lenses red. Third, it is important to choose the correct color and number style for a really accurate scale model. On full-size cars, this is as much a part of the character of the car as the body-shape itself. For the most part, lull- size racing cars in international competition are painted to identify the country of the entrant. Since most races arc entered by the factories, they are painted in the racing color of the country in which they arc produced. The Color ( hart in this chapter indicates what color, or combination of colors, has been established bv the international racing organization for each land. In many cases, the factory will sell racing cars to private individuals. If the new owners do not have a particular team color of their own. they will often paint the cars to match the colors of their homeland. The famous white cars with blue stripes of the American Cunningham team are good examples of this. In rare cases, the factory entering a race may paint an entire car the home color of its foreign driver. It is more common, however, to merely identify the driver's homeland with a band of color on the nose. Many of the Italian Ferraris and Maseratis driven bv the Englishman Stirling Moss carried a green noseband on the red bodies. The Italian cars driven by the Venezuelan Fangio often carried a yellow nose. Some racing teams, both factory-sponsored and private, use identifying combinations of their own. The possibilities of team colors are endless. The team section of the Color Chart lists some of the more prominent teams entered in international events. To clarify a popular misconception, there are no specific color shades for any country. There is no such color as Italian Racing Red. for example. Italian Maseratis are a dark, almost maroon, shade of red. while Ferrari uses a lighter shade. Both are correct for Italian cars. The English Lotus cars are a medium shade of green, while the English BRM cars are a dark, almost black, shade of green. Both are British Racing Green. Traditionally, only the color of each country is specified, not an exact shade. 112
COLOR CHART Country Country ol Entrant Primary Body‘Color Approximate Shade* Stripe Color Hood Color Number Color Argentina light blue PS2 2/ T9/TC72 /Т15R/US1 black yellow red-on-white Belgium yellow A506/P8/PS8/T13/T25R/TC73/ USS none body black Brazil light yellow PL8/PSL8/PF8/T12/T6R green body black Canada dark green P5/PLS/PS5/PSL5/T23/TC74/ USS white body white Chile red AS05/P7/PL7/PS7/PSL7/T7/ TC84 white blue red-on-white Cuba yellow A506/P8/PS8/T13/T25R/TC73/ US3 none black white-on-hlack Czecho- slovakia white А504/Р2/ PS2/PL2ZPSL2 T45Z T26R/TC75/US4 red blue/ white blue Egypt light violet T34/US17 none body red-on-white England dark green PSZPLS/PS5/PSL5ZT23ZTC74Z US5 none body white Finland black A503/P1/PL1/PS1/PSL1/T47/ TC77/US8 none body blue-on-white France light blue P42/T8/T1SR none body white Germany white (before 1922) AS04/P2/PS2/PL2/PSL2/T45/ T26R/TC75/US4 none body red silver (after 1922) A406ZPI l/PLll/PSl 1/PSL11/ T46/T21R/TC76/US7 none body red Holland orange PF12/PL13/PSL13/T18/TC78 none body white Hungary white front- half green rear A504/P2/PS2/PL2/PSL2/T45/ T26R/TC75/US4/PL5Z PSL5/T24/T1R none red black Ireland green PL5/PSL5/T24/T1R orange bodv white Italy red See TEAM COLORS-Alfa Romeo, Ferrari, Maserati none body white Japan white A504 / P2/PS2/PL2/ PSL2/T45Z T26R/TC75/US4 red none black Luxem- burg Mexico pearl-gray PF9 none body white-on-red gold A204/P12/PL12/PSL12/PS12/ T44 none body white-on-black Monaco white A S04/SP2 Z PS2 Z PL2Z PSL2 /Т45/ T26R/TC75/US4 red body black-on-whitc Poland white A504/P2/PL2/PS2/PSL2/T45/ T26R/TC75/US4 red body red Portugal red A505/P7ZPL7ZPS7/PSL7ZT7Z TC84 white body white Scotland green P5/PL5/PS5/PSL5/T23/TC74/ USS none body white South Africa gold A2O4/P12/PL12/PSL12/PS12Z T44 none green black-on-white Spain red A 505/ P7/PL7 Z PS7 f PSL7 / Т7/ TC84 none yellow white Sweden blue PS22/T9/TC72/T15R/US1 yellow yellow white Switzer- land red ASOS/P7/PL7/PS7/PSL7/ Т7/ TC84 none white white Thailand tight blue PS22/T9ZTC72ZT15R/US1 yellow body white United States white A504/P2/PS2/PL2/PSL2/T45/ T26R/TC75/US4 blue body blue Vene- zuela white A504/P2/PS2/PL2/PSL2/T45/ T26R/TC75/US4 green body black * Color Code: A series AMT lacquers in spray-cans P series - Pactra enamels — brush on PF series = Pactra flat enamel — brush on PL series = Pactra lacquers - brush on PS series = Pactra enamels in spray-cans PSL series Pactra lacquers in spray-cans T series - Tester's enamels — brush on or spray-cans TC series = Tester’s "TCL" paint for clear plastic bodies - brush on US series = Ulrich paint for clear plastic bodies 113
COLOR CHART Team 7 cam Country Primary Approximate Shade* Stripe Number Name Color Color Color Alfa Romeo Italy red AS05/P7/PL7/PS7/ none white PSL7/T7/TC84 BRM England dark green P5/PL5/PS5/PSLS/T23/ fluores- while TC74/US5 cent- ora nge nose band Brabham England green T22/TC74 bronze bluck-on-white gold stripe PS33/T44 Comcradi U.S.A, white A504/P2/PS2/PL2/ red black PSL2/T45/T26R/ TC75/US4 Chaparral U.S.A. off-white T18R brown black Cobra (1963 & U.S.A. light met. P37/PS25/T53 (see note) white black-on-white 1964 blue Cobra (1965) U.S.A. dark met. blue A402/US18 (see note) white black-on-white Cooper England dark green P5/PL5/PS5/PSL5/T23/ while black-on-white TC74/USS Cunni ngham U.S.A. white A504/P2/PS2/PL2/ blue black PSL2/T45/T26R/ TC75/US4 Ecuric Ecosse Scotland dark blue P3/PS3/T11/US16 white black-on-white Ferrari Italy red A5O5/P7/PL7/PS7/ none white PSL7/T7/TC84 Ford Advanced England green PLS/PSLS/T1R while black-on-white vehicles (Eng- lish-Ford GTs) Ian Walker England yellow A506/P8/PS8/T13/ green black-on-white T2SR/TC73/US3 Lotus England green PL5/PSL5/T24 none black-on-white Marancllo Con- England red AS05'P7/PL7/PS7/ light black-on-whitc cessions ires PSL7/T7/TC84 blue (English Fer- rari’s entries) Maserati Italy dark red T7/T71/T7R/US6 none white McLaren Racing England red A505/P7/PL7/PS7/ gray black-on-whitc PSL7/T7/TC84 Mccom U.S.A blue A402/T39R white black-on-white (Texas) edged in red Normand England white A504/P2/PS2/PL2/ blue black-on-white PSL2/T45/T26R/ TC75/US4 Reg Parnell (Lotus/BRM GP Cars) England blue/green T-ll red white Rosebud U.S.A. blue T8/T15R/TC72 none black-on-white (Texas) NOTE: If model-car bodies are fully spray-painted with Pnctra’s "Body Shop" or AMT’s primer, conventional automobile touch-up paint in jars or spray-cans may be used. Often this is the closest match for the full-size car, as no exact shade is made. Examples of this arc the metallic blues of the early and late Cobras. The 1963 — 64 cars used Eord's "Viking Blue" and the 1965 cars used Ford’s "Guardsman Blue." The Chaparrals favor Ford’s "Colonial White." The car dealer or automotive paint shops can supply these touch-up paints. Later, when your car is completely finished, you will probably want to spray on a clear, protective coat. If so, use only AMT or Pactra’s lacquer, Ulrich or Tester’s paint for clear plastic bodies on all of the silver details such as win- dow frames, door handles, etc., or on the entire body if it is to be silver. All of the clear, protective paints will cause the silver to dissolve and run; these four types will not. 114
Selecting the proper prototype color can add authenticity to your model. The proper selection of numbers can be equally effective. You need not use the exact numerals used by the real car, but the size and styling helps carry the feeling of the car just that much further. II you build your cars to scale, the proper size selection ol numbers can be simple. Compare their size to the scale wheels. You can determine quickly whether the number and circle are (he full size of the wheel (15" or 16"), or somewhat smaller or larger. 'I'he use of pictures of the prototype car is indispensible for this. The prototype pictures will also tell you whether the numbers were placed on circles or directly on the car and will give you the all-important style of the numbers. The Ameriean-style numbers used on Indianapolis cars. Scarabs, or the famous number 96 Lotus 19 of Dan Gurney’s look beautiful on models of these cars. BBM’.s Grand Prix car. conversely, needs the straight-cut type of European number Io really look right. Most Fer- raris use a square-cut style of European number. FIG. 103 It the cor you ore modeling is to have stripes as this Cooper G₽ body, outline the edges of each stripe with the I 'M" wide striping tape sold in modal stores. Choose a tape color to match the stripe ond then point in the oreo between the stripes as shown. FIG. 104 Squara-cut decals used by the cody racing Cobras (number 98 and number 198 in photos) ora made by tho Champion Decal Co. and are available through most model railroad thops. Cut the decals apart os close os possible to the edge of each number. Dip into water for only a few seconds, then remove ond place on a paper towel. Dip all decals for a single model at one time, and allow to sit until the decal con be moved around on the paper backing. This allows the glue to dissolve without washing it off the decal. Apply the decol to the cor by laying the number in its proper position with the paper backing still attached. Then, hold the number In place with a moistened finger, and slide the paper backing out from under the decal. If you find the decal is stuck tight in the wrong place, touch a few drops of water to the edges to loosen, then position correctly. Allow decals to set overnight before handling the body.
In some European racing events, the race organizers specify the type and size of numbers to be used. The Mille Miglia in Italy, for example, requires specific three digit numbers 12" in height. Most are the square-cut style in white with no circle. The I.e Mans officials paint black numbers 15" high on white circles on all entries. You can obtain American-style number decals from old kits or from Auto Hobbies. Straight-line European-style numbers can be obtained from Ulrich. Busskit. Pactra, or Auto Hobbies. The Ferrari-style numbers are available at most model railroad shops. Be sure to check prototype pictures anil the color chart for correct style and color. Vers often circle decals and stripes must be placed over complex body curves or door openings. The decals will seldom fit these contours without help. A product called Solvasct is available at hobby shops that specialize in model railroading. Apply a thin film of this fluid over the decal, and allow to dry for about six hours. Sometimes when the decal is very loose It will wrinkle. Press it flat again In dabbing lightlv with a soft cloth. Il is wise to check the decal from time to lime, as the Solvasct dries, to be sure it is conforming to the body surface. Be careful if you must touch the softened decal, because it tears very easily. 1 found that Sobaset was the only way I could get the nose decals on the Strombecker Brabham GP and the IMG Lotus 38 to fit. It should definitely be part of your paint collection. Detailing and Painting Clear Bodies I have purposely left the clear plastic body-painting until now. H is, frankly, more difficult to do than the injection-molded variety. The clear bodies such as the number 22 Lola shown earlier are molded with the details on tho outside of the Irody, rather than on the inside. You can take advantage of these female-molded clear plastics l>x spray-painting them on the outside. Begin by brushing a coat of Vaseline over the areas you wish to remain clear, including the windshield and perhaps the headlights and carburetor covers. Then spray on one light coat of the lacquer color. Let dry over- night. and then spray on the additional coats to cover completely. When the final color-coat is dry, cut around the edges of the clear areas you masked with the Vaseline. The paint will peel easily from these areas and. with the Vaseline wiped off. you can proceed to detail the rest of the bodv. You can, if you wish, use this method on the other type of clear plastic- bod ies. The vacuum-formed clear bodies have two primary disadvantages. First, all of the crisp detail is molded on the inside of the body. Second, they, as well as the female-molded clear bodies, are difficult to mount on a chassis. However, with a few years of experience, and with the help of the model- 116
car-parts manufacturers, several methods have evolved to accentuate the details, and various methods of body-mounting have already been described. The appearance of a completed clear plastic-bodied race-car depends entirely on how much effort and time is spent. But then, this is true of any model, so let’s see how building and detailing a car using a clear plastic body differs. The photos will give von step-by-step instructions for paint- ing and detailing: however, a few, basic points should be remembered as you proceed to follow them. Before the hotly is painted, it should be mounted firmly to the chassis and run on a track to be certain that there is adequate clearance for the tires, gears, motor, and pickup. If any, or additional, clearance is needed, it should be provided by cutting away the offending portions of the body or by adjusting the body-mounts. With the unpainted, clear plastic it is easy to see just where the gears, motor, etc., fit under the body-shell. FIG. Ю5 Using prototype photos о* о guide, trim the wheel openings ond the bottom edges of the body to within 132" of the correct sixe. An X-Acto knife with о #28 hook blade works belt for thi* purpose Cut very (lowly to be certoin you ttay within the correct contours of the openings FIG. 106 File the body openings to final shape with a jeweler'» file a* ihown. A piece of Fine landpaper wrapped around a short dowl or small, round bottle can olso be vsed. Use the X-Acto knife offer sanding to scrape away any burr* left on the edge* of the body. FIG. 107 Next, position the body over the chassis os pictured ond adjust to the correct height with the wheel* centered in the wheel cut-outs. Mark the «nds of the tube* on the outside of tho body ond cot 1/8" holes of these point* by twisting a jeweler's file into the ploslie.
The details that most affect the over-all appearance are the cut edges of the body and the window and the grill openings. Sand or file all the body edges to 1м? certain that they are smooth. Use only a small, fine-pointed brush when painting the window edges. The molded frames will help to (low the paint right up to the window with a smooth edge. Grill and vent openings should be painted on both the inside and outside of the body with flat, black paint. The outside paint makes them appear to be open, while the inside paint will maintain the proper outline if the outer coat is accidentally chipped off. It is not wise to actually cut out any of these grill openings as this tends to weaken the body and cause it to split. The very- best paints for clear plastic bodies arc Ulrich or Testor TCI. colors. These are the only ones that will not flake off when the body is knocked around. Remember to paint the body on the inside by applying details, stripes, and numbers first, and the final color last. Decals can bo made to stick lace down on the inside of the body if you wipe over them, before apply- ing, with the glue from a spare piece of wet decal backing. As an extra precaution, fix the decals by brushing over them with clear Ulrich or TCL paint before apph ing the final car-color. This seals the decal to the plastic, so none of the final body-color will seep underneath. If you wish, the decals may be applied to the outside of the body. It is easier, but they will be more easilv chipped off on the outside. FIG. 108 To toko full odvanloge ol the deor plostic construction, these bodies should be pointed on the inside. First, wipe clean with a rag dippud in point thinner Mask off the areas ne»l to the stripes with Scotch Magic Topo. This provides a much sharper dividing line than ordinary maiking-tapu and remains cloudy until firmly in place. 118
FIG. 109 If the number decoh interfere with the stripes, apply them first, seal them with Ulrich or Tester TCI clear, lot dry, then mask off for stripes. Point the stripes, remove the tope ond paint the grill ond body openings with black paint—inside, remember. Tho headlights, door handles, etc., can be pointed with Silver Pla. Next, brush the final color around the window openings ond next to. but not on, the racing stripes, finally, paint the rest of the body, except the windows, with your final color. FIG. 110 Hood- ond door-opening lines are accented by outlining Most o< the clear plastic bodies have these lines recessed. The 1/64" black trim lope can be pressed into these lines on the outside of the body. However, if you carefully scrape over those lines, as shown, with the tip of a knife (they protrude on the inside of tho body), you will remove about 1 /64" of the body paint Paint these scraped lines from the inside with fiat block. A very fine line simulating depth is visible from tho outside. The newest clear plastic bodies have extremely sharp detail-lines mark- ing the body-panel joints and hood and door openings. These lines can be accentuated by first painting over them with the final body-color, allowing it to dry overnight, and then scraping over them with a knife blade, removing only a thin line of the body-color. Paint these lines with flat black and, when viewed from outside the body, you’ll have perfect, black hairlines outlining all of these joints. Paint the mounting screws or pins to match the body after remounting. The results of your efforts will be a beautifully detailed bod) that will withstand almost unlimited abuse without a nick or scratch to mar the paint! FIG. Ill With the bady mounted to the chassis, and the driver inside, the clear plastic blob suddenly become» a reasonable replico of the 5000 GT Maserati.
FIG 112 Thi» Auto Hobble» 1/32 scale Cobra coupe kit is now on authentic replica of the car that won the GT class at Sebring in 1965. All of tho sponsor decals, stripes, and even the GT mark typical of Sebring car» are present on the model and exactly as they appeared on the real car. Finishing Touches You’re now an expert, in theory at least, on applying paint and decals to any type of model car body. The finer details add the finishing touch to your models and set your cars apart from most builders’ efforts, because few are willing to take the trouble to proceed any further. The driver details and the more unusual body markings arc among the many small items that add authenticity to your model. FIG. 113 When you hove rhe room, a full cockpit interior enhances the realism of the entire car. Cox's lotus 30, in tho foreground, i» on example of a kit thot includes this detail. 120
The cockpit detail will depend on how much room you have inside the body. The 1 24 scale cars, like the Chaparral and Lotus here, will often have room for a full cockpit-interior including seats, dashboard, and most of the driver’s legs. Cox and Ulrich furnish full driver-figures. On most cars in both 1/32 and 1 24 scales, the motor will extend into the cockpit area. You can hide the motor with a postcard or file card painted flat black. The usual driver-figure with only head, arms, and shoulders is glued to the card, .and the card is held in place under the cockpit with masking-tape. FIG. 114 Driver, glued Io о fiot block cord, fill* out the cockpit orca. FIG. 115 "U"-shoped rollbar can be bent from bran tube and epoxied inside of body. 121
The proper color and style of the driver’s helmet and clothes can add greatly to the authenticity of your models, particularly if the real car was often driven by a certain driver. Anything but a dark blue helmet on the driver of the famous number 96 Lotus 19 would look out of place. This car with Dan Gurney driving was an almost unbeatable combination in 1962. The following chart will give you the most frequent colors worn by the more popular drivers. Note that the current style of racing helmet was not used, particularly in Europe, until the late 1950s. Drivers of these early cars should have helmets similar to those supplied with the 1/32 scale Strombecker ready-to-run cars. Drivers of the early 1950s wore either plain leather helmets or no helmets at all. Most of the current drivers, particularly those who drive the Grand Prix circuits, wear a suit or coverall of light blue, flame-resistant cloth made by Dunlop. The word “Dunlop” is over the chest pocket in black lettering. Earlier drivers, especially before the 1960s, often wore short-sleeve polo shirts or whatever suited their taste. HELMET and DRIVING SUIT COLOR CHART Driver Helmet L. Bandini | Behm | Brabham j. Clark | Fangio G. Farina K. Ginther I). Guiney G. Hill P. Hill I. Ireland B. McLaren J. Stewart | Surtees W. Von Trips white or yellow white with black-and-white checkered band silver with black stripe dark blue with white visor white leather or small-bowl style, dark blue white leather or small-bowl style white or silver dark blue dark blue with white, pointed, vertical lines about 1" x I" around it white white with black-and-white checkered band white white with red. plaid band and black visor white with narrow black stripe and band silver Suit light blue coveralls light blue coveralls blue coveralls light blue coveralls yellow shirt yellow shirt light blue coveralls light blue coveralls light blue coveralls light blue coveralls light blue coveralls light blue coveralls light blue coveralls light blue coveralls light blue coveralls One of the most often overlooked details on a model racing car is the wheel design. Again, like all of the other facets that make up the character of a car, the wheels arc unique. Determine the type of wheel needed by examining the full-size car photo. You may be able to obtain miniatures of an accurate wheel-unit, such as the Cox Chaparral wheels, to match. If not, plastic wheel-inserts can be used to simulate the correct wheel-style. 122
SCALE MODELERS' CHECK LIST BODY SHELL 1. Do the body contours match the prototype? 2. Are body width and length correct Io scale? 3. Are wheel wells or cut-outs located properly for a scale wheelbase? CHASSIS 4. Arc chassis, track, and wheelbase correct? 5. Are front and rear tires the correct size? 6. Are wheels correct for the car? ASSEMBLY 7. Does the body dear the motor proper!} for scale height? 8. Is the guide-shoe completely within the body? 9 Are wheels in propel position with the hods mounted? 10. Is the body mounted at the correct height? OPEBATIOV 11. Does the pickup swing freely? 12. Do all tires clear the body? 13. Is there sufficient ground-clearance? DETAILS II. Are windows or windshield in correct position? 15. Is the color correct compared to the prototype? 16. Are the correct style and size numbers in the correct position? 17. Is the driver on the correct side of the car? 18. Is the driver mounted at the correct height? 19. Are mirrors, roilbars, and exhaust pipes correctly installed? Protective Coatings The hard knocks of racing and the oil and solvent from tuning and racing your cars will quickly destroy an unprotected paint job. There are several excellent spray and brush-on clear paints that will protect the decals and paint on your ear and add luster and depth to the finish. None of these products is perfect. Pick the one that best suits the type of body you are covering. Tester’s “Scratch-Guard" does not seem to affect any type of windows, but it is a little softer than some others. Flecto-Varathane is available from hardware, paint, and some boat stores. The brush-on variety works on almost any finish, but the spray type will frost most injection-molded win- dows. Varathane seems to be the hardest and clearest of all. However, when it does chip, it is easy to peel. Nicks and scratches should be touched up as soon as possible. Spray and brush “Russcoat" by the Russkit Com- pany has similar characteristics. The spray should not be used on injection- molded body windows. Russcoat holds very well, but must be applied in a single, very thin coat or it will yellow. This yellow tint seems to increase with age. 123
Before you apply any of the clear finishes, be sure to allow the paint and decals to dry thoroughly, about two days. Do not apply the clear finish to the driver or the cockpit area. If the driver's helmet extends above the rollbar or spoiler, you should give it a protective coat of paint. The driver and cockpit area should remain the Hat finish for more realism. It is a good idea to mask or remove them and the windows before you spray the clear finish. Reassemble, and you are finished with a beautiful bodv that has a protective “skin" that will prolong the life of vour masterpiece. 124
Chassis, Motors, Gears. Wheels, and Tires AFTER YOU have assembled, modified, and raced a few kits and ready-to-runs, you begin to form some pretty definite opinions on what you like or dislike about the many model car components. When you have reached this stage, you will seldom, if ever, find a kit that contains every component you would choose. You’ll want to make up your own kit of parts to build a complete car. Before you get involved in that, you will need to know what different types of components are available, so that you can make an intelligent selection of the features or particular manufacturer’s product you want. You can see most of them at your hobby dealers. Auto World, 121 Jefferson Avenue, Scranton. Pennsylvania 18503, has a reasonably complete catalog for fifty cents. I explained the advantages of the different types of model car bodies— how to choose between them, and how to paint and mount them to the chassis. 1 might remind you to be certain that the chassis and motor you select will fit inside the bod\ you select. If vou are not particular! v excited about any special car, and if you're building only your second or third car, pick the largest body you can in the proper scale (1 32 or 1/24). The larger cars have wider and longer wheel-spacing and are considerably easier to handle. When you're a little more experienced, you can graduate to smaller cars. Any 1964 or later Grand Prix car, Lola 70, Chaparral, or Ferrari 365P2 sports car would make a good first choice. The choice of body, chassis, and motor can be likened to the old chicken and egg story: Which comes first? In this case, it is pretty much up to you; however, you must keep all three components in mind when you select the parts for your custom-built models. The style of the chassis depends, to some extent, on the motor and the style of the body. The 125
motor, on the other hand, must (it the chassis, which, in turn, must fit the body. A trial fit of body, chassis, and motor is the wisest way to start selecting components to build a car. FIG 116 Four examples o* ’he in line" chassis. All orc Icalvred in Chapler 10 Each is 1/24 scale with a chop pickup and a Mabuchi motor, toff to right. Russkit "Scrotchbuildcr/' Monogram, Co'ben, and Revell. All orc described, in detail, in Chapter 9. Chassis There are two basic chassis designs: the in-line and the sidewinder, or spur-geared. The motor shaft on the in-line type is at right angles to the axle shaft: on the sidewinder ty pe, it is parallel to the axle, Tho sidewinder type of chassis offers the most efficient way to mount the motor since the gear teeth are in direct mesh with one another. The gears are mechanically more efficient with this kind of .set up. Unfortunately, it is often much more difficult to assemble a sidewinder chassis. FIG. 1)7 A tpur-gnor pair for sidewinder molar mounting Tho smaller gear is a pinion gear, the larger, a spur gear. 126
The type of car, body style, and the scale you are modeling determine which type ol chassis you must use. The 1 24 scale stock cars, drag-racers, and larger Grand Prix cars will usually have enough room between the tires to use the sidewinder mounting. Most 1 32 scale models must use the in-line mounting method. Only the largest 1/32 scale sports cars have room for sidewinders. Ixical rules ami cars will also have some influence on your decision. If, for example, you can race a 1 32 scale car with extra- wide track or with the wheels and tires protruding from the body, you can probably side-wind its motor. Incidentally, a sidewinder is the only rcallx competitive way to set up a drag-racer, since it allows the greatest per- centage of weight on the rear wheels. On some super-lightweight road- racers. this same factor is often a disadvantage to the car's handling. Briefly, if you've got the room in the car for a spur-gear sidewinder, at least try it once. It may suddenly make vou a race winner! FIG. 48 Sidewinder choni» for 1/24 stole cors with Mabuchi 500 motors, left to right; К & В, Dynamic, and Cox. Those chassis are described, in detail, in Chapter 9 Your choice of chassis should also be influenced by the type of material. If you like to solder, choose a brass chassis. It is the best choice for most 1/32 scale cars since, generally, you will need to add “pan” weights. Those arc simply flat pieces of brass or lead about the size of the track width and wheelbase of the car. They are positioned under the car as close as pos- sible to the surface of the race track and an- used when more than a half- ounce of weight must be added (pan weights are discussed more thor- oughly in Chap. 10). The lightweight magnesium or aluminum chassis can be used on your 1/24 scale cars, but be sure you buy body-mounts of the same brand as the chassis you selected. This will .save a lot of trouble later on. 127
Chassis with скор pickups can often he an advantage on 1/24 scale cars, since they keep the guide shoe in the slot even when the front wheels go over bumps or lift on acceleration. A drop pickup is almost a necessity on a sidewinder car. because the motor-torque reaction and rear-weight dis- tribution often allow the front wheels to lilt whenever the car accelerates rapidly. FIG 119 Some frame» ore decignnd for dual motor» driving both front ond r«or oxlot. Thii tidewinder > by Auto Hobble». Ru»»kit'» Block Widow it on in-line chatti» for duol-motor, four-wheel drive. Motors The basic operation of model car motors is described and illustrated in Chapter I, and Chapter 1 outlines the system of voltage rating used. Remember to keep both the chassis and body at hand when you decide on a motor. Each style of motor—the tin can, laminated field, in-line, and sidewinder—has a best application for some particular car or track. Look at them all before you make a final decision. 128
MAGNET FIG. 120 The Mobuchi-style, tin-con motor components. The motor shaft moy extend out either end of the motor, depending on which brand you buy. All Mobuchi 300. 500, and POO serie» motor» use thi» style (Courtesy Dynamic Model»! FIG. 121 The latest tin-con style motors clockwise: Сох TTX250, К & 8 Royal 8ob:ot, Revell set motor, Strombecker TC32, Strombccker Hemi 400, Monogram set motor. Russkit 23, К 4 В Wildcot. Classic CM 160. Revell SP40. All but Strombecker'» were mode by Mobuchi. FIG. 122 Some lominoted pole-motors, left to right. Pittman DC65A, Pittman DC85A. Ram DC850. Athern Jet 500, Kemtron X503, Mini Auto (KTM) DV18E, and Mini-Auto DV18D. FIG. 123 In-line motors with built-in, rear axle brackets. Left to right Pittman DCI96A VIP Club" special with 4:1 gears, MRRC Super three-pole. Typo 901, Strombccker Scuftler" Aristo Craft five-pole. Tradeship five-pole.
The Mabuchi tin-can motor-design is so popular and efficient that a number of other companies, both in Japan and in .America, have copied it. Strombecker *s TC32. TC24, Hemi series, anti Russkit’s 24 are examples ol othei Japanese designs. The Pittman. \\ ilsou motors, M.P.C. Dyn-O- Charger. and Russkit 25 are all their own designs and made in America. All of these motors can be mounted in either sidewinder or in-line chassis in 1 24 scale cars. But you must use the in-line method of installation for I 32 scale cars, because the motors are too long for side-winding. The laminated field-motors, like those shown, are the most expensive and durable available. Thcv concentrate the greatest mass ol weight in one area. They have no real competition in drag-racing, and when set up as a sidewinder, can produce a well-balanced, road racing car. The lami- nated field-motors are imquestionablv the most powerful for their size. The terms used for the next two motor types may be a little perplexing, but they are commonly known as “In-line” and "Sidewinder" types of motors. This does not refer to the method of attaching them. The in-line motor is best mounted at right angles to the rear axle in an in-line chassis, although it can be mounted as a sidewinder. The biggest advantage is the ease of inspection it affords. The armature and motor brushes are visible and easily cleaned. Often, the stretched-ont design of these motors prov ides better weight distribution. Most of the latest in- line motors have axle brackets built in. If not. a rear-axle bracket will have to he incorporated into the chassis or soldered on the motor. The sidewinder motor combines the open design advantages of the in- line motor with the weight concentration of the laminated-field kinds. Most provide built-in axle-brackets, so that the axle can run cither behind the motor or inside it. between the magnet and the armature. FIG. 124 Sidewinder motor», Inlt to right- Pillmon 706, Rom 0C426 (alxt ovoitoble with csxle on outside os DC426A), Tyco 952. Motor Tuning A few simple timing steps should be followed to obtain maximum per- formance from all motors. Before installing the motor in the chassis, con- 130
nect it to a 12-volt D.C. power supply, and listen. Then, reverse the motor connections and run the motor in the opposite direction. Again, listen. Usually, you’ll find that the motor has a higher-pitched sound, or "best" sound, in one direction. Scratch a small arrow in the motor case pointing in the direction the motor sounds best. Generally, model car motors will rev slightly faster in this direction. Always connect the power suppls so that the motor will turn in this direction. Now, reconnect the power sup- ply to the motor lead-wires, and rim the motor al half-throttle for about an hour, without oil. Then, gradual!} increase the power until the motor is running at 3 4 speed for another hour. During this second hour, add one drop of oil to each of the motor bearings every twenty minutes. This will allow the motor brushes and bearings a breaking-in period for smoother and more powerful operation. Next cut a 1 A" strip of number 60(1 emery cloth or crocus cloth. Mark the position of each motor brush, and remove them from the motor. .Now, hold the strip of emery cloth around the commutator, and turn the arma- ture by hand or in a drill to polish the commutator. Use light pressure on the emery cloth, and polish until the entire commutator is bright copper. Put the motor brushes back in their original positions. As a final step, connect the motor leads to full power. Then, using your fingernail or a toothpick, Irj lightening and loosening the pressure of the brushes on the commutator. As you do this, you will notice a considerable change in the speed of the motor. If the motor revs faster than normal with a pressure change, remove the brush spring, and stretch it to provide a greater amount ol brush tension, or contract it to provide less tension. If you follow these steps closely, your motor will produce a maximum amount of power and speed. However, the motor's full potential cannot be realized until you install a chassis and try various combinations of gear ratios, tires, and weight distribution. Often a slow-reving motor can pro- duce an extremely fast car if the perfect gear-ratio, tire, and weight com- bination is found. There are three primary causes of motor failure: excess current, bind- ing shafts, and oil. First, let us consider excess current as a motor-failure cause. If you run a 12-volt motor on 36 volts, you can expect it to fail. Also, the kind of power supplx used often affects the motor. Some of the most popular kinds of 12-volt transformers will deliver surges of power as high as 18 volts, and this is enough to ruin many of the 6-volt motors. The second cause of motor failure is not as obvious as il may sound. We all have tried to race a car that did not roll freely, hoping the motor would break-in the bearings. Always check the motor shaft and the front and rear axles to be sure they are free to spin in their bearings. Check both before and after you install the motor. Finally, apply oil only one drop at a time to the motor, axle bearings, and gear faces. If you race once a week, you should only need to oil 131
these points every three nr four weeks. Do not apply any oil to the com- mutator or motor brushes. Only a slight increase in the speed of the motor is obtained by this process. Ultimately, the oil holds the worn-off particles of the brush material on the commutator and builds up in the small, insu- lating spaces between the’ commutator segments. These pieces short-out the commutator segments. A little blue flash of light streaks around the commutator, and you've ruined a motor! Motor Rewinding Several years ago, a group of enthusiasts began experimenting with older, slow-reving, model railroad motors to see if there wasn’t some way to increase their speed. They removed the copper wire wrapped around the armature poles (armature windings) and replaced this wire with either a smaller number of windings, a different size of wire, or both. They dis- covered that the motor speed was drastically increased. For a year or two, these rewound motors were the fastest things around. Fortunately, the motor manufacturers quickly realized that this was the type of roving motor (at the sacrifice of some reliability) that model ear racers wanted. Thus, the “6-volt” motors began to make their appearance. These factory-produced rewinds were well-designed racing motors for model cars. and. generally, they were at least as fast as the custom-built motors. About the same time that American and English-made motors were being rewound, other racers discovered the Japanese Mabuchi model 15R motor. These motors, with 4:1 or better gear-ratios, proved to be equal in performance to the custom rewinds and their factory-rewound 6-volt successors. The 15R design is still being sold in the inexpensive Revell ready-to-run car. This same design was improved by flattening the case and changing the magnet design to produce the Mabuchi 500 series motors. The 500 series, with many internal changes, became the basis for the Monogram Tiger XI10, Russkit 23, and the Revell SP80. Larger examples of the Mabuchi design were produced as the 600 series. The Сох TT-X250, К & В Royal Bobcat, and the Revell SP90 are a few of the different brands sold. Recently, smaller flat Mabuchis, the Series 300, have appeared as Revell SP80s. and Monogram X88s. The medium size, ball bearing, Mabuchi 26D is an even greater improvement with its “rewound” armature and heavy-duty magnets. Chapter 10 covers motor rewinding and rewound armatures more thor- oughly for more advanced tuning. Gears The most popular gearing is the crown gear and pinion. This is also the easiest system to install. In any gear set, the gear on the motor (the smaller of the two) is called the pinion. The reason for the designation 132
‘crown" gear on this set-up is obvious. This t\pe ol’ gearing is the least mechanically efficient, since the crown gear teeth (traveling in a circle) will wipe across 1/16" or more ol the pinion gear teeth. This rubbing action causes vibration, and the extra friction of the rubbing teeth steals a small fraction of the motor’s speed and power. It could be stealing that small fraction your car needs to win! The sidewinder, or spur-gear, set-up does not have this rubbing action; the onh gear friction is that of the faces of the teeth as they mesh. (Teflon or Delrin crown gears will perform more smooth!) than the cast or stamped-metal types.) FIG. 125 The most popular type of gear »et-up available for In-line mounting of motors. Its disadvantages are outlined in the text FIG 126 MRRC's ’Brake' gear works on a principle similar to К & B's "Cortina" brake unit and Cox's broke oxle 133
An improved version of the crown gear and pinion set-up was intro- duced by MRRC of England. The MRRC brake-gear is a set of three pieces: a nylon braking-collar with a set screw, a free-rotating (no set screw) nylon crown gear, and a press or sokler-on brass pinion. The crown gear and the collar have three small ramps that engage each other on the axle. The collar is clamped to the axle with a set screw, and the brake gear is held in place by the axle and the three ramps. The crown gear must be spaced exactly on both sides with washers to allow about 1/64" of play. When the motor is driving the wheels, the three ramps engage tightly, and the gear performs normally. When the motor is shut off at the end of a straight-a-way, the axle tries to keep rotating faster than the motor. This forces the collar and the crown gear apart, through the ramps, wedging the motor to the sides of the frame. This wedging action slows the axle since the collar is firmly attached to it. Thus—simple, effective, mechanical brakes. Obviously, if dynamic braking is wired into the track circuit, the motor will slow down even more in relation to the axle and gear, making the brake gear function even better. A strong, rear frame gives the ramps something solid to wedge against. Still, there is no problem when reapply- ing the throttle, since the nylon wedges slip smoothly together when the motor is again delivering power. At present, these gears come in a set of two crown gears, two collars, and two pinions. The same brake idea is incorporated into the specially grooved axle by Cox as well as the К & В Cortina” brake unit, which is a small device that fits between the gear and axle bearing. The third method of gearing an in-line motor is through the use of bevel gears. ‘Bevels’' transfer power at right angles, like a crown gear and FIG. 127 A bovclgeor tel up. One oF the tmoothetl wciyt to troniFcr motor rototion to axle rotation 134
pinion, but with very little rubbing across the pinion gear because of their shape. The bevel gears are almost as efficient as the standard, spur gear set-up if the\ arc properly adjusted. Approximate!) 3 4 to 9 10 of the gear faces must engage with only a small amount of play between the gears. Il takes patience to install bevel gears, but their extra efficiencx can result in extra speed! FIG- 128 The late»» thing in gearing is Tradeship's hypoid b*vel gear which allows the motor shah to be lot below the axle. The most recent development in gears are hypoid bevel and hypoid crown gears. The hypoid bevel gears are a conventional bevel gear with the teeth cut al matching angles to allow the pinion shaft to be off-set from the axle. The important feature here is that it allows the superior power- transmission of bevel gears and lowers the motor almut 1 8". Consequently, the center of gravity is lower than the center line of the axle. Hypoid bevel gears are extremely difficult to set up properly. 1 would recommend prac- ticing on a set or two of conventional bevel gears first. The hypoid crown gears offer the same advantage in lowering the motor and. though some- what rougher in operation, they are easier to adjust. Use only the cast-metal crown gear and break it in completely. Regardless of which gear you select, you must be certain you are getting the maximum performance-potential from them. This is the real speed secret of gearing. When setting up sidewinder gearing, the motor pinion shaft and the axle and spur gear shall must be absolutely parallel from all angles. On an in-line set-up, the pinion shaft and the axle shaft must be on exactly the same plane (except hypoids) and at a precise 90 degree angle. 135
Most of the pinion, spur, and crown gears have a 48 diametral pitch (48 teeth per inch of gear contact diameter). Good engineering practice recommends that any 48 pilch gear-mesh should have between .003” and .005” clearance between gears. A piece of newspaper held tightly between the gears at their meshing point will provide very close to this amount of clearance. Do not, under any circumstances, set gear mesh any tighter than this. A properly cut gear, with correct alignment and adjustment, should only be polished by wear at its contact points on the teeth. Over- meshing will make the teeth grind into a new pattern and lose their efficiency. Not all model gears have identical tooth shape and size. However, if you keep gears of the same brand together, you can be pretty well-assured of having matched sets. Goars that are not labeled with their pitch and pressure-angle i i.e., 48 pitch. 14-1 2 degree pressure angle) should be mated only with other gears of the same brand. Those brands of gears that are cut to the 48 pitch, 14-1/2 degree pressure angle can be freely interchanged with little fear of mismatched sets. The pressure angle is the angle at which the teeth contact each other. It does not affect the adjustment of the gears. It is merely an engineering standard to allow dif- ferent brands of gears to interchange. Gear Ratio Now that you have decided on one of the gearing methods, let’s see exactly what the term “gear ratio” means. First, there is no correct ratio for all motors and tracks. To find the best ratio for your own car, it is best to find out what gear ratio the fastest cars at the track you race on arc using with the motor you intend to use. The gear ratio for any particular car and motor can vary considerably, depending on the size of the track, track surface, and power supply, so first find out what’s winning. Let’s say, for example, that you find most of the local race winners run- ning a 3:1 gear ratio. What does “3:1” mean? As applied to model car gearing, it simply means that, by using gears, the motor is running three times as fast as the rear axle. You are not wasting motor revolutions through gearing. Since none of the motors currently being used by model car racers delivers enough power to drive the wheels directly, you must gear the motor to the axle so that it can revolve at least twice as fast as the axle. This would be a 2:1 gear ratio. With some motor/tirc/track combina- tions, you may have to have the motor revolving as much as six times as fast as the axle (6:1). Again, the exact ratio depends on the exact car and track you have available. Now, how do we achieve, say, a 3:1 ratio? Bevel and hypoid bevel gears come in matched sets of motor and axle gears that are marked with the 136
exact ratio they will produce. II you intend to run this type of gearing, simply purchase a set of 3:1 bevels and install. However, you may feel you would rather run a crown gear and pinion type, so you can change only one of the gears to change the gear ratio. A much more careful realignment is required for a gear ratio change using bevel gears. You must know the number of teeth on each gear to determine the gear ratio of the crown and pinion gear set-up. This is where the Gear Ratio Table in this chapter will prove indispensable. As a start you must know the number of teeth on your pinion gear. If you already have one on the motor, use it. Suppose you find vou have a 10-tooth pinion. Refer to the Gear Ratio Table, and locate the number 10 on the far left or right of the table | number of teeth on driver gear). Then, run a ruler under this num- ber 10. across the table, until you locate the number 3:0. Look to the top of the column and you will see a number 30. This 30 is the number of teeth you will have to have on the crown, or driven, gear to produce a 3:1 ratio with the 10-tooth pinion. This ratio is derived by dividing the num- ber of teeth in the crown, or driven, gear (30) b\ the number of teeth in the pinion, or driver, gear (10). The table simply does the dividing for you. You would also have a 3:1 ratio with an 8-tooth pinion and a 24-tOOth crown, a 9-toolh pinion and a 27-tooth crown, etc. Should you wish to change this 3:1 ratio to 4:1, you would only have to change one of the gears. Since most pinion gears are pressed on the motor shaft, and most crown gears are merelv held on with a set screw, it is easier to change the crown gear. With a 10-tooth pinion, simph repeat the process you used to find the 3:1 ratio: locate 10 on the driver-gear column, read across to the number 4.00, then up to the driven gear, which would be a 10-tooth crown gear, to give the new 4:1 gear ratio (40 10=4). All this will give you an idea of the gear ratios you may obtain by simply changing the crown, or driven, gear. You’re only limited by the diameter ol the rear tires. The crown gear must be al least 1 16" smaller in diameter than the rear tires. The Gear Ratio Table is even more useful when you cannot change the crown gear. If you have to keep the 30-tooth crown, then you must change the pinion gear to change from a 3:1 to a 4:1 ratio. Here vou would first locate the number 30 on the top of the gear table and then read down this column until you came to a number as close as possible to 4.00. In this case, you would have to settle for a 3.75 (3.75:1). Reading across the table (left to right), you would find that an 8-tooth pinion gear is required for the 3.75:1 gear ratio, which is as close as you can get to 4:1 with a 30- tooth crown gear. This slight difference in ratio can be corrected by chang- ing the tire size and using the Tire Travel Table, but we’ll talk about that later. When you change the crown gear, you must usually readjust the gear mesh with spacer washers. In some cases where the crown gear diameter 137
GEAR RATIO TABLE driven geor _ gear rotio driver gear Number of teeth on driven gear (crown or spur gear) 6 8 9 10 И 12 13 14 15 16 18 19 20 22 24 26 27 6 1 1.33 1.50 1.67 1.83 2.00 2.27 2.33 2.50 2.67 3.00 3.17 3.33 3.67 4.00 4.33 4.50 8 0.75 1 1.13 1.25 1.38 1.50 1.62 1.75 1.88 2.00 2.25 2.38 2.50 2.75 3.00 3.25 3.38 9 0.67 0.89 1 1.11 1.22 1.33 1.45 1.56 1.67 1.78 2.00 2.11 2.22 2.45 2.67 2.89 3.00 10 0.60 0.80 0.90 1 1.10 1.20 1.30 1.40 1.50 1.60 1.80 1.90 2.00 2.20 2.40 2.60 2.70 11 0.54 0.73 0.82 0.91 1 1.10 1.18 1.27 1.36 1.45 1.64 1.73 1.82 2.00 2.17 2.36 2.45 12 0.50 0.66 0.75 0.83 0.92 1 1.08 1.17 1.25 1.32 1.50 1.54 1.67 1.83 2.00 2.17 2.25 13 0.45 0.61 0.69 0.77 0.85 0.92 1 1.07 1.15 1.23 1.38 1.46 1.54 1.69 1.85 2.00 2.07 14 0.43 0.57 0.64 0.72 0.79 0.86 0.93 1 1.07 1.14 1.28 1.33 1.43 1.57 1.72 1.86 1.93 IS 0.40 0.53 0.60 0.67 0.73 0.80 0.87 0.93 I 1.07 1.20 1.27 1.33 1.47 1.60 1.73 1.80 16 0.37 0.50 0.56 0.63 0.69 0.75 0.81 0.88 0.94 1 1.13 1.19 1.25 1.37 1.50 1.63 1.68 18 0.33 0.45 0.50 0.56 0.61 0.67 0.72 0.78 0.83 0.89 1 1.06 1.11 1.22 1.33 1.44 1.50 19 0.32 0.42 0.46 0.51 0.58 0.63 0.69 0.74 0.78 0.87 0.95 1 1.05 1.16 1.26 1.37 1.42 20 0.30 0.40 0.45 0.50 0.55 0.60 0.65 0.70 0.75 0.80 0.90 0.95 1 1.10 1.20 1.30 1.35 22 0.28 0.36 0.41 0.45 0.50 0.55 0.59 0.64 0.68 0.73 0.82 0.86 0.91 1 1.09 1.18 1.23 24 0.25 0.33 0.37 0.42 0.46 0.50 0.54 0.58 0.63 0.67 0.75 0.79 0.83 0.92 1 1.08 1.13 26 0.23 0.31 0.35 0.38 0.42 0.46 0.50 0.54 0.58 0.62 0.69 0.73 0.77 0.85 0.94 1 1.08 27 0.22 0.30 0.33 0.37 0.41 0.44 0.48 0.52 0.56 0.59 0.67 0.70 0.74 0.83 0.89 0.96 1 28 0.21 0.29 0.32 0.36 0.39 0.43 0.47 0.50 0.54 0.57 0.64 0.68 0.72 0.79 0.86 0.93 0.96 30 0.20 0.27 0.30 0.33 0.37 0.40 0.43 0.47 O.SO 0.53 0.60 0.63 0.67 0.73 0.80 0.87 0.90 32 0.19 0.25 0.28 0.31 0.34 0.38 0.41 0.44 0.47 O.SO 0.56 0.60 0.63 0.69 0.75 0.82 0.86 34 0.18 0.24 0.26 0.29 0.32 0.35 0.38 0.42 0.45 0.48 0.54 0.57 0.59 0.66 0.72 0.78 0.81 35 0.17 0.23 0.26 0.29 0.32 0.34 0.38 0.41 0.43 0.46 0.52 0.55 0.57 0.64 0.69 0.75 0.78 36 0.17 0.22 0.25 0.28 0.31 0.33 0.36 0.39 0.42 0.45 0.50 0.53 0.56 0.61 0.67 0.73 0.76 38 0.16 0.21 0.24 0.26 0.29 0.32 0.35 0.37 0.40 0.43 0.48 0.51 0.53 0.59 0.64 0.69 0.72 39 0.15 0.21 0.24 0.26 0.29 0.31 0.34 0.36 0.39 0.41 0.46 0.49 0.51 0.57 0.62 0.68 0.70 40 0.15 0.20 0.23 0.25 0.28 0.30 0.33 0.35 0.38 0.40 0.45 0.48 0.50 0.55 0.60 0.66 0.68 42 0.14 0.19 0.21 0.24 0.27 0.29 0.31 0.33 0.36 0.38 0.43 0.46 0.48 0.52 0.57 0.63 0.65 44 0.14 0.18 0.20 0.23 0.25 0.28 0.30 0-32 0.35 0.37 0.41 0-44 0.46 0.51 0.55 0.60 0.62 45 0.13 0.18 0.20 0.22 0.25 0.26 0.29 0.31 0.33 0.36 0.40 0.43 0.45 0.49 0.53 0.59 0.61 46 0.13 0.17 0.20 0.22 0.24 0.26 0.29 0.31 0.33 0.35 0.40 0.42 0.44 0.48 0.52 0.57 0.60 48 0.13 0.17 0.19 0,21 0.23 0.25 0.27 0.29 0.31 0.33 0.38 0.40 0.42 0.46 0.50 0.55 0.57 50 0.12 0.16 0.18 0.20 0.22 0.24 0.26 0.28 0.30 0.32 0.36 0.39 0.40 0.44 0.48 0.53 0.55 60 0.11 0.13 0.15 0.17 0.19 0.20 0.22 0.24 0.25 0.27 0.30 0.32 0.34 0.37 0.41 0.43 0.46 80 0.08 0.10 0.11 0.13 0.14 0.15 0.16 0.18 0.19 0.20 0.23 0.24 0.25 0.28 0.30 0.33 0.34 6 8 9 10 11 12 13 14 15 16’ 18 19 20 22 24 26 27 28 30 32 34 6 4.67 5.00 5.33 5.67 8 3.50 3.75 4.00 4.25 9 3.12 3.33 3.55 3.78 10 2.80 3.00 3.20 3.40 11 2.54 2.73 2.92 3.09 12 2.34 2.50 2.67 2.83 13 2.15 2.31 2.46 2.62 14 2.00 2.14 2.28 2.43 15 1.82 2.00 2.13 2.27 16 1.75 1.88 2.00 2.12 18 1.55 1.67 1.78 1.89 19 1.48 1.58 1.64 1.74 20 1.40 1.50 1.60 1.70 22 1.27 1.37 1.45 1.52 24 1.17 1.25 1.33 1.42 26 1.04 1.15 1.21 1.31 27 1.02 1.11 1.18 1.26 28 1 1.07 1.14 1.21 30 0.93 1 1.07 1.13 32 0.88 0.94 1 1.02 34 0.84 0.88 0.94 1 35 0.81 0.86 0.91 0.97 36 0.79 0.83 0.89 0.94 38 0.75 0.79 0.8*1 0.89 39 0.72 0.77 0.82 0.87 40 0.70 0.75 0.80 0.85 42 0.67 0.71 0.76 0.81 44 0.64 0.68 0.73 0.77 45 0.63 0.67 0.71 0.75 46 0.62 0.65 0.69 0.74 48 0.58 0.63 0.67 0.71 SO 0.56 0.60 0.64 0.68 60 0.47 O.SO 0.53 0.57 80 0.35 0.38 0.40 0.43 28 30 32 34 35 36 38 39 6.83 6.U0 6.33 6.50 4.38 4.50 4.75 4.88 3.89 4.00 4.22 4.33 3.50 3.60 3.80 3.90 3.18 3.27 3.45 3.54 2.92 3.00 3.17 3.24 2.69 2.77 2.92 3.00 2.50 2.57 2.72 2.78 2.33 2.40 2.53 2.60 2.18 2.25 2.37 2.44 1.94 2.00 2.11 2.16 1.84 1.90 2.00 2.05 1.75 1.80 1.90 1.95 1.59 1.64 1.73 1.77 1.46 1.50 1.58 1.62 1.35 1.38 1.46 1.50 1.30 1.33 1.41 1.44 1.25 1.29 1.36 1.39 1.17 1.20 1.27 1.30 1.09 1.12 1.19 1.22 1.03 1.06 1.12 1.1S 1 1.03 1.08 1.11 0.97 1 1.05 1.08 0.92 0.95 1 1.03 0.90 0.92 0.97 1 0.88 0.90 0.95 0.98 0.83 0.86 0.91 0.93 0.80 0.82 0.86 0.89 0.78 0.80 0.84 0.87 0.76 0.78 0.83 0.85 0.73 0.75 0.79 0.81 0.70 0.72 0.76 0.78 0.58 0.60 0.63 0.6S 0.44 0.45 0.47 0.49 35 36 38 39 40 42 44 4S 0.67 7.00 7.33 7.50 5.00 5.25 5.50 5.63 4.45 4.68 4.89 5.00 4.00 4.20 4.40 4.50 3.64 3.82 4.00 4.09 3.33 3.50 3.67 3.75 3.07 3.23 3.38 3.45 2.85 3.00 3.14 3.21 2.67 2.80 2.93 3.00 2.50 2.62 2.75 2.82 2.22 2.33 2.44 2.50 2.10 2.21 2.32 2.37 2.00 2.10 2.20 2.25 1.82 1.91 2.00 2.04 1.67 1.75 1.83 1.87 1.54 1.61 1.69 1.73 1.48 1.56 1.63 1.66 1.43 1.50 1.57 1.61 1.33 1.40 1.47 1.50 1.25 1.31 1.38 1.41 1.18 1.23 1.29 1.32 1.14 1.20 1.26 1.28 1.11 1.17 1.22 1.25 1.05 1.11 1.16 1.18 1.02 1.08 1.13 1.15 1 1.05 1.10 1.13 0.96 1 1.05 1.07 0.91 0.96 1 1.02 0.89 0.94 0.98 1 0.87 0.91 0.96 0.98 0.83 0.88 0.92 0.94 0.80 0.84 0.88 0.90 0.67 0.70 0.73 0.75 0.50 0.S3 0.55 0.57 40 42 44 45 (Courtesy Model Car it Track) 46 48 50 60 80 7.67 8.00 8.33 10.00 13.00 5.75 6.00 6.25 7.50 10.00 5.12 5.34 5.56 6.67 8.89 4.60 4.80 5.00 6.00 8.00 4.18 4.27 4.54 5.4S 7.27 3.83 4.00 4.16 5.00 6.67 3.S4 3.69 3.84 4.61 6.15 3.28 3.42 3.57 4.27 5.72 3.07 3.20 3.33 4.00 5.33 2.87 3.00 3.12 3.75 5.00 2.56 2.67 2.78 3.33 4.44 2.43 2.52 2.66 3.15 4.21 2.30 2.40 2.50 3.00 4.00 2.09 2.18 2.27 2.75 3.63 1.92 2.00 2.08 2.50 3.36 1.76 1.8-1 1.92 2.30 3.15 1.70 1.78 1.85 2.22 2.96 1.64 1.72 1.78 2.19 2.86 1.53 1.60 1.67 2.00 2.67 1.44 1.50 1.56 1.87 2.50 1.35 1.41 1.47 1.76 2.35 1.31 1.34 1.43 1.71 2.28 1.28 1.33 1.39 1.67 2.22 1.21 1.25 1.31 1.58 2.11 1.18 1.23 1.28 1.54 2.05 1.15 1.20 1.25 1.50 2.00 1.09 1.14 1.19 1.43 1.90 1.05 0.09 1.14 1.36 1.82 1.02 1.07 1.11 1.33 1.78 1 1.04 1.09 1.30 1.74 0.96 1 1.04 1.25 1.67 0.92 0.96 1 1.20 1.60 0.77 0.80 0.86 1 1.33 0.58 0.60 0.65 0.75 1 46 48 50 60 80 Number of teeth on driver gear (pinion gear)
changes, yon may have to re-position the pinion gear on the motor shaft so that the two gears will mesh. Incidentally, when buying alternate crown or bevel gears, be certain that you have enough clearance between the motor bearing and the axle to accomodate a larger gear. To set up the spur gear and pinion, which can only be used in the side- winder motor/chassis unit, you read the table exactly the same as for the in-line crown gear and pinion. There is one more point to watch with spur gearing: the gear on the axle shaft, the spur gear, must be large enough to enable the axle to clear the motor. On most motors, this requires at least a 39-tooth axle (spur) gear. You must run a 13-tooth pinion gear on the motor to achieve a 3:1 ratio with a 39-tooth spur gear. Now you know what gear ratio is and how to obtain it. but there is one other extremely important aspect of gearing that is often overlooked. The motor revolutions are transferred to the axle through the gears. However, just a revolving axle isn’t going to propel your car down the track. You must have a wheel and tire on that axle to run a car. This is where the problems creep in. Remember, each time a circle, or a tire, makes a com- plete revolution, it covers a distance equal to its circumference. Circum- ference is derived by midtiplying the tire diameter by - or 3.1416. There- fore, each small change in tire diameter is magnified over three times as it rolls along the track. Tire diameter, coupled with gear ratio, is important in obtaining maximum performance from any motor. Let’s refer to a hypothetical car with a 3:1 gear ratio. Suppose this car is running a 1" over-all-diameter tire; this means that each time the axle revolves, the car moves 3,1416" (I" x 3.1416). Dividing this by the 3:1 gear ratio would mean that car moved 1.05" each time the motor revolved. Since you cannot alter the motor revolutions, the axle revolutions can be changed through the gears or tire diameter. If you substitute a 1-1/4" diam- eter tire on the 3:1 ratio car it would move 1.31" for each motor revolution. This has the same effect on over-all speed as changing the gear ratio on the original 3:1, 1" tire car to 2.5:1. In other words, yon can change the speed of the car by changing gear and tires. The Table to Determine Tire Travel for Each Motor Revolution will tell you just exactly how far your car will travel with any gear ratio or tire size. The Table to Determine Tire Travel can also be of great help in tuning and building scale cars. It enables you to see pretty well how your car would perform with a change in gear ratio by simply substituting a larger or smaller diameter tire to equal your proposed new ratio. II. on the 3:1 car we’ve discussed, you found that the car performed better with a 1-1/4" diameter tire, you would know that you could change back to the original 1" tire and change the gear ratio to 2.5:1, and the car would perform as well as with the larger tires. 139
TABLE TO DETERMINE TIRE TRAVEL FOR EACH MOTOR REVOLUTION tire circumference = inches of travel gear ratio Tire Size 3/4” Dia. 13/16" 15ia. 7/8" Dia. 15/16" Die. 1" Dia. 1-1/16" 1-1/8" 1-3/16" Dia. 1-1/4" 1-5/16" 1-3/8" Dia. 1-7/16" Dia. 1-1/2" Dia. Dia. Dra. Dia. Dia. 1.5:1 1.57 1.70 1.83 1.96 2.19 2.23 2.32 2.50 2.62 2.75 2.87 3.01 3.18 1.7$: 1 1.34 1.46 1.57 1.68 1.80 1.91 1.98 2.28 2.24 2.36 2.46 2.58 2.69 2.0:1 1.17 1.27 1.37 1.47 1.57 1.67 1.74 1.87 1.96 2.06 2.15 2.25 2.36 2.25:1 1.05 1.13 1.22 1.30 1.40 1.59 1.54 1.66 1.74 1.83 1.92 2.01 2.19 2.5:1 .981 1.02 1.10 1.18 1.26 1.34 1.39 1.50 1.57 1.65 1.72 1.80 1.88 2.75:1 .855 .26 1.00 1.07 1.14 1.22 1.26 1.36 1.43 1.50 1.56 1.64 1.72 3.0:1 .785 .850 .916 .960 1.05 1.11 1.16 1.25 1.31 1.37 1.44 1.50 1.57 3.25:1 .725 .784 .846 .905 .969 1.03 1.07 1.15 1.20 1.27 1.32 1.39 1.45 3.5:1 .672 .728 .785 .840 .899 .956 .991 1.07 1.11 1.18 2.23 1.29 1.34 3.75:1 .626 .680 .732 .784 .839 .892 .925 1.00 1.05 1.10 1.15 1.20 1.26 4.0:1 .589 .638 .688 .735 .786 .837 .869 .936 .981 1.03 1.08 1.13 1.18 4.25:1 .554 .600 .648 .691 .740 .788 .816 .880 .923 .970 1.01 1.06 1.11 4.5:1 .523 .566 .610 .652 .699 .743 .771 .831 .872 .915 .958 1.00 1.05 4.75:1 .495 .537 .568 .619 .661 .703 .730 .788 .826 .869 .906 .950 .991 5.0:1 .470 .510 .550 .589 .629 .670 .694 .749 .785 .823 .861 .902 .942 5.25:1 .448 .486 .524 .560 .600 .639 .662 .712 .749 .785 .820 .860 .899 5.5:1 .427 .464 .499 .534 .571 .608 .631 .680 .712 .749 .782 .820 .856 5.75:1 .408 .444 .478 .512 .548 .582 .804 .651 .682 .718 .749 .785 .820 6.0:1 .392 .425 .457 .491 .523 .558 .579 .622 .653 .688 .718 .752 .775 Tire 3/4" 13/16" 7/8" 15/16” 1" 1-1/16" 1-1/8" 1-3/16" 1-1/4" 1-5/16" 1-3/8" 1-7/16" 1-1/2' Size Dia. Dia. Dia. Dia. Dia. Dia. Dia. Dia. Dia. Dia. Dia. Dia. Dia. (Courtesy Model Car d> Track) GEAR RATIO TIRE SIZE You can, through the use of the table, determine a “magic number” for any particular motor. Once you have found this number, you can run virtually any size tire, and by changing the gear ratio to maintain the inches of travel, you can maintain maximum performance from that motor. In other words, if you found that your motor ran best when it was moving the car 1.31" for each motor revolution, vou could equip that car with 3/4" diameter tires at 1.75:1 gearing, 1" diameter tires at 2.5:1 gearing, and 1-1/8" tires at 2.75:1 gearing, and still have virtually the same performance. The principles used to illustrate the results of gear and tire changes will apply to any car. The two tables then eliminate the need to race a car with larger or smaller diameter tires than it should have for proper appearance. Also, you can set up a winning motor combination and place it in nearly aux size car in any of I hi* popular scales! Wheels Wheels and tires, both in prototype and model form, are often discussed by racing car enthusiasts. Many figures and dimensions are talked about without any real knowledge of how or where they apply to a tire or wheel. Let's clear up some confusion. First of all, wheels—tires on passenger cars, racing cars, sports cars, or Grand Prix cars—are mounted on drop-center rims of a shape similar to 140
that in Figure 129. This is not a wheel, it is a rim. When this rim has a steel or aluminum plate welded to it. or machined into it. or when it is laced to a hub by wire spokes, then it becomes a wheel. CROSS SECTIONAL PLAN DROP CENTER RIM FIG 129 Courfciy Model Cor & Track Wheel diameter is not the over-all diameter of the rim. Wheel diameter is measured where the bead of the tire rests on the rim. (The tire bead is the portion of the tire that rests on the rim.) In other words, it is approxi- mately equal to the inside diameter of the tire that it is designed to fit. Again refer to Figure 129, diameter A. The flange immediately above diame- ter A holds the tire onto the rim. The exact height of this flange varies somewhat from rim to rim. However, it is usually 3 I" to 7 8" high. Since nominal wheel diameter. We must, therefore, add this 1-1 2" to 1-3 1" to it continues all the wav around the rim. it adds 1-1 2" to 1-3/4" to the the nominal wheel diameter to produce the actual over-all diameter of the wheel. Since we can not accurately measure 1/2" or 3/4" in 1 24 or I 32 scales, let's round this figure off to an even 2" and see what happens to the wheel diameter. A 12" wheel would measure 12" al the beads, but it would measure approximately 14" over-all diameter. A 13" wheel would measure 15", a 14" wheel would measure 16", a 15" wheel would measure 17", etc. Therefore, if we measure a 1/32 scale wheel and find it to have a 5/8" over-all diameter (20/32), this would correspond to a 20" over-all diameter full-scale wheel. Deducting the 2" we talked about, this wheel would be an 18" wheel. The next most obvious problem is how to arrive at the nominal dimen- sion on wheel size. As we mentioned, it is equivalent to the inside diameter of the tire and is specified when we specify the tire size for a full-size car. A 6.40-15 tire fits a 15" wheel; a 5.20-13 fits a 13" wheel, etc. The width of the rim is also an important consideration when mounting a prototy pe tire. Again, the wheel width is not the over-all width of the wheel. Figure 129 illustrates where the actual rim width is measured. This dimension is actually the width across the beads of the tire. The rim and 141
tire manufacturers have agreed on certain engineered combinations of rim and tire widths. Each tire manufacturer has a booklet indicating what size tire goes on what size rim. The important fact here is that the rim width for racing car tires is always narrower than the widest portion of the tire. So, you will never have a model wheel that is wider than its tire if you want to maintain a realistic appearance. Notice that one side of the rim is wider than the other in Figure 129. The wider side of the rim, marked “ramp” on the sketch, is usually placed toward the inside of the car when the wheel is assembled. When it is taken apart and reassembled with this ramp toward the outside, or when the rim is moved further away from the car on assembly, the wheel is referred to as a “reversed rim” wheel. It is very popular with hot rodders. Strangely enough, mans Ferrari wire wheels and American-production car wheels arc produced with this reverse effect at the factory. So far we’ve talked mostly about the rim. The center, or disc, is also a fascinating portion of the wheel unit. Cast aluminum or magnesium wheels are the most popular recent designs and are used on virtually every cur- rent Cirand Prix car. The rim shape on these wheels (as shown in Fig. 129) is cast in one piece with the center of the wheel. The hub is a separate unit on most racing cars. It contains the bearings and is bolted to the cast wheel assembly with 3 or 4 bolts. The once popular knock-off hub that uses a single wing-nut to hold the wheel in place is losing favor because the modern tire designs are so reliable and long wearing. The disc wheel used on our passenger cars has a steel plate welded or riveted on the rim to produce the wheel unit. It is strengthened by care- fully engineered waves and folds stamped into the disc. The aluminum or magnesium wheel obtains its strength primarily from sheer mass of the lightweight metals. Most foreign car and disc-type, racing car wheels are vented with 1" or larger vent holes which aid in brake cooling. The steel disc, race car wheels are usually produced by Dunlop in both a knock-off and a bolt-on pattern, and are common to Jaguars, Listers, and BRMs. Porsche has a similar wheel produced for their cars. The romantic wire-wheel design of sports car fame continues to be very popular. In actual fact, a properly engineered wire wheel is not only a thing of beauty, but of quite useful quality as well. The design principle of the wire wheel is that the weight of the car hangs from the spokes, and that the weight is never pressed down onto them, but, rather, pulled away from them. Because of this, relatively small-diameter wire can be used to produce a strong, light wheel. The weight of a racing wire wheel generally falls somewhere between that of the cast aluminum or magnesium wheel and that of the all-steel disc wheel. The wire wheel, however, offers the advantage of infinite adjustment for trueness and concentricity with an added bonus of the all-important brake-cooling for a race car. 142
Wheel design is an important and integral part of a race car’s concep- tion, engineering, and building. Therefore, it becomes an important part of the “character” of the prototype. A successful model needs the proper style wheel to have the proper appearance. Most Chaparrals should have a magnesium spoke wheel, for example, and Ferrari Sports Cars should have wire wheels, and so on. You should determine, from a photograph of the prototype, what wheel your car should have and then select an appropriate cast wheel or wheel insert from those available. Most of the inserts are plastic. It is a simple but rewarding task to cut down an insert, if necessary, to fit a smaller wheel. The proper style will set your model apart as an accurate scale model racer. Remember, on an object as small as a wheel, even 1/32" can make the wheel and tire look out of proportion. It is best to stick as closely as possible to the exact size to maintain the best over-all effect. There are hundreds of different wheels on the market. With few excep- tions, all of them arc true running and of lightweight aluminum or mag nesium. When I select a wheel for a model. I’m especially concerned with three things: Does it have the proper width and scale diameter to fit the tire I want to use on either front or rear? Is the shape of the rim edge undercut to match the full-size car wheel? Is it an exact copy of the, wheel design used on the full-size car, or will it lake one of the plastic wheel inserts appropriate to the full-size car? There arc a great number of machined and drilled wheels that are quite pretty, but they do not have the slightest resemblance to a full-size car wheel, and most are too shallow to allow an insert to fit inside. 1 prefer a realistic wheel. Ulrich, Cox, and Dynamic have some excellent cast wheels that arc almost exact mates for American Mag wheels, Ferrari and BRM GP wheels, Ford GT or Cobra wheels, and more. Tires A scale tire for our scale wheel is our next consideration. All types of tires are identified in some manner with a size marking. In the English- speaking countries, they arc sized 6.10-15 or 6.00 6.40-15. for example. The last number always refers to the wheel diameter as we have discussed. The first number refers to the size of the cross section of the tire. When only a single number appears (i.e., 6.40), it refers primarily to the width of the tire. However, this number can be used to arrive at the approximate over- all diameter of the tire by doubling this figure (6.40 plus 6.40 equals 12.80) and then adding the wheel diameter (12.80 plus 15 equals 27.80). A quick glance at the chart shows that a 6.00 6.40-15 should have a 26.57 diameter, so we’re only 1.23" off. Now, where did that 6.00 in the 6.00 6.40-15 come 143
RACING TIRE SIZE CHART SIZE OF TIRE MAXIMUM OVER-ALL TREAD WIDTH CROSS SECTION DIAMETER Prototype Nominal Prototype in inches 1/32 Scaled Prototype 1/32 Scale-*- inches Prototype in inches 1/32 Scale# inches inches in inches 4.50-12 5.41 11/64 20.91 21/32 4.13 1/8 5.20-12 6.21 3/16 21.78 11/16 4.46 9/64 4.50-13 5.48 11/64 22.02 11/16 4.15 1/8 5.20-13 6.17 3/16 23.08 23/32 4.58 9/64 5.90—13 6.93 7/32 23.80 3/4 5.00 5/32 6.00/6.50-13 7.52 15/64 24.60 49/64 5.47 11/64 7.00-13 9.30 19/64 25.30 25/32 6.50 13/64 5.50/8.10-13# 8.50 17/64 23.50 47/64 7.50 15/64 6.00/10.50-13# 10.5C 21/64 24.50 49/64 9.50 19/64 7.00/12.50-13# 12.50 25/64 26.00 13/16 11.50 23/64 5.20-14 6.08 3/16 24.18 3/4 4.53 9/64 5.90-14 6.82 7/32 24.74 49/64 5.00 5/32 4.50-15 5.41 9/64 24.12 3/4 4.18 1/8 5.00/5.20-15 6.06 3/16 25.01 25/32 4.58 9/64 5.50/5.90-15 6.70 13/64 25.72 51/64 5.00 5/32 6.00/6.40-15 7.53 15/64 26.57 53/64 5.52 11/64 6.50/6.70-15 7.96 1/4 26.82 27/32 5.88 3/16 7.00-15 8.81 9/32 27.70 55/64 6.45 13/64 8.20-15 8.95 9/32 28.63 57/64 6.82 7/32 8.20-15 11.30 23/64 29.30 59/64 7.60 15/64 (Stock Car Special' 9.50-15 9.80 5/16 25.30 51/64 Not available 9.90-15 10.00 5/16 25.70 13/16 Not available 12.00-15 11.70 23/64 28.30 57/64 Not available 12.40-15 12.50 25/64 29.00 29/32 Not available 5.00-16 6.10 3/16 25.87 13/16 4.58 9/64 5.50-16 6.67 13/64 26.78 27/32 5.00 5/32 6.00-16 7.61 15/64 27.79 7/8 5.57 11/64 6.50/6.70-16 7.98 1/4 28.02 7/8 5.82 3/16 7.00-16 8.60 17/64 29.06 29/32 6.34 13/64 * Compiled from Goodyear Tire and Rubber Company "Sports Car Special" and "Indianapolis 500" tire charts. Since racing tire sizes are similar between brands, Dunlop and Firestone racing tires will have similar dimensions. # Scale dimensions are rounded off to the nearest 1/64". # These dimensions are measured from actual Firestone Super Sports Indy tires. FRACTION CHART 1/64 17/64 33/64 49/64 1/32 9/32 17/32 25/32 3/64 19/64 35/64 51/64 1/16 5/16 9/16 13/16 5/64 21/64 37/64 53/64 3/32 11/32 19/32 27/32 7/64 23/64 39/64 55/64 1/8 3/8 5/8 7/8 9/64 25/64 41/64 57/64 5/32 13/32 21/32 29/32 11/64 27/64 43/64 59/64 3/16 7/16 11/16 15/16 13/16 29/64 45/64 61/64 7/32 15/32 23/32 31/32 15/64 31/64 47/64 63/64 1/4 1/2 3/4 This chart will assist you tn rounding off 1/6-1 dimensions to more easily measured figures for tire diameter and width.
from? Years ago, the double number was meant to indicate first the approxi- mate tread width (6") and second, the width at the bulge or sidewall of the tire (see Fig. 130). On racing (ires, it is merely to indicate that this single racing tire size is designed to replace both a 6.00-15 and a 6.40-15 with the one 6.00/6.40-15 racing tire size. 8 dimcnuon л Wkllh С с-п-вшип и Manmum Section FIG. 130 Courtesy Model Cor A Ttack All these figures work out fine in theory. In actual practice, their use is almost coincidental, particularly in racing tires. In most instances, a racing car is limited to a certain over-all diameter by the fenders or gearing. Since more tire on the ground equals greater cornering power, a wider tread and, therefore, wider cross section is desirable in racing sports cars. It is this demand, coupled with the requirements of the tire’s inner construction and tread pattern, that has led the racing tire manufacturers to produce tires as sized in Figure 130. For a given size, the racing tire will have a much wider cross section (for stability) and tread pattern (for traction) than its nominal size would indicate. The Goodyear Stock Car Special, as used on the team Cobras, is a nominal 8.20-15 which (using our approxi- mate formula) would be a tire 8.20" wide and 31.4" in diameter (8.20 plus 8.20 plus 15). In actual fact, this tire is 11.30" wide and 29.30" in diameter. This brings up an important point for us, as model road racers. The 12.40-15 tire is the largest tire used on current prototype road racing machinery. In 1/32 scale, this would mean a tire of 25 64" maximum width (a little over 3/8") and 29. 32" over-all diameter. On the other end of the scale is the 5.50/5.90-15 which is about the smallest 15" rear tire being 14S
run on a prototype racing car. This tire would have a minimum width of 11 64" ( just under 3 16") and a minimum diameter of 51/64" (just under 13 16"). Proportional dimensions will apply to 1 24 scale cars. Check the rear tires on your cars to sec how their size compares to the prototype specifications. The chart will help you here. If you are running a car that used 13" wheels and tires in the prototype, or a vintage car using wheels larger than 16". be sure to check both its wheel and tire sizes. For rear tires, your safest bet is to use what is most popular and effective on vour track. On manv commercial tracks, a medium-soft sponge tire, especially the German Graupner Record tire, is usually best. However, many are finding the hard, solid tires of Silicone rubber to be most effec- tive. The most popular tires for 1/32 scale club racing are the harder sponge tires from Auto Hobbies and Monogram. Almost any of the soft, solid, rubber tires or any of the above work equally well on home tracks. The front tires on I 32 scale cars should be soft, solid rubber with a medium amount of traction. Monogram, Revell, and Auto Hobbies me- chanical tires are examples. On the other hand, 1/24 scale cars handle best with an absolute minimum of traction on the front. You can use the extra-narrow Dy namic or Cox front tires or coat any of the wider ones with clear lacquer to reduce traction. Axles You will find an extremely wide choice of axles ranging in cost from a dime to a half-dollar. For 1/24 scale cars, it pays to invest in a hardened steel axle with a Hat in the center for the axle-gear set-screw. The stainless steel varieties are only necessary when you arc building a sidewinder where the axle passes near the motor and can become magnetized. In 1/32 scale, it is best to purchase a non-hardened axle. Since the bearings are usually quite close to the wheels, you will often need to cut oil portions of the ends of the axle to keep it inside the wheel or to fit a wheel insert. Be sure that the unthreaded, smooth portion of the axle is long enough to extend all the way through both bearings in your chassis. Front axles that allow each wheel to rotate independently will often help a car to corner faster on the tighter 1 24 scale and most 1 z32 scale tracks. Independently rotat- ing front wheels don’t always help, but you’ll never know about any car until you try them. Ball Bearings Ball bearings arc available to fit any motor or axle shaft. As a general rule, the motor or chassis will have to be drilled to fit the outside of the ball bearing. The cost is quite high. A complete set of six for both axles 146
and motor will cost from twelve to fifteen dollars. II your car is a winner, it’s worthwhile since they will wear many times longer than conventional bearings. Ball bearings are not a cure-all for a slow car. It is best to build a car with winning potential using conventional bearings. Then, install ball bearings. You can install them as you can afford them, starting with the motor shaft, then the rear axle, and. finally, the front. All ball bearings must be kept surgicalh clean and oiled only lightly. 147
FIG 131 ТЫ» thopter will outline the materials ond assembly doto on these nine component cars in 1/24 stole number 3 Moseroti 5000 GT, number 16 lotus 23, number 97 long Cooper, number 66 Chaparral 2, number 11 Cobra, number 61 Moserati 151, number 4 lotus 25, number 82 lotus 38. and number 30 Porsche 8. FIG. 132 The basic chassis motors for these nine 1 24 stole tors ore positioned exactly os in Fig. 131 К & B/$upe> Challenger, К & 8 Wildcat, Monogram X220, Dynamic Сох TT X150. Cox.'Ronnolli V, Russkit 'Stratthbuilder,'' Corben/Classic CM160, Revell/$P80, ond Dynomlc/Tyco,
8 Building 1/24 Scale Cars from Components THE ONLY REAL difference between a kit and a car you build yourself is the fact that you have complete freedom in the selection of all the parts that make up a model racing car. The previous chapter, and a quick trip to your local hobby dealer or raceway center, will give you a good idea of the numerous components that are available. The drawings and information in Chapter 5, added to the practical knowl- edge you have gained from assembling a few kits of your own. will give you the background you need to build your own “component" cars. Parts Selection I’ve selected what I consider to be the best sets of components for nine different 1/24 scale cars. You can follow along precisely or select your own. In either case, you should find the Bill of Materials and assembly notes with each of the nine most helpful. Merely substitute all or part of your own choices of components for mine in the Bill of Materials. It is a good idea to make up your own Bill of Materials even if you’re making your car from an entirely different set of parts. All of the cars 1 have outlined here use some type of commercial chassis. When you purchase the chassis, you’ll receive detailed instructions on assembly, so 1 won’t duplicate the information. You will, however, want to learn to solder, even if it’s just to connect the motor lead-wires from the motor to the pickup braid. Later, you'll likely want to make your own “space-frame" chassis similar to the Russkit “Scratchbuilder” shown here. Again, you’ll need to know how to solder. 149
The Technique of Soldering With all of the different chassis kits available, soldering nun seem a waste of time. However, if you expect reliable performance from your cars, vou must know the basic techniques of soldering. All electrical con- nections, for example, must be soldered to assure a positive How of current. In addition, extra weight should be soldered on, and many of the brass chassis can be made more rigid and reliable by soldering the connections. Soldering is a simple technique. It is not an art and no luck is involved. It is actually simpler to use than epoxy! Soldering is not “putting on" solder as you would glue. Soldering is the application of “heat transfer." This term is simple a brief description of what you do when vou solder correctly. The basic idea is to heat the metal you are joining until it is hotter than the melting point of tho solder. This allows the solder to flow into the joint. Melted solder follows the principle of capillary action, that is, it will flow more readily into a narrow' opening than a wide one. Briefly then, you How the solder onto metal surfaces that have been heated with a soldering iron to a temperature greater than the melting point of the solder. Since you must have an adequate suppk of heat, the proper soldering equipment is essential. A 25- to 40-watt iron is sufficient for soldering wires and pickup brushes. The small irons, such as those supplied in woodburning sets, arc adequate for this purpose. An 80- to 100-watt soldering gun, or iron, is a must to solder a chassis or attach lead weights. The most popular soldering tools: A Busskit chassis-assembly jig (Adjnsto-jig) and a Weller soldering gun, and assorted hand tools. A 100-watt soldering iron is also an excellent investment for the serious model builder. fIG 133 Before voider will hold, the metal surfaces must be fifed or tcrapod dear of all oxides and grease. 150
Surfaces to be joined must be perfectly clean and free from oxidation or oil so that the solder can form a strong bond. A small file or knife is used to clean these surfaces. Aluminum tweezers such as X-Acto’s are a great help for holding heated parts while soldering. Solder is made of tin and lead and comes either in solid wire or with a hollow core filled with acid or flux to help bond the solder. The type best suited to model work is a 50 50 or 60 40 tin lead solder with either no core or a flux core. Perfect supplies a small portion of high-quality flux core solder for fifteen cents. This is adequate for simple electrical connections. For extensive soldering on frames, etc., it is best to buy a small box of television- and radio-quality, flux-core solder. Ersin supplies one of the better brands. Also, for frame soldering, etc., vou would purchase a small tin of soldering paste such as Nokorodc. Avoid any rosin or acid-core solder, or soldering paste, because they can attack motor insulation and paint. Radio and television supply stores are the best source of solder and soldering paste. Since soldering is basically the transfer of heat from the soldering iron to the work, it is essential that the iron always be clean. Oxide, etc., insu- lates it from the work. Before using the iron, file or scrape all of the oxide off the tip until it is shiny copper. Then heat the iron, and touch a small amount of soldering paste to all of the surfaces on tip. Next, while the iron is still hot, cover the entire tip with solder and shake or brush off any excess. This “tins” the tip and helps to prevent the copper from oxidizing. You will have to repeat this process occasionally as the solder burns away and the copper oxides form. Now that you’ve collected an adequate soldering iron or gun, a file, knife, tweezers, solder, and soldering paste, let’s try some soldering tech- niques. To solder two pieces of metal together for a frame, first file or scrape the surface to be soldered as shown in Figure 133. Then, apply soldering paste to the area to be soldered as in Fig. 134. This paste com- pletely cleans the metals to assure greater adhesion. It also allows the solder to spread over the entire area to be covered. This paste is a must in soldering frames or adding weights. Spread only a thin layer on the surface. FIG 134 Soldering posle, opplied to the orca being soldered, further cleans the material ond allows the solder to hold the material firmly.
The next step is to '‘tin” the surface to be soldered. “Tinning” simply means that a thin layer of solder is applied to the area to be soldered and allowed Io cool before the two pieces are in place. Be sure to heat the metal enough, so the solder forms a puddle anil Hows over the area you cleaned and covered with soldering paste. Use only the amount of solder necessary to leave a thin, smooth film on the metal. Remember, you want to flow the solder, not lump it on like cement. Tin the second piece of metal Io be joined, and hold it Io the first piece with the aluminum tweezers. Heat the joint, but do not apply any addi- tional solder until you can see the solder change color and melt. Then, remove the iron while holding the pieces in place until the soldered joint cools. Now, wipe off any excess soldering paste. A few practice runs with some scrap brass will give you the feel of soldering. You’ll see, for example, that the solder becomes quite shiny when it is molten, and that it gradually dulls as it cools. On some joints it is either inconvenient or impossible to tin both surfaces before soldering. Clean both surfaces of these joints, apply soldering paste, and assemble or clamp into position. Then, melt a small puddle of solder at one point on the joint, and gradually move the iron over the joint slowly enough to keep the melted solder from hardening. You’ll see the solder flow along the seam, and due to the capillary action mentioned earlier, the solder will flow into the joint as well as on the edge. This process is called “Seam Soldering." On some models, it is often helpful to have assembly nuts soldered to the frame so that only a screwdriver is needed for assembly or disassembly. To solder an attaching nut to a frame member, simph file one surface and one or two flats ol the nut and the frame. Now. hold the nut to the frame with tweezers, and apply only a small drop of soldering paste to the edge of the nut and the frame member. Next, apply a small dot of solder to this joint, heat until it puddles, and remove the iron. Be careful not to hold the iron in position too long, or the solder may flow up into the threads of the nut. Be sure to clamp with the tweezers until the solder cools. You can also use soldering techniques to keep the mounting end of your car’s pickup-brush from fraying. Dip one end of the Stranded brush into the paste. Hold the brush about 14" from the end with tweezers exactly as pictured in Figure 138. The tweezers act as a heat sink to keep the solder from flowing through the entire length of the brush. Now, apply enough solder to this short end of the brush and heat with the iron until the solder complete!) covers the exposed end. This gives a solid surface that can be drilled for attaching to the pickup, yet all but the I 4" at the attaching end is loose anil springy for positive electrical pickup. 152
FIG 135 When possible, о thin film of soldo» should b* "flowed’ onto eoch of the surfaces Io be joined. FIG. 136 Hold the two pieces to bo joined with aluminum tweezers and heat lhe joint as shown until the solder melts. Remove the iron ond allow to coal before removing tweezers. FIG. 137 Attaching nuts con be held Io the frome members by soldoring. Do not allow the soldo» to Row into lhe threods of the nut. FIG 138 For positive pickup, solder about 1/4" of the attaching end of the brush attachment solid so that it can be drilled for attaching to the pickup. FIG 139 Reliable electrical Row is essential for any race cor. Moke certain the wire joints are positively attached by flowing solder onto the ends of lhe lead wires and then soldering them Io the motor and pickup 153
The proper method nF applying solder to the motor lead-wires is to tin them before soldering to the motor or pickup brushes. Again, use the tweezers to hold the wire and to act as a heat sink to keep the solder from flowing down the wire. Then, the wire ends can be soldered to the tinned motor or pickup brushes for reliable electrical connections. (Refer to Chap. 5 for additional help.) With just a little practice, you can become adept at these soldering techniques which will produce reliable racing cars as a result of securely soldered joints and wire connections. The more advanced model racers often use the “space” frames like those shown here A good starter kit for brass-tubular frame construction is Russkit’s “.Scratchbuilder” series. Later, you can add your own ideas and variations, purchase your own brass tubes, brackets, motor, wheels, etc., and build your own. The rear-pivoted "drop flag” on the space frame above is an example of one of the best 1/24 scale frame designs. Although it appears to be quite complex, a close study will reveal it to be only a modi- fication of the “Scratchbuilder” frame. FIG. 140 Tho Russkit ‘Scratchbuilder" lit provide* all of the pieces to moke thi* simple, bra*» lube "space frame." FIG. 141 Thi» complex frame could be adapted to any of the sport» car» in thi» chapter. Note the rear pivot point» on the "drop pickup" arm and the eras*.braced rear bracket». Thi» chats!» also features a hypoid crown gear to offset the motor downward.
LOTUS 25 and 33 GRAND PRIX CARS The two Lotus Grand Prix ears on these pages span the history of these world- champion cars from 1962 (the number 4 car) to the last of the I-1 2-liter racing formula in 1965 (the number 17 car), lire 1962 Lotus 25 revolutionized the design of all the GP ears racing at that time. In the superior hands of Jim Clark, the Lotus won the World Championship in 1963 and 1965. The same, basic design, in the Lotus 38, won the Indianapolis 500 Pace in 1965. Lotus and Clark have set the pattern for the American open-wheel races as well! The secret of the phenomenal success of the Lotus can be attributed, in somewhat over-simplified form, to one thing. Lotus was tire first race car manufacturer to develop a successful inonocoque chassis. This design, now common to most successful racing ears, uses a scries of boxes, which are usually riveted aluminum or bonded fiberglass, assembled together to form both the bods and the chassis. The advantage of this type of construction is primarily the fact that an extremely rigid chassis is obtained with much less weight than if tubes or rails were used. The engineering concept is that both the performance and handling of a car are increased by using a rigid chassis and a relatively soft suspension. Considerable time is spent designing front and rear suspension systems which keep the tires on the ground when the ear is accelerating, cornering, or stopping. If the chassis Ilexes during a race, much of the engineer's efforts are wasted. The weight of the chassis must be as light as possible for maximum performance. The monoeoque design, first used on airplanes, fills all of these requirements better than than anything known. Lotus had a considerable amount of talent in all of the other aspects of racing had it first. So. it was continually a step ahead. car design, hut so did its competition. The chassis made the difference, and Lotus The 1962 Lotus 25 was modified continuously during 1963, 1964, and 1965. The change in model designation, in 1964. from 25 to 3? is not noticeable. However, the change to 13" tires by the entire Grand Prix car field prompted the new model number. Clark won the 1965 French Grand Prix in a Ixitus 25, but it was impossible to distinguish it from the Lotus 33s in the same race. It was reported that this 25 was slower than the newer and slightly lighter 33. but more suited to the twisting course used for the race than the 33. Some of the 196-1 Lotus 25 cars used the same body with windshield and uncovered transmission as the 1965 Lotus 33s. Specifications (Lotus 33. 1965.) Wheelbase: 91.5 inches Track Width: Front/Rear 55/50 Over-all Length: 140 inches Over-all Width: 27 inches Front Tires: 6.00 x 13 Rear Tires: 7.00 x 13 155
FIG. 142 The fulluJt» cat The lotus 33, in th» hondi ol chompion Jim Clark, was ono of «he most successful Gron Prix designs ever. Clark I* shown hero at the 1965 Belgian Gron Prix, (Gunther Matter; courtesy Pood & Track} NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES Lotus 33 17 Jim Clark Belgian GP 65 Won Medium green with yellow stripe and wheels. Pictured above. RT 9/65 18 Jim Clark Dutch GP i£i Won Same as #17. CD 8/64 24 Jackie Stewart O‘i Italian GP ‘65 Won Same as #17. CD 12/65 6 Jim Clark So. African GP ‘65 Won Same as #17. CD 4/65 1 Jim Clark German GP 65 Won Same as #17. CD 11/65, SCG 10/65, RT 11/65 Lotus 25 4 Jim Clark Dutch GP •62 9th All medium green with black 15 wheels. Model pictured. RT 9/62(coIor), RT 1/64, RT 8/62, CD 8/62, SCG 9/62 I Jim Clark So. African GP ‘63 Won Same wind screen ar. #17, same color as #17, with 15" wheels. CD 4/64 9 Jim Clark Monaco GP •63 — Same as #4 with exposed transmission. RT l/64(color), RT 8/63, SCG 12/63(color) Lotus BUM 22 Bob Bondurant Mexican GP ‘65 dnf Similar to #17. Carburetor stacks not ex- posed. Dark blue/green with dark red nose-stripe. CD 1/66, SCG 1/66, R 1/9, RT 9/65{color) 10 Chris Amon Dutch GP ‘65 Sth Same as#22 with 15" wheels. CD 8/64 PLANS: Lotus 25: Road & Track, September 1962, 1/24 scale Lotus 25 <Jc 23: Model Carts, September 1964, 1/32 scale
FIG. 143 The model: A clear plattic Shork lotus 25 body Revell wheel inserts, carburetor intakes, and exhaust odd realism to this Grand Prix mod*!. LOTUS 25 GRAND PRIX The easiest cars to model are the 1962 and 1963 Formula I Grand Prix cars. Ihe later Grand Prix cars featured cut-away rear body sections with the complex trans- mission and suspension components in the open from the rear axle on hack. The Lotus 25 model here is a perfect example of the 1962 and 1963 cars. To correctly model the later versions of these cars, the Lotus 33 shown on the previous page, the transmission and much ol the rear suspension would have to be duplicated. The number 4 car is an accurate model of the earlier Lotus 25. Additional suspension arms should be added at front and rear to add authenticity to the model Revell’s Lotus Grand Prix detail components can be used to add realism to the clear plastic Lotus 25 body shell. The chassis I selected for this car is the Corbcn simple brass in-line unit. This chassis consists of only three major pieces: the frame itself, the front axle bracket, and the “drop” pickup arm. Bend the front axle bracket to a "7” shape, as shown, to lower the front of the frame and the motor about 1/8". Solder a 1/8” inside brass tube to this bracket to serve as a front axle bearing. Solder the rear bearings in place. The Corben piano-wire "drop” arm. as with all others like it, does not operate properly. Either wire it up solid to the frame or solder your own together, using three 1/16" brass tubes from the arm pivot to the pickup holder and a 1/16" brass tube across the chassis as a pivot block. Several ready-made brass drop pickup arms could also be substituted if you don’t want to try your own. The body on this particular car is a tight fit over the motor. Brass tube axle spacers between the wheels and the bearings can be used to keep the body from shifting front to back. This same principle of using the axle spacers to locate the 157
IhkIv can be used effectively on all of the narrower 1/24 scale Grand Prix bodies. If the particular body and chassis you select do not fit tightly, the body can be held in place by soldering a single 1/16" brass tube across the center of the chassis at the bottom Two straight pins, driven through the body sides anti into the tube, will hold the body in place. If it fits around the axle bushings, it may take a little cutting and fitting to get the body to fit snugly and yet not slow down the rotation of the axles. This is still the simplest form of mounting. Bn.i. of Materials CHASSIS: BODY; Corbcn #907 brass frame Monogram X-l 10 motor Corbcn #900 pickup shoe Dynamic #751 pickup collar Revell #R34IC rear wheels Monogram #SR 1002 front tires Rear tires to suit track conditions 2-3/8" front and rear axles w/nuts Crown gear and axle spacers to suit 1/8” perfect brass tubing Shirk lx>tus 25 body (clear plastic) Revell = R1023 body for wheel inserts, ex- h.iusts. carburetors, and driver Russkit decnl numbers and circles 158
1964 CHAPARRAL 2A The most successful American sports racer is. beyond question, the Chaparral. The entire chassis, with the exception of the suspension members, is constructed of a set of fiberglass boxes bonded together. The side boxes and cockpit bottom double as gas tanks. The suspension on all four wheels is by independent “A anus. Originally, these were from Lotus, but the\ were gradually redesigned and replaced by com- ponents of Chaparral's own manufacture. Ihe engine is a Chevrolet 327-cubic inch V8 with aluminum block and heads and down-draft Weber carburetors. The most interesting and controversial aspect of the Chaparral fc its shape. Although all of the ears have similar shapes, it is the difference that makes each one so interesting. All can be duplicated with either standard, or slightly modified, model car bodies. The very first Chaparral 2. in lair 1963. carried the high nose and. later, was fitted with a "snow plow" under the nose. A 1 32 scale Hawk body could he modified to match. The actual Hawk kit is a duplicate of one of the Chaparrals raced in mid-1964. The other 1964 version can be duplicated by modifying the exhaust pipe of the Hawk kit. There is no 1/24 scale version of these early cars. Car Model magazine ran a set of plans, in all scales, for this car. The original Chaparral 2 ran the Lotus wheels as used on the 1963 Lotus 25 Grand Prix car. Later they were changed to Cooper wheels The body was modified in late 1964 to accommodate the wide» rear tires and to mold the spoiler into the rear hotly section to form the famous bathtub shape. Scoops were added to the tops of the front fenders to vent the brakes Some used Cooper wheels and later the two-piece Chaparral spoked aluminum wheels. This is the numbei 66 car pictured on the next page. The 1/24 scale Cox or Monogram cars and either Monogram or Revell 1/32 cars can lie modified to this version. For the 1965 Sebring, the ears had extra fender lips which fully covered the tires as required by the F.I.A. rules. An extra pair of lights were added to the nose. This is the number 3 ear shown above. Cox has this exact car in 1/24 scale and Detail Models has a clear plastic 1/32 scale version. The development of the Chaparral is continued in Chapter 5. Specifications (Number 66 Mosport. 1964) Wheelbase: 91.7 inches Over-all Width: 64 inches Track Width: Front/Rear 53/51 Front Tires: 5.50 x 15 Over-all Length: 158 Inches Rear Tires: 7.25 x 15 159
NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 3 Jim Hall/ Hap Sharp Sebring '65 Won 4 headlights, extended fender lips front and rear. Pictured above. CD 6/65, RT 6/65, SCG 6/65 66 Jim Hall Mo:; port '64 dnf (crashed) Fitted with older. Cooper-style wheels. Model pictured. SCG 12/64 66 Roger Penske Laguna Seca •64 Won Same as #66 above with one "6” in cen- ter of circles, the other "6" on edge of circles. Newer-style wheels. CD 4/65 (color), CD 1/65, SCG 1/65, RT 1/65 6 Roger Penske Riverside ‘64 2nd Same as above. CD 1/65, SCG 12/64 68 Hap Sharp Road America dnf Same as above. SCG 12/64 4 Gordon Jennings/ Ronnie Hissom Sebring '65 22nd Same as #3. CD 6/65 PLANS: Model Cera, July 1965, 1/32 scale; Сае Modal, November 1964, al! scales Л1! Chaparrals listed ate painted ivory with dark brown side panels and black numbers. Additional Chaparral data in Chapter S, FIG. 144 The fvll-iixe tar: The fontou* Chaparral This on», with Jim Hall driving, an it» way to win the 1965 Sebring 12-hour. (Courtesy Road & Track) CHAPARRAL 2 The Chaparral 2 body is a “natural" for a model car. It has sufficient width to allow a sidewinder motor with wide rear tires, and the long nose allows a reasonably long pickup drop aim with the pickup shoe still under the body. When combined with a sidewinder chassis, the Chaparral body allows use of a full cockpit interior for greater realism The current trend in full-size cars to wide tires and bodies with rear engines will provide modelers with an even greater variety of bodies that can be equipped with sidewinder chassis, leaving the cockpit area free for a detailed interior. I'he Lola T70. Ferrari 3651*2» and Lotus 40 Ixtdics. presented elsewhere in this hook, are some of the cars that can be adapted to this chassis and cockpit idea. Lancer 160
makes a vaocum-formed clear plastic cockpit interior that could be used. Or you can do as I did—rob the seats and details from a display model kit. The Dynamic chassis used for this car is one of hundreds of combinations of Dy- namic parts that could be used. The Dynamic chassis “system" consists of a series of aluminum motor mounts to fit any model car motor connected by a "tongue’’ of either brass or aluminum to another series of front axle brackets that allow you to use ball bearings, roller bearings, Oilite bearings, or plain aluminum bearings with either a solid front axle or a "split" front axle with independently rotating wheels. In addition, a hinge can lx: interposed, as I have done on the Chaparral chassis, to allow the entire front wheel and pickup unit to “drop” out from under the body. This is a variation on the drop pickup arm supplied with most other brands of chassis. The body mounts' furnished by Dynamic bolt to any of the motor brackets and can be adjusted to fit any body. Most <4 the Dynamic front and rear axle bearings are plain aluminum. There is room, however, on both front and rear brackets to drill them out to 3/16“ to accept Dynamic #752 Oilite bearings. These can then be inserted and epoxied into place. Bill of Matehials CHASSIS; Dynamic #512 chassis kit Dynamic #543 lunged front end Сох TTX150 motor Dynamic #660 pickup shoe Dynamic #401 body mounts Cox #14012 front wheels Cox #14014 rear wheels Cox 2-3/4" tapered axles, front and rear Cox #14010 front tires Spur and pinion gear to suit track Rear tires to suit track Axlo spacers as needed BODY: Russkit Chaparral 2 clear plastic body with exhausts and carburetors Cox "full" driver Scats from AMT display model sedan Mille Miglia number, circle, and decals FIG. 145 The model: Russkit’s clear plastic body is a duplicate of the first Chaparro's to hove the dished-in 'bathtub" rear deck. Wheels ore Cox’s Chaparral style. U1
COBRA 427 The standard Cobra roadster is equipped with a 289-cubic inch (4.7-litcr) Ford V8. I his engine, in the competition-prepared car, was powerful enough to win the 1964 S.C.C.A. "A" Production Championship in America and, in the Cobra coupe, the 1965 GT World Championship. For 1965 and 1966 S.C.A. racing, however, there was some thought that the Corvette 426-cuhic inch Stingray might just be competitive. Not ones Io take any unnecessary chances with competition, the Cobra factory fitted the 127-eubic inch Ford V8 into their roadster, tested it in modified-dass races during 1964 and early 1965, and produced enough of them for production class “A” S.C.C.A. racing in 1965 Ihe Corvette competition failed to materialize, and the 427 Cobras walked away with the Class “A” Production title once again. Specifications Wheelbase: 90 inches Over-all Width: 66 inches Track Width: Fiont/Rear 54/57 Front Tires: 6.70 x 15 Over-all Length: 151 inches Hear Tires: 9.06 x 15 NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 98 Ken Miles Laguna Sees ‘65 1st tn man- ufacturers race. Dark metallic blue, white stripes. Mode/ and full-size car pictured. CD 8/65, RT 9/65, R 1/4 96 Ed Leslie Laguna Seca ‘65 2nd to 98 above. Same color as #98. CD 8/65, RT 9/65 91 Skip Scott Bridgehamp- ton 500/500 ‘65 Targe Florio ‘64 3rd White with black stripes bordered in red. Body same as ’798. CD 1/66, SCG 12/65 146 Jerry Grant/ Dan Gurney 8th Light Cobra blue with black numbers and red band over nose. CD 7/64, RT 7/64, AY 12(color), SCG 7/64 11 Hal Keck Daytona U.S. Won "A" R.R.C. '65 Production Class Dark Cobra blue with white stripes. Model pictured. RT 3/66 16 Gurney/ Johnson Daytona ‘64 4th Light Cobra blue with white band across nose. RT 7/64(color) 33 Bob Johnson Mosport ‘65 4th Same as ••98. RT l/66(color) 32 Jack Sears Brands Hatch -64 Won Red with 2 white stripes, white numbers on sides. Black numbers in white cir- cle on nose. SCG 10/64, RT 1/65 (color #23). No scale plans available FIG. 146 The full-sit* cor: Th* 427'Cubic inch Cobra roadster has won «very major race In Ihe S.C.C.A. "8 Production1' category. This it Ken Miler on hit woy to win at laguna Seco 1965. (Courtesy Dave Friedman)
FIG. 147 The model. A Revell 1/24 Mole injection-molded body adopted to a Cox chassis. The Cox wheels arn very similar to those used by the real car. COBRA ROADSTER The 427 Cobra body, with its bulbous rear fenders, is one of the relatively few 1/24 scale bodies that is wide enough to allow the Mabuchi motor to be mounted as a sidewinder. W hen you are considering a sidewinder chassis and body combination, remember that you’ll need at least a 2-3/4" wide body (6ft scale inches) to allow the 1/2" wide rear tires usually necessary for the best handling. The cockpit and driver piece of the Revell Cobra kit includes the body mounting posts. To adapt this lx)dy to the Cox chassis, these posts must l>e relocated. They can be ent free, leaving about a 1-1/2" diameter flat on top and cemented into the body to fit the Cox chassis. I‘he chassis itself must be used as a jig to properly position the posts. Attach the posts to the chassis, and adjust their height with axle spacer washers to support the body the proper distance from the tires. Chapter ft shows this chassis and body reads to have the posts cemented in plaice The Cox chassis Is assembled as outlined in the instructions. The front axle bracket must be moved further back about .3/16" to fit the Cobra body. Drill a new 1/8" mounting hole in the chassis to mount the front axle the proper distance back. Drill out the front bearings to .3/16" and epoxy a length of 1/8" inside-diameter, brass tubing in place to serve as a new hearing. The drop pickup arm supplied with the chassis kit places the pickup shoe out from under the front of the body. The shorter #9239 Cox drop arm will move it back under the body where it belongs. Bill ok Matehials CHASSIS; Cox #4350 chassis with pickup, wheels, axles, and front tires Rannalli Electron V motor Cox #9239 drop arm (short) Rear tires to suit track Spur and pinion gears to suit track 1/8" inside-diameter perfect brass tubing BODY; Revell ir R.3262 injection-molded Cobra body kit and drivei 1/16" and 3/16" perfect brass tubing for exhaust Mille .Miglia numbers and decals Perfect brand 4-10 screws, 1" long Revell axle spacer washers for mounting body 163
FIG. 148 The lull -lire Cor: The famous orange Lang/Cooper was Idler ra:ed with the white ond block colon of it* Essex Cable sponsor. (Courtesy Doug Kraft) LANG COOPER FORD I'he 1964 Lang Cooper Ford Ixidy was designed by styling expert Pete Brock as die prototype body for the 1965 Cobra sports/racing cars. 'lhe chassis for this car is the same as the 1963/64 King Cobra outlined in Chapter 8. Unfortunately, perhaps, the 1965 Cobra racers failed to materialize. The Cobra factory dropped their ideas for a Cobra racing roadster when they were chosen to campaign the Ford GT racing cars. The prototype ear was sold to racing enthusiast Craig Lang, and the ear has since been known as the Lang Cooper Ford The chassis for the proposed 1965 Cobra racer was originally to have been con- structed by deTomaso in Italy to be fitted with the Ihock designed body. When the 1965 Cobra project was abandoned. deTomaso proceeded on his own with the car. It is no surprise then that the 1965 de Tomaso prototype should appear similar to the Lang, l he deTomaso is a larger and more refined version of Brock’s earlier design. Specifica HONS Wheelbase: 91 inches Track Width: Front/Rcar 5*1.75/55 Over-all Length. 157 inches Over-all Width: 67 Inches Front Tires: 6.40 \ IS Reai Tires: 8.20 x 15 NUMBER DRIVERfS) 93 ---- 97 Ed Leslie RACE Riverside Times ‘65 Laguna Seen ‘65 No scute plans available FINISHED COLOR AND DETAIL NOTES dnf While with black stripes bordered with yellow. Pictured above. 7th Orange with black numbers, silver de- tails. Model pictured. SCG 8/65, SCG 1/65. Also ran at Mosport '65 (5th), SCG 9/65, and at Riverside U.S.R.R.C. ‘65 (dnf), SCG 7/65 164
FIG. 14? Tho model: A clear plaitic Ruukit body, pointed in tho original Long orange with К & B'j ’ Mag" style wheel inserts and wheels. LANG/COOPER lhe Lang/Cooper body is one of the narrowest of the full-size sports cars. Until yon have some experience with building ami timing model cats, yon are wisest to use an in-line chassis on narrow ears like this, l he adjustable Monogram drop arm tension spring is excellent. Adjust it until only a very light pressure will move the drop arm. You can solder the Dynamic I; gram chassis, or, if you have them, you mounting straps for clear plastic bodies. Bill of CHASSIS: Monogram "Tiger 220” frame and motor w/pickup shoe К & В #229 wheels with "Mag" inserts К & В #230 wheels with "Mag" inserts К Л R #418 front tires Rear tires to suit track ody mounting bracket directly to the Mono- can substitute Monogram's own brass body Materials Dynamic #401 body mount 2-1/4” axles, front and rear Axle spaces as needed BODY.- Russkit clear plastic Lang/Cooper with decals and “carburetors" Revell # R3501 driver 16S
MASERATI 5000 GT The 196-1 Maserati 5000 CT. like most Maserati racing cars of the last five years, was designed for competition in the Le Mans 24-hour race. The 5000 was, appar- ently, constructed on the same chassis used for the 1962 Maserati Type 151 coupes that appear elsewhere in this chapter. The 4-litcr engine of the Type 151 was replaced with 5 liters in the 5000 and a new body fitted, theoretically, to improve the aero- dynamics. Only one ear was constructed. It appeared at the Le Mans pre-race prac- tice with only a small oval rear window. This was enlarged to the size shown here for the actual race. The car worked its way up to third at Le Mans and to sixth at the Kheiins 12-hour race later in 1964. but failed to finish either. The 5000 was com- missioned by Maserati’s French distributors and raced by French drivers, which ac- counts for the blue/red/white stupes of the French racers and the typical. Italian racing-red body color. Specifications Wheelbase: 91 inches Track Width: Front/Rear 49.5/50.5 Over-all Length: 151.3 inches Over-all Width: 61.5 inches Front Tires: 6.00 x 15 Rear Tires- 7.00 x 15 NUMBER 2 DRIVER(S) Trintignant/ Simon RACE Le Mans ‘64 FINISH dnf 3 Trintignant Simon Reims 12-Hour ‘65 dnf 1 Simon Le Mans practice session '64 PLANS: Model Cor &•, Modal Cnrs, Track. December 1964, November 1965. 1/32 sc COLOR AND DETAIL NOTES Red with white and blue stripes. Pic- tured above. SCG 9/64, NM(color), MC 11/6S Same car as r-2 above. Model pictured. MCT 12/64 Same as #2 but unpainted aluminum with black number. Single, oval rear window in tail. CD 7/64, RT 3/66, SCG 7/64 1/24 scale FIG 150 The full-иге car: Thi» Moierati 5000 GT woi raced at le Men* in 1965 by Trintignant ond Simon, but failed to finish. (Courtesy Road A Track) 166
MASERATI 5000 GT FIG. 151 The model A Sho'k clear ploilic body with expenuve genuine wire wheel» by Ruiikit. With this car. I’ll begin to show you some of the techniques and ideas that can be used with some of the narrower 1/24 scale bodies to fit a competitive chassis. It is relatively easy to make a large, and especially a wide. 1/24 scale car coiner well. The narrower full-size cars, however, when reduced to 1/24 scale, have a tendency to roll or to spin out in the comers. The secret, if you can call it that, is to keep the motor as low as possible and learn to use narrower and harder tires effectively. On some tracks, a relatively soft tire, such as the “German" foam, is the only thing that seems to be competitive. On the narrower cars, when “soft" tires are fitted, they should be between 3/16” and 5/16” thick. Or, in other words, the wheel diameter should be 3/8" to 5/8” smaller than the over-all tire diameter. Often, a harder foam rublx-r tire will be more effective than you would imagine if it is narrow enough, say 1/4” to 3/8”, with well-rounded edges. Here, especially, it pay’s to experiment The К & В "Challenger" chassis adapts easily to the К & В "Super Challenger" motor by filing a larger notch to clear the motor in one side. Mount the motor so that the bulk of the weight is below the axle. Chapter 5 will give you some further ideas for the К & В chassis. Bill or Materials CHASSIS: К & В #309 frame with pickup shoe К & В 'Super Challenger" motor Russkit iilll front wire wheels Russkit #726 rear wire wheels К & В #418 front tires 2-1/2" front and rear axles l)ynaml< #441 -3 lobs knock-off axle nuts 1/8" aluminum tubing Rear tin-s to suit track К & В “Challenger" gear sets to suit track BODY: Shark Maserati. 5000 GT (clear plastic) Cox #9202 driver Russkit number, circle, and Maserati decals 167
FIG. 152 The full-iize car: The 1962 Porsche flot 8 Grand Prix cor was lhe factory's first and lost serious Formula I cor. This one, driven by Dan Gurney, won the French Grand Prix in 1962. (Courtesy American Model Raceways and Rood 6 Track) 1962 PORSCHE 8 GRAND PRIX CAR The world’s largest producer of 1-1/2-liter sports cars. Porsche, was expected to be a real threat when it was announced that the Grand Prix racing formula, from 1961 to 1965. was for l-l/2-liter engines." In 1961, Porsche ran a car based on production components with little success. An entirely new car. featuring 8 air-cooled cylinders, was designed and built for the 1962 races. The flat 8-cylinder engine made the Porsche unusually wide for a GP car. The most unusual feature of the car was this air-cooled engine, when all of its competition used water-cooling systems. As Porches first, and last. Grand Prix eat. the flat 8 was not particularly successful, although it did manage one win at the French Grand Prix in 1962. The Porsche factory did not compete in the 1963 Championships. Specifications Wheelbase: 90.5 inches Track Width: Front/Rear 51.3/53.5 Over-all Length: 149 inches Over-all Width: 32 inches Front Tires: 5.00 x 15 Rear Tires: 6.50 x 15 NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 30 Dan Gurney French GP *62 Won Silver with black numbers. Model and lull-size car pictured. RT 10/62(color), CD 10/62, SCG 10/62 4 Dan Gurney Monaco GP ‘62 British GP *62 dnf Same as «30. RT 9/62 10 J. Bonnier 9th Same as «30. 7 Dan Gurney German GP *62 U.S. GP *62 3rd Same as «30. 10 Dan Gurney 5th Same as «30. CD 1/63 11 J. Bonnier U.S. GP *62 13th Same ar. «30. SCG 9/62, CD 1/63 16 Dan Gurney Italian GP *62 dnf Same as «30 with higher windshield and flat discs covering wheels. RT 12/62, CD 12/62 8 Dan Gurney British GP ‘62 9th Same as «30. CD 10/62 PLANS: Rood & Track, October 1964, 1/24 scale Model Cnr Plan Service, «MM/733, 1/32 scale 168
FIG. 153 Tho model: A Lancer clear plastic body. Tho wheel inserts, almost exact duplicates of the Porsche wheels, are from AMT's 36 Ford coupe kit. PORSCHE 8 GRAND PRIX Few of the Grand Prix bodies are wide enough to allow the use of a sidewinder type of chassis. The full-size Porsche Grand Prix car of 1962 used a wide Hat 8-cvlinder air-cooled engine, and the body was unusually wide to cover it. A model Porsche 8 Grand Piix body, then, makes an excellent “cover" for a 1/24 scale sidewinder chassis with a Tyco sidewinder motor. Even here, however, the body must be cut away to clear the gears. The wide body is relatively close to the wheels, so the gears are not too obviously in sight. It they bother your sense of realism, they can be covered with a chunk of silver-painted plastic formed in a toy Mattel Vacu-fonn machine. The 1936 Ford wheels, furnished in AMT's display kit. are almost a perfect match for the wheel style used on the 1962 Porsche. Cut the Ford plastic wheels to fit inside the Monogram aluminum wheels and epoxy in place. Bill of Materials CHASSIS: Dynamic #562 motor mount Dynamic #54(1 tongue Tyco #902 motor Dynamic #583 independent rotating front wheel bracket Dynamic #660 pickup shoe Monogram # SB 1102 front wheels Monogram #SR1002 front tires 2-1/4" front ami rear axles 5-40 threader! spur gear ami pinion Gear Io suit track Rear tires to suit track Axle spaces as needed BODY. Lancer Porsche 8 CP (clear plastic) Ulrich Mini Man driver AMT 36 Ford for wheel inserts Auto Hobbies #AH7O8B number decals 169
FIG. 154 The full-size cor: Jim Clark on hi» way Io win the 1965 Indianapolis 500 in Ihe lotus 38. (Courtesy Road & Track) 1965 INDIANAPOLIS LOTUS 38 The Indianapolis 500-milc race is the highlight of the American Championship series of races. It is usually held on oval, or modified oval, tracks. Prior to 1963, the open-wheel cars that compete in this event had been front-engine cars. The World Championship Grand Prix races had determined that the rear-engine design provided (he best handling car. Lotus, by almost winning the "500” in 1963 and 1964, and finally winning the race in 1965. established its design as the best. Only 5 of the 33 cars in the 1965 Indy 500 had front engines. Sixteen of the cars, including all of the Lotuses, ran Ford dual overhead cam V8s. Specifications Wheelbase: 96 inches Track Width: Front/Rear 60/60 Over-all Length: 156 inches Over-all Width: 30 inches Front Tires: 9.10 x 15 Rear Tires: 12.00 x 15 NUMBER DRIVERfS) RACE FINISHED COLOR AND DETAIL NOTES 82 Jim Clark Indianapolis SOO ‘65 Won Medium green with yellow stripe, white circles, and black numbers. Wheels, dark gray. Exhaust was dull gray with chrome ends for practice and all flat yellow for race. Model and full-size car pictured. FC500—65, CD 8/6S (color), AY#13(color) 83 Bobby Johns Indianapolis 500 '65 7th Same as #82. FC500—65 17 Dan Gurney Indianapolis 500 '65 26th White with dark blue nose outlined in red, "Yamaha Special" on sides. Body same as ••82. FC500—65 PLANS: Model Cars, January 1966, 1/32 scale Model Car &. Track, October 1965, 1/24 scale 170
FIG. 155 Th» model: IMC'» "'disploy" kit for the Lo»v» 38 adopted to racing. Flimiy ploiti: suipenjion arm» »liould b« replaced with 1/16" aluminum tubing, Wheel» ore Cox lotu» style. LOTUS 38 The IMC Lotus 38 Ford display body kit can be adapted easily to a model racing ear. Assemble the body following the instructions, but do not install any of the engine, suspension, or the seat. When the glue has dried for a day or more, use a Dremel motor tool to grind out the bottom of the body to fit the Revell chassis. Try the chassis with the wheels ofiset about 1/8" to the left, the way they were on the full-size India- napolis car. (I could find no difference in handling between the centered and olfset chassis.) Be sure to bend the drop arm over, so that the pickup shoe is centered between the wheels. If it works out for you. you can use the IMC top-front suspen- sion arm. Replace the thin suspension arms and roll bar with 1/16“ aluminum tubing, epoxied to the body. Cut a front and a rear body mounting post from a Monogram body, and fit into the IMC Lotus body, using the same technique outlined for the Cobra roadster earlier and in Chapter 6. Part of the underside of the exhaust and the body under it will probably have to be cut away to clear the crown gear you use. Epoxy the exhaust pipes in place after you have fitter! the body to the chassis. The yellow nose decal and stripe will lie in place by coating them with "Solvaset” as out- lined in Chapter 6. Ulrich paint can be used to duplicate the flat-yellow “VHT” paint used in the full-size car’s exhaust pipes. Bill of Materials CHASSIS: Revell #R33U frame Revell SP80 motor Cox #3231 pickup shoe Dynamic #752 pickup collar Cox narrow Lotus front wheels with nuts Cox wide Lotus rear wheels with nuts Cox tapered axles 2-1/2" front and 2-5/8" rear Revell #R3475 front tires Rear tires to suit track Crown gear to suit track BODY: IMC Lotus 38/Ford Display Kit (injection- molded ) Monogram 1/24 scale body kit for driver and mounting posts .Ml decals from IMC kit 1/16“ aluminum tubing for "suspension" arms 171
FIG. 156 The Full-size cor: The lolu» 23 ho» the faitoit ond mo»» successful body/chassis for Unde» 2-liter racing. This is rhe stock body. Most were modified by their owners, with fender lips ond vent» on the body. (Dave Friedman; courtesy American Model Raceways! LOTUS 23 The sleek Lotus 23 was an exciting car when it was first introduced in 1962. In its first race, at the Nurburgring, it led all the larger, more powerful cars (with its tiny 1.6-liter engine) before returning with mechanical failure. George Fullmer replaced the Lotus engine in his 23 with a 4-cylinder Porsche to win the United States Road Racing Championship (U.S.R.R.C.) in 1965. Until the introduction of the 1965 Ferrari Dino (see Chap. 8), the Lotus 23 was the most successful, under-2-liter, spurts racing car. SPECIFICATIONS Wheelbase: 90 inches Track Width: Front/Rcar 51.5/50 Over-all Length: 140 inches Over-all Width: 59.5 inches Front Tires: 4.50 x 13 Rear Tires: 5.50 x 13 NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 99 John Morton Riverside •64 U.S.R.R.C dnf Metallic blue. Pictured above. 16 George Won at White with gold numbers. Early car had full rear skirts (same as А-'Э? above). Later cut halfway up (Laguna Scca) as shown, and finally lipped. Model pic- tured. SCG 6/65, SCG 10/65, RT 1/66, SCG 8/65, R 1/7, R 1/5 Follmcr Champion- ship ‘65 Pensacola ‘65 over Chaparral. 1 Graham Hill Mosport *63 3rd Yellow with green nose and stripes. Green wheels, white numbers, stock body. RT 12/63 66 Bill Nolle Tucson ‘63 dnf Bright metallic blue, white numbers, stock body. SCG 6/63 95 Skip Hudson Laguna Seca ‘62 dnf Red with white numbers outlined in black, stock body. RT 9/63 PLANS: Car Mode!, March 1966, 1/24 scale 172
FIG. 157 The model; A duplicate of George Follmer's 1965 U.S.R.R.C. winning lotu» 23 oi it appeared in mid-year. Body, wheel», and inter*» are Revell'». LOTUS 23 The Lotus 23 is one of the very smallest sports cars raced on either model or full- size tracks. The model pictured is patterned after George Fullmer's famous 1965 U.S.R.R.C. championship-winning Lotus 23. You have quite a bit of latitude with this particular body. It seems Follmer was plagued with the same problems we modelers face. He wanted to fit wider and wider tires. Ihe ear raced the 1965 season, painted and numbered much like this model. .At the beginning of the year, the body was almost exactly as delivered except for a cut-out in the rear deck to cleat the Porsche engine. About mid-year, the rear lenders were opened up slightly as shown. .At the end of the 1965 season, the rear fenders were radiused to clear the tires, and fender lips fitted You can fit wider rear tires to the К & В chassis shown by doing the same to your body. 1/25 scale display model “hot rod" fenders can be used to build up the fender lips on the Lotus body. This particular chassis''body set-up is a perfect fit. using the parts outlined. The body mounting posts need to be relocated, but other- wise, it’s a simple assembly. Bill of Materials CHASSIS: К At В is 311 frame and pickup shoe К & В Wildcat motor Revell if R340I rear wheels Revell # R3-100 front wheels Monogram #SR 1004 front tires Corben #GT30 "German” foatn rear tires 2” front and rear axles Spur gear to suit wheel diameter and track BODY: Revell #113253 injection-molded Lotus 23 body with driver (two bodies arc needed for 4 correct wheel inserts) Model Airplane 1/2” gold number decals Pactra "ad” decals 173
MASERATI 151 A thorough article on the Type 151, with detail photographs and specifications on the first car out of the Maserati factory, appeared in the February, 1963, Car and Driver magazine. Apparently, only three cars were built. Two were purchased by the American racing stable ol Briggs Cunningham, and one by an Italian. All three were raced at Le Mans in 1962. Cunningham's cars were numlwred 2 and 3 in large black Le Mans regulation numbers on both doors, on the light side of the nose, and on the back edge ol the right rear lender. Number 2, driven bv Hansgen and McLaren, clocked 177 inph on Le Mans' Mulsanne straight, and number 3, driven by Thompson anil Kimberley, clocked 171 inph. Both cars were painted the American racing colors, white with two thin blue stripes running nose to tail. The third car, driven by Trin- tignant and Bianchi, clocked 173 mph and was painted Italian racing-red with black numbers on white circles. The Le Mans officials forced the .Maserati factory to sub- stitute cleai plastic for the aluminum on the top of the carburetor bulge on the hood for better (?) vision. For the modeler, this exposes the eight carburetor throats. The regulation spare tire was also carrier! in plain sight in the back window area. None of the three finished the race. The Cunningham ears were shipped to America after Le Mans; the Italian car remained in Europe. Cunningham renumbered the cars to 61 and 62 in black, keeping the same bluc-on-white color scheme. The two cars raced at Bridgehampton, Long Island, and Elkhart Lake, Indiana, but failed to place, and at Riverside, California, where they finished seventh and eleventh. One car was sold to a Californian and was raced, with the same color scheme, but with the carburetors covered, as number 37. Cunningham installed a -127-cubic inch Ford V8 engine in the remaining ear, which ran .it the 1963 Daytona Speed Month Race as number 21. This car crashed and was severely burned. Specifications Wheelbase; 91 inches Track Width: Front/Rcar 50.5/19.5 Over-all Length: Not Available Over-all Width Not available Front Tires: 6.00 x 16 Hear Tires: 7.00 x 16 FIG. 158 The full-size cor The 1962 Moserati 151 {number 61) woi designed for Le Mans ond later raced in America. Augie Pabst finished sixth al Riverside 1965 in th* cor above. The number 34 cor is a lotus 23. (Courtesy Dave Friedman) 174
NUMBER DRtVERfS) 61 Augie Pabst 62 Chuck Daigh 2 Hansgen/ McLaren 3 Thompson/ Kimberley -I Trintignant/ Bianchi 21 Marvin Panel* RACE Riverside Times '63 Riverside Times *63 Le Mans ‘62 Le Mans *62 Le Mans *62 Daytona *63 No accurate scale plans available FINISHED COLOR AND DETAIL NOTES 6th White with blue stripes. Pictured above. SCG 1/63, CD 12/62 11th Same as *61. Model pictured. SCG 1/63 dnf Same as *61. SCG 10/62, CD 9/62, NM(color) dnf Same as *61. SCG 10/62, CD 9/62, NM(color) dnf Red car, white circles with black num- bers, same body as *61. CD 9/62, RT 9/62, NM(color) dnf Same as *61 with white circle edged in black on center of nose with black number. SCG 5/63 FIG. 159 Tho model: A Shark clear plarlie body wilh Runkit wheels and inserts. MASERATI 151 This chassis is included here to give you an "easy" way into the complicated field of model car tube or Space frames. The Russkit Scratchbuilder kit. if assembled as outlined and shown here, will require additional bracing at the rear axle to maintain gear adjustment. ’I’he kit is an excellent, if expensive, way to get started on your own frame designs. There is enough material to "free-lance” almost any chassis design you wish, including sidewinder frames. The only major modification not covered in Russkit’s well-illustrated and complete instruc- tions is a way of removing the motor without disassembling the chassis. The chassis in the photo has been altered to allow motor removal. The front motor mount is assembled so it just barely grips the rear bearing, leaving about 1/16" between motor and bracket. The two screws in the rear bracket hold the motor tightly in place; the front bracket is merely additional support. To remove the motor, remove the two rear screws and pry out the front bearing from its bracket, removing the front end of the motor first, then the back. Be sure the notches in both brackets face downward. I'he piano-wire drop arm is being replaced by Russkit’s improved "Golden Guide Ann” of stamped brass in the current kits. Bill of Matehials CHASSIS: Russkit "Scratchbuilder" including frame. BODY: motor, pickup, axles, front and rear wheels. Shark Maserati 151 body (clear plastic) wheel Inserts, and front tires Revell #R3501 driver Hear tires to suit track Auto Hobbies #AH708B number decals Crown gear to suit track Carburetors from 1/25 scale display kit 175
9 Building 1/32 Scale Cars from Components YOU CAN combine the scry best chassis and motor with a both of your choice. The resulting component car is very much the equal of any hand formed chassis or body with the extra advantage of having replacement parts reads and waiting at your local dealer. The small over all size of a 1 32 scale car and the relatively small radius corners on I 32 set and club tracks place a special emphasis on car smoothness. The less vibration from motor and gears you transmit to the rear tires and the pickup, the better and faster the car will run. Although I 24 scale cars must be smooth running and vibration-free, it is even more important in 1 32 scale. I ll give vou some further ideas on this in the next chapter, but there is one extremely helpful “speed secret" that must be built into the chassis at the start. You will need to know the basic timing and assembly information out- lined in Chapters 2 and 5. II you haven't memorized it through experience on other kits or ready-to-run cars, go back and review it now. You'll also need to become thoroughly familiar with the use of the soldering iron, covered in the previous chapter, before we can proceed further. "Pan Chassis" For some inexplainable reason, there is no 1/32 scale chassis that could be considered truly competitive in club racing. For reasons I’ll explain in more detail in Chapter 10. the 1/32 scale cars, although theoretically lighter than the 1/24 scale counterparts, must weigh about the same if they are to handle well. It is possible to build a 1/32 scale car about a half-ounce lighter than a 1 24 scale, but the 1/32 scale car needs that extra weight close to the track to handle its best. In short, you can improve the handling of any 1/32 scale ready-to-run, kit, or component car by adding a weight. 176
I usualb a brass pan, under lhe chassis. No commercially available 1 32 car has a true "pan chassis." If, in the process ol adding a pan to the bottom of the chassis, you can also remove some of the weight that is higher up, then so much the better. I have found, and so have other I 32 scale racers, that some of this extra weight should be concentrated out near the edge of the body. A .020" to .060" thick brass plate, 1-1/2" wide and from 2" to 2-1/2" long, depend- ing on the wheelbase of the car, is the place to start. A competitive I 32 scale ear should weigh somewhere between 3-3 4 and 4-1 4 ounces. The track and tire conditions, the speed and torque of the motor, and your own driving skill will decide where your cars will fall within the weight range. 1 mentioned that weight distribution was a factor in car acceleration and handling. It can mean the difference between winning and losing a race and is particularly true on 1/32 scale cars where additional weight is always necessary. Virtually all the current motors produce more power than the rear tires can contain. This results in excessive wheelspin during accel- eration ami a whipping tail when cornering (explained in detail in Chap 10). All testing for weight distribution should be performed with the bodv mounted on lhe chassis, since lhe body contributes to lhe over-all weight of the ear. Adding Weight When we speak of adding weight to model cars, we are not talking about a pound or. usually, even an ounce. Only about 1 2 to I 4 ounce of addi- tional weight is needed, in addition to a brass pan, to lower the center ol gravity if your car is equipped with proper gearing and tires for the tracks y ou race on. Weight is used to increase traction. Il slows dow n the over-all speed and alters a car's weight-distribution. It is not for simply increasing the over-all weight; nor is it the correction for out-ol-round tires or im- proper gear ratios. It is best to test a ear with and without weight with each change in gear ratio or tire diameter. Modeling clay makes ideal extra weight for testing purposes, because it can be placed wherever needed without disassembling the entire car. Always keep it away from the running parts! Never, repeat, never run a car for more than a few laps with clay weight. The heat and the lubricating oil from the motor will melt the clay and allow it to run onto the tires, the track, or into the motor, bearings, or gears with disastrous results! Weight should be applied somewhere between the center of the car and the rear axle and as low as possible to keep the car from being top-heavy. Never add weight behind the rear axle, because it tends to raise the front end from the track, causing poor electrical pickup. An inexpensive postage scale can be used to weigh two pieces of clay, 1 4 ounce each. Position 177
these pieces either on the bottom sides of the body/chassis immediately in front of the rear wheels, or on the top of the body in front of the rear axle. After you have determined the proper gear ratio, tire diameter and weight location, tn slightly less than the 1/2 ounce of weight to see if the car performs as well. Usually, you’ll find you can get by with less. When \ ou determine the exact amount of clay weight required, replace it with an equal amount of brass or lead weight cut in two equal pieces and soldered or bolted to the chassis on both sides of the motor at the location your testing proved to be the best. Silastic Motor Mounting I’m indebted to Glen A. Seegers and his fellow members of the DuKanc Model Racing Club, just outside Chicago, for the idea of gluing the motor with rear axle bracket to the brass pan with Dow Corning or General Electric “Silastic" caulking cement. Assemble the rear axle bracket to the motor. A Revell motor and bracket is shown in the photo, but every type of motor either has a built-in bracket or you can buy or make one to fit it. This would include, of course, all Mabuchi or tin can motors and all in-line motors. Cut a brass pan to size to fit your car. It should extend from the center of the rear axle to about 1/2" behind the front axle. Notches to clear the motor armature (on in-line motors) and the rear wheels and tires can be easily cut out with the Nibbiers. FIG. 160 For imootheil performance, 1/32 scale mofor/roai axle aitembliei can be glued to the brail pan with Silaitic caulking cement. For a light bond all oil and dirt muit be cleaned from the pan ond motor. 178
FIG. 16) The two popular pickup styles in 1/32 scale: The conventional flog style on the right and the pin style on the left. Note the brass tube stops on the flag-equipped cor for limiting the swing of the pickup. Cut 3 pieces of wax paper about 1/16" smaller than the outline of the motor. Sandwich the 3 layers of wax paper between the motor and the pan. Position the pan exactly where you want it. under the motor and rear axle, and clamp the whole thing—motor, wax paper, and brass pan—together as shown. Then lay about a 1/8" diameter bead of the Silastic cement along each side of the motor. Leave both ends of the motor free. Allow the Silastic at least 2-1 hours to dry, and then remove the clamp and the wax paper. The front half of the frame, including pickup, front wheels and body mount, can now be soldered tightly to the brass pan. Do not connect any- thing but the motor lead-wires to the motor and rear axle bracket. Com- plete assembly of the chassis, and break it in as with any other car. The whole assembly will probably perform and feel just exactly the same as if you hadn’t bothered with the Silastic. When you’re satisfied that the chassis is performing well, you can pro- ceed to whittle away at the Silastic beads on each side of the motor with a hobby knife. Gradually trim off 1/32" slivers of the Silastic until you can move the motor and rear bracket about 1/16" with hand pressure. Try it on the track, and fit the body in place. If yon wish, you can continue to trim away the Silastic until the rear wheels are loose enough to touch the body. It is not necessary to have it too loose, however. You’ll have to determine the exact degree for yourself by trial and error. If you cut too much Silastic away, you can always reinsert the wax paper, apply the clamp, and try again. The Silastic will hold tighter if you rough up the pan and motor slightly with a coarse file. The Silastic acts as a vibration damper to isolate motor vibration from 179
the pickup and body and to also keep shocks from the pickup from travel- ing back into the rear tires. In short, it not onh smooths out the car, it even helps to smooth out the corners since each curve is an abrupt change in direction which “shocks” the entire car through the pickup blade or pin. The Silastic serves as a “shock absorber” lor the pickup and a “vibra- tion damper" for the motor. The motors under the Lola, Dino Ferrari, and BRM GP are mounted in Silastic. By adapting the built-in rear axle bracket to the .Auto Hobbies Ford GT 40 chassis, the Strombecker Cooper Ford chassis, the Monogram chassis under the TR4, these cars could also be Silastic mounted. The loose pan on the Dynamic chassis, under the Lotus 19, has some advantages of its own that I'll discuss in the next chapter. There is no practical way to have four-wheel drive and a Silastic-mounted motor too, so the MRRC chassis for the 158 159 Alfa Romeo is best left as is. 180
Pin or Flag Pickups You will find one point of controversy if yon discuss I 32 scale club racing with enthusiasts from coast-to-eoast. Some will prefer, even insist, on a “pin” guide, and others prefer the convention "flag" pickup shoe com- mon to all 1 24 scale cars. Those, mostly in the Midwest, who prefer the single solid nylon pin to guide the ears, argue that it is easier and quicker to corner marshall a pin car. If you do come out of the slot, and we all do eventually, you’ll spend less time in the hands of a corner marshall and more time catching or leading the other cars. The fact that the pickup brushes stay in one place, with no moving motor lead-wires to flex and break, adds to the reliability. The slot must be perfect!) smooth for a pin to work at all. however, and the adjustment and “spring” in the pickup brushes must be perfect or the) will lose contact with the track, and you'll lose power and speed or, worse, stop completely. It takes a lot of “brush" fiddling before each race to get them right. Those who prefer the pickup Hag will general!) solder on I 16" braces ahead and under the front axle to limit the swing of the pickup shoe to about 60 in each direction. Often, this will keep the car from spinning out completely, and it also keeps the pickup from rotating completely around to tangle and eventual!) break (he motor lead-wires. With a flag set up in this manner, many of its disadvantages are eliminated. A flag will run on the roughest of slots. The brushes are isolated from one another by the “blade" of the pickup and held in position b) lhe pickup itself. These features allow a lot of latitude in brush adjustment. Some wind a "tension coil’’ into the motor lead-wires so that when the car does leave the slot, the pickup will spring back to a straight-ahead position. 1 have tried both systems, and, probably because 1 started that way, I prefer the Hag. When you compare a perfectly set up flag to a perfectly set up pin, there is really little to choose between, although I do think it’s harder to get a perfect pin set-up. But the decision will really be up to you. Monogram can furnish the excellent pin from their set cars as a separate item. This works quite well when tho plate is mounted so that the pin protrudes to the standard 1 32 scale, club slot-depth of 3 16". The Lola T70 in this chapter has a pin guide, and the photos and story there should allow you to adapt a pin simply and easily to any other chassis. 181
FIG. 162 Ihe full-size con The beautiful 1964 monocoquc BRM. Graham Hill Gniihod second a» the 1964 Monaca Grand Prix in this one. (Gunther Matter; courtesy Rood S Tracfc? 1964 BRM GRAND PRIX CAR The 1964 BRM must be rated as one of the handsomest and most streamlined GP ears of the 1-1/2-liler formula. Driven by Graham Hill, the BRM was accidentally nerfed by Banditti’s Ferrari, allowing his teammate, John Surtees, to win the cham- pionship in his Ferrari. Late in 1964, the top-mounted carburetors were placed in between the camshafts on the V8 engine. The carburetor throats appear on the sides of the Ixrdy, and the bundle of exhaust pipes, now on the top of the engine, is visible through the old carburetor openings on Ihe top of the body. This car, with the high exhaust pipes, won the 1961 United States Grand Prix and was used for all of the 1965 races. BRM, again, was second in the 1965 World Championships. Specifications Wheelbase: 90 inches Over-all Width: 33 inches Track Width: Front/Rear 53/55.2 Front Tire»: 6.00 x 13 Ovc'-all Length: 148 inches Rear Tires: 7.00 x 13 NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 8 Graham Hill French GP 64 2nd Dark green with fluorescent-orange nose, white numbers. Full-size car pictured. 3 Graham Hill German GP •64 2nd Same as 78. Model pictured SCG 10/64, NM(color) 3 Graham Hill English GP ‘65 2nd Same color as •'8 with black numbers on white circles. High exhaust car. CD 10/65 4 Jackie Stewart English GP ‘65 Italian GP 65 Sth Same as ’•3 above. CD 10/65 32 Jackie Stewart Won Same car as •'•3 above, with white num- bers. RT 12/65 4 R. Ginther Austrian GP •64 2nd Same as •’'8 above. RT 11/64 7 R. Ginther Monaco GP 2nd Same as 78 above. CD 8/64 ‘(.4 PLANS: 1965 "High Exhaust" car: Model Cars, June 1965, 1/32 scale Model Car & Track, November 1965, 1/24 scale 182
FIG. 163 The model. Super Shell of England’s injection-molded BRM body, wheels, ond correct wheel inserts. 1964 BRM GP The Monogram 1/32 scale Grand Prix cars are in a class by themselves. With a very few changes, they look and handle Itctter than any custom-built chassis and body yon could have. For most 1/32 scale racing, only lour modifications are neces- sary. The “drop” pickup atm should be soldered tightly in place. On the small radius corners of most 1/.32 scale tracks, it allows the car to toll over sooner than a rigid pickup mount. The chassis can l>e lowered about 1/32" under the motor by removing the rear assembly brackets or tabs and inserting a 1/32” piece of lead between the motor and the pan. These lower the center of gravity and increase rear traction The motor, lead, and chassis pan can all be glued together with Silastic as shown earlier. The motor can be "de-wound” 20 to 40 turns, as outlined in the next chapter, or a 90/32 armature substituted. Finally, the gear ratio needs to be changed to about 4:1 A Corbcn 7-tooth pinion allows a 28-tooth crown gear, which should clear the trans- mission cover with very little grinding. For variety, different Grand Prix bodies can be fitted. The Super Shell 1964 BRM is one example. The wheel cutouts must be opened out to clear the chassis, and a single mounting post cemented to the BRM body. Drill four 1/16" holes to allow the Monogram real suspension "arms” to fit into the sides of the BRM and that’s it. Atlas or Super .Shell Brabham bodies can be adapted in the same manner. Bill of Materials CHASSIS Monogram 1/32 scale Ferrari GP kit com- plete with chassis, front and rear axles, spacers, pickup, ami X88 motor Corben 7-to<ith pinion gear .078" bole Super Shell's wheel inserts Crown gear to suit 1/32" x 1/2" x 2" lead weight BODY. Super Shell 1964 BRM GP (injection-molded) Russkit BRM and number decals FIG. 164 Tho chassis: Monogram’s I/32 Grand Pri* chassis and XS8 molar. The chassis it lowered slightly to clear the BRM body. 183
FIG. 165 The full-iize can This Cooper/Ford wo» one ol teveral raced by the Cobra factory. There cor» become known a> lhe King Cobro». Thu late Dore MacDonald ii »hown winning the 1963 Riv*r»ide Time» race. 'Courtesy Da-re Friedman) 1963 COOPER FORD The Cooper Car Company of England was the first manufacturer to successfully build and race rear-engine sports cars. The first ancestor of lhe Cooper Ford was the original Cooper 1100 sports car designed back in 1955. Then, as now, the chassis was welded from a multitude of small, steel tubes to form a space-frame design with, of course, a rear mounted engine. Cooper calls the car shown here a Cooper Monaco. Originally designed for a 4-cylinder Coventry Climax engine in 1959. lhe car is a copy of the 1959 and I960 World Champion Grand Prix Coopers. On the Monaco, the frame has merely been widened to accept a 2-seat sports ear body, and the engine bay modified to accept American VS engines. Hie majority of these cars were fitted with Ford V8 engines, ami the car liecame known as a Cooper/Ford. t he Cobra factory selected a series of four Cooper Fords to campaign in modified sports ear races in 1963 and 1964. These cars became popularly known as King Cobras. In 1963, they were raced with the body details shown above. For 1964 racing, the body was extensively' modified to accommodate larger front and rear tires and to improve the streamlining. SPECIFICATIONS Wheelbase: 91 inches Over-all Width: 66 inches Track Width: Front/Rcar 54/54 Front Tires: 6.40 x 15 Over-all Length: 145 inches Rear Tires: 8.20 x 15 NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 98 Dave MacDonald Riverside Times ‘63 Won Light Cobra blue. Model and full-size car pictured. CD 1/64, RT 1/64 99 Bob Holbert Laguna Sec a 63 Daytona ‘65 dnf Same as ;:t)8 above. SCG 1/64 9 Skip Hudson dnf Metallic purple, same body as -V98 above. CD 5/64 PLANS: Model Cars, August 1965, 1/32 scale FIG. 164 The model: Monogram's Cooper/Ford body is a close copy of the King Cobro cars, right down to the wheel inserts. 184
COOPER/FORD The Monogram Cooper Ford body can be adapted to the Strombecker chassis by changing the location of the body mounting posts. It is best to cut away a portion of the body when yon cut out the posts, so two body kits will be needed. Chapter 6 outlines the correct procedure. You can lower the center of gravity on the Strombecker chassis, when you attach the brass pan, by cutting away the overlapping “angle" brackets beside the motor and soldering the pan to the front and rear axle brackets. A 1/16" brass tribe, soldered to the front axle bracket and to the rear motor mount, will keep the ''modified” chassis from flexing. The chassis shown here has conven- tional Oilite bearings soldered in place of the original Strombecker Delrin self-aligning bearings Later experiments proved that, by polishing the axles before inserting them, the Strombccker bearings had less friction, and their “self-aligning” feature was retained. Bill of Materials CHASSIS: Strombccker #8544 brass chassis w/lxtarings and pickup Strombecker Hcini 300 motor Monogrant #SR1103 front wheels Monogram #SR 1105 rear wluxtls Monogram #SR11O3 front tires Monogram #SRI107 rear tires Wheel inserts from Cooper Ford body kit lx-low .028” x 1-1/2" x 2-1/4" brass pan 1/16" К & S brass tubing 1/16" x 1/8" x 2” lead weight 1-3/4" front and rear axles cut to 1-1/2" Crown gear and axle spacers to suit вот. 2 Monogram Coopcr/Ford body kits (injection-molded) Russkit 1/32 scale number decals Pactra ''Flying Red Horse" «lw.il FIG 167 Tho chassis: Tho body posts in the Monogram Cooper/Ford must be relocated to fit the Strombecker chassis. Center weight of chassis is cut away and a bra» pan soldered in place. 185
FIG. 168 The full-size cor The Triumph TR3 I» a popular cor in local and national S.C.C.A. production races. This is Pete Mergeni at Chavez Ravine in 1963. I Dave Friedmon; courtesy American Model Raceways) TRIUMPH TR3 and TR3-S The Triumph TR3 is an excellent example of the racing background of production sports cars. From the time the car was first introduced as the TR2 in late-1954 to the present, it has won innumerable S.C.C.A. Production Class races. With technical aid from competition-conscious distributors, the cat has been in the limelight of American racing for over ten years. In 1965, it won the class "F" production title in S.C.C.A. racing. The experiences of the TR3 include an episode at Le Mans, 1959, when thiee cars were entered. Each was fitted with a prototype, dual overhead cam engine and ex- tended wheelbase to fit. These cars were the TR3-S model. They did not finish the race, but clocked over 140 mph with 98-mph laps. This race, and numerous other Triumph efforts at Le Mans, helped provide the racing background for the production cars and technical data for the private owners who raced them. Specifications (1959 1л Mans TR3-S) Wheelbase: 94.5 inches Track Width: Front/Rcar 46.5/46 Over-all Length: 156 inches Over-all Width: 56.5 inches Front Tires: 5.50 x 15 Rear Tires: 5.50 x 15 Specifications (Production TR3) Wheelbase: 88.5 inches Track Width: Front/Rcar 46.5/46 Over-all Length: 150.5 inches Over-all Width: 56.5 inches Front Tires: 5.50 x 15 Rear Tires: 5.50 x 15 NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 30 F Pete Merge ns Chavez —— Typical S.C.C.A. "Production Class' Ravine '63 Cur. Pictured above. Per. 25 Sanderson/ Ct л_ Le Mans ‘59 dnf Model pictured. AY«6 26 otoop Bolton/ Le Mans ‘59 dnf Same as «25. AY«6 Rothchild 27 Jopp/Dubois Le Mans ‘59 dnf Same as «25. AY«6 11 Brian Daytona Won F Pro- White car. RT 3/66, SCG 2/66 Fucrstenau U.S.R.R.C. duction ‘65 PLANS: Model Makers Plan Service, «MM/499, 1/32 scale 186
FIG. 169 The model: Aurora's shelf model TR3 must be slimmed 1/8" to b* In accurate 1/32 stole. The full-size version of this car was raced in 1958 at le Mans with a body ond chassis 6" longer than lhe slock TR3. TRIUMPH TR3 The Aurora display model Triumph TR3 comes in three basic pieces—the two sides and a lop or center section. If assembled "as is," the car is a full 1/8" trx> wide and lacks the slim look common to the full-size cars. Trim 1/16" from each side of the body center section before you glue the sides on. Body posts, cut from a Monogram Ferrari body and glued inside lhe Triumph, can be used to mount the body to the Monogram chassis. Tile Monogram chassis is shown here in the earlier version furnished with the 1/32 scale Monogram kits. Il, like the Strombecker chassis, can be improved by removing the side channels and substituting a brass pan under the motor with 1/16" brass tube braces on top. The altered chassis has a lower center of gravity and is stronger than lhe original. Bill of Materials CHASSIS: Monogram “old-style” Ferrari 275P kit com- plete w/frame, front wheels, axles, pickup, wheel inserts, and axle spacers К & В Wildcat motor Auto Hobbies #AH31."MS rear wheels Auto Hobbies #AH415MS foam rear tires .028" x 1-1/2" x 2" brass pan .028" x 1/4" brass strip 1/16" К & S brass tubing Crown gear to suit BODY: Aurora Triumph TR3 display kit (injection- molded ) Monogram mounting posts from 275P kit above Ulrich Mini Man driver with Strombecker "set car" head Auto Hobbies #AH707B number decals Auto Hobbies #AH703 white circle decals FIG. 170 The chawisi Monogram'i oldcr-ttyb chami lightened and braced. A brail pan hoi been added.
FERRARI 275P ROADSTER The 1964 275P Ferrari is a direct descendant ol the original 1963 250P. There arc three basic 275P budy styles: the stock factory body with hill windshield, spoiler/ rollbar, and large rear fender scoops; a similar body style with spoiler and lull wind- shield. but smaller, oval-shaped rear fender scoops; and the cut-down windshield, no spoiler car. such as number 11 in the photos. There is a great amount of confusion regarding Ferraris model designation for these cars. All “P” ears are roadsters, while all “LM” or “P/LM” cars are coupes. Both styles use similat bodywork except, of course, for their roofs. The numbers 250, 275, and 330 refer on/у co engine displacement, not Ixjdy styles. The 250 is a 2.9-liter engine; the 275. a 3.3-liter: and the 330, a 4.0-liter. O.K. so far? To muddy things up. as only Ferrari can do. be has used three slightly different body/chassis with the above engines. The 1963 and 1964 roadsters were the shortest of all. at 163.7" over- all. I het were 65.9" wide. The 1963 and 1961 coupes : most of them) were 1-1/2" longer and 1" wider Late tn 1964. Ferrari used this slightly longer btxly for roadsters. These longer roadster bodies were usually raced, with the larger 4.0-liter engine, as 330Ps. There is a pair of louvers on the tail of these longer bodies. All the cars had the same chassis dimensions of 94.4" in wheelbase, with 53.1" front track and 52.7" rear track. In 1965, a completely new hods/chassis, dubbed the “P2." was raced. Some of the P2s were fitted with a 4 4-liter engine and carried the model designation 365/P2. This cat is covered in Chapter 5. Specifications Wheelbase: 94.4 inches Over-all Width: 70 inches Track Width: Front Rear 53.2/52.7 Front Tires: 5,50 x 15 Over-all Length: 165 2 inches Rear Tires: 7.00 x 15 FIG. 171 The full-size can John Surtees drove this modified Ferrari 275P Io fourth place at Riverside in 1963. (Courtesy Dove Friedman) 188
NUMBER DRIVF.R(S) RACE FINISHED COLOR AND DETAIL NOTES 11 John Surtees Riverside Times '63 4th Red, windshield cut down, spoiler re- moved and rollbar substituted. Model and full-size car pictured S Pedro Rodriguez Mosport ‘63 Won Same as #11. SCG 11/63 4 John Surtees Mosport ‘63 dnf Same as #11. SCG 11/63, MCT 2/66 22 Parkes/ Msglioli Sebring ‘64 Won Red, full windshield with spoiler. CD 6/64. SCG S/64 23 Scarfiotti/ Vaccarella Sebring ‘64 2nd Same as #22. CD 6/64. SCG 3/64 IS Pedro Rodriguez Le Mans *64 dnf Red car, white nose, full wind screen and spoiler. CD 9/64, SCG 9/64 20 Guichet/ Vaccerelta Le Mans '64 Won Same as #22. SCG 9/64, RT 9/64, CD 9/64, NM(color) 1 Pedro Rodriguez Bridge- hampton *63 2nd Same as #11. CD 1/64, SCG 12/63 81 Pedro Rodriguez Bridge- hampton ‘64 2nd Same as #11 with letters "N.A.R.T" across front of nose. CD 12/64, SCG 12/64 30 G. Hill/ Rodriguez Sebring ‘65 37th White with Mecom blue stripes. AY# 13 3 Graham Hill Goodwood '64 Won Red, same ss #22 with light blue nose and stripe. RT 11/64 PLANS: 1962 250P Model Car & Track. November 1964, 1/32 scale FIG. 172 The model: Monogram» 275P body kit hos a high windshield and spoiler like the fullsize car. Number 11, here, ha» cut-down windshield and no spoiler to match the Surtees Riverside car. FERRARI 275P The Ferrari 275P Ixxly, supplied by Monogram, includes that spoiler and full wind- shield used on the full-size car for long distance races like Sebring. Le Mans, and the Nurburgring (No. 20 in the photo). Most of the full-size ears that raced in America did not have the spoiler supplied in Monogram's kit. and they had lower windshields like the one in the photo. It is easy enough to fill in the spoiler mounting holes on the 189
rear deck of the Monogram body and to trim down the windshield with a Dreinel motor tool to duplicate the car in the photos. Cut a .028" x 1-1/2“ x 2-1/2" brass pan to clear the gear, rear wheels, and arma- ture, anti solder to the Atlas rear body mounting bracket, now mounted on the bottom of the chassis. Л short piece of 14” brass strip connects the pan to the front of the chassis. Bend loin small 3/8" brass angles from 0.28" x 1/4" brass strip and drill a 1/16" hole in each to accept a #2 sell-taping screw Epoxy these to the inside edges ol the body to mount the body to the edges of the brass pan. Drill 3/32" holes in the edges of the pan for three screws. Assemble the angles to the pan. and adjust and block up the body in its proper position over the chassis while the epoxy sets. Bn t of Materials CHASSIS.- Atlas Ford GT Kit chassis with front wheels, axles, inserts, front tires, and pkkup Ulrich #542 independently rotating front axle cur to 1-3/4" Monogram # SR 1105 rear wheels Monogram ff SR 1007 rear foam tires 1/16" Perfect brass tubing .028" x 1-1/2" x 2-1/2" brass pat. .028" x 1/4" brass strip Corben #751 brass and tooth pinion gear 4 Dynamic #730 self-tapping #2 screw* Crown gear and axle spacers to suit BODY; Monogram 275P Ferrari (injection-molded) Auto Hobbies #AH702—5/8" white circle decals Russkit numbers, decals cut to size FIG. 173 The chassis: Th* Altar chassis has been modified with th* addition of a brow pan. Bra» mounting plates epoxied to the sides of lhe body will bolt to tho outside edges of lhe pan. 190
LOTUS 19 The first, and by far the most successful, Lotus rear-engine sports car was the famous "19.” It was originally called the "Monte Carlo,” but the simple “19” model designation is the one that stuck Although designed and constructed in 1960. many Lotus 19s are still competitive. In 1959 and 1960, Cooper Cars of England .von the World Championships with a rear-engine car. The handwriting was on the wall, and just as al Indianapolis in 1965, the racing ear builders hurried to construct rear-engine racers. So. the Lotus 19 was basically a rear-engine Grand Prix car with widened frame, to accept two seats, and a full-lendered body. A trend of constructing sports cars Irased on GP design de- veloped and is continued in the current Ferrari Dino sports ear. The Ixrtus 19 has a tubular space frame consisting of a series of thin-wall steel tubes welded and bolted together to carry the engine and front ami rear suspensions. The engine is a 2-1 2-litcr, 4-ey finder, double overhead cam with 239 horsepower made by Coventry Climax. The body, with the exception of aluminum lower side panels, is fiberglass. The car weighs 1.232 pounds. A number of Lotus 19s were produced and sold to private entries Io be fitted, in later years, with American VS engines. Both Ford ami ( hevrolet engines were used. The most famous Lotus 19 was the bright red number 96 car driven so successfully during 1961 and 1962 by Dan Gurnev He won the Nassau, Kent, Daytona, and I-aguna Seca races during this periml. The Lotus body design suffered, as did most sports racing cars that were designed in (he early 1960s. from a lack of space for the current super-wide racing tires. As a consequence, most of the Ditus 19s raced in 1964, 196-5, and 1966 have modified fenders and/or fender cut-outs. Sonic have been modified beyond recognition. Gurney modified one of the later 19s for 1964 It had cut-out rear fenders and large lips on both front and rear fenders to provide clearance and cover for the tires. This is the famous Pacesetter car he ran at Daytona and Riverside. Regardless of the change, however, the model 19 Monte Carlo is still the best sports/racer yet to come from the Lotus factory! /• Specifications (1961 ear) Wheelbase: 90 inches Ovc--all Width; 65 inches Track Width: Front/Rear 49/47-5 Front Tires: 5.00 x 15 Over-all Length: 141 inches Rear Tires: 6.50 x 15
NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 99 Dan Gurney Nassau '61 Won Red, silver bottom-half. Pictured above. RT 3/61 96 Dan Gurney Kent *62 Daytona ‘62 Laguna Seca ‘62 Won Won Won Same car and color as #99 above. Model pictured. CD 1/63, CD S/62, RT 1/63, RT 5/62, SCG 12/62, SCG 9/62, SCG S/62, SCG 1/62, SCG 1/63, RT 4/61 19 Dan Gurney Riverside Times ‘64 — White with blue fender tops trimmed in red, silver bottom-half. Radiused and lipped fenders, airfoil on nose. CD 1/65, SCG 1/65 9 Dan Gurney Nassau ‘64 dnf Same as ••T9 above. CD 3/65 8 Jerry Grant Riverside ‘65 dnf White, silver bottom-half, rear spoiler, radius and lipped fender cut-outs. CD 2/66, RT 2/66, RT 1/66, SCG 1/66 21 Dan Gurney Daytona ‘64 dnf Same as #99 above. SCG S/64, CD 5/64 77 Innes Ireland Kent ‘62 dnf Rosebud blue with silver bottom, white circles, radiused rear wheel cut-outs. Wire wheels. SCG 12/62, SCG 2/64 4 Sterling Moss Nassau ‘62 dnf Same as #77. No white circles, white numbers. SCG 3/62 6 Innes Ireland Nassau ‘63 Won Same as #77.above. RT 3/63 PLANS: Model Cars, September 1965, 1/32 scale FIG. 174 The full-tan car: Dan Gurney'» famous Lotus 19 at Nassau in 1961. where it won its first time. The car was later numbered 96. (Courtesy Road 4 Traci) 192
FIG. 175 The model: Shoml>e:ker'i lotu* IP body need» detail work and $vpe< Shell of England's lotus inserts to be on accurate replica LOTUS 19 Strombeckers Lotus 19 body must he considered as a semi-accurate reproduction of the original car. 'I'he basic contours of the nose, windshield, and rear deck are quite accurate, but for some reason the rear wheel cut-outs arc too high, and the front wheel cut-outs too large. It is the only injection-molded body of the famous Lotus You can use old plastic left over from display model kits to build-up these areas to match the proportions of the full-size car pictured here. MEK (Methyl Ethyl Ketone) will dissolve the plastic scraps into a workable putty if the plastic scraps arc allowed to soak in a tightly sealed glass jar for about a week. W hen you work with MEK, lie certain to do so outdoors oi in a very well-ventilated room, as it evaporates quite rapidly, and it can lx? poixonous. The advantage in using it is that when the plastic “putty" you have mixed dries, it bonds itself completely to the body, and it becomes impossible to tell lhe original plastic from lhe filled area. Sort of like molding vour own bodies. When the filled areas have dried for two or three days, again outdoors, you can sand, file, or grind them just as though they were there to Iwgin with. Mount the body to the edges of the pan using four 1/4” brass angle brackets as described for the 275P Ferrari in this chapter. The front tab on the Dynamic motor bracket must be cut off, so you can move the front axle bracket close enough Io gel the proper wheelbase. You will have to trim about 1/16" from the front bracket also. The rear, lower holes in the #585 Dynamic bracket are for 1/24 Scale cars with their larger diameter wheels. You can trim away this hole, as I have done, to lighten lhe bracket. Cut a 2" long pan from .028” x 1-1/2" brass to clear the gear and rear wheels. Drill and countersink two holes at the front to attach it to the bottom of the frame through the two holes in the front of the Dynamic bracket. The pan can be attached al the rear by soldering 1/16" brass tubing from lhe pan to the two holes in the rear of the Dynamic bracket. Let the front mounting screws "bottom out” in the frame, and file 193
or countersink the holes in the pan so it is free to move up and down 1/64" to 1/32”, but not sideways, The two holes in the rear of the frame can be drilled out to 3/32" to allow the rear of the pan to be loose also. When complete, the pan should be able to move up and down about 1/64” to 1/32" at both ends. Mount the body rigid))' to ihe pan. The pan with the body is completely isolated from any motor vibrations. Further advantages of this “loose” body mount are covered in detail in the next chapter. By using flat-head, -1-40 screws (tapered under the head) to secure the pan to the chassis as outlined here, with the matching holes in the pan enlarged to allow it to “hang” 1/64* below the chassis, this same loose pan idea can be adapted to any car in either 1/24 or 1/32 scale. In 1/24 scale, the pan can be aluminum to keep its weight to a minimum. Bill, of CHASSIS: Dynamic #546 motor inouot Dynamic #541 chassis tongue Dynamic #585 front axle bracket Revell SP80 motor Ante Hobbies Inmt wheels #A315N-5 Auto Hobbies rear wheels #A315M-5 Strombecker "set car" front tires Auto Hobbies medium foam rear tires #AH415MS Super Shell Lotus wheel inserts Materials Dynamic #660 pickup Dynamic #752 rear bearings .028” x 1-1/2" x 2" brass pan 1-3/4" front ami rear axles (cut to 1-5/8") Crown gear, axle nuts, and axle spacers to suit BODY; Stromlrecker Lotus 19 body (injection- molded ) Auto Hobbies #766 number decals FIG. 176 The chassis: Dynamic chassis parts end loosely-mounted brass pan/body mount make one of the simplest and most competitive 1/32 scale combinations. 194
1965 FORD GT 40 The Ford GT 40 for 1965 was actually a direct development of the 1961 Ford GTs as raced at Le Mans. Ford's lack of success and general lack of practical racing knowl- edge prompted them to turn the entire Ford GT program over to Carrol Shelby's Cobra factory in 1965. The fact that Ford was competing against Shelby's own Ford coupes with official or unofficial Ford backing (believe what you want) no doubt played its part in the decision also. Ford of England continued development of a separate group of cars, the GT roadsters, and the Ford GT XI roadsters are part of the English effort, but that is another story. Ford's 1964 Le Mans effort proved at least two things. One, that (he seventy-odd wind-tunnel tests were entirely inadequate for actual road racing; they did a fair job of ducting air to the driver, but little else. And two, the Colotti transaxles (transmis- sion with integral differential) were totally inadequate. The Cobra factory set about to correct these deficiencies and to add considerable racing knowledge to the car's development. The Shelby crew made a number of minor modifications to the body ami various scoops to improve air flow both inside ami over the outside of the car. The original Ford 256-cubic inch V8 engine was replaced by the 289-eubic inch engine used so successfully in the Cobras. The transaxle was replaced by a ZF unit, and some of the older Colottis were fitted with Ford-made gears. Numerous minor changes were also made to the suspension. The cockpit, one of the most comfortable in the racing world, was left unchanged. The GT 40s, in this form, competed at Daytona (the number 73 car pictured) and at Sebring (the number 10 ear is an example,!, in 1965. One of the cars won Daytona, and another was third. At Sebring, earlier in the year, they were beaten by the Chaparral, but did manage a second place. Le Mans '65 was further proof that the aerodynamics of the body and the trans- mission strength were still inadequate. The nose of the body was lengthened, and various fins, particularly on each rear fender, were added to try to increase high-speed stability. None finished. Further body modifications, including a more integrated slope on the tail and a lower nose, plus additional chassis modifications and a 426-cubic inch V-8 engine, con- stitute the latest variation, the Ford GT Mark II. Mark Ils finished first, second. and third at the 1966 Daytona 24-hour race. The previous events were only a little over 12 hours. Still, development continues. Specifications Wheelbase: 95 inches Over-all Width: 70 inches Track Width: Front/Rear 54/54 Front Tires: 7.50 x 15 Over-all Length: 158.6 inches Rear Tires: 9.50 x 15 195
FIG 177 Tho fullsize cor. Richie Ginther raced thi* Ford GT 40 ol Sebring in 1965. The cor did not finish lhe race. (Dave Friedman; courtesy American Model Raceways) NUMBER DRIVER! S) RACE FINISHED COLOR AND DETAIL NOTES JO R. Ginther Sebring ‘65 dnf Dark Cobra blue, white markings. Pic- tured above SCG 6/65 72 Ginther/ Bondurant Daytona '65 3rd Same as P10. Model pictured. CD 6/65 (color), RT 5/65, MCT 2/66 11 McLaren/ K. Miles Sebring '65 Won (Pro- totype Class) Same as ••10. CD 6/65, RT 6/65, RT 5/65, SCG 5/65 73 Ken Miles Daytona '65 Won Same as -10. CD 6/65, CD 5/65, RT 6 65(color), RT 5/65, SCG 5/65 15 Tr intig na nt/ Ligier Le Mans *65 dnf Dark red with white stripes and block numbers. 12 P. Hill/ McLaren Nurburgring '65 dnf Same us ••10. SCG 8/65, AY# 13 16 Trint ignant/ Ligier Nurburgring ‘65 dnf White with blue stripes. AY#13 No scale plans available FORD GT 40 The versatile body mounting built into the Auto Hobbies chassis allows you to mount the Cox Ixxly, and most others, without altering the body posts. You will need to trim away a bit of the chassis, at the rear, to clear the body. A long 4-40 screw and a pile of axle spacer washers will extend up from the chassis to the front body-mount. Brace the chassis by soldering a length of 1/16" brass tubing from the back bearing bracket to the front bearing bracket on each side. Solder the axle and pickup bear- ings in place. If additional chassis weight is needed, use 1/16" x 1/4" lead strips along each side of the motor, soldered to the frame. A paint supply store and some raceway centers can provide the lead strips. Bn.i. or Materials CHASSIS: Auto Hobbies #AH610 chassis with 1-3/4" axles uncut Russkit 23 motor Auto Hobbies #A315N5 front wheels Auto 1 lobbies #A315M5 rear wheels Auto Hobbies Cobra wheel inserts (from ( #AM1(K)1B body kit) Auto Hobbies #AH2O3 pickup shoe Auto Hubbies #AI1415.MS rear foam tires .Monogram #SR1003 front tires 1/10" Perfect brass tubing Perfect 1" 4-40 screws Crown gear and axle spacers to suit BODY: Cox Ford CT injection-molded body and decals Ulrich Mini Man driver 196
FIG. 178 The model: The Cox 1/32 scale body is о near-period replica ol Ihe 1965 Ford GT 40, Auto Hobbies wheel inserts orc a closer match for the actual wheels. FIG. 179 The chassis; Auto Hobbies chassis, shown in stock form, needs о 1/16" brass tube brace from front Io rear bearings and additional weight beside the motor to be truly competitive. 197
FIG. 180 The full-size car: The Lolo T70, racing under the rod and green colors of the Surtees Team, driven by Jackie Stewart, is shown practicing for the 1965 Riverside Times race, (Courtesy Doug Kraft) LOLA T7O The Lola 4'70 must be ranked as one of the top six sports/racing cars in the world. Similar, in many details, to the Chaparrals, the Lola features a number of unique technical features which helps to make it competitive. The cars arc built for racing by both the facton and private customers and have won every important race in England, as well as in America. Most of the successful racing Lola T70s use a Chevrolet V8 engine with Weber carburetors. When the down-draft-style Weber is used (like the Chaparral’s), only the eight inlet tubes project above the body. When the side-draft-style Weber is used, a portion of the body' above the mounted engine is cut away to provide clearance for the carburetors. This leaves the manifold and carburetors exposed and makes a most interesting model! Specifications Wheelbase: 95 inches Track Width: Front/Rear 54/54 Over-all Length: 156 inches Over-all Width: 68 inches Front Tires: 6.00 x 15 Rear Tires: 7.00 x 15 NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES No Number Jackie Stewart Riverside Times ‘65 dnf Red with wide, green stripe bordered with narrow, green stripes on each side. Pictured above. 22 John Cannon Sebring ‘65 dnf Mecom blue, white stripe and circles. Screen over carburetors. Model pictured RT 7/65(color), CM 11/65, SCG 6/65 1 John Surtees Silverstone ‘65 2nd Same as photo above with white numbers. MCT 9/65, SCG 6/65, SCG 8/65, CD 6/65 4 John Surtees Brands Hatch ‘65 Won All red, with "J. Surtees" in black-on- white patch each right rear fender. Same body as photo above. SCG 11/65, MC 12/65 5 Jackie Stewart Brands Hatch ‘65 3rd Same as photo above with "J. Stewart" on both rear fenders as *4 above. SCG 9/65, R 1/7 11 PLANS: John Surtees Mosport ‘65 Won Car Model. November 1965, all scales Model Cars. December 1965, 1/32 scale Road & Track, July 1965, 1/24 scale Same as ••‘5 above. CD 9/65 Additional LOLA T70 numbers, colors , and details in Chapter 5. 198
FIG. 181 The model: Detoil Models* fcmolu-moldcd dear plastic Lola T70 u mounted by its lower flanges to the chassis. LOLA T7O When you purchase the detail model Lola T70 body, you’ll notice small flanges inside each wheel opening. These should be trimmed to a uniform 1/32" width and reinforced with a bead of epoxy inside the flanges. 1-1/4" can be trimmed from the center of the bottom, leaving a flange at the Ixittom of each side of the body for mounting it to the frame. The Monogram set car chassis provides the front bearing and pickup brackets. Only the front 1" of this chassis is used. The Monogram nylon pin and entire pickup plate will have to be spaced down about 1/16" with axle spacers. The lugs for the pickup braid keep it in alignment, and a 1/8" nylon Screw and nut hold it in place. The Monogram kit chassis connects the brass pan to the pickup and front axle. Solder the pan to these brass side brackets. The body is mounted with 1/4" brass strips, drilled 1/16" at each end to accept #2 self-tapping screws The chassis side brackets need only be screwed to the rear axle bracket until the Silastic joint between the motor and the pan dries. They can then be removed. The rear body mounting holes on the Monogram rear axle bracket must be cut off to clear the I-ola body. 199
Bill of Materials CHASSIS: Monogram "set ear" brass chassis Monogram #SR1655 “Supertiger" chassis Monogram Tiger XI10 motor Auto Hobbies #AH315N5 front wheels Auto Hol hies #AH3I5M5 rear wheels Monogram # SR 1003 front tires Monogram #SR1007 rear tires 1/8" nylon screw and nut (from electrical supply house ) 1-3/4” front and rear axles Auto Hobbies “Cobra'' inserts from #AH 1001В body kit Crown gear and axle spacer washers to suit .028" x 1/4" brass strip .028" x 1-1/2" x 2" brass pan BODY; Detail models Lola '170 body (female- molded clear plastic) Driver from Auto Hobbies Cobra "SI*" letters dry transfer Lctra Set 1/8" Auto Hobbies = AH707\V side number decals Auto Hobbies #AI17OBW nose and deck number decals Auto Hobbies # Al 1702 side circle decals FIG. 1B2 The chassis: A combination of Monogram's set chassis (Mt) and its kit chassis (tight) with a brass pan added for the best of both (bottom!. 200
FERRARI DINO 166/2O6/2O6S The Dino sports ear is little more than a two-seater body on a 1964 Grand Prix chassis. Ferrari was seriously interested in competing in the 1967 Formula 2 races. The engines for this formula must be derived from GT cars, such as the new Fiat Ferrari under-2-liter car, and they must have six cylinders with under-1.6-liter dis- placement. Since the 1964 GP Ferrari was a VS. Ferrari resurrected his 1961 GP engine, a V6. and increased its displacement to 1.6 liters. This is the engine used for the 166 coupe which showed its heels to many of the larger Ferraris. Cobras, etc., to place fourth at the Nurburgring 1000-kilomcter race. The car used to defeat Ferrari's biggest competitor in the under-2-liter class for the 1965 hill climb championship was a Dino roadster with a 2-liter version of the V6 engine. The roadster is basically the 166 coupe without the top or rear window, and with a cut-down windshield. The roadster, being a 2-liter six cylinder, is called the 206. For 19(56, Ferrari replaced the roof support of the coupe to act as a spoiler and fitted the higher windshield and side windows of (he earlier 166 coupe, all. apparently, to help reduce wind-resistance. The lower driving lights have been moved up directly under the headlights and both covered with a single, plastic cover. This version is dubbed model 206S. Specifications Wheelbase: 90 inches Track Width: Front/Rcar 53.2/33.2 Over-all Length: 150 inches Over-all Width: 62 inches Front Tires: 7-00 x 13 Re.u Tires: 8.50 x 13 NUMBER DRIVE R(S) RACE FINISHED COLOR AND DETAIL NOTES 31 L. Bundini Nurburgring ‘65 4th (Won Under 2-liter class) Won dnf Red with yellow wheels. Pictured above. SCG 8/65, CD 9/65, RT 10/65, AY#13(color> 482 53 L. Scarfiotti Baghetti Cesana- Sestiere Monza lOOOKm. *65 Red roadster, light blue wheels, cut- down windshield, no top or spoiler. Model pictured. SCG 10/65 Same as #31. RT 8/65 26 64 L. Scarfiotti L. Scarfiotti Trento* Bondon Hillclinib •65 Freiburgh- Schauins- land Won Won Same as #31 with numbers stenciled on. #2 on edge of each circle, #6 just to right. Same as #482 above. 8 L, Scarfiotti Gaisbcrg- Austria Hillclimb ‘65 Sth Roadster, same as #482 above. 40 Baghetti/ Caeari Le Mans ‘65 dnf Coupe, same as #31. AY# 13 172 L. Scarfiotti Ollen-Villars Hillclimb •65 Won Same as #482 above. SCG 11/65 PLANS: Scale Modeler. December 1965, Vol. 1, No. 1, 1/24 scale Model Cars, April 1966, 1/32 scale 201
FIG. 183 The full size cor! The famous Dino Ferrari at one of its earliest races. Bandini won the Under 2-liter clast with thi» cat al the Nurburgring in 1965. (Courtesy Road & Track) FIG. 18- The model: The Strombecker Dino Ferrari, modified to duplicate the car that won the 1965 European Hillclimb Championship. Wheels and insert» are from Monogram's GP Ferrari. 202
FERRARI DINO 206 The Strombecker "Dino" body was modified, much like the 275P Ferrari earlier, with a cut-down windshield and no top or spoiler. The full-size Ferrari Dino that won the 190.5 European HUIcliinb was modified much in lhe same manner. Number 482 is a duplicate of this car. The cut-down windshield should be epoxied in place to provide a smooth joint with the body. The rollbar is a bent paperclip, epoxied in place. Assemble the Ram 283 motor with gears and rear axle. Start with a 32-tooth axle and an 8-tooth pinion. This 4:1 gear ratio seems to work out on the DC283 for most 1/32 scale tracks. Flatten out the rear clips on the Auto Hobbies pickup and front axle mount, and solder two pieces of 1/8" square. К & S brass tubing. 1-3/4" long, to each side. Space the square tubes 3/8" apart. Space the front anti rear axles lor a 2-13/16" wheelbase. Lay the motor magnet between the brass tubes, glue in place with Silastic, and allow to dry overnight. This .028" x 1-1/2" x 2" brass pan can be cut to clear the motor and soldered to the brass tubes. Bill of Materials CHASSIS: Auto Hobbies #AH605 front pickup and axle mount with axle К & S 1/8" square brass tubing Ram DC283 motor Auto Hobbies #AH315M5 rear wheels Auto Hobbies #AH315.\5 front wheels Auto Hobbies #AH415MS rear tires Strombecker “set car” front tires (see below) К & В #561 32-tooth 5-40 thread spur gear К & В #532 8-tooth brass pinion gear 2" rear axle cut to 1-3/4" Revell pickup #h3500 BODY: Strombecker Dino Ferrari "set car" kit (in- jection-molded Ixxly) Auto Hobbies # Al 1702 circle decals Champ 3/8" block Gothic numbers (model railroad decals) FIG. 185 The chassis: A very special 1/32 «ale sidewinder chassis with Silicone-mounted Ram 283 motor. 203
FIG. >86 The full-iixe <ar: Ono of the moit successful Grand Prix con of oil time, the >58/159 Alfo Romeo. Photo shows Juan Fangio winning the 1950 Son Romo Grand Prix. (Road & hack; courtesy American Model Raceways) 1950 ALFA ROMEO TYPE 158/159 GRAND PRIX CAR The Alfa Romeo Type 158/159, although winning the World Championship in 1950 and 1951. is considered to be the best of the pre-war or vintage racing ears. It raced first in 1938. In its fourteen years of racing, it achieved one of the most remarkable records in history. It won 36 major races. In 1950 alone, this Alfa won eleven of the eleven races entered. The supercharged, straight eight engine was only 1-1/2 liters and was originally designed to produce 180 horsepower. By 1951, it was producing -120 horsepower from the same engine size! The car was a true, classic design with its big wire wheels, long louvered hood, and an upright driving position. Alfa retired from Grand Prix racing when they won the 1951 Championship. Specifications Wheelbase: 98.6 inches Track Width: Front/Rea: 49.3/50.2 Over-all Length: 169 inches Over-all Width: Not Available Front Tires: 6.00 x 18 Rear Tires: 7.00 x 18 NUMBER DRIVER(S) RACE FINISHED COLOR AND DETAIL NOTES 18 Fangio San Remo GP ‘50 Won All red with white numbers. Pictured above. 4 Fangio French GP '50 Won Same as #18 but with yellow band around grill. Model pictured. 2 Farina British GP 'SO Won Same as к18 above. RT 4/65(color), RT 3/65 1 Farina Silverstone Won (Daily Express) '50 Same as #18 above. RT 4/65(color) 2 Fangio Silverstone 50 (Same car color won Swiss GP 'SO) Same paint as #4 above. Partial cover over grill, additional black band around grill. RC 1/65, RT 4/65(color) PLANS: Road Лг, Track. Match 1965, 1/24 scale Model Makers Plan Service, •‘•‘MM/490, 1/32 scale 204
FIG 187 The model: MRRC of Englond's femolemolded, dear plastic body painted ond detailed on the inside ALFA ROMEO 158/159 Assemble the MRRC four-wheel drive chassis exactly as outlined in the instructions. You must know how everything functions before you can modify it to the Alfa Romeo 158/159 specifications. This is a very different chassis that ma) just Stimulate your imagination to try other 1/32 scale, four-wheel drive chassis of your own design. The /Vila Romeo is a smaller car than the Mercedes the MRRC chassis was designed to fit. Disassemble the front steering assembly, and replace it in the second hole back to give a 3-1/16" wheelbase. The motor shaft and spacer will have to be shortened 3/8" also. File off 1/16" from each of the front spindle bearings to narrow the front track from 1-5/8" to 1-1/2". Replace the rear axle and wheels with Auto Hobbies’ 3-48 threaded ones, and adjust the rear track to 1-1/2". Each end of the axle will have to be shortened 3/16". Cut down the original rear wheels to serve as wheel inserts. Bill of Materials CHASSIS: MRRC (of England) 4-wheel drive chassis kit w/motor, gears, pickup, front wheels, and front steering Auto Hobbies #AH302 rear wheels 3-48 thread Auto Hobbies # AH 108—3/32" x 1-3/4" axle 3-48 thread with nuts Monogram #SR1003 rear tires (7/8") V.I.P. small front tires BODY; MRRC Alfa Romeo 158/159 (female-molded dear plastic) Auto Hobbies #AH707W numbers and decals Russkit Alfa Romeo decal Merit exhaust pipe and clover decals (from 1/24 scale Alfa Romeo 158 display kit) Ulrich Mini Man driver FIG. 188 The chasm: Tho MRRC 1/32 Mole chatsil I» the only ono with both steering front wheels ond four-wheel drive.
10 Advanced Tuning and Hop-Up Procedures I'HE PARALLEL between Full-size automobile racing and miniature automobile racing extends even to many of the procedures used to increase the performance of the cars. Every part of the car, from the tires to the body, must be investigated to see what modifications can be made to give you an edge over vour competition. Unfortunately for vou, your competition always seems to have the same idea. So, advanced tuning procedures have become pretty much standard practice to win in organized competition! Currently, organized model car racing falls into two basic categories: the commercial raceway centers and the private clubs. The commercial raceways hold organized races for 1/24 scale cars on large, six- to eight- lane tracks with lap lengths averaging between 150' and 300'. The organ- ized races held by private clubs are primarily for 1 32 scale cars on shorter tracks of about 40' to 100' per lap. Obvious! v, the corners have a larger radius and the straights are longer on the 1/24 scale tracks than they are on the 1/32 scale tracks, but you can race both scales on either track. Scale Differences The difference in the sizes of the tracks results primarily from the size of the cars. You begin to loose sight of a I 32 scale car on a 300' track, and a 1/24 scale car is really too large for a 50' track. Conversely, the size of the track also influences the design of the car. You will find that both 1/24 and 1/32 scale cars put in about the same lap times on a small 50' track. A car larger than 1/32 scale is of little advantage here. Bigger cars do, however, have a distinct advantage on the large 1 24 scale tracks. The 1/24 scale car is definitely faster than the 1/32 scale on a 300' track. Gcn- 206
'/ъг SCALE CAR '/24 SCALE CAR erally, cars in both scales use the same motors and power supply so their top speed and acceleration should be, and usually is, equal. A 1/24 scale car must, then, be able to corner faster than a 1/32 scale car. But why? Theory of Handling Before you can fully understand what to do to improve the handling of a model car, you must know why it comers as it does. The speed of a model car through a corner is limited by how much pressure you can place on the pickup shoe before it comes out of the slot, and by the amount of traction Ihe tires have. When you increase the traction to a certain point, the car corners so fast that the pickup is literally yanked out of the slot. The tracks used for 1 32 scale cars have much sharper turns than the 1 24 scale tracks. These tight, small radius corners limit the maximum speed on any size car. but the well-prepared 1/32 scale ear will run through the corners at a speed fast enough to almost yank the pickup out of the slot. The 1/24 scale car, trying to navigate such a small radius turn at the same speed, will deslot for those reasons. The commercial tracks have corners with much larger radiuses and, in addition, the corners are often banked so that centrifugal force also helps to keep the pickup in the slot. A car can run through a larger radius turn much faster. The advantages of a larger car here is apparent. Figure 189 shows the relative difference in width between a 1/32 scale car and a 1/24 scale car or. if you prefer, between a small 1 24 scale car and a large L/24 scale car. The force that ultimately pries the pickup out of the slot. if. of course, the rear tires don’t slip and allow the car to spin out tail first, is the force that causes the car to roll over. As the car starts to roll, the pickup is pried from the slot. This action is an application of the ’‘lever” principle. The force that is trying to roll the car is. in effect, being applied from the outside of the car on the outside of the corner. The weight of the car, primarily that of the motor, is resisting this rolling force 207
to hold the car on the track. When the car begins a roll, it rocks on the outside edge of the tires (on the outside edge of the curve) just before it rolls. By increasing the distance between the center of gravity on the car (the motor) and the outside edge of the tire, we increase the leverage holding the car on the track. It will then take a greater force to even start to rock the car enough to pry the pickup out of the slot and allow the car to roll. By increasing the weight of the car. we can also increase its resistance to roll if the weight is placed low enough. Extra weight, however, also has a very important disadvantage. It tends to make the car spin out easier. Figure 190 shows the relative layout of a model racing car. When a car speeds through a corner, the centrifugal force tries to swing the entire car out so that it pivots around the “flag pivot” location. The heavier the car, the greater the centrifugal force. With the centrifugal force trying to spin the car around the pickup, it would logically follow that the weight of the car should be as close to the pickup as possible. Remember though, the only thing that keeps the car from swinging out is the traction of the rear tires. It takes a certain amount of weight at the rear tires to achieve maxi- mum traction. The over-all width of the car is the major factor that prevents the car from rolling. When a car starts to roll, you would assume that the traction is reduced, since only one tire is on the track. Because of the weight trans- fer, the traction is not reduced to only half as you might expect. If the outside tire has enough traction, you may even increase the traction to (he point where the car will roll. There are some experienced model car build- 208
ers and drivers who spend about half of the time in the corners with only the two outside wheels firmly on the track' it has been proven, through experiments across the country, that the center of gravity on a model car, in cither 1/24 or 1/32 scale, should be somewhere between the center of the car and about 50 to 60 per cent toward the rear. Figure 61 in Chapter 5 indicates this as the point of bal- ance on the car. The shaded weight location in Figure 61 suggests you add weight only to the rear of the car. As you reach the advanced stages of tuning, this is not always the best, particularly in 1/24 .scale. Il is extremely easy to concentrate too much weight at the rear of a 1 24th car. If you do, you have, two choices to correct it. Either shift the motor (always the greatest mass of weight) forward, or add weight to the front of the car. Sidewinders Now, if you go out and balance almost any 1 21 scale sidewinder car, you’ll find that the majority have more than 60 per cent of the weight on the rear. So, why are sidewinders so popular? There are two reasons. First, the track design itself. On a track with all banked corners or most of the corners banked, a sidewinder is good because it increases the rear traction. The banking helps to keep the pickup in the slot and the rear of the car from spinning out, so you can effectively increase the weight over the rear wheels to almost 70 per cent if the tracks you race on feature banked comers. The second reason for using a sidewinder, even if the corners are not banked, is that this style of chassis is effective in concentrating most of the car’s weight over the wheels or close to them rather than in the cen- ter of the car as with an in-line chassis. A sidewinder chassis plus enough weight over the front axle to get the 50 to 60 per cent rear balance is excellent. You do have the disadvantage of a slightly heavier car, but the efficiency of the sidewinder gears should offset the weight. Weight Balance There is a very delicate balance between the over-all length (from the pickup to the rear axle) and the over-all width of the car. If the pickup is too far forward, the car has too much centrifugal force in the comer, and it will spin out. If the pickup is too far back, it is easier for the car to roll. The force causing the car to roll is constantly being counteracted b\ the force causing it to spin out. 1 am assuming, for the moment, that you are getting the ultimate in traction from the tires, that the center of gravity of the car is as low as possible, and that the car, in both cases, has the same weight distribution when cither the pickup pivot or over-all width is changed. 209
Take another look at Figure 190. The contact edges of the tires are labeled “C” and the pickup pivot location is shown. Measure the distance from the pickup pivot to the rear axle center, and also measure the over-all width of the rear tires at their contact points. By dividing the pickup phot length (dimension P) by the over-all tire width (dimension W), I have arrived at a pickup-to-width ratio that must be maintained for an\ car in any scale if it is to handle well. This ratio must fall somewhere between .60 anti .70. I’ll give you a prime example of this so you can try it yourself. The Cobra roadster in Chapter 8 is a car with a relatively wide, rear width as compart'd to its length. If you build this car as I outlined, using the Cox sidewinder chassis, axles, anti wheels with the short #9239 Cox drop arm, you’ll have a 1-1/4" pickup length (P) and a 2-5/8" over-all rear-width at the tire edge (W). By dividing 2-5/8 by 4-1 4 you get a ratio of about .62. With the stock Cox drop arm, the pickup length (P) is 4-1/4" and the ratio wotdd be .58. This chassis, however, is a sidewinder and is best on banked tracks, so you may get by with the .58 ratio. On the same Cobra with the Cox frame, you could substitute a different rear axle to increase the over-all tire width (dimension \V) to 2-3/4". You could also fit the Cox drop arm from their 1/32 scale chassis, or make your ow n, to bring the pickup closer to the front axle. This would give you a pickup-lo-rear-axle distance (dimension P) of only 4". With both of these modifications, the W/P ratio would be about .69, which is very near the maximum! You can try various pickup locations and tire widths to determine which is best for you. Keep in mind that the type of track (short, long, banked, or flat), the weight distribution of the car (50 to 60 per cent or more on the rear wheels), and the type of tire (hard or soft), will all affect the handling, so you’ll have to experiment a little to sec which W P ratio is best for any particular car. By combining the information from Figures 189 and 190, we begin to get a complete picture of the various forces that affect car performance. You can sec why the larger car, in cither 1 24 or 1/32 scale, handles better. The amount of leverage required to roll it (Fig. 189) or to spin it (Fig. 190) becomes greater when you increase the width at the rear wheels and the pickup length within the .60 to .70 W P ratio. Just how large you go will depend on your choice of cars, the scale, and whatever rules are in effect where you race. Generally, 1/32 scale cars are limited to 2-3/8" maximum over-all width and 1/24 scale cars to 3-1/4" maximum over-all width. You may wonder why anyone would bother with a smaller car than this. 210
Smaller Cars When you take these maximum widths into consideration, the reasons become apparent. The 2-3/8" converts to about 76 scale inches for I 32 scale and the 3-1/4" converts to about 78 scale inches for 1/21 scale. If you examine the specifications for the narrowest of the full size racing cars in this book, the TR3 Triumph, you’ll find that it is 56" wide. It is 22", or about 28 per cent, narrower than the widest car in this book, the Chapar- ral 2, which is 73" wide. If both model cars were prepared by an experi- enced modeler, the Chaparral would definitely corner faster. The Triumph, however, is not in the same class as the Chaparral in full-size racing, and there is no reason for it to be in model racing. (Chap. 15 will give you some suggestions on special racing classes.) Lowering the Center of Gravity The diagrams in Figures 189 and 190 clarify the difference between 1/24 and 1/32 scale cars. You can see why a 1/32 car cannot compete with a 1 24. You should also, by this time, be able to imagine why both I 32 and 1/24 cars should weigh about the same. If you can give a 1 32 scale car traction equal to a 1 24 and, at the same time, help to counteract its greater tendency to roll, it will handle better. A 1 32 scale car will natural!} be lighter than a 1/24 because it is smaller. By adding the brass pan, you get the same amount of weight over the tires, and the low-mounted weight makes it more difficult for the 1/32 car to roll in the corners. The smallest-diameter scale tires for 1 24 scale still allow quite a bit of room between the track and the bottom of the motor as shown in Figure 189. You can lower the center ol gravity to increase their speed through the corners b\ lowering the motor, in a sidewinder chassis, this is quite simple. Just move the axle up. On an in-line chassis, hypoid crown gears or hypoid bevel gears will do the job. You could run undersize tires to simply lower the whole car. This, obviously, would lower the center of gravity too, but the car’s appearance would suffer since the smaller tires would be out of proportion to the over-all size of the car. You can also lower the center of gravity by reducing the amount of weight mounted above the chassis. A Dremel motor tool, as shown in Fig- ure 191, can be used to grind away the inside of the injection-molded bodies. Grind carefully, and hold the motor tool and the body tightly. You can tell how thin you are getting the body by holding it up to a strong light as you grind. By using this method, you can reduce the weight of an injection-molded body to that of a vacuum-formed clear plastic. Another trick to reduce body weight is to replace the injection-molded windows and cockpit area with new, thinner, and lighter units vacuum- formed over the originals in a toy Mattel Vac-U-Form machine. If you like 211
FIG. 191 Injeclionmald^d bodioi con be lightened to о» little o$ half their original weight by grinding down the thickness of the plattic with о Dremel motor tool. injection-molded plastic bodies, the Mattel Vac-U-Form kit is a worth- while investment. You can also use it to duplicate wheel inserts or to make cockpit covers (or clear plastic bodies. Front Tires The front tires perform two functions on all model race cars. They definitely help to keep the car traveling in a straight line, without it “fish- tailing,'’ down the straights. In a corner, they do their part to keep the car from rolling over. They are also a part of the reason that drop-arm pickup- mounts are often a necessity on 1/24 scale cars. When spaced widely, as they should be to get an accurate 1/24 scale track width, they will pry the pickup out of the slot quicker than if they were closer together. The drop pickup-arm lets the pickup Slav in the slot longer after the car has started to roll, often long enough for it to settle back to a more stable position without deslotting. The front tires have very little steering force since the car is usually sliding or drifting through the corners rather than following a true arc. For this reason, the pickup-actuated steering-units such as Lind- berg’s, Coxs, or MRRCs, seem to have little or no value. The front tires on a 1/24 scale car should, in fact, be quite hard-surfaced to provide minimum traction or steering. Coating a soft, wide, front tire with clear lacquer to harden it will almost always improve the handling of the car. The hard, rubber tires found in I 25 scale display models make excellent 1/24 scale front tires if you can pry them onto the wheels. Front axle-assemblies that are “spring loaded” to carry a portion of the weight of the car, will often help the handling of a 1 24 scale ear 212
as well as the hard front tires. The most successful method is to hinge the center of the front axle so that with the car on the track and the pickup in the slot you can lilt one front wheel or the other without moving the rest of the car. At this point, the entire weight ol the front ol the car rests on the pickup. The front wheels do not contribute any thing to keep the car from rolling. When the car rolls, Ihe wheel and half of the axle swing up and allow it to roll on over. You can add the spring to this hinged front axle by soldering a single, fine, piano-wire brace from behind one wheel to the front frame, and then behind the other. The spring should be heavy enough to support the total weight of the front of the car (about one ounce) and light enough so that the total weight of the car (about three ounces) will move the axle. It will take some experi- menting with piano wire, soldering points, etc., to get just exactly the right amount of spring. Model airplane shops carry the piano wire. Dynamic Model’s new “sprung” independent front-axle. #586. follows this idea exactly. It may he wiser, if you’re new at the game, to trv this unit first before you think about making your own. You can also modify Dynamic’s #584 independent front-end by filing out the bracket so the axles sw ing up and down, and adding your own piano w ire. Spring it to suit your car. The Dynamic units use I 16" axles, so if vou don't have the proper wheels, you’ll have to bush yours with I 16" inside-diameter. Perfect tubing. The small radius corners on the, 1 32 scale tracks require a different type of front tire and wheel arrangement. When the corners are tight, a model car travels in more of a true arc through them. Here, front tires with a certain amount of traction will help the car to corner faster. The front tires supplied with Monogram and Resell I 32 scale kits offer ideal traction if they arc cleaned regularly. You don’t need quite as much trac- tion as at the rear. In 1 32 scale, .steering front-ends seem to have little value either. The only car that reallx benefits is one with four-wheel drive, such as the MRRC chassis in Chapter 9, where the front wheels arc actually helping to pull the car through the corner. You will find that many I 32 scale cars, hut certainly not all, will bene- fit from the use of independently rotating front wheels. I can find no advantage in bending “camber’ (tops or bottoms of opposite tires arc closer together) or “toe out’’ (front edges of the tires arc further apart than the rear) tire set-ups. Some claim it helps their cars. You might give it a try . However, the most noticeable benefit comes from simply allow- ing each front wheel to rotate independently. W hen 1 refer to 1 32 scale cars and 1 32 scale courses, please remember that many of the 1/32 scale timing facts apply equally to smaller 1/24 scale cars that race on tracks with relatively small comers (say 12" to 24" radiuses for a point of reference). 213
Further Modifications You can build a very competitive car that is a precise scale duplicate of the real thing, like all of the cars presented here. Or you can build a slightlv faster and better handling car by stretching things a bit with ultra-small and extra-wide tires, an extra-long pickup arm. and extra-wide track width. You can improve the handling of a racer even further by not making an exact-scale duplicate of some full-size car. However, most serious model road racers are interested in continuing to race miniature automobiles that look exactly like full-size cars, and I’ll assume you are too. Further modifications, from this point on, will be made with this idea in mind. (Before you proceed too far along with changes to your car, though, vou had better check the modification rules that are in effect where you race; they arc as important in model car tuning as they are for their “big brother” racers.) Eliminating Vibration All of the modifications you can make to a model car will do little good if the car tries to hop down the track. It must roll under all conditions, and it must roll smoothly. Tire hop must be eliminated completely. Chap- ters 2 and 5 cover the methods of mounting and sanding tires so that they are perfectly round and free from wobble. There are, however, other less obvious things that will cause the tires to hop. Most stem from motor and gear vibration. All of the rotating parts of a model car—the motor, gears, and wheels—must be balanced to eliminate vibrations. Two razor blades bolted to an aluminum bracket or a block of wood can serve as a balancing table for all model car parts. Be sure that both blades are new anil free from any nicks, and mount them perfectly level. To balance a motor armature, place it on the blades as shown, and roll it along three or four times, letting it coast to a stop. Each time it stops, make a different mark on the portion that is down toward the table. You’ll find the marks always in the same area. This is the heavy side of the armature. Use a 1/8" drill to drill out the center of this heavy “pole” about 1/16". Repeat the rolling, marking, and drilling until the armature stops rolling in any position. It is then balanced. It will also pay to balance the rear axle, gear, and wheel-and-tirc assem- bly. Be sure the gears and tires arc well broken-in and round. Remove them from the car, and reassemble only the gear on the center of the axle. Place the axle and gear on the razor-blade balancing table and repeat the procedure used to balance the armature. Add one wheel and tire to the axle/gear assembly and balance it. Then, add the other and balance. Mark the positions of the two wheels and tires and the gear by drawing 214
FIG 192 Two rotor blodet mounted parallel to one onolber ond abwlutely level, con 4*rve os a ' balancing table" lor armatures, gears, wheels, and tires. a single chalk line across each. Disassemble and replace them in the car with the three chalk marks lined up. You can repeat the same process with the front axle, wheels, and tires. It’s a lengthy procedure, but just another example of how far you must go for maximum performance. Now is a good time to also check the motor mounting and rear axle brackets. Be absolutely certain that the motor cannot Hex in the chassis and that the axle bracket cannot Hex. If it docs, solder on braces or replace it with a stronger bracket. If either the motor or the rear axle bracket moves when the car is accelerating, the gear mesh will vary from tight to loose. This can be a source of mysterious axle hop. The Silastic method of gluing the motor and rear axle bracket to tho chassis, outlined in Chapter 9. is almost a must for 1 32 scale cars. You'll find the greatest improvement on tracks where there are small radius curves such as some chicane sections. Check the car on a testing block to be sure the pickup braid is soft enough not to lift the front of the car. Again, take a close look at the photos and drawings in Chapter 5 to gel the pickup shoe, pickup brushes, and front wheels properly adjusted. You can now test-run the chassis at racing speeds on the track. If you’ve followed every point, you will have no wheel hop at all. If. by chance, you still have some wheel hop, try a harder tire. 215
CUTAWAY VIEW NORMAL BODY MOUNTING METHOD NORMAL BODY, PAN. ANO CHASSIS ASSEM- BLY TELEGRAPHS ANO AMPLIFIES ALL MOTOR, GEAR ANO PICKUP SHOE VIBRA- TIONS TO TIRES CUTAWAY VIEW LOOSE BODY ISOLATES BODY FROM MOST MOTOR CHASSIS ANO PICKUP shoe v brations but body still RESTS ON PAN ALLOWING SOME VIBRA- TION TO BE TELEGRAPHED TO TIRES FIG. 194 FIG 193 Body "Tuning" You can now mount the body to the chassis and try out the complete car. You will almost always find that the car does no* handle as well with the body as it did without. Obviously, the body will make lhe car some- what more top-heavy. It docs, however, adversely affect the car’s per- formance for a different reason. Vibration! Often, you'll find that the addi- tion of a body will actually be the cause of rear tire hop. Figure 193 shows a body mounted to a chassis tightly, the way all of the kit instructions and most articles direct. This particular diagram is most like a 1/32 scale car with brass pan and an injection-molded body. The principle applies to all types of chassis, in both 1 32 and I 24 scale, and vacuum-formed clear plastic bodies as well as injection-molded bodies. This is not the way to mount the body on a true competition car. Figure 194 shows the best method of mounting the body on 1.24 scale cars where no brass pan weight is required. Here the bods is loose on lhe chassis. No matter how well you balance all the rotating components of a model car chassis, they will still vibrate somewhat. When the body is mounted tightly to the chassis, these vibrations are carried into it, and it acts like a drum to amplify these vibrations to even larger proportions. These vibrations are carried through the body, back to the chassis, and onto the rear tires. When a rear tire—or a front tire for that matter— vibrates, it bounces. When the tires bounce, the car hops, and whatever perfect tuning or balancing vou may have done is completely wasted. Often the car will not hop until vou an* trying Io get that Iasi ounce of speed in a corner, and on I of th<‘ slot vou go. 216
FIG. >95 In injection-molded bodies, 4-40 oxle set screws Allen $:iews) con be screwed into the mounting posts so the mounting screws will bottom tightly against them. This allows the body to be mounted loosely without falling oR the chassis (SOO te*t;. The problem is to mount the hods to the chassis loosely and yet still keep it from falling off. You can simplx loosen the bodx mounting screws and epoxy them in place, leasing about I 32" inch to 1 64" of clearance between the chassis and the body mount. Here, though, vou must apply new epoxy even time you remove the body. Hardly a practical idea. Figure 195 shows the best method for “loose" mounting injection-molded bodies. Thread a 1-10 Allen screw into the bodx mounting post with an Allen wrench. Thread the Allen screw in far enough so that when the body mounting screw is threaded in. it will jam tightly against the top of the Allen screw, leaving the 1 32" to 1 64" space between the body and the mounting post. You’ll have to remove the bodx screw to readjust the depth of the Allen screw until you get exactly the right amount of clear- ance. The body must literally rattle around on the chassis, but it also must be held from rocking over onto either front or rear tires, ft will actually just rest on the chassis. When the chassis x ibrates, it will do so completely independent lx from the bodv. You may have to file out the body mounting holes so that they don’t hang up on the threads of the body mounting screxv. If the sound ol the body rattling around the chassis bothers vou. be comforted by the thought that the car is handling better because of it—that rattling sound used to be tire hop. Do not attempt to silence it by fitting rubber washers under the head of the body mounting screw or between the body and the chassis. You’ll defeat the purpose of the whole idea. On a clear plastic body, #2 or #4 self-tapping screws can be used, held tightlx with Plio- bond, to provide the 1/32" to I 64" clearance between the body and the chassis. Figure 196 is by far the best method of body mounting for 1/32 scale cars and smaller 1 24 scale ears where a pan is added to the bottom of the chassis to lower the center of gravity. With this method, the pan is mounted so that it is free to rattle under the chassis 1/64". The bodx is mounted tightly to the pan. This is especially practical xvhen a clear plastic body is used, because the body, mounted at the bottom to tabs 217
CUTAWAY VIEW BEST BODY MOUNTING METHOD LOOSE PAN WITH BODY FIRMLY ATTACHED HANGS BELOW CHASSIS TO VIRTUALLY ISOLATE BODY FROM ALL MOTOR, GEAR ANO PICKUP VIBRATIONS WEIGHT OF LOW PAN ALSO HELPS TO DAMPEN OUT ANY VIBRATIONS THAT 00 REACH BODY FIG. 196 soldered to the pan, is held securely. If only the screws are loose, as in rigure 194, the holes in the clear plastic body eventually become enlarged, and the body is ruined. B\ mounting a clear plastic body tightly to the pan, the mounting holes in the body never get the chance to work loose. The heavy weight of the pan keeps the body suspended under the chassis since it is attached firmly to the pan. With a conventional, tight body- mount or a loose body as in Figure 194, the body is resting on top of the chassis. In Figure 19(5 the weight is suspended under the chassis. The practical effect is that the weight of the pan tends to absorb what vibra- tions do reach the body, and the weight shift of the body moving in the corners is minimized. The 1 32 scale Lotus 19 in Chapter 9 will give you further ideas for mounting a “loose” pan. The way to win is to get the entire body/chassis running silky smooth at all times, whether cornering, accelerating, or stopping. Always balance all the moving parts. Be sure the pickup is securely mounted so that it merely pivots as it is supposed to and does not lean from side to side. The axle and motor must also be a solid unit so that gear mesh is con- sistent under all conditions. I have given you the three methods of isolating vibration from the chassis and body. (The Silastic-mounted motor in Chapter 9 keeps the motor and gear vibrations from being amplified by the body.) The fol- lowing are the various methods by which these ideas can be most effec- tively combined for a vibration-free car that will handle as well as pos- sible under all conditions. I’ll assume that you have already balanced all rotating parts and completely “trued” all four tires. 218
CHART OF PREFERABLE BODY/CHASS1S ASSEMBLY TECHNIQUE: Best Handling 1. Silastic-mounted motor gear unit Combination: 2. Loose pan under chassis 3. Body fastened tightly to loose pan (Fig. 196) Goon Handling 1. Silastic-mounted motor/gcar unit Combination: 2. Tightly mounted pan. or no pan at all 3. Body free to rattle on chassis (Fig. 191) Good Handling 1. Motor/gear unit mounted rigidly to frame Combination: 2. Loose pan under chassis 3. Body fastened tightly to loose pan (Fig. 196) Fair Handling I. Silastic mounted motor unit Combination: 2. Tightly mounted pan, or no pan at all 3. Body fastened tightly to chassis (Fig. 193) Fair Handling 1. Motor gear unit mounted rigidly to frame Combination: 2. Tightly mounted pan, or no pan at all 3. Body free to rattle on chassis (Fig. 194) Poor Handling 1. Motor gear unit mounted rigidly to frame Combination: 2. Tighth mounted pan, or no pan at all 3. Body fastened tightly to chassis (Fig. 193) More Speed This chapter is supposed to tell you how to improve the speed of your cars. Yet, so far, it has only discussed methods to improve the cornering ability of your cars. This was done purposely. Frankly, 1 hope it will influence your thoughts about what a "fast" model car may be. You can win more races and have a more enjoyable car to drive if you stay away from the "hot’ 6-volt or 4-1 2-volt motors until you have learned to drive and tunc your model cars like an expert. If you follow and apply the tuning techniques that 1 have presented up until now, you’ll have more success in racing than any of the motor-speed modifications will ever give you! It can be a tough pill to swallow when you think racing means all-out speed and then find it doesn’t. Racing to win means keeping your car in the slot while traveling at the fastest possible speed. You simply do not have to have any more speed than a Revell SP80, Сох TTX150, KTM 6-volt, Strombecker Heini 300 or 400, or any 6- to 9-volt rated motor. To go beyond this power morels invites more wheelspin on acceleration and makes you brake sooner for the corners. Get the ear to handle, really handle, first! Learn the techniques for obtaining the optimum performance from a stock motor before you try to modify it for grcatei speed (Chap. 7 ex- plains them in detail). In short, you’ll want to find the direction in which it revolves the fastest, break it in properly, polish and true the commu- 219
tator, and adjust the brush tension for the greatest speed. Silver, and part silver, blushes are non available lor most motors. If you can get them, use them; the) require less amperage and the motor runs faster with less chance of the commutator “packing up” or shorting out. (The carbon and copper motor brushes, supplied in even stock motor, will wear off in dust or powder. This metallic powder collects in the insulated gaps between the meta) commutator segments. When these gaps arc completely filled, or packed up. a short circuit results. This overheats the motor, melting the insulation, and if not noticed quickly enough, the motor is ruined.) You may want to use masking tape to shim the magnets closer to the armature on the tin-can motors. This will improve the "braking” force of the motor, which in turn, will help the car stop faster. After the magnets have been shimmed and the motor installed in the chassis, the greatest improvement should be noted when you apply "dy- namic” brakes at the end of the straight. A motor with shimmed magnets should always stop the car sooner. Take particular note of the way the car accelerates now. Often shimming will cause the motor to produce too much instant power. This will result in pronounced rear wheel spin which, in turn, will residt in poor acceleration and handling. A lot depends on the size of the track, the car’s gear ratio, and you; so try it out. You may want to remove the shims. The Champion hcav v-dut\ Arco 33 magnets for 261). 500, anil 600 scries Mabuchi motors are necessarx for optimum performance with anv replace- ment or rewound armature rated at 3 volts or less. All 261) style, 3-volt. Mabuchi motors have their own type of heavy-dut) magnets; however. Champion's offer a noticeable improvement. Replacement Armatures Your safest and best bet for more speed from a Mabuchi. or anv other motor, is to replace the armature with one that has been rewound at the factory to produce more speed within the motor. Pittman, Strombccker, К & В, Wilson, Ram, Classic, Revell, and Monogram all offer replacement armatures that are faster than those you’ll find in stock “off the shelf” motors. Fhe Classic, Revell, К & В, and Monogram armatures arc available in two sizes to fit the 300, 500, and 600 series Mabuchi motors. These, and the other brands, can often be used to replace armatures from different brands of motors. If you’re not sure which replacement armature you’ll need for your motor, you can take your motor with you when you buy the replacement. The following chart lists the replacement armatures for the popular Mabuchi motors with the rated voltage (see Chap. 1) and a recom- mendation of what anil where to use them. The Classic, Revell and Mono- gram armatures can only be used when you want the pinion gear on the 220
magnet encl of the motor, opposite the brushes. The other brands arc used when you want the gear on the "brush" end of the motor. Strombecker offers their Hemi 300 and Hemi 400 motors in kit form with complete instructions on rewinding the armature. Additional rewind- ing instructions are furnished with the Siincxi brand of armature rewinding wire. A few additional pointers will help you over the rough spots of rewinding. REPLACEMENT ARMATURES FOR MABUCHI MOTORS Motor Site ARMATURES TO ALLOW PINION GEAR ON .MAGNET END OF MOTOR Scale Number of Turns IFire Size Recommended Minimum: Armature Brand Voltage Rating Track Length Power Supply SOO Classic 3-volt 60 30 300' plus battery 1/24 Series Monogram 3-volt 60 30 300' plus battery 1/24 Classic 4^6-volt 75 31 200'plus trans- 1/24, former 1/32 Monogram 4*6-volt 75 31 200' plus trans- 1/24, former 1/32 Revell 4 "6-volt 75 31 200 'plus trans- 1/24, former 1/32 Classic 6-volt 90 32 100 ' plus trans- 1/24, former 1/32 Monogram 6-volt 90 32 100' plus trans- 1/24, former 1/32 300 Only the 6-volt armatures above are i recommended and then only for Series 100 or longer tracks. 600 Classic 3-volt 60 28 300' plus battery 1/24 Series Monogram 3-volt 60 28 300' plus battery 1/24 Classic 4‘A-volt 75 29 200 ' plus trans- former 1/24 Monogram 4^ volt 75 28 200' plus trans- former 1/24 Revell 4>/j-volt 75 29 200' plus trans- 1/24 approx. former Classic- 6-volt 90 30 100' plus trans- former 1/24 Monogram 6-voit 90 30 100 ' plus trans- 1/24 former ARMATURES TO ALLOW PINION GEAR ON PLASTIC “BRUSH” END OF MOTOR Recommended Minimum: Motor Size Anna tore Brand Voltage Rating Number ot Turns IFire Size Track Length Power Supply Scale 500 К & В 3-volt 60 30 300' plus battery 1/24 Series К & В 6-volt 90 32 100 ' plus trans- former 1/24, 1/32 К & В 8-volt 110 33 Any track trans- former 1/24, 1/32 К & В 9-volt 130 35 Any track trans- former 1/24, 1/32 300 Series Only the 6-, 8-, or 9-volt are recommended trans- former 1/24. 1/32 600 К & В 3-volt 60 28 300' plus battery 1/24 Senes К & В 6-volt 90 30 100' plus trans- former 1/24 К & В 8-volt 110 30 approx. Any track trans- former 1/24 К & В 9-volt no 31 Any track trans- former 1/24 NOTE: Many other styles of motors can be modified to accept these armatures. However, the new 26D style Mabuchi takes only its own diameter armature.
Dewinding and Rewinding The model racing-car manufacturers must produce cat kits that can be assembled and raced by even a “first-time" enthusiast. In addition to being easy to assemble, these kits must be reliable, or the manufacturer’s reputation will suffer. Generally speaking, the faster a motor turns, the more current it draws, the hotter it gets, and the more likely it is to fail. As a consequence, the manufacturer must temper his desire for a fast car, or motor, with the thought that it must also be reliable. However, all of the companies are getting braver with their motors. You may have noticed that the Mabuchi motors that came with the early Kevell and Monogram kits, for example, are much, much slower than the ones avail- able now! With a little effort on your part and a little gambling nerve, even the fastest of the newer motors can be made faster yet. Before you decide to tinker with your motor, you’re going to have to decide how badly you want to win. The dewinding or rewinding proce- dure will more than likely burn up, or cook, or short out at least one, or maybe more, of the motors you rework. This procedure takes a little skill and a lot of experience working with your types of cars, tracks, and power supply to prove successful every time. Yet the reward for your efforts may be the fastest car on the track! Before you can talk intelligently about model car motors, you’ll need to know and understand a few terms. We’ll refer to them constantly in these examples. Learn them now and save yourself confusion later. The draw- ings in Chapter I (Fig. 8) and Chapter 7 (Fig. 120) show the different style motors and their components. Armature: All of the internal parts of the motor that revolve when you apply electric current to the motor brushes. The armature in- cludes the armature shaft, commutator, armature poles, and the armature windings. Armature Shaft: The steel rod that protrudes out the end of the motor. The armature rotates with the armature shaft. Armature Windings: The rows of small copper wires that are wound around the armature poles. Each armature pole is wound with a single piece of copper wire. Commutator: The round copper tube on the armature that the motor brushes ride on. This tube always has three, five, or seven slots running lengthwise. A three-pole motor has three slots, a five- pole has five slots and a seven-pole has seven slots in the commutator. Commutator Segments: The solid areas of copper between the slots on the commutator. Small copper tabs are formed on the ends of these commutator segments and the armature windings are soldered to these tabs. 222
Turns: The number of times the copper armature windings are wound complete)) around the armature poles. Each pole has the same number ol turns. The electrical current Hows through the armature windings to produce an electro-magnetic field. It is this field working with lhe motor magnet that forces lhe motor to revoke. The more electrical current you apply the faster the armature resolves! There are two ways you can increase lhe amount of electrical current that Hows through the armature windings. The first, obviously, is to in- crease the amount of electrical current to lhe motor. Any armature will revoke faster on 18 volts than it will on 12! The second method of increasing lhe amount of electrical current flowing through the armature wires is to lower the resistance of the wires themselves. A short piece of wire will have less resistance to the How of electrical current than a long piece. Ami, a large wire will have less resistance than a small one. You should now be able to draw some conclusions of your own. Briefly, then, you can make your motors faster by reducing the length of the arma- ture wire, by increasing the size of lhe wire, or both. Dewinding Technique The armature windings are simply a single long piece of wire wound around the armature poles. By unwinding a certain number of linns from each armature pole, and cutting off what you remove, you reduce the remaining length ol wire. A motor that has only a portion of its windings removed is called a dewound motor. To increase the wire size of the armature windings you must remove all of the windings from the armature and replace them with a larger size of wire. This new, larger wire must be rewound around the armature poles. Hence, a motor that has had its armature windings completely replaced is called a rewound motor. By far the easier of the two alternatives lor a faster motor is to dewind the armature. Remember, when you dewind a motor you leave most of the original windings in place. These windings were wound on the arma- ture by machine anil arc held in place with a motor winding lacquer, so there is little chance of any of the remaining wires working loose and breaking. You only need to cut anil resolder one wire per pole and, in addition, you do not have to remove or relocate the commutator. In short, its the easiest way to get started. (Later, after you have become familiar with the technique of dewinding, you’ll also know how the motor goes together. Then you can try your hand at a complete rewind.) Now; you want to know how many turns of wire to unwind from each pole: The 500 series Mabuchi motors furnished in the 1/32 scale “set’’ cars such as the Revell SP 510X, the Monogram Tiger X100, Strombecker TC32, etc., are usually wound with about 130 turns of wire per pole. If 223
you race on tracks powered by storage batteries you can remove 6-5 turns per pole without sacrificing too much reliability. Transformer-powered tracks usually lack the amperage capacity that a super-hot motor requires, so it's best to remove onlv about 30 turns per pole for these tracks. You can remove up to 3(1 turns from the newer Mabuchis furnished with most kits and 1 24 scale readv-to-run cars. The large Mabuchi motors, such as Revell’s SP90, К & B’s Bobcat, Ibisskits 34, Monogram's liger X22O. etc., have a larger wire size with less turns. Remove a maximum of 5 turns per pole lor transformer power and 10 turns per pole for battery power supply. A word ol caution if this is your first attempt at dewinding: Try remov- ing only 10 or 1.5 turns from the smaller Mabuchis. You’ll be immediately aware of the increase in motor speed, and you may be happier with a car that does not spin its wheels as violently as it does when you remove more. You can remove as many turns from any of these motors as you have nerve, and if you've done a careful job. they’ll literally scream with speed and power. But, not lor long! The wire insulation and motor materials simply cannot stand the heat, and they’ll soon overheat and begin smoking. The result will be a ruined motor. If you use the figures we've given you as maximums, though, you can expect reliability. With more motor speed conics more whcelspin, so, again, don’t expect your car to handle as well with a dewound motor as it does with a stock one. Your new, taster motor is going to require some changes in the gear ratio ol your car, and possibly in the weight distribution and tires to achieve maximum lap times. Rewinding Technique The most successful method of increasing the speed of any model racing motor is to reduce the electrical resistance of the armature windings. As we have seen, this can be accomplished by reducing the length of wire on each pole (dewinding). When vou dewind a motor, however, you dras- tically reduce the bulk of the wire that it contains. This sheer bulk or mass of wire, with the electrical force it contains, is one of the factors that slows the car for corners. In other words, a motor with only a small amount of wire does not stop as well as one with a larger amount. Furthermore, the dewound motor has less wire to dissipate heat and, therefore, it has a shorter life. The best method of reducing the resistance in the armature windings is to increase the size of the wire. This is where the rewinding begins, for to change the wire size you must first remove all of the original armature wire and then rewind the armature with a larger size. The Chart of Mini- mum Recommended Rewinds on page 000 will give you a good start. (Just remember that the hotter you make your motor the less reliable it becomes!) 224
A few basic points arc especially important il you expect the best per- formance from your rewinds. The copper wire you select must have the proper insulation. We can recommend three types that have been proven successful: Simco Products’ 200 Series Wire, LaGanke Wire, or Belden Nyclad Wire. 'I'he Simco and LaGanke wire may be obtained through most hobby dealers or magazine advertisements. Belden wire is available at most radio and electronic supply stores. It is best to practice winding a few poles Io determine how tightly you can stretch the wire without breaking it. The tighter you can wind the armature the less likely it will be that any wire will work its way loose and throw or break. Check each each corner of lhe armature pole you are winding to be sure that one or more wires do not hook or catch over the outside ol the pole. Always wind each pole clockwise, and as you finish winding one, refer to the diagrams to determine which pole to wind next. The sequence is important. Check your armature carefull) before you remove the commutator to sec precisely where the slots between lhe copper commutator segments line up with the pole. The position of these slots determines the pulse lime of the motor. If this timing is not exactly correct your motor will never perform properly. Mark the outside of one pole with a scratch to indicate exactly where the slot should be when the motor is reassembled. The final wire connections decide whether your rewind will run or not. Connect the last pole first and refer to the diagrams before vou solder the wires to the commutator. The five-pole armature is fairly difficult to rewind. Before you attempt to rewind one, you should be sure you have mastered the technicpies on at least one three-pole armature. (You will find it most helpful when re- winding cither armature to have a duplicate stock armature on hand to refer to during the rewinding procedure.) The five-pole wiring and timing are somewhat different from the three- pole. Stud) either Figure 199 or 200 (whichever matches your magnet brush configuration) to be certain that you know exactly where each wire is to be connected. Oh. just so you won’t feel too badh if your first rewind goes up in a puff of smoke. When I first started rewinding, I ruined four five-pole arma- tures before I got one to operate, and it was slower than a stock motor! But then, 1 had to learn the hard way. If you follow the instructions to the letter, your first rewind should be a winner! The commutator segments (numbers Cl, C2. and C3) and the arma- ture poles (numbers Al, A2, and A3) are laid out flat in these drawings to show you the path of the motor wire from the commutator, around the poles, and back to the commutator. The wire marked “X” on the left of 225
the drawing connects with ‘X” on the right of the drawing on the actual motor. The small halt-circles at the bottom of Cl, C2, and C3 represent the tabs to which the armature windings are soldered. FIG. 198 Schematic Wiring Diogrom lor three-pole motors with brushes parollei to magnet plotcs. Examples (all Mobuchi style motors): Revell SP series. Monogram ’ Tiger" series. Russkit 22 & 33, К & В Bobcat, Kemtron Hornet ond Indy 500, 15R Mabucbis, also Pittman OC196 A & B, Strombecker 9091, and Atlas- 226
The commutator segments (numbers Cl. C2, C3, Cl. and C5) and the armature poles (numbers Al, A2, АЗ, A4, and A5) are laid out Hat in these drawings to show you the path of the motor wire from the commu- tator, around the poles, and back to the commutator. Alternate turns of wire are shown as cither solid lines, dotted lines, or rows of +’s so that you can determine where the windings around each pair of poles begin and end. Wires X, Y, and Z at the left of the drawing connect with wires X, Y, and Z at the right of the drawing on the actual motor. The small half-circles at the bottom of Cl, C2, СЗ, C4, and C5 represent the tabs to which the armature windings are soldered. FIG. 199 Schomotic Wiring Diegram lor five-pole motor» with bru»hei parallel to mognel plotes Example»: Pittmon DC703, 704, 705, 706, DC65. DC85, Tyco 952. Kemtron X5O3. KTM DVI8, and Ram DC426. FIG. 200 Schematic Wiring Diagram lor five-pole motor» with brvibtH ol right angle» (90*) to magnet plate». Example»: Pittmon DC70, DC62B, Revell RP66. RP77, Vorney KM1, Mini-Auto DH13, 15, 4 18, Tyco 901, Trad«»hip five-pole, and Aritto five-pale. 227
СНАНТ OF MINIMUM RECOMMENDED REWINDS FOR THREE-POLE MOTORS MOTOR All Mabuchi 500 Scries Atlas Strombccker Scuttier Or similar Vi" diameter three-pole armature All Mabuchi 600 Series Russkit 34 Kemtron Hornet Or similar diameter three-pole armature BATTERY-POWERED TRACK 60 turns per pole “30 gauge wire Approximately 0.6 ohms resistance 60 turns per pole “28 gauge wire Approximately 0.6 ohms resistance TRANSFORMER-POWERED TRACK 75 turns per pole #31 gauge wire Approximately 0.9 ohms resistance 75 turns per pole #29 gauge wire Approximately 0.9 ohms resistance NOTE: Due to differences in winding techniques and wire insulation the above figures can only be considered approximate. CHART OF MINIMUM RECOMMENDED REWINDS FOR FIVE-POLE MOTORS MOTOR Pittman DC 62B DC 65 DC 65B Tyco 902 952 Or similar ’’/j." dia- meter five-pole armature Pittman DC 703 DC 704 DC 705 DC 706 DC 70 DC 71B Varney KM 1 Ansto 5-poie Revell RP 77 Or similar %" diameter five-pole armature Pittman DC 85 Kemtron X503 Or similar ’4" diameter five-pole armature BATTERY-POWERED TRACK 65 turns (approximately 8.2') per pole “31 gauge wire Approximately 1.25 ohms resistance 50 turns (approximately 6.6') per pole #32 gauge wire Approximately 1.25 ohms resistance 68 turns (approximately 10.4') per pole # 30 gauge wire Approximately 1.25 ohms resistance TRANSFORMER-POWERED TRACK 65 turns (approximately 8.2 ) per pole # 33 gauge wire Approximately 2 ohms resistance 65 turns (approximately 10.1') per pole # 32 gauge wire Approximately 2 ohms resistance 75 turns (approximately 12.8') per pole # 31 gauge wire Approximately 2 ohms resistance NOTE: Due to differences in winding techniques and wire insulation the above figures can only be considered approximate. WIRE GAUGE SIZES GAUGE DIAMETER GAUGE DIAMETER NUMBER IN INCHES NUMBER IN INCHES 28 .01264 33 .007080 29 .01126 34 .006305 30 .01030 35 .005615 31 .008928 36 .005000 32 .007950 228
Chemicals That Increase Model Car Performance tire additives. Common household castor oil can be dabbed lightly on the tires, then rubbed into them by hand. Wipe off the excess oil. It will increase the traction on most loam tires and sometimes will even help Silicone or other solid tires. STP motor oil additive for full-size cars is extremely thick and sticky, much like honey. It is useful only on the glass-smooth surfaces. Apply as castor oil above. Be especially careful to keep the STP awax from the pickup brushes and motor commutator as it acts like an insulator. A lot of trombone valve oil on solid rubber tires makes them quite slippery. If you rub a little in well it is especially effective for all solid rubber tires and particularly for increasing the traction on 1/32 scale front tires. It can be mixed with a small amount of STP to provide a useable special compound lor 1/32 and I 24 scale foam tires. Use more STP for 1/32 cars than for l/24s. DEARING and gear oils. Light machine oil especially prepared for model car racing is sold by К & В. Cox. and others. Il is available through raceway centers. motor (commutator) oils. Light machine oil can be used for com- mutators as well as bearings. When you oil a commutator you increase its speed but you also run the risk of holding the worn-away brush particles to the commutator and eventualb shorting it out. You’re better off replac- ing the armature with a faster one and forgetting the oil. Trombone valve oil is the most effective oil for the motor commutator. You must, however, install a felt wick to rub the commutator and keep the wick supplied with oil. A single application will only last a couple of laps. A well-oiled wick can supply oil for an entire race. Be sure the wick- docs not touch either brush. You still run the risk of packing up the com- mutator. but your chances arc far better with trombone oil. gear “rreak-in” compounds. Valve grinding compound is sold by most auto supply stores to “lap” or grind automobile engine valves to fit. A light application to each tooth on a new gear will speed up the “break-in” period. Be sure to wash awa) all traces of valve grinding compound after about an hour's running. Tooth paste can be used, like valve grinding compound, to speed up the “break-in" period with new gears. It is especially useful for polishing axle surfaces where nylon or Delrin bearings are used. Be sure that all traces of it are removed after an hour’s running or when an axle is polished. (Tooth paste, by the way, is one of the most versatile compounds used in model car racing.) 229
11 Expanding Racing Sets into Complete Circuits A GOOD NUMBER of model road racing enthusiasts, myself included, become exposed to the hobby when they purchase a complete racing set—track, cars, and controllers. The newest racing sets, particularly those from Atlas, Aurora, Monogram, and Revell, are definitely worthwhile investments because (1) additional track sections can be purchased to expand them into larger tracks with either two or four lanes; and (2) most of the racing sets feature tiny locking pins so that the entire race course can be partially disassembled and hung in a closet or garage when not in use. This is a definite advantage for those who do not have a permanent, table-height base for their tracks. .Most ol the race circuits in this chapter arc designed to be laid out on combinations of lour 4' x 8' panels. The approximate lap lengths vary between 24' and 54'. The four 4' x 8' sections can be arranged in a number of ways that will fit inside a two-car garage and still allow room for spec- tators. drivers, and corner marshalls. The four-lane “Daytona,” which fits an 8' x 12' area, can be squeezed into a single-car garage. If necessary, the panels can be supported by sawhorses or removable legs and taken apart to store. The So-Cal Course A small course like the So-Cal circuit packs a lot of racing action into a minimum of space. You may, however, derive greater satisfaction from your racing plan if you pattern it after your favorite full-size course. The layouts ol a number of these full-size race courses arc presented here. The plans of the full-size courses are taken from a scale sketch of the circuits to give you a proportional idea of the size of the curves, relative lengths of the straights, and to provide the proper names for the more 230
famous corners. The current full-size racing circuits range from a 1.25 mile length to 17.6 miles. To accurately model an exact scale copy of these circuits would require a 1 32 scale track with approximately 207' per lap for a 1-1/4-mile track and approximately 2900' for the 17.6 mile frack. There is just not enough space for most home or club tracks for a four-lane track ol such tremendous .size. The model track plans are scaled down to preserve as much of the shape and corners of the real courses as possible. FIG. 201 The most effective utilizotion of о 4' x 8’ area with sectional track for 1/32 and 1/24 scale cars. The So-Col Plan provides approximately 24' per lap. lane crossing sections at the points marked "X" nearly equal. Track sections required (Monogram. will make lop times, on cither lane, very Revell. Atlas, Aurora, or Strombecker): 9 Full Straights 2 Half Straights 13 Full Standard Curvet 2 Half Standard Curves 6 Outer Curves The Daytona International Raceway The Daytona International Raceway makes an ideal model circuit for I hose who are not yet completely sold on model road racing. The model, like the full-size circuit, provides a happy combination of high speed, banked, oval, and twisting road racing. A Chevrolet sedan will be as much at home on this course as a Ferrari 330P2. A race course this size can be a rather expensive undertaking when you use all commercial track. You needn't, however, purchase all your track sections at once. Either plan can be started from a simple oval, then built into a two-lane track. Chicanes, bridges, lap counters, etc., and the third and fourth lanes may be added later. 231
FIG. 202 General configuration of the Daylana circuit. Daytona ii the annual scene of the opening round of International Sports Cor competition. The Ford GT Mk II team's challenge to the Ferrari supremacy in this field began here this February at rhe 24-hour race. The GT 114 finished I, 2. and 3. The Ooytono course is a 3.3 mile run using 2-1/3 miles of the famous 150 mph Daytono bonked oval with the sports cors cutting into the infield in front of the stands for an additional 1.5 miles of twisting roads. It is an extremely lost course. The fast, bonked, end turns and general layout moke it an ideal course to adapt for high-speed model racing. (Courtesy Model Car Science) Many will wonder why an overpass was not incorporated to equalize the lane lengths. Using the figure eight for all lanes to have equal right and left hand turns is a good theory. In actual practice, only the two inner and two outer lanes are even closely equal. An overpass is often a waste of eflort in four-lane road racing for anything except appearance. When you buy additional track sections for the 1/32 scale sets keep in mind whether or not you intend to add track sections for two outer lanes to make a four-lane track. You will want to bux the two-inch-wide skid aprons for the outside ol all the curves so your cars can drill through the comers without falling off the edge of the track or hilling a guard fence. If you are only making a two-lane course, buy these skid aprons now lor the outside of all the curves. If you are going to add additional track for a four-lane course later, you can save money and get by without them until you buy the outer curved track sections. If you’re going to race 1/24 scale cars on your 1/32 scale set track you'll have to obtain inner skid aprons for the inside of all the turns to keep the cars from falling off the edge of the curved sections. They’re even a good idea for 1/32 scale cars. 232
FIG. 203 Thi» Daytona Raceway plan is scaled for HO construction but the same layout idea con be used with ony set track using 45-degree or 90-degree segments of о circle Brand Scale layout Size Straight Jratk Required ' Curved Track Required f Average Length/lap Aurora Atlai HO <1/87) 4‘ x 8‘ 48-9" sections 6-6" sections 5-6" radius 7-9” radius 7-12" radius 5-15" radius 33- 3" Wrenn 1/52 4' x 8’ 56 sections 24 inner 24 outer 32' S.R.M. 1/40 4' x 8’ 54 sections 24 inner 7-1/2 radius 12 standard 12-1/2 radius 30’ Scolectrlx 1/32 5' x 9' 32 full straights 16-22-1/2 outer 45' 24.45 standard 8 half straights 8-90 inner • Deduct any special, standard-length sections such as chicanes, lap counters, bridges, start-finish, Le Mons start, etc., from total. t Radius measured around outer edge of circle formed by section*. (Courtesy Model Car Science) FIG. 204 Daytona can also be assembled for twolano 1/24 and 1/32 scale raring on the 5' x 9' table site used for table tennis. This plan can be assembled using Atlas, Aurora, Monogram, Revell, Strombecker, Varney, or VIP track sections. The following sections will be needed: 17 Full Straights 18 Full Standard curves 233
. 4x8' 4x8 4 x8z FIG. 205 Placing three 4' x 8' x 1/2” plywood or particle wood boards together as shown will give you on 8' x 12' portable table for a four-lane Daytona in 1/32 or 1/24 scale. Folding legs can be added to moire tobies. For permanent construction and bracing see Chapter 7. Plan in Figure 206 fits this area. (Courtesy Model Car Science) o’ ?’ 4' ЧУМУ»! 4‘ - 1— 1' 4 SCALE FIG. 206 This four-lone 8' x 12' layout for 1/32 and 1/24 scale cars is merely an expansion of the two-lane course in Figure 204. The following frock sections will be required: Brand Scale layout Size Straight Track Required * Curved Track Required Average Length/Lap Aurora 1/32 8'x 12" 44 sections 18 standard 43’ Atlas Monogram Revell Strombecker Kot-Kor or 1/24 1/32 8’x 12' 22’ 4 lone 36 outer 3 full 4-lone circles 45’ • Deduct any or 1/24 special, stondard-length, sections such as chicanes. lop counters, bridges. start-finish. Mons start, etc., from total. - Radius measured around cuter edge of circle formed by sections. (Courtesy Model Car Science) 234
fIG. 207 Thi» full-»i<» tourni located at Sucuka, Japan, I» 3.6 mile* p«r lap. (Cour»e»y Model Car & Troth) The Suzuka Course The Suzuka race circuit in Japan is undoubtedly one of the best circuits to use as a pattern for a model road racing course. It incorporates just about every desirable element: sweeping bends, a hairpin, curves that grow both tighter and looser, esses, and straights’ All these are an integral part of Suzuka. The fact that the actual course is in the form of a distorted fig- ure eight with an overpass can help to equalize the lap lengths of the different lanes on a model track. This course is one of the three or four courses in the world that actually does cross over itself. And, if all this is not enough, the course incorporates a variety of up and down hill sections for added interest. The Japanese Honda Car and Motorcycle factory constructed the track in 1961 to be used as a test track for their production and racing vehicles; however, the 3.44 mile circuit was envisioned as the site of future Japanese Grand Prix events. To be certain that the new course would be one of the finest in the world, Honda engaged Mr. John Hugenholtz, the expert pro- fessional course designer, to lay out the entire Suzuka concept. As a result of Mr. Hugenholtz’s efforts every curve and straight is planned to produce an exciting, challenging race. The plan is arranged so that a shorter 1.38 mile course, entirely visible from the main grandstands, can be used. On a large club layout a system of removable sections, or perhaps switches, could be utilized to allow model cars to race on cither the long or short course. The full-size Suzuka course winds through a natural valley with most of the curves skirting the edges of the low rolling hills. The hairpin runs into a natural canyon with the banks providing perfect vantage points for the spectators. The entire course is lined with two rows of chain-link fencing, set back about 50' from the track on the straights and 200' on the corners, to protect the spectators. This type of fencing, also seen dividing Cali- fornia’s freeways, will bring a car to a relatively slow stop to minimize driver injuries without endangering innocent people. 235
FIG- 208 The Suzuka circuit cor» be duplicoted by adding track sections to any HO-tcole sot. This two-lone version is devoted lor tho crossover bridge on simple 2x4 and I » 4 wood blocks The following totol number of track sections will be needed: 4-5" Straight sections 6-b" Straight sections 8 -9" Straight sections 1-1/4 circle 6" radius curves 6 1/8 circle 9" radius curves 7-1/4 circle 9" radius curves 2-1/8 circle 12" rodius curves So far, only sports car, sedan, Formula II, Formula Junior, and motor- cycle races have been held on lhe course; however, with the advent of Hondas Grand Prix car and rumors of a similar project from the Japanese Nissan automobile manufacturers, it seems likely that the course will be the site of a Japanese Grand Prix during the 1968 season. A miniature duplicate of the Suzuka course should include various up and down hill sections to take full advantage of the features of the full- size circuit. The .spectator fencing and the hills surrounding the circuit can be used to keep model cars from flying off the table top. The general layout of the course lends itself to either a long, narrow area, or, by increasing the amount of curvature in the middle of the straight, the plan can be adapted to an L-shaped area. Because of the vast appeal of this circuit, we shall undoubtedly sec a number of model race tracks laid out to match the Suzuka plan. One modeler’s adaptation using the long, nar- row area mentioned earlier is featured in the photos. You do not, of course, have to pattern your home racing layout after a full-size circuit. The interesting Revell two-lane course here was developed into the four-lane circuit in Figure 213. FIG- 210 Th« HOicolo Suzuka circuit expanded to lour lane». See Figures 208 ond 209. 236
FIG. 209 This Suzuka plan is drown for use with HO-scale track sections, but the some layout idea can b« used - with any set track using 45-dog- too segments of a circle for curves (eight pieces per circle). Brand Stalo layout Size Straight Track Required • Curved Traci- Required t Avcrrge longth/lcp Aurora HO 4'x 8' 16-9" sections 12-6" sections 8-5" sections 6-1/4 circle 6" rodius 8-1/8 circle 9" radius B-1/4 circle 9“ radius 8-1/8 circle 12" radius 21/4 circle 12" radius 22-1/2' Atlas HO 4’ x 8’ 16-9" sections 14-6" sections 6-4-1/2" sections 6-1/4 circle 6" rodius 8 1/8 circle 9" radius 8-1 4 circle 9" radius 8-1/8 circle 12” radius 2-1/4 circle 12" radius 22- Wrenn 1/52 4* x 8* 22 sections 24 outer 24 inner 18-1/2' S.R.M. 1/40 4' x 8’ 10 full sections 14 half sections 8 inner 24 standard 16 outer гм/г Scaleclrix 1/30 5'x9' 16 full sections 10 half 8-90 inner 8-45 inner 24-45 inner 28-1/2’ Eldon {2 lane) 1/30 5'x9' 21 standard 24 standard 28‘ Deduct any spcciol, standard-length section! such os chicanes, lop counters, start-finish, adaptors, etc., from total. • Radius measured around outer edge of circle formed by sections. (Courtesy Mad о I Cor & Traci;- 237
FIG. 211 Thi» is о really large 1/32 or 1/24 scale duplicate of the Suiuka course An allic 0» basement area would bo needed. About 3' clearance should be allowed on all sides for access. With this clearance, о 16’ x 24' area would be needed. Brand Scala Layout Siza Straight Frock Currad Trock Average Required * Required f longth/top Atlas 1/32 or 10’ x 20’ 44 full straight 19 regular 54’ Aurora 1/24 12 half straight 10 half Monogram 48 outer Revell Strombecker Kal-Kor 1/32 or 10' x 20' 28 four-lone 3 full four-lane 52' 1/24 straight circles Varney 1/32 or 10’ x 20' 30 sections 24 regular 53’ (2 lane) 1/24 V.I.P. 1/32 or 10’ x 20' 30 sections 24 regular 51' (2 lone) 1/24 • Deduct any special, standard-length sections such as chicanes, lap counters, start-finish, adaptors, etc., front total. t Radius measured around outer edge of circle formed by sections. (Courtesy Model Cor & Ttack) 238
FIG. 212 This two-lone Revell Vock wos ossembled in о single-car gorage ond began os о single figure-eight racing set. Il was late' expanded to lhe 6' я 16' four-lone circuit in Figure 2)3. You will need the following track sections to duplicate this frock pattern: 24 full straight sections 14 full standard curves 8 outer curves FIG 213 An excellent four-lone set frock for о single-car garage. Its 6’ x 16' area allows room on at least one side and end for earner marshalls ond drivers. The following track sections, plus inner and outer skid aprons, will be needed. Additional half straights must be added at A ond B. Brand Scale She Atlas 1/24 or 6' x 16' 1/32 Straight Trock Required • 40 full straight 8 half straight Curved Track Required f 16 standard 2 half 34 outer Average lenglh/lap 43' • Deduct any special, standard-length sections such os chicanes, lop counters, stort-finish. adaptors, etc., from total. t Radius measured around outer edge of circle formed by sections. (Courtesy Model Cai i Track) 239
FlG. 214 (Covrlevy Modal Car & Track) K£Y HEAVY LINES ND1CATE LANE CENTERS LIGHT LINES INDICATE BEGINNING ANO END OF CURVES TO AIO IN ROUTING H-'S INDICATE CURVE CENTERS POINTS A, 0, F, ARE STARTING OF LANE #2 В, C. F. LANE ft I FOR ROUTING ANY SUGGESTED CHANGES IN HEIGHT OF TRACK ABOVE LEVEL ARE INDICATED 2> (THESE FOUR LANES ARE TWO INCHES ABOVE TABLE TOP LEVEL.) 240
12 Routing a Custom Track THE HOBBY/SPORT of model car road racing bites hard, and it isn't long before the new enthusiast wants to design his own track. It turns out to be plain hard work, but it’s less expensive than sec- tional track. A custom track must begin with a good plan. You’ll save time and mis- takes by following one of those shown here, but, if you design your own, there are a few basic points to remember: 1. 4' x 8' area is the absolute minimum table top for an active 1/32 or 1/24 scale course. 2. Allow a minimum of 24" between the walls and the track edge; 36" is preferred. 3. Allow access to all areas of the track for corner marshalls to reach spun out cars. 4. Keep the track plan interesting. A simple oval or figure eight is too easy to drive. A more complex road circuit is much better. 5. Your lirst track should be relatively flat with few hills and should have a simple rectangular shape. 6. Draw the plan lirst, either on the table itself, or on paper in reduced scale (3 4" = Г is best). A 6" radius is an absolute mini- mum lor curves; a 9" radius is preferable. Three-inch lane spacing is about the minimum for 1. 32 or 1/24 scale. The Plan With all these in mind, I designed a two-lane, 30' per lap course. Two lanes are about the maximum for a 4' x 8' area, without resorting to lengthy chicanes or overpasses that restrict action and visibility. 1 endeavored Io include as much as is practical in such an area: a banking, chicane, S turns, straightaway, and an appearance of more than two lanes. Figure 214 shows the resulting So-Cal International Raceway. If you have a 4' x 16' area 241
available, an additional 4' x 8' section can be spliced in at X and Y on the plan This extra section would provide 62' per lap with a 12-1/2' straight, if you want the extra length, build two 4' x 8' tables. Having the track in sections will allow you to move or store it without tearing out a wall. The fascinating Suzuka plan ( Fig. 217) for 1/32 and 1/24 scale club racing fits a 20' area—the width of most two-ear garages—with a maxi- mum width of 4-1 2’. The corner marshalling and driving is done on only- one side so the track could be placed in a single garage with room for working, storage, etc., as shown in Figure 215. Figure 216 shows how this track can be positioned, high enough to clear the hood of your family car, across the back of a two-car garage, allowing space for both full-size cars and model racing. Altogether it is a most practical and exciting race course. The three lanes give exciting club competition w'ithin a minimum space. The average lap length is about 42'. Notice, particularly, the many changes in elevation on the plan. With the up and down hill sections and the twisting course, this layout really looks like a miniature road wandering about the hills. The basic track construction techniques used on the smaller So-Cal International Raceway and the larger Suzuka circuit in this chapter are quite similar. The full-size track ideas in Chapter 11, where model plans for sectional track are shown, lend themselves to custom construction as well. You can duplicate the plan of a full-size course more accurately when you cut the slots with a router. A router is a sort of rotating saw in a powerful, high-speed hand drill. The drill, or motor itself, is referred to as the router and the sawr is the _0 CAT ION OF'SUZUKA’ in single car Garage FIG. 215 |Court«»y Modal Car & Tfocfcl LOCATION OF 'SUZUKA* IN Two CAR GARAGE FIG. 216 (Courteiy Model Cor & Track) 242
FIG. 217 (Courtcjy Model Cat & Track) (ППШППГ-----1-----I I O' I- 2- J SCM.E FIG. 218 (CourtMy Model Car & Track) 243
o' l2* 2' 3' 4‘ FIG. 219 (Courfejy Model Car Science) router bit. If you look closely at the end of the #11205 Stanley router bit (recommended for model race tracks), you'll notice that the actual cutter blade is the shape of a new moon and that it is not in the center of the shaft. Spin the bit slow)) in your hand and you’ll notice that only one edge of the moon docs the cutting as it swings around on the shaft. The router motor is mounted in an adjustable framework so that the router bit can be moved closer to, or further away from, the surface. This adjusts the depth of the cut made by the router bit. The motor is an extremely powerful, high-speed unit specially designed to revolve the router bit at the best possible speed. A normal electric hand drill is not suitable lor use as a router. The bearings in a hand drill are not designed tor the side loads imposed in routing, and even if the drill is powerful enough, it does not revolve fast enough for the router bit to do its job. You can rent a good hand router for about $7.50 a day. Au entire course like So-Cal or Suzuka can be routed in a day’s time so use the proper tool—it does make a difference! Select the best grade of particle board for the table top. 1 prefer U.S. Plywood’s Filled Novaply because its surface is pre-coated to keep the grain from raising as paint is applied. Novaply, along with the better grades of particle board, will also allow you to cut a smoother slot with less sanding needed to finish them. The surface texture of a custom track should be glass smooth. This is not exactly the same surface you’ll find on most commercial tracks. 244
BINCHWORK PIAN FIG. 220 (Courtesy MoM Car & track) Benchwork The track must be supported on well-built, solid benchwork if you expect the joints between the various panels to remain in place. Follow the photos and captions which explain the method used for the simple 4' x 8' benchwork. Here’s what you'll need: BILL OF MATERIALS FOR BENCHWORK Lumber Dealer 2 pieces 1" x 3" x 8' Select Pine (knot free) 6 pieces 1" x 4" x 8' Select Pine (knot free) I piece 1" x 4" x 10' Select Pine (knot free) I piece 4' x 8' x l/2~ thick medium-grade particle board (Filled U.S. Plywood Novaply is best) Cut I piece into two 46-1/2" braces Cut 1 piece into one 16-1/2" brace and one 22-1/2" area brace Cut 3 pieces into six 40" legs Cut I piece into two 46-1/2" ends Leave 2 pieces uncut for sides Cut to fit for diagonal crossbrace Table top Sears, Roebuck i- Company 1 yardstick Trammel for laying out plan in pencil on table top 12 2" x 1/4" carriage bolts To attach 6 table legs 12 1/4" U.N.C. square nuts To attach 6 table legs 24 1/4” round washers To attach 6 table legs 2 #72823 4" x 7/8" mending plates with screws To support start-finish area 100 #71924 1-1/2" x #8 flat- head screws To assemble table braces and attach table top 245
Paint Store or Boating Supply Store I quart Spar Varnish 'Го paint tabic top Electrical Materials # 7-120 rolls Mystic 1/4" copper tape # 14-2 strand insulated wire # 10-2 strand insulated wire “Switchcraft’' brand 3-contact Lit tel plugs (female telephone jacks) One 3-contact inale telephone jack for every controller you intend to use D.P.D.T. (reversing) toggle switches for each lane 1 S.P.S.T. (on-off) switch (toggle) One 6-amp circuit breaker switch (toggle) 1/4-10 x 1-1/4" fiat head machine screws for connecting power wires to the track 10-32 hex nuts 1/4" flat washers Power Supply (optional) For safely and adequate power, a #5001 Model Rectifier Corp. 0- to 18* volt 30-anip power center is recommended If you arc an individual (as opposed to club or group) with limited funds, a 12-volt (minimum 50-ampere hour rated) automotive storage battery may be used with a trickle charger. To prevent explosion of the gases generated while charging, the battery must be in an area adequately ventilated with outside (fresh) air. Handsaw (powersaw optional) Keyhole saw (jigsaw optional) Electric drill (hand drill could be used) 1/4" Twist drill Sears “('raftsman" #9-4203 Pilot Bit assortment Sears "Craftsman” #3101 or “Yankee" brand hand power screwdriver (a stand- ard screwdriver can lie used) Stanley Hand Router (can be rented from any good tool rental yard) two #11205 Stanley Router bits one 3’ piece 1/4” bronze welding rod one piece 5/16" O.D. Perfect brass tubing one 6' or longer straight 2" x 4" board 1/4" drill bit ‘ 1/16" drill bit Pencil Screwdriver Hammer TOOLS REQUIRED Files 2 “C" clamps Tape measure 1/4" x I" x 36" wood strip or yardstick with nail driven 1" from end and 1/4" holes drilled 7", 10", 13", 16", 19". 22". 25", 28". and 30" from nail 1" x 1" x 4' wood strip 3 D finishing nails putty' knife X-Acto knife Center punch Drill 1/2" and 1/4" drill bits #8 x 1-1/2 woodscrew pilot bit Pliers Wire Strippers Soldering gun or iron Solder Soldering paste An open grid type of benchwork (Fig. 220 and Fig. 22-1) is best for a track with various elevations. Since you must adapt the 1x4 crossmembers to fit your area, no benchwork plan is presented. It is mostly a matter of determining the over-all shape of the track and the heights of the various 246
FIG. 221 the outer framework is screwed together first. Do not use nqib; they will work loose in time. Two number 8x1/2 flat head wood screws are used ot eoch joint, These will fit lighter and easier if a pilot hole is first drilled with a special countersink bit. The screwdriver shown is о "Yankee." lust set the lever and push. The tool does the hard, twisting work, saves wrists ond time. FlG. 222 The legs are installed, with the aid of on assistant ond a level, by using two I • 2" x 2" stove bolts with nut and washer per leg. This allows them to be unbolted when layout is to be stored or moved. Install two and legs first and level, then install the two on the opposite end Note carefully how legs arc positioned to keep fable from swaying. Follow plan view carefully here FIG. 223 For flat, simple circuits like So-Cal. the lop con now be screwed down with four number 8 x 1-1/2 screws per side, one in tho center of each end. Complete the 'able by painting with a quality marine finish in a suitable color. Alter the paint dries, transfer the plan Io the table top beginning with the curve centers only. Then add the curve lines ond the points to start and stop routing. Finally, draw the connecting straights. The completed So-Cal circuit Is illustrated in Chapter 1 (Fig. 6). 247
FIG. 224 Open grid benshwork to support the complex Suzvka circuit Note that the «upporh on lh« for ond arc higher than the center. All sub-homing i* placed at the lowed height of the trock orca each will suppod. A good plan of the final trock is essential to be certain lhe open grid member» ore located correctly. truck elevations and fitting the (raining to conform. The Suzuka plan indi- cates the elevation of lhe various areas from 0" for the hairpin chicane to a 9” elevation on part of the esses. To determine the exact height of the benchwork you must add the clear- ance height—if you need to clear the hood of the family car, for example —the height ol the lumber (approximately 3-1/2"), and the thickness of the particle hoard (approximately 1 2") Io arrive at lhe correct height for the lowest part of the course. On the Suzuka course in Figure 223 the dimension was .selected to be 35" from lhe top of the track to the floor. This would make the highest point on the course 11", the main straight 39". etc. This seems to be an ideal height for a circuit this size because it allows yon to see the entire course. You may wish to build a platform for the drivers if your track must be higher. Table Top After the various track elevations are determined, chalk the outline of the tal>!<* on the floor. (Jut crossmembers to support the width of the track from the wall to the table edge. Space these a minimum of 2' apart. Bolt them to the wall at the correct elevation for the lowest portion of each section of the track. At the chicane, for example, the crossmember meas- ures 34-1 2" from the top to the floor (35" less I z2" for the thickness of the particle-board table top). Support the front edge of every other cross- 248
member with 2 x 4 legs cut to the proper height. Fit 1 x Is to the front edge of the table to complete the benchwork base (see photo). On this layout a portion of an existing workbench was used to support the left end of the track. Now, draw the track plan, complete with table edges, curve centers, and lines marking the beginning and end of the curves on 4' x 8' ( I 2" thick) particle-board panels. II you’re building a flat, simple track like So-Cal yon can begin routing now. On the more complex tracks, like Suzuka. there arc a few more details to take care ol before you can begin routing. Cut the edge of the table leaving 5" on each side of the outer lanes for a skirl area, as shown on the plan. Be sure to cut around curve centers, leaving them temporarily attached to the track to provide pivot points for the router. Lay the panels temporarily in place on the bench work. The straight, on the left of the plan (Fig. 217), will lie directly on the benchwork, while the esses, in the same section, will have to be supported at higher elevations, as indi- cated. Determine exactly where additional supports arc required to raise the track surface from the top of the benchwork. Screw I x 4s or scraps of 1 2" plywood to the crossmember to elevate these parts of the track to the proper height. Begin to screw flown the track surlace, starting at the bridge and work- ing out the straight in both directions, then into the curves. You will find, as you progressively attach the particle board over the up and down hill sections, that the lane centers on the area under the bridge do not line up. You will have Io fit an additional piece ol particle board to fill the gap. The bridge should be cut into a separate, removable piece to allow access for routing, painting, and maintenance. Now. retrace the track and curve centers to conform. Routing After the entire table top is screwed firmh in place you can begin routing. Routing! The mention of the word strikes terror in the minds of many model racers. Actually, it s only difficult if you don't understand and use the correct method; so, follow along and we'll try to help you learn the mystical art of cutting a slot down a piece of particle board The art of routing begins when you turn on the motor and start to cut The irregular texture of particle board makes it absolutely imperative that you use a trammel rod or compass arm to guide the router around all curves, and a straightedge to guide it on all the straights. If you don't, the rotating router bit will take the path of least resistance (just as a river does) and the hard and soft wood mixture of the particle board will be 249
FIG. 225 Th» bridge section it left open until the entire tabic top it in place. Additional supports raise the straight (nearest Ihe camera) above the rest of ihe track. Because of the up and down hill areas, it is best to begin attaching th» table top at the bridge ond working outward in both directions. This leaves о gap under the bridge to be filled wilh on additional piece of particle board. All curve centers are left temporarily attached to the table for use os pivot points when routing the slots. When routing is complete the curve centers are cut away and the track surface is sanded smooth, The bridge is also put in place. Note the extra-wide area on the outer edges of all curves. These skid oreas will allow the racing cars to drift the corners without running out of table. Final stop before laying pickup tape or braid is to thoroughly seal off the particleboard surface with several coats of spar varnish, sanding between each coat, Final color coal should bo brushed on in several thin coats to eliminate brush marks. Complete photos of the Suzuka circuit are in Chapter 13. 250
more than obvious. In fact, the slot cut with an unguided router will very much resemble a river. For a smooth road course, guide the router with a rigid support and it will cut perfect curves and straight straights. You must be careful to keep a certain amount of tension on the trammel rod and straight edge to insure an accurate slot. Let the router cut its way. at its own speed, through the wood. Only a small amount of forward pressure is needed to keep the router cutting along the guided line. (Do a little practicing on a scrap piece of particle board, using a trammel rod and straightedge to help you get the feel of routing.) A few words of caution before you follow the photo instructions: (1) 'I’he tin) router bit is quite hard, but it is also brittle and breaks easily. Never lay the router down on the router bit. A little nudge or kick and you’ve broken it. (2) When you start to route a curve drill a starter hole first. To do this you turn lhe router on then turn it off and press the bit into the particle board, allowing it to drill its own starter hole and coast to a stop. (3) When you’ve completed routing a section, pivot the router up and out of the slot before you turn it off. (4) If you intend to run guide pins rather than guide flags on your cars you’ll have to be extra careful in routing. You can get a much smoother slot by first routing the slot with the router set for IAS" depth, then going back over the slot using the same setting, and finally, making a third trip around with the router bit set for the full 1/4" depth. (5) The slot should be cut 1. 4" deep, even though most racing standards specif)- 3 16". However, vou will undoubt- edly sand off some areas of the track surface or accidentally cut slightlv shallow in spots, so it is best to be sure of adequate slot depth. Be sure to keep the surface swept clean. Sawdust under the router base could decrease the depth of the slot. (6) The #11205 5/32" bit will last about four or fix e times as long as a 1 8" bit and will cut a more nearh perfect slot. If you're a real purist, go ahead and try an exact 18" bit. but be prepared to break a few. No matter how many precautions vou take while routing, the bit will eventually wear and need sharpening or replacing. If you have a Dremel tool with a small cone grinder you can sharpen the cutting edge by grind- ing on the inside of the moon shape. Grinding on the outside will reduce the width of the slot. It’s a good idea to buy a couple of extra router bits. Three bits, properly cared for, should be sufficient for a course the size of Suzuka. Filling In If you're human, you routed a few places you shouldn't have. Mistakes like these are easy to correct. The photos will show you how to finish the slots and the track surface to please even the “pin-guide gang.’’ When the filling and sanding gets tedious, try to think ahead a bit. You won’t mind 251
FIG. 226 Double «heck the location of oil the curve center*. Ma»k them dearly. You need a center point on each curve lor pivoting the router. Make a compass to draw Ihe lane center*. Drive a 3D finishing nail one inch from the end of a yard stick. Drill 1/4" hole* at 7", 10", 13”. 16 , 19", 22". 25". 28", and 30” from the nail. Drive the pivot noil lightly into the curve center on the particle board. Insert a pencil at the correct inner radius (7" In this photo) and draw the inner lane. Repeal the procedure for all four lanes and all corner*. Use a straight edge to draw the various straight sections between the curve*. Mark a good clear line I" long across the lano at the exact point where each curve touches each straight !the tangent if you remember your geometry). The*e point* indicate exactly where to start and stop routing on each lane of each curve. too much if your car rolls or spins when you drive it too fast, but if this happens because the slot, or the table top, are rough and bumpy you’ll be more than a little displeased. If you spend some extra time now to get the slot and the table top as perfectly smooth as possible vou can look forward to hundreds of flours of pleasure from your track. Track Surface A smooth track surface is essential for good performance, so use patience and time to obtain the best possible results. Sand the entire track surface with a sanding block or a power sander with fine sandpaper. Then, vacuum Ihe surface and the slots, and wipe with a dry rag. Apply three or four coats of spar varnish, sanding each coat smooth before applying the next. This should produce a perfectly smooth track surface. If not, apply addi- tional coats of spar varnish, and sand until no trace of wood grain or wood chips remains. The final track surface can be either latex wall paint or flat Alkyd enamel. However, do not use white. Most white paint pigments seem to oxidize rapidly, causing an extremely slippery surface. If you want a surface where no tire additives are used you can substitute any premium quality latex-base wall paint in dark grey or black and forget the primer coat. The pickup strip can now be laid in place. The best pickup material is copper, brass, or nickel silver. Copper tape was selected because it seems to shape better and lie flatter in the corners than most other materials and it is easier to obtain. Some may prefer to substitute .05" or .010" soft brass slum stock cut into 1/4" strips and held in place with contact cement. 252
FIG 227 Drill a 1/16" hole at each curve center to provide a pivot hole for the trammel or сотрем arm on the router. Bend a right angle at the end of о piece of 1/4" round bronze welding rod and file the end to a point о» shown, There are two holes, with set screws, in the bottom of the Stanley router. Adapt one of these to hold the rod. Cut a 2" piece of 5/16" Perfect tubing to bush the hole- Insert it into the hole, the rod into the bushing, and adjust the rod to fit the curve radius measured from the point of the rod to the center of the router. Use a piece of wood Io measure the depth of cut made by the 5/32“ router bit The bit is adjusted by loosening the thumb screw and twisting the motor until exactly 1/4" is reached. Tighten the thumb screw firmly Often, the routing must be done on the floor because of the up and down hill areas of the course. FIG. 228 Hold the point of the bronze rod in the curve center while you start the router and gently tilt it into the particle board at one of the marls which indicate the beginning and end of each curve. Push the router away from the curve center ond lightly in the direction of travel while it cuts the slot. Remember to practice on a scrap piece of particle board to get the feel of the router and trammel rod. Swing the router along the slot line until it reaches the mark indicating the end of the curve, then gently tilt it out ol tho slot ond shut off the power Repeal the procedure on each lane of all curves- Use a 2 x 4 to guide the router on the straights When all but the area between turns on the hills is routed, the table top con be permanently attached to the benchwork. 253
FIG. 229 A typical routing mistake. Th* router bit woi carried too for around tho curve at the tangent point. Result a slot that'» too wide. Form a dam to prevent the putty from filling the slot Fold a piece of wox pop*r over the end of an inch-square piece of 1 8" masonite. Push tho masonite, paper ond first, into the slot. Scoop up a small amount of putty on the end of the putty knife. Push tho putty firmly into th* hole with the tip of the knife. Collect a little more of the excess putty and push it into the holo again to be certain it is completely filled. Use a downward pressure on the blade to smooth tho putty so it is Rush with the track surface. Lot tho putty dry overnight, removo the masonite dam, ond your mistake is corrected- All of th* screw heads which arc I /32" or more below the surface of the track must also be filled with putty as well as the particle board joints. Inspect every inch of each slot for any lumps, projections, or sudden changes in width. Some can be trimmed with an X-Acto knife. All of the screw heads, routing mistakes, ond table-top joints are filled with putty. Every inch of the surface, ond each slot, must be carefully Inspected and any blemishes filled. Use a scrap 2 x 4 as a sanding block with 2/0 sandpaper to sand the track perfectly fiat. Rub over it with the palm of your hond to check once more. If necessary, fill and sand again. 254
FIG. 230 The slot mu»» oho be winded Wrop 2'0 windpaper over the end of a small piece of 1/16" thick masonite. Insert in the slot and sand each side of the slot all around the tro.k. You can't hove smooth cornering cars with о rough slotl Take your time and be sure it's perfect. The track surface must be primed and sealed with Sears Enamel Undercoat and Sealer or its equivalent. Use a 3" roller ond be sure to cover the edges of the slots. Allow to dry overnight ond then sand with 2/0 sandpaper on the sanding block. Flat enamel will provide traction equal to glass enamel ond is much more realistic. Sears ^1842 Oil Bose (Alkyd) interior motte wall paint is a close match for concrete grey. The same brand o< black with a touch of white can be used for a tar look. Again, roll on one coat, dry overnight, and sand. Next, thin the point with an equal part of clear thinner ond point again let dry, so nd, ond roll on third coal. Sand the last coot lightly and remove any trace of roller marks. Vacuum the slots ond track surface. Wipe with a damp rag. Check eo.h slot all the way around the track Cut away any point runs on the sides or bottom of the slot with on X-Acto knife. 255
From the standpoint of quality the two are equal, but the copper tape is easier to install. All you do is remove the paper backing, stick in place, and press it to the track. (If you use braided wire pickup strips, you must route a recess the exact width and thickness of the braid on each Side of the slot before the track is painted. This type of routing requires extra skill and is not recommended unless you have experience with the use of a router.) Wiring The wiring diagram follows N.A.S.R.R.A. ‘club" specifications so you can use standard telephone jacks on your controls. Double check your con- troller plug, however, if you also race at commercial tracks. They are often wired differently. Polarity is also a problem between commercial and club tracks, so a reversing switch is included in each lane. LANE I SO-CAL WIRING DIAGRAM To comply with N.A.S.S.R.A. practice. LANE 2 S.PS.T •ON-OFfl SWITCH BRAKE BRAKE CONTROL POSITION 6 AMP CIRCUIT BREAKER LOCATION I OPTIONAL! CONTROL POSITION CONNECT TO ADDITIONAL LANES FOR CONTROLLER A CONTACT 8 CENTER (COIL! CONNECTING TERMINALS C BRAKE FOR PLUGS A SOCKETS FIG. 231 (Courteiy Model Cor <S Traci) 12 VOLT BATTERY
Power Supply A 12-volt storage battery is, beyond doubt, the best source of pure D.C. electrical power. Unfortunately, there are other (actors to be considered. You need a battery charger to keep the battery charged and a spare bat- tery if the track is used often. You must contend with battery acid getting on your hands, clothes, and the floor. In most cases, you must charge your battery outside, for a battery can explode if it is charged in a poorly ven- tilated room because of the highly explosive gases which escape. So, storage batteries are messy, inconvenient, and risky. But if you can’t afford anything else, buy one or two of about 60 ampere hour or greater capacity with a 3-amp charger or better. Understandably, serious model car racers, clubs, and commercial shops are looking for a power supply other than batteries that will provide pure D.C. current. Although “super power” transformer packs (up to 18 volts, with enough amperage to supply eight racing lanes) are available, they, like all transformers, “leak" some A.C. voltage; this burns motors and con- trollers faster than almost anything else. Fortunately, some of the power supplies arc beginning to approach the required standards. One of the better units is Model Rectifier Corporation’s #5001. This compact electrical monster pushes out 30 amps and up to 18 volts with 100 amps available “surge" current. The voltage can be adjusted to exactly 12 with the built-in Adjust-A-Volt knob. It is expensive but works like a charm!
13 Scenery, Buildings, and People THE OVER-ALL effect of complete scenic details on a track almost has to be seen to be lielieved. All of your cars, detailed or not, appear more realistic flashing by miniature hills and trees, running past the pits, around the stands, past the judges, etc. They actually -appear to be going someplace! You drive your car around the course, selecting landmarks as braking and accelerating points. You start at the pits and finish at the pits, covering a great variety of landmarks on your way. Landscaping When selecting scenic materials, make sure that they have no readily loosened particles, for nothing can cause more trouble with a racing car than loose sawdust or gravel in the gears or motor. The “grass” is a good example: many modelers use dyed sawdust. This loosens and flakes off as cars spin out. throwing loose particles onto the track. But a grass mat of flocked paper, such as True-Scalc manufactures, eliminates this problem, allowing rugged skidding and abuse. Another point to remember when landscaping a race track is to keep wooden trees or telephone poles—things that will break—out of the area where corner marshalls reach. The Suzuka track is designed to be mar- shalled from one side only, so all trees, etc., are located on the back side. Also, the infield areas are landscaped with materials that are not easily broken such as lichen and Britain’s flexible-plastic trees. To keep spun-out cars off the Hour, 2" or 3" hills can be placed around the edge of the track. (The hills on my tracks were formed from interior wall plaster over door screening. I chose Red-E-Crete brand plaster because it is a powder mixed with solid chunks of aggregate filler about the size of buck-shot. These little chunks roughen the “ground,” making the hills look exactly like real dirt.) 258
50 lb. bag Red-E-Crete interior wall plaster .Aluminum door screening Scrap wood 1 x 2s. 1/2" plywood or particle board 1/2" wire staples to fit staple gun Tru-Scale Grass landscaping mat Tru-Scale Lichen (green) Tru-Scale 0 gauge Green Trees Tru-Scale HO Pine Trees ’ Britain's #1801 Apple Tree Kit • Britain’s # 1806 Silver Birch Tree SCENERY BILL 01- MATERIALS • Britain's # 1807 Beech Tree Kit ° Britain's #1810 Scots Pine Tree Kit • Britain's # 1809 Fir Tree Kit Strips plastic hair (used as shipping pad- ding; try typewriter supply store) Pla oi Name! spray paint: fiat white, green, blue, brown. Pactra Name!: flat brown Brown dry artist's color (burnt sienna) Black dry artist's color 20 #8 X 1-1/2 wood screws for attaching supports * Available at large toy stores or the distributor: Reeves International, 1107 Broadway. New York, N.Y. 10010. TOOLS REQUIRED Screwdriver Scissors Staple gun Hand Saw Paint Brushes One 3 lb. coffee can (for mixing plaster) Two 10 oz. soup cans (for measuring plaster mix) Hand drill 1/8" drill bit Building the Hills and Valleys Buildings, People, Accessories Full-size racing cars seldom run through open countryside. It's people, the pits, the grandstands, and the advertising banners that really bring life and excitement to a race course! The Detailing Bill of Materials will give you an idea of the vast array of different accessories available to bring this life to your course. It is quite a problem just to decide which items to use. The Plasticville U.S.A assortment containing one each of their pits, grandstands, judges stands, and spectator groups was selected to populate the So-Cal Raceway at a minimum cost. The Airfix pit kit. also used on the Suzuka course, is a fine example of Grand Prix racing pits complete with tools, number boards, car names, and even an exposed stairway leading to the spectator area on the roof. All were assembled according to the instruc- tions furnished with each kit. You will obtain maximum realism for spectators, pits, and other trackside buildings if you use only semi-gloss paints. Pactra Name!, for example, is available in flat brown, Hat red, flat white, flat black, flat orange, flat green, flat yellow, and flat blue and is an ideal paint for this purpose. The painting of these accessories can set them apart as a truly realistic addition to anv racecourse. J w
FIG. 232 The s»ort of a mountain—scrap particle board or plywood piece} are screwed to the track to provide tho basic support. FIG. 233 Begin attaching tho wire screen by cutting a piece a few inches larger than the total lace of the hill. Then loy this piece on the track surloce edge ond staple to the wood table top along tho outside of the curve. After the screen is stapled all along the track edge, fold It back over the staples and onto the framework of the mountain, then staple in place. Send humps and gullies into the screen and then trim off the excess os shown. One-eighth-inch plywood was cut to roughly match the contour of the hills at the edges of the table, then nailed and glued against the table edge to give a finished appearance to tho layout (step can be omitted). FIG. 234 Mix interior wall plaster 2 parts water to 3 ports plaster to produce a consistency equal to thick cream. Then, press the mixture onto the plotter screen working from the bottom up. Don’t forgot to mask off the track surface first. Final humps ond rocks are applied to the top of the mountain. Color tips.- You can avoid a lot of painting by adding 2 or 3 tablespoons brown (burnt sienna) dried artist colors to each 20 ounces of water when mixing the plaster. Use a different amount of color in each botch of plaster to vary the color. Grey rock color is made by using 2 tablespoons of black color rather than brown. Real rocks were used in some areas where deslottcd cars could not possibly hit them. 260
FIG. 235 Screen, colored plotter, ond pine trees were alto vied in the area inside the curve. A deeper depression wot formed in one area to serve os о lake bottom, just in front of the reek». Flat white Pla ond blue Pla were sprayed lightly onto this area to approximate the colors of a lake. Aller it dried Ihe area wot then filled with clear shellac to form a smooth, shiny surface. The result— weblooking water! Rvbberixed plastic hair {carpet backing) was painted green, cut the shape of the edge, ond then stapled info place at the outtide edges of the track. As a final detail, green True-Scalo lichen (Moss) was glued to the hills with rubber cement. Other bits of lichen were glued into gullies on hills and around the lake. The larger trees In the back are English Britain's brand. The ultrarealistic plastic trees ore 1/32 scale ond come in kit form. The flexible tree trunk is twisted and bent into a spreading tree ond then the plastic leaves arc pressed onto the limbs. No glue is needed. The Britain's trees come with small plastic presson stands. These were used temporarily to position the trees for the best effect. The trees in the background are Tru-Scale О gouge model roilrood frees temporarily supported on clay bases After you ore satisfied with the location of all the trees, drill 1/8" holes in the tabletop, at least 1/4" deep for each tree. Then, insert the trees. Patches of grass can be sprayed on some areas with leaf green Pla. 261
Half tires, hay bales, oil drums, and pylons are seen in abundance on lull-size race courses. They help make certain that the racing cars cover the full circuit with no shortcuts’ flay bales arc also used extensively to prevent spun out cars from hitting curbs or poles and also to provide some protection for spectators. Most of these necessary details are available from Strombecker, Scalextric, and Monogram. The advertisements seen in such abundance around a real race track serve as more than just decoration on a model track. .All of your cars will appear much taster if they are passing static scenery than if they are simply Hying down an open track. .Appropriate scale ads arc furnished with many accessory kits. However, you will most certainly want to sup- plement these with additional banners. The best source of this type ad is the automotive accessory advertisers in car magazines or general interest magazines. A careful study of photos of full-size racing in the sports car magazines will give you the brand names of race advertisers. For maxi- mum realism, limit vour selection to those cutout advertisements with these brands. They are most frequently tire or oil companies with some notable exceptions such as Martini & Rossi's abundant ads for vermouth' Try to get as many dillerent sizes and varieties as possible, but limit their size to a maximum of 1-1/2" x 8". Fits and Pit Accessories #1875 Plasticville U.S.A, pit kit with 3 men, tools, 4 tires #9198 Strombccker pit garage Airfix racing pit and owner’s-stand kit with tools #K701 Scalextric racing pit kit #K702 Scalextric racing pit and owner’s- stand kit #A202 Scalextric racing pit. assembled #A203 Scalextric racing pit and owner’s- stand. assembled #A223 Scalextric pit accessory kit (10 pieces) Official Buildings #1878 Plasticville U.S.A, official’s stand kit with 3 figures #9290 Strombecker pagoda control-tower kit Airfix press-box kit K703 Scalextric control center kit K7O4 Scalextric marshall's hut A201 Scalextric event board and but A208 Scalextric control tower A211 Scalextric first-aid hut A233 Scalextric entrance building DETAILING BILL OF MATERIALS #1877 Plasticville U.S.A, unpainted sit- ting people (22) #9145 Strombccker unpainted trackside figures (10) #9155 Strombecker unpainted spectators (10) # 1256 Britain's painted man with tire # 1257 Britain’s painted man lying down # F306A Scalextric unpainted sitting fig- ures (5) # F306B Scalextric unpainted sitting fig- ures (5) # R I6 V.I.P, mechanics (6) # F300 Scalextric painted track officials and pit crew (6) # F301 Scalextric painted spectators and photographers (6) # F302 Scalextric painted TV camera and crew set # F304 Scalextric mechanics and drivers (6) # F305 Scalextric painted vendors and spectators (6) Track Markers #RS3110 Monogram half tires, hay bales, and pylons (36) 262
А238 Scalextric timekeeper's hut Monogram control tower Monogram "Dunlop” spectator bridge Grandstands # 38.37 Eldon grandstand with six painted spectators # 1876 Plasticville U.S.A, grandstand # 9399 Strombecker grandstand Airfix grandstand # A209 Scalextric grandstand People #RS 3101 Monogram drivers and pit crew (12) # RS 3102 Monogram track officials (11) #RS 3103 Monogram spectator group (10) ~RS 3101 Monogram newsmen and vendors (II) #3834 Eldon painted sitting people (6) #3832 Eldon painted flagmen and pit crew (6) #9130 Stromlrecker half tires (24) #9’35 Strombecker barrels (12) #9140 Strombecker hay bales (121 #A204 Scalextric oil drums (12) #A205 Scalextric hay bales (12) # A227 Scalextric half tires (1) # A255 Scalextric marker cones (1) 19232 Scalextric hurdles (1) # R44 V.l.P. hedge for straight. 5" # R45 V.l.P hedge for curves, 5" Advertisements, Flogs, etc. # 9150 Strombecker ads, flags, car num- bers A212 Scalextric start-finish banner A235 Scalextric signa! & international Hags A2-36 Scalextric flags, pits, car numbers A213 Scalextric track signs (5) # R47 V.l.P. start-finish banner # R43 V.l.P. ads on billhoard and shut-off markers #R48 V.l.P. international flags (17) note: This is a list of the more popular track detailing components for model road racing tracks. Since there are no specific dimensions for buildings, etc., most can be used for either 1/32 or 1/24 scale courses. 263
FIG. 236 Signs of life on о racecourse ore tho ever-present advertisements. To odd detoil to о model racecourse, cut out appropriate tire, gasoline, and auto accessory advertisements and glue in place with rubber cement. Keep the size of these clippings to about о maximum 1-1/2" x 8" so that they will not appear oversize. A car flashing by a series of these ads appears to be traveling twice os fost as it is, because you hove something still to compare to tho cor's speed. The half-tires on the inside edge of the track In track surface The Plasticville U.S.A, grandstand area on the So.Cal frock. Point tho spectators with ore Strombecker items prossed into holes drilled and spectators odd a life-like appearance to this Pactra flat, not gloss, <>nam«l for greater realism. FIG, 237 The plaster of Paris clifls and well plaster hills are complete on the Suzuka course. This is a real road course, wandering around, up, over, and under the hills and valleys. Linoleum sky backdrop, painted light blue, covers the wall studs. Trees, gross, bushes, ond о lokc have been added. Additional interest results when the table edge follows trock contour. The pit» ore kits from Airfix af England. These finely detailed models come complete with car names, advertisements, number boards, ond even a set of scale tools. Each pit has on open stoirway on the back loading to a spectator area on the roof. The canopy, welding tanks, ond figures on the left ore from the Plasticville pit kit. Again, paint all these figures and buildings with flat enamel. Slight jog in straight provides some anxious moments at race meets. Cars normally race out from under the bridge, whip around the chicane at the edge of lhe table, sweep up the hill toward the сотого, drift around lhe bend on the end of the track under the camera, accelerate down the straight, through the loop of tho far end, into lhe esses, ond bock under the bridge. 264
14 Organizing Race Meets THE ORGANIZED races conducted at commercial race- way centers will have a variety of rules and follow individual shop formats. It is necessary for you to follow their systems when vou enter races at the commercial shops. Those who race on home or club tracks will find, as their group of enthusiasts grows and races become more competitive, that the inevitable question “Who is the host driver with the best and fastest car?” will arise. The only way to determine this is to allow each car and driver an equal chance to beat the others. Some system must be devised where the driving and or building abilities of the drivers are the only factors deciding who wins—the equal chance. Classifying Cars There arc many considerations involved that you may not have thought even existed. On some tracks one lane is faster than the others. There is the problem of classifying the cars so that a 1/32 scale car does not have to compete with a 1/24 scale car. This, obviously, can become quite com- plicated since not only the scale, but the over-all size of cars, exposed or enclosed wheels, and modifications will all seriously affect car performance, giving the edge to one car or the other. (The next chapter will give vou some ideas on racing classes based on the full-size cars your models are patterned after. The allowable modifications within the classes will have to be decided.) You can hold races for only absolutely stock-kit cars, or for cars with everything stock but the rear tires, or place some limitation on anything you want. You’ll find, however, that inevitably one or two particular brands of kits will always seem to fare better than others. The brand can be any- thing; the point is that tint/ limitations on chassis modifications will always 265
benefit one car more than another. Unless yon limit your races to one brand, one body-style events, you’re best to leave the chassis area open to the individual builders. Rules You can also place any limitation you wish on the appearance and scale size of the cars. Here your individual tastes and desires and those ol the other chib members will have to be considered. The strictest rules for car appearance that are accepted by more than just one club arc those of the North American Miniature Bating Association (NAMRA), P.O. Box 578. Times Square Station. New York, NA. 10036, and the North American Scale Boad Bacing Association (NASRRA), 357 North Charlotte, Lom- bard, Illinois 60148. These groups are composed primarily of private club members who race 1/32 scale cars. They are not really in competition with one another. The NASRRA people are primarily in the Midwest and the NAM BA people, in the East. There are constant rumors that they will merge, but. for now. they work independently toward more or less the same goal of uniform-scale, model-car competition on private club tracks. If vou enclose a stamped, self-addressed envelope, mailed to either, you can obtain a complete set of their rules and membership qualifications. Briefly, both sets ol rules stipulate minimum and maximum tire diame- ters. and that all cars be replicas of full-size cars that have raced. The emphasis is on accurate scale models. You can start with these rules for vour own group ami either add more of your own or not follow those that do not appeal to your ideas of model car racing. Obviously, if you race in events sponsored by either of these groups, you’ll have to comply with their rules to the letter. If you do some racing on commercial tracks, particularly in 1/24 scale, or if you want to pattern your rules after those used by most commercial racing centers, Official Rules and Regulations for Model Cai Racing from the American Model Car Bacing Congress, 8447 Wilshire Boulevard, Bev- erly Hills, California 90211, is a must. Send fifty cents and your address for a cops of this complete rulebook. It not only covers the rules used by most commercial centers, but it also describes the various types of actual organized racing you are like!) to encounter at a commercial track. Once you have established a set of rules governing lhe cars you will race, you can concern yourself with delegating the chores of lap counting, starting the race, and corner marshalling to the members of your group. These duties, particularly corner marshalling, arc often done on a rotation basis where those not driving run the race until it is their turn to drive. You will need some system of lap counting. This can range from a dollar hand counter to an adapted counter from a racing set. a handmade, elec- tric-eye device, or a two hundred dollar, commercial-raceway unit. It all depends on your club's pocketbook and skill. 266
A Race System With car arid race rules established, .someone Io run the races, and a lap counter, you're ready to hold a race meet. The system I'll describe is used by the club I belong to. Although it may sound complicated, it is a truly fair system to all of the competitors. You can use it as is, simplify it. or add races to suit your own group. The racing system utilized by the S.C.A.L.E. Club, one ol the private clubs which adheres to strict rules regarding scale measurements, is not generally practical for commercial or shop races, since there is a bit of driver changing from lane Io lane. This system minimizes the luck clement and helps to eliminate any advantage of a particular lane. hi all S.C.A.L.E races the power is turned off as soon as the winning car crosses the finish line or at the end of a specified time period. The cars remain on the course in the exact place in which they finished while the laps, and fractions of a lap, completed arc recorded on the score sheet. The track surface is divided by a thin, black line into twenty equal parts. Every other line constitutes one-tenth of a lap with the lines in between indicating 1 2 of a tenth of a lap. These section lines are numbered right at the edges ol the skid area with I 8” dr\-transfer numbers. On a four-lane track, each driver tuns 1/4 ol each Consolation Race, Semi-Main, or Main Event on each lane, therefore driving on all four lanes in each race. At the quarter, half, and three-quarter point of the race, the power is turned oil and the number of laps and tenths recorded for each driver. The cars and drivers then move to the next lane in the same frac- tion ol a lap just completed, and the race is resumed. A race on a three- lane track is run in 1 3 sections to allow each driver a chance on each lane. The driver's total number of laps and fractions of a lap on each lane are added to determine his position. This completely equalizes any difference in the various lanes. The over-all winner of a race meet is determined at the end of the Main Event or final race of the meet. The balance of the positions, second on down, is determined by the order the cars finished in the Main, Semi-Main events, and a series of Consolation Races. Each driver is given an opportunity to qualify for the above races by competing in two- minute Heat or qualification races on each of the four lanes. The drivers who accumulate the three highest numbers of laps during their four two- minute races qualify for the Main Event. The rest of the competitors qualify for the Semi-Main or the Consolation Races based on their lap total for their lour two-minute races. At feast one lane must be left open in all of the final races to allow the winners ol the previous event a chance to move up to the next race. The fourth lane in the Main Event is left open for the winner of the Semi-Main Event. Similarly, one or two lanes in the Semi-Main Event are left for the winner (and sometimes second-place) in the first Consolation Race, and 267
one or two lanes in the first Consolation Race are left for the winner (and sometimes second-place) of the second Consolation Race. This system allows a driver who may have done poorly in his heat race, or who had mechanical problems, a chance to work his way through the Consolation Races, the Semi-Main, and, finally, the Main Event. Thus, it allows each competitor the fairest possible chance to win the Main Event. The Heat or Qualifying Races are the first events of a race meet. The Consolation Races are next. The exact number (if any) depends on the number ol entries. If, for example, only seven drivers compete, only a Main and Semi-Main are needed. If eleven drivers compete, there will have to be two Consolation Races. The second Consolation Race is run, then the first, then the Semi-Main, and finally, the Main Event. It all sounds rather confusing, but, in practice, it works quite smoothly. There is rarely cause for complaint and little room for argument over who fin- ished where. Score Sheet A score sheet ( Fig. 238) helps avoid confusion and mistakes. The driver’s name is entered on the diagonal lines labeled "Heats." Rating the drivers, based on their past performances, further equalizes the competition if the better drivers race each other in the Heat Races. By alternating the better drivers, end to end on the chart, they are automatically forced to compete against others of similar skill. The boxes below the drivers’ names are used to indicate their total number ol completed laps in each Heat Race. The drivers move over one lane for each heat, with one man going off and another coming on. until the second from the last Heat Race, when the first man off returns to race on the other three lanes in the balance of three heats. The Heat Races are complete when each driver has raced once on each lane. Each driver’s total number of Heat Race laps determines the order of placement in the Main, Semi-Main Event, and the Consolation Races. The top three qualifiers from the Heat Races are placed in the Main Event. The last four qualifiers are placed in a Consolation Race. The remaining number must be divided between the other (if any) Consola- tion Races and the Semi-Main Event with a minimum, naturally, of two drivers in each race. Before you give this up as too much confusion, try it. Similar systems have been working for years. Make a couple of copies of the Score Sheet and run a few races our way. It’s the only system we’ve found where everyone really has an equal chance! I think you’ll find, as we have, that it tends to hold the interest and enthusiasm of all the drivers through a full evening of racing. 268
DATE SCALE event FIG. 238 269
15 Special Classes for Added Racing Interest THE FIRST IMPULSE that grips a new, model car racing enthusiast is, quite simply, to race. Race any size, style, or shape of model car on any track, but race! Eventually, he begins to wonder why a Cobra, for example, that is about 6" long should race against a larger 9" Cobra. Here, he discovers “scale.” The small Cobra, he reasons, must be 1/32 scale and the larger. 1/24. Soon, the budding enthusiast begins to want his models to look like their full-size counterparts, not only on the shell but while racing. He discovers that (he cars without fenders generally have a slight advantage over cars with lenders. The open-wheel cars easilj rierf cars in adjacent lanes, and their relatively lighten weight allows them to handle and accelerate better. This same difference in performance is present in full-size racing cars and, in part, is the reason there are different classes of racing. By grouping dif- ferent types of similar cars into various racing classes, cars of at least theoretically equal performance can race one another with, again theo- retically, no particular car having a distinct or unfair advantage over its competition. The first reason for racing classes, then, is to attempt to equalize performance. 270
Sports and Grand Prix Cars For man\ model racers, a division of cars with fenders and those with open wheels is sufficient. The cars with lenders are all grouped into a broad category termed “Sports Cars." Open-wheel cars are grouped into the broad category "Grand Prix.” If you arc just beginning the hobby, or if you arc more concerned with racing models than in duplicating full-size cars in miniature, these simple divisions, "Sports” and “Grand Prix," arc satisfactory. Grand Prix Classes As you progress further and further in your hobby/sport, you will find that you will obtain more enjoyment and excitement by duplicating vari- ous full-size racing cars. You'll want vour model cars to look as much like their full-size brothers as possible. When you model, for example, a minia- ture 1956 Lancia Ferrari D50 Grand Prix car. you arc disturbed al the size of this relatively large car racing against, again lor example, a model of the 1961 BRM Grand Prix car. To capture the feeling of full-size racing, the larger Ferrari really should compete against ears of similar size. Here, then, you begin to feel that the Grand Prix class should, perhaps, have different classifications within the open-wheel class. The Grand Prix cars are pure racing cars designed with one purpose in mind: race ami win! No pretext is given that these cars could run on public highways or in day-to-day driving, so no fenders, lights, or passen- ger scats, etc., are required. A Grand Prix car is generally envisioned by racing enthusiasts as a competitor in the international series of races that decide the World Champion, the same championship that was won by Jim Clark in 1965 in his Lotus 33 GP. This championship, and all truly international championships, are governed by the rules established by the Federation Internationale d’ Automobile, or more commonly, the F.I.A. The F.I.A. stipulates the regulations for each racing season. The most popular class of open-wheel racing is termed Formula 1. It is the only class ol racing that sports car enthusiasts recognize as the true (?) international world’s championship. The F.I.A. rules directed that the 1961 through 1965 seasons would be run with cars having engines of less than 1500cc. (1-12 liters, or 90 cubic inches) displacement, and that, during the 1966 through at least 1968 season. Formula Is can have super- chargers on the 1-1 2-liter engines, and they can run un-supcrcharged 3- liter engines. The Formula I Grand Prix cars are covered by a vast number of other rules. However, the important points to the modeler are that his particular form of miniature Grand Prix car must be a duplicate of an open-wheel car that raced during the 1961 through 1965 seasons at an F.I.A.-sanctioned Formula I race. Since the 1966 cars are basically the 271
same over-all size, they can run with the earlier cars, at least for the present. Open-wheel cars that ran in other races, or in other years, can also fall into the Grand Prix classification. They could, however, constitute separate classes from 1-1 2-liter Formula 1. The current Indianapolis cars, for example, race under F.l.A. sanction (among others). These cars do not comply with the F.l.A. current Grand Prix Formula 1. so the "Inch win- ners do not receive points toward the World Championship. Scale models ol Indy' cars are so much larger than scale models of 1-1 2-liter Formula 1 cars that the Indy cars have a distinct advantage on model road race circuits. For equal competition, these two classes should be separate. There are many interesting full-size Grand Prix cars that were raced prior to 1961. These cars, lor model purposes, can easily and logically fall into a "Post-World War 11" classification. The\ were considerably larger than the current formula cars and were, for the most part, quite different in appearance from the Indy cars, so tbev constitute a realistic class of their own. These three classes of Grand Prix cars. 1961 to 1968 Formula I, Post- World War II, and Indy, will each produce more realistic miniature races. The various models that would qualifv to race as '61 to ’68 Formula I would lx? representative of the current era of full-size racing. The detail FIG. 239 The interesting racing classes of years post can be recreated in miniature even though few of these full size cars will ever be seen again. The con in thi» photo are all 1/32 scale duplicates of th* Grand Prix car» raced during Ihe old 2-1/2-liter Formula I, which ran from 1952 to I960. Boel row, nearest to the pit area, are (left to right): 1956 Lancia Ferrari 050, 1956 Vanwail, 1959 Ferrari Dino; center raw: 1954 Maseroli 250F, 1955 Mercedes W196; front row: 1958 lotus 16, 1959 Cooper. The 1/32 scale Lancia. Dino, and Maserati bodies are available in America. The Vonwall, Mercedes, lotus, ond Cooper ore English model kits. 272
and care spent in producing an exact replica of. say, a 1961 I'errari GP would be rewarded by seeing it race against duplicates of other cars that it had actually raced to win the 1964 World Championship! The presence of this same I'errari in a field of Indy cars would certainly not be correct under this class system. Vintage Cars If you really love racing automobiles, you're ahead) familiar with the ‘ vintage ' cars (hat raced before, and the few years after. World War II. These were the days of hard-riding, hard steering racing cars: automatic or even sy ncromesh manual transmissions were unheard of. A dyed-in the wool racing car Ian will swear that no cars, before or since, embody so many features that were truly masculine in character, making the driver so much a part of his car. As I’ve heard ’em say , " Them were the day s." I sure wish I could have been there, don't you? Well, no need for the nostalgic tears; one of the big kicks in model car racing is that you can run your moving, three-dimensional bit of racing history to recall those days. FIG. 240 Ancient, but ever fascinating, history: The full-size version of these 1*0 cars last raced in 1934, but they can compete again, whenever you wish, on your model racing circuit, Both are 1/32 scale models of the MG K3‘s. The number 17 car is a copy of the 1933 car ond the number 18, th» 1934 cor. The bodies were assembled from modified pieces of severe' kit» and mounted on a conventional chassis and motor unit A model ro Ing circuit, especially for vintage cars, should include some street scenes, as much of the pre War competition, unlike today's, was held on public streels ond highways. 273
The M.G.’s here and the Alfa Romeo in Chapter 4 are examples of the true vintage racing automobile. The sleek lines of the body, the upright driver (arms lighting the wheel and the wind), and the long, louvered hood characterizes most vintage racing cars and lends a fascination to these cars that sets them apart from more common pre-War cars. These features, duplicated in miniature, retain the fascination and unique dis- tinction of the full-size cars. The thin tires and high bodies featured on the prototype cars of the era are generally a disadvantage in model car racing. They limit traction and make for a top-heavy car that usually can not compete with the wider tired, low-bodied cars of our time. In addi- tion, the delicate exhaust pipes and the cycle-type fenders on the sports cars, which are highlights of vintage, cars, won’t remain in place long under the rough treatment most model cars receive. Therefore, many model oar enthusiasts race these in a special “Vintage Class.” This makes it possible to establish special rules to limit the speed of cars so that these mementos of another era are less likely to be dismem- bered. Also, class distinction, as it were, in this case allows your beautifully finished, delicate vintage car considerably more respect from its equally beautiful and delicate competitor than it would receive from other more sturdy, race-winning machinery. This is the ideal class for those old Mabuchi, DCl95s, DC60s, etc., motors that arc no longer competitive in open class racing. Couple these motors with a gear ratio of 5:1 or greater, in 1/32 scale, to further limit the speed and increase the handling, and you’ll have a Vintage Class with ears that can compete equally with each other for exciting races from the history of motor racing. You can separate the vintage cars into sports and Grand Prix to form two classes for vin- tage cars! Sports Car Classes Cars with fenders, or sports cars, may also be divided into specific prac- tical and realistic model car classes. As with Grand Prix cars, the rules of the organizations that govern lull-size racing can be applied. The rea- son for wanting to separate model sports cars into various classes is mostly to improve the appearance and realism of each race. You obtain more personal satisfaction from your models if they race against the same types of cars they ran against in full-size racing. A street Cobra roadster should not really race against a King Cobra such as the 19€>4 Riverside winner. The King Cobra is a modified sports car while the street Cobra is a pro- duction sports car. This is the major division in sports car racing. There is a Production Sports Car class and a separate and distinct Modified Sports Car class. In the United States, the Sports Car Club of America (S.C.C.A.) has rules that determine whether a car is “production” or not. The cars that 274
arc raced as production could be purchased from an\ dealer's showroom. The F.l.A, has similar rules for production cars. For miniature racing, it is most practical to combine cars that qualifv as production on S.C.C.A. or F.l.A. listings under a Production Sports Car class. All other sports cars arc then classified as Modified Sports Cars. This produces fields of model racing cars that most closely approximate the type of cars that would likely be seen at full-size races. There is more incentive to build an accu- rately detailed model if you know it will be raced against cars of a similar class. Grand Touring Classes Some modelers separate sports cars into a third class. All coupes are classed as “Grand Touring," or GT, cars under this system. It is a fairly simple division for model purposes, allowing such obviously modified sports cars as the Type 151 Maserati coupe to race against a production XKE sports car. Usually, however, groups that use the GT classification race all production and modified sports cars as "Sports Cars" and all coupes as "Grand Touring" cars. The exact rules your particular group may wish to follow for determin- ing which classes you race may be as simple or as complicated as you wish. Each of the classes discussed here can be developed into special model racing classes with special rules complying almost exactly with those used lor lull-size cars. Some clubs are doing just this! You can build detailed 1 32 scale, model road racing cars in any of the popidar racing classes from the chassis, car kits, and racing-set cars by following the previous chapters. All of the cars in the following list are featured with complete construction detail, along with the full back- ground, color, and detail notes on the full-size car. There is some duplication between classes—see asterisks: 275
FULL-SIZE CAR SCALE CHASSIS CHAPTER GRAND PRIX CARS Vintage Formula Cars (1929 to 1951) 1950 Alfa Romeo 158/159 1/32 MRRC 9 2Yi-Liter Formula I Cars (1952 to 1960) 1956 Lancia/Ferrari D5O 1/32 Hawk 5 Current Formula I Cars (1961 to 1968) 1962 Porsche flat 8 1/24 Dynamic 8 1962 to ‘65 Lotus 25 & 33 1/24 Corben 8 1964 to ‘66 Brabham 1/24 Strombecker 5 1964 to '65 BRM 1/32 Monogram 9 1964 to ‘66 Ferrari 1/24 Cox 2 1964 & ‘65 Honda 1/24 Rannalli 2 Indianapolis Formula Cars 1965 Lotus 38 1/24 Revell 8 SPORTS CARS Production Sports Cars 1964 Cobra 289 1/32 Revell 6 1965 Cobra 427 1/24 Cox 8 ♦1963 Corvette HO Aurora 3 *1962 to ‘63 Ferrari GTO 1/32 Revell 2 ♦1962 to ‘66 Jaguar XKE HO Tyco 3 ♦1965 Mustang GT 350 1/32 Aurora 2 •1963 Porsche 904 HO Atlas 3 1958 Triumph TR3 1/32 Monogram 9 Modified Sports Cars 1964 Chapnrral 2 1/24 Dynamic 8 1965 Chaparral 2 1/32 Revell 5 *1965 Cheetah 1/32 Strombecker 5 • 1964 Cobra Coupe 1/32 Auto Hobbies 5 1963 Cooper/Ford 1/32 Strombecker 9 *1964 Corvette GS HO Aurora 3 1964 Ferrari 275P 1/32 Atlas 9 *1965 Ferrari 330 LM 1/32 Monogram 2 1965 Ferrari 330P2 1/24 К & 13 5 •1966 Dino 166 & 206SP 1/32 Ram 9 • 1964 Ford GT 1/32 Strombecker 2 ♦1965 Ford GT 40 1/32 Auto Hobbies 9 1956 D. Jaguar HO Tyco 3 1964 to ‘65 Lang/Cooper 1/24 Monogram 8 276
•1963 Lolo Mark VI HO Aurora 3 1965 Lola T70 1/32 Monogram 5 1965 Lola T70 1/24 IMC 9 1960 Lotus 19 1/32 Dynamic 9 1962 to '65 Lotus 23 1/24 К & В 8 1965 to ‘66 Lotus 30 & 40 1/24 Сох 5 1965 McKee 1/24 Teator 2 “1964 Maserati 5000 GT 1/24 К & В 8 “1962 Maserati 151 1/24 Russkit 8 •1966 Porsche Carrera 6 1/24 Russkit 2 1958 Scarab 1/24 MPC 2 Grand Touring or GT “All arc coupes and would run as GT or Grand Touring curs in model car racing. FIG. 241 Sedan or ttock cor racing it very much о рог» of real life ond model road racing. These particular cars arc IMC's rcady-to-run Ford, Chevrolet, ond Plymouth in 1/32 scale.