Текст
                    SURVIVAL GUIDE
FOR THE
MODERN DRUMMER
A Crash Course in All Musical Styles for Druniset

III SURVIVAL GUIDI FOR THE MODERN DRUMMER A Crash Course in All Musical Styles for Drumset by Jim Riley Alfred L(sl 0 Exclusively distributed by Alfred Music P.O. Box 10003 Van Nuys, CA 91410-0003 alfred.com © 2015 Jim Riley Music All rights reserved. Printed in USA. No part of this book shall be reproduced, arranged, adapted, recorded, publicly performed, stored in a retrieval system, or transmitted by any means without written permission from the publisher. In order to comply with copyright laws, please apply for such written permission and/or license by Contacting the publisher at alfred.com/permissions. ISBN-10: 0-692-28408-7 ISBN-13: 978-0-692-28408-7
2 TABLE OF CONTENTS Introduction..........................................................3 About the Music/Discs.................................................3 About the Notation....................................................4 Chapter 1: Pop Drumming...............................................5 Track Listing.....................................................16 Chapter 2: Blues.....................................................17 Track Listing.....................................................22 Chapters: Swing......................................................23 Track Listing.....................................................32 Chapter 4: Country...................................................33 Track Listing.....................................................41 Chapter 5: Early Rock and Motown.....................................42 Track Listing.....................................................45 Chapter 6: Dance and Electronic......................................46 Track Listing.....................................................49 Chapter 7: Funk and Fusion...........................................50 Track Listing.....................................................58 Chapter 8: Odd-Time Signatures.......................................59 Track Listing.....................................................63 Chapter 9: Metal and Double Bass.....................................64 Track Listing.....................................................69 Chapter 10: Grooves from Around the World...........................70 Track Listing.....................................................76 Acknowledgments......................................................79 About the Author.....................................................80
3 INTRODUCTION I have spent my entire career as a working drummer. For this, I feel like the luckiest guy in the world. As a musician for hire, you are always waiting for the phone to ring forthat next gig. The question is, are you ready for that next call? If you get called for a jazz gig, are you ready? What about a heavy metal cover band? If you get called to do a recording session playing country, can you cover it? The last thing you want to say when called to work as a musician is "I'm not comfortable playing that kind of music."The fact is, in order to be a successful working drummer you must be ready to play all styles. I can honestly say that I have been hired to play, at one time or another, virtually every style imaginable. I have also played in virtually every type of situation as well, from club gigs to stadiums, from community theaters to major motion pictures, from high school football games to video games. With the many different styles of music that exist in the world, it is not likely you will become a master of all styles in your lifetime. And while we all have certain specialties, in order to survive we must have what I call a deep "bag of tricks."This is what the Survival Guide is all about, as it is much more than just a styles-book. My goal in writing this text is to give you the tools to be able to cover any gig situation you will likely encounter as a working drummer traveling the jungle we call the music business. This book, in fact, is my own survival guide as it contains the grooves I've personally played throughout my years as a professional drummer. I have written this text for players of every level, from beginners to pros, to help prepare you for a career in the real world. There is no filler in this book. If I don't use the groove, it's not in the book, period. This book is not an encyclopedia containing endless variations. For each style covered in the book, you can find other books on the market with similar subject matter, so I hope this book inspires you to explore these styles even further. Even though I've tried my best to throw these grooves into logical categories, the fact of the matter is that all of these grooves have the potential to cross over to many genres. The important thing to remember is to learn and use them where they fit into your own personal musical situation. None of the grooves were deliberately written to be challenging, although some are. They were written to be practical, so if you finish this book and say,"That wasn't so hard,"then I've done my job. I find no glory in creating a book so difficult that nobody can play the grooves. I consider myself a regular, non-superhero drummer and am confident that if you put the time in on this book, you will be able to play every groove in here. ABOUT THE MUSIC/DISCS One thing I hope sets this book apart from the others is the music. I went to great lengths to hire not just one generic band to play everything, but several specialized bands to help you feel as though you are playing in the most authentic musical environment possible. Included with this book are two discs. Disc 1 contains 124 play-along tracks. Disc 2 contains a drumset performance of each of the 318 examples in the book. Also included is Alfred's Tempo Change Software*, which lets you slow down or speed up any of the audio files on either disc. All audio files are in MP3 format, which has allowed me to include a high volume of audio on just two discs. These MP3 files can be played with the included tempo change software, uploaded easily to your MP3 player, or transferred to your computer. My suggestion is to transfer the audio files from the discs to your computer, and then place the discs back in their protective sleeve for future use. Every example has a corresponding play-along track. Many of the examples have more than one corresponding track with different tempos and/or feels. A detailed explanation of each track can be found at the end of each chapter. The tracks are intended to be intuitive and easily navigated without charts. If you desire charts to the tracks, please visit survivalguidecharts.com for a free download. At the end of some chapters, you will find bonus tracks. These play-along tracks correspond to grooves that may have been covered in the previous chapter, but are important enough in that genre to warrant repetition. Throughout the book, you will also find this icon: It denotes that the example is one of my favorite go-to grooves. To watch video performances of some of the tracks in this book, please visit survivalguidevideos.com, which will take you to my YouTube page. I also encourage you to record and post your own performance videos. This application requires Quicktime (7.6.7 or higher), and Java (7.6.7 or higher) to be installed on your computer.
4 ABOUT THE NOTATION I have chosen a particular style of notation in which all stems are facing up. This goes against the more traditional notation practice in which the bass drum stems face down, but I feel it gives the player a better sense of the composite rhythm rather than having to look at one set of rhythms for the hands and another for the feet. Snare Drum Snare Drum Rimshot Side Stick Snare Drum Ghost Note Stick Shot Snare Drum Buzz Snare Rim High Tom Floor Tom Floor Tom Shell or Rim Bass Drum 1 J J J О J + IS Bass Drum Ride Ride Crash Cymbals Hi-Hat Hi-Hat Hi-Hat Hi-Hat Hi-Hat Hi-Hat Ghost Note Cymbal Bell (w/stick) Open Half Open Closed (w/foot) Splash (w/foot) In addition, here are some techniques we will need to use, and how they will be notated. Rimshot: Play the head and rim of the snare drum simultaneously with a single stick. If you are not a fan of playing rimshots, simply read this as your top dynamic level. Side stick (left hand only): Play the rim of the drum with the tip of the stick anchored on the head. Ghost notes: These are notes that will be played at a very low dynamic level. Make sure to play these quiet notes using only a slight wrist movement. Stick shot: With the tip of the left stick anchored in the center of the head, use the right stick to hit the shaft of the left stick, creating a unique accent. Buzz: The drum is struck but the stick is forced back into the head instead of being allowed to rebound. The result will produce a "buzz" sound. DO /OU WANT TO BE RIGHT, OR DO УОЦ WANT TO WORK? This book is my effort to give every drummer the tools they need to carve out a living as a drumset player. This will sometimes mean that the versions of certain grooves I present may not line up perfectly with the historical interpretations. Instead, I am providing adaptations that are more comfortable to play and better suited for the music of the modern world.
5 ------- CHAPTER 1 -= POP DRUMMING Traditionally this section would be titled "Rock," but the way musical styles have blended over the years, that moniker just doesn't cover it. The following examples are some of the primary grooves used in recordings of all popular music, including rock, pop, R&B, country, blues, hip-hop, metal, and many other forms of music from around the world.The key to playing pop music is to play strong, and for the song. In other words, you have to develop the discipline to play only what the song requires—great grooves and fills. I like to think about the following pop grooves in terms of layers. The first layer (examples 1-20) is the skeleton groove, but these grooves can be used just as written and are very effective. As we go on in this chapter, I'd like to revisit these grooves and add layers on top in order to give you more variety. Advanced players, please don't make the mistake of skipping over this section! Trust me; these grooves are where the money is! BASIC POP GROOVES Here are some of my go-to pop grooves. You can play every example on this page with the following tracks. £ и Tracks 1-4
6 SXNCOPATEDPOP GROOVES .. —- ' — Pop grooves 11 -20 add some sixteenth-note syncopation to our '•ecertoire. Remember tnat these notes should fall "in the cracks" between your right-hand eighth notes. Tracks Track 6
7 ADDING GHOST NOTES Now let's add that second layer: ghost notes. Usually played on the snare drum, these notes are played at a low volume (thus the term "ghost note") and add to the feel of the groove. Many of the ghost notes I use fall on the"e"and "a" of the beat, meaning they will fall rhythmically in between the hi-hat notes. These are sometimes referred to as the offbeats. I use four basic types of ghost notes: single taps, drags, "middle 2," and what I refer to as a "back-beat stutter." Single Taps Drags Middle 2 Back-beat Stutter In addition, I can create a similar effect by playing the right-handed ghost notes on the hi-hat. I use two basic patterns to create this effect: and "2-e-&."We will explore these further in Chapter 7 (Funk and Fusion). Many grooves contain a combination of these elements which helps give a groove texture and dimension. You can also use rimshots on the back beats to bring them out while making sure to play your ghost notes in the center of the drum where the articulation is best. Here are the first 20 grooves, now with ghost notes added. Tracks 1-4 Tracks 1-4 Tracks 1-4
8 Tracks 1-4 Tracks 1-4 Tracks Track 7 6 Track8
9 Grooves 1-40 can also be played in a swung sixteenth environment. Here is example 33 as it would be interpreted in swung sixteenth time. ( 41, Track 4 TWO-BAR PATTERNS When a one-bar phrase seems a bit static for a given song, you can combine two one-bar patterns to create a new two-bar pattern. Try the following combinations. Tracks 1-4 Tracks 1-4 Tracks 1-4
10 Tracks 1-4 (19+20J Track 9 Pop drumming is all about parts. You can come up with almost limitless variations simply by changing the voicing of your right hand. Each voicing will create a different energy for the section in which it is played.Try playing grooves 1-40 with the following right-hand voicings: Closed Hi-Hat, Open Hi-Hat, Crash Cymbal, Ride Cymbal, and Floor Tom. Play each variation for four bars, then move on to the next. Here is what it would look like using groove 22 as the starting point. open hi-hat ride cymbal crash floor tom II j J J1*'1/'1 j.. J J' j J a J 1 This will give us the variations we need to create parts for the different sections of the song.
11 ANATOM/ OF A SONG One of the key elements to becoming a more musical drummer is being able to understand how songs are constructed. There are identifiable parts in every song, and so if you realize what they are and how they function within the song's form, then you can create parts for each section that will support the song's structure. Here are the parts of a song (in typical order), and my take on what each of these sections should mean to you as a drummer. Intro: The introduction section of the song. It's usually short, and sometimes resembles the chorus. Verse: This is the part of the song where the story is told. Channel (or pre-chorus): This is an optional section of the verse which is unique in form and chord structure to the verse that leads to the chorus. Chorus: This is the part of the song that contains the hook and is repeated throughout. Turnaround: This is similar to the intro in form and feel, and connects the chorus back to the verse. Bridge: A unique section of the song, as it may contain a twist in the story. Most songs will only have one bridge. Solo: An instrumental break in the song containing no vocals. Breakdown chorus: An optional but often-used variation in the song form that uses the chords of the chorus at a much lower volume then ramps up to full volume for the second half of the chorus. Tag: Another optional writing tool, the tag is usually only about two or four bars in length, and takes the last line of the last chorus and repeats it sometimes with a twist. Outro: Similar in structure to the intro, it is the last section of the song. PART FORMULATION Playing with purpose is the key to formulating parts. Each drum part you create must service the section in which it is being played. For instance, during the verse of a song, the timekeeper's main job is to lay down a solid foundation while leaving room for the story to be told. I may choose to voice my right hand on the closed hi-hat and play fewer fills than in other sections of the song. If the verse is more dramatic and melancholy, I will typically incorporate the floor tom using my right hand. During the chorus, the drum part should reflect the song's increase in intensity; I may go to an open hi-hat and play fills every four measures. The bridge is a wild card—to propel intensity, try riding on the crash cymbal. If the energy of the song takes a less intense turn, you can try voicing the right hand on the floor tom. Your drum parts should dearly define the song structure, while your fills lead them to the next section. PROGRESSION This is a concept I like to employ when playing a song in order to make it feel like it's building throughout the composition. Under most circumstances, choosing a singular voicing for a given section type (verse, chorus, etc.) is the best idea. However, sometimes you'll find that when using a certain specialty right-hand voicing on verse 1, such as floor tom or the rim of the rack tom, the song may be better served by switching to a more aggressive voicing, like closed hi hat, on the second verse. I will frequently apply the concept of progression to the fills that I choose within a song, playing the simpler fills towards the beginning and saving the more complicated fills for the end. This helps ramp up the energy of the song from beginning to end.
12 ADDING CRASHES Another common tool I use to help build intensity is to incorporate additional cymbal crashes. While too many crashes on beat 1 can break up the flow of a section, crashes on beat 2 can actually ramp up the intensity of a given section. Here is an example: FILLS Your fills should groove as hard as your grooves do.They also need to serve a purpose. Fills are there to outline phrases, introduce sections, and set up musical figures. In pop music, it is not necessary to reinvent the wheel each time you play a fill. A great session guitar player once told me,"If you play a great fill, no one will realize it was the same fill."With the spirit of that in mind, here are four of my go-to fills of various lengths. The reason these fills work so well is because the righthand never stops playing eighth notes. It moves seamlessly from playing time, to playing the fill, and back to playing time without interruption.This really helps maintain the groove throughout the fill. RLR R RL R L L L L L RLRL R R R R R fp~=f I generally use shorter fills to hook phrases within a section together, while the longer fills are more effective to usher in new sections. These fills will work for both straight and swing time. This next fill is one I use exclusively in swing time, but it is a killer fill when you need a big moment. Track 4
13 I have another subset of fills I like to call "incidental fills."They are great when you want to mark the beginning of a new phrase, but feel a traditional fill would be overkill. This first one is nothing more than an open and closed hi-hat, but it can be the perfect choice in the right situation. The next fill adds a tom hit to the previous fill. Incidental fills are perfect for connecting phrases within a verse. Once you understand these concepts, you can then come up with a roadmap to follow. This will ensure that your grooves and fills are functioning properly within the framework of the song. FOUR-ON-THE-FLOOR This first pattern is simple, but effective. Track 10 Here is a groove I use at lower volumes and is a perfect loop imitator. It features a"buzz"on the first back beat. The next pattern continues to employ the four-on-the-floor bass drum pattern, but adds hand-to-hand sixteenth notes. Pay attention to the hi-hat accents as they provide the flavor on this one. Track 10 RLRLRLRLRLRLRLRL
14 HAND-TO-HAND SIXTEENTHS Pay close attention to the sticking on this one. t 54 J RLRLRLRLRLRLRLRL RIGHT-HAND SIXTEENTH PATTERN At slower tempos this pattern, featuring right-handed sixteenth notes, is perfect and an important groove to have under your hands. If you would like create more sixteenth variations, go back and play grooves 1-20 and replace the eighth-note hi-hat pattern with this right-hand sixteenth pattern. And here it is outfitted with ghost notes. I2 BALLAD This is a really important feel to have in your bag of tricks as it shows up in many popular genres of music. Pay close attention to the placement of the ghost notes.
15 CHANGE OF PACE Sometimes a song needs a break from the constant time-keeping of the right hand. This is where the following groove comes in handy, mostly in introductions and breakdowns of a song. Make sure to play these flams fat, not flat! r L r L Track 3 TOM GROOVES Another type of groove that is great for changing up the energy of a song is what I refer to as a tom groove. There are two I lean on heavily.The first is relatively simple and keeps the right hand voiced on the floor tom. This next tom groove really flows around the kit. RLR r L LRLRLR rL LRL Tracks
16 CHAPTER 1 TRACK LISI 1. Slow moody rock Time signature: | Tempo: J = 75 Form: Intro, verse, chorus, turn, verse, chorus, bridge, breakdown chorus, chorus. Notes: Listen for the stop before the first verse. Try example 59 on the verse. 2. Medium pop rock Time signature: | Tempo: J = 95 Form: Intro, verse, chorus, turn, verse, chorus, bridge, guitar solo, breakdown chorus, outro. Notes: Make sure your right-hand voicings reflect the mellow character of the song. Try a closed hi-hat on the guitar solo. 3. Driving pop rock Time signature: | Tempo: J = 148 Form: Intro, verse, chorus, turn, verse, chorus, guitar solo, breakdown turnaround, chorus, guitar solo. Notes: Use example 58 for the intro and breakdown turnaround. 4. Swung sixteenths pop Time signature: | Tempo: J = 100 Form: Intro, verse, chorus, turn, verse, chorus, bridge, breakdown chorus, outro. Notes: Make sure any ghost notes you play line up with the swung-sixteenth matrix of time. 5. '90s power pop Time signature: | Tempo: J = 128 Form: Intro, verse, chorus, verse, chorus, bridge, breakdown chorus, double chorus. Notes: Try voicing the right hand on the crash for the intro and chorus. Use example 58 on the breakdown. 6. 70s laid-back pop Time signature: | Tempo: J = 105 Form: Intro, verse, chorus, turn, key solo over verse/ chorus, turn, verse, chorus. Notes: Try to keep that bass drum pattern tight with the bass player. 7. Moody pop Time signature: | Tempo: J = 100 Form: Intro, verse, chorus, turn, half verse, chorus, bridge, breakdown chorus, chorus. Notes: Listen for the stop before the first verse, use example 60 on the bridge, and listen for the figure at the end of the bridge. 8. Syncopated pop rock Time signature: | Temoo:.= 105 Form: Intro, verse, chorus, turn, verse, chorus, bridge, guitar solo, breakdown, 2x chorus, outro. Notes: Listen to the figure at the end of the breakdown chorus. 9. Blues rock Time signature: | Tempo: J= 102 Form type: 12-barform For/7?:4-bar intro, head, intro, head, guitar solo, 8-bar bridge, breakdown, 2x sax solo, outro. Notes: Listen for the figure at the end of the intro as well as the ones on either side of the bridge. Alternate examples 19 and 20 or 39 and 40 to create the two-bar pattern. 10. Four-on-the-floor pop Time signature: | Tempo: J = 124 Form: Intro, verse, chorus, verse, double chorus, bridge, breakdown chorus, double chorus. Notes: Listen for the extra bar of silence after the breakdown chorus. 11. Sixteenth-note pop ballad Time signature: | Tempo: , = 80 Form: Intro, verse, chorus, verse, chorus, guitar solo, bridge, breakdown chorus, chorus. Notes: Listen for the stop before the first verse and before and after the first chorus. 12. *8 pop ballad Time signature: Tempo: 160 Form: Intro, .verse, chorus, turn, verse, chorus, bridge, guitar solo, breakdown chorus, outro. Notes: Try playing side stick on the first verse. Listen for the stop before the turn.
17 CHAPTER 2 Blues is very simply the father of rock 'n' roll. Without the blues, rock 'n' roll as we know it would not exist. While many beats used in this genre are covered in our pop section, here are some that I feel are more indigenous to this genre. The shuffle is the staple groove of the blues drumming. Here is a traditional four-on-the-floor blues shuffle. Notice that the left hand mimics exactly what the right hand is doing on the ride.This is called a "double shuffle." Tracks 13-15 I always find that taking out the snare hits on beats 1 and 3 make it feel better for me. This variation has similar characteristics to the previous example, but the drag breaks up the static pattern.This is my personal favorite. Tracks 13-15 At fast tempos you can choose to play a two-beat bass drum pattern even though the bass player is walking.This can sometimes clean up the groove if it feels too muddy.
18 Here are two common shuffle patterns that lean on the bass drum. Here is a very useful blues shuffle featuring a bass drum accent on the "ah"of 2 and 4. This Texas shuffle uses the left foot to play the hi-hat on the "ah" of each beat. (.70,, It can also be performed with quarter notes on the ride. 12-BAR BLUES FORM The most common blues form is what is referred to as the "12-bar blues." In order to explain this, I need to make sure you understand scale degrees. If we were to play a major scale in the key of C (no sharps, no flats), then C would be 1, D would be 2, E would be 3, F would be 4, and G would be 5. With blues, the music is centered around three chords (1,4, and 5).These scale degree numbers can be assigned to any key, so learning music by the numbers can be really practical. The 12-bar blues form is as follows. Keep in mind that each number in this case represents a chord to be played for one measure. 14 11 4 4 11 5 4 11 It is very common to use the last line as a four-bar intro to the song, so listen up for that. Blues will often use the same chord changes for a verse, chorus, and solo section of a song, so it's up to the drummer to make the sections feel unique. In order to achieve this variety, you can apply many of the same formulas covered in the other genre sections.
19 FILLS This is m\ go-:o shuffle fill. You can create .ariations of this fill by simply moving your right hand around the kit. Remember to keep the sticking the same all the '.'. ay around the kit. On the snare. On the floor tom. The use of a one-bar fill is fairly common in a blues shuffle. Here are a few that I regularly employ. This first fill uses a left-handed flam between the snare and floor tom on the "ah" of each beat. Tracks 13-15 R IrL R IrLRLrLR LrL Another favorite fill of mine is this paradiddle figure. RLRRL RLRRL RLRRL RLRRL Here is a fill that uses a five-stroke roll. R LLRR L RRLL R L L
20 One of the most common feels in blues is the groove. is similar to playing in %, but with three subdivisions per beat. Here is a basic ^-blues groove. Here is a groove with a more active bass drum part. This next variation features a busier ride cymbal part. blues can also be swung as well. 3 3 Here are some simple, but effective fills in r L R R Track 17 r L RLRL G
21 This next fill uses a six-stroke roll and is my favorite fill. > 3 3 Tracks 17,1 RLLRRL Here is a longer fill using similar sticking. Tracks 17, RLLRLLRRLRLLRLLRRL BONUS TRACK I'm going to close this chapter with a bonus play-along.This is a straight eighth feel with a syncopated bass drum pattern. C 86, Track 20
22 CHAPTER 2 TRACK LIST 13. Slow blues shuffle Time signature: | Tempo: J= 100 Form type: 12-bar blues Form: Head, 2x piano solo, 2x sax solo, head. Notes: Listen for the stop at the top of the sax solo. 14. Medium blues shuffle Time signature: | Tempo: J= 117 Form type: 12-bar blues Form: Intro, head, 2x solo, 2x organ solo, head, 2 turns. Notes: Listen for the triplet figure the second time through the guitar solo. 15. Fast blues shuffle Time signature: | Tempo: J= 148 Form type: 12-bar blues Form: 2x head, 2x solo, trade fours, head. Notes: Listen for the stop time at the beginning as well as the triplet figure leading into the drum breaks. 16. Push blues shuffle Time signature: | Tempo: J= 134 Form type: 12-bar blues Form: 4-bar intro, 2x head, 2x sax solo, 3x guitar solo, 2x head, turn. Notes: Experiment with the right-hand voicing to create distinction for each section. 17. *8 blues Time signature: Tempo: J. = 84 Form type: 12-bar blues Form: 4-bar intro, head, 2x organ solo, guitar solo, head, turn, outro. Notes: Experiment with the right-hand voicing to create distinction for each section. 18. Up-tempo blues pop Time signature: Tempo: 9. = 106 Form type: Modified 12-bar blues Form: 4-bar intro, 2x head, bridge, solo, 2x guitar solo, breakdown, 2x head, turn. Notes: Relax and listen for the stop at the end of the bridge. 19. Swung-sixteenth1^ blues Time signature: Tempo: }= 169 Form type: 12-bar blues Form: Head, organ solo, guitar solo, head. Notes: Listen for stops at the top of the guitar solo. 20. Up-tempo blues rock Time signature: | Tempo: J = 161 Form type: 12-bar blues Form: 2x head, 2x guitar solo, 2x organ solo, 2x guitar solo, 2x head. Notes: Listen for the stops.
23 -- CHAPTER 3 - SWING Playing swing time is an art form. Unlike with the straight eighth feel, the placement of the notes in swing time is a matter of interpretation. I will be notating these grooves using triplets, but the truth is that the actual distance between these notes can be played either tighter or looser depending on the musical situation. The earliest swing music was dance music. It required a steady, solid beat. To play swing time, you must first master this simple pattern. Notice the hi-hat played with the foot on beats 2 and 4. This is an essential element of playing swing time. Although it is not written, you should play the ride pattern with an accent on 2 and 4, and let the other notes trail off in volume. Beats 1 and 3, played on the ride, will now produce the softest notes.This, of course, is completely opposite from rock and pop styles in which 1 and 3 are the strong beats. You should spend a great deal of time getting comfortable with this pattern, as it is the foundation on which the following patterns are built. The following is what is referred to as a "two-beat" swing pattern. It gets its name from the two bass drum hits per measure. This pattern can also be played with the hi-hat instead. Make sure you open the hi-hat in time to create an open note on the "ah" of 2.
24 The next pattern uses a four-on-the-floor bass drum pattern. But when playing this pattern in the context of big-band swing, the bass drum should be played softly. This is commonly referred to as"feathering"the bass drum. This pattern can also be voiced on the hi-hat. Figuring out when to play a four-on-the-floor pattern (as opposed to a two-beat) usually depends on what the bass player is playing. If the bass player is playing what is referred to as a walking bass line (consisting of four quarter notes inf time), you may want to consider playing four-on-the-floor softly. If the bassist is playing a two-beat feel, you should follow suit. This next groove will add crashes to example 90. As in the pop section, adding crashes to a groove can add power, as well as emphasis to the back beat. This can be very effective when there's a need to take the energy level of the track up a level. However, it should be used very sparingly. The next several grooves make use of the side stick. Make sure you are creating a quality side-stick sound. This is a two-beat with the side stick on beat 4. з 3 Track 25 Here is the same pattern voiced on the hi-hat.
25 The previous two grooves can also be played using a four-on-the-floor bass drum pattern. 3 3 In the swing era, many big bands used a conga player, and so drummers started picking up on the patterns the conga player would play. With the use of a tom, here are two swing patterns that mimic a conga player's accompaniment. Here is the same concept spread out over two bars. AABA FORM One notable difference between pop music and jazz is the form. Jazz forms are built much differently than pop forms. Rather than using terms like "verse" and "chorus,"jazz forms are mostly labeled using letters. Jazz forms may or may not contain an introduction, but that is usually where the similarities to pop end. After the optional intro, the next section is called the "A" section. It contains the prevailing melody of the piece called "the head." This section can vary in length, but is usually repeated. After the repeat, the song will shift gears by going to a new melody and chords. This section is called the "B" section. The A section usually then returns (hence the AABA form). A jazz song using this form may utilize one feel on the A section and another on the В section, so understanding the form and when these changes occur is key to being an accomplished jazz player. BE-BOP JAZZ COMPING As swing music evolved, it became more complex by moving away from dance music to an art form purely for the listener's pleasure. The once prominent back beat on the snare was replaced with what we refer to as comping figures. Comping is short for complementary.The idea is that when another instrumentalist is featured, you as the drummer play complementary figures to help support them (like a musical dialogue). Comping figures should be played relatively quiet in most cases. In order to have a musical dialogue, a drummer must develop his or her musical vocabulary. While the possible combinations are close to infinite, here are some of the more common comping figures to help get you started. As you play these figures, make sure the ride cymbal and hi-hat pattern stays the same. The first group of comping patterns on the snare drum uses simple eighth-note patterns.
26 Tracks 21-24 The next two examples make use of the middle note of the triplet, creating an offset quarter-note triplet rhythm. It sounds complicated, but it is actually not very hard to play. Tracks 21-24
27 The next section adds the bass drum using simple eighth-note patterns. o Tracks 21-24 3 3 3 Next, let's add successive eighth-note triplets into the mix.
28 Once you get comfortable with these types of rhythms, you can go back and add some different timbres. Q) Tracks 21-24 Here is an extended comping example using some of our new voicings. о Tracks 21-24 FILLS • • Here are some fills you can use when playing swing, Tracks21-24 R R L 3 3 3 3 R L R L RLLRLLRL L
29 FOUR-BAR BREAKS What does the term "trading fours" mean? It refers to a situation in which the drummer (typically after everyone else in the band has taken a solo) will alternate four-bar phrases with one or more members of the band. When trading fours, a soloist accompanied by the rhythm section will usually solo over four bars, and then the entire band will rest for four bars while the drummer plays his four-bar solo break. After the drummer's solo break, the soloist will resume with rhythm section accompaniment. It is important to note that these solos follow the form of the song, so it's imperative that the drummer be familiar with the form and melody of the tune. Being able to trade fours with other musicians is important when playing in the bebop style. While this is clearly not a book about playing solos, I would be remiss if I did not share a few four-bar breaks to use in this situation.The first break is relatively simple; remember, it doesn't have to be complicated in order to be cool.The example uses a rudiment called a single-stroke four. It also uses a stick shot which is defined at the beginning of the book. This next break features a rudiment called a six-stroke roll. Make sure to keep the notes spaced evenly while playing those triplet combinations. The last break features some very useful combinations. Pay close attention to the stickings. RLRLL RLRLL RLRLL RLRLL RLLRLRLL RLL RLRLL RLRLRL
30 HOW TO INTERPRET BIG BAND CHARTS When playing big band music, the skill of reading music is a necessity. Many times bands will sight-read charts right on the bandstand. For the drummer, it's less about sight-reading and more about sight-interpretation. The reason being is most big band charts are written by piano, brass, or woodwind players, and not drummers! The key to success lies in your ability to decipher these charts and create a musical drum part the very first time you see them. There are basically two types of musical figures you will encounter: section figures and ensemble figures. Section figures, written just above the staff, are musical lines played by one or two sections of the band. You can hear this figure at the 1:12 mark of track 27 The most important thing to remember with section figures is that the drummer should continue to play uninterrupted time, and the figure should be played on the snare drum with little or no "set up." Here's how the previous figure could be interpreted. Ensemble figures, on the other hand, are usually written on the middle line of the staff when the rhythms expressed are being played by the entire band. When encountering an ensemble figure, the rhythm section should stop marking time and play the figure. Here is a short example you can hear at the :17 mark of track 27. It is the drummer's job to set up the band for ensemble figures. As the drummer, this means we must look ahead in the chart and oftentimes telegraph to the band where in the measure the ensemble figure will fall. This is one of my favorite set-up fills. Here is the ensemble figure interpreted using our set-up fill. Track 27
31 When setting up and playing musical figures you need to be aware of the duration of the notes being played. If the band plays a long note, you want to play a long note as well. Long notes can be played on the cymbals since they produce the longest decay. Conversely, if the band is playing a short note, you'll want to be able to match that on the kit. This can be accomplished by using the snare drum, bass drum or a quickly closed hi-hat. You can create a short note on a crash cymbal by striking it with your right hand and immediately choking it with your left. TOM GROOVE No portfolio of swing grooves would be complete without this tom groove. Make sure your accents speak louder than the inner beats. SWINGING IN ODD TIMES Not all swing is in | time. Some of it is written using odd-time signatures, the most popular of which is | (or waltz) time. Here is the two-bar pattern I find works best. Pay close attention to the hi-hat pattern. I wouldn't be talking about this next groove if it weren't for the classic jazz hit "Take Five,"which is written in | time. In this particular example, the phrasing will be played as one group of 3, followed by one group of 2. Again, be aware of the hi-hat part. As I said earlier, jazz drumming is an art form. This will help get you started, but as with any genre, I encourage you to study further if you want to be great.
32 CHAPTER 3 TRACK LISI 21. Slow be-bop jazz Time signature: | Tempo: J = 99 Form type: 12-bar blues Form: Head, guitar solo, piano solo, bass solo, 2x trading fours, head, turn. Notes:Tvy using example 131 for your 4-bar breaks. 22. Medium be-bop jazz Time signature: | Tempo: J = 150 Form type: 12-bar blues Form: 2x head, 2x piano solo, 2x guitar solo, bass solo, trade fours, head. Notes:Tvy using example 131 for your 4-bar breaks. 23. Medium fast be-bop jazz Time signature: | Tempo: J = 180 Form type: AABA Form: Head, piano solo, violin solo, guitar solo, trade fours, head. Notes: Try using example 132 for your 4-bar breaks. 24. Fast be-bop jazz Time signature: | Tempo: J = 220 Form type: AABA Form: Head, piano solo, guitar solo, 4-bar breaks, head. Notes: Listen for the stop at the end of the head. Try using example 133 for your 4-bar breaks. 25. Two-beat swing Time signature: | Tempo: J = 147 Form type: AA Form: Head, piano solo, guitar solo, head, turn. Notes: Try starting with example 94 for the head and use examples 88 and 89 for the solos. 26. Four-on-the-floor swing Time signature: | Tempo: J = 126 Form type: AABA Form: Head, harmonica solo (AA), piano solo (BA), trade fours (AAB), head (A only), turn around. Notes: Try using example 95 on the A sections and example 98 on the В sections. 27. Jazz sextet (with syncopated ensemble figures) Time signature: | Tempo: J = 97 Form type: AABA Form: Head, piano solo, sax solo, trade fours, head, turn. Notes: For the A sections of the head, play example 135. For the В sections in the solo, use example 134. Listen for the ensemble figures in the trading fours section. 28. 1940s swing with drum solos Time signature: | Tempo: J = 220 Form type: AABC Form: Drum intro, head (AABC), fiddle solo (AA, BC), head (AABC). Notes: Use example 136 for the intro, B, and C sections. Use example 95 for the A sections. 29. Medium jazz waltz Time signature: | Tempo: J= 144 Form type: AABA Form: Head, guitar solo, piano solo, bass solo (AA), head (BA), turn. Notes:Tcy riding on different cymbals to define the sections. 30. Up-tempo jazz waltz Time signature: | Tempo: 180 Form type: 24 bars Form: Intro, head, guitar, piano solo, bass solo, trade eights, head, turn. Notes: Try to use rhythmic elements from the 14-bar breaks to create the breaks in this track. 31. | medium jazz Time signature: % Tempo: J= 154 Form type: AAB Form: Head, piano solo, sax solo, head, turn.
33 CHAPTER 4 COUNTRX The sound of country music has changed radically over its history due to the fact that it often borrows from other genres. From swing to blues, to rock, to pop, and even metal, country music is less about a particular sound and more about the idea that the lyric and story of a song matters. Most educators tend to dismiss the genre and yet the popularity of country music is still very high. The fact of the matter is if you can't play country, you are going to miss out on some gigs. While there is significant overlap between many country grooves and the grooves covered in Chapters 1 -3, here are some grooves that are definitive in the country music genre. COUNTRX SHUFFLE The shuffle is probably the groove most identified with traditional country music. Here is a two-beat country shuffle. As with the swing grooves in the last chapter, you can play a shuffle with either a two-beat feel, or four-on-the-floor depending on what the bass part is doing. This version, very common at slow and medium tempos, features a more syncopated bass drum part that would typically be matched with the bass guitar line. It can be used on its own, or in alternation with example 139.
34 Now that we have these grooves working, we can move our hands around the kit and create a bunch of extremely useful variations.Try playing examples 139-141 with the following voicings. Right hand on the ride, left hand on the snare. Right hand playing on the snare rim and the left hand playing in the center of the snare. Right hand playing snare (towards the edge) and the left hand playing in the center of the snare. Right hand playing hi-hat and the left hand playing side stick. Right hand playing ride cymbal and the left hand playing side stick. Right hand playing rim and the left hand playing side stick.
35 COUNTRy SONG FORM This gives us an extremely large arsenal of variations to use throughout a song. We use these variations to create the proper foundation on which to build a song. A traditional country shuffle could be voiced like this: Intro: ride and snare Verse: hi-hat and side stick Chorus: hi-hat and snare Turnaround: ride and snare Verse 2: hi-hat and side stick Chorus 2: hi-hat and snare Bridge: both hands on snare Solo: ride and snare Chorus: hi-hat and snare Outro: ride and snare FILLS .....~ — Here are my go-to shuffle fills. Pay close attention to the stickings. R R L L L R L R L L R R L L
36 TRAIN BEATS The train beat is a signature of country music. It has its origins in bluegrass music, which is ironic because bluegrass music rarely contains any drumming. The driving rhythm played between the bass guitar and mandolin clearly outlines what we as drummers should play. The train beat is a great groove to utilize different types of implements. Wire brushes are nice, but train beats are really cool when played with dowel-rod implements. The resulting texture is great and it's a good way to control the volume as well. The train beat is most commonly played as written—with straight eighth notes—but may also be swung. Here is the train beat in its simplest form. Here is a very useful variation.. Tracks 36-38 RLRLRLRL And here is one of my favorite fills for this feel. RLRLRLRL RLRLRLRL Playing three bars of the train beat and one bar of fill will create a nice four-bar phrase. But sometimes I find it's more suitable to create a four-bar pattern to suit each individual song. Here are two examples. RLRLRLRL RLRLRLRL RLRLRLRL RLRLRLRL RLRLRLRL RLRLRLRL RLRLRLRL RLRLRLRL
37 You can apply rudimental stickings to the pattern in order to change the feel. The first variation is the double-stroke roll; this requires you to be able to play a tap stroke following an accent.This will take some practice, but this variation is great for medium to fast tempos. Tracks 37-38 RRLLRRLL Paradiddle: this one feels great, but pay close attention to the sticking as it starts with an RL (with LL stickings on all repeats). Tracks 37-38 RLRLRRLR LLRLRRLR L L Flam tap: well, close anyway. This is a variation that feels great at medium to fast tempos. It is actually one flam short of being a flam tap. R RrL L R RrL L Adding drags to a train beat gives the groove a nice texture. I like to add a triplet to a straight train beat. It brings a certain desirable "slop" to the groove. Tracks 36-37 At slower tempos, this variation works great. It is accomplished using the right hand to play the eighth-note time, and the left hand on the back beats. The secret for me is to make that back beat on 2 and 4 a left-handed flam. R RrL R R RrL R
38 Here is a great variation using the hi-hat splash on beat 3. It gives the groove a simultaneous half-time/double-time feel. It was inspired by some 70s recordings using two drummers. Another way to offer some diversity at slow tempos is to add this ride-cymbal variation. Both hands are playing eighth notes but pay close attention to the accents, as they are in opposition with one another. When you work the beat up, it's a very cool effect. Here is a written example of how I might interpret a train beat in swing time. R LR LR L R LRRLR LR LR LR LR LR LR LRRLR LR LR L FOUR-ON-THE-FLOOR COUNTR7 This is a groove that came into prominence in the 70s. It is part country and part disco, having inherited the signature upbeat accents on the hi-hat. This version contains some additional accents. Track 40 This is what I call a breakdown variation. It is great for sections of a song at a lower volume.
39 MODERN BRUSH PATTERN Here is a groove that fits perfectly with more progressive country ballads. RLRRLLRLRLRRLLRLL Track 41 FLAT TIRE SHUFFLE The flat tire shuffle is a four-on-the-floor shuffle with the snare played on the "ah" of each beat. I think it feels best using the swing pattern in the right hand rather than the full shuffle. Track 33 COWBOX CHA-CHA This groove was influenced by the Latin music south of the American border. COUNTRY WALTZ The waltz is present in many genres, and country music is no exception. Here are two of the most commonly used variations. And here's the halftime waltz (shuffle).
40 BONUS TRACKS Modern rock country: Country music has a long history of borrowing sounds from other genres. This track takes the heavy guitar tone from modern rock and is typical of the new millennium sound in Nashville. Track 44 Western swing: a parallel genre to the big band swing era, this feel is a must in the country world. Track 45
41 CHAPTER 4 TRACK LISI 32. Two-beat slow country shuffle Time signature: | Tempo: J= 100 Form: Intro, verse, chorus, turn, verse, chorus, fiddle solo, steel solo, chorus, turn. Notes: Try using the voicings outlined on the "country song form" page. 33. Four-on-the-floor country shuffle Time signature: | Tempo: J = 128 Form: Intro, verse, chorus, turn, verse, chorus, bridge, chorus, turn. Notes: Listen for the stops before each chorus. 34. Up-tempo four-on-the-floor country shuffle Time signature: | Tempo: J = 142 Form: Intro, verse, chorus, turn, verse, chorus, fiddle/ steel solo, chorus, turn. Notes: Listen for the stops at the beginning and end of the chorus. Listen for the figure in the last chorus. 35. Country shuffle (using two-beat and four-on-the-floor feels) Time signature: | Tempo: J= 118 Form: Intro, verse, chorus, verse, chorus, gиitar/fiddle solo, chorus, outro. Notes: Listen for the stops before the verse. Be aware of the switch from two beat to four-on-the-floor. 36. Slow train beat Time signature: | Tempo: J = 160 Form: Intro, verse, chorus, guitar solo, verse, chorus, fiddle solo, guitar solo, turn. Notes: Listen for the stop at the end of the chorus and the figure at the end of the song. 37. Medium bluegrass train beat Time signature: | Tempo: J = 240 Form type: A AB В Form: Head, mandolin solo, banjo solo, fiddle solo, acoustic solo, head. Notes: Try using different patterns to help define the sections. 38. Up-tempo train beat Time signature: | Tempo: J = 310 Form: Intro, chorus, half turn, verse, chorus, bridge, steel/piano solo, half turn, chorus, outro. Notes: Listen for the stop before the steel solo. 39. Up-tempo swung train beat Time signature: | Tempo: J = 240 Form: Intro, verse, chorus, guitar solo, verse, chorus, steel solo, bridge, breakdown chorus, turn. Notes: Listen for stops before the verse and solos. Listen for the figure on the breakdown chorus. 40. Four-on-the-floor modern country Time signature: | Tempo: J = 116 Form: Intro, verse, chorus, verse, guitar, solo, chorus, breakdown verse, outro. Notes: Try using example 168 for the breakdown section. Listen for the figure before the outro. 41. Modern country brush ballad Time signature: | Tempo: J = 86 Form: Intro, verse, chorus, turn, verse, chorus, bridge, breakdown chorus, outro. Notes: Listen for the stop before the first chorus, and try laying out for the first 4 bars of the breakdown. 42. Cowboy cha-cha Time signature: | Tempo: J= 116 Form: Intro, verse chorus, turn, verse, chorus, bridge, breakdown chorus, turn. Notes: Listen for stops before the verse and the chorus. Listen for the figure at the end of the song. 43. Country waltz Time signature: | Tempo: J= 100 Form: Intro, verse, chorus, turn, verse, chorus, steel solo, chorus, turn. Notes: To help define the form, try using side stick on the verse and snare and ride on the chorus. 44. Modern rock country Time signature: | Tempo: J = 90 Form: Intro, verse, chorus, turn, verse, chorus, bridge, chorus breakdown, 3x guitar solo. Notes: Try modifying the verse pattern to closer fit the bass line. Listen for the stop before the first chorus. Listen for the figure at the end of the breakdown and at the end of the song. 45. Western swing Time signature: | Tempo: j = 250 Form: Intro, verse, chorus, guitar/piano solo, verse, chorus, fiddle/steel solo, outro. Notes: Try playing a side stick on the verse. Listen for the break before the solo and figures throughout.
42 ------- CHAPTER 5 - EARL? ROCK and MOTOWN EARI-У ROCK We begin this section by taking a look at a few historically significant grooves that are extremely important to have under your hands. The first groove we will look at is in the time signature of Borrowed from the blues, it was sped up and became a staple of what would become early rock. Track 46 Emerging from the American south, rockabilly was one of the earliest forms of rock 'n' roll: a hybrid of country and blues. At theforefront of this new sound was the emergence of the electric guitar. This early rock beat is nothing more than a swing beat played on a closed hi-hat. Track 47 * * The shuffle was also a primary groove of early rock drummers. In this particular shuffle, the right hand is riding on the snare drum. The key to playing this groove correctly is to make sure you are playing the back beat as a flam. R RrL RR R r L L
43 Remember the double shuffle from the blues chapter?This next example borrows that concept playing the same part with both hands. Track 49 This next version is the simpler, cleaner version we begin to identify as a true rock beat. Track 49 The previous groove can also be sped up and used as a beat for early- and mid-'60s popular surf music in conjunction with the following iconic tom groove. Speaking of tom grooves, this Latin-inspired pattern is one you must know. The interpretation of the sixteenth notes is somewhere between straight and swung, so listen to the track before playing. Make sure you don't play the bass drum too loudly, as this groove is all about the toms. .182 Track 51 This next pattern is called a rock 'n'roll shuffle, and it works great with open or closed hi-hat. Here is a tom pattern that works very well as a companion to the rock 'n' roll shuffle. Track 52
44 MOTOWN GROOVES These next two grooves use a steady beat in the hands, while providing variation on the bass drum. Each one can be used throughout a song, but will also work great for a section part. Here is a more syncopated variation. Track 53 This double-time groove from the 1960s has a very syncopated bass drum part. The sixteenth notes have a slightly swung interpretation, similar to that of example 182. Track 54 Here is another classic '60s groove that's missing the back beat on beat 2. Here is a super funky groove from the 1960s. О +
45 CHAPTER 5 TRACK LIST 46. ^medium blues rock Time signature: Tempo: J. = 85 Form type: AABA Form: Head, sax solo (AA), head (BA). Notes: Listen for the stop at the end of the В section. 47. Rockabilly swing Time signature: | Tempo: J = 195 Form type: 12-bar blues Form: 2x head, 4x guitar solo, bass solo, 2x trade fours, guitar solo, 2x head. Notes: Try to use examples 131-133 as your drum breaks. 48. Rockabilly shuffle Time signature: | Tempo: J = 174 Form type: 12-bar blues Form: 4-bar intro, 2x head, 3x guitar solo, bass solo, 3x guitar solo, 2x head. Notes: Try breaking the bass solo down to just snare rim. Listen for the figure at the end of the song. 49. '50s rock Time signature: | Tempo: J= 158 Form type: 12-bar blues Form: 4-bar intro, 2x head, 2x sax solo, 2x guitar solo, bass solo, 2x head. Notes: Listen for the stop and figure at the end of the song. 50. '60s surf rock Time signature: | Tempo: J= 161 Form type: 12-bar blues Form: Head, drum solo, sax solo, drum solo, 2x guitar solo, drum solo, head. Notes: Use example 181 for the drum solo. Try voicing it on different toms to create interest. 51. BoDiddley Time signature: | Tempo: J= 101 Form type: Modified AABB Form: 4-bar intro, head, 4-bar turn, organ solo, bass breakdown (A), head (A). Notes:Try modifying example 182 in the В section to voice the RH on the ride and still catch the accents. 52. Rock shuffle Time signature: | Tempo: J= 132 Form:4-bar intro, verse, chorus, turn, verse, chorus, bridge. Notes: Try using example 184 for the intro, verse and bridge and example 183 for the chorus. 53. Four-on-the-snare Motown Time signature: | Tempo: J= 120 Form: Verse, channel, chorus, verse, channel, 2x chorus, bridge, 2x chorus, 2x verse. Notes: Try using example 3 on the chorus to change it up. 54. Double-time Motown Time signature: | Tempo: J = 95 Form: Intro, breakdown, verse, channel, chorus, breakdown, verse, chorus, breakdown, mod chorus, turn. Notes: Breakdowns are 2 bars long. Try playing only hi-hat on beats 2 and 4 in those sections. 55. Motown ballad Time signature: | Tempo: J = 115 Form: Intro, 2x verse, chorus, verse, chorus, verse, turn. Notes: Try using example 186 for the chorus to help define the sections. 56. '60s R&B Time signature: | Tempo: J = 119 Form type: AABA Form: Head, guitar solo (AAAABA), Sax solo (AAAABA), breakdown, head. Notes: Listen for the figures at the end of A as well as in the В sections. Listen for the ending fermata.
46 ----- CHAPTER 6 - DANCE AND ELECTRONIC If this section feels short, remember that many of the beats I would use in these genres are covered in the pop section. There are, however, several grooves and techniques that are more appropriate under this dance and electronic heading. When talking about modern dance music, there is no denying that disco was a major influence.The disco beat is characterized by its relentless four-on-the-floor bass drum, juxtaposed with an upbeat hi-hat pattern. This is a four-on-the-floor groove that uses the sixteenth-note triplet as the foundation. Go-go music emerged from the streets of Washington D.C., and while it was inspired by the relentless dance beat of disco, kept the beat funkier. This go-go groove features an upbeat hi-hat pattern similar to the one used in the disco example.
47 Here is a very cool go-go variation that borrows the cowbell rhythm from the more traditional go-go groove. Track 61 t 1st time only EMULATING DRUM MACHINES The 1980s brought on the popularity of the drum machine. This was supposed to be the beginning of the end for drummers, but of course the news of our demise was greatly overestimated. Instead, programmed drum patterns inspired hip-hop drummers to play patterns that were never intended to be played on a drumset. On this next groove, the left hand comes over to the hi-hat in order to pick up the extra notes. Here is a sixteenth-note pattern that mimics elements of programming using thirty-second notes. Using this RRL figure on the hi-hat creates the interest on this next groove. R R L R R L R This groove, featuring the same RRL sticking, shifts the first back beat back a sixteenth note-triplet to create a pretty funky groove. Make sure you play the upbeat accents on the hi-hat. Track 64 R R L R
48 This groove uses a very unusual ghost note before the back beat, which can be challenging to execute at first. 6 Track 65 Breakbeat is an electronic dance music made popular in London, and features dance music at a frenetic pace. Acoustic drummers immediately began imitating what they heard. Another popular dance style from London is Dubstep. It is a half-time feel mimicking extremely busy programming. Wait for the drop ... R RLRRLLR RLRRLLR RLRRL R RLRRLL R L RLRRL RLRRLLRLLRLLRLRLLRLLRL
49 CHAPTER b TRACK LIST 57. Disco Time signature: | Tempo: J = 116 Form type: AAB Form: Head, sax solo, breakdown (A), head (AB). Notes: Listen for the figure at the top, at the end of the A sections and at the end of the В sections. 58. Four-on-the-floor swung-sixteenth feel Time signature: | Tempo: J = 98 Form type: AAB Form: Head, guitar solo, keys solo, turn. Notes: Use RH voicings to help define the form as well as the sections. 59. Go-go beat 1 Time signature: | Tempo: j= 101 Form type: AABA Form: Head, key solo, guitar solo, bass solo (AA only), head. Notes: Don't feel the need to overplay. Listen for the figure at then end of the form. 60. Go-go beat 2 Time signature: | Tempo: J =101 Form type: AABA Form: Head, key solo, guitar solo, bass solo (AA only), head. Notes: Make sure to bring out the upbeat accents. Listen for the figure at the end of the form. 61. Go-go beat 3 Time signature: | Tempo: J = 104 Form type: AB Form: Head, keys solo, guitar solo, breakdown (A only), head. Notes: Listen for the stop at the end of the form. 62. Medium straight-sixteenth hip-hop Time signature: | Tempo: J = 99 Form: Intro, verse, chorus, turn, verse, chorus, breakdown, verse, outro. Notes: Try voicing the RH on the ride for the chorus, and listen for the stop at the end of that section. 63. R&B ballad Time signature: | Tempo: J = 75 Form: Verse, chorus, verse, chorus, breakdown, verse, chorus. Notes: Try using example 55 as your chorus pattern. Listen for the stop at the end of the chorus. 64. Up-tempo swung-sixteenth hip-hop 1 Time signature: | Tempo: J = 99 Form: 4-bar intro, head (AABAC), solo (AAAABAC), 4-barturn, head (AABAC). Notes: Try voicing the same pattern on the ride in the RH and on the hi-hat in LH during the solo. 65. Up-tempo swung-sixteenth hip-hop 2 Time signature: | Tempo: J = 100 Form: 4-bar intro, head (AAB), guitar solo (AAAAB), organ solo (AAAAB), breakdown, head (AAB). Notes: The В section is heavily syncopated. Challenge yourself to hit all the accents within a groove. 66. Breakbeat Time signature: | Tempo: J= 160 Form: Head (AA), keys/sax (B), head (AA), sax solo (B), 4 bars of drums, 16 bars of keys, head (AA), keys/sax (B), head (AA) Notes: I should be locked up for this one! Listen for the figure at the end of the song. 67. Dubstep Time signature: | Tempo: J = 70 Form: Verse, chorus, verse, chorus, bridge, verse, verse. Notes: Try voicing example 23 on the crash cymbal during the chorus.
50 --------- CHAPTER 7 --- FUNK AND FUSION FUNK Although many funk grooves are pretty simple and straight forward, the ones in this chapter require a greater understanding of syncopation, as well as limb independence. PUSH GROOVES These first two grooves are what I like to call "push grooves."They are two-bar phrases that have a "push" at the end of the first bar.This first groove uses a push on the"&"of4 in the first measure. Track 68 This groove employs a more syncopated sixteenth push on the"&"of4 in the first measure. Also, take note of the hi-hat pattern.The flourish of hi-hat notes fills in the space. Track 69 SNARE S/NCOPATION This groove moves the first back beat back a sixteenth to the "a" of beat 1. Here is the same concept, pushing the second back beat to the "a" of 3.
51 This groove employs an accent on the "e"of 3. Track 72 BASS DRUM SXNCOPATION In the following examples we are going to work on some grooves featuring syncopated bass drum patterns. This first groove sounds great and will help you begin to focus on the bass drum notes in between the hi-hat notes. This groove gets us playing a syncopated bass drum pattern featuring groups of two sixteenths in succession. It feels great once you get it going. This groove is a nice change up. Try playing example 208 for three bars and then plugging in this pattern on the fourth bar of the phrase. Track 73 This groove uses the open hi-hat to further accent the syncopated bass drum pattern. Track 73 SIXTEENTH-NOTE TRIPLET SXNCOPATION Once you get comfortable playing those kick drum doubles in a sixteenth-note pattern, you can work on employing them in a sixteenth-triplet pattern like this:
52 This pattern is a workout for sure, but I have called upon it many times. Rather than play this next pattern over and over, try playing example 211 three times along with this next pattern in the fourth bar of the phrase. (Unless you are a glutton for punishment, then be my guest!) Another groove that uses sixteenth-note triplets is the half-time shuffle. It is the funkiest of all shuffles, and a must-have in your bag of tricks! LINEAR GROOVES Linear drumming is the concept of only one limb playing at a time. In other words, there are never two voices playing together, which creates some great syncopated rhythms. Here are some of my favorites. Track 77 LR LRRLRLL LRRL LR LLRL RL LLRL
53 This example has a half-time feel using sixteenth-note triplets. 219 Tracks 52, 75 This half-time linear groove employs a rudimental concept called an inverted roll. Don't let the thirty-second notes scare you. This one is fun! LLRRLL RLLRRLL LLRRLL RLLRRLL LLRRLL RLLRRLL LLRRLL RLLRRLL Track 63
54 RUDIMENIALGROOVES The following grooves use a little-used rudiment variation called an "inverted paradiddle.’The sticking of an inverted paradiddle is: R L L R L R R L RLLRLRRLRLLRLRRL RLLRLRRLRLLRLRRL RLLRLRRLRLLRLRRL Keeping with the rudimental concept, this is a great groove using a paradiddle-diddle.
55 FUSION Fusion, by definition, is the blending of two or more styles. In this case, it's the aggressive approach of rock and funk, combined with the improvisational spirit and four-way limb coordination of jazz. Generally speaking, the drumming style is busier and more involved, but, in the absence of vocals, it sounds appropriate. Remember, the options for variation are endless.The following examples are meant to inspire the possibilities. Because there are so many new concepts in this section, I will provide at least two versions of every groove: a simplified clean version, and a busier more intricate version. RIGHT-HAND OSTINATOS One concept we can borrow from jazz is the use of ostinato. Ostinato is a repeating rhythmical pattern we will play with a single limb, much like the ride-cymbal pattern in jazz. The first example features this consistent right-hand ostinato on the hi-hat ("1 -&-a") using the open sound to bring out our accented note. Here is a pattern that features the same right-hand rhythm, only with the accent on the upbeat. The next right-hand ostinato is the "l-e-&" pattern with the accent on the upbeat.
56 The last pattern of the group shifts the accent back on the beat. As a reminder, these patterns can also be played on the ride cymbal using the bell to express the accent. HI-HAT OSTINATOS The first hi-hat ostinato we are going to play is this straight eighth pattern. While the right hand plays on the ride, the left hand plays the inner beats on the hi-hat. Track 84 R L R L The next concept I want to introduce is a hi-hat splash. The "splash" sound is produced by striking the lower footboard with your heel. After playing the splash sound with your heel, you can play a closed sound by pressing the top of the footboard down with your toes. This "heel-toe" motion will produce an open-closed groove on the hi-hat. What follows are some grooves using the heel-toe splashing technique. Track 84 You can also reverse the order by playing the toe first, then the heel to create an accent on the"&''s. Track 81
57 Using the right hand to play accents that oppose those of the hi-hat will create an extremely busy, yet groovy sound. BONUS TRACKS This first bonus track is an up-tempo fusion groove I think is quite fun to play. Pay close attention to the left hand, which migrates between the hi-hat and snare. Also, take note of the linear accent pattern between measures 3 and 4. The final groove of this chapter presents us with a challenge:Try to employ the ostinato concepts we've learned in this chapter modifying the bass drum pattern to fit the track. Here's an example of taking the right hand ostinato from groove 230 and using it over our new bass drum pattern
58 CHAPTER 7 TRACK LIST 68. Eighth-note push Time signature: | Tempo: J= 113 Form type: Modified 12-bar blues Form: Head, piano, solo 8 bars plus 12-bar form, guitar solo, head, turn. Notes: Listen for the stop at the door of the form, and listen for the ritard. at the end of the song. 69. Sixteenth push Time signature: | Tempo: J= 101 Form type: AAB Form: 8-bar intro, head, key solo (AAAAB), solo (AAAAB), breakdown, head (AA only). Notes: Listen for the figure at the end of the В sections. 70. Snare syncopation funk 1 Time signature: | Tempo: j = 92 Form type: AABA Form: 4-bar intro, head, fiddle solo, guitar solo, breakdown, head. Notes: Feel free to break from your given pattern during the В section. 71. Snare syncopation funk 2 Time signature: | Tempo: J= 108 Form type: One-chord jam Form: Head, key solo, breakdown, head, 8-bar outro. Notes: Listen for the figure after the guitar skank section. 72. Snare syncopation funk 3 Time signature: | Tempo: J = 92 Form type: AABA Form: 4-bar intro, head, fiddle solo, guitar solo, breakdown, head. Notes: Feel free to break from your given pattern during the В section. 73. Bass drum syncopation funky rock Time signature: | Tempo: J= 115 Form type: 16-bar blues Form: Intro, 2x head, bridge, guitar solo, bridge. Notes: Listen for the stop before the bridge. Try to catch the rhythms on the bridge. 74. Sixteenth-triplet funk Time signature: f Tempo: J = 87 Form type: AABA Form: Head, guitar solo (AAAABA), key solo (AAAABA), head (AAB only). Notes: Try to change up the pattern on the В section, and listen for the stop at the end of the section. 75. Half-time shuffle Time signature: | Tempo: J = 84 Form type: AABC Form: Intro, head, sax solo, breakdown (AA), Head (BC). Notes: Try moving the RH voicing to define the sections. 76-79. Linear funk ostinato Time signature: | Tempo:„ = 97 Form type: AABA Form: 4-bar intro, head, sax solo, guitar solo, breakdown, head. Notes: Feel free to break from your given pattern during the В section. 80-86. Fusion ostinato Time signature: f Tempo: J = 92 Form type: AABA Form: 4-bar intro, head, fiddle solo, guitar solo, breakdown, head. Notes: Feel free to break from your given pattern during the В section. 87. Fast fusion bonus track Time signature: | Tempo: J= 130 Form type: 12-bar blues Form: 2x head, 2x key solo, 2x guitar solo, bass solo, head, turn. Notes: Listen for the breaks at the end of the form. Break it down for the bass solo. 88. Ostinato challenge Time signature: | Tempo: j = 80 Form: Intro, head (AB), turn, guitar (solo AAB), turn, head (AB), outro. Notes: Try applying the RH patterns from examples 230-235. Notice that bass drum pattern changes for the В section.
59 ODD-TIME SIGNATURES So far we've seen a few odd-time signature grooves, but in this section we will take a closer look at how to play and get comfortable playing odd-time signatures. As funny as it sounds, the first step to playing odd-time signatures is to simply countthem out loud. Similar to the last chapter, several iterations will be provided for many of these grooves. % GROOVES The first beat we will cover is in | time.This should be a good one to start with as this time signature is frequently used in pop genres.This is a simple, but funky | groove. | GROOVES This next groove is a funk-inspired | groove. It is subdivided as 2 beats + 3 beats. Q49j) Track 90
60 S GROOVE This is a rock groove broken up into 4 beats + 3 beats. | GROOVES Moving on to the eighth-note subdivision, here are some | grooves subdivided as 3+2. Track 92 I GROOVES The | time signature is primarily subdivided as 4+3. Track 93 Track 93 Track 93
61 Here is а | groove, perfect for slower tempos, featuring a sixteenth-note pattern. EVENLy-GROUPED RIGHT-HAND ACCENTS One way we can make these grooves seem more accessible is to overlay a right-hand pattern you would normally hear on a | groove. This next one is a | groove played with a constant "1-&"accent pattern laid over the top of it. This accent pattern, being even in nature, takes two bars to cycle through the groove, and gives it a great feel. Here is the same concept applied to a | groove.
62 And here it is with the "1-&-a" pattern laid over the top. 16 is basically three groups of four sixteenths and one group of three sixteenths. It feels very much like | with one sixteenth cut out of the last bar. Track 96
63 CHAPTER 8 TRACK LIST Time signature: f Tempo: J = 97 Form type: AB Form: Head, guitar solo (AAB), key solo (AAB), breakdown (AA), head. Notes: Listen for the figure at the end of the В section. The song ends on that figure. 90. f funk Time signature: % Tempo: J= 113 Form type: 12-bars blues Form: Head, guitar solo, key solo, 4-bar turn, head, turn. Notes: Try to use the right-hand voicings to help define the sections. 91. 4 rock Time signature: \ Tempo: J = 102 Form type: AB Form: AB, AB, AB Notes: Listen for the figure at the end of the В section. This song is wide open for musical exploration. Try starting with space, then go to the groove the second time, and then try soloing over the third A section. 92. f Time signature:# Tempo: 180 Form type: AB Form: Head, piano solo, fiddle solo, head Notes: Try using example 254 on the A section and example 253 on the В section. Time signature: § Tempo: } = 216 Form type: AB Form: Head, keys solo, trade fours, head. Notes: Listen for the reoccurring figure in the В section. The song ends on that figure. 94. f pop Time signature:# Tempo: J = 90 Form type: AB Form: 4-bar intro, head, piano solo (A), sax solo (B), head. Notes: Try using example 261 for the intro and the head, voicing the left hand with a side stick. 95. | pop Time signature: | Tempo: J = 87 Form type: AAB Form: Head, sax solo, 8-bar drum solo, head, turn. Notes: Try using the RH voicing to define the sections. Listen for the break at the end of the В section. 96. JI Time signature: Tempo: j = 93 Form type: AAB Form: Head, guitar solo, head. Notes: Listen for the figure at the end of the В section. The song ends with that same figure.
64 METAL and DOUBLE BASS Metal is a genre that has historically been marginalized in educational circles, but contains grooves that every aspiring drummer needs to cover. One of the most recognizable and unique facets of metal drumming is the use of double bass drums. Here are some grooves I think you need to have in your bag of tricks. STEAD/ SIXTEENTH PATTERNS The first groove is your basic double bass rock pattern. This will come in handy more than you can imagine. This is the same bass drum pattern with a double-time feel in the hands. Track 98 Since the bass drum pattern is so solid, you can get away with quite a bit of syncopation on the ride pattern. Track 73 Track 73
65 Here is a variation on my tom groove (example 38 from Chapter 1) using double bass drum sixteenths. RLR LLRLRLR LLRL R R SXNOCPATED DOUBLE BASS BRUM PATTERNS Here is a groove with a syncopated bass drum pattern. Notice the sticking, or "footing," if you will. Track 99 R L R L R L L R L This groove makes use of the sixteenth-note triplet. з Track 100 Here is an important groove to master featuring a flurry of six sixteenth-note triplets. Track 100 DOUBLE BASS SHUFFLE This next groove is called a double bass shuffle. Track 101 Here is the same shuffle using a swing pattern on the ride. (278 J Track 101
66 This version features a funkier pattern on the ride. Here is the same bass drum groove with a half-time feel in the hands. Track 101 This is a half-time shuffle pattern using the toms. Here is a pattern that features alternating triplets on the bass drum. Track 102
67 This variation features a more traditional shuffle pattern in the hands, while maintaining the sixteenth triplets in the bass drum. ( 286, (285, Track 102 Track 102 You can also play a double paradiddle with the hands and sixteenth-note triplets on the kick to create a half-time feel. 287, Track 102 CREATING ODD-TIME DOUBLE BASS PATTERNS Taking pieces of the grooves you've already learned, you can actually create odd-time grooves. Here is a groove, taking the first part ofour|groove (ex. 268) and the second part of ourjfgroove (ex. 283). We can create | by combining the beginning of our}| groove (ex. 283) with the end of our double-time groove (ex. 270). (290j) Track 104 Track 104
68 SINGLE BASS METAL GROOVES Not all metal grooves employ double bass. Here is a nice double-time metal groove using a single bass drum. Blast beats are, as the name would suggest, short spurts (or"blasts") of extremely fast time-keeping. Here are two of the most popular versions. Since you would likely collapse if you tried to play this for three minutes, the track is set up to play eight bars of regular | time followed by four bars of blast beats. Good luck. Track 106
69 CHAPTER <) TRACK LIST 97. Sixteenth double bass Time signature: | Tempo: J = 114 Form: Intro, 2x head (AABA), 2x C section (4 bars half-time, 4 bars full), D section, intro, head figure. Notes: Listen for the stops at the end of the last A section on each head. Try laying out 4 bars at the top of the D section and mimicking the guitar riff on your toms. 98. Sixteenth double-time double bass Time signature: | Tempo: J = 118 Form type: AAB Form: 2x head, guitar solo (16 bars), breakdown (4 bars), head, outro (AA). Notes: Listen for the figure at the end of the sections and the stops at the end of the В section. Try laying out for the breakdown. 99. Sixteenth syncopated double bass Time signature: | Tempo: J = 108 Form: 2x head (AAB), C section, D section, head (AA). Notes: Listen for the stop at the end of the second В section. Try laying out for the first 4 bars of section C. Try using example 273 for section C. 100. Sixteenth-triplet double bass Time signature: | Tempo: J = 103 Form: AB, AB, C section (10 bars), AB Notes: Use example 275 for sections A and C. Use example 276 in section B. 101. Double-bass shuffle Time signature: | Tempo: J = 115 Form: Head (AABAC), head (AABA), guitar solo 16 bars, breakdown, head (AABAC), AA, turn. Notes: Listen for the stop at the end of section C and the guitar solo. Listen for the figures in the breakdown. 102. double bass Time signature: Tempo: J. = 140 Form: Intro, head, head, 4-bar drum solo, breakdown, guitar solo, 4-bar intro, head, turn, 4-bar outro. Notes: Try using example 287 on the breakdown. 103. s double bass Time signature: g Tempo: = 232 Form: 8-bar Intro, head (AB), 8-bar turn, solo, 16-barC section, 8-bar drum solo, head, turn, outro. Notes: Listen for the stops at the end of the В section. Lay out the first 4 bars of C, and try to emulate the guitar rhythm. 104. | double bass Time signature: $ Tempo: = 220 Form: Intro, head (ABA), guitar solo (AB), breakdown, head (A only), turn. Notes: Try using example 255 on the breakdown. 105. Thrash groove Time signature: | Tempo: J = 147 Form type: AB Form: Head, solo, breakdown (AA), head, outro. Notes: Listen for breaks in the middle and the end of the В section. Try using example 182 for the breakdown. 106. Blast beats Time signature: | Tempo: J = 91 Form type: AAB Form: AAB, AAB, AAAA Notes: Try using example 1 or 16 for the A sections and examples 293 and 294 for the В sections.
70 ------ CHAPTER 10 - GROOVES FROM AROUND the WORLD While there is quite literally a whole world of music out there, here are some grooves from around the world I feel you cannot live without. I've included many traditional interpretations, but have deliberately tried to focus on practical adaptations that not only fulfill the traditional role of percussion, but go a step further to make sure they feel great on the drumset.These grooves will work extremely well in the real world ... I promise. SAMBA ORIGIN: BRAZIL The samba musical movement and dance originated in Brazil and is commonly seen as the "soundtrack"of Brazilian Carnival. Here is my interpretation of a traditional street samba as I try to incorporate the many elements of the Brazilian drum ensemble. I'm using the floor tom to represent the surdo. Track 107 RRLL This is a great example of what I was talking about earlier regarding practical applications. Ethnomusicologists may quickly dismiss this interpretation, but everyone else will dig it. It is a great real-world version. Track 107 This is more of a jazz combo interpretation of the samba. (297 , Track 108
71 BOSSA NOVA ORIGIN: BRAZIL The bossa nova evolved from samba and reached the height of its popularity in the 1960s. It is very much a part of modern jazz music, and is a must-know groove. The most prominent feature of the bossa nova is the use of the clave rhythm which will be played with a side stick on the snare drum. 298J Track 109 TANGO ORIGIN: ARGENTINA While its origin stretches back to at least the 1800s, the tango is very much alive in modern ballroom dancing. It is a passionate dance and should be approached as such on the drumset. MAMBO ORIGIN: CUBA The mambo was created in the 1930s in Cuba, and by the 1950s had become an international dance craze.The groove I'm showing you is an amalgamation of the percussion parts with the bass drum mirroring what the bass player would play. The rack tom is used to imitate the original conga part. Track 111 1 st time only This variation features the cascara bell pattern on the right hand and the 2:3 clave on the left hand. Track 111 CHA-CHA-CHA ORIGIN: CUBA The cha-cha-cha was created as dance music and was inspired by an earlier Cuban style called danzon. While slightly altered from the purest form to be more suitable for the drumset, this adaption still holds all of the original characteristics of the original rhythms. Track 112
72 CUBAN BOLERO ORIGIN: CUBA The Cuban bolero is a | adaption of the original Spanish bolero (in |), and has become synonymous with rumba as a ballroom style of dance. The sticking indicated makes it much easier to play either variation. R RRLR L R R L L Track 113 R RRLR L R R L L Track 113 SONGO ORIGIN. CUBA This is one of the most natural Latin drumset grooves we will cover, and for good reason. While mos: of the Latin grooves we're learning here are adaptations of what a section of percussionists would play, the songo's creation can be credited back to one drummer, Jose Luis"Changuito"Quintana. It features a tumbao bass drum pattern. Track 114 MOZAMBIQUE ORIGIN: CUBA/NEW YORK CITY Although the mozambique came from Cuba in the early '60s, it was New York musicians re-invention that spawned this now-famous adaptation of the groove. This pattern centers around the right hand playing the bell part while the left hand fills in the gaps. You can play this part on the bell of the ride cymbal, but it's better suited on cowbell.
73 SOCA ORIGIN: TRINIDAD AND TOBAGO Soca evolved from calypso music and is short for soul calypso. Its most identifiable trait is the four-on-the-floor bass drum pattern.This pattern is commonly used to accompany steel drum bands. BEGUINE ORIGIN: ST LUCIA/MARTINIQUE Although a popular ballroom dance, the beguine is often used in Broadway musicals of the 20th century. Track 117 SKA ORIGIN: JAMAICA Ska, upon its creation in the 1950s, was the first original genre of music to come out of Jamaica. It was a dance craze and featured a prominent upbeat played by the guitar. Our ska beat will use the hi-hat to imitate the upbeat of the guitar. Track 118 REGGAE ORIGIN: JAMAICA Reggae is the more lasting genre of music that came out of the development of ska and rocksteady music of 1960s Jamaica. More specifically, reggae refers to music with a heavy accent on beats 2 and 4 which, on this groove, are played on the bass drum. RR L L
74 FOUR-ON-THE-FLOOR REGOsOWjamaka As reggae developed as a genre, this four-on-the-floor feel was integrated into the sound.The displaced quarter-note triplets on the hi-hat are a signature sound for this feel. RL Merengue has been called the official dance of the Dominica'* -echoic, but the style is popular —any Latin American countries. R LR RLR L RLRL Track 121 Second line music is a tradition in New Orleans. As such, the muse be heard in the context ma —arnhing brass band with the "second liners"following behind. The music has evok es m cecome part of New Orleans rC* jazz vocabulary.This is a sticking that, to my ear, sounds nasty... and that's a good thing. RRLR LR LR LR LR RL LR L © Track 122 CAJUN WALTZ (B||jBISIANA Ata slower tempo, the subdivisions gain more weight in this Cajun '.-.altz-The hi-hat is used to mimic the sound ofthe tee-fer, or triangle. Track 123
75 NANINGO ORIGIN: NIGERIA The naningo is an African rhythm in the time signature of Here is a traditional drumset interpretation. C316 J Ж Here is a more modernized variation I frequently use. Track 124 This one is similar but uses a double paradiddle as its sticking. Track 124
76 CHAPTER 10 TRACK LIST 107. Brazilian samba Time signature: | Tempo: J = 122 Form: 8-bar intro, head (AAB), piano solo, trumpet solo, C section, 8-bar drum break, head (AAB), turn. Notes: Try using example 295 on the intro and the drum break, and use example 296 for the rest. 108. Medium jazz samba Time signature: | Tempo: J = 91 Form type: AABA Form: Intro, head, piano solo, sax solo, head. Notes: Listen for the figure and stop at the end of the form; the song ends on that figure. 109. Bossa nova Time signature: | Tempo: J= 129 Form: Head, sax solo, piano solo, head, turn. Notes: Try using different voicings on both hands to create distinction between the sections. 110. Tango Time signature: | Tempo: J = 121 Form type: AABA Form: Intro, head, guitar solo (AA), piano solo (BA), fiddle solo (AAB), head (A). Notes: Listen for the stop at the end of the В section as well as the figure at the end of the last A section. 111. Mambo Time signature: | Tempo: J = 93 Form type: AABA Form: Head, piano solo, flugelhorn solo, head. Notes: Listen for the figure at the end on the last A. It's different in the solos than in the head. 112. Cha-cha-cha Time signature: | Tempo: J= 119 Form type: 16-bar blues Form: Intro figure, head, 2x trumpet solo, 2x piano solo, head. Notes: The song starts with the figure that appears at the end of the "orm, and it ends with the same figure. 113. Cuban bolero Time signature: | Tempo: J = 114 Form type: 16-bar form Form: Head, piano solo, bass solo, head, turn. Notes: Try using examole 303 for the head and the piano solo, and example 304 for the bass solo. 114. Songo Time signature: f Tempo: J= 100 Form type: AABA Form: Intro figure, heao, sax solo, trumpet solo, 8-bar drum solo, head. Notes: The song starts with the figure that appears at the end of the form, and it ends with the same figure. 115. Mozambique Time signature: f Tempo: J = 119 Form type: 12-bar blues Form: Intro, head, 2x piano solo, 2x guitar, solo, bass solo, head, turn. Notes: Listen for the figure at the end of the solos. The song ends with that figure. 116. Soca Time signature: | Tempo: J= 114 Form type: ABA Form: Intro, head, steel pan solo, C section, head, outro. Notes: Listen to the figures in the A and В sections. Listen to the C section, and try to match those rhythms.
77 117. Beguine Time signature: | Tempo: J = 138 Form type: AABA Form: Intro, head, piano, sax solo (AAB), head (A), turn. Notes: Use the right-hand voicing to define the sections. Listen for the ritard. at the end of the song. 118. Ska Time signature: | Tempo: J= 157 Form type: AABA Form: Head, trombone solo, breakdown, head (AA only). Notes: Listen for the stop before the trombone solo, as well as the stop at the end of the song. 119. Reggae Time signature: f Tempo: J = 83 Form: Intro, verse, chorus, verse, chorus, breakdown chorus, chorus, turn. Notes: Listen for the whole note stops at the end of the song. 120. Four-on-the-floor reggae Time signature: f Tempo: J= 126 Form: Intro, ABC, guitar solo (ABC), breakdown, A. Notes: Fill in the stops in the C section, and listen for the triplet figure at the end of the song. 121. Merengue Time signature: | Tempo: J= 130 Form: Intro, head (AABA), sax solo, C section, head (AABA), C section, head (AABA). Notes: Listen to the figures in the last 3 bars of the 10-bar C section, as well as the figure at the end of the song. 122. Second line Time signature: | Tempo: J = 90 Form type: 12-bar blues Form: Intro, head, harmonica solo, piano solo, breakdown, head, turn. Notes: For a change, try to bring the RH to the ride while maintaining the accent pattern on the LH. 123. Cajun waltz Time signature: | Tempo: J= 125 Form type: AABA Form: Head, accordion solo, head. Notes: Listen for the additional fermata at the end of the song. 124. Naningo Time signature: Tempo: J. = 138 Form: Intro, head, guitar solo, head, guitar solo, drum solo, intro, head, turn. Notes: Listen for the stop at the end of the A section. Listen for the evolving band hits on the drum solo.
78 CREDITS Musicians Percussion/Vocals Producer Bass Jim Riley Jim Riley Jay DeMarcus Randy Smith Lalo Davila CJ Wilder Saxophone Lead Mix Engineer Tim Marks Mark Douthit Marc Meeker Matt Wigton Jerry Navarro Elio Giordano Trumpet Steve Patrick Additional Engineers Stevens Stokes Yankton Mingua Andy Wood Steve Herman Taylor Nyquist Travis Toy Jim Riley Trombone Barry Green Interns Chris Nix Graylin Stewart Tyler Enslow Violin Patterson Ford Marc Meeker Billy Contreras John Jeansonne Braden Griffith Guitar Pat Bergeson Andy Leftwich Cover Art Andy Reiss Jonathan Trebing James Mitchell Harmonica Pat Bergeson Matt Koprowski J. D. Simo Yankton Mingua Photography Darin Favorite Rick Malkin Trey Hill Andy Wood Steel Guitar Travis Toy Yankton Mingua Chris Nix Mandolin Ronald Crutcher Andy Wood Marc Meeker Banjo Keyboards Joe Davidian Russell Carson Steve Kummer Cajun Accordion Steve King John Deaderick John Jeansonne Michael Whittaker Steel Drums Tim Akers Chris Patterson Kevin Adams Scot Corey Brad Neher Colton Gibbs Tyson Rogers Yankton Mingua Programming Mike Webb Michael Whittaker Colton Gibbs Jim Riley
79 ACKNOWLEDGMENTS This book project took five years to complete. In that time my family grew by two amazing children. The music took over two years to record and, honestly, was more of an undertaking than I could've ever understood. If I'd known how much work it would be, I may not have ever started this project... but I'm so glad I did. There are so many people that I need to thank. First I want to thank my beautiful wife, Jaime, and my three children, Kendall, Avery, and Nathan. This project took family time away, and I just want you to know that I appreciate your patience and, most of all, support. Without that, this project would have never been completed. You guys are the embodiment of all my dreams, and I love you with all my heart. To my parents, Kathy and "Chet,"and my sister, Tricia. You all taught me to follow my dreams, and your belief in me is the biggest reason I am where I am in life. Thank you. To the musicians who played on this project: I called each of you for your particular talents, and you delivered in the biggest way. I am so grateful to have had the opportunity to make music with you and hope to make more in the future. To myteachers—Lennie Clayton, MarkThomas, Arthur Press, Ed Soph, and"Doc"Schietroma—thankyou for mentoring me. I may not have always seemed like the model student, but I promise you I was listening. You had a huge impact on my life and inspired me to follow in your footsteps. To my students:Thank you for inspiring me to write this book. This is but the beginning of a lifetime of musical opportunities that lay ahead . I wrote this book as a musical guide for you. To my fellow North Texas students: I learned so much by being around you. Many of you are like family to me, and I'm so glad to still have you in my life after all these years. I would like to give a special shout to Lalo Davila and Jim White for your valuable assistance on this project. To my sponsors—Ludwig, Sabian, Remo, LP, Gibraltar, Vater, Shure, and Direct Sound—thank you for believing in me. Your partnership in my career is so appreciated. To my long-time employers and friends Rascal Flatts. As a kid growing up in Massachusetts, I dreamed of a career in music. With you I have been able to realize those dreams and so much more. It is an honor to share the stage with you. Thanks to Chris Bates, who engraved the first draft of the book. Your work helped me visualize where this project was going. I would like to thank the person who was pretty much my partner on this project for the last two years, Mr. Marc Meeker, my audio engineer. Most of this project was recorded in my basement, and I feel like I spent more time with Marc in the last two years than I did with my own family. Marc, thank you for the years of hard work you put into this project. I dreamed of putting together the most inspiring collection of music for drummers to learn with, and you helped make that a reality. Your talents as an engineer are clearly on display, and without you this project would've never gotten finished. Finally I want to thank you for buying this book. Yes, you. Whenever I felt overwhelmed with the workload of this book, I thought about all the drummers whose lives it could change, and that kept me going. Thank you for letting me be part of your musical life. If you have any questions, feedback, or possible corrections to the text, you can reach me atjimrileymusic.com. —Jim Riley
80 ABOUT THE AUTHOR Jim Riley is the drummer and musical director for the multi-platinum group Rascal Flatts. Since moving to Nashville in 1997, he has played on over 1,000 sold-out shows for millions of fans. His television credits include the Grammy awards, The Tonight Show, Late Show with David Letterman, the American Music Awards, The Voice, American idol, Dancing with the Stars, The Today Show, and Oprah. His recording credits include Rascal Flatts'multi-platinum discs Me and My Gang and Rewind, EA Sports' Madden NFL 11, and Brian McKnight's album Ten. Jim's movie credits include Hannah Montana: The Movie, Heaven Is for Real, and Rascal Flatts' All Access and Uncovered. Jim attended the University of North Texas where he received his degree in Music Education. In addition to being one of Nashville's elite touring drummers, Jim has become internationally recognized as a clinician and educator. In May 2014 Jim was featured on the cover of Modern Drummer magazine. His teaching studio, Drum Dojo, opened in 2007, and is a place where Jim teaches the great drummers of tomorrow. Jim is a published composer, a frequent educational columnist for Modern Drummer magazine, and is a member of the magazine's pro and educational panel. His first book, Song Charting Made Easy, was released in 2010. Jim is sponsored by Ludwig Drums, Sabian Cymbals, Remo Drumheads, Gibraltar, Latin Percussion, Roland, Vater, and Shure.
saNisas] SuRvjVAt Guide for the Modern Drummer Is Your Passport to a World of Music r" If you are a drummer looking to expand your knowledge of musical styles, Survival Guide for the Modern Drummer is the book for you. From pop to country, metal to jazz, and Latin to Motown, Jim has crammed his considerable stage and studio experience into this amazing resource. The book includes 124 play-along tracks which were meticulously recorded with just the right musicians for each recording creating an authentic and inspiring library. An audio performance of each of the 318 grooves is also included, making learning these grooves even easier. From beginner to advanced, this book truly has something for everyone. If you dream of taking your drumming to the next level, let Survival Guide for the Modern Drummer be your guide through the jungle we call the music business. Survival Guide for the Modern Id 3 3 PASSPORT PASSEPORT PASAPORTE Type of Book / Type de livre /Tipo de libro DRUMSET PLAY-ALONG Author/ Auteur /Autor JIM RILEY Occupation / Occupation I Ocupacion DRUMMER, EDUCATOR 98-0692284087 Book & CD US $24.99 Survival Guide FOR THE Modern Drummer V dusively distribtffed'-i - - 'I ISBN-10: 0-692-28408-7 ISBN-13: 978-0-692-28408-7 be . ' Alfred alfred.com 9 8 8